The dawn of Project Flugan
  9 / 16    
Hi, Thought it was time for a new beta. http://sdrv.ms/1dB7BeQ I have worked on nvapi integration creating a stereo texture, updating it each frame and linking it with shaders. I spent Another couple attempts at using directinput to capture the keyboard. I'm basically stuck at the moment. As for good news I quickly got state from my Xbox controller which will become my workaround atm. The Foundation of what is needed is beginning to take form. It is time to add some flavor.
Hi,

Thought it was time for a new beta.


http://sdrv.ms/1dB7BeQ


I have worked on nvapi integration creating a stereo texture, updating it each frame and linking it with shaders.

I spent Another couple attempts at using directinput to capture the keyboard.
I'm basically stuck at the moment.

As for good news I quickly got state from my Xbox controller which will become my workaround atm.

The Foundation of what is needed is beginning to take form. It is time to add some flavor.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 02/04/2014 08:46 PM   
What might be nice is the ability to use a second 360 controller as the interface instead of the first, I've done that with JoyToKey(among other things) that way it doesn't interfere with being able to control what I'm playing.
What might be nice is the ability to use a second 360 controller as the interface instead of the first, I've done that with JoyToKey(among other things) that way it doesn't interfere with being able to control what I'm playing.
Posted 02/04/2014 09:22 PM   
Already planning to use the second controller. The first got hooked by AC4. Thinking of hardcoding it to controller two in debug mode. Having user input available is one less obstacle.
Already planning to use the second controller. The first got hooked by AC4.

Thinking of hardcoding it to controller two in debug mode.

Having user input available is one less obstacle.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 02/04/2014 09:29 PM   
I spent some time this evening with Project Flugan and Titanfall. Due to the nature of my code hooking DirectX rather than wrapping it stability has been a big problem when attempting to add new features. I put it on the backburner for a while and the results looks promising. I'm not expecting the code to be completely stable. I've managed to find a reliable place to put code that should run once a frame. I've solved some major hurdles that was seemingly stalling the Project indefinitely. I would call the Project resurrected from the dead as I'm having fun working on it and making progress.
I spent some time this evening with Project Flugan and Titanfall.

Due to the nature of my code hooking DirectX rather than wrapping it stability has been a big problem when attempting to add new features. I put it on the backburner for a while and the results looks promising.

I'm not expecting the code to be completely stable.
I've managed to find a reliable place to put code that should run once a frame.

I've solved some major hurdles that was seemingly stalling the Project indefinitely.

I would call the Project resurrected from the dead as I'm having fun working on it and making progress.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 03/31/2014 07:42 PM   
Getting a fairly Quick CTD on BI within 10s. Needs to be analyzed.
Getting a fairly Quick CTD on BI within 10s.

Needs to be analyzed.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 03/31/2014 10:52 PM   
Flugan, I expect I'm unlikely to be the only person thinking that, "Dude! You need to focus." Please know I mean that in the best possible way. Jumping back and forth from Project Flugan to 3Dmigoto makes it hard to make any progress. Testing on other games like BI is interesting, but not strictly necessary. I would strongly encourage you to focus exclusively upon a Titanfall fix. You can make a difference here. 3Dmigoto might get to Titanfall someday, but x64 plus other challenges means that day is at least 6 months away. Project Flugan already runs and loads in x64, and thus is more uniquely suited for a Titanfall fix. The crosshair in Titanfall is the primary broken annoyance. Disabling a crosshair is the very first, easiest fix to make in a game. In Titanfall, that one fix would make it playable in 3D. I think you can do a great thing by focusing your attention upon the Titanfall crosshair until you get a fix.
Flugan, I expect I'm unlikely to be the only person thinking that, "Dude! You need to focus." Please know I mean that in the best possible way.

Jumping back and forth from Project Flugan to 3Dmigoto makes it hard to make any progress. Testing on other games like BI is interesting, but not strictly necessary.


I would strongly encourage you to focus exclusively upon a Titanfall fix. You can make a difference here.

3Dmigoto might get to Titanfall someday, but x64 plus other challenges means that day is at least 6 months away. Project Flugan already runs and loads in x64, and thus is more uniquely suited for a Titanfall fix.

The crosshair in Titanfall is the primary broken annoyance. Disabling a crosshair is the very first, easiest fix to make in a game. In Titanfall, that one fix would make it playable in 3D.


