Battlefield 3 3DVision Benchmarks
  33 / 43    
Edit: nevermind
Edit: nevermind

Posted 12/17/2011 02:56 AM   
With 3d in BFBC2 the gun moves slightly when increasing the Convergence and/or Depth. Which is a good thing because the game doesn't break. The only way it would break in 3d is if you increase it beyond what 3d should be. This is how it should be In BF3. They need to make the gun move or change in effect only a little bit when increasing the depth and convergence in 3d.
With 3d in BFBC2 the gun moves slightly when increasing the Convergence and/or Depth. Which is a good thing because the game doesn't break. The only way it would break in 3d is if you increase it beyond what 3d should be. This is how it should be In BF3. They need to make the gun move or change in effect only a little bit when increasing the depth and convergence in 3d.

Posted 12/17/2011 11:51 AM   
[quote name='EricDime' date='17 December 2011 - 06:51 AM' timestamp='1324122672' post='1343425']
With 3d in BFBC2 the gun moves slightly when increasing the Convergence and/or Depth. Which is a good thing because the game doesn't break. The only way it would break in 3d is if you increase it beyond what 3d should be. This is how it should be In BF3. They need to make the gun move or change in effect only a little bit when increasing the depth and convergence in 3d.
[/quote]
There's a convergence setting specifically for the gunsights to compensate for this; it was exposed in the Karkand pre-load update a few weeks ago. You can check out full instructions here: http://forums.nvidia.com/index.php?showtopic=213426&view=findpost&p=1338465
[quote name='EricDime' date='17 December 2011 - 06:51 AM' timestamp='1324122672' post='1343425']

With 3d in BFBC2 the gun moves slightly when increasing the Convergence and/or Depth. Which is a good thing because the game doesn't break. The only way it would break in 3d is if you increase it beyond what 3d should be. This is how it should be In BF3. They need to make the gun move or change in effect only a little bit when increasing the depth and convergence in 3d.



There's a convergence setting specifically for the gunsights to compensate for this; it was exposed in the Karkand pre-load update a few weeks ago. You can check out full instructions here: http://forums.nvidia.com/index.php?showtopic=213426&view=findpost&p=1338465

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 12/17/2011 05:51 PM   
Just a quick question, really...

Would an AMD Phenom II x6 bottleneck a gtx 570 at stock clocks?

My GPU performance is dipping from 99 to all sorts of different percentages, resulting in abrupt FPS drops and recoveries. I suspect that my CPU is the culprit, but I'm not entirely sure.

Any help would be appreciated. Thanks!
Just a quick question, really...



Would an AMD Phenom II x6 bottleneck a gtx 570 at stock clocks?



My GPU performance is dipping from 99 to all sorts of different percentages, resulting in abrupt FPS drops and recoveries. I suspect that my CPU is the culprit, but I'm not entirely sure.



Any help would be appreciated. Thanks!

Posted 12/18/2011 08:45 AM   
(285.62 drivers)

Hi,
Nvidia 3d vision quits working after every first BF3 multiplayer session (I mean that the first multiplayer mission runs 3D vision normally, until map change), since a few days (after patch?): "attempt to run 3D in non-steroscopic 3D display, please change to an acceptable display ....." is the overlay message

after that, no other game allows 3D, and I'm compelled to restart the system

no other game behaves so, I can restart every game or run all the games I have, and 3D vision always works correctly, even in BF3 single player

nonetheless, execpt for this issue, BF3 seems to run properly

thanks for suggestions
(285.62 drivers)



