[OpenGL] 3D Vision Wrapper - Enabling 3D Vision in OpenGL apps

What game should I fix next ?

The Chronicles of Riddick: Assault on Dark Athena & Escape from Butcher Bay
Neverwinter Nights
Penumbra: Requiem
Penumbra: Overture
Penumbra: Black Plague
Return to Castle Wolfenstein
Rage
Star Wars Knights of the Old Republic (Kotor 1 & 2)
Half Life 1 (Series)
  26 / 92    
Ok I found the 3 faulty shaders https://www.wetransfer.com/downloads/9b8204a0fceebfde0a783af8a1e0cfc020140328132755/b0c7459e8ace83baf103d8b0d77b547420140328132755/1d2258 UI_76_Fragment_2.glsl is for missing textures UI_76_Vertex_1.glsl is for missing textures too UI_81_Fragment_2.glsl is for missing menu I didn't find yet another one is messed up the first menu screen (like mirroring) but you click blindly 4 times to launch a game and menu ingame are ok.
Ok I found the 3 faulty shaders

https://www.wetransfer.com/downloads/9b8204a0fceebfde0a783af8a1e0cfc020140328132755/b0c7459e8ace83baf103d8b0d77b547420140328132755/1d2258

UI_76_Fragment_2.glsl is for missing textures

UI_76_Vertex_1.glsl is for missing textures too

UI_81_Fragment_2.glsl is for missing menu

I didn't find yet another one is messed up the first menu screen (like mirroring) but you click blindly 4 times to launch a game and menu ingame are ok.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 03/28/2014 12:54 PM   
[quote="chtiblue"]Ok I found the 3 faulty shaders https://www.wetransfer.com/downloads/9b8204a0fceebfde0a783af8a1e0cfc020140328132755/b0c7459e8ace83baf103d8b0d77b547420140328132755/1d2258 UI_76_Fragment_2.glsl is for missing textures UI_76_Vertex_1.glsl is for missing textures too UI_81_Fragment_2.glsl is for missing menu I didn't find yet another one is messed up the first menu screen (like mirroring) but you click blindly 4 times to launch a game and menu ingame are ok.[/quote] Big thanks:) I will check them out when I get home and see what might cause the issues. Big thanks for looking into it:)
chtiblue said:Ok I found the 3 faulty shaders


https://www.wetransfer.com/downloads/9b8204a0fceebfde0a783af8a1e0cfc020140328132755/b0c7459e8ace83baf103d8b0d77b547420140328132755/1d2258


UI_76_Fragment_2.glsl is for missing textures

UI_76_Vertex_1.glsl is for missing textures too

UI_81_Fragment_2.glsl is for missing menu

I didn't find yet another one is messed up the first menu screen (like mirroring) but you click blindly 4 times to launch a game and menu ingame are ok.


Big thanks:) I will check them out when I get home and see what might cause the issues. Big thanks for looking into it:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/28/2014 01:50 PM   
You're welcome and big thanks to you for your awsome OpenGL 3Dvision wrapper :)
You're welcome and big thanks to you for your awsome OpenGL 3Dvision wrapper :)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 03/28/2014 02:43 PM   
Deleteing Shader folder fixed everything. Game starts properly and looks Stunning ! Only crosshair is 2D but that maybe because of that missing folder. If i delete only those mentioned shaders then i got game right but without menu (just menu text). Also it looks like i got less tearing if i drop some texture details. Big thanks Helifax !
Deleteing Shader folder fixed everything. Game starts properly and looks Stunning ! Only crosshair is 2D but that maybe because of that missing folder.
If i delete only those mentioned shaders then i got game right but without menu (just menu text).
Also it looks like i got less tearing if i drop some texture details.

Big thanks Helifax !
[quote="chtiblue"]You're welcome and big thanks to you for your awsome OpenGL 3Dvision wrapper :)[/quote] Interesting... The shaders are OK...unless something happens at creation... Can you do one more test for me please? - Open 3DVisionWrapper.ini - Under [LOG] - Add "EnableShaderDump = false" (without the quotes) - Save the file and run the game (just loading screen and a map loading its ok) - Exit the game - A DebugShaders folder will be generated that contains all the shaders. Can you please archive that folder and send it to me at : tavyhome@gmail.com ? Thank you again for testing and helping out;))
chtiblue said:You're welcome and big thanks to you for your awsome OpenGL 3Dvision wrapper :)


Interesting... The shaders are OK...unless something happens at creation...

Can you do one more test for me please?

- Open 3DVisionWrapper.ini
- Under [LOG]
- Add "EnableShaderDump = false" (without the quotes)
- Save the file and run the game (just loading screen and a map loading its ok)
- Exit the game
- A DebugShaders folder will be generated that contains all the shaders.

Can you please archive that folder and send it to me at : tavyhome@gmail.com ?

Thank you again for testing and helping out;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/28/2014 06:07 PM   
just tried it but I can't find any DebugShaders folder. I tried to put "EnableShaderDump = false" (without quote) just under "[Log]" or under the "[End]" but no DebugShaders folder after launching a saved game...
just tried it but I can't find any DebugShaders folder.
I tried to put "EnableShaderDump = false" (without quote) just under "[Log]" or under the "[End]" but no DebugShaders folder after launching a saved game...

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 03/28/2014 07:34 PM   
[quote="chtiblue"]just tried it but I can't find any DebugShaders folder. I tried to put "EnableShaderDump = false" (without quote) just under LOG or under the "[End]" but no DebugShaders folder...[/quote] OOPS, -_- Sorry, it should be true not false:))) I didnt realize...copy paste:)) "EnableShaderDump = true" Sorry about that Basically it should look like: [Log] EnableLog = true EnableShaderDump = true
chtiblue said:just tried it but I can't find any DebugShaders folder.
I tried to put "EnableShaderDump = false" (without quote) just under LOG or under the "[End]" but no DebugShaders folder...


OOPS, -_-

Sorry, it should be true not false:))) I didnt realize...copy paste:))
"EnableShaderDump = true"

Sorry about that

Basically it should look like:

[Log]
EnableLog = true
EnableShaderDump = true

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/28/2014 07:47 PM   
np ;) it crossed my mind :)
np ;) it crossed my mind :)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 03/28/2014 07:45 PM   
no folder... I just sent at your mail my 3DVisionWrapper.ini for you to see what happened, I just insert "EnableShaderDump = true ". Where should be the folder? in Rage folder or in shader folder
no folder... I just sent at your mail my 3DVisionWrapper.ini for you to see what happened, I just insert "EnableShaderDump = true ".
Where should be the folder? in Rage folder or in shader folder

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 03/28/2014 07:53 PM   
[quote="chtiblue"]no folder... I just sent at your mail my 3DVisionWrapper.ini for you to see what happened, I just insert "EnableShaderDump = true ". Where should be the folder? in Rage folder or in shader folder[/quote] Damn forgot I disabled the shader dumper in the realease. I sent you a mail with a new wrapper that should dump all the shaders:) Thank you again!
chtiblue said:no folder... I just sent at your mail my 3DVisionWrapper.ini for you to see what happened, I just insert "EnableShaderDump = true ".
Where should be the folder? in Rage folder or in shader folder


Damn forgot I disabled the shader dumper in the realease. I sent you a mail with a new wrapper that should dump all the shaders:)

Thank you again!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/28/2014 08:28 PM   
no folder again... (I didn't use the "opengl32" in the archive because game didn't launch with it, I just take the.ini but it seems same as mine?.)
no folder again... (I didn't use the "opengl32" in the archive because game didn't launch with it, I just take the.ini but it seems same as mine?.)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 03/28/2014 08:28 PM   
[quote="chtiblue"]no folder again... (I didn't use the "opengl32" in the archive because game didn't launch with it, I just take the.ini but it seems same as mine?.)[/quote] that opengl32 is the whole point:) I don't know why the game doesnt start with it... Just forget it...It seems we cannot debug it remotely and since I don't have a computer with this bizzare issue...Hmm...I'll think of something else;)
chtiblue said:no folder again... (I didn't use the "opengl32" in the archive because game didn't launch with it, I just take the.ini but it seems same as mine?.)


