Blade and Soul
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If you can find a profile that works for everything except the HUD, you can then try adding the settings that I found are responsible for stopping the UI from splitting. I just got done doing this, you can find my post at [url]https://forums.geforce.com/default/topic/801771/3d-vision/tomb-raider-triology/post/4785703/#4785703[/url]
If you can find a profile that works for everything except the HUD, you can then try adding the settings that I found are responsible for stopping the UI from splitting.

I just got done doing this, you can find my post at
https://forums.geforce.com/default/topic/801771/3d-vision/tomb-raider-triology/post/4785703/#4785703

#16
Posted 01/20/2016 11:40 AM   
[quote="D-Man11"]If you can find a profile that works for everything except the HUD, you can then try adding the settings that I found are responsible for stopping the UI from splitting. I just got done doing this, you can find my post at [url]https://forums.geforce.com/default/topic/801771/3d-vision/tomb-raider-triology/post/4785703/#4785703[/url] [/quote] Interesting, I will try to add this setting in the default BNS profile.
D-Man11 said:If you can find a profile that works for everything except the HUD, you can then try adding the settings that I found are responsible for stopping the UI from splitting.

I just got done doing this, you can find my post at
https://forums.geforce.com/default/topic/801771/3d-vision/tomb-raider-triology/post/4785703/#4785703


Interesting, I will try to add this setting in the default BNS profile.

#17
Posted 01/20/2016 12:28 PM   
well, I've no idea on how to add or modify settings under "undefined" on a profile with Inspector...Any help? Edit: I see i have to use the 3d profile tool.
well, I've no idea on how to add or modify settings under "undefined" on a profile with Inspector...Any help?

Edit: I see i have to use the 3d profile tool.

#18
Posted 01/20/2016 06:30 PM   
Use this to export profiles http://nvidia.custhelp.com/app/answers/detail/a_id/2625 (make a copy for back up) Open using a text editor and apply the two settings Then import the new profile(s) If you get an error when trying to import [quote="helifax"]8. In the "C:\ProgramData\NVIDIA Corporation\Drs" folder delete the [color="orange"]nvdrssel.bin[/color] file. (if it got generated).[/quote] If you have to delete it, then export the profiles again and start over, because nvdrssel.bin corrupts the export if you have it on your system. Then hopefully it will work. If not, remove "all" the other settings and use the three that I have listed, if it works then, you know that something is interfering.
Use this to export profiles

http://nvidia.custhelp.com/app/answers/detail/a_id/2625
(make a copy for back up)

Open using a text editor and apply the two settings

Then import the new profile(s)

If you get an error when trying to import

helifax said:8. In the "C:\ProgramData\NVIDIA Corporation\Drs" folder delete the nvdrssel.bin file. (if it got generated).


If you have to delete it, then export the profiles again and start over, because nvdrssel.bin corrupts the export if you have it on your system.

Then hopefully it will work.

If not, remove "all" the other settings and use the three that I have listed, if it works then, you know that something is interfering.

#19
Posted 01/20/2016 06:59 PM   
OK so after many testing and combinations adding/removing setting IDs, the fact is that using IDs from TR anniversary to fix HUD breaks some BnS shaders (shadows/water). We can't have the "sweet spot" with 2D HUD and proper 3D. Anyway, not with this method.
OK so after many testing and combinations adding/removing setting IDs, the fact is that using IDs from TR anniversary to fix HUD breaks some BnS shaders (shadows/water). We can't have the "sweet spot" with 2D HUD and proper 3D.

Anyway, not with this method.

#20
Posted 01/20/2016 08:30 PM   
You can try Prototype 2 and World Of Warcraft, they work for some games. But the games they worked for did not work with the Tomb Raider profile. So probably will not work, but worth a try.
You can try Prototype 2 and World Of Warcraft, they work for some games. But the games they worked for did not work with the Tomb Raider profile. So probably will not work, but worth a try.

