How is Mirrors edge with 3d Enabled? Is it Worth the money The game dropped down to $39.99
I want to buy mirrors edge. It looks cool watching movies of gameplay. How does it look in 3d. Nvidia rated it as "Good". Would you guys rate it only as "Good" as well? Also, what kind of frame rates do you see with PHYS X enabled and while playing with 3d enabled?
Here are my specs
750i FTW
Q6600 OCD 3.0 GHZ
8 GB PC6400 OCD 900 MHZ
750 Watt Power supply
295 GTX
Western digital Raptor 10K hard drive
Please let me know!!! I'm dying to buy this game but I am a 3d Snob and I like games that look well with 3d enabled. Also I don't want to game at 20 FPS
I want to buy mirrors edge. It looks cool watching movies of gameplay. How does it look in 3d. Nvidia rated it as "Good". Would you guys rate it only as "Good" as well? Also, what kind of frame rates do you see with PHYS X enabled and while playing with 3d enabled?
Here are my specs
750i FTW
Q6600 OCD 3.0 GHZ
8 GB PC6400 OCD 900 MHZ
750 Watt Power supply
295 GTX
Western digital Raptor 10K hard drive
Please let me know!!! I'm dying to buy this game but I am a 3d Snob and I like games that look well with 3d enabled. Also I don't want to game at 20 FPS
With the most current drivers on vista 64 and 2 8800s in SLi, it crashes after 1 or 2 minutes. Driver stopped responding, every time. Only in 3d, mind you.
Other than that and the extreme ghosting, it does look pretty awesome.
With the most current drivers on vista 64 and 2 8800s in SLi, it crashes after 1 or 2 minutes. Driver stopped responding, every time. Only in 3d, mind you.
Other than that and the extreme ghosting, it does look pretty awesome.
[quote name='f3likx' post='521548' date='Mar 22 2009, 02:57 PM']With the most current drivers on vista 64 and 2 8800s in SLi, it crashes after 1 or 2 minutes. Driver stopped responding, every time. Only in 3d, mind you.
Other than that and the extreme ghosting, it does look pretty awesome.[/quote]
Are you using the new 1.06 CD drivers? Were you being sarcastic that it looks pretty awesome?? It the ghosting super bad? What display are you using?
[quote name='f3likx' post='521548' date='Mar 22 2009, 02:57 PM']With the most current drivers on vista 64 and 2 8800s in SLi, it crashes after 1 or 2 minutes. Driver stopped responding, every time. Only in 3d, mind you.
Other than that and the extreme ghosting, it does look pretty awesome.
Are you using the new 1.06 CD drivers? Were you being sarcastic that it looks pretty awesome?? It the ghosting super bad? What display are you using?
[quote name='3d Gamer Ready' post='521554' date='Mar 22 2009, 10:10 PM']Are you using the new 1.06 CD drivers? Were you being sarcastic that it looks pretty awesome?? It the ghosting super bad? What display are you using?[/quote]
Not being sarcastic - it does look awesome, since you can see so far into the cityscape. I'm using a Silicon Graphics 24 inch widescreen CRT running at 1280x720 at 120hz.
If you've ever seen Mirrors Edge, it uses a super high amount of HDR/bloom to make everything extremely bright. Contrast that with the grey or blue of buildings, and you have a benchmark for ghosting. No other game ghosts this much, with the exception of maybe Tron 2.0.
[quote name='3d Gamer Ready' post='521554' date='Mar 22 2009, 10:10 PM']Are you using the new 1.06 CD drivers? Were you being sarcastic that it looks pretty awesome?? It the ghosting super bad? What display are you using?
Not being sarcastic - it does look awesome, since you can see so far into the cityscape. I'm using a Silicon Graphics 24 inch widescreen CRT running at 1280x720 at 120hz.
If you've ever seen Mirrors Edge, it uses a super high amount of HDR/bloom to make everything extremely bright. Contrast that with the grey or blue of buildings, and you have a benchmark for ghosting. No other game ghosts this much, with the exception of maybe Tron 2.0.
Straight up let me say "Mirrors Edge Rocks"! I have been a big scepitic (Read my remarks earlier). The game runs amazing with my system and mine isn't super beefy!!!
750i FTW
Q6600 OCD 3.0 GHZ (CM Sphere Cooler)
8 GB DDR2 PC6400 Ram OCD 900 MHZ
XFX 295 GTX
750 Watt Power supply
Western Digital Raptor Hard drive 10K RPM
Windows Vista X64 Premium
With 3d Enabled and Physx Running I get an average of 45 FPS in the first 2 levels. This game makes your heart pound!!
As the comments of someone earlier said there was "The most ghosting in a game ever, besides maybe Tron 2.0". I have to disagree!!
There is ghosting when it shows the blonde girl near the begining (Incorrect shadows). And small ghosting on some barb wire, but I think there is minimal ghosting.
I think this is one of the best games I have ever played. I can gaurantee I will play over and over so I can beat every level fluently without dying. Also having the time races is way cool too!!!!
Straight up let me say "Mirrors Edge Rocks"! I have been a big scepitic (Read my remarks earlier). The game runs amazing with my system and mine isn't super beefy!!!
750i FTW
Q6600 OCD 3.0 GHZ (CM Sphere Cooler)
8 GB DDR2 PC6400 Ram OCD 900 MHZ
XFX 295 GTX
750 Watt Power supply
Western Digital Raptor Hard drive 10K RPM
Windows Vista X64 Premium
With 3d Enabled and Physx Running I get an average of 45 FPS in the first 2 levels. This game makes your heart pound!!
As the comments of someone earlier said there was "The most ghosting in a game ever, besides maybe Tron 2.0". I have to disagree!!
There is ghosting when it shows the blonde girl near the begining (Incorrect shadows). And small ghosting on some barb wire, but I think there is minimal ghosting.
I think this is one of the best games I have ever played. I can gaurantee I will play over and over so I can beat every level fluently without dying. Also having the time races is way cool too!!!!
If you don't think the game ghosts like crazy, you either have the depth at 5 percent or you're just lying to yourself. Not saying the game isn't good, just saying.
If you don't think the game ghosts like crazy, you either have the depth at 5 percent or you're just lying to yourself. Not saying the game isn't good, just saying.
If you don't think the game ghosts like crazy, you either have the depth at 5 percent or you're just lying to yourself. Not saying the game isn't good, just saying.[/quote]
I have the depth set at 22%, just where you the laser sight and the games sight are about equal (in focus with each other, which for me is 22%), then I adjust the convergence to about 80%!!!
Read up on it, LCD's produce more ghosting than DLP 3d Ready T.V.'s!!
Using a 3D-Ready DLP... Get Wobbulated
by Raymond Gunn, posted Sep 6th, 2008 at 9:44 PM
Against this, others will be judged and found wanting… That’s how 3D-Ready DLP HDTVs stack up at 3DRoundup. The Samsung HL-T6187S Rear Projection DLP HDTV has become our reference standard for high definition stereo 3D display quality. The underlying Texas Instruments SmoothPicture DLP Technology accomplishes what consumer-level single-screen CRT, LCD and Plasma solutions have all failed to do so far – deliver a bright, clean, high-resolution, well color-balanced, 3D image with a wide viewing angle and without a hint of ghosting or flicker. The quality is stunning – as good as the most meticulously configured and maintained 2-projector setups that we’ve had the good fortune to eyeball.
