Sorry, if this is a noob question. I am new to trying to implement these fixes. When I try to import the new sli profile after adding the new profile from
http://helixmod.blogspot.com.es/2016/11/the-elder-scrolls-v-skyrim-special.html
I get an error. I tried importing the file without editing and it worked it so I assume I making a mistake when adding the profile into the txt doc but I cant figure it out. Thanks for any help you give me.
Sorry, if this is a noob question. I am new to trying to implement these fixes. When I try to import the new sli profile after adding the new profile from
I get an error. I tried importing the file without editing and it worked it so I assume I making a mistake when adding the profile into the txt doc but I cant figure it out. Thanks for any help you give me.
[quote="ptgtheman"]
I get an error. I tried importing the file without editing and it worked it so I assume I making a mistake when adding the profile into the txt doc but I cant figure it out. Thanks for any help you give me.[/quote]
What's the error you got? Did you delete the "nvdrssel.bin" file just before importing the profiles again?
By the way, I'll upload a new version of the fix very soon (likely today). DJ-RK fixed god rays almost accurately, and I fixed another shadows shader that appears only sometimes.
ptgtheman said:
I get an error. I tried importing the file without editing and it worked it so I assume I making a mistake when adding the profile into the txt doc but I cant figure it out. Thanks for any help you give me.
What's the error you got? Did you delete the "nvdrssel.bin" file just before importing the profiles again?
By the way, I'll upload a new version of the fix very soon (likely today). DJ-RK fixed god rays almost accurately, and I fixed another shadows shader that appears only sometimes.
Updated fix is on the blog (I should have called it v3 instead of v4, but well, nobody will care).
Changes:
- Removed 5 or 6 unneeded shaders.
- Added a missing shadows shader.
- God rays fix by DJ-RK. It isn't 100% perfect (imperfections in the formula can be noticed at extremely high convergence).
Updated fix is on the blog (I should have called it v3 instead of v4, but well, nobody will care).
Changes:
- Removed 5 or 6 unneeded shaders.
- Added a missing shadows shader.
- God rays fix by DJ-RK. It isn't 100% perfect (imperfections in the formula can be noticed at extremely high convergence).
[quote="masterotaku"]Updated fix is on the blog (I should have called it v3 instead of v4, but well, nobody will care).
Changes:
- Removed 5 or 6 unneeded shaders.
- Added a missing shadows shader.
- God rays fix by DJ-RK. It isn't 100% perfect (imperfections in the formula can be noticed at extremely high convergence).[/quote]
[quote="masterotaku"][quote="ptgtheman"]
I get an error. I tried importing the file without editing and it worked it so I assume I making a mistake when adding the profile into the txt doc but I cant figure it out. Thanks for any help you give me.[/quote]
What's the error you got? Did you delete the "nvdrssel.bin" file just before importing the profiles again?
By the way, I'll upload a new version of the fix very soon (likely today). DJ-RK fixed god rays almost accurately, and I fixed another shadows shader that appears only sometimes.[/quote]
Its saying ERROR: There was a problem importing the settings from disk. I tried deleting the nvdrssel.bin and starting over but it didn't fix the error.
masterotaku said:Updated fix is on the blog (I should have called it v3 instead of v4, but well, nobody will care).
Changes:
- Removed 5 or 6 unneeded shaders.
- Added a missing shadows shader.
- God rays fix by DJ-RK. It isn't 100% perfect (imperfections in the formula can be noticed at extremely high convergence).
masterotaku said:
ptgtheman said:
I get an error. I tried importing the file without editing and it worked it so I assume I making a mistake when adding the profile into the txt doc but I cant figure it out. Thanks for any help you give me.
What's the error you got? Did you delete the "nvdrssel.bin" file just before importing the profiles again?
By the way, I'll upload a new version of the fix very soon (likely today). DJ-RK fixed god rays almost accurately, and I fixed another shadows shader that appears only sometimes.
Its saying ERROR: There was a problem importing the settings from disk. I tried deleting the nvdrssel.bin and starting over but it didn't fix the error.
[quote="masterotaku"]- God rays fix by DJ-RK. It isn't 100% perfect (imperfections in the formula can be noticed at extremely high convergence).[/quote]
For the record, I personally think it IS 100% perfect, only at unplayable convergence levels does it even remotely start to be misaligned for me, which is rather moot at that point. When the house across town starts diverging through the screen, do we particularly care if god rays are no longer perfectly aligned with the geometry?
