GTA V - Problems & Solutions List (Please keep GTA discussion here)
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@bo3b
I'm sure you'll let me know if there's a problem with the attachment, as I can't view the file myself using Win 8 photo viewer.
@helifax
Just to let you know, that GTA V's game profile was available to select from NVidia Inspector, so I didn't hesitate.
Missed the reply last night:(
Sure, I'll share the settings when I get home :)
Defo a Rockstar problem though! But I am not entirely sure is ONLY their problem;)
Missed the reply last night:(
Sure, I'll share the settings when I get home :)
Defo a Rockstar problem though! But I am not entirely sure is ONLY their problem;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote=""]@bo3b
It's not that I'm expecting you to actually reinstall your operating system. It's just that in order to match my experience it's a variable that can't be entirely discounted. I'm hoping it's anything else but that, believe me. I'm still getting occasional crashes with my own settings, so as you say, it's Rockstar's problem, not ours. It goes without saying that you're extremely well versed in un-installing and re-installing graphics drivers successfully in your sleep, and it wouldn't surprise me in the slightest if you have actually done just that, given time constraints. So, if the driver version isn't as much of an issue as initially thought, I'm only speculating as to what else it could be.
My 3D driver set appears to be in order, by the way.
Using a very crude fraps counter visual test, on a single card, the frame rate hovers between 28-30. Using SLI, as my earlier results showed, it hovers between 40-42, so the SLI scaling was actually worse than I'd guessed from memory. Critically though, it was still enough to make GTA V perfectly playable for me. I get 60+ fps figures in all indoor areas for example.[/quote]
Good deal, thanks for this.
I tried these settings out, only changing frequency to 120 to match my monitor. I assume that you are using 3D TV Play? Might be a big variable, not sure of course.
With your settings on 353.30, no change to default profile, I crashed during the very first benchmark.
It's very interesting that it's stable on your system.
On my system I've never been able to run with texture=2 for any length of time, it's easily the most reliable way to make it crash.
Update: Switch to driver 347.88 to run same settings. Crash after 6 benchmarks. Text broken (one eye).
It's not that I'm expecting you to actually reinstall your operating system. It's just that in order to match my experience it's a variable that can't be entirely discounted. I'm hoping it's anything else but that, believe me. I'm still getting occasional crashes with my own settings, so as you say, it's Rockstar's problem, not ours. It goes without saying that you're extremely well versed in un-installing and re-installing graphics drivers successfully in your sleep, and it wouldn't surprise me in the slightest if you have actually done just that, given time constraints. So, if the driver version isn't as much of an issue as initially thought, I'm only speculating as to what else it could be.
My 3D driver set appears to be in order, by the way.
Using a very crude fraps counter visual test, on a single card, the frame rate hovers between 28-30. Using SLI, as my earlier results showed, it hovers between 40-42, so the SLI scaling was actually worse than I'd guessed from memory. Critically though, it was still enough to make GTA V perfectly playable for me. I get 60+ fps figures in all indoor areas for example.
Good deal, thanks for this.
I tried these settings out, only changing frequency to 120 to match my monitor. I assume that you are using 3D TV Play? Might be a big variable, not sure of course.
With your settings on 353.30, no change to default profile, I crashed during the very first benchmark.
It's very interesting that it's stable on your system.
On my system I've never been able to run with texture=2 for any length of time, it's easily the most reliable way to make it crash.
Update: Switch to driver 347.88 to run same settings. Crash after 6 benchmarks. Text broken (one eye).
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
@b03b You're welcome. I'm not sure where the value for Shader_ssao value was set from. I have changed settings both from the game and settings.xml. I tried running overnight with textures set to 0 and dx version set to 0 and it crashed out on cycle 158.
Instead of a black screen and the windows your application has crashed, I had a pop up error message:
Err_mem_embeddedalloc_alloc: Out of game memory. Please reboot
I don't know why I got that message this time as I have never seen it before in the 100 or so crashes I have had in the past.
The event viewer had the following:
Faulting application name: GTA5.exe, version: 1.0.372.2, time stamp: 0x5576de6f
Faulting module name: GTA5.exe, version: 1.0.372.2, time stamp: 0x5576de6f
Exception code: 0x80000003
Fault offset: 0x0000000001153ac7
Faulting process id: 0xb40
Faulting application start time: 0x01d0b52d1c10dfff
Faulting application path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe
Faulting module path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe
Report Id: fc08cf33-215e-11e5-8c19-3085a9eaac1c
Doesn't mean much to me, but a quick search on 0x80000003 had a link to a microsoft kb article https://support.microsoft.com/en-us/kb/230176 with the text:
This problem occurs if a program makes a request for memory with the MEM_TOP_DOWN flag set. A bad pointer may be returned, causing the Dr. Watson error message.
I clicked on event viewer online help for the alert and windows problem reporting display:
Problem: Video hardware error
..with three files WD-20150703-0035.dmp, sysdata.xml, WERInternalMetadata.xml to upload to microsoft.
This is all may beyond my understanding, but may be useful for someone else.
Edit:
I had a look at the event view for previous crashes and they were either:
Faulting module name: nvwgf2umx.dll, version: 9.18.13.5012, time stamp: 0x55258f68
Exception code: 0xc0000005
or
Faulting module name: GTA5.exe, version: 1.0.372.2, time stamp: 0x5576de6f
Exception code: 0xc0000005
@b03b You're welcome. I'm not sure where the value for Shader_ssao value was set from. I have changed settings both from the game and settings.xml. I tried running overnight with textures set to 0 and dx version set to 0 and it crashed out on cycle 158.
Instead of a black screen and the windows your application has crashed, I had a pop up error message:
Err_mem_embeddedalloc_alloc: Out of game memory. Please reboot
I don't know why I got that message this time as I have never seen it before in the 100 or so crashes I have had in the past.
This problem occurs if a program makes a request for memory with the MEM_TOP_DOWN flag set. A bad pointer may be returned, causing the Dr. Watson error message.
I clicked on event viewer online help for the alert and windows problem reporting display:
Problem: Video hardware error
..with three files WD-20150703-0035.dmp, sysdata.xml, WERInternalMetadata.xml to upload to microsoft.
This is all may beyond my understanding, but may be useful for someone else.
Edit:
I had a look at the event view for previous crashes and they were either:
Faulting module name: nvwgf2umx.dll, version: 9.18.13.5012, time stamp: 0x55258f68
Exception code: 0xc0000005
@bo3b
[quote=""]Good deal, thanks for this.
I tried these settings out, only changing frequency to 120 to match my monitor. I assume that you are using 3D TV Play? Might be a big variable, not sure of course.
With your settings on 353.30, no change to default profile, I crashed during the very first benchmark.
It's very interesting that it's stable on your system.
On my system I've never been able to run with texture=2 for any length of time, it's easily the most reliable way to make it crash.
Update: Switch to driver 347.88 to run same settings. Crash after 6 benchmarks. Text broken (one eye).[/quote]
Alert: Long winded reply.
I'd been tinkering so often that I must have forgotten about the refresh rate setting. I'm actually using 3D Vision with an Asus VG278, rather than 3D TV Play.
Given what you've found, evidently your conclusion was correct regarding NVidia drivers as not being exclusively responsible for GTA V's problems, not that they're helping in any way of course. Coming at this from a completely different direction, Rockstar, in my view, may have made GTA V's 3D reliability susceptible to a universal Microsoft operating system update somewhere along the line. That's if my hunch is correct, which in the end is all it is. Rockstar would have to pin down which update or updates had been responsible, before having any hope of addressing the problem of texture leakage or the current lack of SLI functionality happening across all drivers with GTA V, which at the present moment provides me with comparative reliability even when using a high texture setting.
I now have a second copy running on Win 7 on the same rig, so obviously the components are identical. As I hadn't updated the OS since it's installation I was fairly confident that GTA V would work, given the stability of my other games in 3D using SLI. That's also with an identical driver to Win 8. There were no on-going graphical issues, mirroring Win 8. The gameplay experience, using marginally higher graphical settings was slightly better if anything, but there has been the occasional 3D drop and the game has frozen too, which it hadn't done on Win 8. However, just like the Win 8 version, I no longer get the feeling that those errors are going to occur at any second, but they do occur, and evidently there is also a texture leakage time limit.
I'm still unable to prove my hunch using GTA V's prolonged benchmark, as the commandline file simply does not want to be recognised on start up. I renamed the file, ran the game as administrator, but it didn't run. So I used the very short in-game benchmark instead just to show you the comparative performance. I'm benchmarking and producing reports with Fraps for the time being.
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 6.368949, 58.751553, 41.236916
Pass 1, 4.906008, 60.149292, 37.807205
Pass 2, 7.983726, 69.809990, 43.442730
Pass 3, 7.726907, 58.746525, 45.941311
Pass 4, 6.100819, 69.620445, 42.641312
Time in milliseconds(ms). (Lower is better). Min, Max, Avg
Pass 0, 17.020826, 157.011765, 24.250116
Pass 1, 16.625299, 203.831696, 26.449986
Pass 2, 14.324597, 125.254807, 23.018812
Pass 3, 17.022284, 129.417892, 21.766901
Pass 4, 14.363597, 163.912415, 23.451437
Those results are produced with my current Win 7 in-game settings..
I tried these settings out, only changing frequency to 120 to match my monitor. I assume that you are using 3D TV Play? Might be a big variable, not sure of course.
With your settings on 353.30, no change to default profile, I crashed during the very first benchmark.
It's very interesting that it's stable on your system.
On my system I've never been able to run with texture=2 for any length of time, it's easily the most reliable way to make it crash.
Update: Switch to driver 347.88 to run same settings. Crash after 6 benchmarks. Text broken (one eye).
Alert: Long winded reply.
I'd been tinkering so often that I must have forgotten about the refresh rate setting. I'm actually using 3D Vision with an Asus VG278, rather than 3D TV Play.
Given what you've found, evidently your conclusion was correct regarding NVidia drivers as not being exclusively responsible for GTA V's problems, not that they're helping in any way of course. Coming at this from a completely different direction, Rockstar, in my view, may have made GTA V's 3D reliability susceptible to a universal Microsoft operating system update somewhere along the line. That's if my hunch is correct, which in the end is all it is. Rockstar would have to pin down which update or updates had been responsible, before having any hope of addressing the problem of texture leakage or the current lack of SLI functionality happening across all drivers with GTA V, which at the present moment provides me with comparative reliability even when using a high texture setting.
I now have a second copy running on Win 7 on the same rig, so obviously the components are identical. As I hadn't updated the OS since it's installation I was fairly confident that GTA V would work, given the stability of my other games in 3D using SLI. That's also with an identical driver to Win 8. There were no on-going graphical issues, mirroring Win 8. The gameplay experience, using marginally higher graphical settings was slightly better if anything, but there has been the occasional 3D drop and the game has frozen too, which it hadn't done on Win 8. However, just like the Win 8 version, I no longer get the feeling that those errors are going to occur at any second, but they do occur, and evidently there is also a texture leakage time limit.
I'm still unable to prove my hunch using GTA V's prolonged benchmark, as the commandline file simply does not want to be recognised on start up. I renamed the file, ran the game as administrator, but it didn't run. So I used the very short in-game benchmark instead just to show you the comparative performance. I'm benchmarking and producing reports with Fraps for the time being.
bo3b, I'd had to resort to a cut and paste, as my GTA V Win 7 settings won't attach as a jpg. The irony isn't lost here in that it's precisely because I haven't updated my operating system at all, that I can't do that, or directly view the files that I have uploaded. I suppose you can't have everything.
ToThePoint,
I recently read something about windows update updating Intel inf drivers to a bad 9.x set, where it would severely degrade system performance, especially in arkham knight.
The fix was to install the latest 10.x inf utility drivers.
This might be what you are looking for?
I recently read something about windows update updating Intel inf drivers to a bad 9.x set, where it would severely degrade system performance, especially in arkham knight.
The fix was to install the latest 10.x inf utility drivers.
This might be what you are looking for?
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Hi everyone,
maybe I have missed something, this thread is quite long already. ;-)
I have the following problem:
If I do a fresh install of 353.30, resetting everything, GTA V runs fine in 3D with my two GTX 970 in SLI.
But only once!
After that, 3D is broken forever, regardless what I try. There are just huge graphical glitches, it's completely useless.
So why does it work the first time?
How can I get GTA V running with 3DVision AND SLI?
Thanks for your time.
maybe I have missed something, this thread is quite long already. ;-)
I have the following problem:
If I do a fresh install of 353.30, resetting everything, GTA V runs fine in 3D with my two GTX 970 in SLI.
But only once!
After that, 3D is broken forever, regardless what I try. There are just huge graphical glitches, it's completely useless.
So why does it work the first time?
How can I get GTA V running with 3DVision AND SLI?
@RAGEdemon
It could well be. Hopefully, I'm completely wrong, and that Microsoft updates have had nothing to do with 3D reliability in GTA V whatsoever. In my Rockstar support ticket, I had mentioned that I didn't update my operating systems for a reason, and I do wonder as to whether Rockstar would even think of looking at OS updates as being a contributory factor at all.
That's the trouble with the personal computer in it's current form in being the multi-purpose device that it is. It was never designed to be a games platform. It just so happens that computer games can be played on it, so operating system updates cater for all the tasks that PC's are used for, and therefore creating a stable games platform can never be the top priority. Hence the reason why I don't update, unless I absolutely have to.
@|FAT|Punisher
Strange. How long did 3D work for the first time? So far, there's no solution for SLI issues in sight. bo3b has left his current findings with Rockstar and NVidia to look into. All we can do is wait. The only thing that I can suggest is that you open up a support ticket with Rockstar, if you've not done so already, and let them know about it. The greater the number of enquiries, the better the chance of something being done. That's the theory anyway.
@bo3b
GTA V definitely runs much smoother and faster on Win 7 for me, but the game drops out of 3D far more often, and then it's only a matter of time before the game freezes. The faulting application doesn't even get back to the desktop.
It could well be. Hopefully, I'm completely wrong, and that Microsoft updates have had nothing to do with 3D reliability in GTA V whatsoever. In my Rockstar support ticket, I had mentioned that I didn't update my operating systems for a reason, and I do wonder as to whether Rockstar would even think of looking at OS updates as being a contributory factor at all.
That's the trouble with the personal computer in it's current form in being the multi-purpose device that it is. It was never designed to be a games platform. It just so happens that computer games can be played on it, so operating system updates cater for all the tasks that PC's are used for, and therefore creating a stable games platform can never be the top priority. Hence the reason why I don't update, unless I absolutely have to.
@|FAT|Punisher
Strange. How long did 3D work for the first time? So far, there's no solution for SLI issues in sight. bo3b has left his current findings with Rockstar and NVidia to look into. All we can do is wait. The only thing that I can suggest is that you open up a support ticket with Rockstar, if you've not done so already, and let them know about it. The greater the number of enquiries, the better the chance of something being done. That's the theory anyway.
@bo3b
GTA V definitely runs much smoother and faster on Win 7 for me, but the game drops out of 3D far more often, and then it's only a matter of time before the game freezes. The faulting application doesn't even get back to the desktop.
[quote=""]ToThePoint,
I recently read something about windows update updating Intel inf drivers to a bad 9.x set, where it would severely degrade system performance, especially in arkham knight.
The fix was to install the latest 10.x inf utility drivers.
This might be what you are looking for?[/quote]
Updated this morning, now GTA 5 freezes on the loading screens at the start if I have 3d enabled...
I recently read something about windows update updating Intel inf drivers to a bad 9.x set, where it would severely degrade system performance, especially in arkham knight.
The fix was to install the latest 10.x inf utility drivers.
This might be what you are looking for?
Updated this morning, now GTA 5 freezes on the loading screens at the start if I have 3d enabled...
@ToThePoint: Tried to roll back to 331.82 driver for some tests, but it would hang at boot every time. Using DDU, safe-mode, the usual. No idea why that would be so sketchy, but switching to 350.12 for the moment worked like I expected with no glitches.
Biggest change I made was to remove the evil-update. That didn't make any difference on crashing in GTA. Might be the reason the driver install failed.
@|FAT|Punisher: I also had this experience on 353.06 of running just fine on first run, then having it break somehow and never recover. On two different games. I'm inclined to think it's the drivers, but it's certainly not clear.
@ToThePoint: Tried to roll back to 331.82 driver for some tests, but it would hang at boot every time. Using DDU, safe-mode, the usual. No idea why that would be so sketchy, but switching to 350.12 for the moment worked like I expected with no glitches.
Biggest change I made was to remove the evil-update. That didn't make any difference on crashing in GTA. Might be the reason the driver install failed.
@|FAT|Punisher: I also had this experience on 353.06 of running just fine on first run, then having it break somehow and never recover. On two different games. I'm inclined to think it's the drivers, but it's certainly not clear.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="ToThePoint"]@|FAT|Punisher
Strange. How long did 3D work for the first time?[/quote]
It worked until it crashed. Not very long, I switched to Michael, drove home, got Trevor, drove Trevor in that truck and while driving, it crashed.
Every time I reinstall the driver (with the option to do a clean install, that is important), it works just fine with 3D and SLI active the first time I run GTA 5. Never again afterwards. Afterwards I noticed that both cards are at 100% load, which does not happen the first time when 3D is still ok. But even then, I am at over 50% per card, meaning SLI is giving me better performance than a single card.
It worked until it crashed. Not very long, I switched to Michael, drove home, got Trevor, drove Trevor in that truck and while driving, it crashed.
Every time I reinstall the driver (with the option to do a clean install, that is important), it works just fine with 3D and SLI active the first time I run GTA 5. Never again afterwards. Afterwards I noticed that both cards are at 100% load, which does not happen the first time when 3D is still ok. But even then, I am at over 50% per card, meaning SLI is giving me better performance than a single card.
[quote=""]Hi everyone,
maybe I have missed something, this thread is quite long already. ;-)
I have the following problem:
If I do a fresh install of 353.30, resetting everything, GTA V runs fine in 3D with my two GTX 970 in SLI.
But only once!
After that, 3D is broken forever, regardless what I try. There are just huge graphical glitches, it's completely useless.
So why does it work the first time?
How can I get GTA V running with 3DVision AND SLI?
Thanks for your time.[/quote]
I have the same problem with driver 353.30 and 3D working only the first time and I don't know what driver I can use since I have a 980 Ti .
maybe I have missed something, this thread is quite long already. ;-)
I have the following problem:
If I do a fresh install of 353.30, resetting everything, GTA V runs fine in 3D with my two GTX 970 in SLI.
But only once!
After that, 3D is broken forever, regardless what I try. There are just huge graphical glitches, it's completely useless.
So why does it work the first time?
How can I get GTA V running with 3DVision AND SLI?
Thanks for your time.
I have the same problem with driver 353.30 and 3D working only the first time and I don't know what driver I can use since I have a 980 Ti .
Back to report that I finally broke through to Tier 2 support at R*, and the crashing bug is reportedly with the correct department, including my repro steps and the video I created to demonstrate it. This took awhile, including me quoting the intro to War and Peace, and some other non-subtle jabs at the lack of actual support. Maybe calling them support-bots and copy and pasting prior text like they do. And after only 4 weeks of trying.
Clearly, don't hold your breath, but at least I got a message from someone who actually read my posts and is not totally useless.
Back to report that I finally broke through to Tier 2 support at R*, and the crashing bug is reportedly with the correct department, including my repro steps and the video I created to demonstrate it. This took awhile, including me quoting the intro to War and Peace, and some other non-subtle jabs at the lack of actual support. Maybe calling them support-bots and copy and pasting prior text like they do. And after only 4 weeks of trying.
Clearly, don't hold your breath, but at least I got a message from someone who actually read my posts and is not totally useless.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I'm sure you'll let me know if there's a problem with the attachment, as I can't view the file myself using Win 8 photo viewer.
@helifax
Just to let you know, that GTA V's game profile was available to select from NVidia Inspector, so I didn't hesitate.
Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82 (Win8.0), Driver 388.71 (Win7), DX11.0
harisukro: "You sir, are 'Steely Eyed Missile Man'" (Quote from Apollo 13)
Sure, I'll share the settings when I get home :)
Defo a Rockstar problem though! But I am not entirely sure is ONLY their problem;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Good deal, thanks for this.
I tried these settings out, only changing frequency to 120 to match my monitor. I assume that you are using 3D TV Play? Might be a big variable, not sure of course.
With your settings on 353.30, no change to default profile, I crashed during the very first benchmark.
It's very interesting that it's stable on your system.
On my system I've never been able to run with texture=2 for any length of time, it's easily the most reliable way to make it crash.
Update: Switch to driver 347.88 to run same settings. Crash after 6 benchmarks. Text broken (one eye).
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Instead of a black screen and the windows your application has crashed, I had a pop up error message:
Err_mem_embeddedalloc_alloc: Out of game memory. Please reboot
I don't know why I got that message this time as I have never seen it before in the 100 or so crashes I have had in the past.
The event viewer had the following:
Faulting application name: GTA5.exe, version: 1.0.372.2, time stamp: 0x5576de6f
Faulting module name: GTA5.exe, version: 1.0.372.2, time stamp: 0x5576de6f
Exception code: 0x80000003
Fault offset: 0x0000000001153ac7
Faulting process id: 0xb40
Faulting application start time: 0x01d0b52d1c10dfff
Faulting application path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe
Faulting module path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe
Report Id: fc08cf33-215e-11e5-8c19-3085a9eaac1c
Doesn't mean much to me, but a quick search on 0x80000003 had a link to a microsoft kb article https://support.microsoft.com/en-us/kb/230176 with the text:
This problem occurs if a program makes a request for memory with the MEM_TOP_DOWN flag set. A bad pointer may be returned, causing the Dr. Watson error message.
I clicked on event viewer online help for the alert and windows problem reporting display:
Problem: Video hardware error
..with three files WD-20150703-0035.dmp, sysdata.xml, WERInternalMetadata.xml to upload to microsoft.
This is all may beyond my understanding, but may be useful for someone else.
Edit:
I had a look at the event view for previous crashes and they were either:
Faulting module name: nvwgf2umx.dll, version: 9.18.13.5012, time stamp: 0x55258f68
Exception code: 0xc0000005
or
Faulting module name: GTA5.exe, version: 1.0.372.2, time stamp: 0x5576de6f
Exception code: 0xc0000005
Alert: Long winded reply.
I'd been tinkering so often that I must have forgotten about the refresh rate setting. I'm actually using 3D Vision with an Asus VG278, rather than 3D TV Play.
Given what you've found, evidently your conclusion was correct regarding NVidia drivers as not being exclusively responsible for GTA V's problems, not that they're helping in any way of course. Coming at this from a completely different direction, Rockstar, in my view, may have made GTA V's 3D reliability susceptible to a universal Microsoft operating system update somewhere along the line. That's if my hunch is correct, which in the end is all it is. Rockstar would have to pin down which update or updates had been responsible, before having any hope of addressing the problem of texture leakage or the current lack of SLI functionality happening across all drivers with GTA V, which at the present moment provides me with comparative reliability even when using a high texture setting.