that opengl32 is the whole point:) I don't know why the game doesnt start with it... Just forget it...It seems we cannot debug it remotely and since I don't have a computer with this bizzare issue...Hmm...I'll think of something else;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/28/2014 09:38 PM   
[quote="helifax"]I see you have a TRI-SLI there (680x3). I would really like to ask you to make some tests for me if possible:[/quote] Cool, I can help :-) Do you want the "log" files for each time I test?
helifax said:I see you have a TRI-SLI there (680x3). I would really like to ask you to make some tests for me if possible:

Cool, I can help :-)
Do you want the "log" files for each time I test?

Posted 03/29/2014 12:03 AM   
Ok, here's the info: I shut down card #3 with the switch on the MB, so I know it's not running. Reinstalled 335.23 Reinstalled latest wrapper you have on your site. Each test below, I uninstalled/reinstalled the wrapper, making sure I set resolution ingame each time. Power set to Maximum (instead of adaptive) Prerendered Frames set to 1 (no change setting to default btw) - Can you disable SLI alltogether and try to run the game in fullscreen on one screen ? Yes, it runs in one screen/1 card. Mostly smooth but about every 8 seconds, it does a quick stutter for a split second and jumps ahead in the game in that split second. - Can you enable TWO-WAY SLI (the 3rd card go to device manager and disable it so the driver doesn't even sees it) a) With SLI enabled run the wrapper on one screen Yes, it runs in one screen, 2 cards sli. Mostly smooth but about every 8 seconds, it does a quick stutter for a split second and jumps ahead in the game in that split second. b) With SLI enabled try to run the wrapper in Surround Yes, it runs surround, 2 cards sli. The game's fps is, ? 10-15 or so. Looking left and right is pretty tough on the brain though. --Then, went I back to 3 cards/sli - The game crashes as previously documented by me. I saved the Log files for each test but doubt you need them. I'll play on my 2x780/H5360, which works great. Thanks for the work on this project!
Ok, here's the info:

I shut down card #3 with the switch on the MB, so I know it's not running.
Reinstalled 335.23
Reinstalled latest wrapper you have on your site.
Each test below, I uninstalled/reinstalled the wrapper, making sure I set resolution ingame each time.
Power set to Maximum (instead of adaptive)
Prerendered Frames set to 1 (no change setting to default btw)

- Can you disable SLI alltogether and try to run the game in fullscreen on one screen ?

Yes, it runs in one screen/1 card. Mostly smooth but about every 8 seconds, it does a quick stutter for a split second and jumps ahead in the game in that split second.

- Can you enable TWO-WAY SLI (the 3rd card go to device manager and disable it so the driver doesn't even sees it)

a) With SLI enabled run the wrapper on one screen

Yes, it runs in one screen, 2 cards sli. Mostly smooth but about every 8 seconds, it does a quick stutter for a split second and jumps ahead in the game in that split second.

b) With SLI enabled try to run the wrapper in Surround

Yes, it runs surround, 2 cards sli. The game's fps is, ? 10-15 or so. Looking left and right is pretty tough on the brain though.

--Then, went I back to 3 cards/sli - The game crashes as previously documented by me.

I saved the Log files for each test but doubt you need them.

I'll play on my 2x780/H5360, which works great.
Thanks for the work on this project!