#21
Posted 01/20/2016 08:57 PM   
God damn, this game is so amazing after playing it two weeks, i am hooked for life. Best 3D graphics i ever saw in an F2P Martial Arts MMO (+ incredible combat/story/gameplay) It pains me so much that the cutscenes are broken for me with Tomb Raider Anniversary profile. [quote="Laast"]@Payne I don't have these big distortion problems. Sometimes, grounds textures distorts but it fixes itself quickly. Try to zoom out and take the camera away from your character.[/quote] Are you shure you dont have the big distortion problems in cutscenes? I took the camera away from the character but i can't do that in cutscenes, as every face that needs to pop out of the screen gets cut and distorted. I really really want to play this game with working cutscenes. :( So far for me with Tomb Raider Anniversary profile i am playing with the following symptoms: Pros: -Interface is 2D at any convergence which is perfect because i can make the game as deep as i want without separating the HUD Cons: -everything that pops out of the screen gets cut out and distorted like it's hitting the HUD (extremely visible in all the cutscenes where faces get too close) -shadows broken (i play with them off) -water broken (nothing i can do about it) -the margins of the experience bar is cut out (i can only see the middle, the more i increase convergence the more it gets cut out) -the margins of the loading screens pictures are cut out If anyone knows a better working profile that can solve some of this things without compromising the HUD, please tell me. Although you are probably in the game right now, enjoying this masterpiece :D
God damn, this game is so amazing after playing it two weeks, i am hooked for life. Best 3D graphics i ever saw in an F2P Martial Arts MMO (+ incredible combat/story/gameplay)

It pains me so much that the cutscenes are broken for me with Tomb Raider Anniversary profile.

Laast said:@Payne
I don't have these big distortion problems. Sometimes, grounds textures distorts but it fixes itself quickly. Try to zoom out and take the camera away from your character.

Are you shure you dont have the big distortion problems in cutscenes? I took the camera away from the character but i can't do that in cutscenes, as every face that needs to pop out of the screen gets cut and distorted. I really really want to play this game with working cutscenes. :(

So far for me with Tomb Raider Anniversary profile i am playing with the following symptoms:

Pros:
-Interface is 2D at any convergence which is perfect because i can make the game as deep as i want without separating the HUD

Cons:
-everything that pops out of the screen gets cut out and distorted like it's hitting the HUD (extremely visible in all the cutscenes where faces get too close)
-shadows broken (i play with them off)
-water broken (nothing i can do about it)
-the margins of the experience bar is cut out (i can only see the middle, the more i increase convergence the more it gets cut out)
-the margins of the loading screens pictures are cut out

If anyone knows a better working profile that can solve some of this things without compromising the HUD, please tell me. Although you are probably in the game right now, enjoying this masterpiece :D

i7-6700K 4.0GHz, GTX 970, 8 Gb DDR4, SSD

#22
Posted 01/27/2016 04:56 PM   
I just listed all off the profile using one of the settings responsible in Tomb Raider Anniversary for stopping the HUD from splitting. Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0 Hit Man Contracts might be your best bet, or try TR Underworld. https://forums.geforce.com/default/topic/801771/3d-vision/tomb-raider-triology/ I was messing with these in another game, with varying results. The only thing you can do is try them, they act different with different games. There could be other, better profiles, but I just started messing with some different settings recently
I just listed all off the profile using one of the settings responsible in Tomb Raider Anniversary for stopping the HUD from splitting.
Setting ID_0x709a1ddf = 0x4b1cd96b InternalSettingFlag=V0

Hit Man Contracts might be your best bet, or try TR Underworld.


https://forums.geforce.com/default/topic/801771/3d-vision/tomb-raider-triology/


I was messing with these in another game, with varying results. The only thing you can do is try them, they act different with different games.

There could be other, better profiles, but I just started messing with some different settings recently

#23
Posted 01/27/2016 05:24 PM   
EDIT: fix now posted on Helixmod-- http://helixmod.blogspot.com/2016/02/blade-soul.html [img]https://forums.geforce.com/cmd/default/download-comment-attachment/68002/[/img]
EDIT: fix now posted on Helixmod-- http://helixmod.blogspot.com/2016/02/blade-soul.html

Image
Attachments

Client07_50.jps

Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35

#24
Posted 01/27/2016 10:40 PM   
Thank You for the fix! It works great! As the game has a very elaborate PvP part (and I think this is the reason why this game became so popular) it uses GameGuard to protect the game from "beeing hacked". So far I couldn't see any conflict with Helixmod while CheatEngine (was still running for FFXIII-LR I have played before) immediately caused BnS to crash. So we should mention that using Helixmod is at Your own risk ;) And we shouldn't point the developers of the game to this fix in (official) BnS (support)forums etc. They might have concerns that Helixmod could be used for wall-hacks etc. and banish it... Edit: found a minor issue. With the preset for higher convergence water splashes and dust clouds when running are at wrong depth while they are correct with the low convergence preset.
Thank You for the fix! It works great!
As the game has a very elaborate PvP part (and I think this is the reason why this game became so popular) it uses GameGuard to protect the game from "beeing hacked". So far I couldn't see any conflict with Helixmod while CheatEngine (was still running for FFXIII-LR I have played before) immediately caused BnS to crash. So we should mention that using Helixmod is at Your own risk ;)
And we shouldn't point the developers of the game to this fix in (official) BnS (support)forums etc. They might have concerns that Helixmod could be used for wall-hacks etc. and banish it...

