Vampyr
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[quote="DHR"]Hi Losti, that CS shader don't seems related to the common pattern for lights or Tile Lights. Also i check you WIP and see the shader you fixed manually and i can see that the Regex need a couple of tweaks to work properly...they change some constant buffer # Today morning I left installing the game, so when i arrive home today in a couple of hours i can take a look what happens.[/quote] Nice! Please note that there are some shaders i have currently disabled at the end of the ini file. One was a fog and one or 2 was hair. This is a little bit strange the hair because its not broken in the way of wrong Stereo. Its completely messed Up. This is something caused by migoto as it seems.
DHR said:Hi Losti, that CS shader don't seems related to the common pattern for lights or Tile Lights.

Also i check you WIP and see the shader you fixed manually and i can see that the Regex need a couple of tweaks to work properly...they change some constant buffer #

Today morning I left installing the game, so when i arrive home today in a couple of hours i can take a look what happens.


Nice! Please note that there are some shaders i have currently disabled at the end of the ini file. One was a fog and one or 2 was hair. This is a little bit strange the hair because its not broken in the way of wrong Stereo. Its completely messed Up. This is something caused by migoto as it seems.

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#16
Posted 06/07/2018 04:28 AM   
Thank Losti very nice wib
Thank Losti very nice wib

#17
Posted 06/07/2018 05:26 AM   
Yesterday i take a look and there are 3 things: 1) Constant Buffer change for decals, so changing the new value now fix all decals properly. 2) The Regex i call "Objects1" fix some 2D objects but also create in some shaders that strange issue in the hair and beard, not only in the main character, but in all characters....so i went with the route that i partially disable that regex and manually fix the shaders that are 2D only....now all is properly fixed, but need to fix manually this type of shaders to avoid the beard/hair/head issue in every character...hope this is the shortest route. 3) There are 2 Lights shaders with some kind of "soft shadows/lights" that are working OK in 3D without a fix...that's a surprise!!, you can see it mainly in cinematics, not gameplay. But the same shader also control some environmental lighting, so need a fix (regex is fixing that) that double correct the "soft shadows/lights" and break it...i disable those soft shadows/lights in the shader (in a second spot in the same shader) and all looks ok, but i want to try to fix those soft shadows/lights...maybe trying to avoid the lighting fix reach that part in the shader or force mono that texture so the fix correct once that part. Overall with all those changes the game is looking 3D Ready...
Yesterday i take a look and there are 3 things:

1) Constant Buffer change for decals, so changing the new value now fix all decals properly.

2) The Regex i call "Objects1" fix some 2D objects but also create in some shaders that strange issue in the hair and beard, not only in the main character, but in all characters....so i went with the route that i partially disable that regex and manually fix the shaders that are 2D only....now all is properly fixed, but need to fix manually this type of shaders to avoid the beard/hair/head issue in every character...hope this is the shortest route.

3) There are 2 Lights shaders with some kind of "soft shadows/lights" that are working OK in 3D without a fix...that's a surprise!!, you can see it mainly in cinematics, not gameplay. But the same shader also control some environmental lighting, so need a fix (regex is fixing that) that double correct the "soft shadows/lights" and break it...i disable those soft shadows/lights in the shader (in a second spot in the same shader) and all looks ok, but i want to try to fix those soft shadows/lights...maybe trying to avoid the lighting fix reach that part in the shader or force mono that texture so the fix correct once that part.

Overall with all those changes the game is looking 3D Ready...

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#18
Posted 06/07/2018 12:08 PM   
Thank You DHR for looking in to it. One more game to play in glorious 3d :)
Thank You DHR for looking in to it. One more game to play in glorious 3d :)

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#19
Posted 06/07/2018 01:09 PM   
Thanks DHR, indeed one more game, hurrah!!! These automatic fixes are allowing so many games to be fixed lately, it's unbelievable. And since they are a little easier to use than full shaderhacking, I see a lot of people getting involved and trying it, and reporting progress. Good job all! Lately, it seems that there's no nice game worth playing that can resist this unbelievable community. I know that DSS is looking at Far Cry 5, so that's doable. What's left, really? Older big games such as Arkham Night, AssCreed Syndicate, AssCreed Origins. Are these games considered a lost cause/impossible? Are there any that I'm missing? You guys are great.
Thanks DHR, indeed one more game, hurrah!!!
These automatic fixes are allowing so many games to be fixed lately, it's unbelievable.
And since they are a little easier to use than full shaderhacking, I see a lot of people getting involved and trying it, and reporting progress. Good job all!

Lately, it seems that there's no nice game worth playing that can resist this unbelievable community.
I know that DSS is looking at Far Cry 5, so that's doable.
What's left, really? Older big games such as Arkham Night, AssCreed Syndicate, AssCreed Origins.
Are these games considered a lost cause/impossible?
Are there any that I'm missing?

You guys are great.

#20
Posted 06/07/2018 02:25 PM   
This game also seems very nice and interesting....definitely this year there are very few games that worth playing....devs run out of ideas?? or they are waiting something?....i don't know. The universal fix works very nice when devs using the vanilla engine, but in some cases like this one....they start to change the engine and sometimes breaks a few stuff....but tweaking the Regex works and again save a lot of time fixing. About those old games, i think the new AC games are lost cause because the performance....maybe in a few years with intel i15 8GHz and GTX 2080 we can make those games run at 50-60fps in S3D.
This game also seems very nice and interesting....definitely this year there are very few games that worth playing....devs run out of ideas?? or they are waiting something?....i don't know.

The universal fix works very nice when devs using the vanilla engine, but in some cases like this one....they start to change the engine and sometimes breaks a few stuff....but tweaking the Regex works and again save a lot of time fixing.


About those old games, i think the new AC games are lost cause because the performance....maybe in a few years with intel i15 8GHz and GTX 2080 we can make those games run at 50-60fps in S3D.

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#21
Posted 06/07/2018 02:42 PM   
Some screentshots... This weekend i will try to fix the soft shadows/lights in cinematics. [img]http://u.cubeupload.com/DHR3D/ConvAVGameWin64Shipp.jpg[/img] [img]http://u.cubeupload.com/DHR3D/61eConvAVGameWin64Shipp.jpg[/img] [img]http://u.cubeupload.com/DHR3D/debConvAVGameWin64Shipp.jpg[/img]
Some screentshots...
This weekend i will try to fix the soft shadows/lights in cinematics.

Image

Image

Image

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#22
Posted 06/07/2018 11:20 PM   
Yesterday i think i full fix those Lights shaders, with the already fixed part of the environmental lighting + those soft shadows/lights that you can see in cinematics... i need more testing (it's hard to test in cinematics and later check in gameplay), but seems fixed.
Yesterday i think i full fix those Lights shaders, with the already fixed part of the environmental lighting + those soft shadows/lights that you can see in cinematics... i need more testing (it's hard to test in cinematics and later check in gameplay), but seems fixed.

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#23
Posted 06/08/2018 12:15 PM   
Looks AWESOME !! Thanks DHR :)
Looks AWESOME !!
Thanks DHR :)

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#24
Posted 06/08/2018 02:42 PM   
Good Job DHR! Keep up this amazing work!
Good Job DHR! Keep up this amazing work!

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#25
Posted 06/08/2018 04:27 PM   
Good news :)
Good news :)

#26
Posted 06/10/2018 09:54 AM   
This game's in my wishlist for a longtime and I was hyped. Looks like game justified my hype by being good and with the upcoming 3DV fix it will be amazing. Good luck with the fix DHR.
This game's in my wishlist for a longtime and I was hyped. Looks like game justified my hype by being good and with the upcoming 3DV fix it will be amazing. Good luck with the fix DHR.

Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
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#27
Posted 06/12/2018 12:17 PM   
I will put the fix before weekend...i manage to isolate the Regex to only fix the bad shaders (not hair, beard, heads, etc)...don't see more issues. I have to say this game is on the limit for my taste with the RPG part, the dialog part is boring...i just say goodbye to everyone when the dialog appear, except when is necessary for progress...the craft part and the powers upgrade are OK. The fights and the atmosphere is fun and good.
I will put the fix before weekend...i manage to isolate the Regex to only fix the bad shaders (not hair, beard, heads, etc)...don't see more issues.

I have to say this game is on the limit for my taste with the RPG part, the dialog part is boring...i just say goodbye to everyone when the dialog appear, except when is necessary for progress...the craft part and the powers upgrade are OK. The fights and the atmosphere is fun and good.

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#28
Posted 06/12/2018 04:40 PM   
Thanks DHR, this isn't really on my list, one for the future maybe but it's great that you're taking a look.
Thanks DHR, this isn't really on my list, one for the future maybe but it's great that you're taking a look.

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#29
Posted 06/12/2018 06:41 PM   
Just upload the fix: [url]http://helixmod.blogspot.com/2018/06/vampyr-dx11.html[/url] I'm still don't finish the game, if i found more issues i will update the fix.
Just upload the fix:
http://helixmod.blogspot.com/2018/06/vampyr-dx11.html

I'm still don't finish the game, if i found more issues i will update the fix.

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#30
Posted 06/14/2018 11:37 PM   
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