http://www.deadcore-game.com/
I just noticed it on Steam and it looks like it could be amazing in 3D. The devs have said they like 3D and may eventually shoot for Oculus support, and I've asked if they will look at 3D Vision.
Unfortunately I'm away from my PC for a week, has anyone else tried it?
I just noticed it on Steam and it looks like it could be amazing in 3D. The devs have said they like 3D and may eventually shoot for Oculus support, and I've asked if they will look at 3D Vision.
Unfortunately I'm away from my PC for a week, has anyone else tried it?
The engine has inherent microstutter which is the worse I have ever seen. I put it down till they could fix it. You may not notice it however, in which case, great!
The engine has inherent microstutter which is the worse I have ever seen. I put it down till they could fix it. You may not notice it however, in which case, great!
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Yeah Pirateguybrush, it was confirmed as a Unity issue a while back.
Meanwhile, nvidia have confirmed a VRAM issue on all 970 cards. They are trying to play it down, saying that it will only ocur in 4k in extreme cases; but there seems to be a huge uproar across forums with people proving that it is a real issue even at lower resolutions and standard games. Basically, as soon as the last .5GB is touched, the FPS goes to hell and severe stuttering starts.
I am wondering if this is what causes my slowdowns in 3D...
Let's see what comes out of this mess...
FYI, [url]https://forums.geforce.com/default/topic/803518/geforce-900-series/gtx-970-3-5gb-vram-issue/1/[/url]
and
[url]http://www.overclock.net/t/1535502/gtx-970s-can-only-use-3-5gb-of-4gb-vram-issue[/url]
nVidia's official response here:
[url]http://www.pcper.com/news/Graphics-Cards/NVIDIA-Responds-GTX-970-35GB-Memory-Issue[/url]
Yeah Pirateguybrush, it was confirmed as a Unity issue a while back.
Meanwhile, nvidia have confirmed a VRAM issue on all 970 cards. They are trying to play it down, saying that it will only ocur in 4k in extreme cases; but there seems to be a huge uproar across forums with people proving that it is a real issue even at lower resolutions and standard games. Basically, as soon as the last .5GB is touched, the FPS goes to hell and severe stuttering starts.
I am wondering if this is what causes my slowdowns in 3D...
Yeah, I've been following that too. It's still a card that performs very well for the price point, but it's a bit upsetting.
I was just playing Deadcore though, and looking very closely for any stutter whatsoever. I'm not seeing any problems at all though, and the framerate is rock solid. This is at 1080p.
Yeah, I've been following that too. It's still a card that performs very well for the price point, but it's a bit upsetting.
I was just playing Deadcore though, and looking very closely for any stutter whatsoever. I'm not seeing any problems at all though, and the framerate is rock solid. This is at 1080p.
I just noticed it on Steam and it looks like it could be amazing in 3D. The devs have said they like 3D and may eventually shoot for Oculus support, and I've asked if they will look at 3D Vision.
Unfortunately I'm away from my PC for a week, has anyone else tried it?
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
http://helixmod.blogspot.fr/2014/10/deadcore_18.html
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Meanwhile, nvidia have confirmed a VRAM issue on all 970 cards. They are trying to play it down, saying that it will only ocur in 4k in extreme cases; but there seems to be a huge uproar across forums with people proving that it is a real issue even at lower resolutions and standard games. Basically, as soon as the last .5GB is touched, the FPS goes to hell and severe stuttering starts.
I am wondering if this is what causes my slowdowns in 3D...
Let's see what comes out of this mess...
FYI, https://forums.geforce.com/default/topic/803518/geforce-900-series/gtx-970-3-5gb-vram-issue/1/
and
http://www.overclock.net/t/1535502/gtx-970s-can-only-use-3-5gb-of-4gb-vram-issue
nVidia's official response here:
http://www.pcper.com/news/Graphics-Cards/NVIDIA-Responds-GTX-970-35GB-Memory-Issue
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
I was just playing Deadcore though, and looking very closely for any stutter whatsoever. I'm not seeing any problems at all though, and the framerate is rock solid. This is at 1080p.