@Mike_ar69, @Neal0790:
Are you running the Steam Beta? I recently had a problem where the Steam Beta was crashing the game at launch, every time, for FEAR2. Even with the overlay disabled. Debugging it, I saw the overlay was active, even though it should have been disabled.
Try disabling the Steam Beta if you are running it.
@Mike_ar69, @Neal0790:
Are you running the Steam Beta? I recently had a problem where the Steam Beta was crashing the game at launch, every time, for FEAR2. Even with the overlay disabled. Debugging it, I saw the overlay was active, even though it should have been disabled.
Try disabling the Steam Beta if you are running it.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="Neal0790"][quote="mike_ar69"][quote="Neal0790"][quote="mike_ar69"]I posted on the blog that the fix is not kicking in. There was an issue with some recent drivers where the nvapi.dll that i wrote to unlock the games own renderer 'stopped working'... but then started again... maybe tjis is the issue. What driver are you on?[/quote]
im on 337.88[/quote]
OK, for whatever reason I am getting the same issue with Marvel, as well as Lego Movie, which I was playing fine just this past weekend. Sigh... Batman 2 is OK though. I have started getting steamoverlayrenderer.dll issues again (even though I have turned off the overlay in Steam Options), not sure if that is screwing things up.[/quote]
The Batman 2 fix is working perfectly for me too. I tried to roll back to the two previous drivers to see if it made a difference but marvel still doesnt seem to be working. The new beta driver isnt working too. I disabled the steam overlay for the game and that doesnt seem to help either. Maybe they released some kind of patch that messed it up or something? I dont own the lego movie yet, so im not able to test that one.
If you end up taking a look at it at any point, and need to test something or want me to try something let me know. I dont post much on here, but i check the forums almost every day. Either way thanks for chiming in so quickly and taking the time to fix these games. I showed my 6 yr old son lego batman 2 earlier and he was grinning from ear to ear, that must have been how i looked the first time played my first 3d vision game. lol[/quote]
Hi I do have a workaround, and it's a method that was in place before I created the nvapi.dll solution. Using notepad++:
1. open up the game exe - it will look like gobbledygook, don't worry
2. use the search/find menu and look for "nvapi"
3. replace the occurances of "nvapi_QueryInterface" with "nvbpi_QueryInterface"
4. goto menu and save the file
5. exit notepad++
The game *should* start and work. I just did this with Lego Movie and Lego Hobbit, so I'll try tonight with Lego Marvel (if I remember that is, I am off on vacation for a week starting tomorrow, so got packing to do :-)
mike_ar69 said:I posted on the blog that the fix is not kicking in. There was an issue with some recent drivers where the nvapi.dll that i wrote to unlock the games own renderer 'stopped working'... but then started again... maybe tjis is the issue. What driver are you on?
im on 337.88
OK, for whatever reason I am getting the same issue with Marvel, as well as Lego Movie, which I was playing fine just this past weekend. Sigh... Batman 2 is OK though. I have started getting steamoverlayrenderer.dll issues again (even though I have turned off the overlay in Steam Options), not sure if that is screwing things up.
The Batman 2 fix is working perfectly for me too. I tried to roll back to the two previous drivers to see if it made a difference but marvel still doesnt seem to be working. The new beta driver isnt working too. I disabled the steam overlay for the game and that doesnt seem to help either. Maybe they released some kind of patch that messed it up or something? I dont own the lego movie yet, so im not able to test that one.
If you end up taking a look at it at any point, and need to test something or want me to try something let me know. I dont post much on here, but i check the forums almost every day. Either way thanks for chiming in so quickly and taking the time to fix these games. I showed my 6 yr old son lego batman 2 earlier and he was grinning from ear to ear, that must have been how i looked the first time played my first 3d vision game. lol
Hi I do have a workaround, and it's a method that was in place before I created the nvapi.dll solution. Using notepad++:
1. open up the game exe - it will look like gobbledygook, don't worry
2. use the search/find menu and look for "nvapi"
3. replace the occurances of "nvapi_QueryInterface" with "nvbpi_QueryInterface"
4. goto menu and save the file
5. exit notepad++
The game *should* start and work. I just did this with Lego Movie and Lego Hobbit, so I'll try tonight with Lego Marvel (if I remember that is, I am off on vacation for a week starting tomorrow, so got packing to do :-)
@Volnaiskra
I'm sure people would try that at first but that would also be the easiest part of the collected data to ignore. So it wouldn't really impact the actual price so much as the 'realistic' amounts ... and as time passes and less and less people are actually buying their games those 'realistic' amounts should drop lower and lower. If they have data that says they could make X amount of dollars from X amount of sales if they lower their game to X amount of dollars they're more likely to do so.
