How can we force 3d in games that aren't supported?
I have a couple problems. System shock 2, deus ex 1, unreal tournament 99 and cryostasis are all supported in 3d vision. Well, maybe not cryostasis, but whatever. When I launch these games at 1280x720 at 120hz, I can turn on the emitter and the glasses and they start shuttering. I can also control convergence. Problem is, there's no separation! The only thing that's separated is the nvidia laser sight - I have 2 of them.
Is there any way to fix this? I have nhancer, but I don't know what values I should enter for the stereoscopic effects.
I have a couple problems. System shock 2, deus ex 1, unreal tournament 99 and cryostasis are all supported in 3d vision. Well, maybe not cryostasis, but whatever. When I launch these games at 1280x720 at 120hz, I can turn on the emitter and the glasses and they start shuttering. I can also control convergence. Problem is, there's no separation! The only thing that's separated is the nvidia laser sight - I have 2 of them.
Is there any way to fix this? I have nhancer, but I don't know what values I should enter for the stereoscopic effects.
Seconding the question. I've been writing OpenGL software for a set of psych experiments and we picked up a rig to do further testing. When we run the software, however, the 3D mode doesn't engage. I've tried hitting Ctrl+T and forcing defaults, but have been unable to make 3D work in anything other than the configuration application. Any suggestions would be helpful.
Seconding the question. I've been writing OpenGL software for a set of psych experiments and we picked up a rig to do further testing. When we run the software, however, the 3D mode doesn't engage. I've tried hitting Ctrl+T and forcing defaults, but have been unable to make 3D work in anything other than the configuration application. Any suggestions would be helpful.
[quote name='JoCat' post='525707' date='Apr 2 2009, 05:02 PM']Seconding the question. I've been writing OpenGL software for a set of psych experiments and we picked up a rig to do further testing. When we run the software, however, the 3D mode doesn't engage. I've tried hitting Ctrl+T and forcing defaults, but have been unable to make 3D work in anything other than the configuration application. Any suggestions would be helpful.[/quote]
Unfortunately, the new 3DVision driver doesn't support OpenGL. If you are using an older solution, you'll have to find an archived driver (i'm not sure of the version, but you can google it), but then you can only use it with a 7000 or below series of GeForce video cards.
[quote name='JoCat' post='525707' date='Apr 2 2009, 05:02 PM']Seconding the question. I've been writing OpenGL software for a set of psych experiments and we picked up a rig to do further testing. When we run the software, however, the 3D mode doesn't engage. I've tried hitting Ctrl+T and forcing defaults, but have been unable to make 3D work in anything other than the configuration application. Any suggestions would be helpful.
Unfortunately, the new 3DVision driver doesn't support OpenGL. If you are using an older solution, you'll have to find an archived driver (i'm not sure of the version, but you can google it), but then you can only use it with a 7000 or below series of GeForce video cards.
[quote name='new_parad1gm' post='525983' date='Apr 3 2009, 10:37 AM']Unfortunately, the new 3DVision driver doesn't support OpenGL. If you are using an older solution, you'll have to find an archived driver (i'm not sure of the version, but you can google it), but then you can only use it with a 7000 or below series of GeForce video cards.[/quote]
Thank you for the heads up. I was going to update today, but...
What was the justification behind this change?
EDIT: Actually, I'm going to go wiki on you and say [Citation Needed].
[quote name='new_parad1gm' post='525983' date='Apr 3 2009, 10:37 AM']Unfortunately, the new 3DVision driver doesn't support OpenGL. If you are using an older solution, you'll have to find an archived driver (i'm not sure of the version, but you can google it), but then you can only use it with a 7000 or below series of GeForce video cards.
Thank you for the heads up. I was going to update today, but...
What was the justification behind this change?
EDIT: Actually, I'm going to go wiki on you and say [Citation Needed].
I hacked together an IR interceptor to try and grab the data the transmitter is using. Get this: it beams two ~4 ms pulses of ones and two 4ms pulses of zeros. That's it. I didn't see any startup/shutdown signals to activate or deactivate the glasses. I'm going to build my own transmitter and see if I can get it to work with my OpenGL program. If that works, I'll dump the specs for the new transmitter and the source code that goes with it.
Anyone with a logic analyzer and a willingness to open the device is welcome (and encouraged) to verify these findings.
In the meanwhile, if someone wants to start implementing OpenGL.dll hooks...
I hacked together an IR interceptor to try and grab the data the transmitter is using. Get this: it beams two ~4 ms pulses of ones and two 4ms pulses of zeros. That's it. I didn't see any startup/shutdown signals to activate or deactivate the glasses. I'm going to build my own transmitter and see if I can get it to work with my OpenGL program. If that works, I'll dump the specs for the new transmitter and the source code that goes with it.
Anyone with a logic analyzer and a willingness to open the device is welcome (and encouraged) to verify these findings.
In the meanwhile, if someone wants to start implementing OpenGL.dll hooks...
[quote name='JoCat' post='529735' date='Apr 13 2009, 09:22 PM']I hacked together an IR interceptor to try and grab the data the transmitter is using. Get this: it beams two ~4 ms pulses of ones and two 4ms pulses of zeros. That's it. I didn't see any startup/shutdown signals to activate or deactivate the glasses. I'm going to build my own transmitter and see if I can get it to work with my OpenGL program. If that works, I'll dump the specs for the new transmitter and the source code that goes with it.
Anyone with a logic analyzer and a willingness to open the device is welcome (and encouraged) to verify these findings.
In the meanwhile, if someone wants to start implementing OpenGL.dll hooks...[/quote]
I did something sort of similar that may be of some use to you. I wrote some code to control the 3dvision emitter directly.
The gl hooks shouldnt be all that difficult to come up with, but you'd likely need customized ones for specific games. Of course you probably couldnt use it with any online gaming. If you need some help with a basic gl hook just ask.
[quote name='JoCat' post='529735' date='Apr 13 2009, 09:22 PM']I hacked together an IR interceptor to try and grab the data the transmitter is using. Get this: it beams two ~4 ms pulses of ones and two 4ms pulses of zeros. That's it. I didn't see any startup/shutdown signals to activate or deactivate the glasses. I'm going to build my own transmitter and see if I can get it to work with my OpenGL program. If that works, I'll dump the specs for the new transmitter and the source code that goes with it.
Anyone with a logic analyzer and a willingness to open the device is welcome (and encouraged) to verify these findings.
In the meanwhile, if someone wants to start implementing OpenGL.dll hooks...
I did something sort of similar that may be of some use to you. I wrote some code to control the 3dvision emitter directly.
The gl hooks shouldnt be all that difficult to come up with, but you'd likely need customized ones for specific games. Of course you probably couldnt use it with any online gaming. If you need some help with a basic gl hook just ask.
[quote name='cmsan' post='530004' date='Apr 14 2009, 10:58 AM']I did something sort of similar that may be of some use to you. I wrote some code to control the 3dvision emitter directly.
The gl hooks shouldnt be all that difficult to come up with, but you'd likely need customized ones for specific games. Of course you probably couldnt use it with any online gaming. If you need some help with a basic gl hook just ask.
[quote name='cmsan' post='530004' date='Apr 14 2009, 10:58 AM']I did something sort of similar that may be of some use to you. I wrote some code to control the 3dvision emitter directly.
The gl hooks shouldnt be all that difficult to come up with, but you'd likely need customized ones for specific games. Of course you probably couldnt use it with any online gaming. If you need some help with a basic gl hook just ask.
Is there any way to fix this? I have nhancer, but I don't know what values I should enter for the stereoscopic effects.
Is there any way to fix this? I have nhancer, but I don't know what values I should enter for the stereoscopic effects.
Unfortunately, the new 3DVision driver doesn't support OpenGL. If you are using an older solution, you'll have to find an archived driver (i'm not sure of the version, but you can google it), but then you can only use it with a 7000 or below series of GeForce video cards.
Unfortunately, the new 3DVision driver doesn't support OpenGL. If you are using an older solution, you'll have to find an archived driver (i'm not sure of the version, but you can google it), but then you can only use it with a 7000 or below series of GeForce video cards.
Thank you for the heads up. I was going to update today, but...
What was the justification behind this change?
EDIT: Actually, I'm going to go wiki on you and say [Citation Needed].
Thank you for the heads up. I was going to update today, but...
What was the justification behind this change?
EDIT: Actually, I'm going to go wiki on you and say [Citation Needed].
Anyone with a logic analyzer and a willingness to open the device is welcome (and encouraged) to verify these findings.
In the meanwhile, if someone wants to start implementing OpenGL.dll hooks...
Anyone with a logic analyzer and a willingness to open the device is welcome (and encouraged) to verify these findings.
In the meanwhile, if someone wants to start implementing OpenGL.dll hooks...
Anyone with a logic analyzer and a willingness to open the device is welcome (and encouraged) to verify these findings.
In the meanwhile, if someone wants to start implementing OpenGL.dll hooks...[/quote]
I did something sort of similar that may be of some use to you. I wrote some code to control the 3dvision emitter directly.
[url="http://www.mtbs3d.com/phpBB/viewtopic.php?f=26&t=3130"]DIY 3DVision Emitter Interface[/url]
The gl hooks shouldnt be all that difficult to come up with, but you'd likely need customized ones for specific games. Of course you probably couldnt use it with any online gaming. If you need some help with a basic gl hook just ask.
Let me know if this is helpful.
-cmsan
Anyone with a logic analyzer and a willingness to open the device is welcome (and encouraged) to verify these findings.
In the meanwhile, if someone wants to start implementing OpenGL.dll hooks...
I did something sort of similar that may be of some use to you. I wrote some code to control the 3dvision emitter directly.
DIY 3DVision Emitter Interface
The gl hooks shouldnt be all that difficult to come up with, but you'd likely need customized ones for specific games. Of course you probably couldnt use it with any online gaming. If you need some help with a basic gl hook just ask.
Let me know if this is helpful.
-cmsan
[url="http://www.mtbs3d.com/phpBB/viewtopic.php?f=26&t=3130"]DIY 3DVision Emitter Interface[/url]
The gl hooks shouldnt be all that difficult to come up with, but you'd likely need customized ones for specific games. Of course you probably couldnt use it with any online gaming. If you need some help with a basic gl hook just ask.
Let me know if this is helpful.
-cmsan[/quote]
It's very helpful. Thank you very much.
DIY 3DVision Emitter Interface
The gl hooks shouldnt be all that difficult to come up with, but you'd likely need customized ones for specific games. Of course you probably couldnt use it with any online gaming. If you need some help with a basic gl hook just ask.
Let me know if this is helpful.
-cmsan
It's very helpful. Thank you very much.