I tried to play Amnesia with your wrapper (1.50) but 3D doesnt kick in.
I imported nip profile in Inspector, copied all folders to Amnesia folder, copied files inside x64/Release folder where game exe is. I launch game with exe attached to Amnesia profile.
No 3D. Help?
I tried to play Amnesia with your wrapper (1.50) but 3D doesnt kick in.
I imported nip profile in Inspector, copied all folders to Amnesia folder, copied files inside x64/Release folder where game exe is. I launch game with exe attached to Amnesia profile.
I tried to play Amnesia: Dark Descent with wrapper, but 3D doesnt kick in.
Installed prophile with .nip, copied all the folders from last version of wrapper to Amnesia folder, copied files from /x64/Release to where game exe is.
Launching. No 3D.
Help
I tried to play Amnesia: Dark Descent with wrapper, but 3D doesnt kick in.
Installed prophile with .nip, copied all the folders from last version of wrapper to Amnesia folder, copied files from /x64/Release to where game exe is.
I tried to play Amnesia: Dark Descent with wrapper, but 3D doesnt kick in.
Installed prophile with .nip, copied all the folders from last version of wrapper to Amnesia folder, copied files from /x64/Release to where game exe is.
Launching. No 3D.
Help
I tried to play Amnesia: Dark Descent with wrapper, but 3D doesnt kick in.
Installed prophile with .nip, copied all the folders from last version of wrapper to Amnesia folder, copied files from /x64/Release to where game exe is.
I tried to play Amnesia: Dark Descent with wrapper, but 3D doesnt kick in.
Installed prophile with .nip, copied all the folders from last version of wrapper to Amnesia folder, copied files from /x64/Release to where game exe is.
Launching. No 3D.
Help
I tried to play Amnesia: Dark Descent with wrapper, but 3D doesnt kick in.
Installed prophile with .nip, copied all the folders from last version of wrapper to Amnesia folder, copied files from /x64/Release to where game exe is.
I managed to update
- Amnesia : The Dark Descent to use the latest version of the STEAM (only) version and provide full eye-syncronization.
- Amnesia: A Machine for Pigs is updated and the fix provide the v.1.20 version of the game on which the synchronization works best. For some reason on v.1.30 the overall performance of the game is worse for me and the eye sync doesn't work properly .
All the files are on my website;)
- Amnesia : The Dark Descent to use the latest version of the STEAM (only) version and provide full eye-syncronization.
- Amnesia: A Machine for Pigs is updated and the fix provide the v.1.20 version of the game on which the synchronization works best. For some reason on v.1.30 the overall performance of the game is worse for me and the eye sync doesn't work properly .
All the files are on my website;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Amnesia tested driver version 347.88 using HDMI checkerboard 1080@60 works fine.
Samsung UN55HU9000 & Samsung UN47C7000
Halifax Thank you for the update
Amnesia tested driver version 347.88 using HDMI checkerboard 1080@60 works fine.
Samsung UN55HU9000 & Samsung UN47C7000
Halifax Thank you for the update
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Some news:
After some digging and such I went back to KOTOR and looked again in the engine...
The Aurora Engine used in that game is very old... and thus instead of using the programmable pipeline is using a mix of the fixed pipeline (old OGL 1.2) and 11 shaders for the characters and some minor stuff.
In any case I made a hacky prototype of my wrapper and managed to achieve this:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64034/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64035/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64037/[/img]
(and yes is working in Surround with FWS as well:) )
One thing you will notice there is that the convergence plan is set to infinity (which is true). Thus currently I am NOT able to alter the focal point... (so you might say both cameras are parallel). Because this is not using shaders there isn't a magical formula to apply like with shaders... Instead you need to trace all the OGL calls and try to figure out where the [s]camera[/s] projection matrix is being created for the scene and alter that one (I am still looking into this...but will probably be on hold for some time)...
In any case, I wanted to let you know that sooner or later we might get Kotor back in 3D:)
After some digging and such I went back to KOTOR and looked again in the engine...
The Aurora Engine used in that game is very old... and thus instead of using the programmable pipeline is using a mix of the fixed pipeline (old OGL 1.2) and 11 shaders for the characters and some minor stuff.
In any case I made a hacky prototype of my wrapper and managed to achieve this:
(and yes is working in Surround with FWS as well:) )
One thing you will notice there is that the convergence plan is set to infinity (which is true). Thus currently I am NOT able to alter the focal point... (so you might say both cameras are parallel). Because this is not using shaders there isn't a magical formula to apply like with shaders... Instead you need to trace all the OGL calls and try to figure out where the camera projection matrix is being created for the scene and alter that one (I am still looking into this...but will probably be on hold for some time)...
In any case, I wanted to let you know that sooner or later we might get Kotor back in 3D:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Awesome News!!
Were you using the ported version of the game that you linked in the other thread where they are porting it back to the old Aurora Engine?
Star Wars Knights of the Old Republic uses the Odyssey Engine, the successor to the Aurora Engine.
Jade Empire(dx9) and Star Wars: Knights of the Old Republic II: The Sith Lords(OpenGL) use the Odyssey Engine as well.
From Wikipedia....
The Odyssey Engine was the first BioWare engine to allow developing for video game consoles, with both KotOR and JE originally released for the Xbox before being ported to the PC platform.
The Odyssey Engine added 3D backgrounds and character facial motions.
Were you using the ported version of the game that you linked in the other thread where they are porting it back to the old Aurora Engine?
Star Wars Knights of the Old Republic uses the Odyssey Engine, the successor to the Aurora Engine.
Jade Empire(dx9) and Star Wars: Knights of the Old Republic II: The Sith Lords(OpenGL) use the Odyssey Engine as well.
From Wikipedia....
The Odyssey Engine was the first BioWare engine to allow developing for video game consoles, with both KotOR and JE originally released for the Xbox before being ported to the PC platform.
The Odyssey Engine added 3D backgrounds and character facial motions.
Nope...
Just the regular game release...This makes things more complicated;)) Love the challenge:)) lol -_-
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
dang, this link was hard to find again.
it must be because the site is in Chineese
hopefully you find it useful for something
Writing Stereoscopic Software for StereoGraphics Systems Using Microsoft Windows OpenGL
http://www.cppblog.com/zmj/archive/2007/05/03/23378.html
[quote="D-Man11"]dang, this link was hard to find again.
it must be because the site is in Chineese
hopefully you find it useful for something
Writing Stereoscopic Software for StereoGraphics Systems Using Microsoft Windows OpenGL
http://www.cppblog.com/zmj/archive/2007/05/03/23378.html
[/quote]
Yupp, nvidia explains the same thing in their docs and is the things that I followed.
[s]However, I also need to modify the camera(s) In order to use the convergence.
Currently the game by defaults creates both cameras parallel, So, I need to modify this as well.
Just modifying the frustum is not enough. I also need to modify where the camera "looks-at" :)[/s]
(I am talking a lot of shiet there... for some reason....)
Big thx for the link! Found some interesting bits in it actually;))
I really wish nVidia would have better documentation...but then again why should things be easy:P
Yupp, nvidia explains the same thing in their docs and is the things that I followed. However, I also need to modify the camera(s) In order to use the convergence.
Currently the game by defaults creates both cameras parallel, So, I need to modify this as well.
Just modifying the frustum is not enough. I also need to modify where the camera "looks-at" :)
(I am talking a lot of shiet there... for some reason....)
Big thx for the link! Found some interesting bits in it actually;))
I really wish nVidia would have better documentation...but then again why should things be easy:P
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
So... 90% Done:) (Testing still required and such...)
But here you go... Star Wars: Knights of the Old Republic, back in glorious 3D Vision:)
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64048/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64050/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64051/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64052/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64053/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64054/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64055/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64056/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64057/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64058/[/img]
Same pictures but on 3DVision Live:
http://photos.3dvisionlive.com/helifax/album/55358a50e7e564c472000089/
Spent a lot of hours reverse engineering this and actually trying to figure where the damn UI is created and separate it, so it is at screen depth (since it doesn't properly render in 3D...And before anyone asks...No this is not done in shaders but in the actual OGL Api calls which are hooked/detoured)
No, the current wrapper is not working for Kotor 2... yet and no is not released yet:)
Still needs a lot of testing before putting this one out.
Hope you enjoy the screenies:)
Spent a lot of hours reverse engineering this and actually trying to figure where the damn UI is created and separate it, so it is at screen depth (since it doesn't properly render in 3D...And before anyone asks...No this is not done in shaders but in the actual OGL Api calls which are hooked/detoured)
No, the current wrapper is not working for Kotor 2... yet and no is not released yet:)
Still needs a lot of testing before putting this one out.
Hope you enjoy the screenies:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Nice!!!
Yah, I would repeatedly come across posts referring to that article with a link to find it on www.stereographics.com. Unfortunately, www.stereographics.com became http://www.reald.com with the article no longer available. Then some obscure post I found lead me to the Chineese website, lol.
I'm glad you found it useful.
It's to bad we can't access the actual console in that game to get the cvar and cmd list, the cheat console is worthless for anything but cheats.
Yah, I would repeatedly come across posts referring to that article with a link to find it on www.stereographics.com. Unfortunately, www.stereographics.com became http://www.reald.com with the article no longer available. Then some obscure post I found lead me to the Chineese website, lol.
I'm glad you found it useful.
It's to bad we can't access the actual console in that game to get the cvar and cmd list, the cheat console is worthless for anything but cheats.
Wow! Hell yeah that is looking good! I knew there was a reason I haven't played this game yet. Big Thanks for your continued effort at getting this one to run.