@Volnaiskra
I'm sure people would try that at first but that would also be the easiest part of the collected data to ignore. So it wouldn't really impact the actual price so much as the 'realistic' amounts ... and as time passes and less and less people are actually buying their games those 'realistic' amounts should drop lower and lower. If they have data that says they could make X amount of dollars from X amount of sales if they lower their game to X amount of dollars they're more likely to do so.
[quote="mike_ar69"][quote="Neal0790"][quote="mike_ar69"][quote="Neal0790"][quote="mike_ar69"]I posted on the blog that the fix is not kicking in. There was an issue with some recent drivers where the nvapi.dll that i wrote to unlock the games own renderer 'stopped working'... but then started again... maybe tjis is the issue. What driver are you on?[/quote]
im on 337.88[/quote]
OK, for whatever reason I am getting the same issue with Marvel, as well as Lego Movie, which I was playing fine just this past weekend. Sigh... Batman 2 is OK though. I have started getting steamoverlayrenderer.dll issues again (even though I have turned off the overlay in Steam Options), not sure if that is screwing things up.[/quote]
The Batman 2 fix is working perfectly for me too. I tried to roll back to the two previous drivers to see if it made a difference but marvel still doesnt seem to be working. The new beta driver isnt working too. I disabled the steam overlay for the game and that doesnt seem to help either. Maybe they released some kind of patch that messed it up or something? I dont own the lego movie yet, so im not able to test that one.
If you end up taking a look at it at any point, and need to test something or want me to try something let me know. I dont post much on here, but i check the forums almost every day. Either way thanks for chiming in so quickly and taking the time to fix these games. I showed my 6 yr old son lego batman 2 earlier and he was grinning from ear to ear, that must have been how i looked the first time played my first 3d vision game. lol[/quote]
Hi I do have a workaround, and it's a method that was in place before I created the nvapi.dll solution. Using notepad++:
1. open up the game exe - it will look like gobbledygook, don't worry
2. use the search/find menu and look for "nvapi"
3. replace the occurances of "nvapi_QueryInterface" with "nvbpi_QueryInterface"
4. goto menu and save the file
5. exit notepad++
The game *should* start and work. I just did this with Lego Movie and Lego Hobbit, so I'll try tonight with Lego Marvel (if I remember that is, I am off on vacation for a week starting tomorrow, so got packing to do :-)[/quote]
Thank you that worked perfectly. Thanks for taking the time to help me out.
mike_ar69 said:I posted on the blog that the fix is not kicking in. There was an issue with some recent drivers where the nvapi.dll that i wrote to unlock the games own renderer 'stopped working'... but then started again... maybe tjis is the issue. What driver are you on?
im on 337.88
OK, for whatever reason I am getting the same issue with Marvel, as well as Lego Movie, which I was playing fine just this past weekend. Sigh... Batman 2 is OK though. I have started getting steamoverlayrenderer.dll issues again (even though I have turned off the overlay in Steam Options), not sure if that is screwing things up.
The Batman 2 fix is working perfectly for me too. I tried to roll back to the two previous drivers to see if it made a difference but marvel still doesnt seem to be working. The new beta driver isnt working too. I disabled the steam overlay for the game and that doesnt seem to help either. Maybe they released some kind of patch that messed it up or something? I dont own the lego movie yet, so im not able to test that one.
If you end up taking a look at it at any point, and need to test something or want me to try something let me know. I dont post much on here, but i check the forums almost every day. Either way thanks for chiming in so quickly and taking the time to fix these games. I showed my 6 yr old son lego batman 2 earlier and he was grinning from ear to ear, that must have been how i looked the first time played my first 3d vision game. lol
Hi I do have a workaround, and it's a method that was in place before I created the nvapi.dll solution. Using notepad++:
1. open up the game exe - it will look like gobbledygook, don't worry
2. use the search/find menu and look for "nvapi"
3. replace the occurances of "nvapi_QueryInterface" with "nvbpi_QueryInterface"
4. goto menu and save the file
5. exit notepad++
The game *should* start and work. I just did this with Lego Movie and Lego Hobbit, so I'll try tonight with Lego Marvel (if I remember that is, I am off on vacation for a week starting tomorrow, so got packing to do :-)
Thank you that worked perfectly. Thanks for taking the time to help me out.
[quote="TsaebehT"]@Volnaiskra
I'm sure people would try that at first but that would also be the easiest part of the collected data to ignore. So it wouldn't really impact the actual price so much as the 'realistic' amounts ... and as time passes and less and less people are actually buying their games those 'realistic' amounts should drop lower and lower. If they have data that says they could make X amount of dollars from X amount of sales if they lower their game to X amount of dollars they're more likely to do so.[/quote]But Steam already have this kind of data. OK, so they don't know about the customers who *didn't* pay for a game. But they can compare results across their thousands of games at hundreds of price points, not to mention the various price drops and sales of each game. I'm sure they already can and do accurately extrapolate what the sweetspot of pricing is for various types of games.
