GTA V - Problems & Solutions List (Please keep GTA discussion here)
  41 / 94    
Ahh big fat poo!!! I sat on a train and let the game tick by and it crashed after about 30 minutes. Back to 350.12 with no grass. :( So, turns out the new driver is more stable but no cigar. soz for the false alarm
Ahh big fat poo!!!

I sat on a train and let the game tick by and it crashed after about 30 minutes.

Back to 350.12 with no grass. :(

So, turns out the new driver is more stable but no cigar.

soz for the false alarm

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes

Posted 06/02/2015 06:43 PM   
Update on my stability testing. Next change I tried was to bump up the texture quality. Can't move it off the lowest setting without getting crashes. On Highest, it crashes within 3 trys of the benchmark, on Medium it crashed after 67 tries. On lowest it runs without crashing. Letting the benchmark run for 200 cycles is a good way to test changes... Just saying.
Update on my stability testing. Next change I tried was to bump up the texture quality. Can't move it off the lowest setting without getting crashes. On Highest, it crashes within 3 trys of the benchmark, on Medium it crashed after 67 tries. On lowest it runs without crashing.

Letting the benchmark run for 200 cycles is a good way to test changes... Just saying.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 06/02/2015 07:49 PM   
I'm getting very good results doing this: - Using Nvidia Inspector, I export all the nvidia profiles (txt format) from the 353.06 driver - Install 350.12 driver and import all nvidia profiles from 353.06. I'm using texture and grass very high, also using FXAA + MSAA + TXAA and don't have a single crash and 3D drop out....even the memory usage is in RED!. I lower to 0 the draw distance....Using texture very high the game looks nice. The only issue i have is sometimes bushes and trees start to flicker
I'm getting very good results doing this:

- Using Nvidia Inspector, I export all the nvidia profiles (txt format) from the 353.06 driver
- Install 350.12 driver and import all nvidia profiles from 353.06.

I'm using texture and grass very high, also using FXAA + MSAA + TXAA and don't have a single crash and 3D drop out....even the memory usage is in RED!. I lower to 0 the draw distance....Using texture very high the game looks nice.

The only issue i have is sometimes bushes and trees start to flicker

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 06/02/2015 08:34 PM   
[quote=""]Update on my stability testing. Next change I tried was to bump up the texture quality. Can't move it off the lowest setting without getting crashes. On Highest, it crashes within 3 trys of the benchmark, on Medium it crashed after 67 tries. On lowest it runs without crashing. Letting the benchmark run for 200 cycles is a good way to test changes... Just saying.[/quote] Hi bo3b - there is a lot of talk of crashing with GTA5, but what about the 3D "turning off"? Do the new drivers fix that? I've only had chance to fire up the game once since I installed the new drivers, and the game *started* with the 3D already not working, and I did not have the will to investigate...
said:Update on my stability testing. Next change I tried was to bump up the texture quality. Can't move it off the lowest setting without getting crashes. On Highest, it crashes within 3 trys of the benchmark, on Medium it crashed after 67 tries. On lowest it runs without crashing.

Letting the benchmark run for 200 cycles is a good way to test changes... Just saying.

Hi bo3b - there is a lot of talk of crashing with GTA5, but what about the 3D "turning off"? Do the new drivers fix that? I've only had chance to fire up the game once since I installed the new drivers, and the game *started* with the 3D already not working, and I did not have the will to investigate...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/02/2015 08:39 PM   
gta 5 update smell good test
gta 5 update smell good test

Posted 06/02/2015 08:44 PM   
Using AFR2 forced, 353.06, GTA V profile, I haven't had the 3D lose sync/3D off issue anymore. Anyone else? Also had bad ghosting with grass until I turned it back to very high. Prior drivers I had to turn it down to make it go away.
Using AFR2 forced, 353.06, GTA V profile, I haven't had the 3D lose sync/3D off issue anymore. Anyone else?

Also had bad ghosting with grass until I turned it back to very high. Prior drivers I had to turn it down to make it go away.

Posted 06/02/2015 08:47 PM   
Test on gta V profile with inspector : Sync and refresh Frame rate limiter -> turn off totally crazy i test 10 mins one time it works. i test second time desynchro after 5 sec then crash
Test on gta V profile with inspector :

Sync and refresh

Frame rate limiter -> turn off

totally crazy i test 10 mins one time it works. i test second time desynchro after 5 sec then crash

Posted 06/02/2015 09:05 PM   
Any suggestions to limit the crashes? It seems it always crashes within the first 10-15 minutes..
Any suggestions to limit the crashes? It seems it always crashes within the first 10-15 minutes..

