[quote="Anisotonic"]If you geniuses in here can pull this off, we are forever indebted.[/quote]
I share the same sentiment. Would have been a day-1 purchase if S3D is supported out-of-the-box. As of now, I'm following this thread closely. :-)
A Minor Status Update:
- Managed to fix the damn BIK MOVIES played inside the game...Jeeez...(as I was just telling Mike)
[url=http://www.iforce.co.nz/View.aspx?i=mxnevlso.psv.jpg][img]http://iforce.co.nz/i/mxnevlso.psv.jpg[/img][/url]
[url=http://www.iforce.co.nz/View.aspx?i=vlt304cp.jbt.jpg][img]http://iforce.co.nz/i/vlt304cp.jbt.jpg[/img][/url]
[url=http://www.iforce.co.nz/View.aspx?i=0rmho5av.qy2.jpg][img]http://iforce.co.nz/i/0rmho5av.qy2.jpg[/img][/url]
- Finished the "Story Mode" + all Discoverable and Travel-To locations.
- Finished Fixing the UI (lots of fixes there as the UI was pretty broken, especially with targeting, throwing, balista, "hook-arrows", etc reticles...Like MAJOR bad).
- The whole UI is NOW rendered based on the Depth Buffer, meaning it will always be at the "correct" depth indicated by the game engine. Trying to override this introduced major problems (like lining-up things with the environment...not going into detail here). This was actually a very interested challenge, as there were quite a few shaders that required different corrections! Man, that laser sight/dot looks awesome now ^_^!
- Fixed ALL the rendering issues I encountered! Currently the fix counts 25793 shaders fixed (520Mb).
- Because of the Huge number of shaders that I needed to dump + fix, the loading screens are LONGER (especially the first time you start the game after a System Start/Restart). Some stuttering/apparent hanging might happen in-game while the engine decides to LOAD new shaders (around 5-10 seconds in this case....nothing major).
- Fixed all Post-processing issues...DOF, BLOOM by correcting the Nvidia Profile.
- Fixed SOME of the Tile Lighting issues by correcting the Nvidia Profile (but this is still an issue in SOME situations). Mike is still looking into this. Nothing really game-breaking and way better than the official profile provided! But enough to break that perfect 3D in some situations.
- Fixed a weird SLI-only issue related to the Exposure of the scene (and one eye flickering) when the "fix" for Tile Lighting/Bloom/DOF was applied (as above).
- Some weirdness regarding the Movies rendered in the game (as in the screenshots) still exist in 3D Vision Surround, but I have a workaround for that in place (in case somebody wants to play the game in 3D Surround, like me ^_^)
- "TressFX" or Hair (as is called now) is not fixed (and probably will not be fixed). I looked at it, but it acts very weird to whenever I want to "modify the shader" and it even crashes the driver in numerous occasions.. so skip! ;) (for now...)
And that is about it;)
Overall looking almost 3D Vision Ready (if not for the damn Tile Lighting problem and a couple of other annoyances)... ^_^
Cheers,
Helifax
EDIT:
The DLC (Baba Yaga) is also fixed.
Some DLC costumes might have wrong shadows as I don;t have all of them! Still wondering if I should buy them or not..lol
- Managed to fix the damn BIK MOVIES played inside the game...Jeeez...(as I was just telling Mike)
- Finished the "Story Mode" + all Discoverable and Travel-To locations.
- Finished Fixing the UI (lots of fixes there as the UI was pretty broken, especially with targeting, throwing, balista, "hook-arrows", etc reticles...Like MAJOR bad).
- The whole UI is NOW rendered based on the Depth Buffer, meaning it will always be at the "correct" depth indicated by the game engine. Trying to override this introduced major problems (like lining-up things with the environment...not going into detail here). This was actually a very interested challenge, as there were quite a few shaders that required different corrections! Man, that laser sight/dot looks awesome now ^_^!
- Fixed ALL the rendering issues I encountered! Currently the fix counts 25793 shaders fixed (520Mb).
