Bioshock 2 : 3D Vision setup How to setup Bioshock 2 for a better 3D effect.
2 / 5
How to FIX FOV in bioshock 2:
1) Go to C:\Users\yourname\AppData\Roaming\Bioshock2
2) Open User.ini
3) Find NumPad0= or any number from 0 to 9
4) insert SetFOV 90 to be like NumPad0=SetFOV 90
5) ingame, Just press numpad 0
Anyway, there is an upcoming officla fix
[url="http://www.2kgames.com/cultofrapture/article/widescreenannouncement"]http://www.2kgames.com/cultofrapture/artic...eenannouncement[/url]
For AA I'm using NHANCER but this engine does'nt like AA very much...
[quote name='crimsonland1' post='999386' date='Feb 11 2010, 02:43 PM']Figured this would lighten the mood a little bit. This funny. /sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />
[url="http://www.foxnews.com/story/0,2933,585423,00.html?test=latestnews"]News[/url][/quote]
best way to sell non 3d tv's tbh /omg.gif' class='bbc_emoticon' alt=':omg:' />
[quote name='crimsonland1' post='999386' date='Feb 11 2010, 02:43 PM']Figured this would lighten the mood a little bit. This funny. /sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />
[quote name='ik911' post='999330' date='Feb 11 2010, 06:04 AM']Looks like i was right it's a lcd poblem i can't shoot using the target on the lcd but the dlp projector is perfect , on the lcd if i move my head i get double image dlp is soo perrfect for 3d
only 1 pic is from the lcd rest are dlp
[url="http://www.megaupload.com/?d=UWYLDNRQ"]bioshock 2 pics[/url][/quote]
Now I understand what is going on.
Your convergence and depth is different between your DLP shots and your LCD shot. This is probably a product of the monitorsize setting that gets automatically changed when you change displays for 3d stereo. [b]When you use a larger display the drivers compensate by reducing the amount of depth that 100% creates.[/b] Basically, you have less difference between the reticle at screen depth and the scene that is "far away" from the viewer. This effect can be created on an LCD too by adjusting the convergence and reducing the depth to the perceived depth that the dlp is showing.
You'll notice though that the reticle still doubles a bit if you look past it, even if not as much. That is because it is still at screen depth, even if there isn't as much difference between screen depth and the background in the DLP shots.
You also show problems with light highlights at screen level and problems with dynamic shadows as shown in Bioshock204_50DLP and Bioshock205_50DLP. Look at the shadows that the enemies create. They are rendered incorrectly.
[quote name='ik911' post='999330' date='Feb 11 2010, 06:04 AM']Looks like i was right it's a lcd poblem i can't shoot using the target on the lcd but the dlp projector is perfect , on the lcd if i move my head i get double image dlp is soo perrfect for 3d
Your convergence and depth is different between your DLP shots and your LCD shot. This is probably a product of the monitorsize setting that gets automatically changed when you change displays for 3d stereo. When you use a larger display the drivers compensate by reducing the amount of depth that 100% creates. Basically, you have less difference between the reticle at screen depth and the scene that is "far away" from the viewer. This effect can be created on an LCD too by adjusting the convergence and reducing the depth to the perceived depth that the dlp is showing.
You'll notice though that the reticle still doubles a bit if you look past it, even if not as much. That is because it is still at screen depth, even if there isn't as much difference between screen depth and the background in the DLP shots.
You also show problems with light highlights at screen level and problems with dynamic shadows as shown in Bioshock204_50DLP and Bioshock205_50DLP. Look at the shadows that the enemies create. They are rendered incorrectly.
The human race divides politically into those who want people to be controlled and those who have no such desire.
[quote name='ik911' post='999410' date='Feb 11 2010, 08:27 AM']don't think that's to do with lighting il try post more pics with more lighting and shadows[/quote]
It is not the static shadows mind you, but the shadows created for certain objects and enemies.
[quote name='ik911' post='999410' date='Feb 11 2010, 08:27 AM']don't think that's to do with lighting il try post more pics with more lighting and shadows
It is not the static shadows mind you, but the shadows created for certain objects and enemies.
The human race divides politically into those who want people to be controlled and those who have no such desire.
