Borderlands Game of the Year
  2 / 3    
Ok, think it's good. Haven't really explored outside of New Haven (loaded up an imported character), so I can't say for certain nothing else is broken, but it really just seems to be shadows and halos, so I think my regexes should have it all covered... but that's why I'm posting here first and will upload to the blog in the next day or so if no one reports any issues (I may or may not play myself). Fixed: -Halos -Shadows/Lighting/AO UI -Although the crosshair was in 3D depth, waypoint markers were not. Added auto-depth code for this -All other HUD elements pushed in to static depth (adjustable via F1 key) -RMB is set to lower convergence while aiming down sights Download: https://www.mediafire.com/file/pmgy8mfx9c6e887/Borderlands_GOTY_Enhanced_3D_Fix_WIP.zip/file Thanks eqzitara for the info towards fixing BL2. I may look at that tomorrow... if only they had updated that to DX11 as well. :'(
Ok, think it's good. Haven't really explored outside of New Haven (loaded up an imported character), so I can't say for certain nothing else is broken, but it really just seems to be shadows and halos, so I think my regexes should have it all covered... but that's why I'm posting here first and will upload to the blog in the next day or so if no one reports any issues (I may or may not play myself).

Fixed:
-Halos
-Shadows/Lighting/AO

UI
-Although the crosshair was in 3D depth, waypoint markers were not. Added auto-depth code for this
-All other HUD elements pushed in to static depth (adjustable via F1 key)
-RMB is set to lower convergence while aiming down sights

Download: https://www.mediafire.com/file/pmgy8mfx9c6e887/Borderlands_GOTY_Enhanced_3D_Fix_WIP.zip/file

Thanks eqzitara for the info towards fixing BL2. I may look at that tomorrow... if only they had updated that to DX11 as well. :'(

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

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#16
Posted 04/05/2019 12:03 AM   
Thank you, DJ-RK !! very nice :-) it seems the quest marker is sretching and flickering
Thank you, DJ-RK !! very nice :-) it seems the quest marker is sretching and flickering

#17
Posted 04/05/2019 08:31 AM   
Yeah. That's a side effect from the auto-depth code added to the waypoint marker. It's either that or have it set to a static depth, which I personally don't like, but I can add a toggle switch for those that might prefer it.
Yeah. That's a side effect from the auto-depth code added to the waypoint marker. It's either that or have it set to a static depth, which I personally don't like, but I can add a toggle switch for those that might prefer it.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

#18
Posted 04/05/2019 02:05 PM   
If you use this constant: [code] x1=0 [/code] This hotkey: [code] [KeyCelShading] Key = F4 Type = toggle x1 = 1 [/code] And these overrides: [code] [ShaderOverrideCellShading1] Hash=05451dd886617cb9 if x1==1 Handling = skip endif [ShaderOverrideCellShading2] Hash=90a408563f5edf7d if x1==1 Handling = skip endif [/code] You can disable the cel shading black outlines with F4. I don't know if there are more shaders than those two. The fix is great, DJ-RK, although there is still some 2D bloom, at least in the starting area. And the image that you see through weapon lenses (normal view, not zoomed in) has double depth. I tried for a bit to fix it, but the alt+tab problem is too annoying to continue trying.
If you use this constant:

x1=0


This hotkey:

[KeyCelShading]
Key = F4
Type = toggle
x1 = 1


And these overrides:

[ShaderOverrideCellShading1]
Hash=05451dd886617cb9
if x1==1
Handling = skip
endif
[ShaderOverrideCellShading2]
Hash=90a408563f5edf7d
if x1==1
Handling = skip
endif


You can disable the cel shading black outlines with F4. I don't know if there are more shaders than those two.