TI’s SmoothPicture, found in both Samsung and Mitsubishi DLP HDTVs, delivers alternating left and right eye views using the inherent oscillation (properly referred to as wobbulation) of the DLP’s micro mirror array. This effectively halves the 1920 X 1080 image that is delivered to each eye, but, as each eye gets unique spatial information, the loss is not visually apparent. The display is physically cabled to a HDMI (or DVI with adapter) output from a reasonably modern video card. The 3D information is embedded in a checkerboard interlaced frame (see [url="http://www.dlp.com/downloads/DLP%203D%20HDTV%20Technology.pdf"]http://www.dlp.com/downloads/DLP%203D%20HD...0Technology.pdf[/url] for more details), which is an efficient method of squeezing left and right eye views into 1920 X 1080 . The display does the work of separating the left and right eye views and sending the stereo sync signal (via standard 3-pin miniDIN VESA jack) to the requisite active shutterglasses. The display even automatically applies a gamma setting in 3D mode that compensates for the color density distortion of active shutterglasses.
Speaking of shutterglasses, we regularly test with StereoGraphics CrystalEyes and eDimensional Wireless shutterglasses at 3DRoundup. The CrystalEyes are top-notch and really show-off the superiority of the Samsung 3D. The eDimensional shades are pretty darn good too and are a fraction of the CrystalEyes cost. One frustrating side-effect of the eDimensional IR emitter is that it seems to flood the same frequency in the IR spectrum that many remote controls use, including the Samsung’s remote. When the display is in 3D mode, your other home A/V remotes will be blocked. That can be a pain when you want to adjust volume, for instance. The StereoGraphics emitter doesn’t suffer from this. There are, of course, a number of other wireless active shutterglass options out there. We hear very good things about the NuVision 60GX product. Samsung has even announced a branded shutterglass solution of their own (word on the street is that current prototypes are quite heavy, however). Watch for a detailed shutterglass shoot-out in the near future.
Stereo 3D support from the PC has a few rough edges that will present no barriers to enthusiasts, but, until they are addressed, will limit use by more casual consumers. The included Samsung documentation defers all information regarding 3D configuration and use, to the web where only sketchy instructions can be found. One challenge is to understand the PC horsepower needed for 3D HD movie playback and for gaming. It’s hard to be precise here – but – Stereo 3D (gaming in particular) puts serious demands on the CPU, GPU and even hard drives (for streaming duel HD video files). This is a topic best investigated and discussed on mtbs3d.com, but, the rule of thumb is to get the fastest monster PC that you can. If you do, then maybe Crysis will be playable in 3D (and maybe not). For viewing 3D movies, there are a number of PC players that will work, but it’s difficult to recommend anything but Peter Wimmer’s excellent Stereoscopic Player. It offers flawless support of 3D DLPs. There is a rumor (backed up with a registry hack to prove it) that the nVidia Vista drivers (yeah, we know) will soon support 3D DLP displays for gaming. The only official 3D DLP gaming option is the TriDef driver (www.tridef.com) which currently supports 19 games on PCs running either XP or Vista and sporting modern nVidia or ATI graphics cards. TriDef also offers a bundle with shutterglasses specifically for 3D DLPs. Presumably, this bundle is more user friendly than trying to cobble together your own system.
For Mac users, we can only hint that there is a player in the works... and it works. 3D DLPs can absolutely serve as stereoscopic video production displays and NLE integration is on the horizon. As for Mac gaming… no smoke signals here… nada.
The most amazing thing about Samsung (or Mitsi for that matter) 3D DLPs is that you can pick’em up at any mass merchant electronics retailer (e.g. Best Buy, Circuit City…). Don’t expect the staff at you neighborhood big-box store to have a clue about 3D, however. They won’t. This may change later this fall when Mitsubishi tours it’s new line of laser-based Laservue 3D DLPs. They are expected to provide in-store demonstrations of 3D functionality. It is conceivable that, in less than a year, you’ll be able to drop by Best Buy and pick up a 3D DLP set w/ glasses, a 3D BluRay player and a 3D flick. Only question left is, which movie will do for stereo 3D what “Top Gun†did for surround sound? U2 concert in your living room, any one?
There are a number of great Samsung and Mitsubishi 3D DLP models to choose from. Our test-bed 61â€Samsung HL-T6187S streets for about $1500. A few of the Samsung sets, including the HL-T6187S, use LEDs as the light source. The LEDs are supposed to last the life of the TV (over 60,000 hours), as opposed to lamps that fade and burn out over time. If your budget will bear it… bigger in 3D is ALWAYS better. One final buying tip – Mitsubishi’s soon-to-be-released Laservue 3D DLPs are said to be the penultimate in this class of display. Just supporting passive glasses is a major selling point, in our humble opinion... and, of course, that they use frickin’ lazer beams. Stay tuned for our review.
Score Card
10 Ghosting (lack of)
9 Brightness
9 Color
9 Viewing Sweet Spot
5 Platform Support (will be 9 when Mac solution is available)
5 Gaming Support
8 Value
If you don't think the game ghosts like crazy, you either have the depth at 5 percent or you're just lying to yourself. Not saying the game isn't good, just saying.
I have the depth set at 22%, just where you the laser sight and the games sight are about equal (in focus with each other, which for me is 22%), then I adjust the convergence to about 80%!!!
Read up on it, LCD's produce more ghosting than DLP 3d Ready T.V.'s!!
Using a 3D-Ready DLP... Get Wobbulated
by Raymond Gunn, posted Sep 6th, 2008 at 9:44 PM
Against this, others will be judged and found wanting… That’s how 3D-Ready DLP HDTVs stack up at 3DRoundup. The Samsung HL-T6187S Rear Projection DLP HDTV has become our reference standard for high definition stereo 3D display quality. The underlying Texas Instruments SmoothPicture DLP Technology accomplishes what consumer-level single-screen CRT, LCD and Plasma solutions have all failed to do so far – deliver a bright, clean, high-resolution, well color-balanced, 3D image with a wide viewing angle and without a hint of ghosting or flicker. The quality is stunning – as good as the most meticulously configured and maintained 2-projector setups that we’ve had the good fortune to eyeball.
TI’s SmoothPicture, found in both Samsung and Mitsubishi DLP HDTVs, delivers alternating left and right eye views using the inherent oscillation (properly referred to as wobbulation) of the DLP’s micro mirror array. This effectively halves the 1920 X 1080 image that is delivered to each eye, but, as each eye gets unique spatial information, the loss is not visually apparent. The display is physically cabled to a HDMI (or DVI with adapter) output from a reasonably modern video card. The 3D information is embedded in a checkerboard interlaced frame (see http://www.dlp.com/downloads/DLP%203D%20HD...0Technology.pdf for more details), which is an efficient method of squeezing left and right eye views into 1920 X 1080 . The display does the work of separating the left and right eye views and sending the stereo sync signal (via standard 3-pin miniDIN VESA jack) to the requisite active shutterglasses. The display even automatically applies a gamma setting in 3D mode that compensates for the color density distortion of active shutterglasses.
Speaking of shutterglasses, we regularly test with StereoGraphics CrystalEyes and eDimensional Wireless shutterglasses at 3DRoundup. The CrystalEyes are top-notch and really show-off the superiority of the Samsung 3D. The eDimensional shades are pretty darn good too and are a fraction of the CrystalEyes cost. One frustrating side-effect of the eDimensional IR emitter is that it seems to flood the same frequency in the IR spectrum that many remote controls use, including the Samsung’s remote. When the display is in 3D mode, your other home A/V remotes will be blocked. That can be a pain when you want to adjust volume, for instance. The StereoGraphics emitter doesn’t suffer from this. There are, of course, a number of other wireless active shutterglass options out there. We hear very good things about the NuVision 60GX product. Samsung has even announced a branded shutterglass solution of their own (word on the street is that current prototypes are quite heavy, however). Watch for a detailed shutterglass shoot-out in the near future.
Stereo 3D support from the PC has a few rough edges that will present no barriers to enthusiasts, but, until they are addressed, will limit use by more casual consumers. The included Samsung documentation defers all information regarding 3D configuration and use, to the web where only sketchy instructions can be found. One challenge is to understand the PC horsepower needed for 3D HD movie playback and for gaming. It’s hard to be precise here – but – Stereo 3D (gaming in particular) puts serious demands on the CPU, GPU and even hard drives (for streaming duel HD video files). This is a topic best investigated and discussed on mtbs3d.com, but, the rule of thumb is to get the fastest monster PC that you can. If you do, then maybe Crysis will be playable in 3D (and maybe not). For viewing 3D movies, there are a number of PC players that will work, but it’s difficult to recommend anything but Peter Wimmer’s excellent Stereoscopic Player. It offers flawless support of 3D DLPs. There is a rumor (backed up with a registry hack to prove it) that the nVidia Vista drivers (yeah, we know) will soon support 3D DLP displays for gaming. The only official 3D DLP gaming option is the TriDef driver (www.tridef.com) which currently supports 19 games on PCs running either XP or Vista and sporting modern nVidia or ATI graphics cards. TriDef also offers a bundle with shutterglasses specifically for 3D DLPs. Presumably, this bundle is more user friendly than trying to cobble together your own system.
For Mac users, we can only hint that there is a player in the works... and it works. 3D DLPs can absolutely serve as stereoscopic video production displays and NLE integration is on the horizon. As for Mac gaming… no smoke signals here… nada.
The most amazing thing about Samsung (or Mitsi for that matter) 3D DLPs is that you can pick’em up at any mass merchant electronics retailer (e.g. Best Buy, Circuit City…). Don’t expect the staff at you neighborhood big-box store to have a clue about 3D, however. They won’t. This may change later this fall when Mitsubishi tours it’s new line of laser-based Laservue 3D DLPs. They are expected to provide in-store demonstrations of 3D functionality. It is conceivable that, in less than a year, you’ll be able to drop by Best Buy and pick up a 3D DLP set w/ glasses, a 3D BluRay player and a 3D flick. Only question left is, which movie will do for stereo 3D what “Top Gun†did for surround sound? U2 concert in your living room, any one?
There are a number of great Samsung and Mitsubishi 3D DLP models to choose from. Our test-bed 61â€Samsung HL-T6187S streets for about $1500. A few of the Samsung sets, including the HL-T6187S, use LEDs as the light source. The LEDs are supposed to last the life of the TV (over 60,000 hours), as opposed to lamps that fade and burn out over time. If your budget will bear it… bigger in 3D is ALWAYS better. One final buying tip – Mitsubishi’s soon-to-be-released Laservue 3D DLPs are said to be the penultimate in this class of display. Just supporting passive glasses is a major selling point, in our humble opinion... and, of course, that they use frickin’ lazer beams. Stay tuned for our review.
Score Card
10 Ghosting (lack of)
9 Brightness
9 Color
9 Viewing Sweet Spot
5 Platform Support (will be 9 when Mac solution is available)
[quote name='3d Gamer Ready' post='521610' date='Mar 22 2009, 08:44 PM']I have the depth set at 22%, just where you the laser sight and the games sight are about equal (in focus with each other, which for me is 22%), then I adjust the convergence to about 80%!!!
Read up on it, LCD's produce more ghosting than DLP 3d Ready T.V.'s!!
Using a 3D-Ready DLP... Get Wobbulated
by Raymond Gunn, posted Sep 6th, 2008 at 9:44 PM
Against this, others will be judged and found wanting… That’s how 3D-Ready DLP HDTVs stack up at 3DRoundup. The Samsung HL-T6187S Rear Projection DLP HDTV has become our reference standard for high definition stereo 3D display quality. The underlying Texas Instruments SmoothPicture DLP Technology accomplishes what consumer-level single-screen CRT, LCD and Plasma solutions have all failed to do so far – deliver a bright, clean, high-resolution, well color-balanced, 3D image with a wide viewing angle and without a hint of ghosting or flicker. The quality is stunning – as good as the most meticulously configured and maintained 2-projector setups that we’ve had the good fortune to eyeball.
TI’s SmoothPicture, found in both Samsung and Mitsubishi DLP HDTVs, delivers alternating left and right eye views using the inherent oscillation (properly referred to as wobbulation) of the DLP’s micro mirror array. This effectively halves the 1920 X 1080 image that is delivered to each eye, but, as each eye gets unique spatial information, the loss is not visually apparent. The display is physically cabled to a HDMI (or DVI with adapter) output from a reasonably modern video card. The 3D information is embedded in a checkerboard interlaced frame (see [url="http://www.dlp.com/downloads/DLP%203D%20HDTV%20Technology.pdf"]http://www.dlp.com/downloads/DLP%203D%20HD...0Technology.pdf[/url] for more details), which is an efficient method of squeezing left and right eye views into 1920 X 1080 . The display does the work of separating the left and right eye views and sending the stereo sync signal (via standard 3-pin miniDIN VESA jack) to the requisite active shutterglasses. The display even automatically applies a gamma setting in 3D mode that compensates for the color density distortion of active shutterglasses.
Speaking of shutterglasses, we regularly test with StereoGraphics CrystalEyes and eDimensional Wireless shutterglasses at 3DRoundup. The CrystalEyes are top-notch and really show-off the superiority of the Samsung 3D. The eDimensional shades are pretty darn good too and are a fraction of the CrystalEyes cost. One frustrating side-effect of the eDimensional IR emitter is that it seems to flood the same frequency in the IR spectrum that many remote controls use, including the Samsung’s remote. When the display is in 3D mode, your other home A/V remotes will be blocked. That can be a pain when you want to adjust volume, for instance. The StereoGraphics emitter doesn’t suffer from this. There are, of course, a number of other wireless active shutterglass options out there. We hear very good things about the NuVision 60GX product. Samsung has even announced a branded shutterglass solution of their own (word on the street is that current prototypes are quite heavy, however). Watch for a detailed shutterglass shoot-out in the near future.
Stereo 3D support from the PC has a few rough edges that will present no barriers to enthusiasts, but, until they are addressed, will limit use by more casual consumers. The included Samsung documentation defers all information regarding 3D configuration and use, to the web where only sketchy instructions can be found. One challenge is to understand the PC horsepower needed for 3D HD movie playback and for gaming. It’s hard to be precise here – but – Stereo 3D (gaming in particular) puts serious demands on the CPU, GPU and even hard drives (for streaming duel HD video files). This is a topic best investigated and discussed on mtbs3d.com, but, the rule of thumb is to get the fastest monster PC that you can. If you do, then maybe Crysis will be playable in 3D (and maybe not). For viewing 3D movies, there are a number of PC players that will work, but it’s difficult to recommend anything but Peter Wimmer’s excellent Stereoscopic Player. It offers flawless support of 3D DLPs. There is a rumor (backed up with a registry hack to prove it) that the nVidia Vista drivers (yeah, we know) will soon support 3D DLP displays for gaming. The only official 3D DLP gaming option is the TriDef driver (www.tridef.com) which currently supports 19 games on PCs running either XP or Vista and sporting modern nVidia or ATI graphics cards. TriDef also offers a bundle with shutterglasses specifically for 3D DLPs. Presumably, this bundle is more user friendly than trying to cobble together your own system.