This is from their [url="http://steamcommunity.com/greenlight/faq/"]Greenlight FAQ[/url]:
[quote]Who sets the price for my game on Steam?
Pricing is very title specific, and we’ve got a lot of data and experience to help you decide on what the best price is for your title. We’ll work with you to figure out pricing.[/quote]
TsaebehT said:@Volnaiskra
I'm sure people would try that at first but that would also be the easiest part of the collected data to ignore. So it wouldn't really impact the actual price so much as the 'realistic' amounts ... and as time passes and less and less people are actually buying their games those 'realistic' amounts should drop lower and lower. If they have data that says they could make X amount of dollars from X amount of sales if they lower their game to X amount of dollars they're more likely to do so.
But Steam already have this kind of data. OK, so they don't know about the customers who *didn't* pay for a game. But they can compare results across their thousands of games at hundreds of price points, not to mention the various price drops and sales of each game. I'm sure they already can and do accurately extrapolate what the sweetspot of pricing is for various types of games.
Pricing is very title specific, and we’ve got a lot of data and experience to help you decide on what the best price is for your title. We’ll work with you to figure out pricing.
[quote="Volnaiskra"]Just look at Humble Bundle: as soon as you allow people to have a say in the price, the cheapskates come in droves and drive the price of a dozen games and a children's charity donation to an average of barely a few cents.[/quote]I think this is focusing upon the wrong aspect of a sale though. The price itself is actually fairly irrelevant, the most important thing is how much money do they make.
The HumbleBundle is actually a good example of this- if the price were fixed at an 'appropriate' price, then you lose thousands and thousands of people who would otherwise buy it. I'm sure you've even been there, where you bought a bundle that you don't even need.
I think the HumbleBundle is a fascinating application of pure market theory, and letting the market itself actually decide the price is far superior to marketing people guessing. I've often wondered why new AAA games are $50, always. Could they get more than 2x the sales if it were $25? What about less than half the sales at $100? Either way they'd make more money. Is $50 really the sweet spot of that curve, or is that just a habit?
Indie developers in particular are pretty vocal that the Steam sales, and the HumbleBundle sales are incredibly lucrative for them, because they get something they otherwise never see- attention.
Volnaiskra said:Just look at Humble Bundle: as soon as you allow people to have a say in the price, the cheapskates come in droves and drive the price of a dozen games and a children's charity donation to an average of barely a few cents.
I think this is focusing upon the wrong aspect of a sale though. The price itself is actually fairly irrelevant, the most important thing is how much money do they make.
The HumbleBundle is actually a good example of this- if the price were fixed at an 'appropriate' price, then you lose thousands and thousands of people who would otherwise buy it. I'm sure you've even been there, where you bought a bundle that you don't even need.
I think the HumbleBundle is a fascinating application of pure market theory, and letting the market itself actually decide the price is far superior to marketing people guessing. I've often wondered why new AAA games are $50, always. Could they get more than 2x the sales if it were $25? What about less than half the sales at $100? Either way they'd make more money. Is $50 really the sweet spot of that curve, or is that just a habit?
Indie developers in particular are pretty vocal that the Steam sales, and the HumbleBundle sales are incredibly lucrative for them, because they get something they otherwise never see- attention.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
No idea if this is any good or plays in Stereo, but it's free atm.
Adventures of Shuggy $0.49 http://store.steampowered.com/app/211440/
Get a free key at http://www.smudgedcat.com/shuggy_giveaway/
[quote="bo3b"]Indie developers in particular are pretty vocal that the Steam sales, and the HumbleBundle sales are incredibly lucrative for them, because they get something they otherwise never see- attention.[/quote]I read up an afwul lot about indie developers, since I am one myself now (officially - I just quit my day job today!), and there are actually an increasingly large number of them who are unhappy with the Humble Bundle and, to a lesser extent, Steam Sales.
Partly, it's because of the sheer quantity of games that are flooding the bundles. But partly, many see it as a "race to the bottom", where customers are starting to expect games to be sold for unsustainably low prices almost immediately after release. They fear that indie PC games will go down the same road as mobile games did. As you know, mobile games had a "race to the bottom" that has resulted in a games ecosystem that is more or less fucked for everyone but massive companies or extremely lucky indies.
If a game costs at all, it usually costs a buck, which means that unless you become a rare smash hit, you can't make a living off it. Even a buck is too much for many players, which has resulted in a deluge of free-to-play games. Some of these free games are fine, but many are exploitative and slyly manipulative. And many are simply shit games, because the funding model has irreparably altered the game design. Notable games are Dungeon Keepers or the Trials Frontier, which took fun games and made them, by almost all accounts, shit games that aren't fun at all - since their game design now centres around periodic frustration and monetisation rather then, you know, fun.