- Because of the Huge number of shaders that I needed to dump + fix, the loading screens are LONGER (especially the first time you start the game after a System Start/Restart). Some stuttering/apparent hanging might happen in-game while the engine decides to LOAD new shaders (around 5-10 seconds in this case....nothing major).
- Fixed all Post-processing issues...DOF, BLOOM by correcting the Nvidia Profile.
- Fixed SOME of the Tile Lighting issues by correcting the Nvidia Profile (but this is still an issue in SOME situations). Mike is still looking into this. Nothing really game-breaking and way better than the official profile provided! But enough to break that perfect 3D in some situations.
- Fixed a weird SLI-only issue related to the Exposure of the scene (and one eye flickering) when the "fix" for Tile Lighting/Bloom/DOF was applied (as above).
- Some weirdness regarding the Movies rendered in the game (as in the screenshots) still exist in 3D Vision Surround, but I have a workaround for that in place (in case somebody wants to play the game in 3D Surround, like me ^_^)
- "TressFX" or Hair (as is called now) is not fixed (and probably will not be fixed). I looked at it, but it acts very weird to whenever I want to "modify the shader" and it even crashes the driver in numerous occasions.. so skip! ;) (for now...)
And that is about it;)
Overall looking almost 3D Vision Ready (if not for the damn Tile Lighting problem and a couple of other annoyances)... ^_^
Cheers,
Helifax
EDIT:
The DLC (Baba Yaga) is also fixed.
Some DLC costumes might have wrong shadows as I don;t have all of them! Still wondering if I should buy them or not..lol
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]A Minor Status Update:
- Managed to fix the damn BIK MOVIES played inside the game...Jeeez...(as I was just telling Mike)
Cheers,
Helifax[/quote]
Whoah wait a minute, tell us more.
Like how'd you do it?
Can this be applied in all games using Bink with 2D cut scenes????????
He didn't fix the cutscenes.
There are some effects in the game that are executed using bik movies played in the environment, avalanches in particular. If I had to guess, maybe he's using the same depth buffer method that fixes the UI, to place the effects at the same depth as the elements behind them?
There are some effects in the game that are executed using bik movies played in the environment, avalanches in particular. If I had to guess, maybe he's using the same depth buffer method that fixes the UI, to place the effects at the same depth as the elements behind them?
Of the many additions, Crystal Dynamics' use of Side Effects' Houdini software is the most impressive. With this package highly realistic water effects and avalanches were created offline, recorded as [color="orange"]Bink videos[/color], and dynamically merged into real-time cutscenes to display visual effects that would be otherwise impossible to render. Less accurate effects could be rendered in real-time, though they wouldn't appear anywhere near as dramatic or thrilling. [color="orange"] [/color]
Look through your games Pirateguybrush and you'll see that a large number of them use Bink to compress and playback videos/cutscenes.
Then play those games and you'll find that some of those Bink videos will play in 3D and some will be 2D.
In Tomb Raider, I'm pretty sure that they are using a Window within a Window to play the Avalance. I read about it a few years back in a VR article where they could render movies patrons doing their thing while having a movie play. So it would be like going to the Cinema and having people sitting in all the seats around you doing stuff, stretching, snacking, laughing, clapping, etc...
http://www.radgametools.com/
I've no idea if Bink is used for Tomb Raiders cut scenes, but I do know that it's used for it's special effects. And AFAIK, only the Bink Player can decompress and play it back, so I'm curious as to what he did.
Of the many additions, Crystal Dynamics' use of Side Effects' Houdini software is the most impressive. With this package highly realistic water effects and avalanches were created offline, recorded as Bink videos, and dynamically merged into real-time cutscenes to display visual effects that would be otherwise impossible to render. Less accurate effects could be rendered in real-time, though they wouldn't appear anywhere near as dramatic or thrilling.
Look through your games Pirateguybrush and you'll see that a large number of them use Bink to compress and playback videos/cutscenes.
Then play those games and you'll find that some of those Bink videos will play in 3D and some will be 2D.
