Really nice work so far. Underground it seems almost perfect, which is probably in line with the first area.
Above ground in the first town, there seems to be a few issues though. some point lights and light sources and illumination around the characters hair seems off.
In the day it seems like there is no shadows at all. But ill have to double check this.
*this site is running like a pig at the moment. and I cant seem to upload images*
Really nice work so far. Underground it seems almost perfect, which is probably in line with the first area.
Above ground in the first town, there seems to be a few issues though. some point lights and light sources and illumination around the characters hair seems off.
In the day it seems like there is no shadows at all. But ill have to double check this.
*this site is running like a pig at the moment. and I cant seem to upload images*
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
There seems to be no shadows during the day, but I have bigger problems :/
[img]http://i.picpar.com/keGb.jpg[/img]
Thought it might have been due to using the Resident Evil 6 profile, but I still have the problem after removing it.
Also tried turning all the settings down and turning v-sync off. It helped a little, but eventually the polygons exploded again. Seems to be caused by cloth objects in game.
There seems to be no shadows during the day, but I have bigger problems :/
Thought it might have been due to using the Resident Evil 6 profile, but I still have the problem after removing it.
Also tried turning all the settings down and turning v-sync off. It helped a little, but eventually the polygons exploded again. Seems to be caused by cloth objects in game.
Well done DJ-RK !! This is looking very god :)
I haven't seen any gamebreaking issues so far, if you are picky there's small issues as the small shadows around the main characters feet.
Fasty:
Have you tried DDU - it looks like a driver issue to me. I'm on 361.43
Have tried alot of profiles, none of them caused any issues like that, right now it's the Inversion profile i'm using.
Perhaps we should report the problems with the site to Nvidia, it's been going on for days now.
Bad gateways - extreme responstimes it's very anoying....
Well done DJ-RK !! This is looking very god :)
I haven't seen any gamebreaking issues so far, if you are picky there's small issues as the small shadows around the main characters feet.
Fasty:
Have you tried DDU - it looks like a driver issue to me. I'm on 361.43
Have tried alot of profiles, none of them caused any issues like that, right now it's the Inversion profile i'm using.
Perhaps we should report the problems with the site to Nvidia, it's been going on for days now.
Bad gateways - extreme responstimes it's very anoying....
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Feet Shadows can be disabled creating a txt file alled "5AB58E40.txt" in "\Dragons Dogma Dark Arisen\shaderoverride\vertexshaders" with this content:
[code]
vs_3_0
dcl_position v0
dcl_position o0
[/code]
OK, there are several issues left, but realy great work for now. I have never understood the fixes and how to make or remake or adapt this :-) even if i tryed it to look for a broken shader and the fixed result...there are much more command lines than in the dump files so.....how to create this "nonsence" lines :-) this is something over my horizon ^^
SO GREAT RESPECT !!
Here is a screenshots for remaining issues:
PS: (a save game will not work for you am i right?)
[img]http://img5.fotos-hochladen.net/uploads/ddda0250exmhwj1t3d.jpg[/img]
Download Screenshot: http://workupload.com/file/GS8uwdkK
- Water reflection
- missing shadows from walls, trees etc
- stripes beside the mini-map
But so far, great BETA-FIX !!!!
Feet Shadows can be disabled creating a txt file alled "5AB58E40.txt" in "\Dragons Dogma Dark Arisen\shaderoverride\vertexshaders" with this content:
vs_3_0
dcl_position v0
dcl_position o0
OK, there are several issues left, but realy great work for now. I have never understood the fixes and how to make or remake or adapt this :-) even if i tryed it to look for a broken shader and the fixed result...there are much more command lines than in the dump files so.....how to create this "nonsence" lines :-) this is something over my horizon ^^
SO GREAT RESPECT !!
Here is a screenshots for remaining issues:
PS: (a save game will not work for you am i right?)
[quote="Fasty"]There seems to be no shadows during the day, but I have bigger problems :/
[img]http://i.picpar.com/keGb.jpg[/img]
Thought it might have been due to using the Resident Evil 6 profile, but I still have the problem after removing it.
Also tried turning all the settings down and turning v-sync off. It helped a little, but eventually the polygons exploded again. Seems to be caused by cloth objects in game.[/quote]
I have the same problem. I don't know how to resolve it. This artefact caused by object cloth in movement.
What is your config?
I have win 7 *64 bits, gtx 780 TI, last driver. Did you test the game without the fix? I have the same artefact with or without 3d fix .
