Good day all, have just got my son and myself setup with MC:SM -
3D Report, 3DVision Kicks in by default but is tied to a strange profile based on the spelling of the exe.
Since it is a 'TT's' game, I switched the profile to the 'The walking Dead' profile. The 3D is nearly playable right out of the box, but there are some shadow issues. Since the game has many camera angles, shadows can't be tuned and fixed with the either of the depth/convergence settings. With some tweaking, I was able to get it decent but not great.
At first I was thrilled, I fired it up and it allowed me to choose the 5760x1080 res and after the switch the MENU looked AMAZING!
SADLY, the moment you actually start a game the current 'engine' is disabled/switched, denoted by the switching 'off' of the display's and 3D Vision. It quickly pops back as the game begins but will only work at the 1920 x 1080 - the outer screens are just dark, kinda like in GTA V with the cut-scenes.
It is at this point I kept hoping it was all just a beginning sequence and after the 'Playable Intro' the REAL settings would kick back in. NOPE! It just goes on and on.
I will post some pics, but it will be a couple hours before I can do so.
The performance and SLI usage is fine with ANY of the settings/res's and shouldn't be an issue for any of the readers here.
The game itself is pretty cool by the way, the button indicators in the game render completely in 3D, it's quite a nice effect actually.
I am not a HUGE fan of the original minecraft (that is my son's fav game), but in this form I think MANY will like it.
If there is anything I am forgetting ask away, I will be putting the pics up when I get home in a bit and will answer any questions I can about the game.
~Nutz
Good day all, have just got my son and myself setup with MC:SM -
3D Report, 3DVision Kicks in by default but is tied to a strange profile based on the spelling of the exe.
Since it is a 'TT's' game, I switched the profile to the 'The walking Dead' profile. The 3D is nearly playable right out of the box, but there are some shadow issues. Since the game has many camera angles, shadows can't be tuned and fixed with the either of the depth/convergence settings. With some tweaking, I was able to get it decent but not great.
At first I was thrilled, I fired it up and it allowed me to choose the 5760x1080 res and after the switch the MENU looked AMAZING!
SADLY, the moment you actually start a game the current 'engine' is disabled/switched, denoted by the switching 'off' of the display's and 3D Vision. It quickly pops back as the game begins but will only work at the 1920 x 1080 - the outer screens are just dark, kinda like in GTA V with the cut-scenes.
It is at this point I kept hoping it was all just a beginning sequence and after the 'Playable Intro' the REAL settings would kick back in. NOPE! It just goes on and on.
I will post some pics, but it will be a couple hours before I can do so.
The performance and SLI usage is fine with ANY of the settings/res's and shouldn't be an issue for any of the readers here.
The game itself is pretty cool by the way, the button indicators in the game render completely in 3D, it's quite a nice effect actually.
I am not a HUGE fan of the original minecraft (that is my son's fav game), but in this form I think MANY will like it.
If there is anything I am forgetting ask away, I will be putting the pics up when I get home in a bit and will answer any questions I can about the game.
[quote="ImNutz4NvSLI"]
.............
At first I was thrilled, I fired it up and it allowed me to choose the 5760x1080 res and after the switch the MENU looked AMAZING!
SADLY, the moment you actually start a game the current 'engine' is disabled/switched, denoted by the switching 'off' of the display's and 3D Vision. It quickly pops back as the game begins but will only work at the 1920 x 1080 - the outer screens are just dark, kinda like in GTA V with the cut-scenes.
.............
[/quote]
That sounds like an Aspect Ratio problem. I remember all the Teltale games/engine has this "problem". Menu is perfect in Surround, yet in-game you are confined to the 16/9 aspect ratio. This can be easily fixable;)) and wouldn't be that hard.
Related to 3D Vision, is this game running DX9 or DX11? (It would have been easier if it just worked on OpenGL from my POV hahaha).
.............
At first I was thrilled, I fired it up and it allowed me to choose the 5760x1080 res and after the switch the MENU looked AMAZING!
SADLY, the moment you actually start a game the current 'engine' is disabled/switched, denoted by the switching 'off' of the display's and 3D Vision. It quickly pops back as the game begins but will only work at the 1920 x 1080 - the outer screens are just dark, kinda like in GTA V with the cut-scenes.
.............
That sounds like an Aspect Ratio problem. I remember all the Teltale games/engine has this "problem". Menu is perfect in Surround, yet in-game you are confined to the 16/9 aspect ratio. This can be easily fixable;)) and wouldn't be that hard.