In Tomb Raider, I'm pretty sure that they are using a Window within a Window to play the Avalance. I read about it a few years back in a VR article where they could render movies patrons doing their thing while having a movie play. So it would be like going to the Cinema and having people sitting in all the seats around you doing stuff, stretching, snacking, laughing, clapping, etc...
http://www.radgametools.com/
I've no idea if Bink is used for Tomb Raiders cut scenes, but I do know that it's used for it's special effects. And AFAIK, only the Bink Player can decompress and play it back, so I'm curious as to what he did.
Yes, I understand they're in the game as videos. But they'll be playing not in a window, but (probably) placed on a single plane in the environment, blended with an alpha channel. Not quite the same as a window within a window. This would be the same approach VR movie theatres use.
I know plenty of games use bik videos, but that's generally for pre-rendered cutscenes, not in-game effects. Very different situation.
Yes, I understand they're in the game as videos. But they'll be playing not in a window, but (probably) placed on a single plane in the environment, blended with an alpha channel. Not quite the same as a window within a window. This would be the same approach VR movie theatres use.
I know plenty of games use bik videos, but that's generally for pre-rendered cutscenes, not in-game effects. Very different situation.
[quote="D-Man11"][quote="helifax"]A Minor Status Update:
- Managed to fix the damn BIK MOVIES played inside the game...Jeeez...(as I was just telling Mike)
Cheers,
Helifax[/quote]
Whoah wait a minute, tell us more.
Like how'd you do it?
Can this be applied in all games using Bink with 2D cut scenes????????
[/quote]
From the execution point of view: there are 2 vertex shaders responsible for drawing those elements. One that I am not sure what exactly does/used and one that is for rendering.
We cannot use the normal stereo correction however. If we use it the effect simply is pushed to insane levels and basically is rendered off the edges of the screen.
Instead we need to add the separation multiplied with the depth from the depth buffer(from which we get the depth of the actual geometry on which it renders). Problem was to find a shader(which contains the DepthBuffer binding) that is ALWAYS present in this game, as it constantly changes shaders and new shaders are being used all the time.
In Surround things get even more complicated as the UI/HUD is centred on the centre monitor...
Like Pirateguybrush said, these videos are "contextual" videos, They don't use the full screen when rendering but they still have their own personal RECT that is positioned in the geometry world;)
- Managed to fix the damn BIK MOVIES played inside the game...Jeeez...(as I was just telling Mike)
Cheers,
Helifax
Whoah wait a minute, tell us more.
Like how'd you do it?
Can this be applied in all games using Bink with 2D cut scenes????????
From the execution point of view: there are 2 vertex shaders responsible for drawing those elements. One that I am not sure what exactly does/used and one that is for rendering.
We cannot use the normal stereo correction however. If we use it the effect simply is pushed to insane levels and basically is rendered off the edges of the screen.
Instead we need to add the separation multiplied with the depth from the depth buffer(from which we get the depth of the actual geometry on which it renders). Problem was to find a shader(which contains the DepthBuffer binding) that is ALWAYS present in this game, as it constantly changes shaders and new shaders are being used all the time.
In Surround things get even more complicated as the UI/HUD is centred on the centre monitor...
Like Pirateguybrush said, these videos are "contextual" videos, They don't use the full screen when rendering but they still have their own personal RECT that is positioned in the geometry world;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"] Problem was to find a shader that is ALWAYS present in this game as is constantly changing shaders and new shaders are being used all the time.;)[/quote]
Ahh, the proverbial needle in a haystack.
GJ finding it :)
Thanks for the reply.
helifax said: Problem was to find a shader that is ALWAYS present in this game as is constantly changing shaders and new shaders are being used all the time.;)
I am playing my first run in 4k and so far loving the game visuals (tombs and puzzles are pretty basic). My next run will be in 3d.
When i start my first 3d run is there anything special I need to do. Can i just start the game and turn on my 3d or do i need to change some stuff around. Sorry but ive not fired up my 3d system in a year of so im kind of out of the loop.
I am playing my first run in 4k and so far loving the game visuals (tombs and puzzles are pretty basic). My next run will be in 3d.