For Mac users, we can only hint that there is a player in the works... and it works. 3D DLPs can absolutely serve as stereoscopic video production displays and NLE integration is on the horizon. As for Mac gaming… no smoke signals here… nada.
The most amazing thing about Samsung (or Mitsi for that matter) 3D DLPs is that you can pick’em up at any mass merchant electronics retailer (e.g. Best Buy, Circuit City…). Don’t expect the staff at you neighborhood big-box store to have a clue about 3D, however. They won’t. This may change later this fall when Mitsubishi tours it’s new line of laser-based Laservue 3D DLPs. They are expected to provide in-store demonstrations of 3D functionality. It is conceivable that, in less than a year, you’ll be able to drop by Best Buy and pick up a 3D DLP set w/ glasses, a 3D BluRay player and a 3D flick. Only question left is, which movie will do for stereo 3D what “Top Gun†did for surround sound? U2 concert in your living room, any one?
There are a number of great Samsung and Mitsubishi 3D DLP models to choose from. Our test-bed 61â€Samsung HL-T6187S streets for about $1500. A few of the Samsung sets, including the HL-T6187S, use LEDs as the light source. The LEDs are supposed to last the life of the TV (over 60,000 hours), as opposed to lamps that fade and burn out over time. If your budget will bear it… bigger in 3D is ALWAYS better. One final buying tip – Mitsubishi’s soon-to-be-released Laservue 3D DLPs are said to be the penultimate in this class of display. Just supporting passive glasses is a major selling point, in our humble opinion... and, of course, that they use frickin’ lazer beams. Stay tuned for our review.
Score Card
10 Ghosting (lack of)
9 Brightness
9 Color
9 Viewing Sweet Spot
5 Platform Support (will be 9 when Mac solution is available)
5 Gaming Support
8 Value
By halving the 1080p image delivered to each eye, does that mean that its an interlaced or checkerboarded image each eye is seeing. That means that the resolution is effectively halved. I can't accept that as a solution to ghosting. While my LCD is 1680x1050, thats still a higher resolution I'm seeing than the halved 1080p from the DLP. And while they state its "not readily apparent", I can definitely tell the difference between an interlaced resolution vs a progressive scan resolution, so I'm sure I'll be able to tell here as well.
[quote name='3d Gamer Ready' post='521610' date='Mar 22 2009, 08:44 PM']I have the depth set at 22%, just where you the laser sight and the games sight are about equal (in focus with each other, which for me is 22%), then I adjust the convergence to about 80%!!!
Read up on it, LCD's produce more ghosting than DLP 3d Ready T.V.'s!!
Using a 3D-Ready DLP... Get Wobbulated
by Raymond Gunn, posted Sep 6th, 2008 at 9:44 PM
Against this, others will be judged and found wanting… That’s how 3D-Ready DLP HDTVs stack up at 3DRoundup. The Samsung HL-T6187S Rear Projection DLP HDTV has become our reference standard for high definition stereo 3D display quality. The underlying Texas Instruments SmoothPicture DLP Technology accomplishes what consumer-level single-screen CRT, LCD and Plasma solutions have all failed to do so far – deliver a bright, clean, high-resolution, well color-balanced, 3D image with a wide viewing angle and without a hint of ghosting or flicker. The quality is stunning – as good as the most meticulously configured and maintained 2-projector setups that we’ve had the good fortune to eyeball.
TI’s SmoothPicture, found in both Samsung and Mitsubishi DLP HDTVs, delivers alternating left and right eye views using the inherent oscillation (properly referred to as wobbulation) of the DLP’s micro mirror array. This effectively halves the 1920 X 1080 image that is delivered to each eye, but, as each eye gets unique spatial information, the loss is not visually apparent. The display is physically cabled to a HDMI (or DVI with adapter) output from a reasonably modern video card. The 3D information is embedded in a checkerboard interlaced frame (see http://www.dlp.com/downloads/DLP%203D%20HD...0Technology.pdf for more details), which is an efficient method of squeezing left and right eye views into 1920 X 1080 . The display does the work of separating the left and right eye views and sending the stereo sync signal (via standard 3-pin miniDIN VESA jack) to the requisite active shutterglasses. The display even automatically applies a gamma setting in 3D mode that compensates for the color density distortion of active shutterglasses.
Speaking of shutterglasses, we regularly test with StereoGraphics CrystalEyes and eDimensional Wireless shutterglasses at 3DRoundup. The CrystalEyes are top-notch and really show-off the superiority of the Samsung 3D. The eDimensional shades are pretty darn good too and are a fraction of the CrystalEyes cost. One frustrating side-effect of the eDimensional IR emitter is that it seems to flood the same frequency in the IR spectrum that many remote controls use, including the Samsung’s remote. When the display is in 3D mode, your other home A/V remotes will be blocked. That can be a pain when you want to adjust volume, for instance. The StereoGraphics emitter doesn’t suffer from this. There are, of course, a number of other wireless active shutterglass options out there. We hear very good things about the NuVision 60GX product. Samsung has even announced a branded shutterglass solution of their own (word on the street is that current prototypes are quite heavy, however). Watch for a detailed shutterglass shoot-out in the near future.
Stereo 3D support from the PC has a few rough edges that will present no barriers to enthusiasts, but, until they are addressed, will limit use by more casual consumers. The included Samsung documentation defers all information regarding 3D configuration and use, to the web where only sketchy instructions can be found. One challenge is to understand the PC horsepower needed for 3D HD movie playback and for gaming. It’s hard to be precise here – but – Stereo 3D (gaming in particular) puts serious demands on the CPU, GPU and even hard drives (for streaming duel HD video files). This is a topic best investigated and discussed on mtbs3d.com, but, the rule of thumb is to get the fastest monster PC that you can. If you do, then maybe Crysis will be playable in 3D (and maybe not). For viewing 3D movies, there are a number of PC players that will work, but it’s difficult to recommend anything but Peter Wimmer’s excellent Stereoscopic Player. It offers flawless support of 3D DLPs. There is a rumor (backed up with a registry hack to prove it) that the nVidia Vista drivers (yeah, we know) will soon support 3D DLP displays for gaming. The only official 3D DLP gaming option is the TriDef driver (www.tridef.com) which currently supports 19 games on PCs running either XP or Vista and sporting modern nVidia or ATI graphics cards. TriDef also offers a bundle with shutterglasses specifically for 3D DLPs. Presumably, this bundle is more user friendly than trying to cobble together your own system.
For Mac users, we can only hint that there is a player in the works... and it works. 3D DLPs can absolutely serve as stereoscopic video production displays and NLE integration is on the horizon. As for Mac gaming… no smoke signals here… nada.
The most amazing thing about Samsung (or Mitsi for that matter) 3D DLPs is that you can pick’em up at any mass merchant electronics retailer (e.g. Best Buy, Circuit City…). Don’t expect the staff at you neighborhood big-box store to have a clue about 3D, however. They won’t. This may change later this fall when Mitsubishi tours it’s new line of laser-based Laservue 3D DLPs. They are expected to provide in-store demonstrations of 3D functionality. It is conceivable that, in less than a year, you’ll be able to drop by Best Buy and pick up a 3D DLP set w/ glasses, a 3D BluRay player and a 3D flick. Only question left is, which movie will do for stereo 3D what “Top Gun†did for surround sound? U2 concert in your living room, any one?
