@Pauldusler: Thank You for Your suggestion. In my case the registry settings with RefreshRate = 120 didn't help as something else causes the flickering on my system. But as the game just seems to sabotage me it might help others ;)
@Pauldusler: Thank You for Your suggestion. In my case the registry settings with RefreshRate = 120 didn't help as something else causes the flickering on my system. But as the game just seems to sabotage me it might help others ;)
My original display name is 3d4dd - for some reason Nvidia changed it..?!
I seem to have managed to play in 3D without restarting for at least a good while.
The solution that works for me now is:
Configuration 3D applications in NVIDIA panel: select SOTTR and activate the adaptive Synchronization at half frequency. It also activates maximum performance.
In the global configuration, leave the vertical synchronization in whatever game you decide.
Then in the options panel in STEAM deactivate exclusive screen and 3D. Dx12 too.
Now on the game screen activate exclusive screen, vertical synchronization adaptable to half frequency and activate 3D.
doing this, the perfect game starts. Yesterday I did the same, but I was able to play for 3 hours in a row until it hung up by restarting Win10.
Today I played a couple of hours 2 hours or so in total and I have not fallen.
Try to see it this way.
I seem to have managed to play in 3D without restarting for at least a good while.
The solution that works for me now is:
Configuration 3D applications in NVIDIA panel: select SOTTR and activate the adaptive Synchronization at half frequency. It also activates maximum performance.
In the global configuration, leave the vertical synchronization in whatever game you decide.
Then in the options panel in STEAM deactivate exclusive screen and 3D. Dx12 too.
Now on the game screen activate exclusive screen, vertical synchronization adaptable to half frequency and activate 3D.
doing this, the perfect game starts. Yesterday I did the same, but I was able to play for 3 hours in a row until it hung up by restarting Win10.
Today I played a couple of hours 2 hours or so in total and I have not fallen.
Try to see it this way.
Now it really gets weird! Today something updated for SOTTR and now the game won't even start correctly. Right after the "brands-screen" I get a black screen and nothing happens. When I try to exit the game via Task Manager I get this weird switching-effect and the black-screen is back (have to force restart). This error does not only occur on my LG OLED 4K but also on my 3D Vision monitor (yesterday I could launch the game on the monitor and the LG OLED 4K with 3D Vision only working on the monitor).
I am on newest driver 411.63
Edit: The problem mentioned above was caused by using the 3D Fix Manager. Maybe I did something wrong!?
Now it's back to 3D on my monitor and flickering with 2D result on my 4K OLED!
@whyme
You say you are using the exact same settings as I do but for you 3D kicks in on the 4K OLED. I guess I should try the driver then that you are using as this seems to be the only difference. Can anyone confirm that the newest driver 411.63 is somehow not working for SOTTR in 3D Vision?
Now it really gets weird! Today something updated for SOTTR and now the game won't even start correctly. Right after the "brands-screen" I get a black screen and nothing happens. When I try to exit the game via Task Manager I get this weird switching-effect and the black-screen is back (have to force restart). This error does not only occur on my LG OLED 4K but also on my 3D Vision monitor (yesterday I could launch the game on the monitor and the LG OLED 4K with 3D Vision only working on the monitor).
I am on newest driver 411.63
Edit: The problem mentioned above was caused by using the 3D Fix Manager. Maybe I did something wrong!?
Now it's back to 3D on my monitor and flickering with 2D result on my 4K OLED!
@whyme
You say you are using the exact same settings as I do but for you 3D kicks in on the 4K OLED. I guess I should try the driver then that you are using as this seems to be the only difference. Can anyone confirm that the newest driver 411.63 is somehow not working for SOTTR in 3D Vision?
(also posted in the other SOTTTR thread)
It's really strange. I had Rise working properly on 399.07, but rolled back to 384.76 to see if I would have better luck with Shadow. Neither Rise or Shadow would engage 3DV properly in 384.76 and Rise started crashing any time that it was activated, both in-game and in the launcher.
So, I went back to 399.07 - same problems as have been reported with Shadow - and Rise now crashes (black screen) in 3DV any time it is activated (crashes to black right after the intial loading/logo screen.)
It's really strange. I had Rise working properly on 399.07, but rolled back to 384.76 to see if I would have better luck with Shadow. Neither Rise or Shadow would engage 3DV properly in 384.76 and Rise started crashing any time that it was activated, both in-game and in the launcher.
