stereo buffering on mac? GeForce supports GL_STEREO on mac. But how do I watch it?
Hi guys,
apparently quad buffering is available on Mac OS X, even with some or all GeForce cards. However, with 3D Vision not available for Mac, an no Nvidia driver control panel, how do I benefit from rendering my 3D sources with OpenGL Quad Buffering?
When I enable it and watch a video on my 60Hz LCD it flickers. Are there any 3D glasses available? How do I tell the driver how it should output the stereo signal (on Win with a Quadro I can select between glasses, dual-dvi, top-bottom, left-right, etc).
Any ideas how I can benefit from my quad-buffering-enabled application in Mac OS X?
apparently quad buffering is available on Mac OS X, even with some or all GeForce cards. However, with 3D Vision not available for Mac, an no Nvidia driver control panel, how do I benefit from rendering my 3D sources with OpenGL Quad Buffering?
When I enable it and watch a video on my 60Hz LCD it flickers. Are there any 3D glasses available? How do I tell the driver how it should output the stereo signal (on Win with a Quadro I can select between glasses, dual-dvi, top-bottom, left-right, etc).
Any ideas how I can benefit from my quad-buffering-enabled application in Mac OS X?
apparently quad buffering is available on Mac OS X, even with some or all GeForce cards. However, with 3D Vision not available for Mac, an no Nvidia driver control panel, how do I benefit from rendering my 3D sources with OpenGL Quad Buffering?
When I enable it and watch a video on my 60Hz LCD it flickers. Are there any 3D glasses available? How do I tell the driver how it should output the stereo signal (on Win with a Quadro I can select between glasses, dual-dvi, top-bottom, left-right, etc).
Any ideas how I can benefit from my quad-buffering-enabled application in Mac OS X?
Thanks for your help
apparently quad buffering is available on Mac OS X, even with some or all GeForce cards. However, with 3D Vision not available for Mac, an no Nvidia driver control panel, how do I benefit from rendering my 3D sources with OpenGL Quad Buffering?
When I enable it and watch a video on my 60Hz LCD it flickers. Are there any 3D glasses available? How do I tell the driver how it should output the stereo signal (on Win with a Quadro I can select between glasses, dual-dvi, top-bottom, left-right, etc).
Any ideas how I can benefit from my quad-buffering-enabled application in Mac OS X?
Thanks for your help