[quote name='ik911' post='999410' date='Feb 11 2010, 10:27 AM']don't think that's to do with lighting il try post more pics with more lighting and shadows[/quote]
You may not notice the shadows incorrectly rendering (they render in just the right eye), as well as lighting highlights rendering in just one eye, as much as we do because of the depth the DLP tv gives you. If the depth is significantly lower, as it is in DLP mode, the distance between left and right eye will be significantly less, which will make the lighting and shadow being rendered in one eye less noticeable. On the LCD if you decrease depth down to 15%, the lighting and shadows incorrectly being rendered is hardly noticeable, however, I don't like playing at 15% depth... I like playing at 75%... Which therein lies the problem.
Bottom line is, on a DLP TV the effects are still being rendered incorrectly, it's just harder to notice it.
[quote name='ik911' post='999410' date='Feb 11 2010, 10:27 AM']don't think that's to do with lighting il try post more pics with more lighting and shadows
You may not notice the shadows incorrectly rendering (they render in just the right eye), as well as lighting highlights rendering in just one eye, as much as we do because of the depth the DLP tv gives you. If the depth is significantly lower, as it is in DLP mode, the distance between left and right eye will be significantly less, which will make the lighting and shadow being rendered in one eye less noticeable. On the LCD if you decrease depth down to 15%, the lighting and shadows incorrectly being rendered is hardly noticeable, however, I don't like playing at 15% depth... I like playing at 75%... Which therein lies the problem.
Bottom line is, on a DLP TV the effects are still being rendered incorrectly, it's just harder to notice it.
[quote name='ik911' post='999427' date='Feb 11 2010, 08:47 AM'][url="http://www.megaupload.com/?d=BWJL8EOL"]some more pics [/url] no game is 100% perfect ;)[/quote]
Yeah, I know. Now you know what we are complaining about though. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />
BTW, there aren't really any dynamic shadows in those images. Take some screens with actual enemies on the screen if you want to see what I'm talking about.
I'm happy for you that you can ignore the issues. I could probably too, but I still have other games to play anyway, so I may as well wait until the patch comes out.
[quote name='ik911' post='999427' date='Feb 11 2010, 08:47 AM']some more pics no game is 100% perfect ;)
Yeah, I know. Now you know what we are complaining about though. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />
BTW, there aren't really any dynamic shadows in those images. Take some screens with actual enemies on the screen if you want to see what I'm talking about.
I'm happy for you that you can ignore the issues. I could probably too, but I still have other games to play anyway, so I may as well wait until the patch comes out.
The human race divides politically into those who want people to be controlled and those who have no such desire.
[quote name='CaptainTaco' post='999451' date='Feb 11 2010, 04:11 PM']You may not notice the shadows incorrectly rendering (they render in just the right eye), as well as lighting highlights rendering in just one eye, as much as we do because of the depth the DLP tv gives you. If the depth is significantly lower, as it is in DLP mode, the distance between left and right eye will be significantly less, which will make the lighting and shadow being rendered in one eye less noticeable. On the LCD if you decrease depth down to 15%, the lighting and shadows incorrectly being rendered is hardly noticeable, however, I don't like playing at 15% depth... I like playing at 75%... Which therein lies the problem.
Bottom line is, on a DLP TV the effects are still being rendered incorrectly, it's just harder to notice it.[/quote]
playing at 100% depth
[quote name='CaptainTaco' post='999451' date='Feb 11 2010, 04:11 PM']You may not notice the shadows incorrectly rendering (they render in just the right eye), as well as lighting highlights rendering in just one eye, as much as we do because of the depth the DLP tv gives you. If the depth is significantly lower, as it is in DLP mode, the distance between left and right eye will be significantly less, which will make the lighting and shadow being rendered in one eye less noticeable. On the LCD if you decrease depth down to 15%, the lighting and shadows incorrectly being rendered is hardly noticeable, however, I don't like playing at 15% depth... I like playing at 75%... Which therein lies the problem.
Bottom line is, on a DLP TV the effects are still being rendered incorrectly, it's just harder to notice it.
[quote name='pahncrd' post='999461' date='Feb 11 2010, 04:20 PM']Yeah, I know. Now you know what we are complaining about though. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />
BTW, there aren't really any dynamic shadows in those images. Take some screens with actual enemies on the screen if you want to see what I'm talking about.
I'm happy for you that you can ignore the issues. I could probably too, but I still have other games to play anyway, so I may as well wait until the patch comes out.[/quote]
il try
[quote name='pahncrd' post='999461' date='Feb 11 2010, 04:20 PM']Yeah, I know. Now you know what we are complaining about though. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />
BTW, there aren't really any dynamic shadows in those images. Take some screens with actual enemies on the screen if you want to see what I'm talking about.
I'm happy for you that you can ignore the issues. I could probably too, but I still have other games to play anyway, so I may as well wait until the patch comes out.
I hate to be pessimistic about the supposed patch but I wonder how much they can really do to the game with the limitation of the engine. Outside of disabling the 2-D crosshair, which should be fairly simple I assume, I wonder how much will end up being sacrificed to make it work. This, of course, assumes they actually make a 3-D patch for it. I am going to install Timeshock and play that this weekend when I am off and check out some Oblivion mods. Heck, I might even try to play Gothic 3:Forsaken Gods again even though the storyline is ludicrous.
I trust the good folks here to post on how their Bioshock 2 S3D experience goes.
I hate to be pessimistic about the supposed patch but I wonder how much they can really do to the game with the limitation of the engine. Outside of disabling the 2-D crosshair, which should be fairly simple I assume, I wonder how much will end up being sacrificed to make it work. This, of course, assumes they actually make a 3-D patch for it. I am going to install Timeshock and play that this weekend when I am off and check out some Oblivion mods. Heck, I might even try to play Gothic 3:Forsaken Gods again even though the storyline is ludicrous.
I trust the good folks here to post on how their Bioshock 2 S3D experience goes.
Are you purposely trying to mess with my head or something? The shots are too far away to see anything even if there was sufficient light source to create a shadow, which I'm not sure there is. /pinch.gif' class='bbc_emoticon' alt=':pinch:' />
Are you purposely trying to mess with my head or something? The shots are too far away to see anything even if there was sufficient light source to create a shadow, which I'm not sure there is. /pinch.gif' class='bbc_emoticon' alt=':pinch:' />
The human race divides politically into those who want people to be controlled and those who have no such desire.
[quote name='pahncrd' post='999550' date='Feb 11 2010, 06:22 PM']Are you purposely trying to mess with my head or something? The shots are too far away to see anything even if there was sufficient light source to create a shadow, which I'm not sure there is. /pinch.gif' class='bbc_emoticon' alt=':pinch:' />[/quote]
That's why I said dlp looks better LCD fks it up
[quote name='pahncrd' post='999550' date='Feb 11 2010, 06:22 PM']Are you purposely trying to mess with my head or something? The shots are too far away to see anything even if there was sufficient light source to create a shadow, which I'm not sure there is. /pinch.gif' class='bbc_emoticon' alt=':pinch:' />
1) Go to C:\Users\yourname\AppData\Roaming\Bioshock2
2) Open User.ini
3) Find NumPad0= or any number from 0 to 9
4) insert SetFOV 90 to be like NumPad0=SetFOV 90
5) ingame, Just press numpad 0
Anyway, there is an upcoming officla fix
[url="http://www.2kgames.com/cultofrapture/article/widescreenannouncement"]http://www.2kgames.com/cultofrapture/artic...eenannouncement[/url]
For AA I'm using NHANCER but this engine does'nt like AA very much...
[]s
1) Go to C:\Users\yourname\AppData\Roaming\Bioshock2
2) Open User.ini
3) Find NumPad0= or any number from 0 to 9
4) insert SetFOV 90 to be like NumPad0=SetFOV 90
5) ingame, Just press numpad 0
Anyway, there is an upcoming officla fix
http://www.2kgames.com/cultofrapture/artic...eenannouncement
For AA I'm using NHANCER but this engine does'nt like AA very much...