[quote="bo3b"]I think the HumbleBundle is a fascinating application of pure market theory, and letting the market itself actually decide the price is far superior to marketing people guessing. [/quote]I don't think it's particularly fascinating. Basically, every Humble Bundle I've seen follows the same simple pattern: a bunch of opportunists start the average price at around the lowest possible price of 1c, after which it slowly and incrementally goes up because the system essentially *forces* it to, by withholding certain games unless you go above the average price.
So it's actually not pure market theory in the way you describe it, because the sellers have essentially manufactured the system to continually increase in price. If this incentivisation wasn't in place, the average price would no doubt remain at a few cents for the duration of almost each bundle, and the whole project would fall apart. This doesn't show you "pure free market". This merely shows you *looting mentality*.
Besides, if the consumers ever were to have any possible chance of deciding what the best price for a game was, they would first have to have all the facts, would they not? They would have to know how much it cost to produce, what the salaries of the employees were, as well as those in competing companies, how much money would be required for the studio to afford making their next game, and so on. But they don't have any of this information, and few probably even think about it. Instead they just say "cool - I can get a bunch of shit that I'll never play for cheap cheap cheap!". Like I said, I believe that has more in common with looting than with healthy Capitalism.
The indie developer who made Proun also famously used a pay-what-you-want system. He made bugger all, and later regretted it.
Just to be clear, I don't have a strong dislike for either the Humble Bundle or Steam Sales, and I have only moderate concerns about both. But I don't believe that anonymous crowds are particularly good judges of anything, let alone something that involves money and is practically begging for people to put self-interest ahead of the bigger picture. It's why Commuinism didn't work, and it's why true Libertarianism will never work. Both are ideologies that make you feel warm and fuzzy inside, but that fail to account for the practicalities of the real world. Namely, they assume - despite boundless evidence to the contrary - that people will generally do what's wise and what's in their own best long-term interests. But maybe that's just me.
Anyway, I stand by my previous statement: that Steam knows what they're doing. They they have every incentive to make as much money as possible from selling games, and they have an unparallelled amount of data with which to make that happen. I don't think anyone else is better placed to know what the sweet spot of various games is. Of course, game developers don't have to listen to them. Maybe you're right, and AAA would make more money with $20 games, and maybe Steam have even suggested this to some of them.
bo3b said:Indie developers in particular are pretty vocal that the Steam sales, and the HumbleBundle sales are incredibly lucrative for them, because they get something they otherwise never see- attention.
I read up an afwul lot about indie developers, since I am one myself now (officially - I just quit my day job today!), and there are actually an increasingly large number of them who are unhappy with the Humble Bundle and, to a lesser extent, Steam Sales.
Partly, it's because of the sheer quantity of games that are flooding the bundles. But partly, many see it as a "race to the bottom", where customers are starting to expect games to be sold for unsustainably low prices almost immediately after release. They fear that indie PC games will go down the same road as mobile games did. As you know, mobile games had a "race to the bottom" that has resulted in a games ecosystem that is more or less fucked for everyone but massive companies or extremely lucky indies.
If a game costs at all, it usually costs a buck, which means that unless you become a rare smash hit, you can't make a living off it. Even a buck is too much for many players, which has resulted in a deluge of free-to-play games. Some of these free games are fine, but many are exploitative and slyly manipulative. And many are simply shit games, because the funding model has irreparably altered the game design. Notable games are Dungeon Keepers or the Trials Frontier, which took fun games and made them, by almost all accounts, shit games that aren't fun at all - since their game design now centres around periodic frustration and monetisation rather then, you know, fun.
bo3b said:I think the HumbleBundle is a fascinating application of pure market theory, and letting the market itself actually decide the price is far superior to marketing people guessing.
I don't think it's particularly fascinating. Basically, every Humble Bundle I've seen follows the same simple pattern: a bunch of opportunists start the average price at around the lowest possible price of 1c, after which it slowly and incrementally goes up because the system essentially *forces* it to, by withholding certain games unless you go above the average price.
So it's actually not pure market theory in the way you describe it, because the sellers have essentially manufactured the system to continually increase in price. If this incentivisation wasn't in place, the average price would no doubt remain at a few cents for the duration of almost each bundle, and the whole project would fall apart. This doesn't show you "pure free market". This merely shows you *looting mentality*.
Besides, if the consumers ever were to have any possible chance of deciding what the best price for a game was, they would first have to have all the facts, would they not? They would have to know how much it cost to produce, what the salaries of the employees were, as well as those in competing companies, how much money would be required for the studio to afford making their next game, and so on. But they don't have any of this information, and few probably even think about it. Instead they just say "cool - I can get a bunch of shit that I'll never play for cheap cheap cheap!". Like I said, I believe that has more in common with looting than with healthy Capitalism.
The indie developer who made Proun also famously used a pay-what-you-want system. He made bugger all, and later regretted it.
Just to be clear, I don't have a strong dislike for either the Humble Bundle or Steam Sales, and I have only moderate concerns about both. But I don't believe that anonymous crowds are particularly good judges of anything, let alone something that involves money and is practically begging for people to put self-interest ahead of the bigger picture. It's why Commuinism didn't work, and it's why true Libertarianism will never work. Both are ideologies that make you feel warm and fuzzy inside, but that fail to account for the practicalities of the real world. Namely, they assume - despite boundless evidence to the contrary - that people will generally do what's wise and what's in their own best long-term interests. But maybe that's just me.
Anyway, I stand by my previous statement: that Steam knows what they're doing. They they have every incentive to make as much money as possible from selling games, and they have an unparallelled amount of data with which to make that happen. I don't think anyone else is better placed to know what the sweet spot of various games is. Of course, game developers don't have to listen to them. Maybe you're right, and AAA would make more money with $20 games, and maybe Steam have even suggested this to some of them.
@Volnaiskra
I don't know whether to say congrats or good luck, so I guess I'll say both! :) I think most people here will buy your game regardless of it running in 3D or not ... I get what you're saying about HumbleBundle, well bundles in general but there is a flipside to it all. There are the(few) people that spend 1000s of dollars on the bundle, there are also people that buy multiple bundles and never even use the keys, and even the ones that only pay the minimum add up, some of which wouldn't have even spent any money on some of the games in the bundle and never wind up using the keys ... in the end that beats piracy, which I'm sure is on the decline but still very rampant as most indie games have some sort of DRM-free version it's even easier than ever now. I think it's safe to say the money that's made from bundles and deals are better than the 'nothing at all' that piracy has been delivering from some [s]customers[/s] 'consumers'.
As far as the 'data' that Steam has goes they have 'data trends' but that only accounts for past purchases not future purchases, they can predict to a certain extent but they really don't have all the data ... They might know that I don't(rarely) buy anything from them for less than 75% off. They might know that the majority of my purchases(or things removed from my wishlist) aren't even made from them and rather from Amazon,GMG,IndieGameStande, or bundles ... They don't know how much(or little in my case ... Lol) money you have. They don't know what I'm/you're willing to pay for a certain game. Say if an older game like BloodRayne/Advent Rising/Call of Cthulhu/etc drops to $2.50 ea. I'll definitely grab it, most of which I either already own in other forms(disc/console) and have already finished. If they don't know there's even less chance the devs/publishers do ... and that's all I was talking about a way to 'tell' them what I believe their game is worth ... to me.
What a game is worth to a specific player is a really hard thing to judge, there's games I've bought again on Steam just because I wanted it 'on' Steam ... on sale of course, UnEpic being that last ... they added controller support which was a huge plus in my book also, not sure if the other version(Desura/DRM-free?) I had did also but I love the game so I threw another $2.50 at it. They don't know I bought it twice ... There's games I've bought in bundles just because I was unsure if they'd play in 3D or not, in the end I wish I had just spent the $10 on instead of dropping it on the '$10 tier' because(I thought) it was that good, Teslagrad.
I've gotten spoiled by Amazon bundles, 'Humble' bundles, hell even Steam bundles ... when you buy('rebuy' already own the GOTY on 360) the full/GOTY version of Fallout 3 for $5, it's a lot harder to pull the trigger on other games that aren't including all the DLC, or the DLC is more money than the game itself, Assassin's Creed III atm.
Bundles aside getting some really great deals on really great games, Bioshock, Dead Space, etc. makes it harder and harder to buy an unknown game for 2, 3, 4 ... 10x the price, especially with the 'backlog' I have. I don't really need to buy anything, in fact I shouldn't be buying anything at all ... but I do occasionally. :)
edit: Does Proun work with 3D Vision!? Lol ... never heard of it now I want it! :)
Don't get me started on the Free-to-Play/IAP/DLC bs, I hate what's it done to gaming as I knew it ... holding off for GOTY versions of games ... Oh wait the game's finally done! Going from buying PvZ(360,PCx2&iOS) and loving it to not buying a single thing in PvZ2 because I can't stand the 'model' and I won't support it at all, I'll buy PvZ2 on any other platform that isn't 'IAP-ridden'. Buy coins!!! Buy gems!!! Buy ... Buy ... Buy!!! ... bye. :(
@Volnaiskra
I don't know whether to say congrats or good luck, so I guess I'll say both! :) I think most people here will buy your game regardless of it running in 3D or not ... I get what you're saying about HumbleBundle, well bundles in general but there is a flipside to it all. There are the(few) people that spend 1000s of dollars on the bundle, there are also people that buy multiple bundles and never even use the keys, and even the ones that only pay the minimum add up, some of which wouldn't have even spent any money on some of the games in the bundle and never wind up using the keys ... in the end that beats piracy, which I'm sure is on the decline but still very rampant as most indie games have some sort of DRM-free version it's even easier than ever now. I think it's safe to say the money that's made from bundles and deals are better than the 'nothing at all' that piracy has been delivering from some customers 'consumers'.
As far as the 'data' that Steam has goes they have 'data trends' but that only accounts for past purchases not future purchases, they can predict to a certain extent but they really don't have all the data ... They might know that I don't(rarely) buy anything from them for less than 75% off. They might know that the majority of my purchases(or things removed from my wishlist) aren't even made from them and rather from Amazon,GMG,IndieGameStande, or bundles ... They don't know how much(or little in my case ... Lol) money you have. They don't know what I'm/you're willing to pay for a certain game. Say if an older game like BloodRayne/Advent Rising/Call of Cthulhu/etc drops to $2.50 ea. I'll definitely grab it, most of which I either already own in other forms(disc/console) and have already finished. If they don't know there's even less chance the devs/publishers do ... and that's all I was talking about a way to 'tell' them what I believe their game is worth ... to me.
What a game is worth to a specific player is a really hard thing to judge, there's games I've bought again on Steam just because I wanted it 'on' Steam ... on sale of course, UnEpic being that last ... they added controller support which was a huge plus in my book also, not sure if the other version(Desura/DRM-free?) I had did also but I love the game so I threw another $2.50 at it. They don't know I bought it twice ... There's games I've bought in bundles just because I was unsure if they'd play in 3D or not, in the end I wish I had just spent the $10 on instead of dropping it on the '$10 tier' because(I thought) it was that good, Teslagrad.
I've gotten spoiled by Amazon bundles, 'Humble' bundles, hell even Steam bundles ... when you buy('rebuy' already own the GOTY on 360) the full/GOTY version of Fallout 3 for $5, it's a lot harder to pull the trigger on other games that aren't including all the DLC, or the DLC is more money than the game itself, Assassin's Creed III atm.
Bundles aside getting some really great deals on really great games, Bioshock, Dead Space, etc. makes it harder and harder to buy an unknown game for 2, 3, 4 ... 10x the price, especially with the 'backlog' I have. I don't really need to buy anything, in fact I shouldn't be buying anything at all ... but I do occasionally. :)
edit: Does Proun work with 3D Vision!? Lol ... never heard of it now I want it! :)
Don't get me started on the Free-to-Play/IAP/DLC bs, I hate what's it done to gaming as I knew it ... holding off for GOTY versions of games ... Oh wait the game's finally done! Going from buying PvZ(360,PCx2&iOS) and loving it to not buying a single thing in PvZ2 because I can't stand the 'model' and I won't support it at all, I'll buy PvZ2 on any other platform that isn't 'IAP-ridden'. Buy coins!!! Buy gems!!! Buy ... Buy ... Buy!!! ... bye. :(
[quote="bo3b"]I've often wondered why new AAA games are $50, always. Could they get more than 2x the sales if it were $25? What about less than half the sales at $100? Either way they'd make more money. Is $50 really the sweet spot of that curve, or is that just a habit?[/quote]
Me too! I have certainly noticed with interest the current trend in increasing prices though. But then again, games have been £30 for years (as long as I can remember) and doesn't cost double every 20 years or so?
Not enjoying the £50 tag for the Witcher 3 though!
[url]https://www.youtube.com/watch?v=ifgWvC1TtWY[/url]
(Video includes one or two F bombs)
bo3b said:I've often wondered why new AAA games are $50, always. Could they get more than 2x the sales if it were $25? What about less than half the sales at $100? Either way they'd make more money. Is $50 really the sweet spot of that curve, or is that just a habit?
Me too! I have certainly noticed with interest the current trend in increasing prices though. But then again, games have been £30 for years (as long as I can remember) and doesn't cost double every 20 years or so?
Not enjoying the £50 tag for the Witcher 3 though!
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
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Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
I always hunt for bargains (as do most people), but the main limiting factor on my game purchases is time. Sure, I'll be tempted to buy something if the price drops low enough. But the main reason I'll delay a purchase is because I know I won't get to it for at least 6 months in most circumstances. The inevitable price drops do incentive the wait as well, but there's just no need for me to buy new-release titles unless I'm a huge fan of the devs, or it's interested me enough to bump it to the top of my list.
I always hunt for bargains (as do most people), but the main limiting factor on my game purchases is time. Sure, I'll be tempted to buy something if the price drops low enough. But the main reason I'll delay a purchase is because I know I won't get to it for at least 6 months in most circumstances. The inevitable price drops do incentive the wait as well, but there's just no need for me to buy new-release titles unless I'm a huge fan of the devs, or it's interested me enough to bump it to the top of my list.
[quote="D-Man11"]No idea if this is any good or plays in Stereo, but it's free atm.
Adventures of Shuggy $0.49 http://store.steampowered.com/app/211440/[/quote]
Tried it and it's also Nvidia 3D Vision compatible, with the green dialog window being the ONLY 3D object in the game. lol
Are you running the Steam Beta? I recently had a problem where the Steam Beta was crashing the game at launch, every time, for FEAR2. Even with the overlay disabled. Debugging it, I saw the overlay was active, even though it should have been disabled.
Try disabling the Steam Beta if you are running it.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Hi I do have a workaround, and it's a method that was in place before I created the nvapi.dll solution. Using notepad++:
1. open up the game exe - it will look like gobbledygook, don't worry
2. use the search/find menu and look for "nvapi"
3. replace the occurances of "nvapi_QueryInterface" with "nvbpi_QueryInterface"
4. goto menu and save the file
5. exit notepad++
The game *should* start and work. I just did this with Lego Movie and Lego Hobbit, so I'll try tonight with Lego Marvel (if I remember that is, I am off on vacation for a week starting tomorrow, so got packing to do :-)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I'm sure people would try that at first but that would also be the easiest part of the collected data to ignore. So it wouldn't really impact the actual price so much as the 'realistic' amounts ... and as time passes and less and less people are actually buying their games those 'realistic' amounts should drop lower and lower. If they have data that says they could make X amount of dollars from X amount of sales if they lower their game to X amount of dollars they're more likely to do so.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Thank you that worked perfectly. Thanks for taking the time to help me out.
This is from their Greenlight FAQ:
The HumbleBundle is actually a good example of this- if the price were fixed at an 'appropriate' price, then you lose thousands and thousands of people who would otherwise buy it. I'm sure you've even been there, where you bought a bundle that you don't even need.
I think the HumbleBundle is a fascinating application of pure market theory, and letting the market itself actually decide the price is far superior to marketing people guessing. I've often wondered why new AAA games are $50, always. Could they get more than 2x the sales if it were $25? What about less than half the sales at $100? Either way they'd make more money. Is $50 really the sweet spot of that curve, or is that just a habit?
Indie developers in particular are pretty vocal that the Steam sales, and the HumbleBundle sales are incredibly lucrative for them, because they get something they otherwise never see- attention.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Adventures of Shuggy $0.49 http://store.steampowered.com/app/211440/
Get a free key at http://www.smudgedcat.com/shuggy_giveaway/
Partly, it's because of the sheer quantity of games that are flooding the bundles. But partly, many see it as a "race to the bottom", where customers are starting to expect games to be sold for unsustainably low prices almost immediately after release. They fear that indie PC games will go down the same road as mobile games did. As you know, mobile games had a "race to the bottom" that has resulted in a games ecosystem that is more or less fucked for everyone but massive companies or extremely lucky indies.
If a game costs at all, it usually costs a buck, which means that unless you become a rare smash hit, you can't make a living off it. Even a buck is too much for many players, which has resulted in a deluge of free-to-play games. Some of these free games are fine, but many are exploitative and slyly manipulative. And many are simply shit games, because the funding model has irreparably altered the game design. Notable games are Dungeon Keepers or the Trials Frontier, which took fun games and made them, by almost all accounts, shit games that aren't fun at all - since their game design now centres around periodic frustration and monetisation rather then, you know, fun.
I don't think it's particularly fascinating. Basically, every Humble Bundle I've seen follows the same simple pattern: a bunch of opportunists start the average price at around the lowest possible price of 1c, after which it slowly and incrementally goes up because the system essentially *forces* it to, by withholding certain games unless you go above the average price.
So it's actually not pure market theory in the way you describe it, because the sellers have essentially manufactured the system to continually increase in price. If this incentivisation wasn't in place, the average price would no doubt remain at a few cents for the duration of almost each bundle, and the whole project would fall apart. This doesn't show you "pure free market". This merely shows you *looting mentality*.
Besides, if the consumers ever were to have any possible chance of deciding what the best price for a game was, they would first have to have all the facts, would they not? They would have to know how much it cost to produce, what the salaries of the employees were, as well as those in competing companies, how much money would be required for the studio to afford making their next game, and so on. But they don't have any of this information, and few probably even think about it. Instead they just say "cool - I can get a bunch of shit that I'll never play for cheap cheap cheap!". Like I said, I believe that has more in common with looting than with healthy Capitalism.
The indie developer who made Proun also famously used a pay-what-you-want system. He made bugger all, and later regretted it.
Just to be clear, I don't have a strong dislike for either the Humble Bundle or Steam Sales, and I have only moderate concerns about both. But I don't believe that anonymous crowds are particularly good judges of anything, let alone something that involves money and is practically begging for people to put self-interest ahead of the bigger picture. It's why Commuinism didn't work, and it's why true Libertarianism will never work. Both are ideologies that make you feel warm and fuzzy inside, but that fail to account for the practicalities of the real world. Namely, they assume - despite boundless evidence to the contrary - that people will generally do what's wise and what's in their own best long-term interests. But maybe that's just me.
Anyway, I stand by my previous statement: that Steam knows what they're doing. They they have every incentive to make as much money as possible from selling games, and they have an unparallelled amount of data with which to make that happen. I don't think anyone else is better placed to know what the sweet spot of various games is. Of course, game developers don't have to listen to them. Maybe you're right, and AAA would make more money with $20 games, and maybe Steam have even suggested this to some of them.
I don't know whether to say congrats or good luck, so I guess I'll say both! :) I think most people here will buy your game regardless of it running in 3D or not ... I get what you're saying about HumbleBundle, well bundles in general but there is a flipside to it all. There are the(few) people that spend 1000s of dollars on the bundle, there are also people that buy multiple bundles and never even use the keys, and even the ones that only pay the minimum add up, some of which wouldn't have even spent any money on some of the games in the bundle and never wind up using the keys ... in the end that beats piracy, which I'm sure is on the decline but still very rampant as most indie games have some sort of DRM-free version it's even easier than ever now. I think it's safe to say the money that's made from bundles and deals are better than the 'nothing at all' that piracy has been delivering from some
customers'consumers'.As far as the 'data' that Steam has goes they have 'data trends' but that only accounts for past purchases not future purchases, they can predict to a certain extent but they really don't have all the data ... They might know that I don't(rarely) buy anything from them for less than 75% off. They might know that the majority of my purchases(or things removed from my wishlist) aren't even made from them and rather from Amazon,GMG,IndieGameStande, or bundles ... They don't know how much(or little in my case ... Lol) money you have. They don't know what I'm/you're willing to pay for a certain game. Say if an older game like BloodRayne/Advent Rising/Call of Cthulhu/etc drops to $2.50 ea. I'll definitely grab it, most of which I either already own in other forms(disc/console) and have already finished. If they don't know there's even less chance the devs/publishers do ... and that's all I was talking about a way to 'tell' them what I believe their game is worth ... to me.
What a game is worth to a specific player is a really hard thing to judge, there's games I've bought again on Steam just because I wanted it 'on' Steam ... on sale of course, UnEpic being that last ... they added controller support which was a huge plus in my book also, not sure if the other version(Desura/DRM-free?) I had did also but I love the game so I threw another $2.50 at it. They don't know I bought it twice ... There's games I've bought in bundles just because I was unsure if they'd play in 3D or not, in the end I wish I had just spent the $10 on instead of dropping it on the '$10 tier' because(I thought) it was that good, Teslagrad.
I've gotten spoiled by Amazon bundles, 'Humble' bundles, hell even Steam bundles ... when you buy('rebuy' already own the GOTY on 360) the full/GOTY version of Fallout 3 for $5, it's a lot harder to pull the trigger on other games that aren't including all the DLC, or the DLC is more money than the game itself, Assassin's Creed III atm.
Bundles aside getting some really great deals on really great games, Bioshock, Dead Space, etc. makes it harder and harder to buy an unknown game for 2, 3, 4 ... 10x the price, especially with the 'backlog' I have. I don't really need to buy anything, in fact I shouldn't be buying anything at all ... but I do occasionally. :)
edit: Does Proun work with 3D Vision!? Lol ... never heard of it now I want it! :)
Don't get me started on the Free-to-Play/IAP/DLC bs, I hate what's it done to gaming as I knew it ... holding off for GOTY versions of games ... Oh wait the game's finally done! Going from buying PvZ(360,PCx2&iOS) and loving it to not buying a single thing in PvZ2 because I can't stand the 'model' and I won't support it at all, I'll buy PvZ2 on any other platform that isn't 'IAP-ridden'. Buy coins!!! Buy gems!!! Buy ... Buy ... Buy!!! ... bye. :(
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Me too! I have certainly noticed with interest the current trend in increasing prices though. But then again, games have been £30 for years (as long as I can remember) and doesn't cost double every 20 years or so?
Not enjoying the £50 tag for the Witcher 3 though!
" rel="nofollow" target = "_blank">
(Video includes one or two F bombs)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
Tried it and it's also Nvidia 3D Vision compatible, with the green dialog window being the ONLY 3D object in the game. lol