Related to 3D Vision, is this game running DX9 or DX11? (It would have been easier if it just worked on OpenGL from my POV hahaha).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="ImNutz4NvSLI"]
.............
At first I was thrilled, I fired it up and it allowed me to choose the 5760x1080 res and after the switch the MENU looked AMAZING!
SADLY, the moment you actually start a game the current 'engine' is disabled/switched, denoted by the switching 'off' of the display's and 3D Vision. It quickly pops back as the game begins but will only work at the 1920 x 1080 - the outer screens are just dark, kinda like in GTA V with the cut-scenes.
.............
[/quote]
That sounds like an Aspect Ratio problem. I remember all the Teltale games/engine has this "problem". Menu is perfect in Surround, yet in-game you are confined to the 16/9 aspect ratio. This can be easily fixable;)) and wouldn't be that hard.
Related to 3D Vision, is this game running DX9 or DX11? (It would have been easier if it just worked on OpenGL from my POV hahaha).[/quote]
Regarding the OpenGL, I bet you do! Sort of off topic, sort of.., but I just started playing SOMA with your fix and it is AMAZING - so, I offer a HUGE thank you for what is clearly an amazing game made into a visual masterpiece with your OpenGL wrapper! I can't even imagine playing that game in 2D!
Ok, back to business, I am going to post those pics and to be honest, hadn't even checked into the DX Version! So, I am going to grab that info, post the pics and maybe take a couple more of the menu, not many tweak-able options are present however.
Glad to hear about the Surround issue being (more than likely) an aspect ratio debacle, and it makes perfect sense, there was another game recently that I tried that did the same thing - oh yeah!
'Back to the future - the game!' Made by none other than 'TellTale Games'! - I wonder is there a work around for that? I did a little research but came up dry and we played through it on the single display - it was still worth it - a fun little game! Anyways, I will get back to you with some more info, in the meantime here are some pics I snapped already.
~Nutz
EDIT:
Ok, just went to grab those pics, I am ALWAYS snapping pics in the games I play, I've got THOUSANDS of them. I have MANY of SOMA and noticed that they, by default, will use the .pns extension, this is the only game that I have played that defaulted to this format. So... I had to assume it was related to OpenGL.
Now, I go to grab the pics for this game, and guess what? They are ALSO in the same format!
So, is it possible that they used a hybrid-like config? Also, Mojang is still credited in the opening scenes, didn't MS buy them out? Anyway, maybe The opening scene and menu are in DX, but then, remember how I said that the displays actually go blank, along with the 3D emitter cycling from on, to off, then back on again? This happens the moment you click to start a new game or to continue one you already started. So, maybe THEY (TTG's) are using some sort of wrapper similar in function to yours? Or am I completely off base? Also, those .PNS files are bigger MUCH bigger, as I am not using any compression at all.
I've been using that 'Adv 3DVision Config tool' that was posted a little while ago on the blog, heard you had some hand in creating that, but that a relative new-comer actually pieced this together and brought it to fruition, more amazing work by selfless people - Nvidia should have done that LONG ago.. But I digress.
I had to get this info out, now I get the pics up.
EDIT 2: Change the extension from '.pns.jpg' to '.pns' - IOW's just delete the '.jpg' at the end of the file name.
EDIT 3: I will specify in the game settings '1920 x 1080' and take some screenies of the game minus the surround part.
EDIT 4: Ok so Telltale games has a tool that allows access to the 'ttarch(2)' files - 'Telltale Explorer' don't know if it would be helpful, but prob won't work with the newer games anyway, just thought i'd throw that out there.
EDIT 5: The version of the game I have is the 'GOG' version, not that this should matter, but I am trying to be thorough.
.............
At first I was thrilled, I fired it up and it allowed me to choose the 5760x1080 res and after the switch the MENU looked AMAZING!
SADLY, the moment you actually start a game the current 'engine' is disabled/switched, denoted by the switching 'off' of the display's and 3D Vision. It quickly pops back as the game begins but will only work at the 1920 x 1080 - the outer screens are just dark, kinda like in GTA V with the cut-scenes.
.............
That sounds like an Aspect Ratio problem. I remember all the Teltale games/engine has this "problem". Menu is perfect in Surround, yet in-game you are confined to the 16/9 aspect ratio. This can be easily fixable;)) and wouldn't be that hard.
Related to 3D Vision, is this game running DX9 or DX11? (It would have been easier if it just worked on OpenGL from my POV hahaha).
