Official 334.67 Driver Thread for New 3D Vision Game Support Feedback
11 / 17
[quote="SnickerSnack"][quote="mgriggs22"]Hello all, am I the only one who is having serious performance issues with these new drivers and 3d profiles?[/quote]
I don't know if you've read through this whole thread, but apparently some were having the same issues but it was because they hadn't rebooted after the driver install. You might try that if you haven't already. [/quote]
Yeah, I have read the entire thing. I have even tried running without SLI and I have 2x680 classifieds, performance is a joke. I am at a loss of what else to try at the moment except wait for another release.
mgriggs22 said:Hello all, am I the only one who is having serious performance issues with these new drivers and 3d profiles?
I don't know if you've read through this whole thread, but apparently some were having the same issues but it was because they hadn't rebooted after the driver install. You might try that if you haven't already.
Yeah, I have read the entire thing. I have even tried running without SLI and I have 2x680 classifieds, performance is a joke. I am at a loss of what else to try at the moment except wait for another release.
Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
4 x Samsung 840 Raid 0
4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay
[quote="Guz"]If you're using windows 8.1 that's probably why. There's a bug with 3dvision and all drivers when on windows 8.1 OS.[/quote]
For most games I have had luck by forcing vsync off in the NVIDIA control panel (or via NVIDIA Inspector) for the game and then using a frame limiter to limit to 60 FPS. It makes a big difference for AC3, AC4, Tomb Raider and GRID 2. Those are the ones I have tested and confirmed so far. I do hope NVIDIA and/or MS sort out this issue soon.
Guz said:If you're using windows 8.1 that's probably why. There's a bug with 3dvision and all drivers when on windows 8.1 OS.
For most games I have had luck by forcing vsync off in the NVIDIA control panel (or via NVIDIA Inspector) for the game and then using a frame limiter to limit to 60 FPS. It makes a big difference for AC3, AC4, Tomb Raider and GRID 2. Those are the ones I have tested and confirmed so far. I do hope NVIDIA and/or MS sort out this issue soon.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA Titan X (Pascal) & EVGA GTX 980 Ti ACX 2.0 | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1607
[quote="Jason20910"][quote="Guz"]If you're using windows 8.1 that's probably why. There's a bug with 3dvision and all drivers when on windows 8.1 OS.[/quote]
For most games I have had luck by forcing vsync off in the NVIDIA control panel (or via NVIDIA Inspector) for the game and then using a frame limiter to limit to 60 FPS. It makes a big difference for AC3, AC4, Tomb Raider and GRID 2. Those are the ones I have tested and confirmed so far. I do hope NVIDIA and/or MS sort out this issue soon.[/quote]
Interesting, I have been running 8.1 since release and the only issues I have had so far are with these new drivers and the new 3DV profiles. I mean, in AC4 I can be standing still and every 5 seconds the graphics just lag husky for no reason at all.
Guz said:If you're using windows 8.1 that's probably why. There's a bug with 3dvision and all drivers when on windows 8.1 OS.
For most games I have had luck by forcing vsync off in the NVIDIA control panel (or via NVIDIA Inspector) for the game and then using a frame limiter to limit to 60 FPS. It makes a big difference for AC3, AC4, Tomb Raider and GRID 2. Those are the ones I have tested and confirmed so far. I do hope NVIDIA and/or MS sort out this issue soon.
Interesting, I have been running 8.1 since release and the only issues I have had so far are with these new drivers and the new 3DV profiles. I mean, in AC4 I can be standing still and every 5 seconds the graphics just lag husky for no reason at all.
Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
4 x Samsung 840 Raid 0
4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay
Ok, after a few days playing with this new driver, I am a bit more happy. So far I have tested in AC3 and AC4. I recognize I might be in the minority, but I am not a big fan of the 3D pop-out effect. It tends to give me more headaches than focusing on more depth in the screen. For open-world type environments I love the feeling of distance with stuff far from my view. I much prefer that over stuff popping out at me. And for a first person game, I really dislike my hand/gun popping out.
