I tested and verified that using the Migoto wrapper allows the Lego Batman 2 game to be unlocked. So - if the developers do fix Lego Marvel and it's too painful to go back to the cray high convergence (which it will be for me) my fix will still work, and you can benefit from whatever other fixes get patched. So just a heads up.
On a related note, I'm going to have a quick look at Lego Batman 2 - if the code base is basically the same I plan on fixing that as well, I completed the game but only did about 20% of the game content, but was not keen on going back to the eye-strain that I got playing it (though it's not as bad as Lego Marvel).
I tested and verified that using the Migoto wrapper allows the Lego Batman 2 game to be unlocked. So - if the developers do fix Lego Marvel and it's too painful to go back to the cray high convergence (which it will be for me) my fix will still work, and you can benefit from whatever other fixes get patched. So just a heads up.
On a related note, I'm going to have a quick look at Lego Batman 2 - if the code base is basically the same I plan on fixing that as well, I completed the game but only did about 20% of the game content, but was not keen on going back to the eye-strain that I got playing it (though it's not as bad as Lego Marvel).
Batman *might* have identical shaders. Issues are the same though.
Lord of the rings/star wars clone wars *90 perc sure* shaders will be identical [probably even headers].
I will probably look at whichever you arent interested in one day when bored.
Batman *might* have identical shaders. Issues are the same though.
Lord of the rings/star wars clone wars *90 perc sure* shaders will be identical [probably even headers].
I will probably look at whichever you arent interested in one day when bored.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
THE DEVELOPERS HAVE FIXED THE GAME!
This is great news, but does still have the same locked convergence, and also super high convergence in cut scenes. I just can't play with that high a convergence setting, so I updated my own fix (on Helixblog) to include Chiri's unlocker so that my fix can continue to be used. There are still some outstanding anomalies with my fix, but absolutely nothing like the eye-ball destroying convergence issues in the default game, so I for one am continuing to use it, and will chip away ate any issues I find as I find them.
But for once we have a choice :-)
This is great news, but does still have the same locked convergence, and also super high convergence in cut scenes. I just can't play with that high a convergence setting, so I updated my own fix (on Helixblog) to include Chiri's unlocker so that my fix can continue to be used. There are still some outstanding anomalies with my fix, but absolutely nothing like the eye-ball destroying convergence issues in the default game, so I for one am continuing to use it, and will chip away ate any issues I find as I find them.
That's fantastic. Is it 100% fixed? I'm going to buy it right away, and send them an email to say thanks.
Here's the contact page if you want to thank them too.
[url]http://www.ttgames.com/contact/[/url]
[quote="Pirateguybrush"]That's fantastic. Is it 100% fixed? I'm going to buy it right away, and send them an email to say thanks.
Here's the contact page if you want to thank them too.
[url]http://www.ttgames.com/contact/[/url][/quote]
Yes it's basically 3D Vision Ready *except* for the high convergence settings (which force you to reduce depth). However these are mostly issues in cut-scenes, and you can define a Helixmod toggle key if you want.
I am very impressed with the developers response to this - just fixing it at all is way more than most devs do, but so quickly and in the first patch, that's quite commendable.
Yes it's basically 3D Vision Ready *except* for the high convergence settings (which force you to reduce depth). However these are mostly issues in cut-scenes, and you can define a Helixmod toggle key if you want.
I am very impressed with the developers response to this - just fixing it at all is way more than most devs do, but so quickly and in the first patch, that's quite commendable.
Ok, so at this stage I could either play with your patch (auto convergence, minor visual issues), naked (perfect 3d, high convergence in cutscenes), or with helixmod (perfect 3d but press/hold a key for cutscene convergence). Am I understanding you correctly?
Ok, so at this stage I could either play with your patch (auto convergence, minor visual issues), naked (perfect 3d, high convergence in cutscenes), or with helixmod (perfect 3d but press/hold a key for cutscene convergence). Am I understanding you correctly?
With the games own renderer you *cannot* adjust or set convergence at all, only separation - however the two seem to be coupled and convergence also changes when you change depth. I'm not sure if the auto setting thing will work with the games own renderer but I can't see why not, give it a try.
With the games own renderer you *cannot* adjust or set convergence at all, only separation - however the two seem to be coupled and convergence also changes when you change depth. I'm not sure if the auto setting thing will work with the games own renderer but I can't see why not, give it a try.