I think you can do a great thing by focusing your attention upon the Titanfall crosshair until you get a fix.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 04/01/2014 12:19 AM   
Each game is too different. I'm getting random CTD with the wrapper but I Believe I found stable settings that is capable to figure out the start of a new frame. Doing long time stability checks hoping to get 15m+ without crashing.
Each game is too different. I'm getting random CTD with the wrapper but I Believe I found stable settings that is capable to figure out the start of a new frame. Doing long time stability checks hoping to get 15m+ without crashing.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 04/01/2014 06:05 PM   
[quote="bo3b"]Flugan, I expect I'm unlikely to be the only person thinking that, "Dude! You need to focus." Please know I mean that in the best possible way.[/quote]Totally. If were your boss, I'd order you to leave the office and do a yoga class :P
bo3b said:Flugan, I expect I'm unlikely to be the only person thinking that, "Dude! You need to focus." Please know I mean that in the best possible way.
Totally. If were your boss, I'd order you to leave the office and do a yoga class :P

ImageVolnaPC.com - Tips, tweaks, performance comparisons (PhysX card, SLI scaling, etc)

Posted 04/02/2014 02:05 AM   
The code appears stable. At least in Titanfall I can figure out where each frame begins in the log and even with Microsoft making it really difficult to hook any draw related function. The defense system have been cracked and things are finally looking like they should. The self protection code have been the big caveat from the beginning although I didn't know about it when I started. Things just mysteriously broke. Latest development I map the shader crc to shader adress and can now read the crc in the log which pretty much contains a list of all shaders used in a frame. About 100ish shaders/frame in the training area. Now with protection seemingly cracked the options for actually fixing the game is very Bright indeed. This project is 4 months old and it's finally at least in Titanfall begun to mature.
The code appears stable. At least in Titanfall I can figure out where each frame begins in the log and even with Microsoft making it really difficult to hook any draw related function. The defense system have been cracked and things are finally looking like they should.

The self protection code have been the big caveat from the beginning although I didn't know about it when I started. Things just mysteriously broke.

Latest development I map the shader crc to shader adress and can now read the crc in the log which pretty much contains a list of all shaders used in a frame. About 100ish shaders/frame in the training area.

Now with protection seemingly cracked the options for actually fixing the game is very Bright indeed.

This project is 4 months old and it's finally at least in Titanfall begun to mature.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 04/02/2014 07:52 PM   
That's really promising, great work Flugan!
That's really promising, great work Flugan!

Posted 04/03/2014 02:21 AM   
As Titanfall appears pretty stable. Project Flugan enters a new phase where it has become time to attempt to fix the crosshair.
As Titanfall appears pretty stable. Project Flugan enters a new phase where it has become time to attempt to fix the crosshair.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 04/03/2014 10:02 PM   
Great news. Maybe it would be worth studying Helix fixes to see how depth crosshairs have been fixed in the past?
Great news. Maybe it would be worth studying Helix fixes to see how depth crosshairs have been fixed in the past?

Posted 04/04/2014 05:36 AM   
[quote="Pirateguybrush"]Great news. Maybe it would be worth studying Helix fixes to see how depth crosshairs have been fixed in the past?[/quote]I'd recommend on first pass to just disable it. Much easier, and can get something playable if less than ideal.
Pirateguybrush said:Great news. Maybe it would be worth studying Helix fixes to see how depth crosshairs have been fixed in the past?
I'd recommend on first pass to just disable it. Much easier, and can get something playable if less than ideal.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 04/04/2014 07:13 AM   
Before any fixes I really need to know if it is stable on any other machine. http://1drv.ms/1bZwjIM Latest build. I have not done extensive testing beyond about 15 min gameplay.
Before any fixes I really need to know if it is stable on any other machine.

http://1drv.ms/1bZwjIM


Latest build. I have not done extensive testing beyond about 15 min gameplay.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 04/04/2014 07:31 AM   
After recent code Changes the results are as follows on my computer: Stable: Titanfall Assassin's Creed 3 Assassin's Creed 4 Semi-Stable: Arma 3 (Fails to log almost all frames) Instant CTD: Bioshock Infinite Many games not tested yet. Link above points to the latest version.
After recent code Changes the results are as follows on my computer:

Stable:
Titanfall
Assassin's Creed 3
Assassin's Creed 4

Semi-Stable:
Arma 3 (Fails to log almost all frames)

Instant CTD:
Bioshock Infinite

Many games not tested yet.

Link above points to the latest version.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 04/04/2014 08:02 PM   
  9 / 16    
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