When i start my first 3d run is there anything special I need to do. Can i just start the game and turn on my 3d or do i need to change some stuff around. Sorry but ive not fired up my 3d system in a year of so im kind of out of the loop.
[quote="helifax"]
Some DLC costumes might have wrong shadows as I don;t have all of them! Still wondering if I should buy them or not..lol[/quote]
Please, helifax, let me buy you one of this DLC costumes (tell me which one do you prefer). But not in the mood of "making you work more for us" but in the "thank you for all your efforts".
If you prefer, I donate the same amount via PayPal. Like "paying you a beer". How would you like to get this to you? Via your signature email?
I think saying thanks is the less degrade of gratitude. There is a lot of people that enjoy of 3D Vision because of your releases. If all of us would invite you to a beer, I guess you'd have one more monitor in your desktop, or the next generation SLI graphic card.
And I really think you deserve this and much more!! I can't understand why nVidia doesn't contract all of you, "real heroes of the 3D Vision".
We are following your work very close [url=http://steamcommunity.com/app/391220/discussions/0/451848854999829655/?tscn=1455461106]at this Steam thread[/url].
P.S.: Mike_ar69, please, can I buy you a beer/DLC too?
helifax said:
Some DLC costumes might have wrong shadows as I don;t have all of them! Still wondering if I should buy them or not..lol
Please, helifax, let me buy you one of this DLC costumes (tell me which one do you prefer). But not in the mood of "making you work more for us" but in the "thank you for all your efforts".
If you prefer, I donate the same amount via PayPal. Like "paying you a beer". How would you like to get this to you? Via your signature email?
I think saying thanks is the less degrade of gratitude. There is a lot of people that enjoy of 3D Vision because of your releases. If all of us would invite you to a beer, I guess you'd have one more monitor in your desktop, or the next generation SLI graphic card.
And I really think you deserve this and much more!! I can't understand why nVidia doesn't contract all of you, "real heroes of the 3D Vision".
@Sujeto_117:
Big thank you for the offer:) Yes my paypal account is attached to the e-mail from my signature:) You don't have to donate anything unless you really want to:)
I don't know for Mike_ar69 and the others...sorry:(
In the end, I bought all the armour DLC + Endurance Pack (where I died in the first day -_-. Guess is part of the learning curve:)) ).
So, all of the costumes should be fixed now. I don't know how many levels are featured in the Endurance pack but I fixed the issue I found in the Tutorial. The Siberian Wilderness Level seems to be perfectly rendered (as is using shaders from the main campaign).
The only downside so far is that you can't use the latest patch of the game (but Steam allows you to revert to the Previous one) as they modified the renderer and most of the shaders are now different... (and I talk about thousands of them :( ).
Big thank you for the offer:) Yes my paypal account is attached to the e-mail from my signature:) You don't have to donate anything unless you really want to:)
I don't know for Mike_ar69 and the others...sorry:(
In the end, I bought all the armour DLC + Endurance Pack (where I died in the first day -_-. Guess is part of the learning curve:)) ).
So, all of the costumes should be fixed now. I don't know how many levels are featured in the Endurance pack but I fixed the issue I found in the Tutorial. The Siberian Wilderness Level seems to be perfectly rendered (as is using shaders from the main campaign).
The only downside so far is that you can't use the latest patch of the game (but Steam allows you to revert to the Previous one) as they modified the renderer and most of the shaders are now different... (and I talk about thousands of them :( ).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
At first, many thanks to everyone fixing this game. I played only about 10 %, the rest i play 3D-fixed.
Could you please update post number one as soon as the fix is ready? Will it appear on helixmod?
At first, many thanks to everyone fixing this game. I played only about 10 %, the rest i play 3D-fixed.
Could you please update post number one as soon as the fix is ready? Will it appear on helixmod?
[quote="Shitgoesdown"]At first, many thanks to everyone fixing this game. I played only about 10 %, the rest i play 3D-fixed.
Could you please update post number one as soon as the fix is ready? Will it appear on helixmod?[/quote]
Yes the fix will be presented on HelixMod Blog:)
I am pretty close to finish it from my part :)
Need to line-up with Mike, [s]but I think we can push a version soon[/s].