... but semantics, right? ;)
Also, you should now remove "Disable god rays in the game launcher options. For now they are at screen depth, so they are incorrect." from the Recommended Settings section on the blog.
masterotaku said:- God rays fix by DJ-RK. It isn't 100% perfect (imperfections in the formula can be noticed at extremely high convergence).
For the record, I personally think it IS 100% perfect, only at unplayable convergence levels does it even remotely start to be misaligned for me, which is rather moot at that point. When the house across town starts diverging through the screen, do we particularly care if god rays are no longer perfectly aligned with the geometry?
... but semantics, right? ;)
Also, you should now remove "Disable god rays in the game launcher options. For now they are at screen depth, so they are incorrect." from the Recommended Settings section on the blog.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Sorry if it was a rookie mistake, I was copying the profile from the guide webpage instead of the txt doc in the fix download. Once I took it from the fix download it worked! Thanks so much for your help and work. Really enjoying the game in 3d.
Sorry if it was a rookie mistake, I was copying the profile from the guide webpage instead of the txt doc in the fix download. Once I took it from the fix download it worked! Thanks so much for your help and work. Really enjoying the game in 3d.
masterotaku,
How do you like that dell S2716DG? I was thinking of going with three of them for NVidia surround. Running 1070 in SLU at the moment so I am not sure if they will push high fps on surround, but they are temp until the 1080 ti comes out next year.
How do you like that dell S2716DG? I was thinking of going with three of them for NVidia surround. Running 1070 in SLU at the moment so I am not sure if they will push high fps on surround, but they are temp until the 1080 ti comes out next year.
[quote="ptgtheman"]Sorry if it was a rookie mistake, I was copying the profile from the guide webpage instead of the txt doc in the fix download. Once I took it from the fix download it worked! Thanks so much for your help and work. Really enjoying the game in 3d. [/quote]
All good there, man. Just glad you were able to figure it out. One thing I learned while working in IT/tech support was that when something is affecting just one person, and not everyone else, it's usually an error on their part, but that's also one of the hardest things to tell someone and have them believe/understand it, so again, I'm glad you were able to come to that conclusion and work out your issue.
ptgtheman said:Sorry if it was a rookie mistake, I was copying the profile from the guide webpage instead of the txt doc in the fix download. Once I took it from the fix download it worked! Thanks so much for your help and work. Really enjoying the game in 3d.
All good there, man. Just glad you were able to figure it out. One thing I learned while working in IT/tech support was that when something is affecting just one person, and not everyone else, it's usually an error on their part, but that's also one of the hardest things to tell someone and have them believe/understand it, so again, I'm glad you were able to come to that conclusion and work out your issue.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
[quote="ptgtheman"]masterotaku,
How do you like that dell S2716DG? I was thinking of going with three of them for NVidia surround. Running 1070 in SLU at the moment so I am not sure if they will push high fps on surround, but they are temp until the 1080 ti comes out next year. [/quote]
I like it. It has more crosstalk than my old BenQ XL2411Z (and that annoyed me for at least a week), the pixel inversion pattern is different (vertical scanlines instead of checkerboard pattern). But real 8 bits and the higher resolution are a big improvement.
About using 3 of them and playing at 7680x1440... good luck with that. In fairly recent games, I don't get the performance I'd want (constant 60fps in 3D) with one GTX 1080 at 2560x1440. But I'm very demanding about that :p.
If it's for Skyrim, FOV affects CPU usage a lot in this game when you use a high FOV. I guess that using 100 horizontal FOV with 3 monitors will be a lot more demanding than with one monitor, right?
[quote="DJ-RK"]When the house across town starts diverging through the screen, do we particularly care if god rays are no longer perfectly aligned with the geometry?[/quote]
I care >:(. [size="S"]just kidding[/size]
What I like about god rays in this game is that it isn't only light shafts. It affects the general lighting of the game and you can see how sun rays drop from objects even when you are looking to a different direction than the sun. I guess that's why it's a demanding setting.
[quote="DJ-RK"]Also, you should now remove "Disable god rays in the game launcher options. For now they are at screen depth, so they are incorrect." from the Recommended Settings section on the blog.[/quote]
Done. I had read your post just before going to work, so I couldn't change that until now.
