[quote="eqzitara"]O rite.
[url]http://sourceforge.net/projects/gldirect/[/url]
There is a Opengl-> directx wrapper with compatibility up to a certain version opengl [I have no idea]
If this includes sacrifice. I have no idea. TBH I've never heard of it.[/quote]
I don't think I understand. That's the same file D-Man11 linked and it enables 3D Vision for openGL. Sacrifice only renders in D3D. Are you saying there is a way to convert D3D to openGL rendering? As you see, this technical stuff slightly overwhelms me...
edit: Sacrifice apparently uses DX8
eqzitara said:O rite. http://sourceforge.net/projects/gldirect/
There is a Opengl-> directx wrapper with compatibility up to a certain version opengl [I have no idea]
If this includes sacrifice. I have no idea. TBH I've never heard of it.
I don't think I understand. That's the same file D-Man11 linked and it enables 3D Vision for openGL. Sacrifice only renders in D3D. Are you saying there is a way to convert D3D to openGL rendering? As you see, this technical stuff slightly overwhelms me...
[quote="mike_ar69"][quote="eqzitara"]Certain 7 work. 8 works.
--------------------------------------
The authors point is the list of 3d vision games is not uptodate and still hasnt been fixed since the NVIDIA STEREO 3D -> 3D VISION switch.
[/quote]
I quite agree on this point of course, it really is reprehensible. I just don't think Nvidia are doing anything *else* to generate "shrinking" functionality: there was a step change when 3D Vision came out and Nvidia decided on the scope of support. What else has happened since to further reduce support? This argument is 3 years old, and has been raised periodically for the past 3 years. Only the point about the games list is really relevant anymore.[/quote]
Although I do think nVidia should keep their list up to date, my main point is that so many titles on that list stopped working, not that they're still on it. What makes it worse is that I still can't see the reason for it. I mean, once you created support for a given version of D3D, why remove it??? There can't be any amount of maintanance needed.
I don't know how much this topic has been raised either. I basically arrived at these forums a couple of hours ago and with the sole purpose of expressing my disappointment, hoping against better knowledge that nVidia might actually care. To me this is so much of a deal breaker, I think it should be raised at least once a week until an nVidia official comes here, sincerely apologizes for all the unnecessary loss in functionality and promises to restore it.
eqzitara said:Certain 7 work. 8 works.
--------------------------------------
The authors point is the list of 3d vision games is not uptodate and still hasnt been fixed since the NVIDIA STEREO 3D -> 3D VISION switch.
I quite agree on this point of course, it really is reprehensible. I just don't think Nvidia are doing anything *else* to generate "shrinking" functionality: there was a step change when 3D Vision came out and Nvidia decided on the scope of support. What else has happened since to further reduce support? This argument is 3 years old, and has been raised periodically for the past 3 years. Only the point about the games list is really relevant anymore.
Although I do think nVidia should keep their list up to date, my main point is that so many titles on that list stopped working, not that they're still on it. What makes it worse is that I still can't see the reason for it. I mean, once you created support for a given version of D3D, why remove it??? There can't be any amount of maintanance needed.
I don't know how much this topic has been raised either. I basically arrived at these forums a couple of hours ago and with the sole purpose of expressing my disappointment, hoping against better knowledge that nVidia might actually care. To me this is so much of a deal breaker, I think it should be raised at least once a week until an nVidia official comes here, sincerely apologizes for all the unnecessary loss in functionality and promises to restore it.
They deemed it not worth it. They don't care enough about old games since that doesnt sell video cards. Not to mention, Nvidia as a a company does not support OpenGL.
You can bring it up as much as you want, nvidia doesnt come here.
So what happens when you run sacrifice? Does it load, is it 2d? More details.
They deemed it not worth it. They don't care enough about old games since that doesnt sell video cards. Not to mention, Nvidia as a a company does not support OpenGL.
You can bring it up as much as you want, nvidia doesnt come here.
So what happens when you run sacrifice? Does it load, is it 2d? More details.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
[quote="SomeDude0815"][quote="mike_ar69"][quote="eqzitara"]Certain 7 work. 8 works.
--------------------------------------
The authors point is the list of 3d vision games is not uptodate and still hasnt been fixed since the NVIDIA STEREO 3D -> 3D VISION switch.
[/quote]
I quite agree on this point of course, it really is reprehensible. I just don't think Nvidia are doing anything *else* to generate "shrinking" functionality: there was a step change when 3D Vision came out and Nvidia decided on the scope of support. What else has happened since to further reduce support? This argument is 3 years old, and has been raised periodically for the past 3 years. Only the point about the games list is really relevant anymore.[/quote]
Although I do think nVidia should keep their list up to date, my main point is that so many titles on that list stopped working, not that they're still on it. What makes it worse is that I still can't see the reason for it. I mean, once you created support for a given version of D3D, why remove it??? There can't be any amount of maintanance needed.
I don't know how much this topic has been raised either. I basically arrived at these forums a couple of hours ago and with the sole purpose of expressing my disappointment, hoping against better knowledge that nVidia might actually care. To me this is so much of a deal breaker, I think it should be raised at least once a week until an nVidia official comes here, sincerely apologizes for all the unnecessary loss in functionality and promises to restore it.[/quote]
The list was originally copied from the old implementation of 3D Vision. In 2009 nVidia relaunched 3D Vision basically to work with LCD displays. The list was just carried over....
Regarding some older games...some people report having problems with certain games after driver updates... I remember coming across a post saying Gothic 2 works with 3D vision, but after version 25x.xx update 3D vision doesn't kick in anymore...
I just tried Gothic 2 (which is a DX8) title but 3D vision didn't kicked in...
In this case I have no idea what to say...
eqzitara said:Certain 7 work. 8 works.
--------------------------------------
The authors point is the list of 3d vision games is not uptodate and still hasnt been fixed since the NVIDIA STEREO 3D -> 3D VISION switch.
I quite agree on this point of course, it really is reprehensible. I just don't think Nvidia are doing anything *else* to generate "shrinking" functionality: there was a step change when 3D Vision came out and Nvidia decided on the scope of support. What else has happened since to further reduce support? This argument is 3 years old, and has been raised periodically for the past 3 years. Only the point about the games list is really relevant anymore.
Although I do think nVidia should keep their list up to date, my main point is that so many titles on that list stopped working, not that they're still on it. What makes it worse is that I still can't see the reason for it. I mean, once you created support for a given version of D3D, why remove it??? There can't be any amount of maintanance needed.
I don't know how much this topic has been raised either. I basically arrived at these forums a couple of hours ago and with the sole purpose of expressing my disappointment, hoping against better knowledge that nVidia might actually care. To me this is so much of a deal breaker, I think it should be raised at least once a week until an nVidia official comes here, sincerely apologizes for all the unnecessary loss in functionality and promises to restore it.
The list was originally copied from the old implementation of 3D Vision. In 2009 nVidia relaunched 3D Vision basically to work with LCD displays. The list was just carried over....
Regarding some older games...some people report having problems with certain games after driver updates... I remember coming across a post saying Gothic 2 works with 3D vision, but after version 25x.xx update 3D vision doesn't kick in anymore...
I just tried Gothic 2 (which is a DX8) title but 3D vision didn't kicked in...
In this case I have no idea what to say...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
For shits @ giggles helifax
Rename Gothic 2 .exe to halflife.exe
Im curious if they enabled it on certain games. I played a bit of WC3 recently[this summer]
[quote="eqzitara"]For shits @ giggles helifax
Rename Gothic 2 .exe to halflife.exe
Im curious if they enabled it on certain games. I played a bit of WC3 recently[this summer][/quote]
HAHAHAHAH this was epic;)) I was just trying to give an example;)) nothing more;)) ^_^
But now you made me curios;))
PS: Response is NOPE doesn't work;)) Another interesting fact is that not even AfterBurner's HUD elements don't appear;)) Something to do with the renderer I guess
Rename Gothic 2 .exe to halflife.exe
Im curious if they enabled it on certain games. I played a bit of WC3 recently[this summer]
HAHAHAHAH this was epic;)) I was just trying to give an example;)) nothing more;)) ^_^
But now you made me curios;))
PS: Response is NOPE doesn't work;)) Another interesting fact is that not even AfterBurner's HUD elements don't appear;)) Something to do with the renderer I guess
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Sorry if I repeat myself, but I could well understand, from an economic point of view, why nVidia wouldn't invest much into getting old games running. The point is, they didn't really have to invest anything, because it was all there and working well and they destroyed it. Seriously, why?! Is it nVidia's strategic goal to keep people from playing anything but the latest releases that they would sabotage their own 3D technology for that purpose? Is that how you secure your position against ATI and the upcoming Occulus Rift? If that's how it's going to be nVidia can count me out in the future.
Ah well, 3D doesn't activate when I start Sacrifice...
Sorry if I repeat myself, but I could well understand, from an economic point of view, why nVidia wouldn't invest much into getting old games running. The point is, they didn't really have to invest anything, because it was all there and working well and they destroyed it. Seriously, why?! Is it nVidia's strategic goal to keep people from playing anything but the latest releases that they would sabotage their own 3D technology for that purpose? Is that how you secure your position against ATI and the upcoming Occulus Rift? If that's how it's going to be nVidia can count me out in the future.
Ah well, 3D doesn't activate when I start Sacrifice...
[quote="SomeDude0815"]Sorry if I repeat myself, but I could well understand, from an economic point of view, why nVidia wouldn't invest much into getting old games running. The point is, they didn't really have to invest anything, because it was all there and working well and they destroyed it. Seriously, why?! Is it nVidia's strategic goal to keep people from playing anything but the latest releases that they would sabotage their own 3D technology for that purpose? Is that how you secure your position against ATI and the upcoming Occulus Rift? If that's how it's going to be nVidia can count me out in the future.
Ah well, 3D doesn't activate when I start Sacrifice...[/quote]
Have you tried with a DX8 to DX9 Wrapper? (if Sacrifice is a DX8 app)
SomeDude0815 said:Sorry if I repeat myself, but I could well understand, from an economic point of view, why nVidia wouldn't invest much into getting old games running. The point is, they didn't really have to invest anything, because it was all there and working well and they destroyed it. Seriously, why?! Is it nVidia's strategic goal to keep people from playing anything but the latest releases that they would sabotage their own 3D technology for that purpose? Is that how you secure your position against ATI and the upcoming Occulus Rift? If that's how it's going to be nVidia can count me out in the future.
Ah well, 3D doesn't activate when I start Sacrifice...
Have you tried with a DX8 to DX9 Wrapper? (if Sacrifice is a DX8 app)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
There are generic (not game-specific) converters for that? Because the game's .dll is named 3d_d3d. I wouldn't know what to replace it with, honestly.
edit: tried to replace it with ENB series dx8 to dx9 converter, didn't work. I don't even care anymore, it's not worth the effort.
[quote="D-Man11"]Is the doom3bfg.exe good for anything other than the game itself?[/quote]
No, the actual nvapi interfacing is done in the executable. I dont even think driver version matters.
[quote="SomeDude0815"]Sorry if I repeat myself, but I could well understand, from an economic point of view, why nVidia wouldn't invest much into getting old games running. The point is, they didn't really have to invest anything, because it was all there and working well and they destroyed it. Seriously, why?! Is it nVidia's strategic goal to keep people from playing anything but the latest releases that they would sabotage their own 3D technology for that purpose? Is that how you secure your position against ATI and the upcoming Occulus Rift? If that's how it's going to be nVidia can count me out in the future.
Ah well, 3D doesn't activate when I start Sacrifice...[/quote]The reason the old stuff no longer works is because they rewrote and redesigned the stereo driver. It's the nature of software development to obsolete old stuff, and they didn't do it just to piss us all off, they were trying to raise the bar on quality with their launch of 3D Vision.
None of your old DOS games work in Win7 anymore either. The driver model changed.
As d-man11 noted, if you really want to run the old stuff the same way you used to, you are going to have to use old drivers.
[quote="SomeDude0815"]My rig will probably explode, if I try to run a DX11 game in stereo 3D and I am too short on money to be this altruistic.[/quote]I gotta say- you are incensed that old games are no longer supported, and here is a chance to keep even more games running, and you can't spare $10?
SomeDude0815 said:Sorry if I repeat myself, but I could well understand, from an economic point of view, why nVidia wouldn't invest much into getting old games running. The point is, they didn't really have to invest anything, because it was all there and working well and they destroyed it. Seriously, why?! Is it nVidia's strategic goal to keep people from playing anything but the latest releases that they would sabotage their own 3D technology for that purpose? Is that how you secure your position against ATI and the upcoming Occulus Rift? If that's how it's going to be nVidia can count me out in the future.
Ah well, 3D doesn't activate when I start Sacrifice...
The reason the old stuff no longer works is because they rewrote and redesigned the stereo driver. It's the nature of software development to obsolete old stuff, and they didn't do it just to piss us all off, they were trying to raise the bar on quality with their launch of 3D Vision.
None of your old DOS games work in Win7 anymore either. The driver model changed.