Edit: found a minor issue. With the preset for higher convergence water splashes and dust clouds when running are at wrong depth while they are correct with the low convergence preset.

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#25
Posted 01/28/2016 12:33 AM   
The issues I discovered can be observed in the Abandoned Well in Everdust: water splashes [url]http://photos.3dvisionlive.com/3d4dd/image/56a9776ae7e564ff74000244/[/url] dust clouds [url]http://photos.3dvisionlive.com/3d4dd/image/56a97744e7e5648671000024/[/url] You can also see that some filth effects of the portal are at wrong depth. Very strange was the fact that the fix seemed to get broken when I passed the portal. With high convergence the HUD was splitted as before the fix and with low convergence even elements that worked without the fix (aiming circle and name plates) were broken. I'm not sure if this portal is visible from the beginning. I have entered the well for the first time without issues and had left the game when the character was still inside the well. When I restarted the game my character was outside the well and had to go through this portal to enter the well again. BTW tell me if I can help fixing these issues that are only visible for a short time - e.g. by running in circles in front of You ;)
The issues I discovered can be observed in the Abandoned Well in Everdust:
water splashes http://photos.3dvisionlive.com/3d4dd/image/56a9776ae7e564ff74000244/
dust clouds http://photos.3dvisionlive.com/3d4dd/image/56a97744e7e5648671000024/
You can also see that some filth effects of the portal are at wrong depth. Very strange was the fact that the fix seemed to get broken when I passed the portal. With high convergence the HUD was splitted as before the fix and with low convergence even elements that worked without the fix (aiming circle and name plates) were broken. I'm not sure if this portal is visible from the beginning. I have entered the well for the first time without issues and had left the game when the character was still inside the well. When I restarted the game my character was outside the well and had to go through this portal to enter the well again.
BTW tell me if I can help fixing these issues that are only visible for a short time - e.g. by running in circles in front of You ;)

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#26
Posted 01/28/2016 02:18 AM   
Damn, 4everAwake, your patch completely fixed the shadows. This game looks so much better in 3D with shadows, it's like i was playing a cartoon before. Your patch is like heroin now, it gave me a taste and now i can never go back :D Unfortunately: -conversations with NPC's have the HUD separated -cutscenes are perfect but the subtitle are separated -after a while, usually after passing trough a portal, the HUD completely separates and game need to be restarted in order to fix it back [u]PS. I tried to use your patch to the Tomb Raider Anniversary profile as it fixes all your HUD problems (no more separations ever)[/u] - had to disable the separations It almost worked perfect just one minor shadow issue. With your patch and Tomb Raider Anniversary profile, HUD is perfect and shadows are perfect, but when i sit in a shadow area looking at sunlit ground, there is a shadow around the character. HUD is too hard to keep it together in normal BnS profile, Tomb Raider Anniversary profile fixes all HUD problems. Only minor shadow bug remains. But i don't know how to fix the minor shadow or completely disable all your HUD separations from the DX9Settings.ini (as HUD separation are no longer an issue with that profile).
Damn, 4everAwake, your patch completely fixed the shadows. This game looks so much better in 3D with shadows, it's like i was playing a cartoon before. Your patch is like heroin now, it gave me a taste and now i can never go back :D

Unfortunately:
-conversations with NPC's have the HUD separated
-cutscenes are perfect but the subtitle are separated
-after a while, usually after passing trough a portal, the HUD completely separates and game need to be restarted in order to fix it back

PS. I tried to use your patch to the Tomb Raider Anniversary profile as it fixes all your HUD problems (no more separations ever) - had to disable the separations

It almost worked perfect just one minor shadow issue. With your patch and Tomb Raider Anniversary profile, HUD is perfect and shadows are perfect, but when i sit in a shadow area looking at sunlit ground, there is a shadow around the character.