[]s
nope
[url="http://www.foxnews.com/story/0,2933,585423,00.html?test=latestnews"]News[/url]
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[url="http://www.foxnews.com/story/0,2933,585423,00.html?test=latestnews"]News[/url][/quote]
best way to sell non 3d tv's tbh
News
best way to sell non 3d tv's tbh
Dell 24" U2410 / Acer H5360 / Viewsonic 22" vx2268wm 120hz / Nvidia 3D Vision / Antec 300 / Intel quad Q6600 @ 3.2ghz 400x8 1.35v Msi p35 / OCZ Plat 1GBX4 DDR2 @ 970MHZ 2.1V / Nvidia GTX260 896MB / Hiper 630W Type-M / Windows 7 64BIT
only 1 pic is from the lcd rest are dlp
[url="http://www.megaupload.com/?d=UWYLDNRQ"]bioshock 2 pics[/url][/quote]
Now I understand what is going on.
Your convergence and depth is different between your DLP shots and your LCD shot. This is probably a product of the monitorsize setting that gets automatically changed when you change displays for 3d stereo. [b]When you use a larger display the drivers compensate by reducing the amount of depth that 100% creates.[/b] Basically, you have less difference between the reticle at screen depth and the scene that is "far away" from the viewer. This effect can be created on an LCD too by adjusting the convergence and reducing the depth to the perceived depth that the dlp is showing.
You'll notice though that the reticle still doubles a bit if you look past it, even if not as much. That is because it is still at screen depth, even if there isn't as much difference between screen depth and the background in the DLP shots.
You also show problems with light highlights at screen level and problems with dynamic shadows as shown in Bioshock204_50DLP and Bioshock205_50DLP. Look at the shadows that the enemies create. They are rendered incorrectly.
only 1 pic is from the lcd rest are dlp
bioshock 2 pics
Now I understand what is going on.
Your convergence and depth is different between your DLP shots and your LCD shot. This is probably a product of the monitorsize setting that gets automatically changed when you change displays for 3d stereo. When you use a larger display the drivers compensate by reducing the amount of depth that 100% creates. Basically, you have less difference between the reticle at screen depth and the scene that is "far away" from the viewer. This effect can be created on an LCD too by adjusting the convergence and reducing the depth to the perceived depth that the dlp is showing.
You'll notice though that the reticle still doubles a bit if you look past it, even if not as much. That is because it is still at screen depth, even if there isn't as much difference between screen depth and the background in the DLP shots.
You also show problems with light highlights at screen level and problems with dynamic shadows as shown in Bioshock204_50DLP and Bioshock205_50DLP. Look at the shadows that the enemies create. They are rendered incorrectly.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
Dell 24" U2410 / Acer H5360 / Viewsonic 22" vx2268wm 120hz / Nvidia 3D Vision / Antec 300 / Intel quad Q6600 @ 3.2ghz 400x8 1.35v Msi p35 / OCZ Plat 1GBX4 DDR2 @ 970MHZ 2.1V / Nvidia GTX260 896MB / Hiper 630W Type-M / Windows 7 64BIT
It is not the static shadows mind you, but the shadows created for certain objects and enemies.
It is not the static shadows mind you, but the shadows created for certain objects and enemies.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
Dell 24" U2410 / Acer H5360 / Viewsonic 22" vx2268wm 120hz / Nvidia 3D Vision / Antec 300 / Intel quad Q6600 @ 3.2ghz 400x8 1.35v Msi p35 / OCZ Plat 1GBX4 DDR2 @ 970MHZ 2.1V / Nvidia GTX260 896MB / Hiper 630W Type-M / Windows 7 64BIT
You may not notice the shadows incorrectly rendering (they render in just the right eye), as well as lighting highlights rendering in just one eye, as much as we do because of the depth the DLP tv gives you. If the depth is significantly lower, as it is in DLP mode, the distance between left and right eye will be significantly less, which will make the lighting and shadow being rendered in one eye less noticeable. On the LCD if you decrease depth down to 15%, the lighting and shadows incorrectly being rendered is hardly noticeable, however, I don't like playing at 15% depth... I like playing at 75%... Which therein lies the problem.
Bottom line is, on a DLP TV the effects are still being rendered incorrectly, it's just harder to notice it.
