Dragon Ball Xenoverse 2
Blog post: [url]http://helixmod.blogspot.com.es/2017/12/dragon-ball-xenoverse-2.html[/url] Old content of this post: Current WIP version (7): [url]https://s3.amazonaws.com/masterotaku/Dragon+Ball+Xenoverse+2/dbxv2_wip7.7z[/url] Unzip it in the "DB Xenoverse 2\bin" folder. You need to have EAC disabled (move "DB Xenoverse 2\EasyAntiCheat\EasyAntiCheat_x64.dll" somewhere else. So yeah, no online modes with the fix). I still need to do more testing, to check all special attacks and battle stages. But all I found is fixed (haloing, refraction, reflections, distortion effects, etc). Well, there's a certain distortion/wave effect (when you stop charging ki) that applies its effect differently depending on the X axis of the screen, even after fixing its position... Hotkeys (all effects are at default state when you boot the game): - F1: convergence presets. - F2: HUD depth presets. - F3: HUD toggle. - F4: environment cel shading strength presets. - F5: characters cel shading strength presets. - F6: bloom toggle. - 3 (not the numpad): environment texture sharpening presets. - 4 (not the numpad): distant depth of field toggle, which appears even with DoF off (like Shenron in the distance). I'll publish the fix once I have access to all stages and at least most characters. Edit (WIP 6): added another cel shading shader for the main character that appeared in one cutscene. Edit (WIP 7): added another cel shading shader for the Janemba stage, and also a haloing fix for one effect there.
Blog post: http://helixmod.blogspot.com.es/2017/12/dragon-ball-xenoverse-2.html




Old content of this post:

Current WIP version (7): https://s3.amazonaws.com/masterotaku/Dragon+Ball+Xenoverse+2/dbxv2_wip7.7z

Unzip it in the "DB Xenoverse 2\bin" folder. You need to have EAC disabled (move "DB Xenoverse 2\EasyAntiCheat\EasyAntiCheat_x64.dll" somewhere else. So yeah, no online modes with the fix).

I still need to do more testing, to check all special attacks and battle stages. But all I found is fixed (haloing, refraction, reflections, distortion effects, etc). Well, there's a certain distortion/wave effect (when you stop charging ki) that applies its effect differently depending on the X axis of the screen, even after fixing its position...

Hotkeys (all effects are at default state when you boot the game):

- F1: convergence presets.
- F2: HUD depth presets.
- F3: HUD toggle.
- F4: environment cel shading strength presets.
- F5: characters cel shading strength presets.
- F6: bloom toggle.
- 3 (not the numpad): environment texture sharpening presets.
- 4 (not the numpad): distant depth of field toggle, which appears even with DoF off (like Shenron in the distance).

I'll publish the fix once I have access to all stages and at least most characters.

Edit (WIP 6): added another cel shading shader for the main character that appeared in one cutscene.
Edit (WIP 7): added another cel shading shader for the Janemba stage, and also a haloing fix for one effect there.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#1
Posted 12/06/2017 11:08 PM   
Updated the WIP version with one more water shader. I also changed the last two hotkeys.
Updated the WIP version with one more water shader. I also changed the last two hotkeys.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#2
Posted 12/07/2017 09:27 AM   
The fix is almost done. I think I'll release it on Monday. I've fixed a few other effects, including one that appears for just two seconds in a cutscene, and the ki charging wave that was half fixed before. I'll experiment more with the only remaining effect to fix and then probably give up and offer a hotkey to half fix it in two different ways or disable it. It's like the effect I couldn't fix in Final Fantasy X/X-2.
The fix is almost done. I think I'll release it on Monday.

I've fixed a few other effects, including one that appears for just two seconds in a cutscene, and the ki charging wave that was half fixed before.

I'll experiment more with the only remaining effect to fix and then probably give up and offer a hotkey to half fix it in two different ways or disable it. It's like the effect I couldn't fix in Final Fantasy X/X-2.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#3
Posted 12/10/2017 11:36 PM   
The fix is on the blog now. So don't use the WIP versions from here and uninstall them completely.
The fix is on the blog now. So don't use the WIP versions from here and uninstall them completely.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#4
Posted 12/11/2017 04:24 PM   
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