I have a Quadro FX 3700 running on a Win 7 64bit machine with the latest graphics driver (276.42) and a Samsung 2233rz monitor.
Using the Nvidia control panel I enable Stereo and when I run a simple OpenGL based app with quad buffered (window) Stereo 3D it renders just fine.
However, when I try and run my app in full-screen mode, the stereo rendering stops, and monoscopic image. This is completely unusual to my experience. Upon further review, if I set the window size to the maximum display width resolution (in this case 1680) it still renders stereo fine.
BUT when I set the window height to above 970 (of a maximum 1050) it then stops rendering stereo.
Any suggestions on where I can explore and understand what is happening?
I have a Quadro FX 3700 running on a Win 7 64bit machine with the latest graphics driver (276.42) and a Samsung 2233rz monitor.
Using the Nvidia control panel I enable Stereo and when I run a simple OpenGL based app with quad buffered (window) Stereo 3D it renders just fine.
However, when I try and run my app in full-screen mode, the stereo rendering stops, and monoscopic image. This is completely unusual to my experience. Upon further review, if I set the window size to the maximum display width resolution (in this case 1680) it still renders stereo fine.
BUT when I set the window height to above 970 (of a maximum 1050) it then stops rendering stereo.
Any suggestions on where I can explore and understand what is happening?
I have a Quadro FX 3700 running on a Win 7 64bit machine with the latest graphics driver (276.42) and a Samsung 2233rz monitor.
Using the Nvidia control panel I enable Stereo and when I run a simple OpenGL based app with quad buffered (window) Stereo 3D it renders just fine.
However, when I try and run my app in full-screen mode, the stereo rendering stops, and monoscopic image. This is completely unusual to my experience. Upon further review, if I set the window size to the maximum display width resolution (in this case 1680) it still renders stereo fine.
BUT when I set the window height to above 970 (of a maximum 1050) it then stops rendering stereo.
Any suggestions on where I can explore and understand what is happening?
I have a Quadro FX 3700 running on a Win 7 64bit machine with the latest graphics driver (276.42) and a Samsung 2233rz monitor.
Using the Nvidia control panel I enable Stereo and when I run a simple OpenGL based app with quad buffered (window) Stereo 3D it renders just fine.
However, when I try and run my app in full-screen mode, the stereo rendering stops, and monoscopic image. This is completely unusual to my experience. Upon further review, if I set the window size to the maximum display width resolution (in this case 1680) it still renders stereo fine.
BUT when I set the window height to above 970 (of a maximum 1050) it then stops rendering stereo.
Any suggestions on where I can explore and understand what is happening?
I have a Quadro FX 3700 running on a Win 7 64bit machine with the latest graphics driver (276.42) and a Samsung 2233rz monitor.
Using the Nvidia control panel I enable Stereo and when I run a simple OpenGL based app with quad buffered (window) Stereo 3D it renders just fine.
However, when I try and run my app in full-screen mode, the stereo rendering stops, and monoscopic image. This is completely unusual to my experience. Upon further review, if I set the window size to the maximum display width resolution (in this case 1680) it still renders stereo fine.
BUT when I set the window height to above 970 (of a maximum 1050) it then stops rendering stereo.
Any suggestions on where I can explore and understand what is happening?
Thank you.
I have a Quadro FX 3700 running on a Win 7 64bit machine with the latest graphics driver (276.42) and a Samsung 2233rz monitor.
Using the Nvidia control panel I enable Stereo and when I run a simple OpenGL based app with quad buffered (window) Stereo 3D it renders just fine.
However, when I try and run my app in full-screen mode, the stereo rendering stops, and monoscopic image. This is completely unusual to my experience. Upon further review, if I set the window size to the maximum display width resolution (in this case 1680) it still renders stereo fine.
BUT when I set the window height to above 970 (of a maximum 1050) it then stops rendering stereo.
Any suggestions on where I can explore and understand what is happening?
Thank you.
I have a Quadro FX 3700 running on a Win 7 64bit machine with the latest graphics driver (276.42) and a Samsung 2233rz monitor.
Using the Nvidia control panel I enable Stereo and when I run a simple OpenGL based app with quad buffered (window) Stereo 3D it renders just fine.
However, when I try and run my app in full-screen mode, the stereo rendering stops, and monoscopic image. This is completely unusual to my experience. Upon further review, if I set the window size to the maximum display width resolution (in this case 1680) it still renders stereo fine.
BUT when I set the window height to above 970 (of a maximum 1050) it then stops rendering stereo.
Any suggestions on where I can explore and understand what is happening?
Thank you.
I have a Quadro FX 3700 running on a Win 7 64bit machine with the latest graphics driver (276.42) and a Samsung 2233rz monitor.
Using the Nvidia control panel I enable Stereo and when I run a simple OpenGL based app with quad buffered (window) Stereo 3D it renders just fine.
However, when I try and run my app in full-screen mode, the stereo rendering stops, and monoscopic image. This is completely unusual to my experience. Upon further review, if I set the window size to the maximum display width resolution (in this case 1680) it still renders stereo fine.
BUT when I set the window height to above 970 (of a maximum 1050) it then stops rendering stereo.
Any suggestions on where I can explore and understand what is happening?
Thank you.