[quote name='Ricardois' date='26 March 2012 - 06:22 PM' timestamp='1332786160' post='1388167']
actually this is not true, those 240hz are post processed, it is not REAL, and that is what cause the videos on televisions to speed up and slow down and this causes a giant output lag, also that is why the 3D does not work over 60hz, to support that minimum would be a Dual-Link DVI cable, HDMI does not support anything over 60hz at 1920x1080, so basically that is why this does not work, first of all you need to transfer DATA to television what is not possible over the HDMI cable, and second, you need a real 120hz display, post process refresh rate does not work.
[/quote]
That's plain wrong.
If you feed a 1920x2205 image at 60hz (which is 1920x1080 +45 blank + 1920x1080) the tv will automatically switch to 3D.
Not only that, but you can achieve 120hz in this way feeding a frame and the next one in the same "virtual frame".
240hz on samsung 46" and 55" I have tested are real. Interpolation is used only when the source has a lower frequency (60i 60p, 30p, 24p).
So: 1) hdmi can support the bandwidth of 1920x2205 @ 60hz (which means it can support 1920x1080 @120hz)
2) the display is a real 240hz display that can support 120hz on hdmi.
[quote name='D-Man11' date='26 March 2012 - 11:27 PM' timestamp='1332804435' post='1388299']
Where Nvidia is short changing 3DTV Play users is by not supplying a full 1080P 3D signal that is at the limit of HDMI.
[/quote]
You can set 1920x2205x60hz in hdmi 1.4 and I tested it: it works!
Obviously you will get the UPPER 1920x1080 on your left eye and the lower 1920x1080 on your right eye.
[quote name='Ricardois' date='26 March 2012 - 06:22 PM' timestamp='1332786160' post='1388167']
actually this is not true, those 240hz are post processed, it is not REAL, and that is what cause the videos on televisions to speed up and slow down and this causes a giant output lag, also that is why the 3D does not work over 60hz, to support that minimum would be a Dual-Link DVI cable, HDMI does not support anything over 60hz at 1920x1080, so basically that is why this does not work, first of all you need to transfer DATA to television what is not possible over the HDMI cable, and second, you need a real 120hz display, post process refresh rate does not work.
That's plain wrong.
If you feed a 1920x2205 image at 60hz (which is 1920x1080 +45 blank + 1920x1080) the tv will automatically switch to 3D.
Not only that, but you can achieve 120hz in this way feeding a frame and the next one in the same "virtual frame".
240hz on samsung 46" and 55" I have tested are real. Interpolation is used only when the source has a lower frequency (60i 60p, 30p, 24p).
So: 1) hdmi can support the bandwidth of 1920x2205 @ 60hz (which means it can support 1920x1080 @120hz)
2) the display is a real 240hz display that can support 120hz on hdmi.
[quote name='D-Man11' date='26 March 2012 - 11:27 PM' timestamp='1332804435' post='1388299']
Where Nvidia is short changing 3DTV Play users is by not supplying a full 1080P 3D signal that is at the limit of HDMI.
You can set 1920x2205x60hz in hdmi 1.4 and I tested it: it works!
Obviously you will get the UPPER 1920x1080 on your left eye and the lower 1920x1080 on your right eye.
There are currently 2 3D formats that Nvidia supports fully over HDMI. Interleave and Checkerboard, both are half resolution formats, as such, 120 frames can be sent within the 60 frames. Once these 60 frames cross the treshhold of the HDMI input chip, the TV seperates the 120 half frames and shows 60 to each eye. The 240 you mention is done via interpolation.
The thing is, this full support is only offered via 3D Vision, 3DTV Play only gets 24 frames per eye in these formats when 1920x1080 is used.
One of the best ways I've seen checkerboard/interlaced compared is "interlaced and checkerboard are half resolution for each eye and with the two eyes together you get full resolution due to persistence in the eye. Counting pixels, interlaced and checkerboard are perfectly identical. It's just that the line by line interlacing makes it easy to notice, whereas the checkerboard pattern hides the resolution loss.
So unfortunately checkerboard and interlaced users of non 3D Vision certified displays are forced to use workarounds for full support. The ones that do not use a workaround and use 3DTV Play are being screwed over. The thing is, full support for these formats should be available via 3DTV Play.
There are currently 2 3D formats that Nvidia supports fully over HDMI. Interleave and Checkerboard, both are half resolution formats, as such, 120 frames can be sent within the 60 frames. Once these 60 frames cross the treshhold of the HDMI input chip, the TV seperates the 120 half frames and shows 60 to each eye. The 240 you mention is done via interpolation.
The thing is, this full support is only offered via 3D Vision, 3DTV Play only gets 24 frames per eye in these formats when 1920x1080 is used.
One of the best ways I've seen checkerboard/interlaced compared is "interlaced and checkerboard are half resolution for each eye and with the two eyes together you get full resolution due to persistence in the eye. Counting pixels, interlaced and checkerboard are perfectly identical. It's just that the line by line interlacing makes it easy to notice, whereas the checkerboard pattern hides the resolution loss.