So, given that, this solution works fairly well for me. I turn up the depth to at least 50% and lower convergence to almost as low as it will go. This combination so far has removed most if not all halo effects. I much prefer this combination than very low depth with higher convergence. It seems these are the trade offs with this solution.
Probably the main issue that is a bit distracting is when HUD elements get either pushed too far back or when they get sort of messed up with different parts of the background. Having dialog captions displayed is not very pretty either.
I am definitely encouraged by this step. With the very first beta driver I find AC3 and AC4 rather playable in 3D even if not ideal. I picked up AC3 and Bioshock on sales and got AC4 with my 780 Ti's, but had not started them. I have a game backlog thanks to Steam so some of these games were put aside in the hopes that the community would figure out the DX11 issue and make these games look wonderful in 3D. I still hope for that option (and hope NVIDIA is a partner in that), but am encouraged by what we might see with future driver updates.
Ok, after a few days playing with this new driver, I am a bit more happy. So far I have tested in AC3 and AC4. I recognize I might be in the minority, but I am not a big fan of the 3D pop-out effect. It tends to give me more headaches than focusing on more depth in the screen. For open-world type environments I love the feeling of distance with stuff far from my view. I much prefer that over stuff popping out at me. And for a first person game, I really dislike my hand/gun popping out.
So, given that, this solution works fairly well for me. I turn up the depth to at least 50% and lower convergence to almost as low as it will go. This combination so far has removed most if not all halo effects. I much prefer this combination than very low depth with higher convergence. It seems these are the trade offs with this solution.
Probably the main issue that is a bit distracting is when HUD elements get either pushed too far back or when they get sort of messed up with different parts of the background. Having dialog captions displayed is not very pretty either.
I am definitely encouraged by this step. With the very first beta driver I find AC3 and AC4 rather playable in 3D even if not ideal. I picked up AC3 and Bioshock on sales and got AC4 with my 780 Ti's, but had not started them. I have a game backlog thanks to Steam so some of these games were put aside in the hopes that the community would figure out the DX11 issue and make these games look wonderful in 3D. I still hope for that option (and hope NVIDIA is a partner in that), but am encouraged by what we might see with future driver updates.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA Titan X (Pascal) & EVGA GTX 980 Ti ACX 2.0 | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1607
I just wanted to mention a couple issues I have ran into:
1. Haven't been able to get other DX11 games to work correctly that aren't listed. Meaning I made the profile changes in Inspector & it doesn't carry over. For example I added Homefront DX11 to Bioschock Infinite Profile & the 3D conversions doesn't work properly. Metro 2033 DX11 won't even run. I believe someone earlier mentioned they got it working. Maybe its my Windows 7 or 670.
2. Tried a few games with the SMAA injector mixed in & the 3d doesn't work at all or the game doesn't start up.
I realize these things weren't mentioned as being supported but hopefully in the future they will work. So I am afraid that say come February & Thief 4 hits we may have to wait for the new drivers & hope for a Thief 4 profile. The Tridef sbs on my 3d Samsung TV doesn't cut it.
I just wanted to mention a couple issues I have ran into:
1. Haven't been able to get other DX11 games to work correctly that aren't listed. Meaning I made the profile changes in Inspector & it doesn't carry over. For example I added Homefront DX11 to Bioschock Infinite Profile & the 3D conversions doesn't work properly. Metro 2033 DX11 won't even run. I believe someone earlier mentioned they got it working. Maybe its my Windows 7 or 670.
2. Tried a few games with the SMAA injector mixed in & the 3d doesn't work at all or the game doesn't start up.
I realize these things weren't mentioned as being supported but hopefully in the future they will work. So I am afraid that say come February & Thief 4 hits we may have to wait for the new drivers & hope for a Thief 4 profile. The Tridef sbs on my 3d Samsung TV doesn't cut it.