Hi,

Nvidia 3d vision quits working after every first BF3 multiplayer session (I mean that the first multiplayer mission runs 3D vision normally, until map change), since a few days (after patch?): "attempt to run 3D in non-steroscopic 3D display, please change to an acceptable display ....." is the overlay message



after that, no other game allows 3D, and I'm compelled to restart the system



no other game behaves so, I can restart every game or run all the games I have, and 3D vision always works correctly, even in BF3 single player



nonetheless, execpt for this issue, BF3 seems to run properly



thanks for suggestions

1080ti // win7/win10 // 32Gb // 4790k@4.4 on MSI gaming5 // Enermax 85+1250W // Creative Xfi Fatal1ty // hotas COUGAR/WARTHOG // Track Ir5 // 3DVision2 // Dual monitor (Samsung46"-Asusvg278H) // CoolerMaster HAF932 // OCuLuS RiFt CV1

Posted 12/18/2011 11:03 AM   
I've shelved it ( again ! ), low resolutions sends my eyes funny !

But glitchy on single screen 3d even,

Do hope they sort out this 3d mode massive performance hit glitch

(back to black ops -runs pretty much maxed in higher resolutions full 3d surround ) )-:


I7 2600@ 4.6ghz watercooled
2x gtx580's 3gb versions watercooled
16gb ram

3x 27" acer 3d monitors
I've shelved it ( again ! ), low resolutions sends my eyes funny !



But glitchy on single screen 3d even,



Do hope they sort out this 3d mode massive performance hit glitch



(back to black ops -runs pretty much maxed in higher resolutions full 3d surround ) )-:





I7 2600@ 4.6ghz watercooled

2x gtx580's 3gb versions watercooled

16gb ram



3x 27" acer 3d monitors

Posted 12/19/2011 01:36 AM   
[quote name='chiz' date='17 December 2011 - 09:51 AM' timestamp='1324144305' post='1343528']
There's a convergence setting specifically for the gunsights to compensate for this; it was exposed in the Karkand pre-load update a few weeks ago. You can check out full instructions here: http://forums.nvidia.com/index.php?showtopic=213426&view=findpost&p=1338465
[/quote]

No I'm talking about the gun without the gun sight while at the hip. If you try bfbc2's 3d, when you increase the 3d the gun adjust very slightly as you increase the 3d. This makes it so that the gun doesn't break apart when increasing 3d to the extreme. This is better for everyone to play at any 3d preference and style. I personally find the game still to be flat. :( I like it when I can see the ground 6 inches away from me in the game when my 60 inch monitor is actually 5 feet away from me. We need a command option the manipulates the gun's 3d at the hip. That's what made BFBC2 so good in 3d and officially 3d ready.
[quote name='chiz' date='17 December 2011 - 09:51 AM' timestamp='1324144305' post='1343528']

There's a convergence setting specifically for the gunsights to compensate for this; it was exposed in the Karkand pre-load update a few weeks ago. You can check out full instructions here: http://forums.nvidia.com/index.php?showtopic=213426&view=findpost&p=1338465





No I'm talking about the gun without the gun sight while at the hip. If you try bfbc2's 3d, when you increase the 3d the gun adjust very slightly as you increase the 3d. This makes it so that the gun doesn't break apart when increasing 3d to the extreme. This is better for everyone to play at any 3d preference and style. I personally find the game still to be flat. :( I like it when I can see the ground 6 inches away from me in the game when my 60 inch monitor is actually 5 feet away from me. We need a command option the manipulates the gun's 3d at the hip. That's what made BFBC2 so good in 3d and officially 3d ready.

Posted 12/19/2011 03:29 AM   
Anyone found a way to remove the onscreen reflection/blood/water effects in 3d in the single player campaign?

They are very annoying.
Anyone found a way to remove the onscreen reflection/blood/water effects in 3d in the single player campaign?



They are very annoying.

Posted 12/20/2011 09:34 AM   
[quote name='EricDime' date='18 December 2011 - 10:29 PM' timestamp='1324265383' post='1344069']
No I'm talking about the gun without the gun sight while at the hip. If you try bfbc2's 3d, when you increase the 3d the gun adjust very slightly as you increase the 3d. This makes it so that the gun doesn't break apart when increasing 3d to the extreme. This is better for everyone to play at any 3d preference and style. I personally find the game still to be flat. :( I like it when I can see the ground 6 inches away from me in the game when my 60 inch monitor is actually 5 feet away from me. We need a command option the manipulates the gun's 3d at the hip. That's what made BFBC2 so good in 3d and officially 3d ready.
[/quote]
Ah ya I know what you mean now, ya some games have this where they custom tweak and reduce parallax in the near-field as you increase separation/depth. Trine 2 is an excellent example of this. But ya that would be ideal if they did this, but its pretty obvious imo that 3D is a bit of an afterthought with BF3.
[quote name='EricDime' date='18 December 2011 - 10:29 PM' timestamp='1324265383' post='1344069']

No I'm talking about the gun without the gun sight while at the hip. If you try bfbc2's 3d, when you increase the 3d the gun adjust very slightly as you increase the 3d. This makes it so that the gun doesn't break apart when increasing 3d to the extreme. This is better for everyone to play at any 3d preference and style. I personally find the game still to be flat. :( I like it when I can see the ground 6 inches away from me in the game when my 60 inch monitor is actually 5 feet away from me. We need a command option the manipulates the gun's 3d at the hip. That's what made BFBC2 so good in 3d and officially 3d ready.



Ah ya I know what you mean now, ya some games have this where they custom tweak and reduce parallax in the near-field as you increase separation/depth. Trine 2 is an excellent example of this. But ya that would be ideal if they did this, but its pretty obvious imo that 3D is a bit of an afterthought with BF3.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 12/20/2011 05:40 PM   
[size="7"][b]Can somebody with an official word please let us know if this game will ever be optimized for 3D, and if so, when?[/b][/size]

As it stands, I can't play this game in 3D with a decent rig.

If you are not going to optimize the game, then maybe you should take the 3D vision ready logo off of it. Reading through these forums, people with high-end, overclocked PC's with two graphics cards can't get over 40fps.
Can somebody with an official word please let us know if this game will ever be optimized for 3D, and if so, when?



As it stands, I can't play this game in 3D with a decent rig.



If you are not going to optimize the game, then maybe you should take the 3D vision ready logo off of it. Reading through these forums, people with high-end, overclocked PC's with two graphics cards can't get over 40fps.

Posted 12/22/2011 02:22 AM   
[quote name='GordyMeow' date='22 December 2011 - 02:22 AM' timestamp='1324520546' post='1345563']
[b]Can somebody with an official word please let us know if this game will ever be optimized for 3D, and if so, when?[/b]

As it stands, I can't play this game in 3D with a decent rig.

If you are not going to optimize the game, then maybe you should take the 3D vision ready logo off of it. Reading through these forums, people with high-end, overclocked PC's with two graphics cards can't get over 40fps.
[/quote]

Hope you've asked the same question on the EA forums? I'm not sure Nvidia can help much with this since the game is rendering 3d natively.
[quote name='GordyMeow' date='22 December 2011 - 02:22 AM' timestamp='1324520546' post='1345563']

Can somebody with an official word please let us know if this game will ever be optimized for 3D, and if so, when?



As it stands, I can't play this game in 3D with a decent rig.



If you are not going to optimize the game, then maybe you should take the 3D vision ready logo off of it. Reading through these forums, people with high-end, overclocked PC's with two graphics cards can't get over 40fps.





Hope you've asked the same question on the EA forums? I'm not sure Nvidia can help much with this since the game is rendering 3d natively.

GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310

Posted 12/22/2011 09:27 AM   
[quote name='rustyk' date='22 December 2011 - 09:27 AM' timestamp='1324546023' post='1345729']
Hope you've asked the same question on the EA forums? I'm not sure Nvidia can help much with this since the game is rendering 3d natively.
[/quote]

Hey Rusty. I haven't had a chance to embarrass myself on the EA forums yet. ;P I was hoping the 3D team at DICE might be lurking around these forums, or maybe one of the mods here could spread the word to the team.