Posted 06/02/2015 09:52 PM   
test 350 profile with 353 drivers (with a mix max payne 3 profil in nvidia inspector) -> Profile "Grand Theft Auto V" ShowOn GeForce ProfileType Application Executable "gta5.exe" Setting ID_0x00a06946 = 0x0a0040f5 Setting ID_0x1033cec2 = 0x00000002 Setting ID_0x1033dcd3 = 0x00000004 Setting ID_0x10ecdb82 = 0x00100001 Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0 SettingString ID_0x7049c7ec = "웮ꑌ" InternalSettingFlag=V0 SettingString ID_0x7051e5f5 = "籮鸙" InternalSettingFlag=V0 Setting ID_0x708db8c5 = 0x239be9c8 InternalSettingFlag=V0 Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0 SettingString ID_0x70b5603f = "榻鳈⏹ꢗ" InternalSettingFlag=V0 Setting ID_0x70edb381 = 0x24208b6c InternalSettingFlag=V0 Setting ID_0x70f8e408 = 0x80b671f4 InternalSettingFlag=V0 EndProfile [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64780/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64781/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64782/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64783/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64784/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64785/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64786/[/img]
test 350 profile with 353 drivers (with a mix max payne 3 profil in nvidia inspector) ->

Profile "Grand Theft Auto V"
ShowOn GeForce
ProfileType Application
Executable "gta5.exe"
Setting ID_0x00a06946 = 0x0a0040f5
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x10ecdb82 = 0x00100001
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
SettingString ID_0x7049c7ec = "웮ꑌ" InternalSettingFlag=V0
SettingString ID_0x7051e5f5 = "籮鸙" InternalSettingFlag=V0
Setting ID_0x708db8c5 = 0x239be9c8 InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0
SettingString ID_0x70b5603f = "榻鳈⏹ꢗ" InternalSettingFlag=V0
Setting ID_0x70edb381 = 0x24208b6c InternalSettingFlag=V0
Setting ID_0x70f8e408 = 0x80b671f4 InternalSettingFlag=V0
EndProfile

Image
Image
Image
Image
Image
Image
Image

Posted 06/02/2015 10:20 PM   
[quote=""][quote=""]Update on my stability testing. Next change I tried was to bump up the texture quality. Can't move it off the lowest setting without getting crashes. On Highest, it crashes within 3 trys of the benchmark, on Medium it crashed after 67 tries. On lowest it runs without crashing. Letting the benchmark run for 200 cycles is a good way to test changes... Just saying.[/quote]Hi bo3b - there is a lot of talk of crashing with GTA5, but what about the 3D "turning off"? Do the new drivers fix that? I've only had chance to fire up the game once since I installed the new drivers, and the game *started* with the 3D already not working, and I did not have the will to investigate...[/quote] It's looked to me like whenever anything changes to the game, that it resets 3D Vision to off in the settings. When I change drivers, first launch is always 2D again, and I have to change the setting back on, then relaunch again. Annoying, but seems to be the dance required. As far as dropouts, it might be my imagination or faulty correlation, but my experience seems to be that it first drops out the 3D, then shortly thereafter starts to stutter, then shortly after that I get a crash. So, it's my impression that the crashes and 3D dropout symptoms of the same problem. I don't have a good way to test for 3D dropout, but I do have a good way to test for crashes, so I've focused on that for the moment. Since I've been using my no-crash settings, I haven't gotten a 3D dropout. Could just be coincidence of course. For people getting crashes and/or 3D dropouts, please try the experiment of playing using this settings.xml file as a start. This is pretty bare bones, lots of stuff turned down, but the point is to see if you can first get stability, then you turn up the settings. [url]http://sg.bo3b.net/gtav/nocrash/settings.xml[/url]
said:
said:Update on my stability testing. Next change I tried was to bump up the texture quality. Can't move it off the lowest setting without getting crashes. On Highest, it crashes within 3 trys of the benchmark, on Medium it crashed after 67 tries. On lowest it runs without crashing.

Letting the benchmark run for 200 cycles is a good way to test changes... Just saying.
Hi bo3b - there is a lot of talk of crashing with GTA5, but what about the 3D "turning off"? Do the new drivers fix that? I've only had chance to fire up the game once since I installed the new drivers, and the game *started* with the 3D already not working, and I did not have the will to investigate...

It's looked to me like whenever anything changes to the game, that it resets 3D Vision to off in the settings. When I change drivers, first launch is always 2D again, and I have to change the setting back on, then relaunch again. Annoying, but seems to be the dance required.

As far as dropouts, it might be my imagination or faulty correlation, but my experience seems to be that it first drops out the 3D, then shortly thereafter starts to stutter, then shortly after that I get a crash. So, it's my impression that the crashes and 3D dropout symptoms of the same problem.

I don't have a good way to test for 3D dropout, but I do have a good way to test for crashes, so I've focused on that for the moment. Since I've been using my no-crash settings, I haven't gotten a 3D dropout. Could just be coincidence of course.


For people getting crashes and/or 3D dropouts, please try the experiment of playing using this settings.xml file as a start. This is pretty bare bones, lots of stuff turned down, but the point is to see if you can first get stability, then you turn up the settings.

http://sg.bo3b.net/gtav/nocrash/settings.xml

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 06/03/2015 08:03 AM   
Well, I left the game run for 2hours yesterday, just idling there in town. The 3D worked perfectly after that. No 3D drop-out after that for the next 30 minutes. So.... Did anyone monitored the VRAM usage of the game? I wonder if there isn't a memory leak somewhere... I noticed the same behaviour on a game when a memory leak is triggered: - 3D breaks - 3D disables (emitter on but everything is pure 2D) - game stutters. I am wondering if this isn't the problem here as well...
Well, I left the game run for 2hours yesterday, just idling there in town.
The 3D worked perfectly after that.
No 3D drop-out after that for the next 30 minutes.

So.... Did anyone monitored the VRAM usage of the game? I wonder if there isn't a memory leak somewhere...
I noticed the same behaviour on a game when a memory leak is triggered:
- 3D breaks
- 3D disables (emitter on but everything is pure 2D)
- game stutters.

I am wondering if this isn't the problem here as well...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 06/03/2015 09:09 AM   
the only game in 3D where you want to go swimming in a 3D pool :-) [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64787/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64788/[/img]
the only game in 3D where you want to go swimming in a 3D pool :-)

Image
Image

Posted 06/03/2015 11:34 AM   
More test results... "[size="L"][b]The Paleto Score[/b][/size] " MISSION [u]720P 60Hz / 3DTV Play / 353.06[/u][b][/b] - Force AFR 2 - Grass set to Very High No matter what graphics settings used at this resolution. I tried all max, all min, just about every combination vsync on, vsync off.. No matter what I could NOT get through this mission. I must have tried it 35+ times. [u]720P 60Hz / 3DTV Play / 350.12[/u][b][/b] - Force AFR 2 - Grass set to [b]Normal[/b] Worked flawlessly the very first time I tried the mission. With this driver I need to set the grass to normal to avoid the shadow problem. Sorry to say, 353.06 is bugged..
More test results...

"The Paleto Score
" MISSION

720P 60Hz / 3DTV Play / 353.06[/b] - Force AFR 2 - Grass set to Very High
No matter what graphics settings used at this resolution. I tried all max, all min, just about every combination vsync on, vsync off.. No matter what I could NOT get through this mission. I must have tried it 35+ times.

720P 60Hz / 3DTV Play / 350.12[b]
- Force AFR 2 - Grass set to Normal
Worked flawlessly the very first time I tried the mission. With this driver I need to set the grass to normal to avoid the shadow problem.

Sorry to say, 353.06 is bugged..

Posted 06/03/2015 06:38 PM   
[quote=""]Ahh big fat poo!!! I sat on a train and let the game tick by and it crashed after about 30 minutes. Back to 350.12 with no grass. :( So, turns out the new driver is more stable but no cigar. soz for the false alarm[/quote] Grass works on 350.12 with helifax fix -> import profil Geforce 3D Profile Manager Profile "Grand Theft Auto V" ShowOn GeForce ProfileType Application Executable "gta5.exe" Setting ID_0x00a06946 = 0x0a0040f5 Setting ID_0x1033cec2 = 0x00000002 Setting ID_0x1033dcd3 = 0x00000004 Setting ID_0x10ecdb82 = 0x00100001 Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0 SettingString ID_0x7049c7ec = "웮ꑌ" InternalSettingFlag=V0 SettingString ID_0x7051e5f5 = "籮鸙" InternalSettingFlag=V0 Setting ID_0x708db8c5 = 0x239be9c8 InternalSettingFlag=V0 Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0 SettingString ID_0x70b5603f = "榻鳈⏹ꢗ" InternalSettingFlag=V0 Setting ID_0x70edb381 = 0x24208b6c InternalSettingFlag=V0 Setting ID_0x70f8e408 = 0x80b671f4 InternalSettingFlag=V0 Setting ID_0x709adada = 0x07f58257 InternalSettingFlag=V0 EndProfile Just turn off cmode ctrl + alt + f11 i back too 350.12 353 drivers are crazy sometimes it works no crash and desynchro during 2 hours played and next time crash and desynchro 15 sec after launch game. Moreover 353 totally kills reso and refresh rate desktop. cannot put 1920*1080 with 32 bits color and 144 hertz in nvidia panel only works with 16 bits Never had that before
said:Ahh big fat poo!!!

I sat on a train and let the game tick by and it crashed after about 30 minutes.

Back to 350.12 with no grass. :(

So, turns out the new driver is more stable but no cigar.

soz for the false alarm


Grass works on 350.12 with helifax fix -> import profil Geforce 3D Profile Manager


Profile "Grand Theft Auto V"
ShowOn GeForce
ProfileType Application
Executable "gta5.exe"
Setting ID_0x00a06946 = 0x0a0040f5
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x10ecdb82 = 0x00100001
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
SettingString ID_0x7049c7ec = "웮ꑌ" InternalSettingFlag=V0
SettingString ID_0x7051e5f5 = "籮鸙" InternalSettingFlag=V0
Setting ID_0x708db8c5 = 0x239be9c8 InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0
SettingString ID_0x70b5603f = "榻鳈⏹ꢗ" InternalSettingFlag=V0
Setting ID_0x70edb381 = 0x24208b6c InternalSettingFlag=V0
Setting ID_0x70f8e408 = 0x80b671f4 InternalSettingFlag=V0
Setting ID_0x709adada = 0x07f58257 InternalSettingFlag=V0
EndProfile

Just turn off cmode ctrl + alt + f11

i back too 350.12

353 drivers are crazy sometimes it works no crash and desynchro during 2 hours played and next time crash and desynchro 15 sec after launch game. Moreover 353 totally kills reso and refresh rate desktop. cannot put 1920*1080 with 32 bits color and 144 hertz in nvidia panel only works with 16 bits Never had that before

Posted 06/03/2015 07:42 PM   
[quote=""]Well, I left the game run for 2hours yesterday, just idling there in town. The 3D worked perfectly after that. No 3D drop-out after that for the next 30 minutes. So.... Did anyone monitored the VRAM usage of the game? I wonder if there isn't a memory leak somewhere... I noticed the same behaviour on a game when a memory leak is triggered: - 3D breaks - 3D disables (emitter on but everything is pure 2D) - game stutters. I am wondering if this isn't the problem here as well...[/quote] I've been monitoring the memory usage as I do crash tests. I can say with strong assurance that the VRAM is not leaking in this test, I see a flat line for as long as it runs at about 3100MB. No change at crash. Regular RAM might be a problem. I sometimes see a tick up in memory usage right before it crashes, of maybe 200M out of 8G machine. Total used is 6.7G or so, so you would not expect that to matter. The memory line definitely does not keep climbing, like you'd expect if it was a true memory leak. My best guess is that tick up in memory is a symptom of the problem, not the cause.
said:Well, I left the game run for 2hours yesterday, just idling there in town.
The 3D worked perfectly after that.
No 3D drop-out after that for the next 30 minutes.

So.... Did anyone monitored the VRAM usage of the game? I wonder if there isn't a memory leak somewhere...
I noticed the same behaviour on a game when a memory leak is triggered:
- 3D breaks
- 3D disables (emitter on but everything is pure 2D)
- game stutters.

I am wondering if this isn't the problem here as well...

I've been monitoring the memory usage as I do crash tests. I can say with strong assurance that the VRAM is not leaking in this test, I see a flat line for as long as it runs at about 3100MB. No change at crash.

Regular RAM might be a problem. I sometimes see a tick up in memory usage right before it crashes, of maybe 200M out of 8G machine. Total used is 6.7G or so, so you would not expect that to matter. The memory line definitely does not keep climbing, like you'd expect if it was a true memory leak. My best guess is that tick up in memory is a symptom of the problem, not the cause.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 06/03/2015 07:56 PM   
  41 / 94    
Scroll To Top