I've got a nVidia FX 5200 + shutter glasses from ED, working flawlessly on Windows.
Now I'm trying to get them to work on Linux (drivers 1.0-8756) but it says I need a nVidia Quadro! :o
[quote name='jarfil' date='May 8 2006, 09:42 PM']I've got a nVidia FX 5200 + shutter glasses from ED, working flawlessly on Windows.
Now I'm trying to get them to work on Linux (drivers 1.0-8756) but it says I need a nVidia Quadro! :o
So, what gives, do I need a Quadro or do I not?
[right][snapback]88063[/snapback][/right]
[/quote]
You should be able to get it to work using via the x86config file (i think that is the name)
In any case, you need to set the dual "window" config in there to generate quad buffer stereo (In windows QUADRO cards can generate "windowed" stereo. On LINUX, I believe that is also true, but you'll probably need to download the nVidia driver (for LINUX) and as I said change the x86config file.
I have done this a couple of years ago, and it worked (i.e. generated frame sequential stereo LRLRLRLRLRLRLRLR....... I don't remember exactly what we did to the file though other than specifying two displays.
Regardless of the discussion about graphics cards, In most cases the QUADRO is superior to Geforce for stereo at least (in non SLI applications anyway, I haven't dealt with that can of worms yet, hah!!). Problem is that since QUADRO is a "workstation" card, some of the GeForce/ATI compatible game/driver combinations don't always work properly on the QUADRO card.
I have been doing Stereo in Active, Passive, and Autostereoscopic applications for quite a few years now, and even though Stereo it is becoming more mainstream, there are still issues that crop up from time to time.
[quote name='jarfil' date='May 8 2006, 09:42 PM']I've got a nVidia FX 5200 + shutter glasses from ED, working flawlessly on Windows.
Now I'm trying to get them to work on Linux (drivers 1.0-8756) but it says I need a nVidia Quadro! :o
So, what gives, do I need a Quadro or do I not?
[snapback]88063[/snapback]
You should be able to get it to work using via the x86config file (i think that is the name)
In any case, you need to set the dual "window" config in there to generate quad buffer stereo (In windows QUADRO cards can generate "windowed" stereo. On LINUX, I believe that is also true, but you'll probably need to download the nVidia driver (for LINUX) and as I said change the x86config file.
I have done this a couple of years ago, and it worked (i.e. generated frame sequential stereo LRLRLRLRLRLRLRLR....... I don't remember exactly what we did to the file though other than specifying two displays.
Regardless of the discussion about graphics cards, In most cases the QUADRO is superior to Geforce for stereo at least (in non SLI applications anyway, I haven't dealt with that can of worms yet, hah!!). Problem is that since QUADRO is a "workstation" card, some of the GeForce/ATI compatible game/driver combinations don't always work properly on the QUADRO card.
I have been doing Stereo in Active, Passive, and Autostereoscopic applications for quite a few years now, and even though Stereo it is becoming more mainstream, there are still issues that crop up from time to time.
I've red in documentation for NVIDIA driver that for stereo you really need QUADRO or CROSSFIRE cards. I wonder if there is a way to use stereo with GeForce. I think it's not exist.
I've red in documentation for NVIDIA driver that for stereo you really need QUADRO or CROSSFIRE cards. I wonder if there is a way to use stereo with GeForce. I think it's not exist.
[quote name='jarfil' date='May 8 2006, 10:42 PM']I've got a nVidia FX 5200 + shutter glasses from ED, working flawlessly on Windows.
Now I'm trying to get them to work on Linux (drivers 1.0-8756) but it says I need a nVidia Quadro! :o
So, what gives, do I need a Quadro or do I not?
[right][snapback]88063[/snapback][/right]
[/quote]
The way stereo is done with the non-quadro cards under Windows involves
intercepting your OpenGL (or I suppose your DirectX) eyepoint and artificially generating two new eyepoints, then generating the two renderings from these two eyepoints, which are then provided in displays in some form. So as a programmer, you just generate a monocular view and then control the stereo from the control panel (which I think has per-application settings). This is how games that were written without stereo can have it using the nVidia cards.
While I suppose something like this could be developed for Linux, I don't think there has been.
Using the Quadro card involves using OpenGL's stereo facilities, where you separately draw the left and right views into left and right buffers (or more likely back left and back right buffers), and then the xorg.conf file controls how those are provided externally.
Bottom line is that you probably do need a quadro card under Linux.
[quote name='jarfil' date='May 8 2006, 10:42 PM']I've got a nVidia FX 5200 + shutter glasses from ED, working flawlessly on Windows.
Now I'm trying to get them to work on Linux (drivers 1.0-8756) but it says I need a nVidia Quadro! :o
So, what gives, do I need a Quadro or do I not?
[snapback]88063[/snapback]
The way stereo is done with the non-quadro cards under Windows involves
intercepting your OpenGL (or I suppose your DirectX) eyepoint and artificially generating two new eyepoints, then generating the two renderings from these two eyepoints, which are then provided in displays in some form. So as a programmer, you just generate a monocular view and then control the stereo from the control panel (which I think has per-application settings). This is how games that were written without stereo can have it using the nVidia cards.