So unfortunately checkerboard and interlaced users of non 3D Vision certified displays are forced to use workarounds for full support. The ones that do not use a workaround and use 3DTV Play are being screwed over. The thing is, full support for these formats should be available via 3DTV Play.
[quote name='Zibri' date='28 March 2012 - 09:40 AM' timestamp='1332942050' post='1389020']
You can set 1920x2205x60hz in hdmi 1.4 and I tested it: it works!
[/quote]
How are you testing this? Exact programs, settings, hardware used would be ideal. If what you are saying is reproducable then that would help validate your claims because honestly, this is the first I've ever heard of this (true 120Hz 1080p over HDMI on an HDTV).
[quote name='Zibri' date='28 March 2012 - 09:40 AM' timestamp='1332942050' post='1389020']
You can set 1920x2205x60hz in hdmi 1.4 and I tested it: it works!
How are you testing this? Exact programs, settings, hardware used would be ideal. If what you are saying is reproducable then that would help validate your claims because honestly, this is the first I've ever heard of this (true 120Hz 1080p over HDMI on an HDTV).
Nah he is super confused
He is saying he gets half the image top in one eye
half the image in bottom in other.
Instead of 1920x2205x60hz
he says it renders in 1920x1080x60 half in one eye half the other which is
1920x540x60 =Interlaced bandwidth/checkerboard
Hdmi 1.4 is limited to
1920X1080 24HZ framepacked
1920x1080 30hz side by side
1920x540 60 hz interlaced/checkerboard
If your display supports checkerboard(not using rollermod) I think I know a way to force it in game if anyone is willing to test it contact me via PM.
[quote name='eqzitara' date='28 March 2012 - 02:12 PM' timestamp='1332958366' post='1389152']
Nah he is super confused
[/quote]
Well I don't want to completely dismiss his claim because "Fast" HDMI 1.4a is supposed to do exactly as he claims and supports the necessary bandwidth to accomplish it (10.2Gbps). What we've been waiting for is a source device that accomplishes this, obviously nothing in the HT space yet, but graphics cards have had these 330MHz TMDS and 400MHz RAMDACs forever, so it would most likely only need a driver update to officially support these output modes and resolutions. There's an outside chance GTX 680/R300 driver has brought this to market so its worth pursuing/validating.
The other half of it ofc is an HDTV that is able to split the double resolution 1080p image and output it at a full 60Hz per eye. The 1080p output at 60Hz in stereo is certainly possible on the Samsung D7000 and better with CB output, so its not that much of a stretch if there's the proper source input (top/bottom framepacked with 45 lines of separation in his example).
[quote name='eqzitara' date='28 March 2012 - 02:12 PM' timestamp='1332958366' post='1389152']
Nah he is super confused
Well I don't want to completely dismiss his claim because "Fast" HDMI 1.4a is supposed to do exactly as he claims and supports the necessary bandwidth to accomplish it (10.2Gbps). What we've been waiting for is a source device that accomplishes this, obviously nothing in the HT space yet, but graphics cards have had these 330MHz TMDS and 400MHz RAMDACs forever, so it would most likely only need a driver update to officially support these output modes and resolutions. There's an outside chance GTX 680/R300 driver has brought this to market so its worth pursuing/validating.
The other half of it ofc is an HDTV that is able to split the double resolution 1080p image and output it at a full 60Hz per eye. The 1080p output at 60Hz in stereo is certainly possible on the Samsung D7000 and better with CB output, so its not that much of a stretch if there's the proper source input (top/bottom framepacked with 45 lines of separation in his example).
[quote name='D-Man11' date='27 March 2012 - 12:27 AM' timestamp='1332804435' post='1388299']
A Nvidia GPU will never output more than 60Hz via a HDMI input.
Consider HDMI to be a garden hose and DVI-D to be a fire hose. You'll never get the amount of water that is output by a fire hose to be output by a garden hose in the same amount of time. It simply does not have the same capacity for the same amount of volume.
Where Nvidia is short changing 3DTV Play users is by not supplying a full 1080P 3D signal that is at the limit of HDMI.
The prime example is the support offered for the Acer Passive 3D monitor vs the support offered for let's say a LG Passive 3D HDTV.
The Acer Passine Monitor gets some kind of bull**** support that is deemed "Optimized for GeForce"
Which is the same support that "EVERY" 3DTV Play user should get for their 3D HDTV.
This is what is "OUTRAGEOUS" and EVERY user of 3DTV Play should be very upset about it!
[/quote]
Trust me most of us are pissed.
I own a G74S with a 3DTVPLAY 3GB 560M GTX. I'm bottlenecked at the HDMI port with my Asus 3d LED 27 inch.
Also the bozos at Asus didn't bother to even think about hmmmm lets see we are selling and advertising 3d Vision and 3DTVPlay...why not give our machines a DVI port or atleast a mini diplay port and sell the active DVI to mini display USB adpator as an accessory.