HUD is too hard to keep it together in normal BnS profile, Tomb Raider Anniversary profile fixes all HUD problems. Only minor shadow bug remains. But i don't know how to fix the minor shadow or completely disable all your HUD separations from the DX9Settings.ini (as HUD separation are no longer an issue with that profile).

i7-6700K 4.0GHz, GTX 970, 8 Gb DDR4, SSD

#27
Posted 01/28/2016 07:41 PM   
[quote="4everAwake"]WIP: https://s3.amazonaws.com/4everAwake/WIP_Blade_%26_Soul.zip - This keeps the HUD / UI at a fixed depth. So now, in the game world, you can adjust the convergence to your liking. The main menu & cutscenes are still convergence restricted, however. And I still have to even out the HUD / UI a little more. - Also fixed the minor shadow issues, but there may be more that need to be fixed. - There's 2 convergence presets on the tilde key (I wasn't sure which key was best, so you can change this in the dx9settings file if you wish). Use the lower preset for the main menu & cutscenes. For the time being, don't adjust the lower convergence preset. Instructions: 1) Download the above ZIP file & extract it into the game directory (for example: "..\Blade and Soul\bin\ " 2) Use Nvidia Inspector to assign the game's EXE file (client.exe) to the profile "Blade & Soul" 3) Run the game and in the Graphics Settings, ensure that "3D Monitor Support" is enabled [img]https://forums.geforce.com/cmd/default/download-comment-attachment/68002/[/img][/quote] I'm getting an error when trying open the link your provided.
4everAwake said:WIP: https://s3.amazonaws.com/4everAwake/WIP_Blade_%26_Soul.zip


- This keeps the HUD / UI at a fixed depth. So now, in the game world, you can adjust the convergence to your liking. The main menu & cutscenes are still convergence restricted, however. And I still have to even out the HUD / UI a little more.
- Also fixed the minor shadow issues, but there may be more that need to be fixed.
- There's 2 convergence presets on the tilde key (I wasn't sure which key was best, so you can change this in the dx9settings file if you wish). Use the lower preset for the main menu & cutscenes. For the time being, don't adjust the lower convergence preset.

Instructions:
1) Download the above ZIP file & extract it into the game directory (for example: "..\Blade and Soul\bin\ "
2) Use Nvidia Inspector to assign the game's EXE file (client.exe) to the profile "Blade & Soul"
3) Run the game and in the Graphics Settings, ensure that "3D Monitor Support" is enabled

Image


I'm getting an error when trying open the link your provided.

#28
Posted 01/29/2016 01:33 AM   
@Payne-TK: Did You also try the profile for TR Underworld? For me it offered the best results before the fix. HUD 2D, water surfaces were correct, shadows were only slightly broken when looking at South or North. Can't test it by myself atm as I'm playing Rise of the Tomb Raider ;) I prefer when the HUD is pushed to depth like 4everAwake's fix does it. It's much more comfortable during fights when the character and the HUD are at almost the same depth as You have to observe the positioning of the character on the one hand and the resources and cooldowns in the HUD on the other hand at the same time.
@Payne-TK: Did You also try the profile for TR Underworld? For me it offered the best results before the fix. HUD 2D, water surfaces were correct, shadows were only slightly broken when looking at South or North. Can't test it by myself atm as I'm playing Rise of the Tomb Raider ;)

I prefer when the HUD is pushed to depth like 4everAwake's fix does it. It's much more comfortable during fights when the character and the HUD are at almost the same depth as You have to observe the positioning of the character on the one hand and the resources and cooldowns in the HUD on the other hand at the same time.

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#29
Posted 01/29/2016 12:25 PM   
TR Underworld seems a little better but like you said, shadows are broken when looking at South or North ...so its a constant distraction 4everAwake HUD isn't really an option if it breaks after entering a house portal (or talking to an NPC) ...i really wish someone could apply 4everAwake's shadow fix to a 2D HUD profile like TR Anniversary or TR Underworld - i really miss shadows :(
TR Underworld seems a little better but like you said, shadows are broken when looking at South or North ...so its a constant distraction

4everAwake HUD isn't really an option if it breaks after entering a house portal (or talking to an NPC)

...i really wish someone could apply 4everAwake's shadow fix to a 2D HUD profile like TR Anniversary or TR Underworld - i really miss shadows :(

i7-6700K 4.0GHz, GTX 970, 8 Gb DDR4, SSD

#30
Posted 01/29/2016 04:56 PM   
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