Regarding the OpenGL, I bet you do! Sort of off topic, sort of.., but I just started playing SOMA with your fix and it is AMAZING - so, I offer a HUGE thank you for what is clearly an amazing game made into a visual masterpiece with your OpenGL wrapper! I can't even imagine playing that game in 2D!
Ok, back to business, I am going to post those pics and to be honest, hadn't even checked into the DX Version! So, I am going to grab that info, post the pics and maybe take a couple more of the menu, not many tweak-able options are present however.
Glad to hear about the Surround issue being (more than likely) an aspect ratio debacle, and it makes perfect sense, there was another game recently that I tried that did the same thing - oh yeah!
'Back to the future - the game!' Made by none other than 'TellTale Games'! - I wonder is there a work around for that? I did a little research but came up dry and we played through it on the single display - it was still worth it - a fun little game! Anyways, I will get back to you with some more info, in the meantime here are some pics I snapped already.
~Nutz
EDIT:
Ok, just went to grab those pics, I am ALWAYS snapping pics in the games I play, I've got THOUSANDS of them. I have MANY of SOMA and noticed that they, by default, will use the .pns extension, this is the only game that I have played that defaulted to this format. So... I had to assume it was related to OpenGL.
Now, I go to grab the pics for this game, and guess what? They are ALSO in the same format!
So, is it possible that they used a hybrid-like config? Also, Mojang is still credited in the opening scenes, didn't MS buy them out? Anyway, maybe The opening scene and menu are in DX, but then, remember how I said that the displays actually go blank, along with the 3D emitter cycling from on, to off, then back on again? This happens the moment you click to start a new game or to continue one you already started. So, maybe THEY (TTG's) are using some sort of wrapper similar in function to yours? Or am I completely off base? Also, those .PNS files are bigger MUCH bigger, as I am not using any compression at all.
I've been using that 'Adv 3DVision Config tool' that was posted a little while ago on the blog, heard you had some hand in creating that, but that a relative new-comer actually pieced this together and brought it to fruition, more amazing work by selfless people - Nvidia should have done that LONG ago.. But I digress.
I had to get this info out, now I get the pics up.
EDIT 2: Change the extension from '.pns.jpg' to '.pns' - IOW's just delete the '.jpg' at the end of the file name.
EDIT 3: I will specify in the game settings '1920 x 1080' and take some screenies of the game minus the surround part.
EDIT 4: Ok so Telltale games has a tool that allows access to the 'ttarch(2)' files - 'Telltale Explorer' don't know if it would be helpful, but prob won't work with the newer games anyway, just thought i'd throw that out there.
EDIT 5: The version of the game I have is the 'GOG' version, not that this should matter, but I am trying to be thorough.
PNS = PNG Stereo
JPS = JPG Stereo
PNG > JPG in file size since they don't use compression and CAN also be RGBA rather than RGB only like JPEG;))
Most likely you played a bit in the Windows Registry where you can specify if ALT+F1 should use PNS or JPS and what the compression ration is for the JPS.
The aspect ratio problem can be fixed using Cheat Engine or if you use a GOG version probably using a HEX editor and modify the exe;)
PNG > JPG in file size since they don't use compression and CAN also be RGBA rather than RGB only like JPEG;))
Most likely you played a bit in the Windows Registry where you can specify if ALT+F1 should use PNS or JPS and what the compression ration is for the JPS.
The aspect ratio problem can be fixed using Cheat Engine or if you use a GOG version probably using a HEX editor and modify the exe;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Minecraft: Story Mode now has a demo available, which consists of the first episode.
http://store.steampowered.com/app/376870/
Minecraft: Story Mode is a 8 episode game. Episodes 6-8 are sold separately as an adventure pass.
So I was wondering, now that newer TT games can be fixed, is there any hope for MCSM to get fixed at all?
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
3D Report, 3DVision Kicks in by default but is tied to a strange profile based on the spelling of the exe.
Since it is a 'TT's' game, I switched the profile to the 'The walking Dead' profile. The 3D is nearly playable right out of the box, but there are some shadow issues. Since the game has many camera angles, shadows can't be tuned and fixed with the either of the depth/convergence settings. With some tweaking, I was able to get it decent but not great.
At first I was thrilled, I fired it up and it allowed me to choose the 5760x1080 res and after the switch the MENU looked AMAZING!