Need to do a bit more testing as I found a few broken things...
Shitgoesdown said:At first, many thanks to everyone fixing this game. I played only about 10 %, the rest i play 3D-fixed.
Could you please update post number one as soon as the fix is ready? Will it appear on helixmod?
Yes the fix will be presented on HelixMod Blog:)
I am pretty close to finish it from my part :)
Need to line-up with Mike, but I think we can push a version soon.
Need to do a bit more testing as I found a few broken things...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Not to derail but, does this mean you guys can get back into Arkham Knight? ;)
Although I did enjoy the original Tombraider reboot for what it was, and will probably be picking this up eventually, at this point I'm kinda chomping at the bit to finally finish that trilogy.
Did this game get taken over just cause it's more a more popular franchise for the elite fixes or have you guys hit a brick wall with AK?
Not to derail but, does this mean you guys can get back into Arkham Knight? ;)
Although I did enjoy the original Tombraider reboot for what it was, and will probably be picking this up eventually, at this point I'm kinda chomping at the bit to finally finish that trilogy.
Did this game get taken over just cause it's more a more popular franchise for the elite fixes or have you guys hit a brick wall with AK?
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
I share the same sentiment. Would have been a day-1 purchase if S3D is supported out-of-the-box. As of now, I'm following this thread closely. :-)
- Managed to fix the damn BIK MOVIES played inside the game...Jeeez...(as I was just telling Mike)
- Finished the "Story Mode" + all Discoverable and Travel-To locations.
- Finished Fixing the UI (lots of fixes there as the UI was pretty broken, especially with targeting, throwing, balista, "hook-arrows", etc reticles...Like MAJOR bad).
- The whole UI is NOW rendered based on the Depth Buffer, meaning it will always be at the "correct" depth indicated by the game engine. Trying to override this introduced major problems (like lining-up things with the environment...not going into detail here). This was actually a very interested challenge, as there were quite a few shaders that required different corrections! Man, that laser sight/dot looks awesome now ^_^!
- Fixed ALL the rendering issues I encountered! Currently the fix counts 25793 shaders fixed (520Mb).
- Because of the Huge number of shaders that I needed to dump + fix, the loading screens are LONGER (especially the first time you start the game after a System Start/Restart). Some stuttering/apparent hanging might happen in-game while the engine decides to LOAD new shaders (around 5-10 seconds in this case....nothing major).
- Fixed all Post-processing issues...DOF, BLOOM by correcting the Nvidia Profile.
- Fixed SOME of the Tile Lighting issues by correcting the Nvidia Profile (but this is still an issue in SOME situations). Mike is still looking into this. Nothing really game-breaking and way better than the official profile provided! But enough to break that perfect 3D in some situations.
- Fixed a weird SLI-only issue related to the Exposure of the scene (and one eye flickering) when the "fix" for Tile Lighting/Bloom/DOF was applied (as above).
- Some weirdness regarding the Movies rendered in the game (as in the screenshots) still exist in 3D Vision Surround, but I have a workaround for that in place (in case somebody wants to play the game in 3D Surround, like me ^_^)
- "TressFX" or Hair (as is called now) is not fixed (and probably will not be fixed). I looked at it, but it acts very weird to whenever I want to "modify the shader" and it even crashes the driver in numerous occasions.. so skip! ;) (for now...)
And that is about it;)
Overall looking almost 3D Vision Ready (if not for the damn Tile Lighting problem and a couple of other annoyances)... ^_^
Cheers,
Helifax
EDIT:
The DLC (Baba Yaga) is also fixed.
Some DLC costumes might have wrong shadows as I don;t have all of them! Still wondering if I should buy them or not..lol
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Whoah wait a minute, tell us more.
Like how'd you do it?
Can this be applied in all games using Bink with 2D cut scenes????????
There are some effects in the game that are executed using bik movies played in the environment, avalanches in particular. If I had to guess, maybe he's using the same depth buffer method that fixes the UI, to place the effects at the same depth as the elements behind them?