The fix is great, DJ-RK, although there is still some 2D bloom, at least in the starting area. And the image that you see through weapon lenses (normal view, not zoomed in) has double depth. I tried for a bit to fix it, but the alt+tab problem is too annoying to continue trying.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
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Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#19
Posted 04/05/2019 07:30 PM   
i'm the biggest borderlands' fan, but i dont like celshading, i find it more realistic and nice when it is off, thank you, masterotaku
i'm the biggest borderlands' fan, but i dont like celshading, i find it more realistic and nice when it is off, thank you, masterotaku

#20
Posted 04/05/2019 08:03 PM   
O yeah just had a thought. I hope for your sake that the 2D effects [like blood on screen/ electrocution/ MYSTERY GIRL [ANGEL/FIGHT OR DIE/ETC]/ETC] still work - though they probably do since file structure looks the same but again - no 3d here. It ALL has to be seperated out by depth because they all shaders with actual 2D/3D effects that work. Took forever to figure out how to get that to work and using textures was buggy/delayed. It must of took days since I would have to exit and reload / exit reload and kill myself/etc. Though I guess it wouldnt of been as bad if I figured it out at the time but still sucked because it was across a few shaders. Can userenderedshaders=true so you don't have to cycle through a few thousand shaders but then you risk crashing. If thats why my files look like a huge mess - thats why. The good news was it carried over to presequel though. People really don't know what goes on sometimes for even "easy" fixes cause that shit took days.
O yeah just had a thought. I hope for your sake that the 2D effects [like blood on screen/ electrocution/ MYSTERY GIRL [ANGEL/FIGHT OR DIE/ETC]/ETC] still work - though they probably do since file structure looks the same but again - no 3d here.

It ALL has to be seperated out by depth because they all shaders with actual 2D/3D effects that work. Took forever to figure out how to get that to work and using textures was buggy/delayed. It must of took days since I would have to exit and reload / exit reload and kill myself/etc. Though I guess it wouldnt of been as bad if I figured it out at the time but still sucked because it was across a few shaders. Can userenderedshaders=true so you don't have to cycle through a few thousand shaders but then you risk crashing. If thats why my files look like a huge mess - thats why.

The good news was it carried over to presequel though. People really don't know what goes on sometimes for even "easy" fixes cause that shit took days.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
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#21
Posted 04/05/2019 10:19 PM   
[quote="eqzitara"]but again - no 3d here.[/quote] Offtopic, but: did you stop playing games in 3D? When and why? I've been playing in 3D for 4 years on PC (and some more on the 3DS before that) and I'm not tired in the slightest. I want this for life.
eqzitara said:but again - no 3d here.


Offtopic, but: did you stop playing games in 3D? When and why? I've been playing in 3D for 4 years on PC (and some more on the 3DS before that) and I'm not tired in the slightest. I want this for life.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#22
Posted 04/05/2019 10:48 PM   
[quote="masterotaku"]If you use this constant: [code] x1=0 [/code] This hotkey: [code] [KeyCelShading] Key = F4 Type = toggle x1 = 1 [/code] And these overrides: [code] [ShaderOverrideCellShading1] Hash=05451dd886617cb9 if x1==1 Handling = skip endif [ShaderOverrideCellShading2] Hash=90a408563f5edf7d if x1==1 Handling = skip endif [/code] You can disable the cel shading black outlines with F4. I don't know if there are more shaders than those two. The fix is great, DJ-RK, although there is still some 2D bloom, at least in the starting area. And the image that you see through weapon lenses (normal view, not zoomed in) has double depth. I tried for a bit to fix it, but the alt+tab problem is too annoying to continue trying.[/quote] I remembered there was a setting in one of the games config files that you could set to remove the black outlines, so I didn't bother to try tracking the shaders down, but I suppose if we can add it via a toggle it's worth putting in for simplicity. Thanks for reporting the other issues, I'll probably fire up the game to play a bit this weekend and look out for those issues. [quote="eqzitara"]O yeah just had a thought. I hope for your sake that the 2D effects [like blood on screen/ electrocution/ MYSTERY GIRL [ANGEL/FIGHT OR DIE/ETC]/ETC] still work - though they probably do since file structure looks the same but again - no 3d here. It ALL has to be seperated out by depth because they all shaders with actual 2D/3D effects that work. Took forever to figure out how to get that to work and using textures was buggy/delayed. It must of took days since I would have to exit and reload / exit reload and kill myself/etc. Though I guess it wouldnt of been as bad if I figured it out at the time but still sucked because it was across a few shaders. Can userenderedshaders=true so you don't have to cycle through a few thousand shaders but then you risk crashing. If thats why my files look like a huge mess - thats why. The good news was it carried over to presequel though. People really don't know what goes on sometimes for even "easy" fixes cause that shit took days.[/quote] LOL, yeah, got a good taste of that tediousness yesterday working on both BL1 and BL2 (which normally DX11 fixing isn't plagued by that sort of problem, but like masterotaku has pointed out when you alt+tab out you lose 3D, which made it similar to the pain of fixing via DX9/Helixmod). Thanks again for putting in all the time and effort back in those "dark ages", lol. Speaking of BL2, that's still proving troublesome. Really sucks that somehow they killed the in-engine 3D fixing ability. Like, I can see right in the shaders where they check for "NvidiaStereoEnabled" is true, then if so does their own version of the canonical stereo fix. Even tried removing the check for if stereo is enabled to force their own code to work and it somehow doesn't (at least not completely). Will still keep plugging away, though.
masterotaku said:If you use this constant:

x1=0


This hotkey:

[KeyCelShading]
Key = F4
Type = toggle
x1 = 1


And these overrides:

[ShaderOverrideCellShading1]
Hash=05451dd886617cb9
if x1==1
Handling = skip
endif
[ShaderOverrideCellShading2]
Hash=90a408563f5edf7d
if x1==1
Handling = skip
endif


You can disable the cel shading black outlines with F4. I don't know if there are more shaders than those two.

The fix is great, DJ-RK, although there is still some 2D bloom, at least in the starting area. And the image that you see through weapon lenses (normal view, not zoomed in) has double depth. I tried for a bit to fix it, but the alt+tab problem is too annoying to continue trying.


I remembered there was a setting in one of the games config files that you could set to remove the black outlines, so I didn't bother to try tracking the shaders down, but I suppose if we can add it via a toggle it's worth putting in for simplicity. Thanks for reporting the other issues, I'll probably fire up the game to play a bit this weekend and look out for those issues.

eqzitara said:O yeah just had a thought. I hope for your sake that the 2D effects [like blood on screen/ electrocution/ MYSTERY GIRL [ANGEL/FIGHT OR DIE/ETC]/ETC] still work - though they probably do since file structure looks the same but again - no 3d here.

It ALL has to be seperated out by depth because they all shaders with actual 2D/3D effects that work. Took forever to figure out how to get that to work and using textures was buggy/delayed. It must of took days since I would have to exit and reload / exit reload and kill myself/etc. Though I guess it wouldnt of been as bad if I figured it out at the time but still sucked because it was across a few shaders. Can userenderedshaders=true so you don't have to cycle through a few thousand shaders but then you risk crashing. If thats why my files look like a huge mess - thats why.

The good news was it carried over to presequel though. People really don't know what goes on sometimes for even "easy" fixes cause that shit took days.


LOL, yeah, got a good taste of that tediousness yesterday working on both BL1 and BL2 (which normally DX11 fixing isn't plagued by that sort of problem, but like masterotaku has pointed out when you alt+tab out you lose 3D, which made it similar to the pain of fixing via DX9/Helixmod). Thanks again for putting in all the time and effort back in those "dark ages", lol.

Speaking of BL2, that's still proving troublesome. Really sucks that somehow they killed the in-engine 3D fixing ability. Like, I can see right in the shaders where they check for "NvidiaStereoEnabled" is true, then if so does their own version of the canonical stereo fix. Even tried removing the check for if stereo is enabled to force their own code to work and it somehow doesn't (at least not completely). Will still keep plugging away, though.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

#23
Posted 04/05/2019 10:50 PM   
[quote="masterotaku"][quote="eqzitara"]but again - no 3d here.[/quote] Offtopic, but: did you stop playing games in 3D? When and why? I've been playing in 3D for 4 years on PC (and some more on the 3DS before that) and I'm not tired in the slightest. I want this for life.[/quote] Tbh, my problem felt more on the lines of compromising. There were games that no one cared about that I obsessed with getting to work in 3D because they could be flawless. I spent weeks trying to figure out how to get a automatic seperate depth/convergence setting just in mass effect 2/3 cinematics [got close or so I thought was trying to do it based on lighting] just because the game was perfect and it would be great. I spent so much time even stealth improving old fixes and just not even mentioning it because the games could be perfect like I've been in each of helixs/people who left fixes at least once doing something. [amalur seperate setting for cinematics/ mass effect fixed self shadows/ etc]. There are titles I played 3-4 times completely - I often patched a game then hand fixed everything as I played it then replayed it just it amazed me the difference. There were games that no one cared about [hunted the demons forge/ the bureau/ etc] I was OBSESSED about because I found them perfect and interesting enough. It just felt like as games got more complex and DX11 moving forward there was just too much compromising. Not that it was anyones fault and not the 3dmigoto/bo3b/whomever was working on it at the time wasnt doing the job... games just got too complicated and nvidias WAAAAAY outdated drivers certainly didn't help. Seems like the tools make working on fixes ALOT easier but again, not anyones fault. Games just too complicated and there are problems that just don't have solutions [lights/shadows clipping]. TL:DR - PERSONALLY I would rather play 1 100% perfect title then 10 70% titles and it just felt like that day was gone. The great thing about coming in late is you have big back library but I been around since beginning and that "wall" was huge to me - before I left it just felt like forever since the last "perfect" title. Though it feels odd that you say only 4 years because it feels like you've always been here lol. Which means you came in as I left which is so strange. I hope you went back to the old titles and check them out like Dead Space, Mass Effect series [2/3 expecially], and stuff I recorded/reviewed well are generally great [ramblings of a 3d gamer was my review site and eqzitara is my youtube]
masterotaku said:
eqzitara said:but again - no 3d here.