[quote="Blacksmith56"]Well done DJ-RK !! This is looking very god :)
I haven't seen any gamebreaking issues so far, if you are picky there's small issues as the small shadows around the main characters feet.
Fasty:
Have you tried DDU - it looks like a driver issue to me. I'm on 361.43
Have tried alot of profiles, none of them caused any issues like that, right now it's the Inversion profile i'm using.
Perhaps we should report the problems with the site to Nvidia, it's been going on for days now.
Bad gateways - extreme responstimes it's very anoying....[/quote]
For my system, i have the driver 361.43 and i use always DDU. I never have this artefact in any game with 3d fix. DDDA is the first.
Fasty said:There seems to be no shadows during the day, but I have bigger problems :/
Thought it might have been due to using the Resident Evil 6 profile, but I still have the problem after removing it.
Also tried turning all the settings down and turning v-sync off. It helped a little, but eventually the polygons exploded again. Seems to be caused by cloth objects in game.
I have the same problem. I don't know how to resolve it. This artefact caused by object cloth in movement.
What is your config?
I have win 7 *64 bits, gtx 780 TI, last driver. Did you test the game without the fix? I have the same artefact with or without 3d fix .
Blacksmith56 said:Well done DJ-RK !! This is looking very god :)
I haven't seen any gamebreaking issues so far, if you are picky there's small issues as the small shadows around the main characters feet.
Fasty:
Have you tried DDU - it looks like a driver issue to me. I'm on 361.43
Have tried alot of profiles, none of them caused any issues like that, right now it's the Inversion profile i'm using.
Perhaps we should report the problems with the site to Nvidia, it's been going on for days now.
Bad gateways - extreme responstimes it's very anoying....
For my system, i have the driver 361.43 and i use always DDU. I never have this artefact in any game with 3d fix. DDDA is the first.
Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7
[quote="4everAwake"][quote="Shitgoesdown"]Dont understand why everyone says 3D is excellent. For me, its totally messed up. In one eye, the polygons are heavy distorted. The other eye "only" shadows are broken.
Assigned it to Max Payne 3 Profile and set Stereo to ON.
Any Help?[/quote]
I'm getting the same problem as Shitgoesdown. This is probably a SLI / non-SLI issue that's present, somewhat similarly, in other MT Framework games such as RE Revelations 2 & RE6. (I'm currently running the game on a single GPU).
I tried various graphics settings. Also experimented with & without a profile & Config.ini flags- but no help. I was able to make the problem go away by using the debug Helixmod DLL and cycling to PS 3CC1B769. Strangely, if I try to disable the outputs inside the shader, the problem still remains. [/quote]I have a haunch, but I'll need to see the vertex shader in action to be sure - is this something visible from the very start of the game, or if not can someone suffering from this send me a save? Edit: ok, I also suffer from this issue (specs in signature, currently using 358.50), so I'll be able to investigate it a little more.
Does this occur with 3D enabled in the control panel but disabled in game (Edit: Yes)? How about with 3D disabled in the control panel (Edit: No)?
Does the Witcher 1 profile help? Edit: No
Edit: Damn I wish this was DX11 so I could use frame analysis. Without it I can only guess
Relevant shaders to this effect seem to be: Vertex Shader 9AE7D4BC, Pixel shaders 706EAA64 A9BD37A5 3CC1B769 FDDB5021 A6B97859 (it's a multi-pass effect), texture: VS BBA64730 + PS 6714904D.
Shitgoesdown said:Dont understand why everyone says 3D is excellent. For me, its totally messed up. In one eye, the polygons are heavy distorted. The other eye "only" shadows are broken.
Assigned it to Max Payne 3 Profile and set Stereo to ON.
Any Help?
I'm getting the same problem as Shitgoesdown. This is probably a SLI / non-SLI issue that's present, somewhat similarly, in other MT Framework games such as RE Revelations 2 & RE6. (I'm currently running the game on a single GPU).
I tried various graphics settings. Also experimented with & without a profile & Config.ini flags- but no help. I was able to make the problem go away by using the debug Helixmod DLL and cycling to PS 3CC1B769. Strangely, if I try to disable the outputs inside the shader, the problem still remains.
I have a haunch, but I'll need to see the vertex shader in action to be sure - is this something visible from the very start of the game, or if not can someone suffering from this send me a save? Edit: ok, I also suffer from this issue (specs in signature, currently using 358.50), so I'll be able to investigate it a little more.
Does this occur with 3D enabled in the control panel but disabled in game (Edit: Yes)? How about with 3D disabled in the control panel (Edit: No)?
Does the Witcher 1 profile help? Edit: No
Edit: Damn I wish this was DX11 so I could use frame analysis. Without it I can only guess
Relevant shaders to this effect seem to be: Vertex Shader 9AE7D4BC, Pixel shaders 706EAA64 A9BD37A5 3CC1B769 FDDB5021 A6B97859 (it's a multi-pass effect), texture: VS BBA64730 + PS 6714904D.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
I have seen this problem once when I was shader hunting and it manifest on the flag in the very first part of the game.
Never seen it again since. Dead weird.
I have seen this problem once when I was shader hunting and it manifest on the flag in the very first part of the game.
Never seen it again since. Dead weird.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
To fix this, add this line to the DX9Settings.ini in the [General] section:
[code]
SurfaceCreationModeList=0;
[/code]
Then add these sections to the end of the file:
[code]
[SF0]
; Force cloth/hair soft body render target to mono to fix gitches
; D3DUSAGE_RENDERTARGET/D3DUSAGE_DEPTHSTENCIL Height 8 Width 64 Usage 1 Format 116 Pool 0 Levels 1 texptr 0 nIndex 0, Mode 0
; D3DUSAGE_RENDERTARGET/D3DUSAGE_DEPTHSTENCIL Height 16 Width 64 Usage 1 Format 116 Pool 0 Levels 1 texptr 0 nIndex 0, Mode 0
; D3DUSAGE_RENDERTARGET/D3DUSAGE_DEPTHSTENCIL Height 24 Width 64 Usage 1 Format 116 Pool 0 Levels 1 texptr 0 nIndex 0, Mode 0
Width=64
Usage=1
Format=116
Pool=0
Levels=1
DefMode=2
[/code]
Can someone who is *not* experiencing this glitch also test this to make sure it doesn't break working games.
(in case there are more render targets to find for other cloth elsewhere in the game, the key thing to look for in the LOG.txt seems to be Format 116)
Edit: Updated to fix another render target a little further in the game. Height seems to vary, so removed it to match render targets with any height.
Above ground in the first town, there seems to be a few issues though. some point lights and light sources and illumination around the characters hair seems off.
In the day it seems like there is no shadows at all. But ill have to double check this.
*this site is running like a pig at the moment. and I cant seem to upload images*
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Thought it might have been due to using the Resident Evil 6 profile, but I still have the problem after removing it.
Also tried turning all the settings down and turning v-sync off. It helped a little, but eventually the polygons exploded again. Seems to be caused by cloth objects in game.
I haven't seen any gamebreaking issues so far, if you are picky there's small issues as the small shadows around the main characters feet.
Fasty:
Have you tried DDU - it looks like a driver issue to me. I'm on 361.43
Have tried alot of profiles, none of them caused any issues like that, right now it's the Inversion profile i'm using.
Perhaps we should report the problems with the site to Nvidia, it's been going on for days now.
Bad gateways - extreme responstimes it's very anoying....
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
OK, there are several issues left, but realy great work for now. I have never understood the fixes and how to make or remake or adapt this :-) even if i tryed it to look for a broken shader and the fixed result...there are much more command lines than in the dump files so.....how to create this "nonsence" lines :-) this is something over my horizon ^^
SO GREAT RESPECT !!
Here is a screenshots for remaining issues:
PS: (a save game will not work for you am i right?)
Download Screenshot: http://workupload.com/file/GS8uwdkK
- Water reflection
- missing shadows from walls, trees etc
- stripes beside the mini-map
But so far, great BETA-FIX !!!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I have the same problem. I don't know how to resolve it. This artefact caused by object cloth in movement.
What is your config?
I have win 7 *64 bits, gtx 780 TI, last driver. Did you test the game without the fix? I have the same artefact with or without 3d fix .
For my system, i have the driver 361.43 and i use always DDU. I never have this artefact in any game with 3d fix. DDDA is the first.
Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7
Does this occur with 3D enabled in the control panel but disabled in game (Edit: Yes)? How about with 3D disabled in the control panel (Edit: No)?
Does the Witcher 1 profile help? Edit: No
Edit: Damn I wish this was DX11 so I could use frame analysis. Without it I can only guess
Relevant shaders to this effect seem to be: Vertex Shader 9AE7D4BC, Pixel shaders 706EAA64 A9BD37A5 3CC1B769 FDDB5021 A6B97859 (it's a multi-pass effect), texture: VS BBA64730 + PS 6714904D.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Never seen it again since. Dead weird.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Then add these sections to the end of the file: