[quote name='capsilus' post='1127256' date='Oct 7 2010, 02:19 AM']I don't have any ghosting on the top or bottom, mind you I got the Nvidia approved kit. It's the Asus VG236H packaged with glasses. Using it now for the last week and really testing it out on all the games. My experience has been superb without any ghosting issues on top of the monitor.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will test more and report back.[/quote]
I too have no such problems and am running 480 GTX SLI.
Upgrade to SLI everyone !! /w00t.gif' class='bbc_emoticon' alt=':w00t:' />
[quote name='yabbering yeti' post='1133074' date='Oct 19 2010, 02:24 PM']I will add to this discussion something that perhaps not everyone has tried -
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!! /thumbsup.gif' class='bbc_emoticon' alt=':thumbsup:' />
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.[/quote]
Complicated and not sure it will work for the guys with problems.
[quote name='capsilus' post='1127256' date='Oct 7 2010, 02:19 AM']I don't have any ghosting on the top or bottom, mind you I got the Nvidia approved kit. It's the Asus VG236H packaged with glasses. Using it now for the last week and really testing it out on all the games. My experience has been superb without any ghosting issues on top of the monitor.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will test more and report back.
I too have no such problems and am running 480 GTX SLI.
Upgrade to SLI everyone !! /w00t.gif' class='bbc_emoticon' alt=':w00t:' />
[quote name='yabbering yeti' post='1133074' date='Oct 19 2010, 02:24 PM']I will add to this discussion something that perhaps not everyone has tried -
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!! /thumbsup.gif' class='bbc_emoticon' alt=':thumbsup:' />
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.
Complicated and not sure it will work for the guys with problems.
Processor- Intel Core I7 920
Mobo- MSI- X58 Pro-E
RAM- 6 GB G. Skill DDR3 RAM
VGA -2xSLI (Zotac AMP GTX 480 and Leadtek GTX 480)
[quote name='shr@pnel' post='1133130' date='Oct 19 2010, 11:04 PM']Complicated and not sure it will work for the guys with problems.[/quote]
It takes 10 seconds to check the radiobox for "do not scale" and everyone knows how to change a games resolution. Thats all you need to do and it's simple as simple gets. /confused.gif' class='bbc_emoticon' alt=':confused:' />
As for not fixing the problem, thats purely assumption. I have the problem and its impossible for this not to bypass it, given the cause and nature of the problem - the monitors continue to redraw from the very top to the bottom of the LCD, whether they are displaying plain black or not. If you dont understand how this method avoids the LCD sync issue, there is enough content in this thread to fill that gap.
The only cases that it doesn't fix the problem is if the game still upscales and fills the whole screen, which not many do.
Of course its everyones choice not to try it, its just their loss if they don't and it only takes a moment to apply and try for yourself.
[quote name='shr@pnel' post='1133130' date='Oct 19 2010, 11:04 PM']Complicated and not sure it will work for the guys with problems.
It takes 10 seconds to check the radiobox for "do not scale" and everyone knows how to change a games resolution. Thats all you need to do and it's simple as simple gets. /confused.gif' class='bbc_emoticon' alt=':confused:' />
As for not fixing the problem, thats purely assumption. I have the problem and its impossible for this not to bypass it, given the cause and nature of the problem - the monitors continue to redraw from the very top to the bottom of the LCD, whether they are displaying plain black or not. If you dont understand how this method avoids the LCD sync issue, there is enough content in this thread to fill that gap.
The only cases that it doesn't fix the problem is if the game still upscales and fills the whole screen, which not many do.
Of course its everyones choice not to try it, its just their loss if they don't and it only takes a moment to apply and try for yourself.
[quote name='shr@pnel' post='1133130' date='Oct 19 2010, 11:04 PM']Complicated and not sure it will work for the guys with problems.[/quote]
It takes 10 seconds to check the radiobox for "do not scale" and everyone knows how to change a games resolution. Thats all you need to do and it's simple as simple gets. /confused.gif' class='bbc_emoticon' alt=':confused:' />
As for not fixing the problem, thats purely assumption. I have the problem and its impossible for this not to bypass it, given the cause and nature of the problem - the monitors continue to redraw from the very top to the bottom of the LCD, whether they are displaying plain black or not. If you dont understand how this method avoids the LCD sync issue, there is enough content in this thread to fill that gap.
The only cases that it doesn't fix the problem is if the game still upscales and fills the whole screen, which not many do.
Of course its everyones choice not to try it, its just their loss if they don't and it only takes a moment to apply and try for yourself.