Offtopic, but: did you stop playing games in 3D? When and why? I've been playing in 3D for 4 years on PC (and some more on the 3DS before that) and I'm not tired in the slightest. I want this for life.


Tbh, my problem felt more on the lines of compromising. There were games that no one cared about that I obsessed with getting to work in 3D because they could be flawless. I spent weeks trying to figure out how to get a automatic seperate depth/convergence setting just in mass effect 2/3 cinematics [got close or so I thought was trying to do it based on lighting] just because the game was perfect and it would be great.

I spent so much time even stealth improving old fixes and just not even mentioning it because the games could be perfect like I've been in each of helixs/people who left fixes at least once doing something. [amalur seperate setting for cinematics/ mass effect fixed self shadows/ etc]. There are titles I played 3-4 times completely - I often patched a game then hand fixed everything as I played it then replayed it just it amazed me the difference. There were games that no one cared about [hunted the demons forge/ the bureau/ etc] I was OBSESSED about because I found them perfect and interesting enough.

It just felt like as games got more complex and DX11 moving forward there was just too much compromising. Not that it was anyones fault and not the 3dmigoto/bo3b/whomever was working on it at the time wasnt doing the job... games just got too complicated and nvidias WAAAAAY outdated drivers certainly didn't help. Seems like the tools make working on fixes ALOT easier but again, not anyones fault. Games just too complicated and there are problems that just don't have solutions [lights/shadows clipping].

TL:DR - PERSONALLY I would rather play 1 100% perfect title then 10 70% titles and it just felt like that day was gone.

The great thing about coming in late is you have big back library but I been around since beginning and that "wall" was huge to me - before I left it just felt like forever since the last "perfect" title.
Though it feels odd that you say only 4 years because it feels like you've always been here lol. Which means you came in as I left which is so strange. I hope you went back to the old titles and check them out like Dead Space, Mass Effect series [2/3 expecially], and stuff I recorded/reviewed well are generally great [ramblings of a 3d gamer was my review site and eqzitara is my youtube]