Well, I've finally made it playable (roughly 30fps average) by overclocking my Phenon II x6 1090-T to 4ghz. I had no idea this game was so CPU dependent (at least the 3D rendering is). Overclocking my GTX 570 did next to nothing. As it turned out, my CPU was the bottleneck.

I still can't play Oman, though. That map in particular is performing terribly.
[quote name='rustyk' date='22 December 2011 - 09:27 AM' timestamp='1324546023' post='1345729']

Hope you've asked the same question on the EA forums? I'm not sure Nvidia can help much with this since the game is rendering 3d natively.





Hey Rusty. I haven't had a chance to embarrass myself on the EA forums yet. ;P I was hoping the 3D team at DICE might be lurking around these forums, or maybe one of the mods here could spread the word to the team.



Well, I've finally made it playable (roughly 30fps average) by overclocking my Phenon II x6 1090-T to 4ghz. I had no idea this game was so CPU dependent (at least the 3D rendering is). Overclocking my GTX 570 did next to nothing. As it turned out, my CPU was the bottleneck.



I still can't play Oman, though. That map in particular is performing terribly.

Posted 12/22/2011 08:06 PM   
[size="4"][/size]Hi, I'm a 3D vision user and owner of a Battlefield 3 copy. Like many of you I'm having disgraceful 3D performance with Battlefield 3. I'd like to highlight to Nvidia that false advertising is a CRIME and ILLEGAL. Battlefield 3 is not a 3D vision ready game as one can't get enough FPS to deem playable with the recommended system requirements. I am disappointed at Nvidia and EA for not addressing the 3D performance issue or acknowledging and sending an official public statement that explicitly states the cause of the issue.

Regards,

2 x 650W power supplies
12GB DDR3 1600MHz (3 x 4GB) tri-channel memory
2 x 300GB VelociRaptors, RAID 1
1 x Samsung 256GB SSD
Intel(r) Core(tm) i7-980X Processor Extreme Edition (12M Cache, 3.33 GHz, 6.40 GT/s Intel(r) Overclocked @ 4.0Ghz
2 x NVIDIA(r) GeForce(r) GTX 480 1536MB 384-bit GDDR5 with SLI enabled
Microsoft Windows 7 Ultimate 64 bit
Hi, I'm a 3D vision user and owner of a Battlefield 3 copy. Like many of you I'm having disgraceful 3D performance with Battlefield 3. I'd like to highlight to Nvidia that false advertising is a CRIME and ILLEGAL. Battlefield 3 is not a 3D vision ready game as one can't get enough FPS to deem playable with the recommended system requirements. I am disappointed at Nvidia and EA for not addressing the 3D performance issue or acknowledging and sending an official public statement that explicitly states the cause of the issue.



Regards,



2 x 650W power supplies

12GB DDR3 1600MHz (3 x 4GB) tri-channel memory

2 x 300GB VelociRaptors, RAID 1

1 x Samsung 256GB SSD

Intel(r) Core(tm) i7-980X Processor Extreme Edition (12M Cache, 3.33 GHz, 6.40 GT/s Intel(r) Overclocked @ 4.0Ghz

2 x NVIDIA(r) GeForce(r) GTX 480 1536MB 384-bit GDDR5 with SLI enabled

Microsoft Windows 7 Ultimate 64 bit

PC NAME: OVERFIEND Case: Lian Li PC-V2120X,Board: ASUS Rampage IV Extreme, CPU: Intel ® Core ™ i7-3930K OC @ 4.8ghz,RAM: Corsair 32GB 2133mhz DOMINATOR Platinum, Graphics cards: Asus GTX 2x1080Tis Founders Edition, PSU: Seasonic Platinum-1000,ASUS ROG Xonar Phoebus,Samsung SSD 850 Pro 1TB, 2xVelociRaptors 300GB Raid 1

Posted 12/23/2011 08:04 AM   
[quote name='UB313' date='23 December 2011 - 08:04 AM' timestamp='1324627470' post='1346258']
[size="4"][/size]Hi, I'm a 3D vision user and owner of a Battlefield 3 copy. Like many of you I'm having disgraceful 3D performance with Battlefield 3. I'd like to highlight to Nvidia that false advertising is a CRIME and ILLEGAL. Battlefield 3 is not a 3D vision ready game as one can't get enough FPS to deem playable with the recommended system requirements. I am disappointed at Nvidia and EA for not addressing the 3D performance issue or acknowledging and sending an official public statement that explicitly states the cause of the issue.

Regards,

2 x 650W power supplies
12GB DDR3 1600MHz (3 x 4GB) tri-channel memory
2 x 300GB VelociRaptors, RAID 1
1 x Samsung 256GB SSD
Intel(r) Core(tm) i7-980X Processor Extreme Edition (12M Cache, 3.33 GHz, 6.40 GT/s Intel(r) Overclocked @ 4.0Ghz
2 x NVIDIA(r) GeForce(r) GTX 480 1536MB 384-bit GDDR5 with SLI enabled
Microsoft Windows 7 Ultimate 64 bit
[/quote]

I'm quoting this for truth, not because I agree with legal action, even in the least, but in hopes that they will optimize this awesome game for 3D Vision Users. It's really unfortunate that the law becomes an issue with video-games and people's lively hoods (the developers). Personally, I find it very difficult to believe that nobody has any answers (even folks lurking through these forums). Rather, I find it more believable that people with answers and intel are under non-disclosure agreements with the businesses that fund the development of these games (EA, for one) and ultimately put food on the Devs tables. This whole BF3 experience is just another grim reminder that the users are at the mercy of the whims of big-business and whatever they see fit (through highly detailed demographics, economic and intellectual superiority) that accords with their share-holders' financial agendas. It's really a sad affair in which we, the users, are left in the dark and whipped around for the sake of something that has little to do with C++, 0 and 1's, highly advanced post-processing effects and kill / death ratios and more to do with modern capitalistic, utilitarian functions.

But, at this rate, I'm not sure fighting fire with fire is such a good idea.
[quote name='UB313' date='23 December 2011 - 08:04 AM' timestamp='1324627470' post='1346258']

Hi, I'm a 3D vision user and owner of a Battlefield 3 copy. Like many of you I'm having disgraceful 3D performance with Battlefield 3. I'd like to highlight to Nvidia that false advertising is a CRIME and ILLEGAL. Battlefield 3 is not a 3D vision ready game as one can't get enough FPS to deem playable with the recommended system requirements. I am disappointed at Nvidia and EA for not addressing the 3D performance issue or acknowledging and sending an official public statement that explicitly states the cause of the issue.



Regards,



2 x 650W power supplies

12GB DDR3 1600MHz (3 x 4GB) tri-channel memory

2 x 300GB VelociRaptors, RAID 1

1 x Samsung 256GB SSD

Intel(r) Core(tm) i7-980X Processor Extreme Edition (12M Cache, 3.33 GHz, 6.40 GT/s Intel(r) Overclocked @ 4.0Ghz

2 x NVIDIA(r) GeForce(r) GTX 480 1536MB 384-bit GDDR5 with SLI enabled

Microsoft Windows 7 Ultimate 64 bit





I'm quoting this for truth, not because I agree with legal action, even in the least, but in hopes that they will optimize this awesome game for 3D Vision Users. It's really unfortunate that the law becomes an issue with video-games and people's lively hoods (the developers). Personally, I find it very difficult to believe that nobody has any answers (even folks lurking through these forums). Rather, I find it more believable that people with answers and intel are under non-disclosure agreements with the businesses that fund the development of these games (EA, for one) and ultimately put food on the Devs tables. This whole BF3 experience is just another grim reminder that the users are at the mercy of the whims of big-business and whatever they see fit (through highly detailed demographics, economic and intellectual superiority) that accords with their share-holders' financial agendas. It's really a sad affair in which we, the users, are left in the dark and whipped around for the sake of something that has little to do with C++, 0 and 1's, highly advanced post-processing effects and kill / death ratios and more to do with modern capitalistic, utilitarian functions.



But, at this rate, I'm not sure fighting fire with fire is such a good idea.

Posted 12/23/2011 07:45 PM   
[quote name='chiz' date='14 December 2011 - 05:24 PM' timestamp='1323897875' post='1342348']
Hey for you guys having performance problems with high-end rigs, can you try this setting real quick?

[indent][b]WorldRender.DxDeferredCsPathEnable 0[/b][/indent]

It sounds like it disables deferred computer shader code path and frees up additional cpu/gpu resources in the process. I do not know what this breaks in the process; I think the only DX11 compute shader feature in BF3 is HBAO which I already have disabled so be prepared for this to no longer work if you disable this. But when I was playing with it, disabling this yielded 5-10FPS increase in 3D Vision which is significant since it brought FPS up from a 40FPS plateau up to 45-50FPS. Also, when viewing the in-game performance overlay, disabling this path relatively doubled the GPU utilization bar (Afterburner % stayed about the same).

Worth a shot, lmk how it works for you guys.

I also messed with some other settings and they had negligible impact on FPS and GPU utilization, but the setting above makes it really close to 60FPS at still mostly Ultra, some High settings.
[/quote]

Chiz, great work. I'm only running on a single gtx580M. This did exactly what you said. Went from low to mid 30's FPS to ----> low to mid 40's Fps. A gain of about 10 FPS!!!
Thank you.

I must admit having to type in all those commands every time is annoying:
render fps, render tripl buff, convergencescale, soldier zoon and now the worldrender.
Takes a few min before you can even start playing.

I know you gave instructions in an earlier post about creating a .cfg file in the bf exe directory. I did this and it didn't seem to change anything.
Can you please re-address this in more detail??
It would really help.

Thanks :)
[quote name='chiz' date='14 December 2011 - 05:24 PM' timestamp='1323897875' post='1342348']

Hey for you guys having performance problems with high-end rigs, can you try this setting real quick?



[indent]WorldRender.DxDeferredCsPathEnable 0[/indent]



It sounds like it disables deferred computer shader code path and frees up additional cpu/gpu resources in the process. I do not know what this breaks in the process; I think the only DX11 compute shader feature in BF3 is HBAO which I already have disabled so be prepared for this to no longer work if you disable this. But when I was playing with it, disabling this yielded 5-10FPS increase in 3D Vision which is significant since it brought FPS up from a 40FPS plateau up to 45-50FPS. Also, when viewing the in-game performance overlay, disabling this path relatively doubled the GPU utilization bar (Afterburner % stayed about the same).



Worth a shot, lmk how it works for you guys.



I also messed with some other settings and they had negligible impact on FPS and GPU utilization, but the setting above makes it really close to 60FPS at still mostly Ultra, some High settings.





Chiz, great work. I'm only running on a single gtx580M. This did exactly what you said. Went from low to mid 30's FPS to ----> low to mid 40's Fps. A gain of about 10 FPS!!!

Thank you.



I must admit having to type in all those commands every time is annoying:

render fps, render tripl buff, convergencescale, soldier zoon and now the worldrender.

Takes a few min before you can even start playing.



I know you gave instructions in an earlier post about creating a .cfg file in the bf exe directory. I did this and it didn't seem to change anything.

Can you please re-address this in more detail??

It would really help.



Thanks :)

M17x R3 3D, I7-2860QM, 16Gb Ram, Nvidia Gtx 580M

Posted 12/24/2011 05:05 AM   
  33 / 43    
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