As d-man11 noted, if you really want to run the old stuff the same way you used to, you are going to have to use old drivers.
SomeDude0815 said:My rig will probably explode, if I try to run a DX11 game in stereo 3D and I am too short on money to be this altruistic.
I gotta say- you are incensed that old games are no longer supported, and here is a chance to keep even more games running, and you can't spare $10?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Well I agree that nvidia dont do shit to help us 3d gamers, they just put out this tech and just wanted to cash in, some support and hype in the begining and then they just let it die.
Without Helix, chiri, eqzitara and so it would be dead and burried long ago.
Well I agree that nvidia dont do shit to help us 3d gamers, they just put out this tech and just wanted to cash in, some support and hype in the begining and then they just let it die.
Without Helix, chiri, eqzitara and so it would be dead and burried long ago.
[quote="eqzitara"][quote="D-Man11"]Is the doom3bfg.exe good for anything other than the game itself?[/quote]
No, the actual nvapi interfacing is done in the executable. I dont even think driver version matters.[/quote]
I was hoping it might be possible to use the doom3bfg.exe game profile along with a few files taken from Doom 3 BFG, like the common folder. Then enable stereo in Rage via a console command and config file. Too bad, it wouldn't work.
D-Man11 said:Is the doom3bfg.exe good for anything other than the game itself?
No, the actual nvapi interfacing is done in the executable. I dont even think driver version matters.
I was hoping it might be possible to use the doom3bfg.exe game profile along with a few files taken from Doom 3 BFG, like the common folder. Then enable stereo in Rage via a console command and config file. Too bad, it wouldn't work.
I don't think I understand. That's the same file D-Man11 linked and it enables 3D Vision for openGL. Sacrifice only renders in D3D. Are you saying there is a way to convert D3D to openGL rendering? As you see, this technical stuff slightly overwhelms me...
edit: Sacrifice apparently uses DX8
Although I do think nVidia should keep their list up to date, my main point is that so many titles on that list stopped working, not that they're still on it. What makes it worse is that I still can't see the reason for it. I mean, once you created support for a given version of D3D, why remove it??? There can't be any amount of maintanance needed.
I don't know how much this topic has been raised either. I basically arrived at these forums a couple of hours ago and with the sole purpose of expressing my disappointment, hoping against better knowledge that nVidia might actually care. To me this is so much of a deal breaker, I think it should be raised at least once a week until an nVidia official comes here, sincerely apologizes for all the unnecessary loss in functionality and promises to restore it.
You can bring it up as much as you want, nvidia doesnt come here.
So what happens when you run sacrifice? Does it load, is it 2d? More details.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
The list was originally copied from the old implementation of 3D Vision. In 2009 nVidia relaunched 3D Vision basically to work with LCD displays. The list was just carried over....
Regarding some older games...some people report having problems with certain games after driver updates... I remember coming across a post saying Gothic 2 works with 3D vision, but after version 25x.xx update 3D vision doesn't kick in anymore...
I just tried Gothic 2 (which is a DX8) title but 3D vision didn't kicked in...
In this case I have no idea what to say...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Rename Gothic 2 .exe to halflife.exe
Im curious if they enabled it on certain games. I played a bit of WC3 recently[this summer]
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
HAHAHAHAH this was epic;)) I was just trying to give an example;)) nothing more;)) ^_^
But now you made me curios;))
PS: Response is NOPE doesn't work;)) Another interesting fact is that not even AfterBurner's HUD elements don't appear;)) Something to do with the renderer I guess
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Ah well, 3D doesn't activate when I start Sacrifice...
Have you tried with a DX8 to DX9 Wrapper? (if Sacrifice is a DX8 app)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
edit: tried to replace it with ENB series dx8 to dx9 converter, didn't work. I don't even care anymore, it's not worth the effort.
No, the actual nvapi interfacing is done in the executable. I dont even think driver version matters.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
None of your old DOS games work in Win7 anymore either. The driver model changed.
As d-man11 noted, if you really want to run the old stuff the same way you used to, you are going to have to use old drivers.
I gotta say- you are incensed that old games are no longer supported, and here is a chance to keep even more games running, and you can't spare $10?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Without Helix, chiri, eqzitara and so it would be dead and burried long ago.
I was hoping it might be possible to use the doom3bfg.exe game profile along with a few files taken from Doom 3 BFG, like the common folder. Then enable stereo in Rage via a console command and config file. Too bad, it wouldn't work.