Help pretty please =) Newbie question
  1 / 2    
Hi there, so ive been settling in with my 3D setup nicely now, erm, just a few configuration questions really.

Im running on pretty much bog standard settings for my games and there is a common problem with all of them. The top 2-3 inches of the monitor seems to be ghosting I think? I can basically see a faint 2nd image of whatever on the very top of the screen, its a bit off putting and I was just wondering what settings I can use to maybe eliminate it? Or perhaps update something?

I have the Asus 23" monitor, and running a GTX 460 1gb.

Thanks in advance, I will take a screenshot shortly and highlight what ghosts to make it a bit more understandable
Hi there, so ive been settling in with my 3D setup nicely now, erm, just a few configuration questions really.



Im running on pretty much bog standard settings for my games and there is a common problem with all of them. The top 2-3 inches of the monitor seems to be ghosting I think? I can basically see a faint 2nd image of whatever on the very top of the screen, its a bit off putting and I was just wondering what settings I can use to maybe eliminate it? Or perhaps update something?



I have the Asus 23" monitor, and running a GTX 460 1gb.



Thanks in advance, I will take a screenshot shortly and highlight what ghosts to make it a bit more understandable

#1
Posted 11/25/2010 01:24 PM   
Hi there, so ive been settling in with my 3D setup nicely now, erm, just a few configuration questions really.

Im running on pretty much bog standard settings for my games and there is a common problem with all of them. The top 2-3 inches of the monitor seems to be ghosting I think? I can basically see a faint 2nd image of whatever on the very top of the screen, its a bit off putting and I was just wondering what settings I can use to maybe eliminate it? Or perhaps update something?

I have the Asus 23" monitor, and running a GTX 460 1gb.

Thanks in advance, I will take a screenshot shortly and highlight what ghosts to make it a bit more understandable
Hi there, so ive been settling in with my 3D setup nicely now, erm, just a few configuration questions really.



Im running on pretty much bog standard settings for my games and there is a common problem with all of them. The top 2-3 inches of the monitor seems to be ghosting I think? I can basically see a faint 2nd image of whatever on the very top of the screen, its a bit off putting and I was just wondering what settings I can use to maybe eliminate it? Or perhaps update something?



I have the Asus 23" monitor, and running a GTX 460 1gb.



Thanks in advance, I will take a screenshot shortly and highlight what ghosts to make it a bit more understandable

#2
Posted 11/25/2010 01:24 PM   
Here are 2 screenshots, 1 in full 3D, and one normal with the highlighted affected area.

It only appears to be the objects in far distance that ghost, but I have no idea what settings to play with to sort this out. Many thanks x
Here are 2 screenshots, 1 in full 3D, and one normal with the highlighted affected area.



It only appears to be the objects in far distance that ghost, but I have no idea what settings to play with to sort this out. Many thanks x

#3
Posted 11/25/2010 01:31 PM   
Here are 2 screenshots, 1 in full 3D, and one normal with the highlighted affected area.

It only appears to be the objects in far distance that ghost, but I have no idea what settings to play with to sort this out. Many thanks x
Here are 2 screenshots, 1 in full 3D, and one normal with the highlighted affected area.



It only appears to be the objects in far distance that ghost, but I have no idea what settings to play with to sort this out. Many thanks x

#4
Posted 11/25/2010 01:31 PM   
I've got the same monitor and a 480 but I don't see ghosting on that screenshot. There's not much there TO do any ghosting, really, just a mountain peak off to the left.

Ghosting is a very common problem but it mostly happens when you've got a lot of contrast - a very dark object against a bright sky or the [url=http://img832.imageshack.us/img832/6421/nightprayer.jpg]inverse[/url]. You'll also normally get two ghosts, one to each side for each eye.
I've got the same monitor and a 480 but I don't see ghosting on that screenshot. There's not much there TO do any ghosting, really, just a mountain peak off to the left.



Ghosting is a very common problem but it mostly happens when you've got a lot of contrast - a very dark object against a bright sky or the inverse. You'll also normally get two ghosts, one to each side for each eye.

#5
Posted 11/25/2010 02:48 PM   
I've got the same monitor and a 480 but I don't see ghosting on that screenshot. There's not much there TO do any ghosting, really, just a mountain peak off to the left.

Ghosting is a very common problem but it mostly happens when you've got a lot of contrast - a very dark object against a bright sky or the [url=http://img832.imageshack.us/img832/6421/nightprayer.jpg]inverse[/url]. You'll also normally get two ghosts, one to each side for each eye.
I've got the same monitor and a 480 but I don't see ghosting on that screenshot. There's not much there TO do any ghosting, really, just a mountain peak off to the left.



Ghosting is a very common problem but it mostly happens when you've got a lot of contrast - a very dark object against a bright sky or the inverse. You'll also normally get two ghosts, one to each side for each eye.

#6
Posted 11/25/2010 02:48 PM   
Some ghosting in high contrast areas is normal on LCD monitors.
However what I suspect you're seeing in that shot is the broken WOW sky rendering, which isn't the same thing.
Some ghosting in high contrast areas is normal on LCD monitors.

However what I suspect you're seeing in that shot is the broken WOW sky rendering, which isn't the same thing.
#7
Posted 11/25/2010 04:31 PM   
Some ghosting in high contrast areas is normal on LCD monitors.
However what I suspect you're seeing in that shot is the broken WOW sky rendering, which isn't the same thing.
Some ghosting in high contrast areas is normal on LCD monitors.

However what I suspect you're seeing in that shot is the broken WOW sky rendering, which isn't the same thing.
#8
Posted 11/25/2010 04:31 PM   
[quote name='ERP' date='25 November 2010 - 05:31 PM' timestamp='1290702685' post='1151417']
Some ghosting in high contrast areas is normal on LCD monitors.
However what I suspect you're seeing in that shot is the broken WOW sky rendering, which isn't the same thing.
[/quote]

Any settings which i'd need to change to fix what you are on about or anything? Cheers
[quote name='ERP' date='25 November 2010 - 05:31 PM' timestamp='1290702685' post='1151417']

Some ghosting in high contrast areas is normal on LCD monitors.

However what I suspect you're seeing in that shot is the broken WOW sky rendering, which isn't the same thing.





Any settings which i'd need to change to fix what you are on about or anything? Cheers

#9
Posted 11/25/2010 05:39 PM   
[quote name='ERP' date='25 November 2010 - 05:31 PM' timestamp='1290702685' post='1151417']
Some ghosting in high contrast areas is normal on LCD monitors.
However what I suspect you're seeing in that shot is the broken WOW sky rendering, which isn't the same thing.
[/quote]

Any settings which i'd need to change to fix what you are on about or anything? Cheers
[quote name='ERP' date='25 November 2010 - 05:31 PM' timestamp='1290702685' post='1151417']

Some ghosting in high contrast areas is normal on LCD monitors.

However what I suspect you're seeing in that shot is the broken WOW sky rendering, which isn't the same thing.





Any settings which i'd need to change to fix what you are on about or anything? Cheers

#10
Posted 11/25/2010 05:39 PM   
Just been playing around in the control panel, erm, what does these settings do?

Increase/Decrease Convergence?
Cycle Frustum Adjustment?

Would these be of any help changing these ingame? Cheers
Just been playing around in the control panel, erm, what does these settings do?



Increase/Decrease Convergence?

Cycle Frustum Adjustment?



Would these be of any help changing these ingame? Cheers

#11
Posted 11/26/2010 02:04 PM   
Just been playing around in the control panel, erm, what does these settings do?

Increase/Decrease Convergence?
Cycle Frustum Adjustment?

Would these be of any help changing these ingame? Cheers
Just been playing around in the control panel, erm, what does these settings do?



Increase/Decrease Convergence?

Cycle Frustum Adjustment?



Would these be of any help changing these ingame? Cheers

#12
Posted 11/26/2010 02:04 PM   
Convergence determines how far your screen is into the scene. The frustum is... well... I looked it up on Wikipedia once and it basically amounts to 'don't touch this'.

I still don't know what is supposed to be ghosting, though. Is the sky itself wrong?
Convergence determines how far your screen is into the scene. The frustum is... well... I looked it up on Wikipedia once and it basically amounts to 'don't touch this'.



I still don't know what is supposed to be ghosting, though. Is the sky itself wrong?

#13
Posted 11/26/2010 03:40 PM   
Convergence determines how far your screen is into the scene. The frustum is... well... I looked it up on Wikipedia once and it basically amounts to 'don't touch this'.

I still don't know what is supposed to be ghosting, though. Is the sky itself wrong?
Convergence determines how far your screen is into the scene. The frustum is... well... I looked it up on Wikipedia once and it basically amounts to 'don't touch this'.



I still don't know what is supposed to be ghosting, though. Is the sky itself wrong?

#14
Posted 11/26/2010 03:40 PM   
If you want to show is the ghosting you have to take a picture through one of the glasses lens, so we can see what you're seeing.

In WOW the sky is drawn with incorrect depth,the net result of which is you can't converge on it and you get a double image, there is no fix for this, you just have to learn to live with it. Blizzard would need to fix it.

The toggle fustrum button will clip the edges of you're screen slightly, it's a work around because in stereo 3d nvidia effectively increases the FOV of the game slightly, if the game engine is culling geometry aggressively, against what it believes to be the FOV, polygons on the edge of the screen can disappear. This can happen in WOW, or at least could a few patches ago but only with extreme depth values. But if you're not seeing the ground pop out of existence at distance leave it.
If you want to show is the ghosting you have to take a picture through one of the glasses lens, so we can see what you're seeing.



In WOW the sky is drawn with incorrect depth,the net result of which is you can't converge on it and you get a double image, there is no fix for this, you just have to learn to live with it. Blizzard would need to fix it.



The toggle fustrum button will clip the edges of you're screen slightly, it's a work around because in stereo 3d nvidia effectively increases the FOV of the game slightly, if the game engine is culling geometry aggressively, against what it believes to be the FOV, polygons on the edge of the screen can disappear. This can happen in WOW, or at least could a few patches ago but only with extreme depth values. But if you're not seeing the ground pop out of existence at distance leave it.
#15
Posted 11/26/2010 04:21 PM   
  1 / 2    
Scroll To Top