[quote name='shr@pnel' post='1133130' date='Oct 19 2010, 11:04 PM']Complicated and not sure it will work for the guys with problems.
It takes 10 seconds to check the radiobox for "do not scale" and everyone knows how to change a games resolution. Thats all you need to do and it's simple as simple gets. /confused.gif' class='bbc_emoticon' alt=':confused:' />
As for not fixing the problem, thats purely assumption. I have the problem and its impossible for this not to bypass it, given the cause and nature of the problem - the monitors continue to redraw from the very top to the bottom of the LCD, whether they are displaying plain black or not. If you dont understand how this method avoids the LCD sync issue, there is enough content in this thread to fill that gap.
The only cases that it doesn't fix the problem is if the game still upscales and fills the whole screen, which not many do.
Of course its everyones choice not to try it, its just their loss if they don't and it only takes a moment to apply and try for yourself.
I bought the 3d vision and i stayed very disappoint with top screen ghost. I tried several things to repair this issue but nothing works. I'm thinking to sell my 3d vision to try the AMD/ATI 3d solution.
I bought the 3d vision and i stayed very disappoint with top screen ghost. I tried several things to repair this issue but nothing works. I'm thinking to sell my 3d vision to try the AMD/ATI 3d solution.
I bought the 3d vision and i stayed very disappoint with top screen ghost. I tried several things to repair this issue but nothing works. I'm thinking to sell my 3d vision to try the AMD/ATI 3d solution.
I bought the 3d vision and i stayed very disappoint with top screen ghost. I tried several things to repair this issue but nothing works. I'm thinking to sell my 3d vision to try the AMD/ATI 3d solution.
[quote name='Nick7' date='07 November 2010 - 05:58 AM' timestamp='1289120322' post='1142909']
AMD/ATI solution, once available, will not help as this is LCD (monitor) issue, not Nvidia related.
[/quote]
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
[quote name='Nick7' date='07 November 2010 - 05:58 AM' timestamp='1289120322' post='1142909']
AMD/ATI solution, once available, will not help as this is LCD (monitor) issue, not Nvidia related.
[/quote]
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
I'm really getting bored, it's more than 1 year we ask for a custom timing for the emitter sync in order to solve this problems, i've read on another forum a guy has created his own custom emitter to use 3d vision on his projectors, really, how long we have to wait to get some damned sliders ?
This is unbelievable.
It's a major issue!!
I'm really getting bored, it's more than 1 year we ask for a custom timing for the emitter sync in order to solve this problems, i've read on another forum a guy has created his own custom emitter to use 3d vision on his projectors, really, how long we have to wait to get some damned sliders ?
I'm really getting bored, it's more than 1 year we ask for a custom timing for the emitter sync in order to solve this problems, i've read on another forum a guy has created his own custom emitter to use 3d vision on his projectors, really, how long we have to wait to get some damned sliders ?
This is unbelievable.
It's a major issue!!
I'm really getting bored, it's more than 1 year we ask for a custom timing for the emitter sync in order to solve this problems, i've read on another forum a guy has created his own custom emitter to use 3d vision on his projectors, really, how long we have to wait to get some damned sliders ?
[quote name='songokuj5' date='10 November 2010 - 06:09 PM' timestamp='1289405389' post='1144492']
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
[/quote]
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
[quote name='songokuj5' date='10 November 2010 - 06:09 PM' timestamp='1289405389' post='1144492']
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
[quote name='songokuj5' date='10 November 2010 - 06:09 PM' timestamp='1289405389' post='1144492']
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
[/quote]
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
[quote name='songokuj5' date='10 November 2010 - 06:09 PM' timestamp='1289405389' post='1144492']
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
[/quote]
[quote name='Nick7' date='10 November 2010 - 03:26 PM' timestamp='1289413569' post='1144545']
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
[/quote]
[quote name='Nick7' date='10 November 2010 - 03:26 PM' timestamp='1289413569' post='1144545']
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will test more and report back.[/quote]
I too have no such problems and am running 480 GTX SLI.
Upgrade to SLI everyone !!
[quote name='yabbering yeti' post='1133074' date='Oct 19 2010, 02:24 PM']I will add to this discussion something that perhaps not everyone has tried -
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!!
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.[/quote]
Complicated and not sure it will work for the guys with problems.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will test more and report back.
I too have no such problems and am running 480 GTX SLI.
Upgrade to SLI everyone !!
[quote name='yabbering yeti' post='1133074' date='Oct 19 2010, 02:24 PM']I will add to this discussion something that perhaps not everyone has tried -
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!!
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.
Complicated and not sure it will work for the guys with problems.
Processor- Intel Core I7 920
Mobo- MSI- X58 Pro-E
RAM- 6 GB G. Skill DDR3 RAM
VGA -2xSLI (Zotac AMP GTX 480 and Leadtek GTX 480)
Monitor- Samsung 2233RZ 120 Hz LCD
3D Vision Kit
Razer Megalodon 7.1 Surround Sound Headphones
PSU- Corsair HX1000 W
Case- Coolermaster HAF 922
Windows 7 Ultimate 64 bit
3DMark Vantage Score- 31661
Club SLI Member- SLI-34225 shrapnel
It takes 10 seconds to check the radiobox for "do not scale" and everyone knows how to change a games resolution. Thats all you need to do and it's simple as simple gets.
As for not fixing the problem, thats purely assumption. I have the problem and its impossible for this not to bypass it, given the cause and nature of the problem - the monitors continue to redraw from the very top to the bottom of the LCD, whether they are displaying plain black or not. If you dont understand how this method avoids the LCD sync issue, there is enough content in this thread to fill that gap.
The only cases that it doesn't fix the problem is if the game still upscales and fills the whole screen, which not many do.
Of course its everyones choice not to try it, its just their loss if they don't and it only takes a moment to apply and try for yourself.
It takes 10 seconds to check the radiobox for "do not scale" and everyone knows how to change a games resolution. Thats all you need to do and it's simple as simple gets.
As for not fixing the problem, thats purely assumption. I have the problem and its impossible for this not to bypass it, given the cause and nature of the problem - the monitors continue to redraw from the very top to the bottom of the LCD, whether they are displaying plain black or not. If you dont understand how this method avoids the LCD sync issue, there is enough content in this thread to fill that gap.
The only cases that it doesn't fix the problem is if the game still upscales and fills the whole screen, which not many do.
Of course its everyones choice not to try it, its just their loss if they don't and it only takes a moment to apply and try for yourself.
It takes 10 seconds to check the radiobox for "do not scale" and everyone knows how to change a games resolution. Thats all you need to do and it's simple as simple gets.
As for not fixing the problem, thats purely assumption. I have the problem and its impossible for this not to bypass it, given the cause and nature of the problem - the monitors continue to redraw from the very top to the bottom of the LCD, whether they are displaying plain black or not. If you dont understand how this method avoids the LCD sync issue, there is enough content in this thread to fill that gap.
The only cases that it doesn't fix the problem is if the game still upscales and fills the whole screen, which not many do.
Of course its everyones choice not to try it, its just their loss if they don't and it only takes a moment to apply and try for yourself.
It takes 10 seconds to check the radiobox for "do not scale" and everyone knows how to change a games resolution. Thats all you need to do and it's simple as simple gets.
As for not fixing the problem, thats purely assumption. I have the problem and its impossible for this not to bypass it, given the cause and nature of the problem - the monitors continue to redraw from the very top to the bottom of the LCD, whether they are displaying plain black or not. If you dont understand how this method avoids the LCD sync issue, there is enough content in this thread to fill that gap.
The only cases that it doesn't fix the problem is if the game still upscales and fills the whole screen, which not many do.
Of course its everyones choice not to try it, its just their loss if they don't and it only takes a moment to apply and try for yourself.
AMD/ATI solution, once available, will not help as this is LCD (monitor) issue, not Nvidia related.
[/quote]
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
AMD/ATI solution, once available, will not help as this is LCD (monitor) issue, not Nvidia related.
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
AMD/ATI solution, once available, will not help as this is LCD (monitor) issue, not Nvidia related.
[/quote]
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
AMD/ATI solution, once available, will not help as this is LCD (monitor) issue, not Nvidia related.
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
This is unbelievable.
It's a major issue!!
This is unbelievable.
It's a major issue!!
This is unbelievable.
It's a major issue!!
This is unbelievable.
It's a major issue!!
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
[/quote]
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
[/quote]
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
Top screen ghosting isn't monitor issue, this is sync issue of 3d vision.
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
[/quote]
on bottom doesnt has ghost.
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
on bottom doesnt has ghost.
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
[/quote]
on bottom doesnt has ghost.
Again, it's monitor issue.
LCD's redraw from top to bottom.
There's only a fragment of time (almost none) that picture is 'still', and already shutter glasses are open only some 20% of time, due to way how screen is redrawn on LCD.
Small hint: check for BOTTOM screen ghosting. Yes, there's also some bottom screen ghosting.
Now, if you moved timing a bit 'later', you'd reduce top part ghosting, but immensely increase one on bottom.
on bottom doesnt has ghost.