Screen Depth vs. Convergence/Divergence Poll
Poll: Do you prefer using a higher Screen Depth or a higher Divergence to achieve your 3D Effects?
What advanced settings do you all prefer in your top 3 games?

Request for Andrew and the Dev team: Could we get a numerical setting for Convergence so we can tune it alongside our Depth settings? The two work in a strange love/hate relationship, having more user friendly access on-screen or in the GUI would be very helpful for people to get more 3D out of games that show little effect from just Screen Depth. We don't really have any definite guides on how to tune.


Having banged away for a couple weeks on this 3D thing, it has become apparent that tuning 3D Vision is an personal art, and my roomy and friends all have different preferences. I've gotten over the "Eye-Fatique" break in period now (the 25% and under club, reserved for people new to 3D vision..), so messing with the Advanced Settings is childs play, no nausea, vomitting, disorientation, etc.. Most games for me run at 50-85% depth now, with Divergence just one notch below where the near-screen polies (FPS weapons, etc.) begin to split. It creates a kind of hyper-realistic toy world like this, whereas running high Screen Depth and little Divergence seems to give things more scale, but slightly less "3D pop-out". Reminds me of my old Virtual Boy... Yes, I had one, don't laugh... loved the hell out of it.

1. NeoTokyo (HL2 mod) - pretty much good out of the box, 50% depth, 33% divergence. Pops at default settings.

2. UT3 - showed marginal improvements (at best) with just Screen Depth increases, but running around 50% depth and 60% divergence made this finally pop out. Running at even 100% depth did very little without alot of CTRL+F6 mashing. It's older brother UT2004 was good at 75% depth/33% divergence, and popped at default settings.

3. Mirror's Edge - 66% depth/66% divergence. Ghosting plagues this game no matter what the setting combo, but it required high settings on both sides of the house to get much 3D effect, you might as well crank it up. Beautiful game, but ALWAYS full of ghosting and requires tuning to make it pop.
Poll: Do you prefer using a higher Screen Depth or a higher Divergence to achieve your 3D Effects?

What advanced settings do you all prefer in your top 3 games?



Request for Andrew and the Dev team: Could we get a numerical setting for Convergence so we can tune it alongside our Depth settings? The two work in a strange love/hate relationship, having more user friendly access on-screen or in the GUI would be very helpful for people to get more 3D out of games that show little effect from just Screen Depth. We don't really have any definite guides on how to tune.





Having banged away for a couple weeks on this 3D thing, it has become apparent that tuning 3D Vision is an personal art, and my roomy and friends all have different preferences. I've gotten over the "Eye-Fatique" break in period now (the 25% and under club, reserved for people new to 3D vision..), so messing with the Advanced Settings is childs play, no nausea, vomitting, disorientation, etc.. Most games for me run at 50-85% depth now, with Divergence just one notch below where the near-screen polies (FPS weapons, etc.) begin to split. It creates a kind of hyper-realistic toy world like this, whereas running high Screen Depth and little Divergence seems to give things more scale, but slightly less "3D pop-out". Reminds me of my old Virtual Boy... Yes, I had one, don't laugh... loved the hell out of it.



1. NeoTokyo (HL2 mod) - pretty much good out of the box, 50% depth, 33% divergence. Pops at default settings.



2. UT3 - showed marginal improvements (at best) with just Screen Depth increases, but running around 50% depth and 60% divergence made this finally pop out. Running at even 100% depth did very little without alot of CTRL+F6 mashing. It's older brother UT2004 was good at 75% depth/33% divergence, and popped at default settings.



3. Mirror's Edge - 66% depth/66% divergence. Ghosting plagues this game no matter what the setting combo, but it required high settings on both sides of the house to get much 3D effect, you might as well crank it up. Beautiful game, but ALWAYS full of ghosting and requires tuning to make it pop.

It takes a Village to raise a Child, but only 1 Idiot to raze the Village.

#1
Posted 01/28/2010 06:14 PM   
The poll would be different for everyone who had a different monitor or TV.

Samsung DLP I usually run 100% depth and play with convergence 1-25%
Alienware monitor - I'm still undecided. Currently I'm still playing my games at 100% depth and convergence I'm totally unsure of at this time.
Samsung 2233RZ - Sold it so fast I don't even know. hehe

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Shadowrun - 100% depth - convergence 1-25% on DLP. Alien I need to lower the convergence to nearly zero. Also on Shadowrun it has the double cross hair issue that you cannot turn off.
Avatar - 100% depth - never touch the convergence
Serious Sam II - 100% Depth - Convergence on DLP 1-25% and 1-15% on Alien.

I prefer the ability to use both. 100% depth and Convergence to adjust the popout effect.

Would like to see the depth go up to 200% and convergence ironed out.
The poll would be different for everyone who had a different monitor or TV.



Samsung DLP I usually run 100% depth and play with convergence 1-25%

Alienware monitor - I'm still undecided. Currently I'm still playing my games at 100% depth and convergence I'm totally unsure of at this time.

Samsung 2233RZ - Sold it so fast I don't even know. hehe



/sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />



Shadowrun - 100% depth - convergence 1-25% on DLP. Alien I need to lower the convergence to nearly zero. Also on Shadowrun it has the double cross hair issue that you cannot turn off.

Avatar - 100% depth - never touch the convergence

Serious Sam II - 100% Depth - Convergence on DLP 1-25% and 1-15% on Alien.



I prefer the ability to use both. 100% depth and Convergence to adjust the popout effect.



Would like to see the depth go up to 200% and convergence ironed out.
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