Well I know 3D Vision Surround is not officially supported, yet I found a way to make it work:
1. Start the game (like AC4)
2. In the game set it on 1 screen res and make sure the game is rendering with the new 3D Vision technique
3. Go back to video settings and select your surround resolution and apply it. (in game)
4. The game will still render in 1 screen resolution.
5. Press CTRL+T to disable 3D Vision
6. Alt+tab to desktop and back to game
The game will now render on 3 Screens with the new 3D Vision method:)
Tested on AC4 so far. I am curious if anyone else gets the same results.
PS: if you start the game at a surround resolution it will still use the normal 3D Vision method so all the above steps are required;)) and this process needs to be repeated every time you start a game.
Well I know 3D Vision Surround is not officially supported, yet I found a way to make it work:
1. Start the game (like AC4)
2. In the game set it on 1 screen res and make sure the game is rendering with the new 3D Vision technique
3. Go back to video settings and select your surround resolution and apply it. (in game)
4. The game will still render in 1 screen resolution.
5. Press CTRL+T to disable 3D Vision
6. Alt+tab to desktop and back to game
The game will now render on 3 Screens with the new 3D Vision method:)
Tested on AC4 so far. I am curious if anyone else gets the same results.
PS: if you start the game at a surround resolution it will still use the normal 3D Vision method so all the above steps are required;)) and this process needs to be repeated every time you start a game.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@helifax, I'll have time to fiddle surround tomorrow and will try.
@SteveK, I'm just glad to see something new, been a long time and hope comments and ideas are put in to the next release, or at least thought through.
Not sure if it was in this thread, but I didn't realize there was a "convergence" setting for the first couple of years, sadly. Now much happier, actually, joyful :-)
My wish?, that all the tweaks for games with this "new" driver, and potential tweaks that are done by the helpful people here, can be organized so gamers can take advantage of the knowledge base and extensive work that is done by the forum contributors. If it wasn't for the Helixmod site, Mike's place and a couple others, or watching every dog gone post here, the casual gamer, or the gamer that doesn't know this place exists is truly missing out. That's really sad. --honestly hard for me to keep up, and trying to "search" here is, uh, difficult.
Thank you,
@helifax, I'll have time to fiddle surround tomorrow and will try.
@SteveK, I'm just glad to see something new, been a long time and hope comments and ideas are put in to the next release, or at least thought through.
Not sure if it was in this thread, but I didn't realize there was a "convergence" setting for the first couple of years, sadly. Now much happier, actually, joyful :-)
My wish?, that all the tweaks for games with this "new" driver, and potential tweaks that are done by the helpful people here, can be organized so gamers can take advantage of the knowledge base and extensive work that is done by the forum contributors. If it wasn't for the Helixmod site, Mike's place and a couple others, or watching every dog gone post here, the casual gamer, or the gamer that doesn't know this place exists is truly missing out. That's really sad. --honestly hard for me to keep up, and trying to "search" here is, uh, difficult.
[quote="helifax"]Well I know 3D Vision Surround is not officially supported, yet I found a way to make it work:
1. Start the game (like AC4)
2. In the game set it on 1 screen res and make sure the game is rendering with the new 3D Vision technique
3. Go back to video settings and select your surround resolution and apply it. (in game)
4. The game will still render in 1 screen resolution.
5. Press CTRL+T to disable 3D Vision
6. Alt+tab to desktop and back to game
The game will now render on 3 Screens with the new 3D Vision method:)
Tested on AC4 so far. I am curious if anyone else gets the same results.
PS: if you start the game at a surround resolution it will still use the normal 3D Vision method so all the above steps are required;)) and this process needs to be repeated every time you start a game.[/quote]
Yes. I've had the exact same experience. And I find that in order to have the game start up in single screen resolution, I can go into options and set the resolution to a single screen. The game will crash, but when you start it up the next time, it boots up in single screen resolution. Then I go through the process as you described and play in 3D Surround.
Its clearly an unsupported solution, but at least its playable for now.
helifax said:Well I know 3D Vision Surround is not officially supported, yet I found a way to make it work:
1. Start the game (like AC4)
2. In the game set it on 1 screen res and make sure the game is rendering with the new 3D Vision technique
3. Go back to video settings and select your surround resolution and apply it. (in game)
4. The game will still render in 1 screen resolution.
5. Press CTRL+T to disable 3D Vision
6. Alt+tab to desktop and back to game
The game will now render on 3 Screens with the new 3D Vision method:)
Tested on AC4 so far. I am curious if anyone else gets the same results.
PS: if you start the game at a surround resolution it will still use the normal 3D Vision method so all the above steps are required;)) and this process needs to be repeated every time you start a game.
Yes. I've had the exact same experience. And I find that in order to have the game start up in single screen resolution, I can go into options and set the resolution to a single screen. The game will crash, but when you start it up the next time, it boots up in single screen resolution. Then I go through the process as you described and play in 3D Surround.
Its clearly an unsupported solution, but at least its playable for now.
3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC
to me is great to have nvidias ssuport again, but no this versión, the halo around items makes me headache... and dificult to play making confussion in screen...
also dislike to see ítems flat in a deep horizont
to me is great to have nvidias ssuport again, but no this versión, the halo around items makes me headache... and dificult to play making confussion in screen...
also dislike to see ítems flat in a deep horizont
[quote="mgriggs22"][quote="Jason20910"][quote="Guz"]If you're using windows 8.1 that's probably why. There's a bug with 3dvision and all drivers when on windows 8.1 OS.[/quote]
For most games I have had luck by forcing vsync off in the NVIDIA control panel (or via NVIDIA Inspector) for the game and then using a frame limiter to limit to 60 FPS. It makes a big difference for AC3, AC4, Tomb Raider and GRID 2. Those are the ones I have tested and confirmed so far. I do hope NVIDIA and/or MS sort out this issue soon.[/quote]
Interesting, I have been running 8.1 since release and the only issues I have had so far are with these new drivers and the new 3DV profiles. I mean, in AC4 I can be standing still and every 5 seconds the graphics just lag husky for no reason at all. [/quote]
I have a similar issue. With this driver AC4 in 3D, either constantly alternates between 60 and 35 fps, or it just runs like complete crap at like 15 fps. Other games seem to work fine, like Battlefield 4. And once I launch AC4 it breaks 3D in all other games until I restart my computer. I'm on windows 8.1.
Oh and I tried the above tip of forcing vsync off and limiting frames, but it didn't seem to help.
And if I roll back drivers the issue with AC4 goes away.
Guz said:If you're using windows 8.1 that's probably why. There's a bug with 3dvision and all drivers when on windows 8.1 OS.
For most games I have had luck by forcing vsync off in the NVIDIA control panel (or via NVIDIA Inspector) for the game and then using a frame limiter to limit to 60 FPS. It makes a big difference for AC3, AC4, Tomb Raider and GRID 2. Those are the ones I have tested and confirmed so far. I do hope NVIDIA and/or MS sort out this issue soon.
Interesting, I have been running 8.1 since release and the only issues I have had so far are with these new drivers and the new 3DV profiles. I mean, in AC4 I can be standing still and every 5 seconds the graphics just lag husky for no reason at all.
I have a similar issue. With this driver AC4 in 3D, either constantly alternates between 60 and 35 fps, or it just runs like complete crap at like 15 fps. Other games seem to work fine, like Battlefield 4. And once I launch AC4 it breaks 3D in all other games until I restart my computer. I'm on windows 8.1.
Oh and I tried the above tip of forcing vsync off and limiting frames, but it didn't seem to help.
And if I roll back drivers the issue with AC4 goes away.
[quote="TURDxSANDWICH"][quote="helifax"]Well I know 3D Vision Surround is not officially supported, yet I found a way to make it work:
1. Start the game (like AC4)
2. In the game set it on 1 screen res and make sure the game is rendering with the new 3D Vision technique
3. Go back to video settings and select your surround resolution and apply it. (in game)
4. The game will still render in 1 screen resolution.
5. Press CTRL+T to disable 3D Vision
6. Alt+tab to desktop and back to game
The game will now render on 3 Screens with the new 3D Vision method:)
Tested on AC4 so far. I am curious if anyone else gets the same results.
PS: if you start the game at a surround resolution it will still use the normal 3D Vision method so all the above steps are required;)) and this process needs to be repeated every time you start a game.[/quote]
Yes. I've had the exact same experience. And I find that in order to have the game start up in single screen resolution, I can go into options and set the resolution to a single screen. The game will crash, but when you start it up the next time, it boots up in single screen resolution. Then I go through the process as you described and play in 3D Surround.
Its clearly an unsupported solution, but at least its playable for now.[/quote]
Something must be wrong with my system. It might be the two GTX 690s but while I can get it to play in 3D surround following the above mentioned steps, I get a maximum of 8 frames per second both in AC4, BF4 and Hitman Absoultion. Turning off 3D bumps the frame rate way up to playable levels, but once I turn it back on I am out of luck again :(
helifax said:Well I know 3D Vision Surround is not officially supported, yet I found a way to make it work:
1. Start the game (like AC4)
2. In the game set it on 1 screen res and make sure the game is rendering with the new 3D Vision technique
3. Go back to video settings and select your surround resolution and apply it. (in game)
4. The game will still render in 1 screen resolution.
5. Press CTRL+T to disable 3D Vision
6. Alt+tab to desktop and back to game
The game will now render on 3 Screens with the new 3D Vision method:)
Tested on AC4 so far. I am curious if anyone else gets the same results.
PS: if you start the game at a surround resolution it will still use the normal 3D Vision method so all the above steps are required;)) and this process needs to be repeated every time you start a game.
Yes. I've had the exact same experience. And I find that in order to have the game start up in single screen resolution, I can go into options and set the resolution to a single screen. The game will crash, but when you start it up the next time, it boots up in single screen resolution. Then I go through the process as you described and play in 3D Surround.
Its clearly an unsupported solution, but at least its playable for now.
Something must be wrong with my system. It might be the two GTX 690s but while I can get it to play in 3D surround following the above mentioned steps, I get a maximum of 8 frames per second both in AC4, BF4 and Hitman Absoultion. Turning off 3D bumps the frame rate way up to playable levels, but once I turn it back on I am out of luck again :(
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
Yeah, I have read the entire thing. I have even tried running without SLI and I have 2x680 classifieds, performance is a joke. I am at a loss of what else to try at the moment except wait for another release.
Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
4 x Samsung 840 Raid 0
4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay
For most games I have had luck by forcing vsync off in the NVIDIA control panel (or via NVIDIA Inspector) for the game and then using a frame limiter to limit to 60 FPS. It makes a big difference for AC3, AC4, Tomb Raider and GRID 2. Those are the ones I have tested and confirmed so far. I do hope NVIDIA and/or MS sort out this issue soon.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA Titan X (Pascal) & EVGA GTX 980 Ti ACX 2.0 | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1607
Interesting, I have been running 8.1 since release and the only issues I have had so far are with these new drivers and the new 3DV profiles. I mean, in AC4 I can be standing still and every 5 seconds the graphics just lag husky for no reason at all.
Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
4 x Samsung 840 Raid 0
4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay
So, given that, this solution works fairly well for me. I turn up the depth to at least 50% and lower convergence to almost as low as it will go. This combination so far has removed most if not all halo effects. I much prefer this combination than very low depth with higher convergence. It seems these are the trade offs with this solution.
Probably the main issue that is a bit distracting is when HUD elements get either pushed too far back or when they get sort of messed up with different parts of the background. Having dialog captions displayed is not very pretty either.
I am definitely encouraged by this step. With the very first beta driver I find AC3 and AC4 rather playable in 3D even if not ideal. I picked up AC3 and Bioshock on sales and got AC4 with my 780 Ti's, but had not started them. I have a game backlog thanks to Steam so some of these games were put aside in the hopes that the community would figure out the DX11 issue and make these games look wonderful in 3D. I still hope for that option (and hope NVIDIA is a partner in that), but am encouraged by what we might see with future driver updates.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA Titan X (Pascal) & EVGA GTX 980 Ti ACX 2.0 | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1607
1. Haven't been able to get other DX11 games to work correctly that aren't listed. Meaning I made the profile changes in Inspector & it doesn't carry over. For example I added Homefront DX11 to Bioschock Infinite Profile & the 3D conversions doesn't work properly. Metro 2033 DX11 won't even run. I believe someone earlier mentioned they got it working. Maybe its my Windows 7 or 670.
2. Tried a few games with the SMAA injector mixed in & the 3d doesn't work at all or the game doesn't start up.
I realize these things weren't mentioned as being supported but hopefully in the future they will work. So I am afraid that say come February & Thief 4 hits we may have to wait for the new drivers & hope for a Thief 4 profile. The Tridef sbs on my 3d Samsung TV doesn't cut it.
Say! Do you have plans on supporting OCULUS RIFT in 3D VISION?
God bless you!
GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE
1. Start the game (like AC4)
2. In the game set it on 1 screen res and make sure the game is rendering with the new 3D Vision technique
3. Go back to video settings and select your surround resolution and apply it. (in game)
4. The game will still render in 1 screen resolution.
5. Press CTRL+T to disable 3D Vision
6. Alt+tab to desktop and back to game
The game will now render on 3 Screens with the new 3D Vision method:)
Tested on AC4 so far. I am curious if anyone else gets the same results.
PS: if you start the game at a surround resolution it will still use the normal 3D Vision method so all the above steps are required;)) and this process needs to be repeated every time you start a game.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
@SteveK, I'm just glad to see something new, been a long time and hope comments and ideas are put in to the next release, or at least thought through.
Not sure if it was in this thread, but I didn't realize there was a "convergence" setting for the first couple of years, sadly. Now much happier, actually, joyful :-)
My wish?, that all the tweaks for games with this "new" driver, and potential tweaks that are done by the helpful people here, can be organized so gamers can take advantage of the knowledge base and extensive work that is done by the forum contributors. If it wasn't for the Helixmod site, Mike's place and a couple others, or watching every dog gone post here, the casual gamer, or the gamer that doesn't know this place exists is truly missing out. That's really sad. --honestly hard for me to keep up, and trying to "search" here is, uh, difficult.
Thank you,
Yes. I've had the exact same experience. And I find that in order to have the game start up in single screen resolution, I can go into options and set the resolution to a single screen. The game will crash, but when you start it up the next time, it boots up in single screen resolution. Then I go through the process as you described and play in 3D Surround.
Its clearly an unsupported solution, but at least its playable for now.
3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC
also dislike to see ítems flat in a deep horizont
I have a similar issue. With this driver AC4 in 3D, either constantly alternates between 60 and 35 fps, or it just runs like complete crap at like 15 fps. Other games seem to work fine, like Battlefield 4. And once I launch AC4 it breaks 3D in all other games until I restart my computer. I'm on windows 8.1.
Oh and I tried the above tip of forcing vsync off and limiting frames, but it didn't seem to help.
And if I roll back drivers the issue with AC4 goes away.
Something must be wrong with my system. It might be the two GTX 690s but while I can get it to play in 3D surround following the above mentioned steps, I get a maximum of 8 frames per second both in AC4, BF4 and Hitman Absoultion. Turning off 3D bumps the frame rate way up to playable levels, but once I turn it back on I am out of luck again :(
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10