There are a number of great Samsung and Mitsubishi 3D DLP models to choose from. Our test-bed 61â€Samsung HL-T6187S streets for about $1500. A few of the Samsung sets, including the HL-T6187S, use LEDs as the light source. The LEDs are supposed to last the life of the TV (over 60,000 hours), as opposed to lamps that fade and burn out over time. If your budget will bear it… bigger in 3D is ALWAYS better. One final buying tip – Mitsubishi’s soon-to-be-released Laservue 3D DLPs are said to be the penultimate in this class of display. Just supporting passive glasses is a major selling point, in our humble opinion... and, of course, that they use frickin’ lazer beams. Stay tuned for our review.
Score Card
10 Ghosting (lack of)
9 Brightness
9 Color
9 Viewing Sweet Spot
5 Platform Support (will be 9 when Mac solution is available)
By halving the 1080p image delivered to each eye, does that mean that its an interlaced or checkerboarded image each eye is seeing. That means that the resolution is effectively halved. I can't accept that as a solution to ghosting. While my LCD is 1680x1050, thats still a higher resolution I'm seeing than the halved 1080p from the DLP. And while they state its "not readily apparent", I can definitely tell the difference between an interlaced resolution vs a progressive scan resolution, so I'm sure I'll be able to tell here as well.
Here are my specs
750i FTW
Q6600 OCD 3.0 GHZ
8 GB PC6400 OCD 900 MHZ
750 Watt Power supply
295 GTX
Western digital Raptor 10K hard drive
Please let me know!!! I'm dying to buy this game but I am a 3d Snob and I like games that look well with 3d enabled. Also I don't want to game at 20 FPS
Here are my specs
750i FTW
Q6600 OCD 3.0 GHZ
8 GB PC6400 OCD 900 MHZ
750 Watt Power supply
295 GTX
Western digital Raptor 10K hard drive
Please let me know!!! I'm dying to buy this game but I am a 3d Snob and I like games that look well with 3d enabled. Also I don't want to game at 20 FPS
Other than that and the extreme ghosting, it does look pretty awesome.
Other than that and the extreme ghosting, it does look pretty awesome.
Other than that and the extreme ghosting, it does look pretty awesome.[/quote]
Are you using the new 1.06 CD drivers? Were you being sarcastic that it looks pretty awesome?? It the ghosting super bad? What display are you using?
Other than that and the extreme ghosting, it does look pretty awesome.
Are you using the new 1.06 CD drivers? Were you being sarcastic that it looks pretty awesome?? It the ghosting super bad? What display are you using?
Not being sarcastic - it does look awesome, since you can see so far into the cityscape. I'm using a Silicon Graphics 24 inch widescreen CRT running at 1280x720 at 120hz.
If you've ever seen Mirrors Edge, it uses a super high amount of HDR/bloom to make everything extremely bright. Contrast that with the grey or blue of buildings, and you have a benchmark for ghosting. No other game ghosts this much, with the exception of maybe Tron 2.0.
I'm using the 1.06 non-beta drivers.
Not being sarcastic - it does look awesome, since you can see so far into the cityscape. I'm using a Silicon Graphics 24 inch widescreen CRT running at 1280x720 at 120hz.
If you've ever seen Mirrors Edge, it uses a super high amount of HDR/bloom to make everything extremely bright. Contrast that with the grey or blue of buildings, and you have a benchmark for ghosting. No other game ghosts this much, with the exception of maybe Tron 2.0.
I'm using the 1.06 non-beta drivers.
750i FTW
Q6600 OCD 3.0 GHZ (CM Sphere Cooler)
8 GB DDR2 PC6400 Ram OCD 900 MHZ
XFX 295 GTX
750 Watt Power supply
Western Digital Raptor Hard drive 10K RPM
Windows Vista X64 Premium
With 3d Enabled and Physx Running I get an average of 45 FPS in the first 2 levels. This game makes your heart pound!!
As the comments of someone earlier said there was "The most ghosting in a game ever, besides maybe Tron 2.0". I have to disagree!!
There is ghosting when it shows the blonde girl near the begining (Incorrect shadows). And small ghosting on some barb wire, but I think there is minimal ghosting.
I think this is one of the best games I have ever played. I can gaurantee I will play over and over so I can beat every level fluently without dying. Also having the time races is way cool too!!!!
Buy this game and enjoy!!!!!
750i FTW
Q6600 OCD 3.0 GHZ (CM Sphere Cooler)
8 GB DDR2 PC6400 Ram OCD 900 MHZ
XFX 295 GTX
750 Watt Power supply
Western Digital Raptor Hard drive 10K RPM
Windows Vista X64 Premium
With 3d Enabled and Physx Running I get an average of 45 FPS in the first 2 levels. This game makes your heart pound!!
As the comments of someone earlier said there was "The most ghosting in a game ever, besides maybe Tron 2.0". I have to disagree!!
There is ghosting when it shows the blonde girl near the begining (Incorrect shadows). And small ghosting on some barb wire, but I think there is minimal ghosting.
I think this is one of the best games I have ever played. I can gaurantee I will play over and over so I can beat every level fluently without dying. Also having the time races is way cool too!!!!
Buy this game and enjoy!!!!!
If you don't think the game ghosts like crazy, you either have the depth at 5 percent or you're just lying to yourself. Not saying the game isn't good, just saying.
If you don't think the game ghosts like crazy, you either have the depth at 5 percent or you're just lying to yourself. Not saying the game isn't good, just saying.
If you don't think the game ghosts like crazy, you either have the depth at 5 percent or you're just lying to yourself. Not saying the game isn't good, just saying.[/quote]
I have the depth set at 22%, just where you the laser sight and the games sight are about equal (in focus with each other, which for me is 22%), then I adjust the convergence to about 80%!!!
Read up on it, LCD's produce more ghosting than DLP 3d Ready T.V.'s!!
Using a 3D-Ready DLP... Get Wobbulated
by Raymond Gunn, posted Sep 6th, 2008 at 9:44 PM
Against this, others will be judged and found wanting… That’s how 3D-Ready DLP HDTVs stack up at 3DRoundup. The Samsung HL-T6187S Rear Projection DLP HDTV has become our reference standard for high definition stereo 3D display quality. The underlying Texas Instruments SmoothPicture DLP Technology accomplishes what consumer-level single-screen CRT, LCD and Plasma solutions have all failed to do so far – deliver a bright, clean, high-resolution, well color-balanced, 3D image with a wide viewing angle and without a hint of ghosting or flicker. The quality is stunning – as good as the most meticulously configured and maintained 2-projector setups that we’ve had the good fortune to eyeball.
TI’s SmoothPicture, found in both Samsung and Mitsubishi DLP HDTVs, delivers alternating left and right eye views using the inherent oscillation (properly referred to as wobbulation) of the DLP’s micro mirror array. This effectively halves the 1920 X 1080 image that is delivered to each eye, but, as each eye gets unique spatial information, the loss is not visually apparent. The display is physically cabled to a HDMI (or DVI with adapter) output from a reasonably modern video card. The 3D information is embedded in a checkerboard interlaced frame (see [url="http://www.dlp.com/downloads/DLP%203D%20HDTV%20Technology.pdf"]http://www.dlp.com/downloads/DLP%203D%20HD...0Technology.pdf[/url] for more details), which is an efficient method of squeezing left and right eye views into 1920 X 1080 . The display does the work of separating the left and right eye views and sending the stereo sync signal (via standard 3-pin miniDIN VESA jack) to the requisite active shutterglasses. The display even automatically applies a gamma setting in 3D mode that compensates for the color density distortion of active shutterglasses.