Posted 03/29/2014 06:40 AM   
[quote="djb"]Ok, here's the info: I shut down card #3 with the switch on the MB, so I know it's not running. Reinstalled 335.23 Reinstalled latest wrapper you have on your site. Each test below, I uninstalled/reinstalled the wrapper, making sure I set resolution ingame each time. Power set to Maximum (instead of adaptive) Prerendered Frames set to 1 (no change setting to default btw) - Can you disable SLI alltogether and try to run the game in fullscreen on one screen ? Yes, it runs in one screen/1 card. Mostly smooth but about every 8 seconds, it does a quick stutter for a split second and jumps ahead in the game in that split second. - Can you enable TWO-WAY SLI (the 3rd card go to device manager and disable it so the driver doesn't even sees it) a) With SLI enabled run the wrapper on one screen Yes, it runs in one screen, 2 cards sli. Mostly smooth but about every 8 seconds, it does a quick stutter for a split second and jumps ahead in the game in that split second. b) With SLI enabled try to run the wrapper in Surround Yes, it runs surround, 2 cards sli. The game's fps is, ? 10-15 or so. Looking left and right is pretty tough on the brain though. --Then, went I back to 3 cards/sli - The game crashes as previously documented by me. I saved the Log files for each test but doubt you need them. I'll play on my 2x780/H5360, which works great. Thanks for the work on this project![/quote] Big thank you for the testing!!!! So apparently the 3-SLI is the worst case scenario. Most likely something related to the drivers and how OGL-DX interoop is working. I will put this info in the read me file to say that 3-WAY SLI is not supported/working properly. The jump in time is very weird and I have no idea why that happens... However, I do believe I know what is happening... On some machines the shader creation order is different... Now the engine is highly optimized, meaning it loads the source code of the shader it creates the shader and then deletes it (so you don't have access to it anymore). Thats why if you delete the shader folder it works. I rely on the order of the shader creation to swap shaders (which apparently is different on some machines) The only way to fix this would be to disable the engine to delete the source code at shader creation and then look for the vertex+pixel pair that matches the description I am looking for and swap those;) The result will be that the game will eat up a bit more RAM (I think a couple of more megs or something so nothing really fancy) I will defo look into doing this and see if it solves the issue;)) Thank you again for testing it!
djb said:Ok, here's the info:

I shut down card #3 with the switch on the MB, so I know it's not running.
Reinstalled 335.23
Reinstalled latest wrapper you have on your site.
Each test below, I uninstalled/reinstalled the wrapper, making sure I set resolution ingame each time.
Power set to Maximum (instead of adaptive)
Prerendered Frames set to 1 (no change setting to default btw)

- Can you disable SLI alltogether and try to run the game in fullscreen on one screen ?

Yes, it runs in one screen/1 card. Mostly smooth but about every 8 seconds, it does a quick stutter for a split second and jumps ahead in the game in that split second.

- Can you enable TWO-WAY SLI (the 3rd card go to device manager and disable it so the driver doesn't even sees it)

a) With SLI enabled run the wrapper on one screen

Yes, it runs in one screen, 2 cards sli. Mostly smooth but about every 8 seconds, it does a quick stutter for a split second and jumps ahead in the game in that split second.

b) With SLI enabled try to run the wrapper in Surround

Yes, it runs surround, 2 cards sli. The game's fps is, ? 10-15 or so. Looking left and right is pretty tough on the brain though.

--Then, went I back to 3 cards/sli - The game crashes as previously documented by me.

I saved the Log files for each test but doubt you need them.

I'll play on my 2x780/H5360, which works great.
Thanks for the work on this project!


Big thank you for the testing!!!!
So apparently the 3-SLI is the worst case scenario. Most likely something related to the drivers and how OGL-DX interoop is working. I will put this info in the read me file to say that 3-WAY SLI is not supported/working properly.

The jump in time is very weird and I have no idea why that happens...
However, I do believe I know what is happening... On some machines the shader creation order is different... Now the engine is highly optimized, meaning it loads the source code of the shader it creates the shader and then deletes it (so you don't have access to it anymore). Thats why if you delete the shader folder it works. I rely on the order of the shader creation to swap shaders (which apparently is different on some machines)

The only way to fix this would be to disable the engine to delete the source code at shader creation and then look for the vertex+pixel pair that matches the description I am looking for and swap those;) The result will be that the game will eat up a bit more RAM (I think a couple of more megs or something so nothing really fancy)
I will defo look into doing this and see if it solves the issue;))

Thank you again for testing it!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/29/2014 11:44 AM   
  26 / 92    
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