Look through your games Pirateguybrush and you'll see that a large number of them use Bink to compress and playback videos/cutscenes.
Then play those games and you'll find that some of those Bink videos will play in 3D and some will be 2D.
In Tomb Raider, I'm pretty sure that they are using a Window within a Window to play the Avalance. I read about it a few years back in a VR article where they could render movies patrons doing their thing while having a movie play. So it would be like going to the Cinema and having people sitting in all the seats around you doing stuff, stretching, snacking, laughing, clapping, etc...
http://www.radgametools.com/
I've no idea if Bink is used for Tomb Raiders cut scenes, but I do know that it's used for it's special effects. And AFAIK, only the Bink Player can decompress and play it back, so I'm curious as to what he did.
I know plenty of games use bik videos, but that's generally for pre-rendered cutscenes, not in-game effects. Very different situation.
From the execution point of view: there are 2 vertex shaders responsible for drawing those elements. One that I am not sure what exactly does/used and one that is for rendering.
We cannot use the normal stereo correction however. If we use it the effect simply is pushed to insane levels and basically is rendered off the edges of the screen.
Instead we need to add the separation multiplied with the depth from the depth buffer(from which we get the depth of the actual geometry on which it renders). Problem was to find a shader(which contains the DepthBuffer binding) that is ALWAYS present in this game, as it constantly changes shaders and new shaders are being used all the time.
In Surround things get even more complicated as the UI/HUD is centred on the centre monitor...
Like Pirateguybrush said, these videos are "contextual" videos, They don't use the full screen when rendering but they still have their own personal RECT that is positioned in the geometry world;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Ahh, the proverbial needle in a haystack.
GJ finding it :)
Thanks for the reply.
When i start my first 3d run is there anything special I need to do. Can i just start the game and turn on my 3d or do i need to change some stuff around. Sorry but ive not fired up my 3d system in a year of so im kind of out of the loop.
Watercool any gpu cheap, AKA- "The Mod"
Please, helifax, let me buy you one of this DLC costumes (tell me which one do you prefer). But not in the mood of "making you work more for us" but in the "thank you for all your efforts".
If you prefer, I donate the same amount via PayPal. Like "paying you a beer". How would you like to get this to you? Via your signature email?
I think saying thanks is the less degrade of gratitude. There is a lot of people that enjoy of 3D Vision because of your releases. If all of us would invite you to a beer, I guess you'd have one more monitor in your desktop, or the next generation SLI graphic card.
And I really think you deserve this and much more!! I can't understand why nVidia doesn't contract all of you, "real heroes of the 3D Vision".
We are following your work very close at this Steam thread.
P.S.: Mike_ar69, please, can I buy you a beer/DLC too?
We want you @ toClanWars
Big thank you for the offer:) Yes my paypal account is attached to the e-mail from my signature:) You don't have to donate anything unless you really want to:)
I don't know for Mike_ar69 and the others...sorry:(
In the end, I bought all the armour DLC + Endurance Pack (where I died in the first day -_-. Guess is part of the learning curve:)) ).
So, all of the costumes should be fixed now. I don't know how many levels are featured in the Endurance pack but I fixed the issue I found in the Tutorial. The Siberian Wilderness Level seems to be perfectly rendered (as is using shaders from the main campaign).
The only downside so far is that you can't use the latest patch of the game (but Steam allows you to revert to the Previous one) as they modified the renderer and most of the shaders are now different... (and I talk about thousands of them :( ).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Could you please update post number one as soon as the fix is ready? Will it appear on helixmod?
Yes the fix will be presented on HelixMod Blog:)
I am pretty close to finish it from my part :)
Need to line-up with Mike,
but I think we can push a version soon.Need to do a bit more testing as I found a few broken things...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Although I did enjoy the original Tombraider reboot for what it was, and will probably be picking this up eventually, at this point I'm kinda chomping at the bit to finally finish that trilogy.
Did this game get taken over just cause it's more a more popular franchise for the elite fixes or have you guys hit a brick wall with AK?
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)