Speaking of shutterglasses, we regularly test with StereoGraphics CrystalEyes and eDimensional Wireless shutterglasses at 3DRoundup. The CrystalEyes are top-notch and really show-off the superiority of the Samsung 3D. The eDimensional shades are pretty darn good too and are a fraction of the CrystalEyes cost. One frustrating side-effect of the eDimensional IR emitter is that it seems to flood the same frequency in the IR spectrum that many remote controls use, including the Samsung’s remote. When the display is in 3D mode, your other home A/V remotes will be blocked. That can be a pain when you want to adjust volume, for instance. The StereoGraphics emitter doesn’t suffer from this. There are, of course, a number of other wireless active shutterglass options out there. We hear very good things about the NuVision 60GX product. Samsung has even announced a branded shutterglass solution of their own (word on the street is that current prototypes are quite heavy, however). Watch for a detailed shutterglass shoot-out in the near future.
Stereo 3D support from the PC has a few rough edges that will present no barriers to enthusiasts, but, until they are addressed, will limit use by more casual consumers. The included Samsung documentation defers all information regarding 3D configuration and use, to the web where only sketchy instructions can be found. One challenge is to understand the PC horsepower needed for 3D HD movie playback and for gaming. It’s hard to be precise here – but – Stereo 3D (gaming in particular) puts serious demands on the CPU, GPU and even hard drives (for streaming duel HD video files). This is a topic best investigated and discussed on mtbs3d.com, but, the rule of thumb is to get the fastest monster PC that you can. If you do, then maybe Crysis will be playable in 3D (and maybe not). For viewing 3D movies, there are a number of PC players that will work, but it’s difficult to recommend anything but Peter Wimmer’s excellent Stereoscopic Player. It offers flawless support of 3D DLPs. There is a rumor (backed up with a registry hack to prove it) that the nVidia Vista drivers (yeah, we know) will soon support 3D DLP displays for gaming. The only official 3D DLP gaming option is the TriDef driver (www.tridef.com) which currently supports 19 games on PCs running either XP or Vista and sporting modern nVidia or ATI graphics cards. TriDef also offers a bundle with shutterglasses specifically for 3D DLPs. Presumably, this bundle is more user friendly than trying to cobble together your own system.
For Mac users, we can only hint that there is a player in the works... and it works. 3D DLPs can absolutely serve as stereoscopic video production displays and NLE integration is on the horizon. As for Mac gaming… no smoke signals here… nada.
The most amazing thing about Samsung (or Mitsi for that matter) 3D DLPs is that you can pick’em up at any mass merchant electronics retailer (e.g. Best Buy, Circuit City…). Don’t expect the staff at you neighborhood big-box store to have a clue about 3D, however. They won’t. This may change later this fall when Mitsubishi tours it’s new line of laser-based Laservue 3D DLPs. They are expected to provide in-store demonstrations of 3D functionality. It is conceivable that, in less than a year, you’ll be able to drop by Best Buy and pick up a 3D DLP set w/ glasses, a 3D BluRay player and a 3D flick. Only question left is, which movie will do for stereo 3D what “Top Gun†did for surround sound? U2 concert in your living room, any one?
There are a number of great Samsung and Mitsubishi 3D DLP models to choose from. Our test-bed 61â€Samsung HL-T6187S streets for about $1500. A few of the Samsung sets, including the HL-T6187S, use LEDs as the light source. The LEDs are supposed to last the life of the TV (over 60,000 hours), as opposed to lamps that fade and burn out over time. If your budget will bear it… bigger in 3D is ALWAYS better. One final buying tip – Mitsubishi’s soon-to-be-released Laservue 3D DLPs are said to be the penultimate in this class of display. Just supporting passive glasses is a major selling point, in our humble opinion... and, of course, that they use frickin’ lazer beams. Stay tuned for our review.
Score Card
10 Ghosting (lack of)
9 Brightness
9 Color
9 Viewing Sweet Spot
5 Platform Support (will be 9 when Mac solution is available)
5 Gaming Support
8 Value
[url="http://3droundup.com/"]http://3droundup.com/[/url]
Check it out!!!
If you don't think the game ghosts like crazy, you either have the depth at 5 percent or you're just lying to yourself. Not saying the game isn't good, just saying.
I have the depth set at 22%, just where you the laser sight and the games sight are about equal (in focus with each other, which for me is 22%), then I adjust the convergence to about 80%!!!
Read up on it, LCD's produce more ghosting than DLP 3d Ready T.V.'s!!
Using a 3D-Ready DLP... Get Wobbulated
by Raymond Gunn, posted Sep 6th, 2008 at 9:44 PM
Against this, others will be judged and found wanting… That’s how 3D-Ready DLP HDTVs stack up at 3DRoundup. The Samsung HL-T6187S Rear Projection DLP HDTV has become our reference standard for high definition stereo 3D display quality. The underlying Texas Instruments SmoothPicture DLP Technology accomplishes what consumer-level single-screen CRT, LCD and Plasma solutions have all failed to do so far – deliver a bright, clean, high-resolution, well color-balanced, 3D image with a wide viewing angle and without a hint of ghosting or flicker. The quality is stunning – as good as the most meticulously configured and maintained 2-projector setups that we’ve had the good fortune to eyeball.
TI’s SmoothPicture, found in both Samsung and Mitsubishi DLP HDTVs, delivers alternating left and right eye views using the inherent oscillation (properly referred to as wobbulation) of the DLP’s micro mirror array. This effectively halves the 1920 X 1080 image that is delivered to each eye, but, as each eye gets unique spatial information, the loss is not visually apparent. The display is physically cabled to a HDMI (or DVI with adapter) output from a reasonably modern video card. The 3D information is embedded in a checkerboard interlaced frame (see http://www.dlp.com/downloads/DLP%203D%20HD...0Technology.pdf for more details), which is an efficient method of squeezing left and right eye views into 1920 X 1080 . The display does the work of separating the left and right eye views and sending the stereo sync signal (via standard 3-pin miniDIN VESA jack) to the requisite active shutterglasses. The display even automatically applies a gamma setting in 3D mode that compensates for the color density distortion of active shutterglasses.
Speaking of shutterglasses, we regularly test with StereoGraphics CrystalEyes and eDimensional Wireless shutterglasses at 3DRoundup. The CrystalEyes are top-notch and really show-off the superiority of the Samsung 3D. The eDimensional shades are pretty darn good too and are a fraction of the CrystalEyes cost. One frustrating side-effect of the eDimensional IR emitter is that it seems to flood the same frequency in the IR spectrum that many remote controls use, including the Samsung’s remote. When the display is in 3D mode, your other home A/V remotes will be blocked. That can be a pain when you want to adjust volume, for instance. The StereoGraphics emitter doesn’t suffer from this. There are, of course, a number of other wireless active shutterglass options out there. We hear very good things about the NuVision 60GX product. Samsung has even announced a branded shutterglass solution of their own (word on the street is that current prototypes are quite heavy, however). Watch for a detailed shutterglass shoot-out in the near future.
