Ghost of a Tale
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Just a bit of a side note but it seems there's an universal Unity fix for VR too and Ghost of a Tale and a few others apparently works pretty well for anyone interested: https://www.reddit.com/r/Vive/comments/8osj80/ghost_of_a_tale_in_vr_is_incredible_new_vr_mod/?utm_source=reddit-android
Just a bit of a side note but it seems there's an universal Unity fix for VR too and Ghost of a Tale and a few others apparently works pretty well for anyone interested: https://www.reddit.com/r/Vive/comments/8osj80/ghost_of_a_tale_in_vr_is_incredible_new_vr_mod/?utm_source=reddit-android

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#31
Posted 06/10/2018 02:34 PM   
[quote="DHR"]Is using Unity 5.5.....but the last weekend i try it and include another set of regex that also cover Unity 5.5. I don't wanted to post anything because sgsrules was working in the injector....this is another option, but i want to try the injector :) Also try the neovad fix...and indeed there are some stuff broken and also dynamics shadows was disabled. With the Regex for Unity 5.5 all works fine, including the dynamics shadows: (BTW i'm still in the cell :( still don't start playing) [img]http://u.cubeupload.com/DHR3D/ConvGoaT001.jpg[/img] [/quote] Where can I download that? Only I could find was https://s3.amazonaws.com/4everAwake/--Misc_Files--/WIP_Unity_5.5-5.6_shaderregex.zip and also tried fixes from other unity games that use universal fix with no luck. I'm probably too stupid, I know.
DHR said:Is using Unity 5.5.....but the last weekend i try it and include another set of regex that also cover Unity 5.5. I don't wanted to post anything because sgsrules was working in the injector....this is another option, but i want to try the injector :)

Also try the neovad fix...and indeed there are some stuff broken and also dynamics shadows was disabled.

With the Regex for Unity 5.5 all works fine, including the dynamics shadows:
(BTW i'm still in the cell :( still don't start playing)

Image


Where can I download that? Only I could find was https://s3.amazonaws.com/4everAwake/--Misc_Files--/WIP_Unity_5.5-5.6_shaderregex.zip and also tried fixes from other unity games that use universal fix with no luck. I'm probably too stupid, I know.

#32
Posted 06/18/2018 02:43 PM   
@d11.thresh I'm still don't post anything related to this game... Hope @sgsrules write something about his injector for unity. I'm still don't play this game.
@d11.thresh
I'm still don't post anything related to this game...

Hope @sgsrules write something about his injector for unity. I'm still don't play this game.

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#33
Posted 06/18/2018 03:38 PM   
[quote="DHR"]@d11.thresh I'm still don't post anything related to this game... Hope @sgsrules write something about his injector for unity. I'm still don't play this game.[/quote] Dunno if I completely understand but thanks anyways xD
DHR said:@d11.thresh
I'm still don't post anything related to this game...

Hope @sgsrules write something about his injector for unity. I'm still don't play this game.


Dunno if I completely understand but thanks anyways xD

#34
Posted 06/19/2018 08:38 AM   
i mean that i still don't upload any fix for this game. sgsrules was working on an injector for unity games....if by the time i play this game, we don't have the injector fix i will fix it and share.
i mean that i still don't upload any fix for this game.
sgsrules was working on an injector for unity games....if by the time i play this game, we don't have the injector fix i will fix it and share.

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#35
Posted 06/19/2018 12:01 PM   
[quote="DHR"]i mean that i still don't upload any fix for this game. sgsrules was working on an injector for unity games....if by the time i play this game, we don't have the injector fix i will fix it and share.[/quote] Sgsrules's injector project sounded very exciting. A status update about this would be very welcome. @DHR: I've added some universal fixes in 3D Fix Manager 1.42. For Unity 5.6 the download link to "Illusion A tale of the mind" fix is automatically inserted (just in the meantime until the Unity fix gets an own blog eventually). For Unreal Engine 4 the link to the helix bog is automatically inserted and all data retrieved via blogger API.
DHR said:i mean that i still don't upload any fix for this game.
sgsrules was working on an injector for unity games....if by the time i play this game, we don't have the injector fix i will fix it and share.


Sgsrules's injector project sounded very exciting. A status update about this would be very welcome.

@DHR: I've added some universal fixes in 3D Fix Manager 1.42. For Unity 5.6 the download link to "Illusion A tale of the mind" fix is automatically inserted (just in the meantime until the Unity fix gets an own blog eventually). For Unreal Engine 4 the link to the helix bog is automatically inserted and all data retrieved via blogger API.

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#36
Posted 06/19/2018 03:01 PM   
Just as info, with the GOG-version of the game you can revert to version 651 and then fix from neovad (http://helixmod.blogspot.com/2018/02/ghost-of-atale-dx11.html) works quite fine.
Just as info, with the GOG-version of the game you can revert to version 651 and then fix from neovad (http://helixmod.blogspot.com/2018/02/ghost-of-atale-dx11.html) works quite fine.

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#37
Posted 06/19/2018 05:26 PM   
i can have a look if no one has a veto but i need the OK from DHR and sgsrules to do this. I do not want to step on sbs. feets.
i can have a look if no one has a veto but i need the OK from DHR and sgsrules to do this. I do not want to step on sbs. feets.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#38
Posted 06/19/2018 06:17 PM   
[quote="johnglad"]Just as info, with the GOG-version of the game you can revert to version 651 and then fix from neovad (http://helixmod.blogspot.com/2018/02/ghost-of-atale-dx11.html) works quite fine.[/quote] was there anything in the retail version that is missing in this version? If it is pretty much the retail version maybe I will try it this way, as not sure injector solution will have TaB/SBS support via M3D or not
johnglad said:Just as info, with the GOG-version of the game you can revert to version 651 and then fix from neovad (http://helixmod.blogspot.com/2018/02/ghost-of-atale-dx11.html) works quite fine.


was there anything in the retail version that is missing in this version? If it is pretty much the retail version maybe I will try it this way, as not sure injector solution will have TaB/SBS support via M3D or not

#39
Posted 06/19/2018 11:10 PM   
BTW...If you are planning to use the neovad fix, in that fix dynamics shadows are disabled....the game looks OK, but mouse shadows, lamps and others stuff don't produce shadows. That's probably why when you go outside the image is broken (issue reported by others users) Neovad fix: [img]https://2.bp.blogspot.com/-Kq4FR8WpqFI/WpUg8YdzGOI/AAAAAAAAAPE/aOf0BNc-gEgv8vKGpp-d9Pvge_KF8VVtgCLcBGAs/s1600/GoaT001_050.jpg[/img] Dynamics shadows fixed: [img]http://u.cubeupload.com/DHR3D/ConvGoaT001.jpg[/img] Hope sgsrules can write something about the injector :)
BTW...If you are planning to use the neovad fix, in that fix dynamics shadows are disabled....the game looks OK, but mouse shadows, lamps and others stuff don't produce shadows. That's probably why when you go outside the image is broken (issue reported by others users)

Neovad fix:
Image

Dynamics shadows fixed:
Image


Hope sgsrules can write something about the injector :)

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#40
Posted 06/19/2018 11:37 PM   
hello, I see this nice game on sale on Steam for now ;)
hello, I see this nice game on sale on Steam for now ;)

#41
Posted 07/01/2018 09:45 PM   
[quote="DHR"]BTW...If you are planning to use the neovad fix, in that fix dynamics shadows are disabled....the game looks OK, but mouse shadows, lamps and others stuff don't produce shadows. That's probably why when you go outside the image is broken (issue reported by others users) Neovad fix: [img]https://2.bp.blogspot.com/-Kq4FR8WpqFI/WpUg8YdzGOI/AAAAAAAAAPE/aOf0BNc-gEgv8vKGpp-d9Pvge_KF8VVtgCLcBGAs/s1600/GoaT001_050.jpg[/img] Dynamics shadows fixed: [img]http://u.cubeupload.com/DHR3D/ConvGoaT001.jpg[/img] Hope sgsrules can write something about the injector :) [/quote] Sorry, I've been out of the loop as far as 3D vision goes. You can blame Skyrim VR for that lol. I only have a few hours a week to dedicate to gaming and modding/playing Skyrim VR has eaten up most of that time. The injector was working reasonably well except that it only updated every other frame. I found a way to do things properly but it requires me to write a substantial amount of c++ code to update the textures in D3D11. I'm a OpenGL guy so I need to add extra time for research and learning. Once i write the texture updating plugin I'm going to open source the whole thing. Cheers!
DHR said:BTW...If you are planning to use the neovad fix, in that fix dynamics shadows are disabled....the game looks OK, but mouse shadows, lamps and others stuff don't produce shadows. That's probably why when you go outside the image is broken (issue reported by others users)

Neovad fix:
Image

Dynamics shadows fixed:
Image


Hope sgsrules can write something about the injector :)


Sorry, I've been out of the loop as far as 3D vision goes. You can blame Skyrim VR for that lol. I only have a few hours a week to dedicate to gaming and modding/playing Skyrim VR has eaten up most of that time. The injector was working reasonably well except that it only updated every other frame. I found a way to do things properly but it requires me to write a substantial amount of c++ code to update the textures in D3D11. I'm a OpenGL guy so I need to add extra time for research and learning. Once i write the texture updating plugin I'm going to open source the whole thing.

Cheers!

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#42
Posted 07/09/2018 08:42 PM   
PSA: game is currently 36% off at GOG until 17th I picked it up, but unfortunately the oldest version it lets you download is 660 (not 651). So fix does not work. @DHR any chance you would post your regex for unity 5.5 here as a temp fix until the injector is completed down the line?
PSA: game is currently 36% off at GOG until 17th

I picked it up, but unfortunately the oldest version it lets you download is 660 (not 651). So fix does not work.

@DHR any chance you would post your regex for unity 5.5 here as a temp fix until the injector is completed down the line?

#43
Posted 07/14/2018 07:52 PM   
Is there a trick to leave the hiding position? If i hide inthe first box in the game after unlock the door i cannot escape from it and if i quick save the screen is blinking and if i shave the screen freezes.... until i press escape .... and the game is not beeing saved in any case ??? //EDIT-1: Solved .... bitfender AV problem https://steamcommunity.com/app/417290/discussions/0/1697167803862336849/
Is there a trick to leave the hiding position? If i hide inthe first box in the game after unlock the door i cannot escape from it and if i quick save the screen is blinking and if i shave the screen freezes.... until i press escape .... and the game is not beeing saved in any case ???

//EDIT-1:

Solved .... bitfender AV problem

https://steamcommunity.com/app/417290/discussions/0/1697167803862336849/

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#44
Posted 07/15/2018 12:48 PM   
I just put a fix on the blog: [url]http://helixmod.blogspot.com/2018/08/ghost-of-tale-dx11.html[/url] The fix was sleeping in my PC...so i decide to upload, previously ask to Losti (that also was working of an fix).
I just put a fix on the blog:
http://helixmod.blogspot.com/2018/08/ghost-of-tale-dx11.html

The fix was sleeping in my PC...so i decide to upload, previously ask to Losti (that also was working of an fix).

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#45
Posted 08/24/2018 06:27 PM   
  3 / 4    
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