I have just bought the Definitive Edition for 5€. I will try it when I download it. With my slow speed, having work tomorrow and somewhere to go on Saturday.... maybe on Sunday, or a bit later.
I expect that hopefully at least some of the already fixed shaders will work, or that they will have a different hash as their name.
I have just bought the Definitive Edition for 5€. I will try it when I download it. With my slow speed, having work tomorrow and somewhere to go on Saturday.... maybe on Sunday, or a bit later.
I expect that hopefully at least some of the already fixed shaders will work, or that they will have a different hash as their name.
The game doesn't run in exclusive fullscreen! It's a borderless window. I have tried some profiles, like Harry Potter Deathly Hallows Part 1, Max Payne 3, Prototype and 3D Hub Player. None of them enabled 3D Vision.
Is there a workaround for this problem in DX11 games? If nothing can be done, this suuuucks.
It uses a 32 bit exe, by the way.
Edit: OK, fullscreen=1 in 3Dmigoto forces fullscreen :). I'll try the old shaders and stuff. I'll report back.
Edit 2: old shaders aren't valid. Alt+tabbing crashes the game. I guess I'll have to do the thing I never do: using a laptop to edit the shader files through the network.
The game doesn't run in exclusive fullscreen! It's a borderless window. I have tried some profiles, like Harry Potter Deathly Hallows Part 1, Max Payne 3, Prototype and 3D Hub Player. None of them enabled 3D Vision.
Is there a workaround for this problem in DX11 games? If nothing can be done, this suuuucks.
It uses a 32 bit exe, by the way.
Edit: OK, fullscreen=1 in 3Dmigoto forces fullscreen :). I'll try the old shaders and stuff. I'll report back.
Edit 2: old shaders aren't valid. Alt+tabbing crashes the game. I guess I'll have to do the thing I never do: using a laptop to edit the shader files through the network.
[quote="masterotaku"]
Edit 2: old shaders aren't valid. Alt+tabbing crashes the game. I guess I'll have to do the thing I never do: using a laptop to edit the shader files through the network.[/quote]
Always use this method;) Works best!
You don;t have the ALT+TAB (and spend time waiting) + also in some games makes the game act strangely.
Way faster and cleaner;)
Always use this method for some time;)
masterotaku said:
Edit 2: old shaders aren't valid. Alt+tabbing crashes the game. I guess I'll have to do the thing I never do: using a laptop to edit the shader files through the network.
Always use this method;) Works best!
You don;t have the ALT+TAB (and spend time waiting) + also in some games makes the game act strangely.
Way faster and cleaner;)
Always use this method for some time;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]
Always use this method;) Works best![/quote]
I know I should. But I don't own a laptop :p. I would have to use my mother's laptop, which is noisy, lol.
Anyway, here's a fix I made in the style of the original (shaders are very similar, but they don't have the same code nor hash):
https://www.dropbox.com/s/l4mtwce8q1k85uj/ori_definitive_3Dfix_1.7z?dl=0
Fixed:
- Haloing at the startup screen.
- Light at Ori's feet.
- More environment haloing.
- Save points haloing.
- Wave effect (when you kill an enemy for example) at correct depth.
Those are the issues I've found in the first few minutes of gameplay.
Most of the original game shader modifications are related to the HUD. I wonder how many more issues remain in the definitive edition. I'll be playing the game to check that.
Edit: I've found and fixed some more shaders in the prologue cutscene, so the fix is already obsolete :p.
- Haloing at the startup screen.
- Light at Ori's feet.
- More environment haloing.
- Save points haloing.
- Wave effect (when you kill an enemy for example) at correct depth.
Those are the issues I've found in the first few minutes of gameplay.
Most of the original game shader modifications are related to the HUD. I wonder how many more issues remain in the definitive edition. I'll be playing the game to check that.
Edit: I've found and fixed some more shaders in the prologue cutscene, so the fix is already obsolete :p.
There are the same issues than the original game....great masterotaku!
When you're ready i can update in the blog....or if you like you can make a new post for this version
In the original game i pop-out the HUD, is more confortable....there are a lot of shdaers related.