I'm seeing what mike_ar69 is seeing, where the convergence is adjusted along with the depth... but I also see that the convergence automatically shifts when the scene view changes (switching characters that are in different places in a level with a locked view).... the convergence seems to change to compensate. As a matter of fact, the cut scenes seem to do the exact same thing. Where they were impossible to look at before (in the demo), they seem to work mostly fine now. Seems like the game is mostly perfect... except for the targeting circles. It's too bad those don't go 3D.
I'm seeing what mike_ar69 is seeing, where the convergence is adjusted along with the depth... but I also see that the convergence automatically shifts when the scene view changes (switching characters that are in different places in a level with a locked view).... the convergence seems to change to compensate. As a matter of fact, the cut scenes seem to do the exact same thing. Where they were impossible to look at before (in the demo), they seem to work mostly fine now. Seems like the game is mostly perfect... except for the targeting circles. It's too bad those don't go 3D.
[quote="MindGame Studios"]I'm seeing what mike_ar69 is seeing, where the convergence is adjusted along with the depth... but I also see that the convergence automatically shifts when the scene view changes (switching characters that are in different places in a level with a locked view).... the convergence seems to change to compensate. As a matter of fact, the cut scenes seem to do the exact same thing. Where they were impossible to look at before (in the demo), they seem to work mostly fine now. Seems like the game is mostly perfect... except for the targeting circles. It's too bad those don't go 3D.[/quote]
I still can't focus on the cut scenes at all with 100% depth - even the opening screen is so bad it splits off the screen. I don't like reducing depth though, this game looks great with 100% depth, especially the outside free world play, flying around the buildings as Iron Man is pretty cool. It's the same for me with Lego LOTR and Batman 2.
MindGame Studios said:I'm seeing what mike_ar69 is seeing, where the convergence is adjusted along with the depth... but I also see that the convergence automatically shifts when the scene view changes (switching characters that are in different places in a level with a locked view).... the convergence seems to change to compensate. As a matter of fact, the cut scenes seem to do the exact same thing. Where they were impossible to look at before (in the demo), they seem to work mostly fine now. Seems like the game is mostly perfect... except for the targeting circles. It's too bad those don't go 3D.
I still can't focus on the cut scenes at all with 100% depth - even the opening screen is so bad it splits off the screen. I don't like reducing depth though, this game looks great with 100% depth, especially the outside free world play, flying around the buildings as Iron Man is pretty cool. It's the same for me with Lego LOTR and Batman 2.
I don't have the game so I can't mess with it but I wonder where the settings are stored and if they can be changed on the fly by something else, like a script. It should be easy enough for me to make up a 'toggle' between the two settings if I knew where they were stored and if it could be changed in real-time.
I don't have the game so I can't mess with it but I wonder where the settings are stored and if they can be changed on the fly by something else, like a script. It should be easy enough for me to make up a 'toggle' between the two settings if I knew where they were stored and if it could be changed in real-time.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
On a related note, I'm going to have a quick look at Lego Batman 2 - if the code base is basically the same I plan on fixing that as well, I completed the game but only did about 20% of the game content, but was not keen on going back to the eye-strain that I got playing it (though it's not as bad as Lego Marvel).
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Lord of the rings/star wars clone wars *90 perc sure* shaders will be identical [probably even headers].
I will probably look at whichever you arent interested in one day when bored.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
This is great news, but does still have the same locked convergence, and also super high convergence in cut scenes. I just can't play with that high a convergence setting, so I updated my own fix (on Helixblog) to include Chiri's unlocker so that my fix can continue to be used. There are still some outstanding anomalies with my fix, but absolutely nothing like the eye-ball destroying convergence issues in the default game, so I for one am continuing to use it, and will chip away ate any issues I find as I find them.
But for once we have a choice :-)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Here's the contact page if you want to thank them too.
http://www.ttgames.com/contact/
Yes it's basically 3D Vision Ready *except* for the high convergence settings (which force you to reduce depth). However these are mostly issues in cut-scenes, and you can define a Helixmod toggle key if you want.
I am very impressed with the developers response to this - just fixing it at all is way more than most devs do, but so quickly and in the first patch, that's quite commendable.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I still can't focus on the cut scenes at all with 100% depth - even the opening screen is so bad it splits off the screen. I don't like reducing depth though, this game looks great with 100% depth, especially the outside free world play, flying around the buildings as Iron Man is pretty cool. It's the same for me with Lego LOTR and Batman 2.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Mind=Blown.
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