Obduction 3D vision
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Also try different profiles...nothing seems to work.
Also try different profiles...nothing seems to work.

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#31
Posted 08/06/2017 04:00 PM   
Just upload the post in the helixmod site: [url]http://helixmod.blogspot.com/2017/08/obduction-dx11.html[/url] [b]Warning: The lastest version of this game have an issue with 3Dvision. The game don't start in 3Dvision, only 2D render, so you need to use a previous version of the game. In GOG you can do it changing the settings menu on the game (i'm using 1.4.2), but in Steam i don't know how to do that. Probably if you are using steam, you will have to use a cracked version of the game.[/b] Almost broke my brain with this game....there are some hard puzzles. Great game!! [img]http://api.photos.3dvisionlive.com/imagestore/59a1bdbbe7e56484380001c9/nvidia./480.294/[/img] [img]http://api.photos.3dvisionlive.com/imagestore/59a1be46e7e56468690001f8/nvidia./480.294/[/img]
Just upload the post in the helixmod site: http://helixmod.blogspot.com/2017/08/obduction-dx11.html

Warning: The lastest version of this game have an issue with 3Dvision. The game don't start in 3Dvision, only 2D render, so you need to use a previous version of the game. In GOG you can do it changing the settings menu on the game (i'm using 1.4.2), but in Steam i don't know how to do that. Probably if you are using steam, you will have to use a cracked version of the game.


Almost broke my brain with this game....there are some hard puzzles. Great game!!

Image

Image

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#32
Posted 08/26/2017 06:54 PM   
zip/fix uploaded.
zip/fix uploaded.

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#33
Posted 08/27/2017 11:49 AM   
Great! Thanks again DHR :)
Great!
Thanks again DHR :)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#34
Posted 08/27/2017 01:07 PM   
I have the Steam version and played with 1.3.3. Generally game was good, fun to play, only annoyance was some teleportation puzzles eat too much time. With the 3DV I couldn't stop watching the beautiful landscape time to time, so relaxing and fascinating. Thanks so much for the awesome fix DHR.
I have the Steam version and played with 1.3.3. Generally game was good, fun to play, only annoyance was some teleportation puzzles eat too much time.

With the 3DV I couldn't stop watching the beautiful landscape time to time, so relaxing and fascinating.

Thanks so much for the awesome fix DHR.

Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
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#35
Posted 09/02/2017 08:23 AM   
Hi lacuna! In Steam the 1.3.3 version is in the BETA tab? I want to put those instructions in the blog.
Hi lacuna!

In Steam the 1.3.3 version is in the BETA tab?
I want to put those instructions in the blog.

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#36
Posted 09/02/2017 01:19 PM   
I have the old files before update, sometimes I backup Steam folders. Unfortunately 1.1 is the latest one in Beta tab.
I have the old files before update, sometimes I backup Steam folders. Unfortunately 1.1 is the latest one in Beta tab.

Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
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#37
Posted 09/02/2017 03:16 PM   
The recents game update now fix the 3Dvision issue, now the game start in S3D....BUT sadly ALL the hashes are change.....not a single one survive :( I think they update the UE4 version. I use the recent feature ShaderRegex to fix shadows/lights and also manually fix more lights and some decals.... I will need to refix the entire game again....and there are a lot of Decal Type that need fixing in different location....i don't know if will re-fix again now...probably will wait for more updates just in case. I can upload the partially updated fix in the meantime.
The recents game update now fix the 3Dvision issue, now the game start in S3D....BUT sadly ALL the hashes are change.....not a single one survive :( I think they update the UE4 version.

I use the recent feature ShaderRegex to fix shadows/lights and also manually fix more lights and some decals.... I will need to refix the entire game again....and there are a lot of Decal Type that need fixing in different location....i don't know if will re-fix again now...probably will wait for more updates just in case.

I can upload the partially updated fix in the meantime.

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#38
Posted 10/27/2017 11:49 AM   
Thanks for refixing DHR, I'll do a second playthrough just for the beautiful visuals, scenes when you finish refixing. Good luck.
Thanks for refixing DHR, I'll do a second playthrough just for the beautiful visuals, scenes when you finish refixing. Good luck.

Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
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#39
Posted 10/31/2017 01:35 PM   
Thanks for refixing DHR. look up news for fix good work
Thanks for refixing DHR.
look up news for fix good work

#40
Posted 10/31/2017 02:17 PM   
I'm experimenting a little bit with ShaderRegex Engine and already have built for UE4 Engine: - 2 ShaderRegex more for Shadows, Lights and Reflections, additional to the one shipped from DSS in the release feature. - 1 ShaderRegex for the Main Halo for Shadows and Lights in UE4 - 1 ShaderRegex for common Lights Shafts present in UE4 Already have 5 ShaderRegex working in Obduction (i'm testing with this game) and pretty much fix almost all stuff....the good news is the performance is good...i'm not noticed significant stutter (only the normal with UE4). I want to add 4 more ShaderRegex for some Models, Decals and some Models/Decals with some strange swizzle that normally we found in UE4. The more complicated is for a Decal pattern when i need the Inverse of a Matrix and using ASM+ShaderRegex could be a little difficult....if is possible. The idea is to create a set of ShaderRegex that you can use in any UE4 game and fix 80-90% of the stuff. The ShaderRegex Engine is an amazing and powerfull tool!!!
I'm experimenting a little bit with ShaderRegex Engine and already have built for UE4 Engine:
- 2 ShaderRegex more for Shadows, Lights and Reflections, additional to the one shipped from DSS in the release feature.
- 1 ShaderRegex for the Main Halo for Shadows and Lights in UE4
- 1 ShaderRegex for common Lights Shafts present in UE4

Already have 5 ShaderRegex working in Obduction (i'm testing with this game) and pretty much fix almost all stuff....the good news is the performance is good...i'm not noticed significant stutter (only the normal with UE4).

