If you want to show is the ghosting you have to take a picture through one of the glasses lens, so we can see what you're seeing.
In WOW the sky is drawn with incorrect depth,the net result of which is you can't converge on it and you get a double image, there is no fix for this, you just have to learn to live with it. Blizzard would need to fix it.
The toggle fustrum button will clip the edges of you're screen slightly, it's a work around because in stereo 3d nvidia effectively increases the FOV of the game slightly, if the game engine is culling geometry aggressively, against what it believes to be the FOV, polygons on the edge of the screen can disappear. This can happen in WOW, or at least could a few patches ago but only with extreme depth values. But if you're not seeing the ground pop out of existence at distance leave it.
If you want to show is the ghosting you have to take a picture through one of the glasses lens, so we can see what you're seeing.
In WOW the sky is drawn with incorrect depth,the net result of which is you can't converge on it and you get a double image, there is no fix for this, you just have to learn to live with it. Blizzard would need to fix it.
The toggle fustrum button will clip the edges of you're screen slightly, it's a work around because in stereo 3d nvidia effectively increases the FOV of the game slightly, if the game engine is culling geometry aggressively, against what it believes to be the FOV, polygons on the edge of the screen can disappear. This can happen in WOW, or at least could a few patches ago but only with extreme depth values. But if you're not seeing the ground pop out of existence at distance leave it.
In WOW the sky is drawn with incorrect depth,the net result of which is you can't converge on it and you get a double image, there is no fix for this, you just have to learn to live with it. Blizzard would need to fix it.
The toggle fustrum button will clip the edges of you're screen slightly, it's a work around because in stereo 3d nvidia effectively increases the FOV of the game slightly, if the game engine is culling geometry aggressively, against what it believes to be the FOV, polygons on the edge of the screen can disappear. This can happen in WOW, or at least could a few patches ago but only with extreme depth values. But if you're not seeing the ground pop out of existence at distance leave it.
In WOW the sky is drawn with incorrect depth,the net result of which is you can't converge on it and you get a double image, there is no fix for this, you just have to learn to live with it. Blizzard would need to fix it.
The toggle fustrum button will clip the edges of you're screen slightly, it's a work around because in stereo 3d nvidia effectively increases the FOV of the game slightly, if the game engine is culling geometry aggressively, against what it believes to be the FOV, polygons on the edge of the screen can disappear. This can happen in WOW, or at least could a few patches ago but only with extreme depth values. But if you're not seeing the ground pop out of existence at distance leave it.
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