I now have a second copy running on Win 7 on the same rig, so obviously the components are identical. As I hadn't updated the OS since it's installation I was fairly confident that GTA V would work, given the stability of my other games in 3D using SLI. That's also with an identical driver to Win 8. There were no on-going graphical issues, mirroring Win 8. The gameplay experience, using marginally higher graphical settings was slightly better if anything, but there has been the occasional 3D drop and the game has frozen too, which it hadn't done on Win 8. However, just like the Win 8 version, I no longer get the feeling that those errors are going to occur at any second, but they do occur, and evidently there is also a texture leakage time limit.
I'm still unable to prove my hunch using GTA V's prolonged benchmark, as the commandline file simply does not want to be recognised on start up. I renamed the file, ran the game as administrator, but it didn't run. So I used the very short in-game benchmark instead just to show you the comparative performance. I'm benchmarking and producing reports with Fraps for the time being.
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 6.368949, 58.751553, 41.236916
Pass 1, 4.906008, 60.149292, 37.807205
Pass 2, 7.983726, 69.809990, 43.442730
Pass 3, 7.726907, 58.746525, 45.941311
Pass 4, 6.100819, 69.620445, 42.641312
Time in milliseconds(ms). (Lower is better). Min, Max, Avg
Pass 0, 17.020826, 157.011765, 24.250116
Pass 1, 16.625299, 203.831696, 26.449986
Pass 2, 14.324597, 125.254807, 23.018812
Pass 3, 17.022284, 129.417892, 21.766901
Pass 4, 14.363597, 163.912415, 23.451437
Those results are produced with my current Win 7 in-game settings..
Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82 (Win8.0), Driver 388.71 (Win7), DX11.0
harisukro: "You sir, are 'Steely Eyed Missile Man'" (Quote from Apollo 13)
-<Settings>
<version value="27"/>
<configSource>SMC_AUTO</configSource>
-<graphics>
<Tessellation value="2"/>
<LodScale value="1.000000"/>
<PedLodBias value="0.200000"/>
<VehicleLodBias value="0.000000"/>
<ShadowQuality value="2"/>
<ReflectionQuality value="2"/>
<ReflectionMSAA value="0"/>
<SSAO value="2"/>
<AnisotropicFiltering value="16"/>
<MSAA value="0"/>
<MSAAFragments value="0"/>
<MSAAQuality value="0"/>
<SamplingMode value="0"/>
<TextureQuality value="2"/>
<ParticleQuality value="2"/>
<WaterQuality value="2"/>
<GrassQuality value="3"/>
<ShaderQuality value="2"/>
<Shadow_SoftShadows value="2"/>
<UltraShadows_Enabled value="false"/>
<Shadow_ParticleShadows value="true"/>
<Shadow_Distance value="1.000000"/>
<Shadow_LongShadows value="false"/>
<Shadow_SplitZStart value="0.930000"/>
<Shadow_SplitZEnd value="0.890000"/>
<Shadow_aircraftExpWeight value="0.990000"/>
<Shadow_DisableScreenSizeCheck value="false"/>
<Reflection_MipBlur value="true"/>
<FXAA_Enabled value="true"/>
<TXAA_Enabled value="false"/>
<Lighting_FogVolumes value="true"/>
<Shader_SSA value="true"/>
<DX_Version value="2"/>
<CityDensity value="1.000000"/>
<PedVarietyMultiplier value="1.000000"/>
<VehicleVarietyMultiplier value="1.000000"/>
<PostFX value="3"/>
<DoF value="true"/>
<HdStreamingInFlight value="true"/>
<MaxLodScale value="0.000000"/>
<MotionBlurStrength value="0.000000"/>
</graphics>
-<system>
<numBytesPerReplayBlock value="9000000"/>
<numReplayBlocks value="36"/>
<maxSizeOfStreamingReplay value="1024"/>
<maxFileStoreSize value="65536"/>
</system>
-<audio>
<Audio3d value="false"/>
</audio>
-<video>
<AdapterIndex value="0"/>
<OutputIndex value="0"/>
<ScreenWidth value="1920"/>
<ScreenHeight value="1080"/>
<RefreshRate value="119"/>
<Windowed value="0"/>
<VSync value="1"/>
<Stereo value="1"/>
<Convergence value="16.976482"/>
<Separation value="6.996262"/>
<PauseOnFocusLoss value="1"/>
<AspectRatio value="0"/>
</video>
<VideoCardDescription>NVIDIA GeForce GTX TITAN</VideoCardDescription>
</Settings>
Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82 (Win8.0), Driver 388.71 (Win7), DX11.0
harisukro: "You sir, are 'Steely Eyed Missile Man'" (Quote from Apollo 13)
I recently read something about windows update updating Intel inf drivers to a bad 9.x set, where it would severely degrade system performance, especially in arkham knight.