Stereo 3D support from the PC has a few rough edges that will present no barriers to enthusiasts, but, until they are addressed, will limit use by more casual consumers. The included Samsung documentation defers all information regarding 3D configuration and use, to the web where only sketchy instructions can be found. One challenge is to understand the PC horsepower needed for 3D HD movie playback and for gaming. It’s hard to be precise here – but – Stereo 3D (gaming in particular) puts serious demands on the CPU, GPU and even hard drives (for streaming duel HD video files). This is a topic best investigated and discussed on mtbs3d.com, but, the rule of thumb is to get the fastest monster PC that you can. If you do, then maybe Crysis will be playable in 3D (and maybe not). For viewing 3D movies, there are a number of PC players that will work, but it’s difficult to recommend anything but Peter Wimmer’s excellent Stereoscopic Player. It offers flawless support of 3D DLPs. There is a rumor (backed up with a registry hack to prove it) that the nVidia Vista drivers (yeah, we know) will soon support 3D DLP displays for gaming. The only official 3D DLP gaming option is the TriDef driver (www.tridef.com) which currently supports 19 games on PCs running either XP or Vista and sporting modern nVidia or ATI graphics cards. TriDef also offers a bundle with shutterglasses specifically for 3D DLPs. Presumably, this bundle is more user friendly than trying to cobble together your own system.
For Mac users, we can only hint that there is a player in the works... and it works. 3D DLPs can absolutely serve as stereoscopic video production displays and NLE integration is on the horizon. As for Mac gaming… no smoke signals here… nada.
The most amazing thing about Samsung (or Mitsi for that matter) 3D DLPs is that you can pick’em up at any mass merchant electronics retailer (e.g. Best Buy, Circuit City…). Don’t expect the staff at you neighborhood big-box store to have a clue about 3D, however. They won’t. This may change later this fall when Mitsubishi tours it’s new line of laser-based Laservue 3D DLPs. They are expected to provide in-store demonstrations of 3D functionality. It is conceivable that, in less than a year, you’ll be able to drop by Best Buy and pick up a 3D DLP set w/ glasses, a 3D BluRay player and a 3D flick. Only question left is, which movie will do for stereo 3D what “Top Gun†did for surround sound? U2 concert in your living room, any one?
There are a number of great Samsung and Mitsubishi 3D DLP models to choose from. Our test-bed 61â€Samsung HL-T6187S streets for about $1500. A few of the Samsung sets, including the HL-T6187S, use LEDs as the light source. The LEDs are supposed to last the life of the TV (over 60,000 hours), as opposed to lamps that fade and burn out over time. If your budget will bear it… bigger in 3D is ALWAYS better. One final buying tip – Mitsubishi’s soon-to-be-released Laservue 3D DLPs are said to be the penultimate in this class of display. Just supporting passive glasses is a major selling point, in our humble opinion... and, of course, that they use frickin’ lazer beams. Stay tuned for our review.
Score Card
10 Ghosting (lack of)
9 Brightness
9 Color
9 Viewing Sweet Spot
5 Platform Support (will be 9 when Mac solution is available)
5 Gaming Support
8 Value
http://3droundup.com/
Check it out!!!
Read up on it, LCD's produce more ghosting than DLP 3d Ready T.V.'s!!
Using a 3D-Ready DLP... Get Wobbulated
by Raymond Gunn, posted Sep 6th, 2008 at 9:44 PM
Against this, others will be judged and found wanting… That’s how 3D-Ready DLP HDTVs stack up at 3DRoundup. The Samsung HL-T6187S Rear Projection DLP HDTV has become our reference standard for high definition stereo 3D display quality. The underlying Texas Instruments SmoothPicture DLP Technology accomplishes what consumer-level single-screen CRT, LCD and Plasma solutions have all failed to do so far – deliver a bright, clean, high-resolution, well color-balanced, 3D image with a wide viewing angle and without a hint of ghosting or flicker. The quality is stunning – as good as the most meticulously configured and maintained 2-projector setups that we’ve had the good fortune to eyeball.
TI’s SmoothPicture, found in both Samsung and Mitsubishi DLP HDTVs, delivers alternating left and right eye views using the inherent oscillation (properly referred to as wobbulation) of the DLP’s micro mirror array. This effectively halves the 1920 X 1080 image that is delivered to each eye, but, as each eye gets unique spatial information, the loss is not visually apparent. The display is physically cabled to a HDMI (or DVI with adapter) output from a reasonably modern video card. The 3D information is embedded in a checkerboard interlaced frame (see [url="http://www.dlp.com/downloads/DLP%203D%20HDTV%20Technology.pdf"]http://www.dlp.com/downloads/DLP%203D%20HD...0Technology.pdf[/url] for more details), which is an efficient method of squeezing left and right eye views into 1920 X 1080 . The display does the work of separating the left and right eye views and sending the stereo sync signal (via standard 3-pin miniDIN VESA jack) to the requisite active shutterglasses. The display even automatically applies a gamma setting in 3D mode that compensates for the color density distortion of active shutterglasses.
Speaking of shutterglasses, we regularly test with StereoGraphics CrystalEyes and eDimensional Wireless shutterglasses at 3DRoundup. The CrystalEyes are top-notch and really show-off the superiority of the Samsung 3D. The eDimensional shades are pretty darn good too and are a fraction of the CrystalEyes cost. One frustrating side-effect of the eDimensional IR emitter is that it seems to flood the same frequency in the IR spectrum that many remote controls use, including the Samsung’s remote. When the display is in 3D mode, your other home A/V remotes will be blocked. That can be a pain when you want to adjust volume, for instance. The StereoGraphics emitter doesn’t suffer from this. There are, of course, a number of other wireless active shutterglass options out there. We hear very good things about the NuVision 60GX product. Samsung has even announced a branded shutterglass solution of their own (word on the street is that current prototypes are quite heavy, however). Watch for a detailed shutterglass shoot-out in the near future.
Stereo 3D support from the PC has a few rough edges that will present no barriers to enthusiasts, but, until they are addressed, will limit use by more casual consumers. The included Samsung documentation defers all information regarding 3D configuration and use, to the web where only sketchy instructions can be found. One challenge is to understand the PC horsepower needed for 3D HD movie playback and for gaming. It’s hard to be precise here – but – Stereo 3D (gaming in particular) puts serious demands on the CPU, GPU and even hard drives (for streaming duel HD video files). This is a topic best investigated and discussed on mtbs3d.com, but, the rule of thumb is to get the fastest monster PC that you can. If you do, then maybe Crysis will be playable in 3D (and maybe not). For viewing 3D movies, there are a number of PC players that will work, but it’s difficult to recommend anything but Peter Wimmer’s excellent Stereoscopic Player. It offers flawless support of 3D DLPs. There is a rumor (backed up with a registry hack to prove it) that the nVidia Vista drivers (yeah, we know) will soon support 3D DLP displays for gaming. The only official 3D DLP gaming option is the TriDef driver (www.tridef.com) which currently supports 19 games on PCs running either XP or Vista and sporting modern nVidia or ATI graphics cards. TriDef also offers a bundle with shutterglasses specifically for 3D DLPs. Presumably, this bundle is more user friendly than trying to cobble together your own system.
For Mac users, we can only hint that there is a player in the works... and it works. 3D DLPs can absolutely serve as stereoscopic video production displays and NLE integration is on the horizon. As for Mac gaming… no smoke signals here… nada.
The most amazing thing about Samsung (or Mitsi for that matter) 3D DLPs is that you can pick’em up at any mass merchant electronics retailer (e.g. Best Buy, Circuit City…). Don’t expect the staff at you neighborhood big-box store to have a clue about 3D, however. They won’t. This may change later this fall when Mitsubishi tours it’s new line of laser-based Laservue 3D DLPs. They are expected to provide in-store demonstrations of 3D functionality. It is conceivable that, in less than a year, you’ll be able to drop by Best Buy and pick up a 3D DLP set w/ glasses, a 3D BluRay player and a 3D flick. Only question left is, which movie will do for stereo 3D what “Top Gun†did for surround sound? U2 concert in your living room, any one?