How do you like that dell S2716DG? I was thinking of going with three of them for NVidia surround. Running 1070 in SLU at the moment so I am not sure if they will push high fps on surround, but they are temp until the 1080 ti comes out next year.
I like it. It has more crosstalk than my old BenQ XL2411Z (and that annoyed me for at least a week), the pixel inversion pattern is different (vertical scanlines instead of checkerboard pattern). But real 8 bits and the higher resolution are a big improvement.
About using 3 of them and playing at 7680x1440... good luck with that. In fairly recent games, I don't get the performance I'd want (constant 60fps in 3D) with one GTX 1080 at 2560x1440. But I'm very demanding about that :p.
If it's for Skyrim, FOV affects CPU usage a lot in this game when you use a high FOV. I guess that using 100 horizontal FOV with 3 monitors will be a lot more demanding than with one monitor, right?
DJ-RK said:When the house across town starts diverging through the screen, do we particularly care if god rays are no longer perfectly aligned with the geometry?
I care >:(. just kidding
What I like about god rays in this game is that it isn't only light shafts. It affects the general lighting of the game and you can see how sun rays drop from objects even when you are looking to a different direction than the sun. I guess that's why it's a demanding setting.
DJ-RK said:Also, you should now remove "Disable god rays in the game launcher options. For now they are at screen depth, so they are incorrect." from the Recommended Settings section on the blog.
Done. I had read your post just before going to work, so I couldn't change that until now.
I haven't finished the original skyrim yet and was wondering whether it is possible to keep both versions on at the same time? Any one doing this? Haven't played through the DLCs. Read somewhere you can import your save files into SE. Does the remaster apply to the DLCs as well?
Not keen to restart the whole game but would really like to see what happened and what you guys achieved...?
I haven't finished the original skyrim yet and was wondering whether it is possible to keep both versions on at the same time? Any one doing this? Haven't played through the DLCs. Read somewhere you can import your save files into SE. Does the remaster apply to the DLCs as well?
Not keen to restart the whole game but would really like to see what happened and what you guys achieved...?
Yeah, Skyrim SE installs as a separate installation than the original version, with it's own save folder, etc, so both can run independently from one another, however the save files are compatible, so you can copy your old save files into the SE save folder location to be able to pick up where you left off.
Yeah, Skyrim SE installs as a separate installation than the original version, with it's own save folder, etc, so both can run independently from one another, however the save files are compatible, so you can copy your old save files into the SE save folder location to be able to pick up where you left off.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Congratulations masterotaku, DJ-RK, helifax and contributors on yet another great fix! Its working great.
DJ-RK, could you please elaborate a bit on the 3d crosshair part? Not very clear. The godrays appears to be working good. Nice stuff! Its something I like to stop and stare at in FO4 :)
Edit: Nevermind, got it working =)
Congratulations masterotaku, DJ-RK, helifax and contributors on yet another great fix! Its working great.
DJ-RK, could you please elaborate a bit on the 3d crosshair part? Not very clear. The godrays appears to be working good. Nice stuff! Its something I like to stop and stare at in FO4 :)
We found that upon further investigation that unfortunately 3D crosshair is not entirely working as intended. It's not really adjusting based on depth, just pushing it all the way into depth. I was looking into it, didn't find a solution yet, and have since moved away from working on this. If I find a solution in another game I work on I'll come back and update it here. In the meantime, using the auto crosshair toggle is a simple enough way to have a separate amount of depth on the crosshair than then rest of the HUD (which could have been done easily through another method, but since it's already implemented this way no point changing it).
We found that upon further investigation that unfortunately 3D crosshair is not entirely working as intended. It's not really adjusting based on depth, just pushing it all the way into depth. I was looking into it, didn't find a solution yet, and have since moved away from working on this. If I find a solution in another game I work on I'll come back and update it here. In the meantime, using the auto crosshair toggle is a simple enough way to have a separate amount of depth on the crosshair than then rest of the HUD (which could have been done easily through another method, but since it's already implemented this way no point changing it).
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Cool, its still a good improvement from standard edition! Its better this way other than nVidia laser sight bouncing all over the place.
I'm not very clued up on this type of work you guys are doing but it seems like you might need to fiddle with the game engine to be able to implement a proper 3d crosshair? Something that could measure the distance from the screen/camera surface normal towards the object your aiming at in the center of the screen? Do you know whether the nVidia crosshair is coded around directX? I mean, something needs to tell the engine that you're aiming towards "enemy" geometry. Its probably cause bethesda uses its own algorithm that's not related to dX that's confusing the 3d laser sight? Being assumptions here.. :)
Cool, its still a good improvement from standard edition! Its better this way other than nVidia laser sight bouncing all over the place.
I'm not very clued up on this type of work you guys are doing but it seems like you might need to fiddle with the game engine to be able to implement a proper 3d crosshair? Something that could measure the distance from the screen/camera surface normal towards the object your aiming at in the center of the screen? Do you know whether the nVidia crosshair is coded around directX? I mean, something needs to tell the engine that you're aiming towards "enemy" geometry. Its probably cause bethesda uses its own algorithm that's not related to dX that's confusing the 3d laser sight? Being assumptions here.. :)
http://helixmod.blogspot.com.es/2016/11/the-elder-scrolls-v-skyrim-special.html
I get an error. I tried importing the file without editing and it worked it so I assume I making a mistake when adding the profile into the txt doc but I cant figure it out. Thanks for any help you give me.
What's the error you got? Did you delete the "nvdrssel.bin" file just before importing the profiles again?
By the way, I'll upload a new version of the fix very soon (likely today). DJ-RK fixed god rays almost accurately, and I fixed another shadows shader that appears only sometimes.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Changes:
- Removed 5 or 6 unneeded shaders.
- Added a missing shadows shader.
- God rays fix by DJ-RK. It isn't 100% perfect (imperfections in the formula can be noticed at extremely high convergence).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Its saying ERROR: There was a problem importing the settings from disk. I tried deleting the nvdrssel.bin and starting over but it didn't fix the error.
For the record, I personally think it IS 100% perfect, only at unplayable convergence levels does it even remotely start to be misaligned for me, which is rather moot at that point. When the house across town starts diverging through the screen, do we particularly care if god rays are no longer perfectly aligned with the geometry?
... but semantics, right? ;)
Also, you should now remove "Disable god rays in the game launcher options. For now they are at screen depth, so they are incorrect." from the Recommended Settings section on the blog.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
How do you like that dell S2716DG? I was thinking of going with three of them for NVidia surround. Running 1070 in SLU at the moment so I am not sure if they will push high fps on surround, but they are temp until the 1080 ti comes out next year.
All good there, man. Just glad you were able to figure it out. One thing I learned while working in IT/tech support was that when something is affecting just one person, and not everyone else, it's usually an error on their part, but that's also one of the hardest things to tell someone and have them believe/understand it, so again, I'm glad you were able to come to that conclusion and work out your issue.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
I like it. It has more crosstalk than my old BenQ XL2411Z (and that annoyed me for at least a week), the pixel inversion pattern is different (vertical scanlines instead of checkerboard pattern). But real 8 bits and the higher resolution are a big improvement.
About using 3 of them and playing at 7680x1440... good luck with that. In fairly recent games, I don't get the performance I'd want (constant 60fps in 3D) with one GTX 1080 at 2560x1440. But I'm very demanding about that :p.
If it's for Skyrim, FOV affects CPU usage a lot in this game when you use a high FOV. I guess that using 100 horizontal FOV with 3 monitors will be a lot more demanding than with one monitor, right?
I care >:(. just kidding
What I like about god rays in this game is that it isn't only light shafts. It affects the general lighting of the game and you can see how sun rays drop from objects even when you are looking to a different direction than the sun. I guess that's why it's a demanding setting.
Done. I had read your post just before going to work, so I couldn't change that until now.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Not keen to restart the whole game but would really like to see what happened and what you guys achieved...?
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
DJ-RK, could you please elaborate a bit on the 3d crosshair part? Not very clear. The godrays appears to be working good. Nice stuff! Its something I like to stop and stare at in FO4 :)
Edit: Nevermind, got it working =)
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
I'm not very clued up on this type of work you guys are doing but it seems like you might need to fiddle with the game engine to be able to implement a proper 3d crosshair? Something that could measure the distance from the screen/camera surface normal towards the object your aiming at in the center of the screen? Do you know whether the nVidia crosshair is coded around directX? I mean, something needs to tell the engine that you're aiming towards "enemy" geometry. Its probably cause bethesda uses its own algorithm that's not related to dX that's confusing the 3d laser sight? Being assumptions here.. :)