There are the same issues than the original game....great masterotaku!
When you're ready i can update in the blog....or if you like you can make a new post for this version
In the original game i pop-out the HUD, is more confortable....there are a lot of shdaers related.
DHR said:In the original game i pop-out the HUD, is more confortable....there are a lot of shdaers related.
Out of your 102 shaders, 92 have "//HUD" as the first line, so I guess 10 shaders fix problems. I have fixed 10 shaders now, and I also left there the water vertex shader. When I reach a big water zone, I'll try to make 3D reflecions instead of flat surface reflections.
There is a lot of game left to play, so I may find more, or maybe not.
Edit: heh, found and fixed another one. Better wait at least until Monday to upload the definitive edition fix in the blog.
Edit 2: and another. By the way, here is the water reflections vertex shader code:
//Water VS.
// ---- Created with 3Dmigoto v1.2.36 on Sat Apr 30 13:09:56 2016
Texture2D<float4> t0 : register(t0);
3rd version of the fix: https://www.dropbox.com/s/dptsjpcrquzwom3/ori_definitive_3Dfix_3.7z?dl=0
I've fixed a two more haloing issues, and put another wave effect at correct depth. I'm in the middle of the Ginso tree.
4th version: https://www.dropbox.com/s/wienbii3e466hfy/ori_definitive_3Dfix_4.7z?dl=0
I found a water effect at screen depth (where you destroy a rock and water falls). Now it's at correct depth.
I'm at the second tree.
[quote="masterotaku"]
Has anyone here ever converted flat water reflections into 3D reflections?[/quote]
I remember DarkStarSword making proper 3D reflections in a game, but I can't remember the game nor where he posted this! I know is a detailed post here on the forums on how to do this!
masterotaku said:
Has anyone here ever converted flat water reflections into 3D reflections?
I remember DarkStarSword making proper 3D reflections in a game, but I can't remember the game nor where he posted this! I know is a detailed post here on the forums on how to do this!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]
I remember DarkStarSword making proper 3D reflections in a game, but I can't remember the game nor where he posted this! I know is a detailed post here on the forums on how to do this![/quote]
Thanks for the info. I'll search a bit or ask in the 3Dmigoto/school for shaderhackers thread.
And 5th version of the fix (I found another halo): https://www.dropbox.com/s/nwynl9h5mclo2ap/ori_definitive_3Dfix_5.7z?dl=0
helifax said:
I remember DarkStarSword making proper 3D reflections in a game, but I can't remember the game nor where he posted this! I know is a detailed post here on the forums on how to do this!
Thanks for the info. I'll search a bit or ask in the 3Dmigoto/school for shaderhackers thread.
6th version of the fix: https://www.dropbox.com/s/bbd1qncgq6vmj5g/ori_definitive_3Dfix_6.7z?dl=0
I have fixed two issues in the second temple (I don't remember the actual name :p).
[quote="masterotaku"]Alt+tabbing crashes the game.[/quote]The toggle_full_screen option was added as a workaround for this long standing Unity bug - to alt+tab out press F7 -> Alt+Enter -> Alt+Tab. To return to exclusive full screen press F7 -> Alt+Enter.
[quote="helifax"][quote="masterotaku"]
Has anyone here ever converted flat water reflections into 3D reflections?[/quote]
I remember DarkStarSword making proper 3D reflections in a game, but I can't remember the game nor where he posted this! I know is a detailed post here on the forums on how to do this![/quote]That was originally Dreamfall Chapters after the Unity 5 update. The pattern is in my Unity 5 scripts, so if you use one of the autofix scripts it will add the reflection fix to every possibly relevant shader. This includes accurate fixes for reflections on water as well as the more subtle specular highlights on all surfaces (leather has never looked so good ;-). Depending on the game the complete reflection fix may involve thousands of shaders (Dreamfall has had the most of any game I looked at - 6,025 pixel shaders + 535 vertex shaders), so either use the script or only fix the most important reflections.
The thread is here, but for some reason the forum has removed all my screenshots (seriously, screw hosting screenshots on this forum in the future): [url]https://forums.geforce.com/default/topic/902840/[/url]
The toggle_full_screen option was added as a workaround for this long standing Unity bug - to alt+tab out press F7 -> Alt+Enter -> Alt+Tab. To return to exclusive full screen press F7 -> Alt+Enter.
helifax said:
masterotaku said:
Has anyone here ever converted flat water reflections into 3D reflections?
I remember DarkStarSword making proper 3D reflections in a game, but I can't remember the game nor where he posted this! I know is a detailed post here on the forums on how to do this!
That was originally Dreamfall Chapters after the Unity 5 update. The pattern is in my Unity 5 scripts, so if you use one of the autofix scripts it will add the reflection fix to every possibly relevant shader. This includes accurate fixes for reflections on water as well as the more subtle specular highlights on all surfaces (leather has never looked so good ;-). Depending on the game the complete reflection fix may involve thousands of shaders (Dreamfall has had the most of any game I looked at - 6,025 pixel shaders + 535 vertex shaders), so either use the script or only fix the most important reflections.
The thread is here, but for some reason the forum has removed all my screenshots (seriously, screw hosting screenshots on this forum in the future): https://forums.geforce.com/default/topic/902840/
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]The thread is here, but for some reason the forum has removed all my screenshots (seriously, screw hosting screenshots on this forum in the future): [url]https://forums.geforce.com/default/topic/902840/[/url][/quote]
Odd, I can't even download the pics, it gives some kind of misdirection and bounces back and forth between the geforce and devtalk forums.
This is what Google gives me
The forums.geforce.com page isn’t working
forums.geforce.com redirected you too many times.
ERR_TOO_MANY_REDIRECTS
https://forums.geforce.com/cmd/default/download-comment-attachment/67453/
typically, you'd get an option to save by entering that in a browser address bar
I see that some pics I posted are still up in the JRPG thread.
[url]https://forums.geforce.com/default/topic/901621/3d-vision/japanese-games-jrpg-anime-in-3d/post/4769718/#4769718[/url]
Do you think they were taken down for copyright reasons?
You can contact cevo_mershon, I think he's in charge of the forum software and head moderator
https://forums.geforce.com/member/1884417/
DarkStarSword said:The thread is here, but for some reason the forum has removed all my screenshots (seriously, screw hosting screenshots on this forum in the future): https://forums.geforce.com/default/topic/902840/
Odd, I can't even download the pics, it gives some kind of misdirection and bounces back and forth between the geforce and devtalk forums.
or try the e-mail forumsupport@cevo.com
[quote="cevo_mershon"]We do try to get them down as fast as they come up, but that whole sleep thing gets in the way sometimes. It's encouraged you email spam topics/posts/members to CEVO directly at forumsupport@cevo.com. :)[/quote]
[url]https://forums.geforce.com/default/topic/540350/3d-vision/3d-vision-users-help-stop-the-spam/post/3786902/#3786902[/url]
cevo_mershon said:We do try to get them down as fast as they come up, but that whole sleep thing gets in the way sometimes. It's encouraged you email spam topics/posts/members to CEVO directly at forumsupport@cevo.com. :)
I expect that hopefully at least some of the already fixed shaders will work, or that they will have a different hash as their name.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Is there a workaround for this problem in DX11 games? If nothing can be done, this suuuucks.
It uses a 32 bit exe, by the way.
Edit: OK, fullscreen=1 in 3Dmigoto forces fullscreen :). I'll try the old shaders and stuff. I'll report back.
Edit 2: old shaders aren't valid. Alt+tabbing crashes the game. I guess I'll have to do the thing I never do: using a laptop to edit the shader files through the network.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Always use this method;) Works best!
You don;t have the ALT+TAB (and spend time waiting) + also in some games makes the game act strangely.
Way faster and cleaner;)
Always use this method for some time;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I know I should. But I don't own a laptop :p. I would have to use my mother's laptop, which is noisy, lol.
Anyway, here's a fix I made in the style of the original (shaders are very similar, but they don't have the same code nor hash):
https://www.dropbox.com/s/l4mtwce8q1k85uj/ori_definitive_3Dfix_1.7z?dl=0
Fixed:
- Haloing at the startup screen.
- Light at Ori's feet.
- More environment haloing.
- Save points haloing.
- Wave effect (when you kill an enemy for example) at correct depth.
Those are the issues I've found in the first few minutes of gameplay.
Most of the original game shader modifications are related to the HUD. I wonder how many more issues remain in the definitive edition. I'll be playing the game to check that.
Edit: I've found and fixed some more shaders in the prologue cutscene, so the fix is already obsolete :p.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
When you're ready i can update in the blog....or if you like you can make a new post for this version
In the original game i pop-out the HUD, is more confortable....there are a lot of shdaers related.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
But thank you first! The way you fixed haloing is different from what I would have tried for a while.
You can update your post, I guess, because lately I don't have much free time. Here is the new link (upload it to amazon aws if you want, in case something happens to my dropbox account): https://www.dropbox.com/s/e8rus1bv7qe839v/ori_definitive_3Dfix_2.7z?dl=0
Out of your 102 shaders, 92 have "//HUD" as the first line, so I guess 10 shaders fix problems. I have fixed 10 shaders now, and I also left there the water vertex shader. When I reach a big water zone, I'll try to make 3D reflecions instead of flat surface reflections.
There is a lot of game left to play, so I may find more, or maybe not.
Edit: heh, found and fixed another one. Better wait at least until Monday to upload the definitive edition fix in the blog.
Edit 2: and another. By the way, here is the water reflections vertex shader code:
Has anyone here ever converted flat water reflections into 3D reflections?
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I've fixed a two more haloing issues, and put another wave effect at correct depth. I'm in the middle of the Ginso tree.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I found a water effect at screen depth (where you destroy a rock and water falls). Now it's at correct depth.
I'm at the second tree.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I remember DarkStarSword making proper 3D reflections in a game, but I can't remember the game nor where he posted this! I know is a detailed post here on the forums on how to do this!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thanks for the info. I'll search a bit or ask in the 3Dmigoto/school for shaderhackers thread.
And 5th version of the fix (I found another halo): https://www.dropbox.com/s/nwynl9h5mclo2ap/ori_definitive_3Dfix_5.7z?dl=0
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I have fixed two issues in the second temple (I don't remember the actual name :p).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
That was originally Dreamfall Chapters after the Unity 5 update. The pattern is in my Unity 5 scripts, so if you use one of the autofix scripts it will add the reflection fix to every possibly relevant shader. This includes accurate fixes for reflections on water as well as the more subtle specular highlights on all surfaces (leather has never looked so good ;-). Depending on the game the complete reflection fix may involve thousands of shaders (Dreamfall has had the most of any game I looked at - 6,025 pixel shaders + 535 vertex shaders), so either use the script or only fix the most important reflections.
The thread is here, but for some reason the forum has removed all my screenshots (seriously, screw hosting screenshots on this forum in the future): https://forums.geforce.com/default/topic/902840/
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Odd, I can't even download the pics, it gives some kind of misdirection and bounces back and forth between the geforce and devtalk forums.
This is what Google gives me
The forums.geforce.com page isn’t working
forums.geforce.com redirected you too many times.
ERR_TOO_MANY_REDIRECTS
https://forums.geforce.com/cmd/default/download-comment-attachment/67453/
typically, you'd get an option to save by entering that in a browser address bar
I see that some pics I posted are still up in the JRPG thread.
https://forums.geforce.com/default/topic/901621/3d-vision/japanese-games-jrpg-anime-in-3d/post/4769718/#4769718
Do you think they were taken down for copyright reasons?
You can contact cevo_mershon, I think he's in charge of the forum software and head moderator
https://forums.geforce.com/member/1884417/
https://forums.geforce.com/default/topic/540350/3d-vision/3d-vision-users-help-stop-the-spam/post/3786902/#3786902