[quote name='rkuo' post='518276' date='Mar 14 2009, 10:35 AM']You should probably look harder ... the ghosting is definitely there on the bottom, but depending on the type of ghosting may be reversed or less noticeable than at the top. In other image situations ghosting might be more severe at the bottom than the top.[/quote]
Trust me, I've looked long and hard at these images to try to figure out what's going on. After dropping so much cash on this system...
Currently I have NO 3D effects at the top of the screen, which is quite disorienting. I won't really call is ghosting, since that would imply that one image is 'solid' and the other 'ghost-like'. Both eyes see more of less both left/right images at the top 15% or so. The bottom of the screen is fine, full 3D effects.
I do get the type of ghosting I think you're talking about, but this is more of less throughout the image. Probably to do with the shutters not blocking 100% of the light, this doesn't bother me too much.
I would really appreciate it if someone at nvidia could comment on this. I need to know if there is a fix for this, or if I should take my glasses and/or monitor back for new ones while I'm still in easy-to-return 10-day period.
[quote name='rkuo' post='518276' date='Mar 14 2009, 10:35 AM']You should probably look harder ... the ghosting is definitely there on the bottom, but depending on the type of ghosting may be reversed or less noticeable than at the top. In other image situations ghosting might be more severe at the bottom than the top.
Trust me, I've looked long and hard at these images to try to figure out what's going on. After dropping so much cash on this system...
Currently I have NO 3D effects at the top of the screen, which is quite disorienting. I won't really call is ghosting, since that would imply that one image is 'solid' and the other 'ghost-like'. Both eyes see more of less both left/right images at the top 15% or so. The bottom of the screen is fine, full 3D effects.
I do get the type of ghosting I think you're talking about, but this is more of less throughout the image. Probably to do with the shutters not blocking 100% of the light, this doesn't bother me too much.
I would really appreciate it if someone at nvidia could comment on this. I need to know if there is a fix for this, or if I should take my glasses and/or monitor back for new ones while I'm still in easy-to-return 10-day period.
[quote name='mrelamont' post='518598' date='Mar 15 2009, 06:30 PM']Currently I have NO 3D effects at the top of the screen, which is quite disorienting. I won't really call is ghosting, since that would imply that one image is 'solid' and the other 'ghost-like'. Both eyes see more of less both left/right images at the top 15% or so. The bottom of the screen is fine, full 3D effects.
I do get the type of ghosting I think you're talking about, but this is more of less throughout the image. Probably to do with the shutters not blocking 100% of the light, this doesn't bother me too much.[/quote]
[quote name='mrelamont' post='518598' date='Mar 15 2009, 06:30 PM']Currently I have NO 3D effects at the top of the screen, which is quite disorienting. I won't really call is ghosting, since that would imply that one image is 'solid' and the other 'ghost-like'. Both eyes see more of less both left/right images at the top 15% or so. The bottom of the screen is fine, full 3D effects.
I do get the type of ghosting I think you're talking about, but this is more of less throughout the image. Probably to do with the shutters not blocking 100% of the light, this doesn't bother me too much.
Odd I get the same thing with my e-dimensional glasses running at 72 Hz (well, the Hz doesn't matter its always there) on a regular 'ol non-widescreen monitor. Except with those its like 25% and its the product of ghosting that increases the higher up on the screen you are.
I assumed that getting this premium product would result in ghosting being gone, at least at 120 Hz.
Odd I get the same thing with my e-dimensional glasses running at 72 Hz (well, the Hz doesn't matter its always there) on a regular 'ol non-widescreen monitor. Except with those its like 25% and its the product of ghosting that increases the higher up on the screen you are.
I assumed that getting this premium product would result in ghosting being gone, at least at 120 Hz.
Include me in the group. My ghosting is all over depending upon the image, but seems worse at the bottom. There is an excellent test pattern to measure ghosting here:
[url="http://www.stereoforum.org/viewtopic.php?f=16&t=53"]http://www.stereoforum.org/viewtopic.php?f=16&t=53[/url]
You'll have to use the Nvidia stereoscopic viewer to open the file and it needs to be "JPS" format.
Also related to the refresh issue, I noticed that the refresh timing changes when it goes into full-screen 3D mode. More time is used for the blanking interval, I would assume so the glasses have sufficient time to switch.
Here is a summary of what I observed for timing:
Windows mode, set for 1680X1050 @ 120Hz = 129.6 kHz (H) and 120 Hz (V)
Windows mode, set for 1680X1050 @ 100Hz = 108.0 kHz (H) and 100 Hz (V)
Full Screen 3D page-flip mode (regardless of windows setting) = [b]185.1 kHz (H)[/b] and 120 Hz (V)
Full Screen 3D (anaglyph) mode (regardless of windows setting) = 129.6 kHz (H) and 120 Hz (V) (same as Windows mode)
Include me in the group. My ghosting is all over depending upon the image, but seems worse at the bottom. There is an excellent test pattern to measure ghosting here:
You'll have to use the Nvidia stereoscopic viewer to open the file and it needs to be "JPS" format.
Also related to the refresh issue, I noticed that the refresh timing changes when it goes into full-screen 3D mode. More time is used for the blanking interval, I would assume so the glasses have sufficient time to switch.
Here is a summary of what I observed for timing:
Windows mode, set for 1680X1050 @ 120Hz = 129.6 kHz (H) and 120 Hz (V)
Windows mode, set for 1680X1050 @ 100Hz = 108.0 kHz (H) and 100 Hz (V)
Full Screen 3D page-flip mode (regardless of windows setting) = 185.1 kHz (H) and 120 Hz (V)
Full Screen 3D (anaglyph) mode (regardless of windows setting) = 129.6 kHz (H) and 120 Hz (V) (same as Windows mode)
I know this topic is aging quickly, but I'm getting the same issue and it's making my games entirely unplayable in 3d. At this point, the glasses are a fun gimmick to throw on and look at the game once or twice, but at the top of the screen (only), the 'ghosting' (where I see three distinct images) is amazingly bad.
Now of course, I have standard ghosting too, where unusually bright things will leave a small ghost. That's not bad at all, easily bearable. But this, I can look upwards and the images fade entirely, but when it's near the top of the screen, all hell breaks loose.
What is this, and how do I fix it? I'm using the SyncMaster 2233 and all that good stuff, running at 120hz (everything else causes lots of flicker), given it lots of warm up time, tested in multiple games. The 3d works just fine, except at the top of the screen, where I've just got triple-images.
I know this topic is aging quickly, but I'm getting the same issue and it's making my games entirely unplayable in 3d. At this point, the glasses are a fun gimmick to throw on and look at the game once or twice, but at the top of the screen (only), the 'ghosting' (where I see three distinct images) is amazingly bad.
Now of course, I have standard ghosting too, where unusually bright things will leave a small ghost. That's not bad at all, easily bearable. But this, I can look upwards and the images fade entirely, but when it's near the top of the screen, all hell breaks loose.
What is this, and how do I fix it? I'm using the SyncMaster 2233 and all that good stuff, running at 120hz (everything else causes lots of flicker), given it lots of warm up time, tested in multiple games. The 3d works just fine, except at the top of the screen, where I've just got triple-images.
[quote name='sleepless' post='518998' date='Mar 16 2009, 04:43 PM']I have the same problem. I thought it was a software problem that would be corrected in the future.[/quote]
Same here, the exact same problem. The top 10-15% of the screen is ghosted, and I've tried all the settings, etc. mentioned so far in this thread before. As with others, I just assumed it was the ghosting issues already discussed.
If you want an example that for me always has this issue, see Overlord 2, at least for me, it's very noticeable in that particular game. I left some 3D screenshots over in [url="http://forums.nvidia.com/index.php?s=&showtopic=100386&view=findpost&p=558783"]this post here[/url], but I don't remember if the screenshots showed the particular issue or not.
[quote name='sleepless' post='518998' date='Mar 16 2009, 04:43 PM']I have the same problem. I thought it was a software problem that would be corrected in the future.
Same here, the exact same problem. The top 10-15% of the screen is ghosted, and I've tried all the settings, etc. mentioned so far in this thread before. As with others, I just assumed it was the ghosting issues already discussed.
If you want an example that for me always has this issue, see Overlord 2, at least for me, it's very noticeable in that particular game. I left some 3D screenshots over in this post here, but I don't remember if the screenshots showed the particular issue or not.
[quote name='Nobsi' post='563531' date='Jul 9 2009, 07:27 PM']Same problem here with an old fashioned CRT. (The same CRT used to run fine with the old nVidia stereo drivers and sync through the video port)
Andrew, please give us a sync delay adjustment. This may fix the ghosting issue for most of your (unhappy) customers.[/quote]
Every Sammy has this issue afaik. If Nvidia can fix it, that would be awesome but i've managed to tune it out at this point.
[quote name='Nobsi' post='563531' date='Jul 9 2009, 07:27 PM']Same problem here with an old fashioned CRT. (The same CRT used to run fine with the old nVidia stereo drivers and sync through the video port)
Andrew, please give us a sync delay adjustment. This may fix the ghosting issue for most of your (unhappy) customers.
Every Sammy has this issue afaik. If Nvidia can fix it, that would be awesome but i've managed to tune it out at this point.
I have a good CRT monitor, and Nvidia IR glasses.
I make 2 test image. Black background, with the white vertical line. ( Left and Right )
When a see them only one eye then 1 see a ghost. The ghost intesity is 20% on the upper half. The lower half has bigger ghost.
I see 95% intensity ghost, at the bottom of the screen (about 10% of the total screen space).
So I think this glasses is very poor.
When I play the game then the upper half is good quality, but the lower half is poor.
I have a BLUE/RED glasses. This glasses have about 10% intensity ghost ( all screen ).
I buy BLUE/RED glasses 4 $, and
I bay IR glasses 250 $
I have the same problem described in this thread : at first, 3dvision worked great but ghosting on top of my screen has dramatically increased and I can't find a way to reduce it.
I have a 2233rz screen, reinstalled old drivers then new beta drivers and tried 100/110 & 120 hz... without any success.
I managed to get a new set of glasses+emitter, to check if it was hardware related, but it's not...
Has someone found a way to cope with this annoying issue ?
Andrew, has this problem been identified by Nvidia - I don't find anything helpful in the faq on this matter...
I have the same problem described in this thread : at first, 3dvision worked great but ghosting on top of my screen has dramatically increased and I can't find a way to reduce it.
I have a 2233rz screen, reinstalled old drivers then new beta drivers and tried 100/110 & 120 hz... without any success.
I managed to get a new set of glasses+emitter, to check if it was hardware related, but it's not...
Has someone found a way to cope with this annoying issue ?
Andrew, has this problem been identified by Nvidia - I don't find anything helpful in the faq on this matter...
Are we supposed to have this off for the Samsung LCD? I didn't read that anywhere.
Are we supposed to have this off for the Samsung LCD? I didn't read that anywhere.
1x Intel S5000Xvn Mainboard
2x Quad 2.66GHz Xeons (X5355, 8 Cores)
1x EVGA GTX480
8x 2GB FB-DIMM 667 (16GB)
2x 64GB Corsair M4 SSDs in RAID0 (System)
4x 1TB SATA2 64MB Cache Western Digital Black's in RAID0 (Storage)
1x Sound Blaster X-Fi Elite Pro
1x BD-ROM
1x DVD-RW
1x Antec High Current Pro HCP-1200 1200W Power Supply
1x Dell 30" 2560x1600 LCD
1x Samsung 22" 120hz GeForce 3D Vision Display
1x APC 1500VAC SmartUPS Battery Backup
1x Windows 7 Professional 64-Bit
Trust me, I've looked long and hard at these images to try to figure out what's going on. After dropping so much cash on this system...
Currently I have NO 3D effects at the top of the screen, which is quite disorienting. I won't really call is ghosting, since that would imply that one image is 'solid' and the other 'ghost-like'. Both eyes see more of less both left/right images at the top 15% or so. The bottom of the screen is fine, full 3D effects.
I do get the type of ghosting I think you're talking about, but this is more of less throughout the image. Probably to do with the shutters not blocking 100% of the light, this doesn't bother me too much.
I would really appreciate it if someone at nvidia could comment on this. I need to know if there is a fix for this, or if I should take my glasses and/or monitor back for new ones while I'm still in easy-to-return 10-day period.
Trust me, I've looked long and hard at these images to try to figure out what's going on. After dropping so much cash on this system...
Currently I have NO 3D effects at the top of the screen, which is quite disorienting. I won't really call is ghosting, since that would imply that one image is 'solid' and the other 'ghost-like'. Both eyes see more of less both left/right images at the top 15% or so. The bottom of the screen is fine, full 3D effects.
I do get the type of ghosting I think you're talking about, but this is more of less throughout the image. Probably to do with the shutters not blocking 100% of the light, this doesn't bother me too much.
I would really appreciate it if someone at nvidia could comment on this. I need to know if there is a fix for this, or if I should take my glasses and/or monitor back for new ones while I'm still in easy-to-return 10-day period.
I do get the type of ghosting I think you're talking about, but this is more of less throughout the image. Probably to do with the shutters not blocking 100% of the light, this doesn't bother me too much.[/quote]
This describes what I'm seeing exactly!
I do get the type of ghosting I think you're talking about, but this is more of less throughout the image. Probably to do with the shutters not blocking 100% of the light, this doesn't bother me too much.
This describes what I'm seeing exactly!
I have the same problem. I thought it was a software problem that would be corrected in the future.
I have the same problem. I thought it was a software problem that would be corrected in the future.
I assumed that getting this premium product would result in ghosting being gone, at least at 120 Hz.
I assumed that getting this premium product would result in ghosting being gone, at least at 120 Hz.
[url="http://www.stereoforum.org/viewtopic.php?f=16&t=53"]http://www.stereoforum.org/viewtopic.php?f=16&t=53[/url]
You'll have to use the Nvidia stereoscopic viewer to open the file and it needs to be "JPS" format.
Also related to the refresh issue, I noticed that the refresh timing changes when it goes into full-screen 3D mode. More time is used for the blanking interval, I would assume so the glasses have sufficient time to switch.
Here is a summary of what I observed for timing:
Windows mode, set for 1680X1050 @ 120Hz = 129.6 kHz (H) and 120 Hz (V)
Windows mode, set for 1680X1050 @ 100Hz = 108.0 kHz (H) and 100 Hz (V)
Full Screen 3D page-flip mode (regardless of windows setting) = [b]185.1 kHz (H)[/b] and 120 Hz (V)
Full Screen 3D (anaglyph) mode (regardless of windows setting) = 129.6 kHz (H) and 120 Hz (V) (same as Windows mode)
TTFN
http://www.stereoforum.org/viewtopic.php?f=16&t=53
You'll have to use the Nvidia stereoscopic viewer to open the file and it needs to be "JPS" format.
Also related to the refresh issue, I noticed that the refresh timing changes when it goes into full-screen 3D mode. More time is used for the blanking interval, I would assume so the glasses have sufficient time to switch.
Here is a summary of what I observed for timing:
Windows mode, set for 1680X1050 @ 120Hz = 129.6 kHz (H) and 120 Hz (V)
Windows mode, set for 1680X1050 @ 100Hz = 108.0 kHz (H) and 100 Hz (V)
Full Screen 3D page-flip mode (regardless of windows setting) = 185.1 kHz (H) and 120 Hz (V)
Full Screen 3D (anaglyph) mode (regardless of windows setting) = 129.6 kHz (H) and 120 Hz (V) (same as Windows mode)
TTFN
Now of course, I have standard ghosting too, where unusually bright things will leave a small ghost. That's not bad at all, easily bearable. But this, I can look upwards and the images fade entirely, but when it's near the top of the screen, all hell breaks loose.
What is this, and how do I fix it? I'm using the SyncMaster 2233 and all that good stuff, running at 120hz (everything else causes lots of flicker), given it lots of warm up time, tested in multiple games. The 3d works just fine, except at the top of the screen, where I've just got triple-images.
Now of course, I have standard ghosting too, where unusually bright things will leave a small ghost. That's not bad at all, easily bearable. But this, I can look upwards and the images fade entirely, but when it's near the top of the screen, all hell breaks loose.
What is this, and how do I fix it? I'm using the SyncMaster 2233 and all that good stuff, running at 120hz (everything else causes lots of flicker), given it lots of warm up time, tested in multiple games. The 3d works just fine, except at the top of the screen, where I've just got triple-images.
Same here, the exact same problem. The top 10-15% of the screen is ghosted, and I've tried all the settings, etc. mentioned so far in this thread before. As with others, I just assumed it was the ghosting issues already discussed.
If you want an example that for me always has this issue, see Overlord 2, at least for me, it's very noticeable in that particular game. I left some 3D screenshots over in [url="http://forums.nvidia.com/index.php?s=&showtopic=100386&view=findpost&p=558783"]this post here[/url], but I don't remember if the screenshots showed the particular issue or not.
Same here, the exact same problem. The top 10-15% of the screen is ghosted, and I've tried all the settings, etc. mentioned so far in this thread before. As with others, I just assumed it was the ghosting issues already discussed.
If you want an example that for me always has this issue, see Overlord 2, at least for me, it's very noticeable in that particular game. I left some 3D screenshots over in this post here, but I don't remember if the screenshots showed the particular issue or not.
I have the Samsung 2233rz monitor with 9800GT.
I've noticed this stuff after playing with Titan Quest.
Should I open a ticket on Nvidia Support Site?
I have the Samsung 2233rz monitor with 9800GT.
I've noticed this stuff after playing with Titan Quest.
Should I open a ticket on Nvidia Support Site?
Andrew, please give us a sync delay adjustment. This may fix the ghosting issue for most of your (unhappy) customers.
Andrew, please give us a sync delay adjustment. This may fix the ghosting issue for most of your (unhappy) customers.
Andrew, please give us a sync delay adjustment. This may fix the ghosting issue for most of your (unhappy) customers.[/quote]
Every Sammy has this issue afaik. If Nvidia can fix it, that would be awesome but i've managed to tune it out at this point.
Andrew, please give us a sync delay adjustment. This may fix the ghosting issue for most of your (unhappy) customers.
Every Sammy has this issue afaik. If Nvidia can fix it, that would be awesome but i've managed to tune it out at this point.
I have a good CRT monitor, and Nvidia IR glasses.
I make 2 test image. Black background, with the white vertical line. ( Left and Right )
When a see them only one eye then 1 see a ghost. The ghost intesity is 20% on the upper half. The lower half has bigger ghost.
I see 95% intensity ghost, at the bottom of the screen (about 10% of the total screen space).
So I think this glasses is very poor.
When I play the game then the upper half is good quality, but the lower half is poor.
I have a BLUE/RED glasses. This glasses have about 10% intensity ghost ( all screen ).
I buy BLUE/RED glasses 4 $, and
I bay IR glasses 250 $
Congratulations to the NVIDIA :(
I have a good CRT monitor, and Nvidia IR glasses.
I make 2 test image. Black background, with the white vertical line. ( Left and Right )
When a see them only one eye then 1 see a ghost. The ghost intesity is 20% on the upper half. The lower half has bigger ghost.
I see 95% intensity ghost, at the bottom of the screen (about 10% of the total screen space).
So I think this glasses is very poor.
When I play the game then the upper half is good quality, but the lower half is poor.
I have a BLUE/RED glasses. This glasses have about 10% intensity ghost ( all screen ).
I buy BLUE/RED glasses 4 $, and
I bay IR glasses 250 $
Congratulations to the NVIDIA :(
I have the same problem described in this thread : at first, 3dvision worked great but ghosting on top of my screen has dramatically increased and I can't find a way to reduce it.
I have a 2233rz screen, reinstalled old drivers then new beta drivers and tried 100/110 & 120 hz... without any success.
I managed to get a new set of glasses+emitter, to check if it was hardware related, but it's not...
Has someone found a way to cope with this annoying issue ?
Andrew, has this problem been identified by Nvidia - I don't find anything helpful in the faq on this matter...
Thanks in advance,
Celeri
I have the same problem described in this thread : at first, 3dvision worked great but ghosting on top of my screen has dramatically increased and I can't find a way to reduce it.
I have a 2233rz screen, reinstalled old drivers then new beta drivers and tried 100/110 & 120 hz... without any success.
I managed to get a new set of glasses+emitter, to check if it was hardware related, but it's not...
Has someone found a way to cope with this annoying issue ?
Andrew, has this problem been identified by Nvidia - I don't find anything helpful in the faq on this matter...
Thanks in advance,
Celeri
does anybody has any news / findings regarding this issue ?
Céleri
does anybody has any news / findings regarding this issue ?
Céleri