Wow! Hell yeah that is looking good! I knew there was a reason I haven't played this game yet. Big Thanks for your continued effort at getting this one to run.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]Wow! Hell yeah that is looking good! I knew there was a reason I haven't played this game yet. Big Thanks for your continued effort at getting this one to run. [/quote]
Same here, wow is what comes to mind after those screenies. Impressive work on this one Helifax, those pictures are so immersive.
bo3b said:Wow! Hell yeah that is looking good! I knew there was a reason I haven't played this game yet. Big Thanks for your continued effort at getting this one to run.
Same here, wow is what comes to mind after those screenies. Impressive work on this one Helifax, those pictures are so immersive.
I imported nip profile in Inspector, copied all folders to Amnesia folder, copied files inside x64/Release folder where game exe is. I launch game with exe attached to Amnesia profile.
No 3D. Help?
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Installed prophile with .nip, copied all the folders from last version of wrapper to Amnesia folder, copied files from /x64/Release to where game exe is.
Launching. No 3D.
Help
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Installed prophile with .nip, copied all the folders from last version of wrapper to Amnesia folder, copied files from /x64/Release to where game exe is.
Launching. No 3D.
Help
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Installed prophile with .nip, copied all the folders from last version of wrapper to Amnesia folder, copied files from /x64/Release to where game exe is.
Launching. No 3D.
Help
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
- Amnesia : The Dark Descent to use the latest version of the STEAM (only) version and provide full eye-syncronization.
- Amnesia: A Machine for Pigs is updated and the fix provide the v.1.20 version of the game on which the synchronization works best. For some reason on v.1.30 the overall performance of the game is worse for me and the eye sync doesn't work properly .
All the files are on my website;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Samsung UN55HU9000 & Samsung UN47C7000
Halifax Thank you for the update
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
After some digging and such I went back to KOTOR and looked again in the engine...
The Aurora Engine used in that game is very old... and thus instead of using the programmable pipeline is using a mix of the fixed pipeline (old OGL 1.2) and 11 shaders for the characters and some minor stuff.
In any case I made a hacky prototype of my wrapper and managed to achieve this:
(and yes is working in Surround with FWS as well:) )
One thing you will notice there is that the convergence plan is set to infinity (which is true). Thus currently I am NOT able to alter the focal point... (so you might say both cameras are parallel). Because this is not using shaders there isn't a magical formula to apply like with shaders... Instead you need to trace all the OGL calls and try to figure out where the
cameraprojection matrix is being created for the scene and alter that one (I am still looking into this...but will probably be on hold for some time)...In any case, I wanted to let you know that sooner or later we might get Kotor back in 3D:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Were you using the ported version of the game that you linked in the other thread where they are porting it back to the old Aurora Engine?
Star Wars Knights of the Old Republic uses the Odyssey Engine, the successor to the Aurora Engine.
Jade Empire(dx9) and Star Wars: Knights of the Old Republic II: The Sith Lords(OpenGL) use the Odyssey Engine as well.
From Wikipedia....
The Odyssey Engine was the first BioWare engine to allow developing for video game consoles, with both KotOR and JE originally released for the Xbox before being ported to the PC platform.
The Odyssey Engine added 3D backgrounds and character facial motions.
Just the regular game release...This makes things more complicated;)) Love the challenge:)) lol -_-
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
it must be because the site is in Chineese
hopefully you find it useful for something
Writing Stereoscopic Software for StereoGraphics Systems Using Microsoft Windows OpenGL
http://www.cppblog.com/zmj/archive/2007/05/03/23378.html
Yupp, nvidia explains the same thing in their docs and is the things that I followed.
However, I also need to modify the camera(s) In order to use the convergence.Currently the game by defaults creates both cameras parallel, So, I need to modify this as well.
Just modifying the frustum is not enough. I also need to modify where the camera "looks-at" :)
(I am talking a lot of shiet there... for some reason....)
Big thx for the link! Found some interesting bits in it actually;))
I really wish nVidia would have better documentation...but then again why should things be easy:P
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
But here you go... Star Wars: Knights of the Old Republic, back in glorious 3D Vision:)
Same pictures but on 3DVision Live:
http://photos.3dvisionlive.com/helifax/album/55358a50e7e564c472000089/
Spent a lot of hours reverse engineering this and actually trying to figure where the damn UI is created and separate it, so it is at screen depth (since it doesn't properly render in 3D...And before anyone asks...No this is not done in shaders but in the actual OGL Api calls which are hooked/detoured)
No, the current wrapper is not working for Kotor 2... yet and no is not released yet:)
Still needs a lot of testing before putting this one out.
Hope you enjoy the screenies:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Yah, I would repeatedly come across posts referring to that article with a link to find it on www.stereographics.com. Unfortunately, www.stereographics.com became http://www.reald.com with the article no longer available. Then some obscure post I found lead me to the Chineese website, lol.
I'm glad you found it useful.
It's to bad we can't access the actual console in that game to get the cvar and cmd list, the cheat console is worthless for anything but cheats.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Same here, wow is what comes to mind after those screenies. Impressive work on this one Helifax, those pictures are so immersive.