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

#24
Posted 04/05/2019 11:57 PM   
I get what you say. I'm similar to you, except that I don't replay games so many times (instead I try to remain in one place until almost everything is perfect). But I do go back to my old fixes to improve them. I usually feel about fixing games like Spiderman feels about stopping crimes, like it's my duty :p. I have spent almost every day of the last 3 years fixing games (if not, then it was "testing", aka playing normally but paying a lot of attention to possible imperfections). I can't even relax playing other people's fixes because many times I have something to add/improve (see DS3, Quantum Break, Dragon Quest XI, Lords of the Fallen...). But coincidentally, the games I want to fix/play almost never clash with other fixers, so I spend >90% of the time playing with my own fixes. [quote="eqzitara"] It just felt like as games got more complex and DX11 moving forward there was just too much compromising. Not that it was anyones fault and not the 3dmigoto/bo3b/whomever was working on it at the time wasnt doing the job... games just got too complicated and nvidias WAAAAAY outdated drivers certainly didn't help. Seems like the tools make working on fixes ALOT easier but again, not anyones fault. Games just too complicated and there are problems that just don't have solutions [lights/shadows clipping].[/quote] 3Dmigoto makes things a lot easier, yes. The flow of hunting and dumping shaders, seeing what the shaders do (HLSL code helps), making changes and reloading, regex, quickly comparing original vs modified with a hotkey, the ease of making hotkeys, variables and shader/texture overrides, profile settings in "d3dx.ini", etc. It's the best videogame related tool for me. Perhaps the only thing about the Helixmod dll that I miss (although it didn't always work) is texture hunting. But games are more complex now so it would take an eternity to do one complete cycle. Lighting clipping is fixable in some games, but I don't know about the DX9 days. [quote="eqzitara"] The great thing about coming in late is you have big back library but I been around since beginning and that "wall" was huge to me - before I left it just felt like forever since the last "perfect" title. Though it feels odd that you say only 4 years because it feels like you've always been here lol. Which means you came in as I left which is so strange. I hope you went back to the old titles and check them out like Dead Space, Mass Effect series [2/3 expecially], and stuff I recorded/reviewed well are generally great [ramblings of a 3d gamer was my review site and eqzitara is my youtube][/quote] Haha. It's more like almost 5 years, but I didn't start using 3D seriously until near the end of 2014 (my first post here is from November of 2014). Somehow I missed all the Bioshock Infinite + original 3Dmigoto drama, and looking at the date of your hidden "Decline of 3D Vision" blog post, I came almost when you "left", as you say (your last proper blog post was for Borderlands: The Pre-Sequel, October of 2014). I have used a bunch of your fixes (looking at the blog list by searching your name), especially the first year or two, but after my first fixes I mostly focused on doing my own. I played Dead Space partially in 3D (I didn't finish the game yet, lol. Same for RE Revelations), Killer is Dead, Fallout New Vegas, The Vanishing of Ethan Carter, and more, but I already played the Mass Effect trilogy before I had 3D Vision.
I get what you say. I'm similar to you, except that I don't replay games so many times (instead I try to remain in one place until almost everything is perfect). But I do go back to my old fixes to improve them. I usually feel about fixing games like Spiderman feels about stopping crimes, like it's my duty :p. I have spent almost every day of the last 3 years fixing games (if not, then it was "testing", aka playing normally but paying a lot of attention to possible imperfections).

I can't even relax playing other people's fixes because many times I have something to add/improve (see DS3, Quantum Break, Dragon Quest XI, Lords of the Fallen...). But coincidentally, the games I want to fix/play almost never clash with other fixers, so I spend >90% of the time playing with my own fixes.


eqzitara said:
It just felt like as games got more complex and DX11 moving forward there was just too much compromising. Not that it was anyones fault and not the 3dmigoto/bo3b/whomever was working on it at the time wasnt doing the job... games just got too complicated and nvidias WAAAAAY outdated drivers certainly didn't help. Seems like the tools make working on fixes ALOT easier but again, not anyones fault. Games just too complicated and there are problems that just don't have solutions [lights/shadows clipping].


3Dmigoto makes things a lot easier, yes. The flow of hunting and dumping shaders, seeing what the shaders do (HLSL code helps), making changes and reloading, regex, quickly comparing original vs modified with a hotkey, the ease of making hotkeys, variables and shader/texture overrides, profile settings in "d3dx.ini", etc. It's the best videogame related tool for me. Perhaps the only thing about the Helixmod dll that I miss (although it didn't always work) is texture hunting. But games are more complex now so it would take an eternity to do one complete cycle.

Lighting clipping is fixable in some games, but I don't know about the DX9 days.



eqzitara said:
The great thing about coming in late is you have big back library but I been around since beginning and that "wall" was huge to me - before I left it just felt like forever since the last "perfect" title.
Though it feels odd that you say only 4 years because it feels like you've always been here lol. Which means you came in as I left which is so strange. I hope you went back to the old titles and check them out like Dead Space, Mass Effect series [2/3 expecially], and stuff I recorded/reviewed well are generally great [ramblings of a 3d gamer was my review site and eqzitara is my youtube]


Haha. It's more like almost 5 years, but I didn't start using 3D seriously until near the end of 2014 (my first post here is from November of 2014). Somehow I missed all the Bioshock Infinite + original 3Dmigoto drama, and looking at the date of your hidden "Decline of 3D Vision" blog post, I came almost when you "left", as you say (your last proper blog post was for Borderlands: The Pre-Sequel, October of 2014).

I have used a bunch of your fixes (looking at the blog list by searching your name), especially the first year or two, but after my first fixes I mostly focused on doing my own. I played Dead Space partially in 3D (I didn't finish the game yet, lol. Same for RE Revelations), Killer is Dead, Fallout New Vegas, The Vanishing of Ethan Carter, and more, but I already played the Mass Effect trilogy before I had 3D Vision.

CPU: Intel Core i7 7700K @ 4.9GHz
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#25
Posted 04/06/2019 07:12 AM   
I started my 3D vision project late 2013 when both HeliX and Chiri was gone for sure. It is great to see that my assembler has been useful in fixing a lot of games. Sometimes I sound like a broken record. My 11,5 year old computer is struggling with newer games. My RTX 2080 founders edition lacks DVI-D output so my 4 year old computer does not support 120hz. Trying to figure out upscaling/SBS in 3Dmigoto, EDID override and plain 3DTV Play.
I started my 3D vision project late 2013 when both HeliX and Chiri was gone for sure.
It is great to see that my assembler has been useful in fixing a lot of games.
Sometimes I sound like a broken record.

My 11,5 year old computer is struggling with newer games.
My RTX 2080 founders edition lacks DVI-D output so my 4 year old computer does not support 120hz.
Trying to figure out upscaling/SBS in 3Dmigoto, EDID override and plain 3DTV Play.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#26
Posted 04/06/2019 08:28 AM   
I just reread my post and just wanted to re-evaluate. I really didn't like how that came out and it wasnt that honest. There were a lot of reasons. At the TIME it felt like a lot of issues were remaining on patches and that -probably- has improved. There was also the constant negativity where people were like VR is going to take over blah blah blah / 3D is dead / etc. DX11 was kind of ignored for a long time as well because well - what could you do. There was just a huge buildup of titles that people were using as examples of 3d being dead. I mean this went on for years .I guess because VR wasn't all it was cracked out to be some people but they were just generally unhappy because why other wise would you come here constantly when you can play what makes you happy. It was kind of my fault that I put myself of the forefront of so much of it when I really had no reason to. I know bo3b had to deal with it too and it must suck since he was actively working on fixing the situation - I guess he is just better at dealing with that thing. Iam not really a skilled programmer but rather someone who got bye on OCD behavior. The fact that things were going to get a lot worse before they got better when situation was all around kind of shitty. I would "probably" still have 3D at least to play old titles [because games dont go bad to me] even if I wasn't active if it wasnt for the negativity. Kind of a downer post but, yea at time I didn't want to call out people for the negativity. But yea, kind of killed my enjoyment and made coming on here a real drag. I really think towards the end that I kind of was influenced by that. I really shouldn't of made that RANT post. I don't think I did any others like that but man I pretty much stuch it in peoples face. Not really fair to people that kept working but at the time two others just threw in towel so I kind of thought it was the end.
I just reread my post and just wanted to re-evaluate. I really didn't like how that came out and it wasnt that honest.

There were a lot of reasons. At the TIME it felt like a lot of issues were remaining on patches and that -probably- has improved. There was also the constant negativity where people were like VR is going to take over blah blah blah / 3D is dead / etc. DX11 was kind of ignored for a long time as well because well - what could you do. There was just a huge buildup of titles that people were using as examples of 3d being dead. I mean this went on for years .I guess because VR wasn't all it was cracked out to be some people but they were just generally unhappy because why other wise would you come here constantly when you can play what makes you happy.

It was kind of my fault that I put myself of the forefront of so much of it when I really had no reason to. I know bo3b had to deal with it too and it must suck since he was actively working on fixing the situation - I guess he is just better at dealing with that thing. Iam not really a skilled programmer but rather someone who got bye on OCD behavior. The fact that things were going to get a lot worse before they got better when situation was all around kind of shitty. I would "probably" still have 3D at least to play old titles [because games dont go bad to me] even if I wasn't active if it wasnt for the negativity.

Kind of a downer post but, yea at time I didn't want to call out people for the negativity. But yea, kind of killed my enjoyment and made coming on here a real drag. I really think towards the end that I kind of was influenced by that. I really shouldn't of made that RANT post. I don't think I did any others like that but man I pretty much stuch it in peoples face. Not really fair to people that kept working but at the time two others just threw in towel so I kind of thought it was the end.

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#27
Posted 04/06/2019 07:18 PM   
Ok, so, I started up a new character in BL1 to work on the issues present in the beginning area. So far I've managed: Fixed: -Fixed volumetric lighting / light shafts (most ridiculous pattern of this I've come across so far. This alone took me most of my time spent today) -A water halo (may need to create a new regex for this if I find more like this variant) UI Changes: -Fixed an additional HUD element that I missed before -Added cycle for autodepth on WP markers with 3 settings: auto-depth on, static depth @ 95% depth (to be independent of depth setting for other HUD elements), or adjustable static depth (same depth as other HUD elements) -Added 2 on/off toggles for black outlines and volumetric lighting Found/unresolved issues: -Clipping of point lights -Clipping of blood spatters/decals Not posting the updated WIP yet since I'll probably look at it a bit more tomorrow, just giving a heads up for what's to come.
Ok, so, I started up a new character in BL1 to work on the issues present in the beginning area. So far I've managed:

Fixed:
-Fixed volumetric lighting / light shafts (most ridiculous pattern of this I've come across so far. This alone took me most of my time spent today)
-A water halo (may need to create a new regex for this if I find more like this variant)

UI Changes:
-Fixed an additional HUD element that I missed before
-Added cycle for autodepth on WP markers with 3 settings: auto-depth on, static depth @ 95% depth (to be independent of depth setting for other HUD elements), or adjustable static depth (same depth as other HUD elements)
-Added 2 on/off toggles for black outlines and volumetric lighting

Found/unresolved issues:
-Clipping of point lights
-Clipping of blood spatters/decals

Not posting the updated WIP yet since I'll probably look at it a bit more tomorrow, just giving a heads up for what's to come.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

#28
Posted 04/07/2019 08:44 AM   
Ok, so here's the latest WIP. Additional changes since yesterday: Fixed: -Added regex for (hopefully) all water variants (which preserves water reflections) -Fixed display on sniper rifle scopes when not zoomed in Still unfixed: -Decals and light clipping. Spent a good amount of time on these and pretty sure these are not fixable inside the shaders themselves (as I've tried every adjustment possible). Have also tried using various Nvidia profile settings without result either, so I think I'm stuck on these, unfortunately. Keys: F1 - Adjust HUD depth (same as before) F2 - Toggle between using autodepth on WP markers. Settings are: auto-depth on, static depth @ 95% depth (to be independent of depth setting for other HUD elements), or adjustable static depth (same depth as other HUD elements). F3 - Toggle black borders on/off F4 - Toggle volumetric sun shafts on/off \ - Disable HUD Download: http://www.mediafire.com/file/x3gmfvidqh1crtc/Borderlands_GOTY_Enhanced_3D_Fix_WIP_2.zip
Ok, so here's the latest WIP. Additional changes since yesterday:

Fixed:
-Added regex for (hopefully) all water variants (which preserves water reflections)
-Fixed display on sniper rifle scopes when not zoomed in

Still unfixed:
-Decals and light clipping. Spent a good amount of time on these and pretty sure these are not fixable inside the shaders themselves (as I've tried every adjustment possible). Have also tried using various Nvidia profile settings without result either, so I think I'm stuck on these, unfortunately.

Keys:
F1 - Adjust HUD depth (same as before)
F2 - Toggle between using autodepth on WP markers. Settings are: auto-depth on, static depth @ 95% depth (to be independent of depth setting for other HUD elements), or adjustable static depth (same depth as other HUD elements).
F3 - Toggle black borders on/off
F4 - Toggle volumetric sun shafts on/off
\ - Disable HUD

Download: http://www.mediafire.com/file/x3gmfvidqh1crtc/Borderlands_GOTY_Enhanced_3D_Fix_WIP_2.zip

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

#29
Posted 04/08/2019 12:17 AM   
I've no idea if you prefer first or third person, but I saw an article today that says 3rd person is possible via a config/ini modification. https://www.dsogaming.com/news/you-can-now-play-borderlands-game-of-the-year-edition-in-third-person-mode
I've no idea if you prefer first or third person, but I saw an article today that says 3rd person is possible via a config/ini modification.


https://www.dsogaming.com/news/you-can-now-play-borderlands-game-of-the-year-edition-in-third-person-mode

#30
Posted 04/10/2019 01:44 AM   
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