Instead us G Series owners with 3DTVPLAY are stuck with two very ****ty 3d resolutions for gaming.
[quote name='D-Man11' date='27 March 2012 - 12:27 AM' timestamp='1332804435' post='1388299']
A Nvidia GPU will never output more than 60Hz via a HDMI input.
Consider HDMI to be a garden hose and DVI-D to be a fire hose. You'll never get the amount of water that is output by a fire hose to be output by a garden hose in the same amount of time. It simply does not have the same capacity for the same amount of volume.
Where Nvidia is short changing 3DTV Play users is by not supplying a full 1080P 3D signal that is at the limit of HDMI.
The prime example is the support offered for the Acer Passive 3D monitor vs the support offered for let's say a LG Passive 3D HDTV.
The Acer Passine Monitor gets some kind of bull**** support that is deemed "Optimized for GeForce"
Which is the same support that "EVERY" 3DTV Play user should get for their 3D HDTV.
This is what is "OUTRAGEOUS" and EVERY user of 3DTV Play should be very upset about it!
Trust me most of us are pissed.
I own a G74S with a 3DTVPLAY 3GB 560M GTX. I'm bottlenecked at the HDMI port with my Asus 3d LED 27 inch.
Also the bozos at Asus didn't bother to even think about hmmmm lets see we are selling and advertising 3d Vision and 3DTVPlay...why not give our machines a DVI port or atleast a mini diplay port and sell the active DVI to mini display USB adpator as an accessory.
Instead us G Series owners with 3DTVPLAY are stuck with two very ****ty 3d resolutions for gaming.
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
[quote name='eqzitara' date='28 March 2012 - 06:12 PM' timestamp='1332958366' post='1389152']
Nah he is super confused
He is saying he gets half the image top in one eye
half the image in bottom in other.
Instead of 1920x2205x60hz
he says it renders in 1920x1080x60 half in one eye half the other which is
1920x540x60 =Interlaced bandwidth/checkerboard
Hdmi 1.4 is limited to
1920X1080 24HZ framepacked
1920x1080 30hz side by side
1920x540 60 hz interlaced/checkerboard
If your display supports checkerboard(not using rollermod) I think I know a way to force it in game if anyone is willing to test it contact me via PM.
[/quote]
NO. Wrong again:
1920x2205x60hz = 1920x1080x60hz for EACH eye + 45 blank pixels between them.
The TV will split the two full hd frames on each eye and each at 60hz.
I tested it by adding a custom resolution (1920x2205) in that case the driver gets confused: the TV switches to 3D while testing the resolution but then the driver says it's "unsupported" (e.g. castrated)
[quote name='eqzitara' date='28 March 2012 - 06:12 PM' timestamp='1332958366' post='1389152']
Nah he is super confused
He is saying he gets half the image top in one eye
half the image in bottom in other.
Instead of 1920x2205x60hz
he says it renders in 1920x1080x60 half in one eye half the other which is
1920x540x60 =Interlaced bandwidth/checkerboard
Hdmi 1.4 is limited to
1920X1080 24HZ framepacked
1920x1080 30hz side by side
1920x540 60 hz interlaced/checkerboard
If your display supports checkerboard(not using rollermod) I think I know a way to force it in game if anyone is willing to test it contact me via PM.
NO. Wrong again:
1920x2205x60hz = 1920x1080x60hz for EACH eye + 45 blank pixels between them.
The TV will split the two full hd frames on each eye and each at 60hz.
I tested it by adding a custom resolution (1920x2205) in that case the driver gets confused: the TV switches to 3D while testing the resolution but then the driver says it's "unsupported" (e.g. castrated)
[quote name='andrewf@nvidia' date='30 March 2012 - 03:03 PM' timestamp='1333141403' post='1390066']
Just catching up on this thread and I have two questions:
1) Is anyone experiencing activation problems on our 3DTV Play server?
2) Are users with SLI experiencing problems with black bars still?
[/quote]
Yes to #2. Latest drivers (296.10) 3DTVPlay, GTX 295, Panasonic GT25
In 3D mode 720p 60Hz I get the exact same black bar in the lower right hand corner of the screen in alternating frames as the previous poster wrote about. I've had my own thread about it a while ago and also contacted Nvidia customer support in email about it but after it was elevated to a level two agent I never heard back.
In 3D mode 720p 60Hz I get the exact same black bar in the lower right hand corner of the screen in alternating frames as the previous poster wrote about. I've had my own thread about it a while ago and also contacted Nvidia customer support in email about it but after it was elevated to a level two agent I never heard back.
[quote name='andrewf@nvidia' date='30 March 2012 - 01:03 PM' timestamp='1333141403' post='1390066']
Just catching up on this thread and I have two questions:
[/quote]
[size="7"]When do you plan on catching up with the Checkerboard/SBS thread(s!)? An update would be nice! [/size]/wave.gif' class='bbc_emoticon' alt=':wave:' />
He sees you. Just ignoring you because these plans probably have been cancelled. I'd agree it would be more honest just saying so with two words instead of just ignoring. Adding other modes to 3d-vision/3dtv play is the most easy thing for a coder so these decisions are on another level. They're not consumerdriven.
