One more thing to add... I was alt-tabbing while playing today to look at a guide, and when I alt-tabbed back into the game, it was displaying red/blue type 3D images. So it's definitely trying to do 3D, but something's going wrong.
One more thing to add... I was alt-tabbing while playing today to look at a guide, and when I alt-tabbed back into the game, it was displaying red/blue type 3D images. So it's definitely trying to do 3D, but something's going wrong.
Alright, I installed the 3DTV Play 14-day trial and it works now. I didn't think I needed to be ripped off of another $40 to make this work with a tiny software change. Glad it works though.
Alright, I installed the 3DTV Play 14-day trial and it works now. I didn't think I needed to be ripped off of another $40 to make this work with a tiny software change. Glad it works though.
[quote name='Vash63' date='02 January 2012 - 06:09 AM' timestamp='1325484587' post='1350277']
Has anyone had success in DX11 mode with SLI and 3D? I still haven't gotten it working and was wondering if anyone actually has.
[/quote]
It works for me Vash. I get between 40 and 60 fps depending in what's going on. What drivers are you using? I'm using 285.36 beta I think and no problems. Are you getting 3d in dx9 mode?
[quote name='Vash63' date='02 January 2012 - 06:09 AM' timestamp='1325484587' post='1350277']
Has anyone had success in DX11 mode with SLI and 3D? I still haven't gotten it working and was wondering if anyone actually has.
It works for me Vash. I get between 40 and 60 fps depending in what's going on. What drivers are you using? I'm using 285.36 beta I think and no problems. Are you getting 3d in dx9 mode?
I'll try downgrading the drivers. My issues only come up with all three of the above features enabled. If I turn off SLI but keep 3D and DX11, it works. If I turn off DX11 but keep SLI and 3D, it works. If I turn off 3D and keep SLI and DX11 on, it works. I've tried two different 290.xx drivers, I'll try to 285's tomorrow. Strange because the 290 drivers specifically stated improved Batman performance.
I'll try downgrading the drivers. My issues only come up with all three of the above features enabled. If I turn off SLI but keep 3D and DX11, it works. If I turn off DX11 but keep SLI and 3D, it works. If I turn off 3D and keep SLI and DX11 on, it works. I've tried two different 290.xx drivers, I'll try to 285's tomorrow. Strange because the 290 drivers specifically stated improved Batman performance.
using the latest beta driver(290.53). there's no problem with 3D+DX11+SLI. single screen 3D vision, the game is just perfect.
3D surround though is another story. however, the problem isn't that "3D+DX11+SLI" combo won't work. it's the performance and strange distortion of DX11 lighting effects.
with i73930K, 64G ram and GTX580(3G)SLI, finally I get "almost playable" frame rate DX11 3D surround. however, DX11 high causes serious abnormal lighting effects; DX11 normal, the distortion is toned down and barely "acceptable." Currently, the best way to play the game 3D surround is still with DX9 mode.
using the latest beta driver(290.53). there's no problem with 3D+DX11+SLI. single screen 3D vision, the game is just perfect.
3D surround though is another story. however, the problem isn't that "3D+DX11+SLI" combo won't work. it's the performance and strange distortion of DX11 lighting effects.
with i73930K, 64G ram and GTX580(3G)SLI, finally I get "almost playable" frame rate DX11 3D surround. however, DX11 high causes serious abnormal lighting effects; DX11 normal, the distortion is toned down and barely "acceptable." Currently, the best way to play the game 3D surround is still with DX9 mode.
[quote name='Richie72' date='02 January 2012 - 08:17 AM' timestamp='1325510274' post='1350448']
It works for me Vash. I get between 40 and 60 fps depending in what's going on. What drivers are you using? I'm using 285.36 beta I think and no problems. Are you getting 3d in dx9 mode?
[/quote]
Same, DX11 works fine for me with a nearly identical rig. DX11 performance is significantly worst though so I stick to DX9, may go to DX11 if Rocksteady improves performance or allows us to disable HBAO/MVSS and leave Tesselation on only.
[quote name='Richie72' date='02 January 2012 - 08:17 AM' timestamp='1325510274' post='1350448']
It works for me Vash. I get between 40 and 60 fps depending in what's going on. What drivers are you using? I'm using 285.36 beta I think and no problems. Are you getting 3d in dx9 mode?
