I really don't worry about AA much when playing in 3D, actually. A simple 2X anti-alias plus the fact that each eye will get slightly different results seems to do nicely for me.
I really don't worry about AA much when playing in 3D, actually. A simple 2X anti-alias plus the fact that each eye will get slightly different results seems to do nicely for me.
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
If you've got the hardware for it, you can always try downsampling through the nvidia control panel. I did that in my playthrough of Witcher 3, and it made it look amaaaazingly smooth.
If you've got the hardware for it, you can always try downsampling through the nvidia control panel. I did that in my playthrough of Witcher 3, and it made it look amaaaazingly smooth.
I was using a reshade to achieve this for a while, but I noticed it doesn't work very nicely with 3dmigoto and causes alot fo crashes on startup so i removed it. Some of the guys mentioned they would take a look at this at some point.
I was using a reshade to achieve this for a while, but I noticed it doesn't work very nicely with 3dmigoto and causes alot fo crashes on startup so i removed it. Some of the guys mentioned they would take a look at this at some point.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Ok thanks, it's not too bad with the built in AA really..
[quote="Volnaiskra"]If you've got the hardware for it, you can always try downsampling through the nvidia control panel. I did that in my playthrough of Witcher 3, and it made it look amaaaazingly smooth.[/quote]
yeah i'd love to use it but it wont work, have really struggled with it to try to get it to work, asked for help here too, it just doesn't seem possible to use with my projector (works great on the monitor, but becomes unavialable on the projector).
Ok thanks, it's not too bad with the built in AA really..
Volnaiskra said:If you've got the hardware for it, you can always try downsampling through the nvidia control panel. I did that in my playthrough of Witcher 3, and it made it look amaaaazingly smooth.
yeah i'd love to use it but it wont work, have really struggled with it to try to get it to work, asked for help here too, it just doesn't seem possible to use with my projector (works great on the monitor, but becomes unavialable on the projector).
I am about to begin with Witcher 3. I have 2 questions that maybe someone here is able to answer:
1) The driver that is recommended on helix-page (358.87) is really out-dated by now and since I installed the latest driver yesterday (375.63) I would like to know if anyone here can confirm this driver is working with the fix.
2) I am not quite sure which fix I should install. There is "The Witcher 3 v.1.22 - 3DMigoto 1.2.42 - SBS" which seems to be the latest version of the fix and then there is also "The Witcher 3 v.1.22 - 3DMigoto 1.2.40".
Is it safe to use the latest version or is this one exclusively meant for SBS-support?
I am about to begin with Witcher 3. I have 2 questions that maybe someone here is able to answer:
1) The driver that is recommended on helix-page (358.87) is really out-dated by now and since I installed the latest driver yesterday (375.63) I would like to know if anyone here can confirm this driver is working with the fix.
2) I am not quite sure which fix I should install. There is "The Witcher 3 v.1.22 - 3DMigoto 1.2.42 - SBS" which seems to be the latest version of the fix and then there is also "The Witcher 3 v.1.22 - 3DMigoto 1.2.40".
Is it safe to use the latest version or is this one exclusively meant for SBS-support?
[quote="lohan"]
1) The driver that is recommended on helix-page (358.87) is really out-dated by now and since I installed the latest driver yesterday (375.63) I would like to know if anyone here can confirm this driver is working with the fix.[/quote]
It works fine for me (375.63 on Windows 7). I'm not using the last game update (I finished the game before it was released), but it should work anyway.
[quote="lohan"]2) I am not quite sure which fix I should install. There is "The Witcher 3 v.1.22 - 3DMigoto 1.2.42 - SBS" which seems to be the latest version of the fix and then there is also "The Witcher 3 v.1.22 - 3DMigoto 1.2.40".
Is it safe to use the latest version or is this one exclusively meant for SBS-support?[/quote]
The 1.22 version has a dynamic crosshair for throwing bombs, using the crossbowm etc. The 1.2.40 version uses a newer 3Dmigoto build, and it has a bit better performance. It doesn't have the dynamic crosshair (what's the impediment? I don't remember).
1) The driver that is recommended on helix-page (358.87) is really out-dated by now and since I installed the latest driver yesterday (375.63) I would like to know if anyone here can confirm this driver is working with the fix.
It works fine for me (375.63 on Windows 7). I'm not using the last game update (I finished the game before it was released), but it should work anyway.
lohan said:2) I am not quite sure which fix I should install. There is "The Witcher 3 v.1.22 - 3DMigoto 1.2.42 - SBS" which seems to be the latest version of the fix and then there is also "The Witcher 3 v.1.22 - 3DMigoto 1.2.40".
Is it safe to use the latest version or is this one exclusively meant for SBS-support?
The 1.22 version has a dynamic crosshair for throwing bombs, using the crossbowm etc. The 1.2.40 version uses a newer 3Dmigoto build, and it has a bit better performance. It doesn't have the dynamic crosshair (what's the impediment? I don't remember).
[quote="masterotaku"][quote="lohan"]
1) The driver that is recommended on helix-page (358.87) is really out-dated by now and since I installed the latest driver yesterday (375.63) I would like to know if anyone here can confirm this driver is working with the fix.[/quote]
It works fine for me (375.63 on Windows 7). I'm not using the last game update (I finished the game before it was released), but it should work anyway.
[quote="lohan"]2) I am not quite sure which fix I should install. There is "The Witcher 3 v.1.22 - 3DMigoto 1.2.42 - SBS" which seems to be the latest version of the fix and then there is also "The Witcher 3 v.1.22 - 3DMigoto 1.2.40".
Is it safe to use the latest version or is this one exclusively meant for SBS-support?[/quote]
The 1.22 version has a dynamic crosshair for throwing bombs, using the crossbowm etc. The 1.2.40 version uses a newer 3Dmigoto build, and it has a bit better performance. It doesn't have the dynamic crosshair (what's the impediment? I don't remember).[/quote]
1. Last Driver works perfect. You still need to swap the profile as in instructions
2. Like masterotaku said about the versions.
@masterotaku: There is one function in 3DMigoto that just murders the FPS. On my Surround rig I get from 110 FPS to 15 FPS in 2D. I wrote about it in a few pages back. (pixeltomono or something like, that can't remember from the top of my head. That function was used by DSS in the original fix to get the DepthMap).
1) The driver that is recommended on helix-page (358.87) is really out-dated by now and since I installed the latest driver yesterday (375.63) I would like to know if anyone here can confirm this driver is working with the fix.
It works fine for me (375.63 on Windows 7). I'm not using the last game update (I finished the game before it was released), but it should work anyway.
lohan said:2) I am not quite sure which fix I should install. There is "The Witcher 3 v.1.22 - 3DMigoto 1.2.42 - SBS" which seems to be the latest version of the fix and then there is also "The Witcher 3 v.1.22 - 3DMigoto 1.2.40".
Is it safe to use the latest version or is this one exclusively meant for SBS-support?
The 1.22 version has a dynamic crosshair for throwing bombs, using the crossbowm etc. The 1.2.40 version uses a newer 3Dmigoto build, and it has a bit better performance. It doesn't have the dynamic crosshair (what's the impediment? I don't remember).
1. Last Driver works perfect. You still need to swap the profile as in instructions
2. Like masterotaku said about the versions.
@masterotaku: There is one function in 3DMigoto that just murders the FPS. On my Surround rig I get from 110 FPS to 15 FPS in 2D. I wrote about it in a few pages back. (pixeltomono or something like, that can't remember from the top of my head. That function was used by DSS in the original fix to get the DepthMap).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Really don't know what is going on! About one year ago I started with The Witcher 3 (shortly after the fix had been released) and while the 3D-aspect was working flawlessly the game permanently crashed to desktop every few minutes). I was using Windows 7 at that time.
Now I have a completely new machine which is running Windows 10 64-BIT and although the fix seems to be installed properly the game is constantly generating CTDs...again. Crashed two times exactly at the same scene right at the beginning (naked woman reading a book after Geralt has kissed here). When I skipped that scene I had about 20 seconds (where the tutorial begins and you can wander around in that room) before it crashed to desktop again.
Any idea about what could be done or what is causing these CTDs?
Really don't know what is going on! About one year ago I started with The Witcher 3 (shortly after the fix had been released) and while the 3D-aspect was working flawlessly the game permanently crashed to desktop every few minutes). I was using Windows 7 at that time.
Now I have a completely new machine which is running Windows 10 64-BIT and although the fix seems to be installed properly the game is constantly generating CTDs...again. Crashed two times exactly at the same scene right at the beginning (naked woman reading a book after Geralt has kissed here). When I skipped that scene I had about 20 seconds (where the tutorial begins and you can wander around in that room) before it crashed to desktop again.
Any idea about what could be done or what is causing these CTDs?
[quote="lohan"]Any idea about what could be done or what is causing these CTDs?[/quote]
GPU overclocking, maybe. The Witcher 3 usually crashes soon after loading a save file it if you have an unstable overclock.
I am running a stock Titan X (Pascal) so overclocking seems not to be the cause here.
Could it be I have to enable or disable specific graphic settings? Couldn't find anything related so I pretty much went the Ultra-way with a few exceptions as 4K-3D Vision on my LG 4K OLED is quite demanding.
Maybe I should try the low or medium quality preset-settings!?
I am running a stock Titan X (Pascal) so overclocking seems not to be the cause here.
Could it be I have to enable or disable specific graphic settings? Couldn't find anything related so I pretty much went the Ultra-way with a few exceptions as 4K-3D Vision on my LG 4K OLED is quite demanding.
Maybe I should try the low or medium quality preset-settings!?
I am playing this game seriously (finally) right now, and am dawning the end of the main storyline quest.
It is perhaps my favorite story based Action RPG of all time, and the fix is practically flawless.
I am using the latest driver, and latest version of the fix as well as a few select mods.
It sounds like something is wrong on your side definitely. Although I do get the odd graphics driver crash. (maybe once in 3 hours play) it's more or less very stable.
I have in the past used the different versions of the patch. The dynamic cross-hair was nice but it's not needed and I do have been performance on the last version of the fix so I am using that.
I am playing this game seriously (finally) right now, and am dawning the end of the main storyline quest.
It is perhaps my favorite story based Action RPG of all time, and the fix is practically flawless.
I am using the latest driver, and latest version of the fix as well as a few select mods.
It sounds like something is wrong on your side definitely. Although I do get the odd graphics driver crash. (maybe once in 3 hours play) it's more or less very stable.
I have in the past used the different versions of the patch. The dynamic cross-hair was nice but it's not needed and I do have been performance on the last version of the fix so I am using that.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="lohan"]Really don't know what is going on! About one year ago I started with The Witcher 3 (shortly after the fix had been released) and while the 3D-aspect was working flawlessly the game permanently crashed to desktop every few minutes). I was using Windows 7 at that time.
Now I have a completely new machine which is running Windows 10 64-BIT and although the fix seems to be installed properly the game is constantly generating CTDs...again. Crashed two times exactly at the same scene right at the beginning (naked woman reading a book after Geralt has kissed here). When I skipped that scene I had about 20 seconds (where the tutorial begins and you can wander around in that room) before it crashed to desktop again.
Any idea about what could be done or what is causing these CTDs?[/quote]
I had issue like that. What I did I went to shader-override folder and deleted all *.bin files, so shaders get regenerated again. After that all similar crashes where gone.
lohan said:Really don't know what is going on! About one year ago I started with The Witcher 3 (shortly after the fix had been released) and while the 3D-aspect was working flawlessly the game permanently crashed to desktop every few minutes). I was using Windows 7 at that time.
Now I have a completely new machine which is running Windows 10 64-BIT and although the fix seems to be installed properly the game is constantly generating CTDs...again. Crashed two times exactly at the same scene right at the beginning (naked woman reading a book after Geralt has kissed here). When I skipped that scene I had about 20 seconds (where the tutorial begins and you can wander around in that room) before it crashed to desktop again.
Any idea about what could be done or what is causing these CTDs?
I had issue like that. What I did I went to shader-override folder and deleted all *.bin files, so shaders get regenerated again. After that all similar crashes where gone.
This just did it! Deleted every .bin-file in the Shader-fix folder and voila - no crash!
Only tried it for a few minutes but since yesterday it crashed everytime single time either at the exact same cinematic-scene or when skipping that scene instantly after control is given to the player I am pretty sure that the bin-deletion did the trick here!
Thank you Vitalijus (and of course all you guys who also tried to help me out)!
This just did it! Deleted every .bin-file in the Shader-fix folder and voila - no crash!
Only tried it for a few minutes but since yesterday it crashed everytime single time either at the exact same cinematic-scene or when skipping that scene instantly after control is given to the player I am pretty sure that the bin-deletion did the trick here!
Thank you Vitalijus (and of course all you guys who also tried to help me out)!
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
-- Doctor Who, "Face of Evil"
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
yeah i'd love to use it but it wont work, have really struggled with it to try to get it to work, asked for help here too, it just doesn't seem possible to use with my projector (works great on the monitor, but becomes unavialable on the projector).
Computer: i7 2600K @4.8GHz / Asus Sabertooth P67 Rev3 / 32GB Corsair Vengeance / GTX 980ti / 34" Samsung S34E790C
Projectors: BenQ W700 / BenQ MH741
1) The driver that is recommended on helix-page (358.87) is really out-dated by now and since I installed the latest driver yesterday (375.63) I would like to know if anyone here can confirm this driver is working with the fix.
2) I am not quite sure which fix I should install. There is "The Witcher 3 v.1.22 - 3DMigoto 1.2.42 - SBS" which seems to be the latest version of the fix and then there is also "The Witcher 3 v.1.22 - 3DMigoto 1.2.40".
Is it safe to use the latest version or is this one exclusively meant for SBS-support?
It works fine for me (375.63 on Windows 7). I'm not using the last game update (I finished the game before it was released), but it should work anyway.
The 1.22 version has a dynamic crosshair for throwing bombs, using the crossbowm etc. The 1.2.40 version uses a newer 3Dmigoto build, and it has a bit better performance. It doesn't have the dynamic crosshair (what's the impediment? I don't remember).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
1. Last Driver works perfect. You still need to swap the profile as in instructions
2. Like masterotaku said about the versions.
@masterotaku: There is one function in 3DMigoto that just murders the FPS. On my Surround rig I get from 110 FPS to 15 FPS in 2D. I wrote about it in a few pages back. (pixeltomono or something like, that can't remember from the top of my head. That function was used by DSS in the original fix to get the DepthMap).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Now I have a completely new machine which is running Windows 10 64-BIT and although the fix seems to be installed properly the game is constantly generating CTDs...again. Crashed two times exactly at the same scene right at the beginning (naked woman reading a book after Geralt has kissed here). When I skipped that scene I had about 20 seconds (where the tutorial begins and you can wander around in that room) before it crashed to desktop again.
Any idea about what could be done or what is causing these CTDs?
GPU overclocking, maybe. The Witcher 3 usually crashes soon after loading a save file it if you have an unstable overclock.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Could it be I have to enable or disable specific graphic settings? Couldn't find anything related so I pretty much went the Ultra-way with a few exceptions as 4K-3D Vision on my LG 4K OLED is quite demanding.
Maybe I should try the low or medium quality preset-settings!?
It is perhaps my favorite story based Action RPG of all time, and the fix is practically flawless.
I am using the latest driver, and latest version of the fix as well as a few select mods.
It sounds like something is wrong on your side definitely. Although I do get the odd graphics driver crash. (maybe once in 3 hours play) it's more or less very stable.
I have in the past used the different versions of the patch. The dynamic cross-hair was nice but it's not needed and I do have been performance on the last version of the fix so I am using that.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I had the same issue until I upped VCore by 0.05V. That has mostly fixed the issue.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
I had issue like that. What I did I went to shader-override folder and deleted all *.bin files, so shaders get regenerated again. After that all similar crashes where gone.
Only tried it for a few minutes but since yesterday it crashed everytime single time either at the exact same cinematic-scene or when skipping that scene instantly after control is given to the player I am pretty sure that the bin-deletion did the trick here!
Thank you Vitalijus (and of course all you guys who also tried to help me out)!