He sees you. Just ignoring you because these plans probably have been cancelled. I'd agree it would be more honest just saying so with two words instead of just ignoring. Adding other modes to 3d-vision/3dtv play is the most easy thing for a coder so these decisions are on another level. They're not consumerdriven.
[quote name='zodduska' date='04 April 2012 - 10:07 PM' timestamp='1333577256' post='1392071']
Yes to #2. Latest drivers (296.10) 3DTVPlay, GTX 295, Panasonic GT25
In 3D mode 720p 60Hz I get the exact same black bar in the lower right hand corner of the screen in alternating frames as the previous poster wrote about. I've had my own thread about it a while ago and also contacted Nvidia customer support in email about it but after it was elevated to a level two agent I never heard back.
I also would really like to see SBS support..
[/quote]
Panasonic GT-25 50in. here (TC-P50GT25)
In 3D mode 720p 60Hz I get the exact same black bar in the lower right hand corner of the screen in alternating frames as the previous poster wrote about. I've had my own thread about it a while ago and also contacted Nvidia customer support in email about it but after it was elevated to a level two agent I never heard back.
[quote name='andrewf@nvidia' date='30 March 2012 - 09:03 PM' timestamp='1333141403' post='1390066']
Just catching up on this thread and I have two questions:
1) Is anyone experiencing activation problems on our 3DTV Play server?
2) Are users with SLI experiencing problems with black bars still?
[/quote]
Yes see this thread.
http://forums.nvidia.com/index.php?showtopic=225280
I bought an nvidia rebadged 660 gtx, ahem sorry, 680 gtx in the end. It ruined my gaming experience playing in SLI with 3DTV play on my 2x 260GTX's.
£420 and I still had to pay £30 for 3dtv play software
Feel cheated? Moi?
Let's just say I'm never buying SLI again until the cards are unified. Driver support is terrible for SLI.
I Buy fast gfx cards to play the newest games at the highest settings. Not wait 1-6 months waiting to be able to use both cards in a game. I also didnt buy a 3dtv to get screen burn from nvidia's defunct SLI driver implementation causing black lines in the bottom corner of every game and some games not working at all in 3D (dirt3)
6 months this issue has been on the forums and we finally have a response!
I'm never going to buy nvidia again if/when ATI sorts their 3D out!
Chicken feeding hardware upgrades out to maintain high profit margins is one thing.
Not supporting said gfx cards and forcing people to upgrade is another thing all together and this it what it feels like to me.
The way it's meant to be played! Haha. Unless you have last generation hardware and/or SLI
Why are the majority o game 3d cutscenes reversed eyes as well?
Resident evil 5, arkham city etc?
Anyway this 660 gtx, sorry 680gtx is a good card, even with its crippled memory bandwidth and low ROPs. No black bars and no half speed games waiting for SLI profiles.
You might think I'm being ovely sarcastic but the truth is I never write in forums, but I feel really strongly about this as it feels like I've been ripped off!
Give us something back nvidia. You do not keep customers this way. What am I supposed to do with my 2x260 GTX paperweights now?
How about I send them back to nvidia for testing? You obviously haven't seen a game runing on the 200 series cards for a while. Not with SLI in 3D anyway.
I bought an nvidia rebadged 660 gtx, ahem sorry, 680 gtx in the end. It ruined my gaming experience playing in SLI with 3DTV play on my 2x 260GTX's.
£420 and I still had to pay £30 for 3dtv play software
Feel cheated? Moi?
Let's just say I'm never buying SLI again until the cards are unified. Driver support is terrible for SLI.
I Buy fast gfx cards to play the newest games at the highest settings. Not wait 1-6 months waiting to be able to use both cards in a game. I also didnt buy a 3dtv to get screen burn from nvidia's defunct SLI driver implementation causing black lines in the bottom corner of every game and some games not working at all in 3D (dirt3)
6 months this issue has been on the forums and we finally have a response!
I'm never going to buy nvidia again if/when ATI sorts their 3D out!
Chicken feeding hardware upgrades out to maintain high profit margins is one thing.
Not supporting said gfx cards and forcing people to upgrade is another thing all together and this it what it feels like to me.
The way it's meant to be played! Haha. Unless you have last generation hardware and/or SLI
Why are the majority o game 3d cutscenes reversed eyes as well?
Resident evil 5, arkham city etc?
Anyway this 660 gtx, sorry 680gtx is a good card, even with its crippled memory bandwidth and low ROPs. No black bars and no half speed games waiting for SLI profiles.
You might think I'm being ovely sarcastic but the truth is I never write in forums, but I feel really strongly about this as it feels like I've been ripped off!
Give us something back nvidia. You do not keep customers this way. What am I supposed to do with my 2x260 GTX paperweights now?
How about I send them back to nvidia for testing? You obviously haven't seen a game runing on the 200 series cards for a while. Not with SLI in 3D anyway.
actually this is not true, those 240hz are post processed, it is not REAL, and that is what cause the videos on televisions to speed up and slow down and this causes a giant output lag, also that is why the 3D does not work over 60hz, to support that minimum would be a Dual-Link DVI cable, HDMI does not support anything over 60hz at 1920x1080, so basically that is why this does not work, first of all you need to transfer DATA to television what is not possible over the HDMI cable, and second, you need a real 120hz display, post process refresh rate does not work.
[/quote]
That's plain wrong.
If you feed a 1920x2205 image at 60hz (which is 1920x1080 +45 blank + 1920x1080) the tv will automatically switch to 3D.
Not only that, but you can achieve 120hz in this way feeding a frame and the next one in the same "virtual frame".
240hz on samsung 46" and 55" I have tested are real. Interpolation is used only when the source has a lower frequency (60i 60p, 30p, 24p).
So: 1) hdmi can support the bandwidth of 1920x2205 @ 60hz (which means it can support 1920x1080 @120hz)
2) the display is a real 240hz display that can support 120hz on hdmi.
[quote name='D-Man11' date='26 March 2012 - 11:27 PM' timestamp='1332804435' post='1388299']
Where Nvidia is short changing 3DTV Play users is by not supplying a full 1080P 3D signal that is at the limit of HDMI.
[/quote]
You can set 1920x2205x60hz in hdmi 1.4 and I tested it: it works!
Obviously you will get the UPPER 1920x1080 on your left eye and the lower 1920x1080 on your right eye.
actually this is not true, those 240hz are post processed, it is not REAL, and that is what cause the videos on televisions to speed up and slow down and this causes a giant output lag, also that is why the 3D does not work over 60hz, to support that minimum would be a Dual-Link DVI cable, HDMI does not support anything over 60hz at 1920x1080, so basically that is why this does not work, first of all you need to transfer DATA to television what is not possible over the HDMI cable, and second, you need a real 120hz display, post process refresh rate does not work.
That's plain wrong.
If you feed a 1920x2205 image at 60hz (which is 1920x1080 +45 blank + 1920x1080) the tv will automatically switch to 3D.
Not only that, but you can achieve 120hz in this way feeding a frame and the next one in the same "virtual frame".
240hz on samsung 46" and 55" I have tested are real. Interpolation is used only when the source has a lower frequency (60i 60p, 30p, 24p).
So: 1) hdmi can support the bandwidth of 1920x2205 @ 60hz (which means it can support 1920x1080 @120hz)
2) the display is a real 240hz display that can support 120hz on hdmi.
[quote name='D-Man11' date='26 March 2012 - 11:27 PM' timestamp='1332804435' post='1388299']
Where Nvidia is short changing 3DTV Play users is by not supplying a full 1080P 3D signal that is at the limit of HDMI.
You can set 1920x2205x60hz in hdmi 1.4 and I tested it: it works!
Obviously you will get the UPPER 1920x1080 on your left eye and the lower 1920x1080 on your right eye.
Benchmark your reflexes! *new*
The thing is, this full support is only offered via 3D Vision, 3DTV Play only gets 24 frames per eye in these formats when 1920x1080 is used.
One of the best ways I've seen checkerboard/interlaced compared is "interlaced and checkerboard are half resolution for each eye and with the two eyes together you get full resolution due to persistence in the eye. Counting pixels, interlaced and checkerboard are perfectly identical. It's just that the line by line interlacing makes it easy to notice, whereas the checkerboard pattern hides the resolution loss.
So unfortunately checkerboard and interlaced users of non 3D Vision certified displays are forced to use workarounds for full support. The ones that do not use a workaround and use 3DTV Play are being screwed over. The thing is, full support for these formats should be available via 3DTV Play.
The thing is, this full support is only offered via 3D Vision, 3DTV Play only gets 24 frames per eye in these formats when 1920x1080 is used.
One of the best ways I've seen checkerboard/interlaced compared is "interlaced and checkerboard are half resolution for each eye and with the two eyes together you get full resolution due to persistence in the eye. Counting pixels, interlaced and checkerboard are perfectly identical. It's just that the line by line interlacing makes it easy to notice, whereas the checkerboard pattern hides the resolution loss.
So unfortunately checkerboard and interlaced users of non 3D Vision certified displays are forced to use workarounds for full support. The ones that do not use a workaround and use 3DTV Play are being screwed over. The thing is, full support for these formats should be available via 3DTV Play.
You can set 1920x2205x60hz in hdmi 1.4 and I tested it: it works!
[/quote]
How are you testing this? Exact programs, settings, hardware used would be ideal. If what you are saying is reproducable then that would help validate your claims because honestly, this is the first I've ever heard of this (true 120Hz 1080p over HDMI on an HDTV).
You can set 1920x2205x60hz in hdmi 1.4 and I tested it: it works!
How are you testing this? Exact programs, settings, hardware used would be ideal. If what you are saying is reproducable then that would help validate your claims because honestly, this is the first I've ever heard of this (true 120Hz 1080p over HDMI on an HDTV).
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
He is saying he gets half the image top in one eye
half the image in bottom in other.
Instead of 1920x2205x60hz
he says it renders in 1920x1080x60 half in one eye half the other which is
1920x540x60 =Interlaced bandwidth/checkerboard
Hdmi 1.4 is limited to
1920X1080 24HZ framepacked
1920x1080 30hz side by side
1920x540 60 hz interlaced/checkerboard
If your display supports checkerboard(not using rollermod) I think I know a way to force it in game if anyone is willing to test it contact me via PM.
He is saying he gets half the image top in one eye
half the image in bottom in other.
Instead of 1920x2205x60hz
he says it renders in 1920x1080x60 half in one eye half the other which is
1920x540x60 =Interlaced bandwidth/checkerboard
Hdmi 1.4 is limited to
1920X1080 24HZ framepacked
1920x1080 30hz side by side
1920x540 60 hz interlaced/checkerboard
If your display supports checkerboard(not using rollermod) I think I know a way to force it in game if anyone is willing to test it contact me via PM.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Nah he is super confused
[/quote]
Well I don't want to completely dismiss his claim because "Fast" HDMI 1.4a is supposed to do exactly as he claims and supports the necessary bandwidth to accomplish it (10.2Gbps). What we've been waiting for is a source device that accomplishes this, obviously nothing in the HT space yet, but graphics cards have had these 330MHz TMDS and 400MHz RAMDACs forever, so it would most likely only need a driver update to officially support these output modes and resolutions. There's an outside chance GTX 680/R300 driver has brought this to market so its worth pursuing/validating.
The other half of it ofc is an HDTV that is able to split the double resolution 1080p image and output it at a full 60Hz per eye. The 1080p output at 60Hz in stereo is certainly possible on the Samsung D7000 and better with CB output, so its not that much of a stretch if there's the proper source input (top/bottom framepacked with 45 lines of separation in his example).
Nah he is super confused
Well I don't want to completely dismiss his claim because "Fast" HDMI 1.4a is supposed to do exactly as he claims and supports the necessary bandwidth to accomplish it (10.2Gbps). What we've been waiting for is a source device that accomplishes this, obviously nothing in the HT space yet, but graphics cards have had these 330MHz TMDS and 400MHz RAMDACs forever, so it would most likely only need a driver update to officially support these output modes and resolutions. There's an outside chance GTX 680/R300 driver has brought this to market so its worth pursuing/validating.
The other half of it ofc is an HDTV that is able to split the double resolution 1080p image and output it at a full 60Hz per eye. The 1080p output at 60Hz in stereo is certainly possible on the Samsung D7000 and better with CB output, so its not that much of a stretch if there's the proper source input (top/bottom framepacked with 45 lines of separation in his example).
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
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1) Is anyone experiencing activation problems on our 3DTV Play server?
2) Are users with SLI experiencing problems with black bars still?
1) Is anyone experiencing activation problems on our 3DTV Play server?
2) Are users with SLI experiencing problems with black bars still?
A Nvidia GPU will never output more than 60Hz via a HDMI input.
Consider HDMI to be a garden hose and DVI-D to be a fire hose. You'll never get the amount of water that is output by a fire hose to be output by a garden hose in the same amount of time. It simply does not have the same capacity for the same amount of volume.
Where Nvidia is short changing 3DTV Play users is by not supplying a full 1080P 3D signal that is at the limit of HDMI.
The prime example is the support offered for the Acer Passive 3D monitor vs the support offered for let's say a LG Passive 3D HDTV.
The Acer Passine Monitor gets some kind of bull**** support that is deemed "Optimized for GeForce"
Which is the same support that "EVERY" 3DTV Play user should get for their 3D HDTV.
This is what is "OUTRAGEOUS" and EVERY user of 3DTV Play should be very upset about it!
[/quote]
Trust me most of us are pissed.
I own a G74S with a 3DTVPLAY 3GB 560M GTX. I'm bottlenecked at the HDMI port with my Asus 3d LED 27 inch.
Also the bozos at Asus didn't bother to even think about hmmmm lets see we are selling and advertising 3d Vision and 3DTVPlay...why not give our machines a DVI port or atleast a mini diplay port and sell the active DVI to mini display USB adpator as an accessory.
Instead us G Series owners with 3DTVPLAY are stuck with two very ****ty 3d resolutions for gaming.
Im officially done with Asus...period!
A Nvidia GPU will never output more than 60Hz via a HDMI input.
Consider HDMI to be a garden hose and DVI-D to be a fire hose. You'll never get the amount of water that is output by a fire hose to be output by a garden hose in the same amount of time. It simply does not have the same capacity for the same amount of volume.
Where Nvidia is short changing 3DTV Play users is by not supplying a full 1080P 3D signal that is at the limit of HDMI.
The prime example is the support offered for the Acer Passive 3D monitor vs the support offered for let's say a LG Passive 3D HDTV.
The Acer Passine Monitor gets some kind of bull**** support that is deemed "Optimized for GeForce"
Which is the same support that "EVERY" 3DTV Play user should get for their 3D HDTV.
This is what is "OUTRAGEOUS" and EVERY user of 3DTV Play should be very upset about it!
Trust me most of us are pissed.
I own a G74S with a 3DTVPLAY 3GB 560M GTX. I'm bottlenecked at the HDMI port with my Asus 3d LED 27 inch.
Also the bozos at Asus didn't bother to even think about hmmmm lets see we are selling and advertising 3d Vision and 3DTVPlay...why not give our machines a DVI port or atleast a mini diplay port and sell the active DVI to mini display USB adpator as an accessory.
Instead us G Series owners with 3DTVPLAY are stuck with two very ****ty 3d resolutions for gaming.
Im officially done with Asus...period!
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
EVGA GeForce GTX 980 Ti Superclocked , Intel Core i5 3690K, Placa Mãe Asus Z97M-PLUS/BR LGA 1150, DDR3 Kingston HyperX Predator KHX16C9T2K2 2x4GB 1600MHz Dual-channel, SSDHD Kingston 120 GB, HD 1500GB 1,5TB Samsung HD154UI/SRA, Home Theater Denon 1312xp 5.1 caixas Boston, Driving Force GT Logitech, Logitech G700, SteeSeries 4HD, Windows 10 PRO 64 bitsPanasonic GT30B 50'' 3D.
Nah he is super confused
He is saying he gets half the image top in one eye
half the image in bottom in other.
Instead of 1920x2205x60hz
he says it renders in 1920x1080x60 half in one eye half the other which is
1920x540x60 =Interlaced bandwidth/checkerboard
Hdmi 1.4 is limited to
1920X1080 24HZ framepacked
1920x1080 30hz side by side
1920x540 60 hz interlaced/checkerboard
If your display supports checkerboard(not using rollermod) I think I know a way to force it in game if anyone is willing to test it contact me via PM.
[/quote]
NO. Wrong again:
1920x2205x60hz = 1920x1080x60hz for EACH eye + 45 blank pixels between them.
The TV will split the two full hd frames on each eye and each at 60hz.
I tested it by adding a custom resolution (1920x2205) in that case the driver gets confused: the TV switches to 3D while testing the resolution but then the driver says it's "unsupported" (e.g. castrated)
You can also try adding 1920x2205@24hz
Nah he is super confused
He is saying he gets half the image top in one eye
half the image in bottom in other.
Instead of 1920x2205x60hz
he says it renders in 1920x1080x60 half in one eye half the other which is
1920x540x60 =Interlaced bandwidth/checkerboard
Hdmi 1.4 is limited to
1920X1080 24HZ framepacked
1920x1080 30hz side by side
1920x540 60 hz interlaced/checkerboard
If your display supports checkerboard(not using rollermod) I think I know a way to force it in game if anyone is willing to test it contact me via PM.
NO. Wrong again:
1920x2205x60hz = 1920x1080x60hz for EACH eye + 45 blank pixels between them.
The TV will split the two full hd frames on each eye and each at 60hz.
I tested it by adding a custom resolution (1920x2205) in that case the driver gets confused: the TV switches to 3D while testing the resolution but then the driver says it's "unsupported" (e.g. castrated)
You can also try adding 1920x2205@24hz
Benchmark your reflexes! *new*
Just catching up on this thread and I have two questions:
1) Is anyone experiencing activation problems on our 3DTV Play server?
2) Are users with SLI experiencing problems with black bars still?
[/quote]
Yes to #2. Latest drivers (296.10) 3DTVPlay, GTX 295, Panasonic GT25
In 3D mode 720p 60Hz I get the exact same black bar in the lower right hand corner of the screen in alternating frames as the previous poster wrote about. I've had my own thread about it a while ago and also contacted Nvidia customer support in email about it but after it was elevated to a level two agent I never heard back.
I also would really like to see SBS support..
Just catching up on this thread and I have two questions:
1) Is anyone experiencing activation problems on our 3DTV Play server?
2) Are users with SLI experiencing problems with black bars still?
Yes to #2. Latest drivers (296.10) 3DTVPlay, GTX 295, Panasonic GT25
In 3D mode 720p 60Hz I get the exact same black bar in the lower right hand corner of the screen in alternating frames as the previous poster wrote about. I've had my own thread about it a while ago and also contacted Nvidia customer support in email about it but after it was elevated to a level two agent I never heard back.
I also would really like to see SBS support..
Just catching up on this thread and I have two questions:
[/quote]
[size="7"]When do you plan on catching up with the Checkerboard/SBS thread(s!)? An update would be nice! [/size]
Just catching up on this thread and I have two questions:
When do you plan on catching up with the Checkerboard/SBS thread(s!)? An update would be nice!
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Yes to #2. Latest drivers (296.10) 3DTVPlay, GTX 295, Panasonic GT25
In 3D mode 720p 60Hz I get the exact same black bar in the lower right hand corner of the screen in alternating frames as the previous poster wrote about. I've had my own thread about it a while ago and also contacted Nvidia customer support in email about it but after it was elevated to a level two agent I never heard back.
I also would really like to see SBS support..
[/quote]
Panasonic GT-25 50in. here (TC-P50GT25)
Single GTS 450
Latest drivers
No problems
Must be SLI
Yes to #2. Latest drivers (296.10) 3DTVPlay, GTX 295, Panasonic GT25
In 3D mode 720p 60Hz I get the exact same black bar in the lower right hand corner of the screen in alternating frames as the previous poster wrote about. I've had my own thread about it a while ago and also contacted Nvidia customer support in email about it but after it was elevated to a level two agent I never heard back.
I also would really like to see SBS support..
Panasonic GT-25 50in. here (TC-P50GT25)
Single GTS 450
Latest drivers
No problems
Must be SLI
HELIX MOD NEWS
Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing
Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)
Galaxy GTX 670
Just catching up on this thread and I have two questions:
1) Is anyone experiencing activation problems on our 3DTV Play server?
2) Are users with SLI experiencing problems with black bars still?
[/quote]
Yes see this thread.
http://forums.nvidia.com/index.php?showtopic=225280
I bought an nvidia rebadged 660 gtx, ahem sorry, 680 gtx in the end. It ruined my gaming experience playing in SLI with 3DTV play on my 2x 260GTX's.
£420 and I still had to pay £30 for 3dtv play software
Feel cheated? Moi?
Let's just say I'm never buying SLI again until the cards are unified. Driver support is terrible for SLI.
I Buy fast gfx cards to play the newest games at the highest settings. Not wait 1-6 months waiting to be able to use both cards in a game. I also didnt buy a 3dtv to get screen burn from nvidia's defunct SLI driver implementation causing black lines in the bottom corner of every game and some games not working at all in 3D (dirt3)
6 months this issue has been on the forums and we finally have a response!
I'm never going to buy nvidia again if/when ATI sorts their 3D out!
Chicken feeding hardware upgrades out to maintain high profit margins is one thing.
Not supporting said gfx cards and forcing people to upgrade is another thing all together and this it what it feels like to me.
The way it's meant to be played! Haha. Unless you have last generation hardware and/or SLI
Why are the majority o game 3d cutscenes reversed eyes as well?
Resident evil 5, arkham city etc?
Anyway this 660 gtx, sorry 680gtx is a good card, even with its crippled memory bandwidth and low ROPs. No black bars and no half speed games waiting for SLI profiles.
You might think I'm being ovely sarcastic but the truth is I never write in forums, but I feel really strongly about this as it feels like I've been ripped off!
Give us something back nvidia. You do not keep customers this way. What am I supposed to do with my 2x260 GTX paperweights now?
How about I send them back to nvidia for testing? You obviously haven't seen a game runing on the 200 series cards for a while. Not with SLI in 3D anyway.
Just catching up on this thread and I have two questions:
1) Is anyone experiencing activation problems on our 3DTV Play server?
2) Are users with SLI experiencing problems with black bars still?
Yes see this thread.
http://forums.nvidia.com/index.php?showtopic=225280
I bought an nvidia rebadged 660 gtx, ahem sorry, 680 gtx in the end. It ruined my gaming experience playing in SLI with 3DTV play on my 2x 260GTX's.
£420 and I still had to pay £30 for 3dtv play software
Feel cheated? Moi?
Let's just say I'm never buying SLI again until the cards are unified. Driver support is terrible for SLI.
I Buy fast gfx cards to play the newest games at the highest settings. Not wait 1-6 months waiting to be able to use both cards in a game. I also didnt buy a 3dtv to get screen burn from nvidia's defunct SLI driver implementation causing black lines in the bottom corner of every game and some games not working at all in 3D (dirt3)
6 months this issue has been on the forums and we finally have a response!
I'm never going to buy nvidia again if/when ATI sorts their 3D out!
Chicken feeding hardware upgrades out to maintain high profit margins is one thing.
Not supporting said gfx cards and forcing people to upgrade is another thing all together and this it what it feels like to me.
The way it's meant to be played! Haha. Unless you have last generation hardware and/or SLI
Why are the majority o game 3d cutscenes reversed eyes as well?
Resident evil 5, arkham city etc?
Anyway this 660 gtx, sorry 680gtx is a good card, even with its crippled memory bandwidth and low ROPs. No black bars and no half speed games waiting for SLI profiles.
You might think I'm being ovely sarcastic but the truth is I never write in forums, but I feel really strongly about this as it feels like I've been ripped off!
Give us something back nvidia. You do not keep customers this way. What am I supposed to do with my 2x260 GTX paperweights now?
How about I send them back to nvidia for testing? You obviously haven't seen a game runing on the 200 series cards for a while. Not with SLI in 3D anyway.