There are a number of great Samsung and Mitsubishi 3D DLP models to choose from. Our test-bed 61â€Samsung HL-T6187S streets for about $1500. A few of the Samsung sets, including the HL-T6187S, use LEDs as the light source. The LEDs are supposed to last the life of the TV (over 60,000 hours), as opposed to lamps that fade and burn out over time. If your budget will bear it… bigger in 3D is ALWAYS better. One final buying tip – Mitsubishi’s soon-to-be-released Laservue 3D DLPs are said to be the penultimate in this class of display. Just supporting passive glasses is a major selling point, in our humble opinion... and, of course, that they use frickin’ lazer beams. Stay tuned for our review.
Score Card
10 Ghosting (lack of)
9 Brightness
9 Color
9 Viewing Sweet Spot
5 Platform Support (will be 9 when Mac solution is available)
5 Gaming Support
8 Value
[url="http://3droundup.com/"]http://3droundup.com/[/url]
Check it out!!![/quote]
By halving the 1080p image delivered to each eye, does that mean that its an interlaced or checkerboarded image each eye is seeing. That means that the resolution is effectively halved. I can't accept that as a solution to ghosting. While my LCD is 1680x1050, thats still a higher resolution I'm seeing than the halved 1080p from the DLP. And while they state its "not readily apparent", I can definitely tell the difference between an interlaced resolution vs a progressive scan resolution, so I'm sure I'll be able to tell here as well.
Read up on it, LCD's produce more ghosting than DLP 3d Ready T.V.'s!!
Using a 3D-Ready DLP... Get Wobbulated
by Raymond Gunn, posted Sep 6th, 2008 at 9:44 PM
Against this, others will be judged and found wanting… That’s how 3D-Ready DLP HDTVs stack up at 3DRoundup. The Samsung HL-T6187S Rear Projection DLP HDTV has become our reference standard for high definition stereo 3D display quality. The underlying Texas Instruments SmoothPicture DLP Technology accomplishes what consumer-level single-screen CRT, LCD and Plasma solutions have all failed to do so far – deliver a bright, clean, high-resolution, well color-balanced, 3D image with a wide viewing angle and without a hint of ghosting or flicker. The quality is stunning – as good as the most meticulously configured and maintained 2-projector setups that we’ve had the good fortune to eyeball.
TI’s SmoothPicture, found in both Samsung and Mitsubishi DLP HDTVs, delivers alternating left and right eye views using the inherent oscillation (properly referred to as wobbulation) of the DLP’s micro mirror array. This effectively halves the 1920 X 1080 image that is delivered to each eye, but, as each eye gets unique spatial information, the loss is not visually apparent. The display is physically cabled to a HDMI (or DVI with adapter) output from a reasonably modern video card. The 3D information is embedded in a checkerboard interlaced frame (see http://www.dlp.com/downloads/DLP%203D%20HD...0Technology.pdf for more details), which is an efficient method of squeezing left and right eye views into 1920 X 1080 . The display does the work of separating the left and right eye views and sending the stereo sync signal (via standard 3-pin miniDIN VESA jack) to the requisite active shutterglasses. The display even automatically applies a gamma setting in 3D mode that compensates for the color density distortion of active shutterglasses.
Speaking of shutterglasses, we regularly test with StereoGraphics CrystalEyes and eDimensional Wireless shutterglasses at 3DRoundup. The CrystalEyes are top-notch and really show-off the superiority of the Samsung 3D. The eDimensional shades are pretty darn good too and are a fraction of the CrystalEyes cost. One frustrating side-effect of the eDimensional IR emitter is that it seems to flood the same frequency in the IR spectrum that many remote controls use, including the Samsung’s remote. When the display is in 3D mode, your other home A/V remotes will be blocked. That can be a pain when you want to adjust volume, for instance. The StereoGraphics emitter doesn’t suffer from this. There are, of course, a number of other wireless active shutterglass options out there. We hear very good things about the NuVision 60GX product. Samsung has even announced a branded shutterglass solution of their own (word on the street is that current prototypes are quite heavy, however). Watch for a detailed shutterglass shoot-out in the near future.
Stereo 3D support from the PC has a few rough edges that will present no barriers to enthusiasts, but, until they are addressed, will limit use by more casual consumers. The included Samsung documentation defers all information regarding 3D configuration and use, to the web where only sketchy instructions can be found. One challenge is to understand the PC horsepower needed for 3D HD movie playback and for gaming. It’s hard to be precise here – but – Stereo 3D (gaming in particular) puts serious demands on the CPU, GPU and even hard drives (for streaming duel HD video files). This is a topic best investigated and discussed on mtbs3d.com, but, the rule of thumb is to get the fastest monster PC that you can. If you do, then maybe Crysis will be playable in 3D (and maybe not). For viewing 3D movies, there are a number of PC players that will work, but it’s difficult to recommend anything but Peter Wimmer’s excellent Stereoscopic Player. It offers flawless support of 3D DLPs. There is a rumor (backed up with a registry hack to prove it) that the nVidia Vista drivers (yeah, we know) will soon support 3D DLP displays for gaming. The only official 3D DLP gaming option is the TriDef driver (www.tridef.com) which currently supports 19 games on PCs running either XP or Vista and sporting modern nVidia or ATI graphics cards. TriDef also offers a bundle with shutterglasses specifically for 3D DLPs. Presumably, this bundle is more user friendly than trying to cobble together your own system.
For Mac users, we can only hint that there is a player in the works... and it works. 3D DLPs can absolutely serve as stereoscopic video production displays and NLE integration is on the horizon. As for Mac gaming… no smoke signals here… nada.
The most amazing thing about Samsung (or Mitsi for that matter) 3D DLPs is that you can pick’em up at any mass merchant electronics retailer (e.g. Best Buy, Circuit City…). Don’t expect the staff at you neighborhood big-box store to have a clue about 3D, however. They won’t. This may change later this fall when Mitsubishi tours it’s new line of laser-based Laservue 3D DLPs. They are expected to provide in-store demonstrations of 3D functionality. It is conceivable that, in less than a year, you’ll be able to drop by Best Buy and pick up a 3D DLP set w/ glasses, a 3D BluRay player and a 3D flick. Only question left is, which movie will do for stereo 3D what “Top Gun†did for surround sound? U2 concert in your living room, any one?
There are a number of great Samsung and Mitsubishi 3D DLP models to choose from. Our test-bed 61â€Samsung HL-T6187S streets for about $1500. A few of the Samsung sets, including the HL-T6187S, use LEDs as the light source. The LEDs are supposed to last the life of the TV (over 60,000 hours), as opposed to lamps that fade and burn out over time. If your budget will bear it… bigger in 3D is ALWAYS better. One final buying tip – Mitsubishi’s soon-to-be-released Laservue 3D DLPs are said to be the penultimate in this class of display. Just supporting passive glasses is a major selling point, in our humble opinion... and, of course, that they use frickin’ lazer beams. Stay tuned for our review.
Score Card
10 Ghosting (lack of)
9 Brightness
9 Color
9 Viewing Sweet Spot
5 Platform Support (will be 9 when Mac solution is available)
5 Gaming Support
8 Value
http://3droundup.com/
Check it out!!!
By halving the 1080p image delivered to each eye, does that mean that its an interlaced or checkerboarded image each eye is seeing. That means that the resolution is effectively halved. I can't accept that as a solution to ghosting. While my LCD is 1680x1050, thats still a higher resolution I'm seeing than the halved 1080p from the DLP. And while they state its "not readily apparent", I can definitely tell the difference between an interlaced resolution vs a progressive scan resolution, so I'm sure I'll be able to tell here as well.