The fix was to install the latest 10.x inf utility drivers.
This might be what you are looking for?
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
maybe I have missed something, this thread is quite long already. ;-)
I have the following problem:
If I do a fresh install of 353.30, resetting everything, GTA V runs fine in 3D with my two GTX 970 in SLI.
But only once!
After that, 3D is broken forever, regardless what I try. There are just huge graphical glitches, it's completely useless.
So why does it work the first time?
How can I get GTA V running with 3DVision AND SLI?
Thanks for your time.
It could well be. Hopefully, I'm completely wrong, and that Microsoft updates have had nothing to do with 3D reliability in GTA V whatsoever. In my Rockstar support ticket, I had mentioned that I didn't update my operating systems for a reason, and I do wonder as to whether Rockstar would even think of looking at OS updates as being a contributory factor at all.
That's the trouble with the personal computer in it's current form in being the multi-purpose device that it is. It was never designed to be a games platform. It just so happens that computer games can be played on it, so operating system updates cater for all the tasks that PC's are used for, and therefore creating a stable games platform can never be the top priority. Hence the reason why I don't update, unless I absolutely have to.
@|FAT|Punisher
Strange. How long did 3D work for the first time? So far, there's no solution for SLI issues in sight. bo3b has left his current findings with Rockstar and NVidia to look into. All we can do is wait. The only thing that I can suggest is that you open up a support ticket with Rockstar, if you've not done so already, and let them know about it. The greater the number of enquiries, the better the chance of something being done. That's the theory anyway.
@bo3b
GTA V definitely runs much smoother and faster on Win 7 for me, but the game drops out of 3D far more often, and then it's only a matter of time before the game freezes. The faulting application doesn't even get back to the desktop.
Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82 (Win8.0), Driver 388.71 (Win7), DX11.0
harisukro: "You sir, are 'Steely Eyed Missile Man'" (Quote from Apollo 13)
Updated this morning, now GTA 5 freezes on the loading screens at the start if I have 3d enabled...
Biggest change I made was to remove the evil-update. That didn't make any difference on crashing in GTA. Might be the reason the driver install failed.
@|FAT|Punisher: I also had this experience on 353.06 of running just fine on first run, then having it break somehow and never recover. On two different games. I'm inclined to think it's the drivers, but it's certainly not clear.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
It worked until it crashed. Not very long, I switched to Michael, drove home, got Trevor, drove Trevor in that truck and while driving, it crashed.
Every time I reinstall the driver (with the option to do a clean install, that is important), it works just fine with 3D and SLI active the first time I run GTA 5. Never again afterwards. Afterwards I noticed that both cards are at 100% load, which does not happen the first time when 3D is still ok. But even then, I am at over 50% per card, meaning SLI is giving me better performance than a single card.
I have the same problem with driver 353.30 and 3D working only the first time and I don't know what driver I can use since I have a 980 Ti .
3D Vision/TRIDEF User
SHIELD portable/tablet/tv
Clearly, don't hold your breath, but at least I got a message from someone who actually read my posts and is not totally useless.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers