Metal gear solid V: The panthom pain
  7 / 15    
@flugan I test your wrapper (the one linked in the MGSV fix) and i have a couple of questions: 1) Is possible to work with HLSL shaders, fixed and located in the "ShaderFixed" folder?. I test disabling one shader in HLSL format (o0 = 0;) and F10 to reload, but don't work. Only work disabling with ASM file. 2) Also the file d3dcompiler_47.dll is needed to use the wrapper. I download from google and works. (i'm using win7 64 bits). You should attach that file in the fixes and wrappers. 3) Is possible to integrate the D3D_Shaders.exe in to the wrapper to transform on the fly to ASM and HLSL when you "mark" a shader.
@flugan

I test your wrapper (the one linked in the MGSV fix) and i have a couple of questions:

1) Is possible to work with HLSL shaders, fixed and located in the "ShaderFixed" folder?. I test disabling one shader in HLSL format (o0 = 0;) and F10 to reload, but don't work. Only work disabling with ASM file.

2) Also the file d3dcompiler_47.dll is needed to use the wrapper. I download from google and works. (i'm using win7 64 bits). You should attach that file in the fixes and wrappers.

3) Is possible to integrate the D3D_Shaders.exe in to the wrapper to transform on the fly to ASM and HLSL when you "mark" a shader.

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#91
Posted 09/29/2015 10:42 PM   
F10 should work with HLSL. Didn't integrate HLSL into the Wrapper as HLSL sometimes it wont work. I have separate download for d3dcompile_47 F10 ís not working with MGSV if I'm correct. On my computer the game crashes most often with alt-tb. Glad to hear your feedback. It need to streamline the processs.
F10 should work with HLSL.

Didn't integrate HLSL into the Wrapper as HLSL sometimes it wont work.

I have separate download for d3dcompile_47

F10 ís not working with MGSV if I'm correct.

On my computer the game crashes most often with alt-tb.

Glad to hear your feedback.

It need to streamline the processs.

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#92
Posted 09/30/2015 10:18 AM   
Just read the code and HLSL is ignored if ASM code I sprecent, it's oppite when reloading.
Just read the code and HLSL is ignored if ASM code I sprecent, it's oppite when reloading.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

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#93
Posted 09/30/2015 10:27 AM   
i don't understand....you need to make some changes in the wrapper? I only have one shader in HLSL format in the ShaderFixes folder (no ASM file was present), and when i press F10 i ear the sound for refreshing, but the disabling code don't apply. So HLSL is not working for reloading. i do the same with only one ASM file and works. I recent start to use my notebook (homegroup) to look at games...because ALT-TAB in recent games (GTA V, Mad Max, others) have some nasty effects. Maybe 3DTV Play is more sensitive to ALT-TAB (go in and out to fullscreen).
i don't understand....you need to make some changes in the wrapper?

I only have one shader in HLSL format in the ShaderFixes folder (no ASM file was present), and when i press F10 i ear the sound for refreshing, but the disabling code don't apply. So HLSL is not working for reloading. i do the same with only one ASM file and works.

I recent start to use my notebook (homegroup) to look at games...because ALT-TAB in recent games (GTA V, Mad Max, others) have some nasty effects. Maybe 3DTV Play is more sensitive to ALT-TAB (go in and out to fullscreen).

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#94
Posted 09/30/2015 11:06 AM   
Can you send a reproducible test case. I can't see the error by just inspecting the code.
Can you send a reproducible test case. I can't see the error by just inspecting the code.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

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#95
Posted 09/30/2015 07:11 PM   
Flugan, i do a deep test and there is something wrong when wrapper try to load a shader in the "ShaderFixes" folder. Or maybe this game have something else between hands... don't know. I attach a shader with a code that should disable the UI in the main menu. 1) Using the HLSL shader (with the disabling code o3=0) don't disable the main menu if i hit F10. i ear the sound but nothing happens 2) Using the HLSL shader (with the disabling code o3=0) don't disable the main menu if i start the game from zero with that only shader in the folder. 3) Using the ASM shader (with the disabling code, i comment the output o3) disable the main menu UI if i hit F10. BUT, 5 seconds later the game have a silent crash. 4) Using the ASM shader (with the disabling code, i comment the output o3) produce a silent crash starting the game from zero. The commented line should not produce a crash, i've used many many times with helix wrapper. All the test i do in my notebook remotely, so no ALT-TAB this time.
Flugan, i do a deep test and there is something wrong when wrapper try to load a shader in the "ShaderFixes" folder. Or maybe this game have something else between hands... don't know.

I attach a shader with a code that should disable the UI in the main menu.

1) Using the HLSL shader (with the disabling code o3=0) don't disable the main menu if i hit F10. i ear the sound but nothing happens

2) Using the HLSL shader (with the disabling code o3=0) don't disable the main menu if i start the game from zero with that only shader in the folder.

3) Using the ASM shader (with the disabling code, i comment the output o3) disable the main menu UI if i hit F10. BUT, 5 seconds later the game have a silent crash.

4) Using the ASM shader (with the disabling code, i comment the output o3) produce a silent crash starting the game from zero.


The commented line should not produce a crash, i've used many many times with helix wrapper.
All the test i do in my notebook remotely, so no ALT-TAB this time.
Attachments

MGSV.zip.jpg

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#96
Posted 09/30/2015 07:44 PM   
I'm having trouble with this game. I'm not sure why except it's a not behaving normally. I have resolved to disable shaders using [ShaderOverride1] Hash=7CC4123DC94E22B5 [ShaderOverride2] Hash=54E5E0130E879E9C [ShaderOverrideUI] Hash=5B69736F0BE998A3 in the ini file. This leaves any attempt at fixing shaders on the table if any fix crashes the game or is rendered worthless by other means. I can't think of why a correct HLSL would fail compilation or how ASM will silently crash almost instant. Makes me wonder if the ASM and HLSL realy are correct.
I'm having trouble with this game.
I'm not sure why except it's a not behaving normally.

I have resolved to disable shaders using
[ShaderOverride1]
Hash=7CC4123DC94E22B5
[ShaderOverride2]
Hash=54E5E0130E879E9C
[ShaderOverrideUI]
Hash=5B69736F0BE998A3
in the ini file.

This leaves any attempt at fixing shaders on the table if any fix crashes the game or is rendered worthless by other means. I can't think of why a correct HLSL would fail compilation or how ASM will silently crash almost instant. Makes me wonder if the ASM and HLSL realy are correct.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#97
Posted 10/01/2015 10:32 PM   
Thinking some more this test means that F10 is unrelated to the problem. If loading HLSL at boot is the same as loading it later through F10. Same for ASM. I don't have the answer yet to this riddle but the weird behavior of the game could possible explain things.
Thinking some more this test means that F10 is unrelated to the problem.

If loading HLSL at boot is the same as loading it later through F10.

Same for ASM.

I don't have the answer yet to this riddle but the weird behavior of the game could possible explain things.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#98
Posted 10/03/2015 09:36 PM   
Maybe trying in other game you can test if the wrapper is working ok or not. If is working fine in other game, is 100% sure is happens something strange in this game.
Maybe trying in other game you can test if the wrapper is working ok or not. If is working fine in other game, is 100% sure is happens something strange in this game.

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#99
Posted 10/04/2015 01:41 PM   
Some good new about the game Flugan?
Some good new about the game Flugan?

Posted 10/10/2015 01:43 PM   
Hi, is there still a hope?
Hi, is there still a hope?

Posted 10/24/2015 12:11 PM   
Started MGS using CM Mode. Was ok at the beginning, but when I got outside after intro, it looked damm boring. Stopped playing and I hope for real 3D fix. Switched to Mad Max, and this open world looks fantastic with real 3D Fix.
Started MGS using CM Mode. Was ok at the beginning, but when I got outside after intro, it looked damm boring. Stopped playing and I hope for real 3D fix.

Switched to Mad Max, and this open world looks fantastic with real 3D Fix.
Posted 10/25/2015 05:46 AM   
[quote="ronrebell"]Started MGS using CM Mode. Was ok at the beginning, but when I got outside after intro, it looked damm boring. Stopped playing and I hope for real 3D fix. Switched to Mad Max, and this open world looks fantastic with real 3D Fix.[/quote] Same here ;)
ronrebell said:Started MGS using CM Mode. Was ok at the beginning, but when I got outside after intro, it looked damm boring. Stopped playing and I hope for real 3D fix.

Switched to Mad Max, and this open world looks fantastic with real 3D Fix.


Same here ;)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 10/25/2015 10:57 AM   
[quote="chtiblue"][quote="ronrebell"]Started MGS using CM Mode. Was ok at the beginning, but when I got outside after intro, it looked damm boring. Stopped playing and I hope for real 3D fix. Switched to Mad Max, and this open world looks fantastic with real 3D Fix.[/quote] Same here ;)[/quote] Same for me :(
chtiblue said:
ronrebell said:Started MGS using CM Mode. Was ok at the beginning, but when I got outside after intro, it looked damm boring. Stopped playing and I hope for real 3D fix.

Switched to Mad Max, and this open world looks fantastic with real 3D Fix.


Same here ;)


Same for me :(

Posted 10/25/2015 11:28 AM   
The starting point is make 3Dmigoto or flugan wrappers work with this game. 3Dmigoto is not enabled for hunting and with flugan wrappers any change in shaders produce a crash. Only option is disabling shader using the ini with flugan wrapper.
The starting point is make 3Dmigoto or flugan wrappers work with this game.

3Dmigoto is not enabled for hunting and with flugan wrappers any change in shaders produce a crash. Only option is disabling shader using the ini with flugan wrapper.

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Posted 10/25/2015 11:48 AM   
  7 / 15    
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