SADLY, the moment you actually start a game the current 'engine' is disabled/switched, denoted by the switching 'off' of the display's and 3D Vision. It quickly pops back as the game begins but will only work at the 1920 x 1080 - the outer screens are just dark, kinda like in GTA V with the cut-scenes.
It is at this point I kept hoping it was all just a beginning sequence and after the 'Playable Intro' the REAL settings would kick back in. NOPE! It just goes on and on.
I will post some pics, but it will be a couple hours before I can do so.
The performance and SLI usage is fine with ANY of the settings/res's and shouldn't be an issue for any of the readers here.
The game itself is pretty cool by the way, the button indicators in the game render completely in 3D, it's quite a nice effect actually.
I am not a HUGE fan of the original minecraft (that is my son's fav game), but in this form I think MANY will like it.
If there is anything I am forgetting ask away, I will be putting the pics up when I get home in a bit and will answer any questions I can about the game.
~Nutz
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
That sounds like an Aspect Ratio problem. I remember all the Teltale games/engine has this "problem". Menu is perfect in Surround, yet in-game you are confined to the 16/9 aspect ratio. This can be easily fixable;)) and wouldn't be that hard.
Related to 3D Vision, is this game running DX9 or DX11? (It would have been easier if it just worked on OpenGL from my POV hahaha).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Regarding the OpenGL, I bet you do! Sort of off topic, sort of.., but I just started playing SOMA with your fix and it is AMAZING - so, I offer a HUGE thank you for what is clearly an amazing game made into a visual masterpiece with your OpenGL wrapper! I can't even imagine playing that game in 2D!
Ok, back to business, I am going to post those pics and to be honest, hadn't even checked into the DX Version! So, I am going to grab that info, post the pics and maybe take a couple more of the menu, not many tweak-able options are present however.
Glad to hear about the Surround issue being (more than likely) an aspect ratio debacle, and it makes perfect sense, there was another game recently that I tried that did the same thing - oh yeah!
'Back to the future - the game!' Made by none other than 'TellTale Games'! - I wonder is there a work around for that? I did a little research but came up dry and we played through it on the single display - it was still worth it - a fun little game! Anyways, I will get back to you with some more info, in the meantime here are some pics I snapped already.
~Nutz
EDIT:
Ok, just went to grab those pics, I am ALWAYS snapping pics in the games I play, I've got THOUSANDS of them. I have MANY of SOMA and noticed that they, by default, will use the .pns extension, this is the only game that I have played that defaulted to this format. So... I had to assume it was related to OpenGL.
Now, I go to grab the pics for this game, and guess what? They are ALSO in the same format!
So, is it possible that they used a hybrid-like config? Also, Mojang is still credited in the opening scenes, didn't MS buy them out? Anyway, maybe The opening scene and menu are in DX, but then, remember how I said that the displays actually go blank, along with the 3D emitter cycling from on, to off, then back on again? This happens the moment you click to start a new game or to continue one you already started. So, maybe THEY (TTG's) are using some sort of wrapper similar in function to yours? Or am I completely off base? Also, those .PNS files are bigger MUCH bigger, as I am not using any compression at all.
I've been using that 'Adv 3DVision Config tool' that was posted a little while ago on the blog, heard you had some hand in creating that, but that a relative new-comer actually pieced this together and brought it to fruition, more amazing work by selfless people - Nvidia should have done that LONG ago.. But I digress.
I had to get this info out, now I get the pics up.
EDIT 2: Change the extension from '.pns.jpg' to '.pns' - IOW's just delete the '.jpg' at the end of the file name.
EDIT 3: I will specify in the game settings '1920 x 1080' and take some screenies of the game minus the surround part.
EDIT 4: Ok so Telltale games has a tool that allows access to the 'ttarch(2)' files - 'Telltale Explorer' don't know if it would be helpful, but prob won't work with the newer games anyway, just thought i'd throw that out there.
EDIT 5: The version of the game I have is the 'GOG' version, not that this should matter, but I am trying to be thorough.
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
JPS = JPG Stereo
PNG > JPG in file size since they don't use compression and CAN also be RGBA rather than RGB only like JPEG;))
Most likely you played a bit in the Windows Registry where you can specify if ALT+F1 should use PNS or JPS and what the compression ration is for the JPS.
The aspect ratio problem can be fixed using Cheat Engine or if you use a GOG version probably using a HEX editor and modify the exe;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
http://store.steampowered.com/app/376870/
Minecraft: Story Mode is a 8 episode game. Episodes 6-8 are sold separately as an adventure pass.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com