I want to add 4 more ShaderRegex for some Models, Decals and some Models/Decals with some strange swizzle that normally we found in UE4. The more complicated is for a Decal pattern when i need the Inverse of a Matrix and using ASM+ShaderRegex could be a little difficult....if is possible.

The idea is to create a set of ShaderRegex that you can use in any UE4 game and fix 80-90% of the stuff.
The ShaderRegex Engine is an amazing and powerfull tool!!!

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#41
Posted 10/31/2017 03:24 PM   
Amazing news DHR !! ShaderRegex is a big step forward for our community, I'm looking forward to try it !!
Amazing news DHR !!

ShaderRegex is a big step forward for our community, I'm looking forward to try it !!

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#42
Posted 10/31/2017 03:41 PM   
Yes...i'm agree Blacksmith56....ShaderRegex is a very BIG BIG STEP regard fixing. This will allow to save a lot of time fixing games and game updates won't break fixes (or shaders) that are fixed using ShaderRegex. THANKS TO DSS for releasing this amazing feature!! I hope all shaderhackers start using it...because this will generate multiples sets of ShaderRegex patterns for different engines that we can paste in the d3dx.ini for on the fly fixes = save a lot of time! = more releases! Anyone can copy-paste!! this will eventually encourage more users to start fixing games.
Yes...i'm agree Blacksmith56....ShaderRegex is a very BIG BIG STEP regard fixing. This will allow to save a lot of time fixing games and game updates won't break fixes (or shaders) that are fixed using ShaderRegex. THANKS TO DSS for releasing this amazing feature!!

I hope all shaderhackers start using it...because this will generate multiples sets of ShaderRegex patterns for different engines that we can paste in the d3dx.ini for on the fly fixes = save a lot of time! = more releases!

Anyone can copy-paste!! this will eventually encourage more users to start fixing games.

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#43
Posted 11/01/2017 01:24 PM   
I just update the fix to the last version. [url]https://helixmod.blogspot.com/2017/08/obduction-dx11.html[/url] This is a special release. This release include a set of [b]ShaderRegex for UE4[/b] as follow: A) 3 sets of ShaderRegex for PS Shadows, PS Lights and CS Lights AKA Tile Lights B) 1 set of ShaderRegex for fixing Main Halos in UE4 C) 1 set of ShaderRegex for fixing Light Shafts D) 1 set of ShaderRegex + Custom Inverse Matrix for Decals E) 1 set of ShaderRegex for 2D Objects Using this sets of ShaderRegex the game was 90% fixed ON THE FLY!! I add manually more shaders, like HUD and some variant of the Decals (I can't use twice the Custom inverse Matrix...shaders related goes crazy :( ) A, B, C and D are universal for ANY UE4 games!!! [b]I'm planning to release a Universal Fix for UE4 soon.[/b] ShaderRegex RULES!! what a powerfull tool!! Thanks again DSS!! PS: Also in the "3Dmigoto Open Source" thread i release a ShaderRegex for FROSTBITE3 Engine that works also in ANY FROSTBITE3 ENGINE GAME!! (CS Lights still don't work properly because they render mono by the engine/driver, but the fixing code is injected anyways)...any one can test for example in FIFA18, that don't have a fix.
I just update the fix to the last version.

https://helixmod.blogspot.com/2017/08/obduction-dx11.html

This is a special release. This release include a set of ShaderRegex for UE4 as follow:
A) 3 sets of ShaderRegex for PS Shadows, PS Lights and CS Lights AKA Tile Lights
B) 1 set of ShaderRegex for fixing Main Halos in UE4
C) 1 set of ShaderRegex for fixing Light Shafts
D) 1 set of ShaderRegex + Custom Inverse Matrix for Decals
E) 1 set of ShaderRegex for 2D Objects

Using this sets of ShaderRegex the game was 90% fixed ON THE FLY!!
I add manually more shaders, like HUD and some variant of the Decals (I can't use twice the Custom inverse Matrix...shaders related goes crazy :( )

A, B, C and D are universal for ANY UE4 games!!!
I'm planning to release a Universal Fix for UE4 soon.
ShaderRegex RULES!! what a powerfull tool!! Thanks again DSS!!


PS: Also in the "3Dmigoto Open Source" thread i release a ShaderRegex for FROSTBITE3 Engine that works also in ANY FROSTBITE3 ENGINE GAME!! (CS Lights still don't work properly because they render mono by the engine/driver, but the fixing code is injected anyways)...any one can test for example in FIFA18, that don't have a fix.

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#44
Posted 11/04/2017 01:28 PM   
Free on GOG https://www.gog.com/game/obduction?pp=2c61422714bcb5935215adf442a8f5b1d80ffc54

#45
Posted 05/31/2019 02:35 PM   
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