So, I went back to 399.07 - same problems as have been reported with Shadow - and Rise now crashes (black screen) in 3DV any time it is activated (crashes to black right after the intial loading/logo screen.)
@whyme466
If you have a 4k 3D TV the E6 mind you. The same tv as I why do you want to run 3D vision over running it in its native Side by Side mode?
It will be easier if you just have your TV do the conversion.
Well, I am just wondering since I would not add the extra overhead from 3D Vision. Also if you didn't want the latency induced by LG 3D Conversion you can use a ReShade shader for this conversion.
Side by Side to Line Interlaced Shader is all you need.
You can even use mine.
https://github.com/BlueSkyDefender/Depth3D/blob/master/Shaders/3DToElse.fx
or
https://reshade.me/forum/shader-presentation/3992-sbstointerlaced4k-side-by-side-to-interlace-3d#26098
That an other user has made.
@whyme466
If you have a 4k 3D TV the E6 mind you. The same tv as I why do you want to run 3D vision over running it in its native Side by Side mode?
It will be easier if you just have your TV do the conversion.
Well, I am just wondering since I would not add the extra overhead from 3D Vision. Also if you didn't want the latency induced by LG 3D Conversion you can use a ReShade shader for this conversion.
Side by Side to Line Interlaced Shader is all you need.
[quote="lohan_0903"]Now it really gets weird! Today something updated for SOTTR and now the game won't even start correctly. Right after the "brands-screen" I get a black screen and nothing happens. When I try to exit the game via Task Manager I get this weird switching-effect and the black-screen is back (have to force restart). This error does not only occur on my LG OLED 4K but also on my 3D Vision monitor (yesterday I could launch the game on the monitor and the LG OLED 4K with 3D Vision only working on the monitor).
I am on newest driver 411.63
Edit: The problem mentioned above was caused by using the 3D Fix Manager. Maybe I did something wrong!?
Now it's back to 3D on my monitor and flickering with 2D result on my 4K OLED!
@whyme
You say you are using the exact same settings as I do but for you 3D kicks in on the 4K OLED. I guess I should try the driver then that you are using as this seems to be the only difference. Can anyone confirm that the newest driver 411.63 is somehow not working for SOTTR in 3D Vision?
[/quote]
In 3DFM the Shadow of the Tomb Raider profile sets the following configuration:
Stereo 3D Mode: On
Exclusive Fullscreen: On
Refresh Rate = 120
DirectX 12: Off
Motion Blur: Off
Depth of Field: Off
For me this configuration works if I use the native resolution of my monitor in game. Otherwise I get the weird flickering. If this configuration does not work for you you can correct things in the launcher before starting or you can edit the profile. For doing so make a double click on the game in the list then scroll down to "Game configuration" group and click on button "Values for 3D". Here you can set the graphics settinsg for the game which are applied when you launch the game via 3DFM.
lohan_0903 said:Now it really gets weird! Today something updated for SOTTR and now the game won't even start correctly. Right after the "brands-screen" I get a black screen and nothing happens. When I try to exit the game via Task Manager I get this weird switching-effect and the black-screen is back (have to force restart). This error does not only occur on my LG OLED 4K but also on my 3D Vision monitor (yesterday I could launch the game on the monitor and the LG OLED 4K with 3D Vision only working on the monitor).
I am on newest driver 411.63
Edit: The problem mentioned above was caused by using the 3D Fix Manager. Maybe I did something wrong!?
Now it's back to 3D on my monitor and flickering with 2D result on my 4K OLED!
@whyme
You say you are using the exact same settings as I do but for you 3D kicks in on the 4K OLED. I guess I should try the driver then that you are using as this seems to be the only difference. Can anyone confirm that the newest driver 411.63 is somehow not working for SOTTR in 3D Vision?
In 3DFM the Shadow of the Tomb Raider profile sets the following configuration:
Stereo 3D Mode: On
Exclusive Fullscreen: On
Refresh Rate = 120
DirectX 12: Off
Motion Blur: Off
Depth of Field: Off
For me this configuration works if I use the native resolution of my monitor in game. Otherwise I get the weird flickering. If this configuration does not work for you you can correct things in the launcher before starting or you can edit the profile. For doing so make a double click on the game in the list then scroll down to "Game configuration" group and click on button "Values for 3D". Here you can set the graphics settinsg for the game which are applied when you launch the game via 3DFM.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
[quote="BlueSkyDef"]
You can even use mine.
https://github.com/BlueSkyDefender/Depth3D/blob/master/Shaders/3DToElse.fx
[/quote]
As my chances are very low to get 3D Vision correctly enabled and even then the performance was not very satisfying I was thinking about a way to use the SBS output of SOTTR. As I don't have the required 3DTV I only could wait 2 months until my father is on vacation and I can borrow his 3DTV ;) To get a first idea of the SBS perfomance and quality I used Your 3DToElse.fx to convert SBS to anaglyph mode. I looked quite promising but of course anaglyph is not the way to play SOTTR, so I need a 3DTV.
But in this context I wondered if 3DToElse.fx could be used to display the picture for the left and the right eye stretched to fullscreen and alternating with a frequency of 120 Hz or at least 100 Hz? There is no need for 3DToElse.fx to correctly activate and synchronize 3D Vision itself via complicated interactions with the driver. 3DToElse.fx only had to display the left/right images switching at 100 or 120 Hz. iZ3D had this kind of "shutter mode" output and I managed to get it reliably working with the 3D Vision glasses by activating the 3D Vision emitter with another program like the Nvidia 3DVision Photo Viewer (as Helifax does for his workaround). I have no idea which possibilities reshade offers. But to me as a noob shaders like these [url]https://reshade.me/forum/shader-presentation/4335-experimental-high-framerate-frame-blending[/url] seem to indicate that it allows to control the image output frame by frame...?
As my chances are very low to get 3D Vision correctly enabled and even then the performance was not very satisfying I was thinking about a way to use the SBS output of SOTTR. As I don't have the required 3DTV I only could wait 2 months until my father is on vacation and I can borrow his 3DTV ;) To get a first idea of the SBS perfomance and quality I used Your 3DToElse.fx to convert SBS to anaglyph mode. I looked quite promising but of course anaglyph is not the way to play SOTTR, so I need a 3DTV.
But in this context I wondered if 3DToElse.fx could be used to display the picture for the left and the right eye stretched to fullscreen and alternating with a frequency of 120 Hz or at least 100 Hz? There is no need for 3DToElse.fx to correctly activate and synchronize 3D Vision itself via complicated interactions with the driver. 3DToElse.fx only had to display the left/right images switching at 100 or 120 Hz. iZ3D had this kind of "shutter mode" output and I managed to get it reliably working with the 3D Vision glasses by activating the 3D Vision emitter with another program like the Nvidia 3DVision Photo Viewer (as Helifax does for his workaround). I have no idea which possibilities reshade offers. But to me as a noob shaders like these https://reshade.me/forum/shader-presentation/4335-experimental-high-framerate-frame-blending seem to indicate that it allows to control the image output frame by frame...?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
[quote="BlueSkyDef"]@whyme466
If you have a 4k 3D TV the E6 mind you. The same tv as I why do you want to run 3D vision over running it in its native Side by Side mode?
[/quote]I have several reasons:
1. I use SBS as a LAST resort, when no other 3D mode is available. With a line-interlaced display, SBS throws away ANOTHER 50% of the pixels, so we compute a 3840x2160 image, but display effectively a 1920x1080 resolution image with SBS. TaB mode (or line-interlaced, better) should always be used first with our passive TVs, since we ALWAYS loose 50% of the computed lines - without prefiltering (bad for image quality). Some people testing SBS and TaB modes (on displays without line-interlacing constraints) have also reported TaB seemed to provide better stereo (makes sense, since the horizontal axis is very important in stereo viewing, as the stereo baseline axis).
2. In my very limited testing, I felt that my E6 has some type of ghost filtering "correction" introduced when 3D mode button on remote is engaged. I felt this ghosting compensation actually made 3D games look worse than when native 3D mode was activated via the EDID override. Has any other C6/E6 owner noticed this?
3. By using normal 3D vision mode (must also use 3DVisionEye Swapper app), I never need to touch the 3D button on my TV remote when playing 3D Vision games - automatic 3D display at the highest resolution possible.
By the way, I am hestitating to update to latest driver, based upon lohan_0903's experience described above. I get consistent, solid 3D (with some minor distance-based artifacts) with 399.24...
BlueSkyDef said:@whyme466
If you have a 4k 3D TV the E6 mind you. The same tv as I why do you want to run 3D vision over running it in its native Side by Side mode?
I have several reasons:
1. I use SBS as a LAST resort, when no other 3D mode is available. With a line-interlaced display, SBS throws away ANOTHER 50% of the pixels, so we compute a 3840x2160 image, but display effectively a 1920x1080 resolution image with SBS. TaB mode (or line-interlaced, better) should always be used first with our passive TVs, since we ALWAYS loose 50% of the computed lines - without prefiltering (bad for image quality). Some people testing SBS and TaB modes (on displays without line-interlacing constraints) have also reported TaB seemed to provide better stereo (makes sense, since the horizontal axis is very important in stereo viewing, as the stereo baseline axis).
2. In my very limited testing, I felt that my E6 has some type of ghost filtering "correction" introduced when 3D mode button on remote is engaged. I felt this ghosting compensation actually made 3D games look worse than when native 3D mode was activated via the EDID override. Has any other C6/E6 owner noticed this?
3. By using normal 3D vision mode (must also use 3DVisionEye Swapper app), I never need to touch the 3D button on my TV remote when playing 3D Vision games - automatic 3D display at the highest resolution possible.
By the way, I am hestitating to update to latest driver, based upon lohan_0903's experience described above. I get consistent, solid 3D (with some minor distance-based artifacts) with 399.24...
Whyme, how did you get rid of the back and forth switching loop when launching the game in 3D Vision? Is there anything specific that has to be considered when trying to get the game running in 3DV on the 4K OLED?
For me SOTTR in 3D Vision works on my Full-HD 3D Vision monitor but I am facing the switching loop issue when trying to run it on my LG 4K OLED.
As far as I know there should be no difference between launching the game on the 4K OLED and launching it on a 3D Vision monitor, right!? (aside from the 60HZ refresh rate for the 4K)
These are my settings:
- Fullscreen - checked
- Exclusive Fullscreen - checked
- DX12 - unchecked
- HDR - unchecked
- Stereoscopic - ON
- Refresh Rate: 60HZ
- VSync - ON
Whyme, how did you get rid of the back and forth switching loop when launching the game in 3D Vision? Is there anything specific that has to be considered when trying to get the game running in 3DV on the 4K OLED?
For me SOTTR in 3D Vision works on my Full-HD 3D Vision monitor but I am facing the switching loop issue when trying to run it on my LG 4K OLED.
As far as I know there should be no difference between launching the game on the 4K OLED and launching it on a 3D Vision monitor, right!? (aside from the 60HZ refresh rate for the 4K)
Sent you more information in a PM, lohan_0903.
Additional testing has shown that there appears to be some unknown data coupling BETWEEN Shadow of the Tomb Raider game launches using different 3D game settings, not just current settings. On my setup, I had to first attempt to run 3D using DX12 (and crash), before DX11 would stabilize using same 3D graphics settings.
Also, when the game launches, 2 additional 3D settings apear under in-game graphics settings. The preset value for Stereoscopic 3D Separation is TERRIBLE (at least for E6 with EDID), and must be reset every time game launches to opposite end of slider/value. The Stereoscopic Popout appears to be OK.
Additional testing has shown that there appears to be some unknown data coupling BETWEEN Shadow of the Tomb Raider game launches using different 3D game settings, not just current settings. On my setup, I had to first attempt to run 3D using DX12 (and crash), before DX11 would stabilize using same 3D graphics settings.
Also, when the game launches, 2 additional 3D settings apear under in-game graphics settings. The preset value for Stereoscopic 3D Separation is TERRIBLE (at least for E6 with EDID), and must be reset every time game launches to opposite end of slider/value. The Stereoscopic Popout appears to be OK.
It seems that now after the update the game is going well in 3D if in the panel of options deactivate exclusive screen and 3D.
Then both options are active on the game screen and it is changed in 3D without problems.
I have also said that I have left in the NVIDIA panel the vertical synchronization in the global configuration and in the same game in which "the 3D application chooses"
This way I have not had any hang or restart as before.
Let's touch wood ...
I do not understand how with the new NVIDIA controllers they have not updated the profile of the 3D game by putting in NVIDIA 3D VISION. There is no profile. What are you waiting for?
It seems that now after the update the game is going well in 3D if in the panel of options deactivate exclusive screen and 3D.
Then both options are active on the game screen and it is changed in 3D without problems.
I have also said that I have left in the NVIDIA panel the vertical synchronization in the global configuration and in the same game in which "the 3D application chooses"
This way I have not had any hang or restart as before.
Let's touch wood ...
I do not understand how with the new NVIDIA controllers they have not updated the profile of the 3D game by putting in NVIDIA 3D VISION. There is no profile. What are you waiting for?
Same for me. Game patch #2 and the new driver didn't change anything. As 3D Vision wasn't mentioned in the patch notes I guess that they didn't do anything about it.
Same for me. Game patch #2 and the new driver didn't change anything. As 3D Vision wasn't mentioned in the patch notes I guess that they didn't do anything about it.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
[quote="ddr0390"][quote="BlueSkyDef"]
You can even use mine.
https://github.com/BlueSkyDefender/Depth3D/blob/master/Shaders/3DToElse.fx
[/quote]
As my chances are very low to get 3D Vision correctly enabled and even then the performance was not very satisfying I was thinking about a way to use the SBS output of SOTTR. As I don't have the required 3DTV I only could wait 2 months until my father is on vacation and I can borrow his 3DTV ;) To get a first idea of the SBS perfomance and quality I used Your 3DToElse.fx to convert SBS to anaglyph mode. I looked quite promising but of course anaglyph is not the way to play SOTTR, so I need a 3DTV.
But in this context I wondered if 3DToElse.fx could be used to display the picture for the left and the right eye stretched to fullscreen and alternating with a frequency of 120 Hz or at least 100 Hz? There is no need for 3DToElse.fx to correctly activate and synchronize 3D Vision itself via complicated interactions with the driver. 3DToElse.fx only had to display the left/right images switching at 100 or 120 Hz. iZ3D had this kind of "shutter mode" output and I managed to get it reliably working with the 3D Vision glasses by activating the 3D Vision emitter with another program like the Nvidia 3DVision Photo Viewer (as Helifax does for his workaround). I have no idea which possibilities reshade offers. But to me as a noob shaders like these [url]https://reshade.me/forum/shader-presentation/4335-experimental-high-framerate-frame-blending[/url] seem to indicate that it allows to control the image output frame by frame...?[/quote]
What's keeping me from outputting Frame sequential is that ReShade does not give access to a Quad Buffer. This someone has to program into ReShade so I can make a shader output FS. But, as you already noticed my shader can Down convert FS to almost any other format using temporal means.
Oh.... I can output Frame sequential but without that buffer Frame Drops and constant eye swapping will occur. Not a good experience.
As my chances are very low to get 3D Vision correctly enabled and even then the performance was not very satisfying I was thinking about a way to use the SBS output of SOTTR. As I don't have the required 3DTV I only could wait 2 months until my father is on vacation and I can borrow his 3DTV ;) To get a first idea of the SBS perfomance and quality I used Your 3DToElse.fx to convert SBS to anaglyph mode. I looked quite promising but of course anaglyph is not the way to play SOTTR, so I need a 3DTV.
But in this context I wondered if 3DToElse.fx could be used to display the picture for the left and the right eye stretched to fullscreen and alternating with a frequency of 120 Hz or at least 100 Hz? There is no need for 3DToElse.fx to correctly activate and synchronize 3D Vision itself via complicated interactions with the driver. 3DToElse.fx only had to display the left/right images switching at 100 or 120 Hz. iZ3D had this kind of "shutter mode" output and I managed to get it reliably working with the 3D Vision glasses by activating the 3D Vision emitter with another program like the Nvidia 3DVision Photo Viewer (as Helifax does for his workaround). I have no idea which possibilities reshade offers. But to me as a noob shaders like these https://reshade.me/forum/shader-presentation/4335-experimental-high-framerate-frame-blending seem to indicate that it allows to control the image output frame by frame...?
What's keeping me from outputting Frame sequential is that ReShade does not give access to a Quad Buffer. This someone has to program into ReShade so I can make a shader output FS. But, as you already noticed my shader can Down convert FS to almost any other format using temporal means.
Oh.... I can output Frame sequential but without that buffer Frame Drops and constant eye swapping will occur. Not a good experience.
[quote="whyme466"][quote="BlueSkyDef"]@whyme466
If you have a 4k 3D TV the E6 mind you. The same tv as I why do you want to run 3D vision over running it in its native Side by Side mode?
[/quote]I have several reasons:
1. I use SBS as a LAST resort, when no other 3D mode is available. With a line-interlaced display, SBS throws away ANOTHER 50% of the pixels, so we compute a 3840x2160 image, but display effectively a 1920x1080 resolution image with SBS. TaB mode (or line-interlaced, better) should always be used first with our passive TVs, since we ALWAYS loose 50% of the computed lines - without prefiltering (bad for image quality). Some people testing SBS and TaB modes (on displays without line-interlacing constraints) have also reported TaB seemed to provide better stereo (makes sense, since the horizontal axis is very important in stereo viewing, as the stereo baseline axis).
2. In my very limited testing, I felt that my E6 has some type of ghost filtering "correction" introduced when 3D mode button on remote is engaged. I felt this ghosting compensation actually made 3D games look worse than when native 3D mode was activated via the EDID override. Has any other C6/E6 owner noticed this?
3. By using normal 3D vision mode (must also use 3DVisionEye Swapper app), I never need to touch the 3D button on my TV remote when playing 3D Vision games - automatic 3D display at the highest resolution possible.
By the way, I am hestitating to update to latest driver, based upon lohan_0903's experience described above. I get consistent, solid 3D (with some minor distance-based artifacts) with 399.24...
[/quote]
Yes, you are effectively left with about half. But, at the range, you should be sitting far enough away from that tv. That you should not be able to notice that lost that much. This will also limit the ghosting you are seeing. With the problems, you are telling us. I do think you are setting too close.
As for the color bug, I never had this problem with my set. This seems to be a EDID issue. Have you tried dumping your own EDID and adding the override information to it?
I did have this color bug with a other LG TV LCD. But, not on the OLED range.
Ghosting correction as in color correction for both images. At one time LG did do this and even worst. But, not on the E6 this "De-ghosting," effect is a bilateral filtering effect that's applied when stretching the image I believe. Also, the other reason why the image looks soft is the De-Aliasing effect applied on top of this will lead to a softer overall image. Even my shaders have this option to them. Under the title Interlace Optimization. You can turn it off.
Yes, Native images with there line interlace will look better. But, at the distances, you should be sitting. It should not matter too much.
I am guessing you basing this on image quality from your LG E6 internal scalier. Ya, it's way too soft even for my taste.
But, try my shader and lower Interlace Optimization to Zero. It should be much sharper then LG E6 Internal scaler. The Image quality should be better too.
BlueSkyDef said:@whyme466
If you have a 4k 3D TV the E6 mind you. The same tv as I why do you want to run 3D vision over running it in its native Side by Side mode?
I have several reasons:
1. I use SBS as a LAST resort, when no other 3D mode is available. With a line-interlaced display, SBS throws away ANOTHER 50% of the pixels, so we compute a 3840x2160 image, but display effectively a 1920x1080 resolution image with SBS. TaB mode (or line-interlaced, better) should always be used first with our passive TVs, since we ALWAYS loose 50% of the computed lines - without prefiltering (bad for image quality). Some people testing SBS and TaB modes (on displays without line-interlacing constraints) have also reported TaB seemed to provide better stereo (makes sense, since the horizontal axis is very important in stereo viewing, as the stereo baseline axis).
2. In my very limited testing, I felt that my E6 has some type of ghost filtering "correction" introduced when 3D mode button on remote is engaged. I felt this ghosting compensation actually made 3D games look worse than when native 3D mode was activated via the EDID override. Has any other C6/E6 owner noticed this?
3. By using normal 3D vision mode (must also use 3DVisionEye Swapper app), I never need to touch the 3D button on my TV remote when playing 3D Vision games - automatic 3D display at the highest resolution possible.
By the way, I am hestitating to update to latest driver, based upon lohan_0903's experience described above. I get consistent, solid 3D (with some minor distance-based artifacts) with 399.24...
Yes, you are effectively left with about half. But, at the range, you should be sitting far enough away from that tv. That you should not be able to notice that lost that much. This will also limit the ghosting you are seeing. With the problems, you are telling us. I do think you are setting too close.
As for the color bug, I never had this problem with my set. This seems to be a EDID issue. Have you tried dumping your own EDID and adding the override information to it?
I did have this color bug with a other LG TV LCD. But, not on the OLED range.
Ghosting correction as in color correction for both images. At one time LG did do this and even worst. But, not on the E6 this "De-ghosting," effect is a bilateral filtering effect that's applied when stretching the image I believe. Also, the other reason why the image looks soft is the De-Aliasing effect applied on top of this will lead to a softer overall image. Even my shaders have this option to them. Under the title Interlace Optimization. You can turn it off.
Yes, Native images with there line interlace will look better. But, at the distances, you should be sitting. It should not matter too much.
I am guessing you basing this on image quality from your LG E6 internal scalier. Ya, it's way too soft even for my taste.
But, try my shader and lower Interlace Optimization to Zero. It should be much sharper then LG E6 Internal scaler. The Image quality should be better too.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
The solution that works for me now is:
Configuration 3D applications in NVIDIA panel: select SOTTR and activate the adaptive Synchronization at half frequency. It also activates maximum performance.
In the global configuration, leave the vertical synchronization in whatever game you decide.
Then in the options panel in STEAM deactivate exclusive screen and 3D. Dx12 too.
Now on the game screen activate exclusive screen, vertical synchronization adaptable to half frequency and activate 3D.
doing this, the perfect game starts. Yesterday I did the same, but I was able to play for 3 hours in a row until it hung up by restarting Win10.
Today I played a couple of hours 2 hours or so in total and I have not fallen.
Try to see it this way.
I am on newest driver 411.63
Edit: The problem mentioned above was caused by using the 3D Fix Manager. Maybe I did something wrong!?
Now it's back to 3D on my monitor and flickering with 2D result on my 4K OLED!
@whyme
You say you are using the exact same settings as I do but for you 3D kicks in on the 4K OLED. I guess I should try the driver then that you are using as this seems to be the only difference. Can anyone confirm that the newest driver 411.63 is somehow not working for SOTTR in 3D Vision?
It's really strange. I had Rise working properly on 399.07, but rolled back to 384.76 to see if I would have better luck with Shadow. Neither Rise or Shadow would engage 3DV properly in 384.76 and Rise started crashing any time that it was activated, both in-game and in the launcher.
So, I went back to 399.07 - same problems as have been reported with Shadow - and Rise now crashes (black screen) in 3DV any time it is activated (crashes to black right after the intial loading/logo screen.)
If you have a 4k 3D TV the E6 mind you. The same tv as I why do you want to run 3D vision over running it in its native Side by Side mode?
It will be easier if you just have your TV do the conversion.
Well, I am just wondering since I would not add the extra overhead from 3D Vision. Also if you didn't want the latency induced by LG 3D Conversion you can use a ReShade shader for this conversion.
Side by Side to Line Interlaced Shader is all you need.
You can even use mine.
https://github.com/BlueSkyDefender/Depth3D/blob/master/Shaders/3DToElse.fx
or
https://reshade.me/forum/shader-presentation/3992-sbstointerlaced4k-side-by-side-to-interlace-3d#26098
That an other user has made.
In 3DFM the Shadow of the Tomb Raider profile sets the following configuration:
Stereo 3D Mode: On
Exclusive Fullscreen: On
Refresh Rate = 120
DirectX 12: Off
Motion Blur: Off
Depth of Field: Off
For me this configuration works if I use the native resolution of my monitor in game. Otherwise I get the weird flickering. If this configuration does not work for you you can correct things in the launcher before starting or you can edit the profile. For doing so make a double click on the game in the list then scroll down to "Game configuration" group and click on button "Values for 3D". Here you can set the graphics settinsg for the game which are applied when you launch the game via 3DFM.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
As my chances are very low to get 3D Vision correctly enabled and even then the performance was not very satisfying I was thinking about a way to use the SBS output of SOTTR. As I don't have the required 3DTV I only could wait 2 months until my father is on vacation and I can borrow his 3DTV ;) To get a first idea of the SBS perfomance and quality I used Your 3DToElse.fx to convert SBS to anaglyph mode. I looked quite promising but of course anaglyph is not the way to play SOTTR, so I need a 3DTV.
But in this context I wondered if 3DToElse.fx could be used to display the picture for the left and the right eye stretched to fullscreen and alternating with a frequency of 120 Hz or at least 100 Hz? There is no need for 3DToElse.fx to correctly activate and synchronize 3D Vision itself via complicated interactions with the driver. 3DToElse.fx only had to display the left/right images switching at 100 or 120 Hz. iZ3D had this kind of "shutter mode" output and I managed to get it reliably working with the 3D Vision glasses by activating the 3D Vision emitter with another program like the Nvidia 3DVision Photo Viewer (as Helifax does for his workaround). I have no idea which possibilities reshade offers. But to me as a noob shaders like these https://reshade.me/forum/shader-presentation/4335-experimental-high-framerate-frame-blending seem to indicate that it allows to control the image output frame by frame...?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
1. I use SBS as a LAST resort, when no other 3D mode is available. With a line-interlaced display, SBS throws away ANOTHER 50% of the pixels, so we compute a 3840x2160 image, but display effectively a 1920x1080 resolution image with SBS. TaB mode (or line-interlaced, better) should always be used first with our passive TVs, since we ALWAYS loose 50% of the computed lines - without prefiltering (bad for image quality). Some people testing SBS and TaB modes (on displays without line-interlacing constraints) have also reported TaB seemed to provide better stereo (makes sense, since the horizontal axis is very important in stereo viewing, as the stereo baseline axis).
2. In my very limited testing, I felt that my E6 has some type of ghost filtering "correction" introduced when 3D mode button on remote is engaged. I felt this ghosting compensation actually made 3D games look worse than when native 3D mode was activated via the EDID override. Has any other C6/E6 owner noticed this?
3. By using normal 3D vision mode (must also use 3DVisionEye Swapper app), I never need to touch the 3D button on my TV remote when playing 3D Vision games - automatic 3D display at the highest resolution possible.
By the way, I am hestitating to update to latest driver, based upon lohan_0903's experience described above. I get consistent, solid 3D (with some minor distance-based artifacts) with 399.24...
For me SOTTR in 3D Vision works on my Full-HD 3D Vision monitor but I am facing the switching loop issue when trying to run it on my LG 4K OLED.
As far as I know there should be no difference between launching the game on the 4K OLED and launching it on a 3D Vision monitor, right!? (aside from the 60HZ refresh rate for the 4K)
These are my settings:
- Fullscreen - checked
- Exclusive Fullscreen - checked
- DX12 - unchecked
- HDR - unchecked
- Stereoscopic - ON
- Refresh Rate: 60HZ
- VSync - ON
Additional testing has shown that there appears to be some unknown data coupling BETWEEN Shadow of the Tomb Raider game launches using different 3D game settings, not just current settings. On my setup, I had to first attempt to run 3D using DX12 (and crash), before DX11 would stabilize using same 3D graphics settings.
Also, when the game launches, 2 additional 3D settings apear under in-game graphics settings. The preset value for Stereoscopic 3D Separation is TERRIBLE (at least for E6 with EDID), and must be reset every time game launches to opposite end of slider/value. The Stereoscopic Popout appears to be OK.
Then both options are active on the game screen and it is changed in 3D without problems.
I have also said that I have left in the NVIDIA panel the vertical synchronization in the global configuration and in the same game in which "the 3D application chooses"
This way I have not had any hang or restart as before.
Let's touch wood ...
I do not understand how with the new NVIDIA controllers they have not updated the profile of the 3D game by putting in NVIDIA 3D VISION. There is no profile. What are you waiting for?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
What's keeping me from outputting Frame sequential is that ReShade does not give access to a Quad Buffer. This someone has to program into ReShade so I can make a shader output FS. But, as you already noticed my shader can Down convert FS to almost any other format using temporal means.
Oh.... I can output Frame sequential but without that buffer Frame Drops and constant eye swapping will occur. Not a good experience.
Yes, you are effectively left with about half. But, at the range, you should be sitting far enough away from that tv. That you should not be able to notice that lost that much. This will also limit the ghosting you are seeing. With the problems, you are telling us. I do think you are setting too close.
As for the color bug, I never had this problem with my set. This seems to be a EDID issue. Have you tried dumping your own EDID and adding the override information to it?
I did have this color bug with a other LG TV LCD. But, not on the OLED range.
Ghosting correction as in color correction for both images. At one time LG did do this and even worst. But, not on the E6 this "De-ghosting," effect is a bilateral filtering effect that's applied when stretching the image I believe. Also, the other reason why the image looks soft is the De-Aliasing effect applied on top of this will lead to a softer overall image. Even my shaders have this option to them. Under the title Interlace Optimization. You can turn it off.
Yes, Native images with there line interlace will look better. But, at the distances, you should be sitting. It should not matter too much.
I am guessing you basing this on image quality from your LG E6 internal scalier. Ya, it's way too soft even for my taste.
But, try my shader and lower Interlace Optimization to Zero. It should be much sharper then LG E6 Internal scaler. The Image quality should be better too.