While I suppose something like this could be developed for Linux, I don't think there has been.
Using the Quadro card involves using OpenGL's stereo facilities, where you separately draw the left and right views into left and right buffers (or more likely back left and back right buffers), and then the xorg.conf file controls how those are provided externally.
Bottom line is that you probably do need a quadro card under Linux.
Now I'm trying to get them to work on Linux (drivers 1.0-8756) but it says I need a nVidia Quadro! :o
So, what gives, do I need a Quadro or do I not?
Now I'm trying to get them to work on Linux (drivers 1.0-8756) but it says I need a nVidia Quadro! :o
So, what gives, do I need a Quadro or do I not?
Now I'm trying to get them to work on Linux (drivers 1.0-8756) but it says I need a nVidia Quadro! :o
So, what gives, do I need a Quadro or do I not?
[right][snapback]88063[/snapback][/right]
[/quote]
You should be able to get it to work using via the x86config file (i think that is the name)
In any case, you need to set the dual "window" config in there to generate quad buffer stereo (In windows QUADRO cards can generate "windowed" stereo. On LINUX, I believe that is also true, but you'll probably need to download the nVidia driver (for LINUX) and as I said change the x86config file.
I have done this a couple of years ago, and it worked (i.e. generated frame sequential stereo LRLRLRLRLRLRLRLR....... I don't remember exactly what we did to the file though other than specifying two displays.
Regardless of the discussion about graphics cards, In most cases the QUADRO is superior to Geforce for stereo at least (in non SLI applications anyway, I haven't dealt with that can of worms yet, hah!!). Problem is that since QUADRO is a "workstation" card, some of the GeForce/ATI compatible game/driver combinations don't always work properly on the QUADRO card.
I have been doing Stereo in Active, Passive, and Autostereoscopic applications for quite a few years now, and even though Stereo it is becoming more mainstream, there are still issues that crop up from time to time.
Just be patient and you'll get it to work.
Now I'm trying to get them to work on Linux (drivers 1.0-8756) but it says I need a nVidia Quadro! :o
So, what gives, do I need a Quadro or do I not?
You should be able to get it to work using via the x86config file (i think that is the name)
In any case, you need to set the dual "window" config in there to generate quad buffer stereo (In windows QUADRO cards can generate "windowed" stereo. On LINUX, I believe that is also true, but you'll probably need to download the nVidia driver (for LINUX) and as I said change the x86config file.
I have done this a couple of years ago, and it worked (i.e. generated frame sequential stereo LRLRLRLRLRLRLRLR....... I don't remember exactly what we did to the file though other than specifying two displays.
Regardless of the discussion about graphics cards, In most cases the QUADRO is superior to Geforce for stereo at least (in non SLI applications anyway, I haven't dealt with that can of worms yet, hah!!). Problem is that since QUADRO is a "workstation" card, some of the GeForce/ATI compatible game/driver combinations don't always work properly on the QUADRO card.
I have been doing Stereo in Active, Passive, and Autostereoscopic applications for quite a few years now, and even though Stereo it is becoming more mainstream, there are still issues that crop up from time to time.
Just be patient and you'll get it to work.
I know - Ive been using them for stereo gaming for the last 7 years :)
I know - Ive been using them for stereo gaming for the last 7 years :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Now I'm trying to get them to work on Linux (drivers 1.0-8756) but it says I need a nVidia Quadro! :o
So, what gives, do I need a Quadro or do I not?
[right][snapback]88063[/snapback][/right]
[/quote]
The way stereo is done with the non-quadro cards under Windows involves
intercepting your OpenGL (or I suppose your DirectX) eyepoint and artificially generating two new eyepoints, then generating the two renderings from these two eyepoints, which are then provided in displays in some form. So as a programmer, you just generate a monocular view and then control the stereo from the control panel (which I think has per-application settings). This is how games that were written without stereo can have it using the nVidia cards.
While I suppose something like this could be developed for Linux, I don't think there has been.
Using the Quadro card involves using OpenGL's stereo facilities, where you separately draw the left and right views into left and right buffers (or more likely back left and back right buffers), and then the xorg.conf file controls how those are provided externally.
Bottom line is that you probably do need a quadro card under Linux.
Now I'm trying to get them to work on Linux (drivers 1.0-8756) but it says I need a nVidia Quadro! :o
So, what gives, do I need a Quadro or do I not?
The way stereo is done with the non-quadro cards under Windows involves
intercepting your OpenGL (or I suppose your DirectX) eyepoint and artificially generating two new eyepoints, then generating the two renderings from these two eyepoints, which are then provided in displays in some form. So as a programmer, you just generate a monocular view and then control the stereo from the control panel (which I think has per-application settings). This is how games that were written without stereo can have it using the nVidia cards.
While I suppose something like this could be developed for Linux, I don't think there has been.
Using the Quadro card involves using OpenGL's stereo facilities, where you separately draw the left and right views into left and right buffers (or more likely back left and back right buffers), and then the xorg.conf file controls how those are provided externally.
Bottom line is that you probably do need a quadro card under Linux.