Is where anybody who succeded with 3d stereo OpenGL mode using low-end Quadro cards (like NVS 285) under Linux?
Nice success story is described here:
[url="http://www.pymolwiki.org/index.php/Stereo_3D_Display_Options#Zalman"]http://www.pymolwiki.org/index.php/Stereo_3D_Display_Options#Zalman[/url]
The man looks happy using NVidia Quadro FX 580 (G96GL) with passive (Zalman) display.
It is great, because True 3D Vision (with Quadro 4000, for instance) looks too cost-expensive in some cases.
We have ordered few high-end Quadros for office, but what we can recommend for our remote developers?
It looks like some people are going to use regular double-buffered mode instead Quad-buffered Stereo OpenGL
(using stencil to separate left&right pictures) to simulate 3d stereo. We just want to avoid hacks like that.
What is a _minimal_ requirement for NVidia adapter to get windowed 3d stereo OpenGL mode working under Linux?
I would like to use quadro-buffered windowed Stereo 3D mode in OpenGL.
But recent NVidia driver (version from fedora 16 rpmfusion) reported curious messages in Xorg.log:
[ 692.305] (**) NVIDIA(0): Option "Stereo" "7"
[ 692.305] (**) NVIDIA(0): Horizontal interlaced stereo mode requested
[ 692.305] (**) NVIDIA(0): Enabling 2D acceleration
[ 692.558] (II) NVIDIA(GPU-0): Display (LG Electronics D2342P (CRT-0)) does not support
[ 692.558] (II) NVIDIA(GPU-0): NVIDIA 3D Vision stereo.
[ 692.562] (II) NVIDIA(0): [color="#8B0000"]NVIDIA GPU Quadro NVS 285[/color] (NV44GL) at PCI:2:0:0 (GPU-0)
...
[ 692.566] (WW) NVIDIA(0): Stereo is only available on Quadro cards
[ 692.566] (II) NVIDIA(0): Disabling stereo.
What does it mean?
Is it possible to use Quadro card with passive stereoscopic display (LG Electronics D2342P)
with full support of the windowed stereo 3d in OpenGL ?
What is minimal requirements for NVidia card in this case?
I would like to use quadro-buffered windowed Stereo 3D mode in OpenGL.
But recent NVidia driver (version from fedora 16 rpmfusion) reported curious messages in Xorg.log:
[ 692.305] (**) NVIDIA(0): Option "Stereo" "7"
[ 692.305] (**) NVIDIA(0): Horizontal interlaced stereo mode requested
[ 692.305] (**) NVIDIA(0): Enabling 2D acceleration
[ 692.558] (II) NVIDIA(GPU-0): Display (LG Electronics D2342P (CRT-0)) does not support
[ 692.558] (II) NVIDIA(GPU-0): NVIDIA 3D Vision stereo.
[ 692.562] (II) NVIDIA(0): NVIDIA GPU Quadro NVS 285 (NV44GL) at PCI:2:0:0 (GPU-0)
...
[ 692.566] (WW) NVIDIA(0): Stereo is only available on Quadro cards
[ 692.566] (II) NVIDIA(0): Disabling stereo.
What does it mean?
Is it possible to use Quadro card with passive stereoscopic display (LG Electronics D2342P)
with full support of the windowed stereo 3d in OpenGL ?
What is minimal requirements for NVidia card in this case?
Is where anybody who succeded with 3d stereo OpenGL mode using low-end Quadro cards (like NVS 285) under Linux?
Nice success story is described here:
[url="http://www.pymolwiki.org/index.php/Stereo_3D_Display_Options#Zalman"]http://www.pymolwiki.org/index.php/Stereo_3D_Display_Options#Zalman[/url]
The man looks happy using NVidia Quadro FX 580 (G96GL) with passive (Zalman) display.
It is great, because True 3D Vision (with Quadro 4000, for instance) looks too cost-expensive in some cases.
We have ordered few high-end Quadros for office, but what we can recommend for our remote developers?
It looks like some people are going to use regular double-buffered mode instead Quad-buffered Stereo OpenGL
(using stencil to separate left&right pictures) to simulate 3d stereo. We just want to avoid hacks like that.
What is a _minimal_ requirement for NVidia adapter to get windowed 3d stereo OpenGL mode working under Linux?
Is where anybody who succeded with 3d stereo OpenGL mode using low-end Quadro cards (like NVS 285) under Linux?
Nice success story is described here:
http://www.pymolwiki.org/index.php/Stereo_3D_Display_Options#Zalman
The man looks happy using NVidia Quadro FX 580 (G96GL) with passive (Zalman) display.
It is great, because True 3D Vision (with Quadro 4000, for instance) looks too cost-expensive in some cases.
We have ordered few high-end Quadros for office, but what we can recommend for our remote developers?
It looks like some people are going to use regular double-buffered mode instead Quad-buffered Stereo OpenGL
(using stencil to separate left&right pictures) to simulate 3d stereo. We just want to avoid hacks like that.
What is a _minimal_ requirement for NVidia adapter to get windowed 3d stereo OpenGL mode working under Linux?