You may not notice the shadows incorrectly rendering (they render in just the right eye), as well as lighting highlights rendering in just one eye, as much as we do because of the depth the DLP tv gives you. If the depth is significantly lower, as it is in DLP mode, the distance between left and right eye will be significantly less, which will make the lighting and shadow being rendered in one eye less noticeable. On the LCD if you decrease depth down to 15%, the lighting and shadows incorrectly being rendered is hardly noticeable, however, I don't like playing at 15% depth... I like playing at 75%... Which therein lies the problem.
Bottom line is, on a DLP TV the effects are still being rendered incorrectly, it's just harder to notice it.
Yeah, I know. Now you know what we are complaining about though.
BTW, there aren't really any dynamic shadows in those images. Take some screens with actual enemies on the screen if you want to see what I'm talking about.
I'm happy for you that you can ignore the issues. I could probably too, but I still have other games to play anyway, so I may as well wait until the patch comes out.
Yeah, I know. Now you know what we are complaining about though.
BTW, there aren't really any dynamic shadows in those images. Take some screens with actual enemies on the screen if you want to see what I'm talking about.
I'm happy for you that you can ignore the issues. I could probably too, but I still have other games to play anyway, so I may as well wait until the patch comes out.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
Bottom line is, on a DLP TV the effects are still being rendered incorrectly, it's just harder to notice it.[/quote]
playing at 100% depth
Bottom line is, on a DLP TV the effects are still being rendered incorrectly, it's just harder to notice it.
playing at 100% depth
Dell 24" U2410 / Acer H5360 / Viewsonic 22" vx2268wm 120hz / Nvidia 3D Vision / Antec 300 / Intel quad Q6600 @ 3.2ghz 400x8 1.35v Msi p35 / OCZ Plat 1GBX4 DDR2 @ 970MHZ 2.1V / Nvidia GTX260 896MB / Hiper 630W Type-M / Windows 7 64BIT
BTW, there aren't really any dynamic shadows in those images. Take some screens with actual enemies on the screen if you want to see what I'm talking about.
I'm happy for you that you can ignore the issues. I could probably too, but I still have other games to play anyway, so I may as well wait until the patch comes out.[/quote]
il try
BTW, there aren't really any dynamic shadows in those images. Take some screens with actual enemies on the screen if you want to see what I'm talking about.
I'm happy for you that you can ignore the issues. I could probably too, but I still have other games to play anyway, so I may as well wait until the patch comes out.
il try
Dell 24" U2410 / Acer H5360 / Viewsonic 22" vx2268wm 120hz / Nvidia 3D Vision / Antec 300 / Intel quad Q6600 @ 3.2ghz 400x8 1.35v Msi p35 / OCZ Plat 1GBX4 DDR2 @ 970MHZ 2.1V / Nvidia GTX260 896MB / Hiper 630W Type-M / Windows 7 64BIT
I trust the good folks here to post on how their Bioshock 2 S3D experience goes.
I trust the good folks here to post on how their Bioshock 2 S3D experience goes.
Dell 24" U2410 / Acer H5360 / Viewsonic 22" vx2268wm 120hz / Nvidia 3D Vision / Antec 300 / Intel quad Q6600 @ 3.2ghz 400x8 1.35v Msi p35 / OCZ Plat 1GBX4 DDR2 @ 970MHZ 2.1V / Nvidia GTX260 896MB / Hiper 630W Type-M / Windows 7 64BIT
Are you purposely trying to mess with my head or something? The shots are too far away to see anything even if there was sufficient light source to create a shadow, which I'm not sure there is.
Are you purposely trying to mess with my head or something? The shots are too far away to see anything even if there was sufficient light source to create a shadow, which I'm not sure there is.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
That's why I said dlp looks better LCD fks it up
That's why I said dlp looks better LCD fks it up
Dell 24" U2410 / Acer H5360 / Viewsonic 22" vx2268wm 120hz / Nvidia 3D Vision / Antec 300 / Intel quad Q6600 @ 3.2ghz 400x8 1.35v Msi p35 / OCZ Plat 1GBX4 DDR2 @ 970MHZ 2.1V / Nvidia GTX260 896MB / Hiper 630W Type-M / Windows 7 64BIT