[quote="SKAUT"]Version 4 works fine - without this weird issue (no shadows tho) but with tis new one all lights are kind of misplaced.
I`m just giving you an info about some issue - don`t mind me because i dont play this one at the moment and it looks like everybody else have this alright.
I`ll let you know when i will play it again ;) .....lol[/quote]
I wish I had some more insights into this for you, but I am a bit baffled. Only thing I can suggest would be that you completely delete the current mod install (dx9settings, dll and shaderoverride) before copying in the new 5.3 one, in case there was some overlap/merging.
The good news (not necessarily for you though) is that I have managed to remove almost all the flickering in the Prelude level :-) Whether this fixes the issue that a couple of people have of an odd periodic twitching I am not sure, but it makes the Prelude completely playable now. There are some flickery bits remaining specifically related to the ground light reflections that don't render at quite the correct depth. I'll put anew fix on the blog maybe tomorrow night. The solution, for anyone who cares, was that I had to write my own matrix inversion code - the flickering is a numerical precision issue when transforming back and forth using the VPM, so I use the DLL function to get the VPM^-1, then I invert it back to the VPM using my shader code.
Now just them damn spot lights...
SKAUT said:Version 4 works fine - without this weird issue (no shadows tho) but with tis new one all lights are kind of misplaced.
I`m just giving you an info about some issue - don`t mind me because i dont play this one at the moment and it looks like everybody else have this alright.
I`ll let you know when i will play it again ;) .....lol
I wish I had some more insights into this for you, but I am a bit baffled. Only thing I can suggest would be that you completely delete the current mod install (dx9settings, dll and shaderoverride) before copying in the new 5.3 one, in case there was some overlap/merging.
The good news (not necessarily for you though) is that I have managed to remove almost all the flickering in the Prelude level :-) Whether this fixes the issue that a couple of people have of an odd periodic twitching I am not sure, but it makes the Prelude completely playable now. There are some flickery bits remaining specifically related to the ground light reflections that don't render at quite the correct depth. I'll put anew fix on the blog maybe tomorrow night. The solution, for anyone who cares, was that I had to write my own matrix inversion code - the flickering is a numerical precision issue when transforming back and forth using the VPM, so I use the DLL function to get the VPM^-1, then I invert it back to the VPM using my shader code.
Hi Mike,
I'm still getting a kind of strobing flicker that happens every second or so. It's like the screens refreshing all the time. This is with the newest fix, which seems to make it worse then before. I don't have the files for the older fixe/s which seemed to work better. Is there anywhere I can download the previous versions of your fix?
I thought it might be SLI but I tried disabling it and the problem is still unfortunately there.
THanks.
I'm still getting a kind of strobing flicker that happens every second or so. It's like the screens refreshing all the time. This is with the newest fix, which seems to make it worse then before. I don't have the files for the older fixe/s which seemed to work better. Is there anywhere I can download the previous versions of your fix?
I thought it might be SLI but I tried disabling it and the problem is still unfortunately there.
Also, prelude is worse then before as well. The d3d9.dll is also named d3d9_release_9 and I just changed that to d3d9.dll. Could you maybe check to fix to see if it was uploaded properly?
Wouldn't mind trying the WIP fix that removed 2D shadows completely.
Thanks.
Also, prelude is worse then before as well. The d3d9.dll is also named d3d9_release_9 and I just changed that to d3d9.dll. Could you maybe check to fix to see if it was uploaded properly?
Wouldn't mind trying the WIP fix that removed 2D shadows completely.
Thanks.
I fixed the snafu with the dll name, and also put up the versions of relevance: (1) v4 with no shadow fixes and disabled dynamic shadows (2) v5.3 with shadow fixes but Prelude random flickering (not the periodic stuff) (3) v6 fix with no prelude flickering.
I just don't know why some people are getting periodic flickering, and especially why v6 could be worse than v5.3, so I am regretfully giving up - I think there are forces beyond my knowledge and control going on here :-( The only last thing I could think was that you should delete everything in the old install before installing a new version. I've tested this on SLI and non-SLI, and at different resolutions, with different DLLs (though all '13 versions as previous versions don't work), with both minimum graphics settings and maximum graphics settings and I still don't get the same issues. Only issues left for me are the spotlights (which I know the cause of) and specular lamp reflections on shiny/wet ground surfaces. I'm gonna get back to playing Lego Marvel, I prefer that game anyway ;-)
I fixed the snafu with the dll name, and also put up the versions of relevance: (1) v4 with no shadow fixes and disabled dynamic shadows (2) v5.3 with shadow fixes but Prelude random flickering (not the periodic stuff) (3) v6 fix with no prelude flickering.
