I'm looking to make a visual chart comparing the old 3D drivers features as compared to the ones currently in 3D Vision. But I cannot remember them all. The ones I've got currently are:
I'm looking to make a visual chart comparing the old 3D drivers features as compared to the ones currently in 3D Vision. But I cannot remember them all. The ones I've got currently are:
OpenGL Support
Legacy Windows Support(Win9x,XP)
Legacy DX Support 5/6/7/8
Monitor Size Selector
Use 3D Refresh Rate for All Resolutions
3D Display Types(Multiple Types)
Hide Stereoscopic Effects When Game Starts
Dynamic Crosshair(?)
60hz support
Cycle frustum adjustment
Stereo gamma adjustment
Anybody else remember any more?
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
[quote name='Zloth' date='27 March 2011 - 12:56 PM' timestamp='1301252168' post='1213998']
Your chart might be a little extra complex - 3D Vision Pro supports OpenGL, doesn't it?
[/quote]
Both 3D Vision and 3D Vision Pro support OpenGL quadbuffered stereo if you have a Quadro card - also works with XP.
[quote name='andrewf@nvidia' date='28 March 2011 - 11:47 AM' timestamp='1301330853' post='1214570']
Hi
I'm not trying to discourage you from doing this, but what are you trying to accomplish?
[/quote]
Making a chart for both customers and the 3D Vision devs. That way we can both use it as a measuring stick to determine where 3D Vision lies as far as features as compared to the original 3D Forceware. In some ways it is superior to the old driver and in some ways it is missing features.
I came under the impression one day that some customers and even some of the devs themselves may not be that familiar with the existence of 3D Forceware. This will help eliminate any unknowns.
[quote name='andrewf@nvidia' date='28 March 2011 - 11:47 AM' timestamp='1301330853' post='1214570']
Hi
I'm not trying to discourage you from doing this, but what are you trying to accomplish?
Making a chart for both customers and the 3D Vision devs. That way we can both use it as a measuring stick to determine where 3D Vision lies as far as features as compared to the original 3D Forceware. In some ways it is superior to the old driver and in some ways it is missing features.
I came under the impression one day that some customers and even some of the devs themselves may not be that familiar with the existence of 3D Forceware. This will help eliminate any unknowns.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
[quote name='SimWright' date='28 March 2011 - 08:54 AM' timestamp='1301320495' post='1214464']
Both 3D Vision and 3D Vision Pro support OpenGL quadbuffered stereo if you have a Quadro card - also works with XP.
[/quote]
I'm thinking more along the lines of a direct comparison of a stable version of 3D Forceware(162.50?) with the latest stable consumer 3D Vision driver.
The problem with 3D Vision Pro is that it is not designed or marketed to the gaming market. That makes it hard to compare it to 3D forceware(which was), even if it does support XP and OGL. Straight consumer driver(free) vs. consumer driver(retail) is easiest.
And I was not aware that 3D Forceware support went all the way back to DX5, mainly because my memory of what is considered DX5 and what is DX6 is blurry. I will make a note of that.
[quote name='SimWright' date='28 March 2011 - 08:54 AM' timestamp='1301320495' post='1214464']
Both 3D Vision and 3D Vision Pro support OpenGL quadbuffered stereo if you have a Quadro card - also works with XP.
I'm thinking more along the lines of a direct comparison of a stable version of 3D Forceware(162.50?) with the latest stable consumer 3D Vision driver.
The problem with 3D Vision Pro is that it is not designed or marketed to the gaming market. That makes it hard to compare it to 3D forceware(which was), even if it does support XP and OGL. Straight consumer driver(free) vs. consumer driver(retail) is easiest.
And I was not aware that 3D Forceware support went all the way back to DX5, mainly because my memory of what is considered DX5 and what is DX6 is blurry. I will make a note of that.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
[quote name='oracletriplex' date='09 April 2011 - 01:33 AM' timestamp='1302309184' post='1221703']
Just added another one that came to mind. Stereo gamma adjustment.
[/quote]
Oooh.. yes! :)
OpenGL Support
Legacy Windows Support(Win9x,XP)
Legacy DX Support 5/6/7/8
Monitor Size Selector
Use 3D Refresh Rate for All Resolutions
3D Display Types(Multiple Types)
Hide Stereoscopic Effects When Game Starts
[s]Dynamic Crosshair(?)[/s]
60hz support
Cycle frustum adjustment
Stereo gamma adjustment
Anybody else remember any more?
OpenGL Support
Legacy Windows Support(Win9x,XP)
Legacy DX Support 5/6/7/8
Monitor Size Selector
Use 3D Refresh Rate for All Resolutions
3D Display Types(Multiple Types)
Hide Stereoscopic Effects When Game Starts
Dynamic Crosshair(?)60hz support
Cycle frustum adjustment
Stereo gamma adjustment
Anybody else remember any more?
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
Supports Directx 5/6/7/8.
Supports Directx 5/6/7/8.
Your chart might be a little extra complex - 3D Vision Pro supports OpenGL, doesn't it?
[/quote]
Both 3D Vision and 3D Vision Pro support OpenGL quadbuffered stereo if you have a Quadro card - also works with XP.
Your chart might be a little extra complex - 3D Vision Pro supports OpenGL, doesn't it?
Both 3D Vision and 3D Vision Pro support OpenGL quadbuffered stereo if you have a Quadro card - also works with XP.
I'm not trying to discourage you from doing this, but what are you trying to accomplish?
I'm not trying to discourage you from doing this, but what are you trying to accomplish?
Hi
I'm not trying to discourage you from doing this, but what are you trying to accomplish?
[/quote]
Making a chart for both customers and the 3D Vision devs. That way we can both use it as a measuring stick to determine where 3D Vision lies as far as features as compared to the original 3D Forceware. In some ways it is superior to the old driver and in some ways it is missing features.
I came under the impression one day that some customers and even some of the devs themselves may not be that familiar with the existence of 3D Forceware. This will help eliminate any unknowns.
Hi
I'm not trying to discourage you from doing this, but what are you trying to accomplish?
Making a chart for both customers and the 3D Vision devs. That way we can both use it as a measuring stick to determine where 3D Vision lies as far as features as compared to the original 3D Forceware. In some ways it is superior to the old driver and in some ways it is missing features.
I came under the impression one day that some customers and even some of the devs themselves may not be that familiar with the existence of 3D Forceware. This will help eliminate any unknowns.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
Both 3D Vision and 3D Vision Pro support OpenGL quadbuffered stereo if you have a Quadro card - also works with XP.
[/quote]
I'm thinking more along the lines of a direct comparison of a stable version of 3D Forceware(162.50?) with the latest stable consumer 3D Vision driver.
The problem with 3D Vision Pro is that it is not designed or marketed to the gaming market. That makes it hard to compare it to 3D forceware(which was), even if it does support XP and OGL. Straight consumer driver(free) vs. consumer driver(retail) is easiest.
And I was not aware that 3D Forceware support went all the way back to DX5, mainly because my memory of what is considered DX5 and what is DX6 is blurry. I will make a note of that.
Both 3D Vision and 3D Vision Pro support OpenGL quadbuffered stereo if you have a Quadro card - also works with XP.
I'm thinking more along the lines of a direct comparison of a stable version of 3D Forceware(162.50?) with the latest stable consumer 3D Vision driver.
The problem with 3D Vision Pro is that it is not designed or marketed to the gaming market. That makes it hard to compare it to 3D forceware(which was), even if it does support XP and OGL. Straight consumer driver(free) vs. consumer driver(retail) is easiest.
And I was not aware that 3D Forceware support went all the way back to DX5, mainly because my memory of what is considered DX5 and what is DX6 is blurry. I will make a note of that.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
Just added another one that came to mind. Stereo gamma adjustment.
[/quote]
Oooh.. yes! :)
Just added another one that came to mind. Stereo gamma adjustment.
Oooh.. yes! :)