Same, DX11 works fine for me with a nearly identical rig. DX11 performance is significantly worst though so I stick to DX9, may go to DX11 if Rocksteady improves performance or allows us to disable HBAO/MVSS and leave Tesselation on only.
Whoa!! Okay this is really weird.... I flashed my bios today with the latest version and just for the heck of it I ran the benchmark in Arkham City again just to see if there was any difference. I ran it at my normal settings first, which for the record is 1920X1080 full screen with all settings at maximum except for Tessellation which was set to medium and Anti-Aliasing set to FXAA (high). I recorded no change from before - 11fps minimum, 60fps maximum, and 45fps average. No surprise. Then just because I'm such a graphics whore I bumped up Tessellation to the HIGH setting, which now means everything maxed out except for AA, again which was set to FXAA (high). To my shock, the unplayable performance that I was previously seeing at those settings has now suddenly vanished! The benchmark recorded [b]21fps lowest, 60fps max, and 43fps average[/b], which is totally playable for me.
So to reiterate, I'm now seeing better (and totally playable) performance with max DX11 features than I was with DX11 turned down. While the average fps dropped by 2 fps, the minimum increased by double. The only thing that has changed is my bios version, and I can't imagine that being the reason. What the heck?? Has the game been updated again and I didn't realize it? Did I just enter Bizarro world? Can anyone else duplicate this?
Whoa!! Okay this is really weird.... I flashed my bios today with the latest version and just for the heck of it I ran the benchmark in Arkham City again just to see if there was any difference. I ran it at my normal settings first, which for the record is 1920X1080 full screen with all settings at maximum except for Tessellation which was set to medium and Anti-Aliasing set to FXAA (high). I recorded no change from before - 11fps minimum, 60fps maximum, and 45fps average. No surprise. Then just because I'm such a graphics whore I bumped up Tessellation to the HIGH setting, which now means everything maxed out except for AA, again which was set to FXAA (high). To my shock, the unplayable performance that I was previously seeing at those settings has now suddenly vanished! The benchmark recorded 21fps lowest, 60fps max, and 43fps average, which is totally playable for me.
So to reiterate, I'm now seeing better (and totally playable) performance with max DX11 features than I was with DX11 turned down. While the average fps dropped by 2 fps, the minimum increased by double. The only thing that has changed is my bios version, and I can't imagine that being the reason. What the heck?? Has the game been updated again and I didn't realize it? Did I just enter Bizarro world? Can anyone else duplicate this?
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
It's the benchmark - the "lowest" reading is completely off whack. It seems to hit [i]between [/i]the first and second scene! They are probably still recording stats while the second scene is loading data off the hard drive. As for why the average only went down a few fps - I guess high tess isn't much harder for your card to do than medium tess.
It's the benchmark - the "lowest" reading is completely off whack. It seems to hit between the first and second scene! They are probably still recording stats while the second scene is loading data off the hard drive. As for why the average only went down a few fps - I guess high tess isn't much harder for your card to do than medium tess.
There just isn't a lot of tesselation in that benchmark (or the game for that matter), so the overrall hit to performance by changing the settings over the course of the entire flyby is minimal. The only significant difference I saw with tesselation was the ivy vines, and maybe a little bit more on the Lion statue.
There just isn't a lot of tesselation in that benchmark (or the game for that matter), so the overrall hit to performance by changing the settings over the course of the entire flyby is minimal. The only significant difference I saw with tesselation was the ivy vines, and maybe a little bit more on the Lion statue.
Ah, good answers guys. At any rate, I'm playing with full DX11 settings now, and also discovered the patch unlocked a new detail level - Extreme. Game lags a lot anywhere near narrow tight spots like alleyways and such, but runs fine otherwise. The lags aren't even 'choppy', it just feels more like slow motion. I'm dealing with it because at these settings the game is just phenomenal looking.
Ah, good answers guys. At any rate, I'm playing with full DX11 settings now, and also discovered the patch unlocked a new detail level - Extreme. Game lags a lot anywhere near narrow tight spots like alleyways and such, but runs fine otherwise. The lags aren't even 'choppy', it just feels more like slow motion. I'm dealing with it because at these settings the game is just phenomenal looking.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
I do every thing exacly like with Trine 2 witch is working ok.
I start stereoscopic in nvidia panel , then set 1280x720P60 than accept. I change resoluction too in bmluncher.exe.
when game is starting , tv shows 1080p and game viewing
,,current mode 1366x768 is not hdmi 1.4 compatible, please try ...,,
same fail is when I set 1080P24
I use 3Dtv play with newest driver.
any soluction?
I do every thing exacly like with Trine 2 witch is working ok.
I start stereoscopic in nvidia panel , then set 1280x720P60 than accept. I change resoluction too in bmluncher.exe.
when game is starting , tv shows 1080p and game viewing
,,current mode 1366x768 is not hdmi 1.4 compatible, please try ...,,
same fail is when I set 1080P24
I use 3Dtv play with newest driver.
any soluction?
I've just recently started using Nvidia 3d vision. And so far i've not quite mastered all the intricacies of the settings and have had very varied success with the different games i've attempted.
Since it seems that a lot here have had better luck with Arkham City in 3d i'd like to ask some advice.
When i active 3d Vision in Arkham City it definitively creates 3d - but as long as i have the depth at above 3 bars or so (based on the ingame Nvidia 3d vision counter) i experience misalignment and "flickering" in the image.
I can adjust the convergence to compensate for this - but only for one "depth".
As in. If i spend some time on the in-game 3d vision convergence controls to align the "ears" of the batman costume just in front of the screen i can eliminate the "double" image for these - but items closer or further into the picture becomes misaligned. If i align batman when he is crouching in the picture, then make him stand up he becomes misaligned since he is ever so closer to the camera while standing.
Further the misaligned portions seems to "flicker" about every 0.5 seconds or so. Even if closing one eye and looking at them they will go from being solid to see-through and back in a 0.5 sec cycle or so.
Whats causing this and how can i fix this?
I believe i am using the latest nvidia 3d vision drivers (i downloaded them 2 days ago), but i am not aware of where to check.
When asking the nvidia control panel for update or checking the driver in device manager it lists 285.62 (but i take this is the normal display driver not the 3d vision one).
I've just recently started using Nvidia 3d vision. And so far i've not quite mastered all the intricacies of the settings and have had very varied success with the different games i've attempted.
Since it seems that a lot here have had better luck with Arkham City in 3d i'd like to ask some advice.
When i active 3d Vision in Arkham City it definitively creates 3d - but as long as i have the depth at above 3 bars or so (based on the ingame Nvidia 3d vision counter) i experience misalignment and "flickering" in the image.
I can adjust the convergence to compensate for this - but only for one "depth".
As in. If i spend some time on the in-game 3d vision convergence controls to align the "ears" of the batman costume just in front of the screen i can eliminate the "double" image for these - but items closer or further into the picture becomes misaligned. If i align batman when he is crouching in the picture, then make him stand up he becomes misaligned since he is ever so closer to the camera while standing.
Further the misaligned portions seems to "flicker" about every 0.5 seconds or so. Even if closing one eye and looking at them they will go from being solid to see-through and back in a 0.5 sec cycle or so.
Whats causing this and how can i fix this?
I believe i am using the latest nvidia 3d vision drivers (i downloaded them 2 days ago), but i am not aware of where to check.
When asking the nvidia control panel for update or checking the driver in device manager it lists 285.62 (but i take this is the normal display driver not the 3d vision one).
I've just recently started using Nvidia 3d vision. And so far i've not quite mastered all the intricacies of the settings and have had very varied success with the different games i've attempted.
Since it seems that a lot here have had better luck with Arkham City in 3d i'd like to ask some advice.
When i active 3d Vision in Arkham City it definitively creates 3d - but as long as i have the depth at above 3 bars or so (based on the ingame Nvidia 3d vision counter) i experience misalignment and "flickering" in the image.
I can adjust the convergence to compensate for this - but only for one "depth".
As in. If i spend some time on the in-game 3d vision convergence controls to align the "ears" of the batman costume just in front of the screen i can eliminate the "double" image for these - but items closer or further into the picture becomes misaligned. If i align batman when he is crouching in the picture, then make him stand up he becomes misaligned since he is ever so closer to the camera while standing.
Further the misaligned portions seems to "flicker" about every 0.5 seconds or so. Even if closing one eye and looking at them they will go from being solid to see-through and back in a 0.5 sec cycle or so.
Whats causing this and how can i fix this?
I believe i am using the latest nvidia 3d vision drivers (i downloaded them 2 days ago), but i am not aware of where to check.
When asking the nvidia control panel for update or checking the driver in device manager it lists 285.62 (but i take this is the normal display driver not the 3d vision one).
Any help would be appreciated.
[/quote]
I'm not sure what the flickering might be but the 'misalignment' is probably just too high of convergence for your depth. What depth are you playing at? On my 24" screen sitting about 2 feet away I have the depth at about 60% for that type of convergence (Batman's ears are aligned when standing).
[quote name='hnork' date='02 February 2012 - 02:48 AM' timestamp='1328168926' post='1364014']
Hi.
I've just recently started using Nvidia 3d vision. And so far i've not quite mastered all the intricacies of the settings and have had very varied success with the different games i've attempted.
Since it seems that a lot here have had better luck with Arkham City in 3d i'd like to ask some advice.
When i active 3d Vision in Arkham City it definitively creates 3d - but as long as i have the depth at above 3 bars or so (based on the ingame Nvidia 3d vision counter) i experience misalignment and "flickering" in the image.
I can adjust the convergence to compensate for this - but only for one "depth".
As in. If i spend some time on the in-game 3d vision convergence controls to align the "ears" of the batman costume just in front of the screen i can eliminate the "double" image for these - but items closer or further into the picture becomes misaligned. If i align batman when he is crouching in the picture, then make him stand up he becomes misaligned since he is ever so closer to the camera while standing.
Further the misaligned portions seems to "flicker" about every 0.5 seconds or so. Even if closing one eye and looking at them they will go from being solid to see-through and back in a 0.5 sec cycle or so.
Whats causing this and how can i fix this?
I believe i am using the latest nvidia 3d vision drivers (i downloaded them 2 days ago), but i am not aware of where to check.
When asking the nvidia control panel for update or checking the driver in device manager it lists 285.62 (but i take this is the normal display driver not the 3d vision one).
Any help would be appreciated.
I'm not sure what the flickering might be but the 'misalignment' is probably just too high of convergence for your depth. What depth are you playing at? On my 24" screen sitting about 2 feet away I have the depth at about 60% for that type of convergence (Batman's ears are aligned when standing).
Has anyone had success in DX11 mode with SLI and 3D? I still haven't gotten it working and was wondering if anyone actually has.
[/quote]
It works for me Vash. I get between 40 and 60 fps depending in what's going on. What drivers are you using? I'm using 285.36 beta I think and no problems. Are you getting 3d in dx9 mode?
Has anyone had success in DX11 mode with SLI and 3D? I still haven't gotten it working and was wondering if anyone actually has.
It works for me Vash. I get between 40 and 60 fps depending in what's going on. What drivers are you using? I'm using 285.36 beta I think and no problems. Are you getting 3d in dx9 mode?
3D surround though is another story. however, the problem isn't that "3D+DX11+SLI" combo won't work. it's the performance and strange distortion of DX11 lighting effects.
with i73930K, 64G ram and GTX580(3G)SLI, finally I get "almost playable" frame rate DX11 3D surround. however, DX11 high causes serious abnormal lighting effects; DX11 normal, the distortion is toned down and barely "acceptable." Currently, the best way to play the game 3D surround is still with DX9 mode.
3D surround though is another story. however, the problem isn't that "3D+DX11+SLI" combo won't work. it's the performance and strange distortion of DX11 lighting effects.
with i73930K, 64G ram and GTX580(3G)SLI, finally I get "almost playable" frame rate DX11 3D surround. however, DX11 high causes serious abnormal lighting effects; DX11 normal, the distortion is toned down and barely "acceptable." Currently, the best way to play the game 3D surround is still with DX9 mode.
epenny size =/= nerdiness
It works for me Vash. I get between 40 and 60 fps depending in what's going on. What drivers are you using? I'm using 285.36 beta I think and no problems. Are you getting 3d in dx9 mode?
[/quote]
Same, DX11 works fine for me with a nearly identical rig. DX11 performance is significantly worst though so I stick to DX9, may go to DX11 if Rocksteady improves performance or allows us to disable HBAO/MVSS and leave Tesselation on only.
It works for me Vash. I get between 40 and 60 fps depending in what's going on. What drivers are you using? I'm using 285.36 beta I think and no problems. Are you getting 3d in dx9 mode?
Same, DX11 works fine for me with a nearly identical rig. DX11 performance is significantly worst though so I stick to DX9, may go to DX11 if Rocksteady improves performance or allows us to disable HBAO/MVSS and leave Tesselation on only.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
So to reiterate, I'm now seeing better (and totally playable) performance with max DX11 features than I was with DX11 turned down. While the average fps dropped by 2 fps, the minimum increased by double. The only thing that has changed is my bios version, and I can't imagine that being the reason. What the heck?? Has the game been updated again and I didn't realize it? Did I just enter Bizarro world? Can anyone else duplicate this?
So to reiterate, I'm now seeing better (and totally playable) performance with max DX11 features than I was with DX11 turned down. While the average fps dropped by 2 fps, the minimum increased by double. The only thing that has changed is my bios version, and I can't imagine that being the reason. What the heck?? Has the game been updated again and I didn't realize it? Did I just enter Bizarro world? Can anyone else duplicate this?
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
I need for help to start 3D here.
I do every thing exacly like with Trine 2 witch is working ok.
I start stereoscopic in nvidia panel , then set 1280x720P60 than accept. I change resoluction too in bmluncher.exe.
when game is starting , tv shows 1080p and game viewing
,,current mode 1366x768 is not hdmi 1.4 compatible, please try ...,,
same fail is when I set 1080P24
I use 3Dtv play with newest driver.
any soluction?
best regards
I need for help to start 3D here.
I do every thing exacly like with Trine 2 witch is working ok.
I start stereoscopic in nvidia panel , then set 1280x720P60 than accept. I change resoluction too in bmluncher.exe.
when game is starting , tv shows 1080p and game viewing
,,current mode 1366x768 is not hdmi 1.4 compatible, please try ...,,
same fail is when I set 1080P24
I use 3Dtv play with newest driver.
any soluction?
best regards
I need for help to start 3D here.
I do every thing exacly like with Trine 2 witch is working ok.
I start stereoscopic in nvidia panel , then set 1280x720P60 than accept. I change resoluction too in bmluncher.exe.
when game is starting , tv shows 1080p and game viewing
,,current mode 1366x768 is not hdmi 1.4 compatible, please try ...,,
same fail is when I set 1080P24
I use 3Dtv play with newest driver.
any soluction?
best regards
I need for help to start 3D here.
I do every thing exacly like with Trine 2 witch is working ok.
I start stereoscopic in nvidia panel , then set 1280x720P60 than accept. I change resoluction too in bmluncher.exe.
when game is starting , tv shows 1080p and game viewing
,,current mode 1366x768 is not hdmi 1.4 compatible, please try ...,,
same fail is when I set 1080P24
I use 3Dtv play with newest driver.
any soluction?
best regards
I've just recently started using Nvidia 3d vision. And so far i've not quite mastered all the intricacies of the settings and have had very varied success with the different games i've attempted.
Since it seems that a lot here have had better luck with Arkham City in 3d i'd like to ask some advice.
When i active 3d Vision in Arkham City it definitively creates 3d - but as long as i have the depth at above 3 bars or so (based on the ingame Nvidia 3d vision counter) i experience misalignment and "flickering" in the image.
I can adjust the convergence to compensate for this - but only for one "depth".
As in. If i spend some time on the in-game 3d vision convergence controls to align the "ears" of the batman costume just in front of the screen i can eliminate the "double" image for these - but items closer or further into the picture becomes misaligned. If i align batman when he is crouching in the picture, then make him stand up he becomes misaligned since he is ever so closer to the camera while standing.
Further the misaligned portions seems to "flicker" about every 0.5 seconds or so. Even if closing one eye and looking at them they will go from being solid to see-through and back in a 0.5 sec cycle or so.
Whats causing this and how can i fix this?
I believe i am using the latest nvidia 3d vision drivers (i downloaded them 2 days ago), but i am not aware of where to check.
When asking the nvidia control panel for update or checking the driver in device manager it lists 285.62 (but i take this is the normal display driver not the 3d vision one).
Any help would be appreciated.
I've just recently started using Nvidia 3d vision. And so far i've not quite mastered all the intricacies of the settings and have had very varied success with the different games i've attempted.
Since it seems that a lot here have had better luck with Arkham City in 3d i'd like to ask some advice.
When i active 3d Vision in Arkham City it definitively creates 3d - but as long as i have the depth at above 3 bars or so (based on the ingame Nvidia 3d vision counter) i experience misalignment and "flickering" in the image.
I can adjust the convergence to compensate for this - but only for one "depth".
As in. If i spend some time on the in-game 3d vision convergence controls to align the "ears" of the batman costume just in front of the screen i can eliminate the "double" image for these - but items closer or further into the picture becomes misaligned. If i align batman when he is crouching in the picture, then make him stand up he becomes misaligned since he is ever so closer to the camera while standing.
Further the misaligned portions seems to "flicker" about every 0.5 seconds or so. Even if closing one eye and looking at them they will go from being solid to see-through and back in a 0.5 sec cycle or so.
Whats causing this and how can i fix this?
I believe i am using the latest nvidia 3d vision drivers (i downloaded them 2 days ago), but i am not aware of where to check.
When asking the nvidia control panel for update or checking the driver in device manager it lists 285.62 (but i take this is the normal display driver not the 3d vision one).
Any help would be appreciated.
Hi.
I've just recently started using Nvidia 3d vision. And so far i've not quite mastered all the intricacies of the settings and have had very varied success with the different games i've attempted.
Since it seems that a lot here have had better luck with Arkham City in 3d i'd like to ask some advice.
When i active 3d Vision in Arkham City it definitively creates 3d - but as long as i have the depth at above 3 bars or so (based on the ingame Nvidia 3d vision counter) i experience misalignment and "flickering" in the image.
I can adjust the convergence to compensate for this - but only for one "depth".
As in. If i spend some time on the in-game 3d vision convergence controls to align the "ears" of the batman costume just in front of the screen i can eliminate the "double" image for these - but items closer or further into the picture becomes misaligned. If i align batman when he is crouching in the picture, then make him stand up he becomes misaligned since he is ever so closer to the camera while standing.
Further the misaligned portions seems to "flicker" about every 0.5 seconds or so. Even if closing one eye and looking at them they will go from being solid to see-through and back in a 0.5 sec cycle or so.
Whats causing this and how can i fix this?
I believe i am using the latest nvidia 3d vision drivers (i downloaded them 2 days ago), but i am not aware of where to check.
When asking the nvidia control panel for update or checking the driver in device manager it lists 285.62 (but i take this is the normal display driver not the 3d vision one).
Any help would be appreciated.
[/quote]
I'm not sure what the flickering might be but the 'misalignment' is probably just too high of convergence for your depth. What depth are you playing at? On my 24" screen sitting about 2 feet away I have the depth at about 60% for that type of convergence (Batman's ears are aligned when standing).
Hi.
I've just recently started using Nvidia 3d vision. And so far i've not quite mastered all the intricacies of the settings and have had very varied success with the different games i've attempted.
Since it seems that a lot here have had better luck with Arkham City in 3d i'd like to ask some advice.
When i active 3d Vision in Arkham City it definitively creates 3d - but as long as i have the depth at above 3 bars or so (based on the ingame Nvidia 3d vision counter) i experience misalignment and "flickering" in the image.
I can adjust the convergence to compensate for this - but only for one "depth".
As in. If i spend some time on the in-game 3d vision convergence controls to align the "ears" of the batman costume just in front of the screen i can eliminate the "double" image for these - but items closer or further into the picture becomes misaligned. If i align batman when he is crouching in the picture, then make him stand up he becomes misaligned since he is ever so closer to the camera while standing.
Further the misaligned portions seems to "flicker" about every 0.5 seconds or so. Even if closing one eye and looking at them they will go from being solid to see-through and back in a 0.5 sec cycle or so.
Whats causing this and how can i fix this?
I believe i am using the latest nvidia 3d vision drivers (i downloaded them 2 days ago), but i am not aware of where to check.
When asking the nvidia control panel for update or checking the driver in device manager it lists 285.62 (but i take this is the normal display driver not the 3d vision one).
Any help would be appreciated.
I'm not sure what the flickering might be but the 'misalignment' is probably just too high of convergence for your depth. What depth are you playing at? On my 24" screen sitting about 2 feet away I have the depth at about 60% for that type of convergence (Batman's ears are aligned when standing).
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