I just don't know why some people are getting periodic flickering, and especially why v6 could be worse than v5.3, so I am regretfully giving up - I think there are forces beyond my knowledge and control going on here :-( The only last thing I could think was that you should delete everything in the old install before installing a new version. I've tested this on SLI and non-SLI, and at different resolutions, with different DLLs (though all '13 versions as previous versions don't work), with both minimum graphics settings and maximum graphics settings and I still don't get the same issues. Only issues left for me are the spotlights (which I know the cause of) and specular lamp reflections on shiny/wet ground surfaces. I'm gonna get back to playing Lego Marvel, I prefer that game anyway ;-)
Thanks for all the effort Mike. REALLY appreciate it. I had my friend try the fix as we are playing coop and he has the exact same flickering in the same spots as me with dynamic shadows. Weird....
We are both running win 8 64 bit steam version of the game.
I always delete all the previous files when I change the fix and apply the new files after.
Thanks for all the effort Mike. REALLY appreciate it. I had my friend try the fix as we are playing coop and he has the exact same flickering in the same spots as me with dynamic shadows. Weird....
We are both running win 8 64 bit steam version of the game.
I always delete all the previous files when I change the fix and apply the new files after.
Try commenting out "CalcMatrixOncePerFrame = true" in the DX9Settings.ini. I put that in to see if it had any effect on the flickering that I was seeing - it did not, but might have something to do with it, who knows. Someone else has the problem on Win 7, so I don't think its a win7/8 driver thing either. I've even seen a video of it (DHR recorded one for me) so I even know exactly what the issue looks like...
Try commenting out "CalcMatrixOncePerFrame = true" in the DX9Settings.ini. I put that in to see if it had any effect on the flickering that I was seeing - it did not, but might have something to do with it, who knows. Someone else has the problem on Win 7, so I don't think its a win7/8 driver thing either. I've even seen a video of it (DHR recorded one for me) so I even know exactly what the issue looks like...
Tried it Mike. No difference.
Your fix without Dynamic shadows still looks very nice :) It must be frustrating for you when it works for you and not some people, but thats the nature of being a PC gamer. Could be a thousand reasons why it flickers for some and not for others.
It's almost like the shadows are refreshing at a different rate then the rest of the game. Also, when I toggle 3D off the shadows still flicker in 2D (if that makes any difference) but without the fix they don't.
Also, I'm using the latest drivers.
Your fix without Dynamic shadows still looks very nice :) It must be frustrating for you when it works for you and not some people, but thats the nature of being a PC gamer. Could be a thousand reasons why it flickers for some and not for others.
It's almost like the shadows are refreshing at a different rate then the rest of the game. Also, when I toggle 3D off the shadows still flicker in 2D (if that makes any difference) but without the fix they don't.
hey guys I have this odd issue where left eye generates a lot of issues... does any of you experienced this as well?
http://photos.3dvisionlive.com/tehace/image/52964952cb85775a23000023/
its fine in other parts http://photos.3dvisionlive.com/tehace/image/52964976cb8577e921000018/
but for what I've checked most of what I wanted to play is messed up (only in left eye) ;/
I've checked different versions of the fix (dof/nodof/+various versions) and end up with this issue everytime. Without the fix I dont have this issue but the shadows are all messed up...
http://photos.3dvisionlive.com/tehace/image/52964aa7cb8577cf2100001c/
am I missing something else I should do in order for it to work?
[quote="tehace"]hey guys I have this odd issue where left eye generates a lot of issues... does any of you experienced this as well?
http://photos.3dvisionlive.com/tehace/image/52964952cb85775a23000023/
its fine in other parts http://photos.3dvisionlive.com/tehace/image/52964976cb8577e921000018/
but for what I've checked most of what I wanted to play is messed up (only in left eye) ;/
I've checked different versions of the fix (dof/nodof/+various versions) and end up with this issue everytime. Without the fix I dont have this issue but the shadows are all messed up...
http://photos.3dvisionlive.com/tehace/image/52964aa7cb8577cf2100001c/
am I missing something else I should do in order for it to work?[/quote]
I'll check it out when I get home, but if you have this issue with all fix versions, something is not right - all the flickery stuff other people have (but not me) is due to matrix inversion code to fix shadows/lights and that is not in the version that does not fix shadows. Can you do a test and delete the DX9Settings.ini and the Shaderoverride folder (so there is only the d3d9.dll) remaining and see if it still happens. Can you post your exact game settings, and also your nvidia control panel 3d settings as well? It might be that nothing can be done - this has been the most temperamental game I've ever worked on in terms of compatibility, starting with the fact that it only works with very specific dlls (I was only able to fix the game recently with the very newest dll as well), has random issues with mouse compatibility or crashing with different dlls, through to the matrix inversion stuff being problematic for some people but not others. I don't have the energy or time to do much more on this fix, but if you give me the info above I can have a look at least...
am I missing something else I should do in order for it to work?
I'll check it out when I get home, but if you have this issue with all fix versions, something is not right - all the flickery stuff other people have (but not me) is due to matrix inversion code to fix shadows/lights and that is not in the version that does not fix shadows. Can you do a test and delete the DX9Settings.ini and the Shaderoverride folder (so there is only the d3d9.dll) remaining and see if it still happens. Can you post your exact game settings, and also your nvidia control panel 3d settings as well? It might be that nothing can be done - this has been the most temperamental game I've ever worked on in terms of compatibility, starting with the fact that it only works with very specific dlls (I was only able to fix the game recently with the very newest dll as well), has random issues with mouse compatibility or crashing with different dlls, through to the matrix inversion stuff being problematic for some people but not others. I don't have the energy or time to do much more on this fix, but if you give me the info above I can have a look at least...
this is weird, I checked the game with only d3d9 and it worked fine without the displaced elements for the left eye but with messed up shadows.
http://photos.3dvisionlive.com/tehace/image/52968ef8cb85778215000096/
so I copied the 6.0.1 in and they appear again
http://photos.3dvisionlive.com/tehace/image/52968f73cb85771925000036/
http://photos.3dvisionlive.com/tehace/image/52968fb0cb85777a2b000140/
so I started to play with the in-game options. I was using highest AA fxhq3 (or something like that), 900p, basically all highest with framerate locked at 60 and Vsync ON. So I turned the AA off completely, set the framerate to variable and turn off Vsync. Suddenly when I checked the game was fine
http://photos.3dvisionlive.com/tehace/image/52969082cb85771223000043/
http://photos.3dvisionlive.com/tehace/image/52969093cb85777a2b000141/
So I tried to check what setting caused this and turn all of them one by one on again (frame limit, AA, Vsync) but I turned them all ON again and the fix still works so I gone back to my original settings and its working although I do have the flickering shadows.
So yeah I have no idea what have happened (I was changing the setting yesterday as well but with no result whatsoever) the game might be bugged since I got an error that I ran out of VRAM and the game crashed (4gb on 680).
EDIT: I also updated to the latest beta drivers.
And thanks for the FIX.
So I tried to check what setting caused this and turn all of them one by one on again (frame limit, AA, Vsync) but I turned them all ON again and the fix still works so I gone back to my original settings and its working although I do have the flickering shadows.
So yeah I have no idea what have happened (I was changing the setting yesterday as well but with no result whatsoever) the game might be bugged since I got an error that I ran out of VRAM and the game crashed (4gb on 680).
[quote="tehace"]this is weird, I checked the game with only d3d9 and it worked fine without the displaced elements for the left eye but with messed up shadows.
http://photos.3dvisionlive.com/tehace/image/52968ef8cb85778215000096/
so I copied the 6.0.1 in and they appear again
http://photos.3dvisionlive.com/tehace/image/52968f73cb85771925000036/
http://photos.3dvisionlive.com/tehace/image/52968fb0cb85777a2b000140/
so I started to play with the in-game options. I was using highest AA fxhq3 (or something like that), 900p, basically all highest with framerate locked at 60 and Vsync ON. So I turned the AA off completely, set the framerate to variable and turn off Vsync. Suddenly when I checked the game was fine
http://photos.3dvisionlive.com/tehace/image/52969082cb85771223000043/
http://photos.3dvisionlive.com/tehace/image/52969093cb85777a2b000141/
So I tried to check what setting caused this and turn all of them one by one on again (frame limit, AA, Vsync) but I turned them all ON again and the fix still works so I gone back to my original settings and its working although I do have the flickering shadows.
So yeah I have no idea what have happened (I was changing the setting yesterday as well but with no result whatsoever) the game might be bugged since I got an error that I ran out of VRAM and the game crashed (4gb on 680).
EDIT: I also updated to the latest beta drivers.
And thanks for the FIX. [/quote]
Wow - thanks for putting the time in to do that. It is very strange, though to be honest is par for the course with this game. I've had out of memory errors before with this game as well, so I guess there may well be a bug with it. What is the flickering issue you are getting - it is the constant flickering in Prelude level or the 'twitching' in other levels? This drives me nuts because I don't have this - does the flickering occur on lowest settings as well?
tehace said:this is weird, I checked the game with only d3d9 and it worked fine without the displaced elements for the left eye but with messed up shadows.
so I started to play with the in-game options. I was using highest AA fxhq3 (or something like that), 900p, basically all highest with framerate locked at 60 and Vsync ON. So I turned the AA off completely, set the framerate to variable and turn off Vsync. Suddenly when I checked the game was fine
So I tried to check what setting caused this and turn all of them one by one on again (frame limit, AA, Vsync) but I turned them all ON again and the fix still works so I gone back to my original settings and its working although I do have the flickering shadows.
So yeah I have no idea what have happened (I was changing the setting yesterday as well but with no result whatsoever) the game might be bugged since I got an error that I ran out of VRAM and the game crashed (4gb on 680).
EDIT: I also updated to the latest beta drivers.
And thanks for the FIX.
Wow - thanks for putting the time in to do that. It is very strange, though to be honest is par for the course with this game. I've had out of memory errors before with this game as well, so I guess there may well be a bug with it. What is the flickering issue you are getting - it is the constant flickering in Prelude level or the 'twitching' in other levels? This drives me nuts because I don't have this - does the flickering occur on lowest settings as well?
flickering issue is odd as well :) I only have it on some shadows casted by bodies on the ground. Didnt really noticed it lately but man the game feels bugged, apart form the out of memory crash I'm getting the controls feels cumbersome as hell for a pc game. I suppose its what RE series is known from on PC :) I'm not sure if im going to be able to finish this one.
its also funny how its rated good without the fix :D
flickering issue is odd as well :) I only have it on some shadows casted by bodies on the ground. Didnt really noticed it lately but man the game feels bugged, apart form the out of memory crash I'm getting the controls feels cumbersome as hell for a pc game. I suppose its what RE series is known from on PC :) I'm not sure if im going to be able to finish this one.
its also funny how its rated good without the fix :D
I wish I had some more insights into this for you, but I am a bit baffled. Only thing I can suggest would be that you completely delete the current mod install (dx9settings, dll and shaderoverride) before copying in the new 5.3 one, in case there was some overlap/merging.
The good news (not necessarily for you though) is that I have managed to remove almost all the flickering in the Prelude level :-) Whether this fixes the issue that a couple of people have of an odd periodic twitching I am not sure, but it makes the Prelude completely playable now. There are some flickery bits remaining specifically related to the ground light reflections that don't render at quite the correct depth. I'll put anew fix on the blog maybe tomorrow night. The solution, for anyone who cares, was that I had to write my own matrix inversion code - the flickering is a numerical precision issue when transforming back and forth using the VPM, so I use the DLL function to get the VPM^-1, then I invert it back to the VPM using my shader code.
Now just them damn spot lights...
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I'm still getting a kind of strobing flicker that happens every second or so. It's like the screens refreshing all the time. This is with the newest fix, which seems to make it worse then before. I don't have the files for the older fixe/s which seemed to work better. Is there anywhere I can download the previous versions of your fix?
I thought it might be SLI but I tried disabling it and the problem is still unfortunately there.
THanks.
Wouldn't mind trying the WIP fix that removed 2D shadows completely.
Thanks.
I just don't know why some people are getting periodic flickering, and especially why v6 could be worse than v5.3, so I am regretfully giving up - I think there are forces beyond my knowledge and control going on here :-( The only last thing I could think was that you should delete everything in the old install before installing a new version. I've tested this on SLI and non-SLI, and at different resolutions, with different DLLs (though all '13 versions as previous versions don't work), with both minimum graphics settings and maximum graphics settings and I still don't get the same issues. Only issues left for me are the spotlights (which I know the cause of) and specular lamp reflections on shiny/wet ground surfaces. I'm gonna get back to playing Lego Marvel, I prefer that game anyway ;-)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
We are both running win 8 64 bit steam version of the game.
I always delete all the previous files when I change the fix and apply the new files after.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Your fix without Dynamic shadows still looks very nice :) It must be frustrating for you when it works for you and not some people, but thats the nature of being a PC gamer. Could be a thousand reasons why it flickers for some and not for others.
It's almost like the shadows are refreshing at a different rate then the rest of the game. Also, when I toggle 3D off the shadows still flicker in 2D (if that makes any difference) but without the fix they don't.
Also, I'm using the latest drivers.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
http://photos.3dvisionlive.com/tehace/image/52964952cb85775a23000023/
its fine in other parts http://photos.3dvisionlive.com/tehace/image/52964976cb8577e921000018/
but for what I've checked most of what I wanted to play is messed up (only in left eye) ;/
I've checked different versions of the fix (dof/nodof/+various versions) and end up with this issue everytime. Without the fix I dont have this issue but the shadows are all messed up...
http://photos.3dvisionlive.com/tehace/image/52964aa7cb8577cf2100001c/
am I missing something else I should do in order for it to work?
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Yes, pretty much.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I'll check it out when I get home, but if you have this issue with all fix versions, something is not right - all the flickery stuff other people have (but not me) is due to matrix inversion code to fix shadows/lights and that is not in the version that does not fix shadows. Can you do a test and delete the DX9Settings.ini and the Shaderoverride folder (so there is only the d3d9.dll) remaining and see if it still happens. Can you post your exact game settings, and also your nvidia control panel 3d settings as well? It might be that nothing can be done - this has been the most temperamental game I've ever worked on in terms of compatibility, starting with the fact that it only works with very specific dlls (I was only able to fix the game recently with the very newest dll as well), has random issues with mouse compatibility or crashing with different dlls, through to the matrix inversion stuff being problematic for some people but not others. I don't have the energy or time to do much more on this fix, but if you give me the info above I can have a look at least...
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
https://steamcommunity.com/profiles/76561198014296177/
http://photos.3dvisionlive.com/tehace/image/52968ef8cb85778215000096/
so I copied the 6.0.1 in and they appear again
http://photos.3dvisionlive.com/tehace/image/52968f73cb85771925000036/
http://photos.3dvisionlive.com/tehace/image/52968fb0cb85777a2b000140/
so I started to play with the in-game options. I was using highest AA fxhq3 (or something like that), 900p, basically all highest with framerate locked at 60 and Vsync ON. So I turned the AA off completely, set the framerate to variable and turn off Vsync. Suddenly when I checked the game was fine
http://photos.3dvisionlive.com/tehace/image/52969082cb85771223000043/
http://photos.3dvisionlive.com/tehace/image/52969093cb85777a2b000141/
So I tried to check what setting caused this and turn all of them one by one on again (frame limit, AA, Vsync) but I turned them all ON again and the fix still works so I gone back to my original settings and its working although I do have the flickering shadows.
So yeah I have no idea what have happened (I was changing the setting yesterday as well but with no result whatsoever) the game might be bugged since I got an error that I ran out of VRAM and the game crashed (4gb on 680).
EDIT: I also updated to the latest beta drivers.
And thanks for the FIX.
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Wow - thanks for putting the time in to do that. It is very strange, though to be honest is par for the course with this game. I've had out of memory errors before with this game as well, so I guess there may well be a bug with it. What is the flickering issue you are getting - it is the constant flickering in Prelude level or the 'twitching' in other levels? This drives me nuts because I don't have this - does the flickering occur on lowest settings as well?
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
its also funny how its rated good without the fix :D
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE