In DX11/DX10 I have to manually put the Mits in Reverse stereo mode through the TV's menu or put the Nvidia glasses upside down to get a normal 3D view, otherwise it's a headache. In DX9, the TV can stay in Standard stereo mode and everything is fine. I've never have had to do this, before this driver (to my knowledge). The issue is present with Quad SLI enabled or disabled.
Furthermore, in Resident 5 DX10 one eye is dominant in the menu's (standard mode) and another eye is dominant in game (reverse mode).
Something is definitely wrong with this stereo driver.
In DX11/DX10 I have to manually put the Mits in Reverse stereo mode through the TV's menu or put the Nvidia glasses upside down to get a normal 3D view, otherwise it's a headache. In DX9, the TV can stay in Standard stereo mode and everything is fine. I've never have had to do this, before this driver (to my knowledge). The issue is present with Quad SLI enabled or disabled.
Furthermore, in Resident 5 DX10 one eye is dominant in the menu's (standard mode) and another eye is dominant in game (reverse mode).
Something is definitely wrong with this stereo driver.
Nobody else with Mits DLPs and 3D Vision seeing this problem with 280.26 Geforce drivers? Let me hear some feedback.
Do something for me, leave your stereo mode in "standard" on your Mits and fire up BFBC 2 or Crysis 2 in DX11 and then fire up Call of Duty Black Ops or another DX 9 game.
Nobody else with Mits DLPs and 3D Vision seeing this problem with 280.26 Geforce drivers? Let me hear some feedback.
Do something for me, leave your stereo mode in "standard" on your Mits and fire up BFBC 2 or Crysis 2 in DX11 and then fire up Call of Duty Black Ops or another DX 9 game.
Yup, 280.26 is the first driver I've ever had to use reverse stereo with, no idea it was just with dx11 games as that's all I play right now. I have the same DLP and the exact same issue, hopefully this is fixed in the September WHQL.
Yup, 280.26 is the first driver I've ever had to use reverse stereo with, no idea it was just with dx11 games as that's all I play right now. I have the same DLP and the exact same issue, hopefully this is fixed in the September WHQL.
[quote name='photios' date='02 September 2011 - 02:56 PM' timestamp='1314971811' post='1287485']
Nobody else with Mits DLPs and 3D Vision seeing this problem with 280.26 Geforce drivers? Let me hear some feedback.
Do something for me, leave your stereo mode in "standard" on your Mits and fire up BFBC 2 or Crysis 2 in DX11 and then fire up Call of Duty Black Ops or another DX 9 game.
See a problem?
[/quote]
Yup, I see this too in 280.26. It's not that big of a deal to set the reverse eyes in the TV's menu though.
Also, it seams that I've seen this happen in DX9 games also. For sure I've seen it happen in Company of Heroes, that is DX10 I think . . .
The Heaven benchmark was the first place I noticed the eyes reversing.
[quote name='photios' date='02 September 2011 - 02:56 PM' timestamp='1314971811' post='1287485']
Nobody else with Mits DLPs and 3D Vision seeing this problem with 280.26 Geforce drivers? Let me hear some feedback.
Do something for me, leave your stereo mode in "standard" on your Mits and fire up BFBC 2 or Crysis 2 in DX11 and then fire up Call of Duty Black Ops or another DX 9 game.
See a problem?
Yup, I see this too in 280.26. It's not that big of a deal to set the reverse eyes in the TV's menu though.
Also, it seams that I've seen this happen in DX9 games also. For sure I've seen it happen in Company of Heroes, that is DX10 I think . . .
The Heaven benchmark was the first place I noticed the eyes reversing.
My config:
TV: Mits DLP 60C9
3D: Nvidia 3D Vision kit (28.26 current)
VGA: EVGA GTX 590 QUAD-SLI
CPU: i7 920 D @ 4.0 Ghz
Motherboard: EVGA X58 SLI Classified 141-BL-E769 Hydro-Copper
Ram: OCZ 12Gb
In DX11/DX10 I have to manually put the Mits in Reverse stereo mode through the TV's menu or put the Nvidia glasses upside down to get a normal 3D view, otherwise it's a headache. In DX9, the TV can stay in Standard stereo mode and everything is fine. I've never have had to do this, before this driver (to my knowledge). The issue is present with Quad SLI enabled or disabled.
Furthermore, in Resident 5 DX10 one eye is dominant in the menu's (standard mode) and another eye is dominant in game (reverse mode).
Something is definitely wrong with this stereo driver.
My config:
TV: Mits DLP 60C9
3D: Nvidia 3D Vision kit (28.26 current)
VGA: EVGA GTX 590 QUAD-SLI
CPU: i7 920 D @ 4.0 Ghz
Motherboard: EVGA X58 SLI Classified 141-BL-E769 Hydro-Copper
Ram: OCZ 12Gb
In DX11/DX10 I have to manually put the Mits in Reverse stereo mode through the TV's menu or put the Nvidia glasses upside down to get a normal 3D view, otherwise it's a headache. In DX9, the TV can stay in Standard stereo mode and everything is fine. I've never have had to do this, before this driver (to my knowledge). The issue is present with Quad SLI enabled or disabled.
Furthermore, in Resident 5 DX10 one eye is dominant in the menu's (standard mode) and another eye is dominant in game (reverse mode).
Something is definitely wrong with this stereo driver.
Do something for me, leave your stereo mode in "standard" on your Mits and fire up BFBC 2 or Crysis 2 in DX11 and then fire up Call of Duty Black Ops or another DX 9 game.
See a problem?
Do something for me, leave your stereo mode in "standard" on your Mits and fire up BFBC 2 or Crysis 2 in DX11 and then fire up Call of Duty Black Ops or another DX 9 game.
See a problem?
Mitsubishi DLP // Phenom II x6 // GTX 470
Nobody else with Mits DLPs and 3D Vision seeing this problem with 280.26 Geforce drivers? Let me hear some feedback.
Do something for me, leave your stereo mode in "standard" on your Mits and fire up BFBC 2 or Crysis 2 in DX11 and then fire up Call of Duty Black Ops or another DX 9 game.
See a problem?
[/quote]
Yup, I see this too in 280.26. It's not that big of a deal to set the reverse eyes in the TV's menu though.
Also, it seams that I've seen this happen in DX9 games also. For sure I've seen it happen in Company of Heroes, that is DX10 I think . . .
The Heaven benchmark was the first place I noticed the eyes reversing.
Nobody else with Mits DLPs and 3D Vision seeing this problem with 280.26 Geforce drivers? Let me hear some feedback.
Do something for me, leave your stereo mode in "standard" on your Mits and fire up BFBC 2 or Crysis 2 in DX11 and then fire up Call of Duty Black Ops or another DX 9 game.
See a problem?
Yup, I see this too in 280.26. It's not that big of a deal to set the reverse eyes in the TV's menu though.
Also, it seams that I've seen this happen in DX9 games also. For sure I've seen it happen in Company of Heroes, that is DX10 I think . . .
The Heaven benchmark was the first place I noticed the eyes reversing.