What a telling argument! I'm from Germany so I'm really upset that I have to pay for the English, French, Spanish,... localisation; as a Nvidia card user that I have to pay the costs for ATI support; as a Windows 7 user that I have to pay for MacOs support; as a singleplayer that I have to pay for the multiplayer; and so on. The developers should only make products that are custom-made for my specific hardware! Maybe I should by a game console? Console games must be significantly cheaper than PC games as they don't have to support so many hardware features. They are cheaper, aren't they? [sarcasm mode off]
Nevertheless I won't pay any cent for AC 3 as long as there is no way to play the game in S3D!
What a telling argument! I'm from Germany so I'm really upset that I have to pay for the English, French, Spanish,... localisation; as a Nvidia card user that I have to pay the costs for ATI support; as a Windows 7 user that I have to pay for MacOs support; as a singleplayer that I have to pay for the multiplayer; and so on. The developers should only make products that are custom-made for my specific hardware! Maybe I should by a game console? Console games must be significantly cheaper than PC games as they don't have to support so many hardware features. They are cheaper, aren't they? [sarcasm mode off]
Nevertheless I won't pay any cent for AC 3 as long as there is no way to play the game in S3D!
My original display name is 3d4dd - for some reason Nvidia changed it..?!
DX11 - the present splinter in an ass...
In FAR CRY 3 too it is impossible to play 3D!!!!!!!! And game in fact smart...
Aggravates position by that the weapon in hands is removed further than it is necessary deep into the screen...
I so understand, corrections to expect it is not necessary...
With arrival to our game life DX11, 3D VISION has simply ceased to exist! 3D VISION does not exist any more...:-(
DX11 - the present splinter in an ass...
In FAR CRY 3 too it is impossible to play 3D!!!!!!!! And game in fact smart...
Aggravates position by that the weapon in hands is removed further than it is necessary deep into the screen...
I so understand, corrections to expect it is not necessary...
With arrival to our game life DX11, 3D VISION has simply ceased to exist! 3D VISION does not exist any more...:-(
[quote="Milamber*"][quote="chiz1"]I've started a thread on the Ubisoft forums if others want to show their support, as usual, try to keep the thread positive despite the inevitable postings by anti-3D haters.
http://forums.ubi.com/showthread.php/727573-AC3-PC-3D-Vision-Support-Request[/quote]
Why are there 3D haters when its a feature that makes the game look so damn good? Why should it bother them so much when it's not even a negative to them?[/quote]
Yeah the problem is they usually don't know what they're missing in 3D and do everything they can to poo-poo 3D. Happens with most any tech actually, I don't know why maybe people are afraid that if something becomes worthwhile or mainstream they will be forced to upgrade and conform? Needless to say, there is a LOT of this from so-called tech enthusiasts, which is a complete paradox. You usually hear the old/tired reasons for not going 3D before you hear a shred of valid evidence against it, often indicating the person is speaking from a position of ignorance.
Also as msm stated, some do feel it takes away dev time to fix other bugs even though 3D doesn't take that much additional resources if the game was developed with 3D in mind to begin with.
chiz1 said:I've started a thread on the Ubisoft forums if others want to show their support, as usual, try to keep the thread positive despite the inevitable postings by anti-3D haters.
Why are there 3D haters when its a feature that makes the game look so damn good? Why should it bother them so much when it's not even a negative to them?
Yeah the problem is they usually don't know what they're missing in 3D and do everything they can to poo-poo 3D. Happens with most any tech actually, I don't know why maybe people are afraid that if something becomes worthwhile or mainstream they will be forced to upgrade and conform? Needless to say, there is a LOT of this from so-called tech enthusiasts, which is a complete paradox. You usually hear the old/tired reasons for not going 3D before you hear a shred of valid evidence against it, often indicating the person is speaking from a position of ignorance.
Also as msm stated, some do feel it takes away dev time to fix other bugs even though 3D doesn't take that much additional resources if the game was developed with 3D in mind to begin with.
So until now..no word on 3D Vision Support for AC3?
DX11 renderer is not the problem...look at Batman Arkham City..it is 3D vision in DX11 renderer mode...
Apparently when they migrated to Dx11 they had to rewrite alot of shaders.. and these shaders are not created with 3D Vision in mind...thats the problem...
Is not the same problem as OpenGL 3D vision where you need a quad buffer in the engine for it to work in 3D..anyway...
Just curios if anyone heard any news regarding 3D support in the future?
So until now..no word on 3D Vision Support for AC3?
DX11 renderer is not the problem...look at Batman Arkham City..it is 3D vision in DX11 renderer mode...
Apparently when they migrated to Dx11 they had to rewrite alot of shaders.. and these shaders are not created with 3D Vision in mind...thats the problem...
Is not the same problem as OpenGL 3D vision where you need a quad buffer in the engine for it to work in 3D..anyway...
Just curios if anyone heard any news regarding 3D support in the future?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]DX11 renderer is not the problem...look at Batman Arkham City..it is 3D vision in DX11 renderer mode...[/quote]
Some games still prouves that running 3Dvision on Dx11 is possible:
[url]http://www.tomshardware.com/forum/112427-13-crysis-directx-vision-works[/url]
[url]http://nvidia.custhelp.com/app/answers/detail/a_id/3005[/url]
[quote="helifax"]Just curious if anyone heard any news regarding 3D support in the future?[/quote]
Regarding Assassin's Creed 3 issue with 3Dvision, Ubisoft support replyed to me:
[quote="Ubisoft support"]The information you have provided to us were transferred to the appropriate persons for treatment.
However, we can't provide you more information about it.
If the problem is resolved, the solution will appear in the Support section of our website or on the forum. We advise you to check these sites regularly.
We apologize for the inconvenience and thank you for your patience and understanding.[/quote]
helifax said:Just curious if anyone heard any news regarding 3D support in the future?
Regarding Assassin's Creed 3 issue with 3Dvision, Ubisoft support replyed to me:
Ubisoft support said:The information you have provided to us were transferred to the appropriate persons for treatment.
However, we can't provide you more information about it.
If the problem is resolved, the solution will appear in the Support section of our website or on the forum. We advise you to check these sites regularly.
We apologize for the inconvenience and thank you for your patience and understanding.
I don't normally post in forums but Nvidia said it's free so what the heck... this is wholly unacceptable and really sad.
What's even more concerning is that the Tridef community seem more active judging from their forums and seem to have got Far Cry III working to some extent.
Even more upsetting is that I cannot seem to force Tridef support as Nvidia have removed support for other monitor types by basically removing the option to hide 3D effects when a game starts, thinking of jumping ship here - bring on Oculus Rift!
I don't normally post in forums but Nvidia said it's free so what the heck... this is wholly unacceptable and really sad.
What's even more concerning is that the Tridef community seem more active judging from their forums and seem to have got Far Cry III working to some extent.
Even more upsetting is that I cannot seem to force Tridef support as Nvidia have removed support for other monitor types by basically removing the option to hide 3D effects when a game starts, thinking of jumping ship here - bring on Oculus Rift!
I think the battle with AC3 + 3D vision is lost:
1) Helix already says that DX10/DX11 doesn't have function for compilation assemble shader code (like DX9), so DX11 games with problematics shaders must be reprogrammed from zero...that's devs job (A remove option for dx11 will be nice)
2) Nvidia remove the "3D vision" sh*t from the geforce page, so i dont think they intend to support 3D for this game.
When finish FC3, i will try this game with Tridef.
1) Helix already says that DX10/DX11 doesn't have function for compilation assemble shader code (like DX9), so DX11 games with problematics shaders must be reprogrammed from zero...that's devs job (A remove option for dx11 will be nice)
2) Nvidia remove the "3D vision" sh*t from the geforce page, so i dont think they intend to support 3D for this game.
When finish FC3, i will try this game with Tridef.
Twitter tag @rajkosto, http://rajko.info/hd3d/
Created a DX11 wrapper to get Deus Ex HR to work on 3D Vision before the official patch was released.
A DX11 wrapper obviously does not enable the same capabilities as the helix DX9 wrapper.
I am no expert at DirectX but as far as I could tell the functions to load shaders in DX11 require the shaders to be precompiled even though there seems to be a function to compile during runtime I would assume that it would be rarely used in practice.
By extrapolation the ability to disable problematic shaders in DX11 should still be possible using a wrapper.
Created a DX11 wrapper to get Deus Ex HR to work on 3D Vision before the official patch was released.
A DX11 wrapper obviously does not enable the same capabilities as the helix DX9 wrapper.
I am no expert at DirectX but as far as I could tell the functions to load shaders in DX11 require the shaders to be precompiled even though there seems to be a function to compile during runtime I would assume that it would be rarely used in practice.
By extrapolation the ability to disable problematic shaders in DX11 should still be possible using a wrapper.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
So the AC series died for me together with Ezio :(
I would be very happy if it is at least possible to disable shaders with a DX11 wrapper. The graphic settings and ini files for the (newer)games rarely offer the option to turn off shadows completely or to turn off specific effects (bloom, glow effects etc.). Often You can only choose general low/medium/high settings that are of course not designed to remove issues in S3D but with regards to different hardware requirements. So You often have to turn off a couple of effects that don't cause issues when You want to get rid of a single irritating effect.
Beeing able to turn off specific effects allows to use higher qualitiy settings or can even make the difference between playble and not playable in S3D.
So the AC series died for me together with Ezio :(
I would be very happy if it is at least possible to disable shaders with a DX11 wrapper. The graphic settings and ini files for the (newer)games rarely offer the option to turn off shadows completely or to turn off specific effects (bloom, glow effects etc.). Often You can only choose general low/medium/high settings that are of course not designed to remove issues in S3D but with regards to different hardware requirements. So You often have to turn off a couple of effects that don't cause issues when You want to get rid of a single irritating effect.
Beeing able to turn off specific effects allows to use higher qualitiy settings or can even make the difference between playble and not playable in S3D.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
@kapitanron
Its "3d supported" but then again 1/3 listed are not lol.
Somewhere along the line people started affiliating helix's wrapper(dx9 atm) with 3d vision support (dx8.1->11). A game that is written for DX11 CAN work in 3D without having 3D Vision Support(Sponsored...pretty much). MOST games with any advanced shadows dont work in 3D regardless of DX version(first person/third person games). Im not sure if DX11 has more chances of being incompatible or not though.
A game that came out recently that was DX11 and was working is call of duty.
@kapitanron
Its "3d supported" but then again 1/3 listed are not lol.
Somewhere along the line people started affiliating helix's wrapper(dx9 atm) with 3d vision support (dx8.1->11). A game that is written for DX11 CAN work in 3D without having 3D Vision Support(Sponsored...pretty much). MOST games with any advanced shadows dont work in 3D regardless of DX version(first person/third person games). Im not sure if DX11 has more chances of being incompatible or not though.
A game that came out recently that was DX11 and was working is call of duty.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Well from what I know starting with OpenGL 3.x and DX10 I think the shaders are written in C and supports declaring variables, uniforms etc:) The 3 stages of loading a shader are compile, link and use.
I have no experience with shaders in DX only in OpenGL but from what I understand is kinda the same thing.
This change in the shader language is probably what makes it harder to dump and modify the shaders from a DX11 title since I don't know if it possible to dump them as C code (aka not using registers like DX9 does)
But I still think it is possible to hook up and disable them:)
Well from what I know starting with OpenGL 3.x and DX10 I think the shaders are written in C and supports declaring variables, uniforms etc:) The 3 stages of loading a shader are compile, link and use.
I have no experience with shaders in DX only in OpenGL but from what I understand is kinda the same thing.
This change in the shader language is probably what makes it harder to dump and modify the shaders from a DX11 title since I don't know if it possible to dump them as C code (aka not using registers like DX9 does)
But I still think it is possible to hook up and disable them:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I would say that the battle for 3D in AC3 has been lost since they have removed the 3D Vision entry from the games tech page for this game.
http://www.geforce.com/games-applications
Pity some ppl bought it already because it was listed after release to support it. Lame tactics Nvidia, and I think it's a sign that nvidia has stopped caring about this technology.
Pity some ppl bought it already because it was listed after release to support it. Lame tactics Nvidia, and I think it's a sign that nvidia has stopped caring about this technology.
Nevertheless I won't pay any cent for AC 3 as long as there is no way to play the game in S3D!
My original display name is 3d4dd - for some reason Nvidia changed it..?!
In FAR CRY 3 too it is impossible to play 3D!!!!!!!! And game in fact smart...
Aggravates position by that the weapon in hands is removed further than it is necessary deep into the screen...
I so understand, corrections to expect it is not necessary...
With arrival to our game life DX11, 3D VISION has simply ceased to exist! 3D VISION does not exist any more...:-(
GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE
Yeah the problem is they usually don't know what they're missing in 3D and do everything they can to poo-poo 3D. Happens with most any tech actually, I don't know why maybe people are afraid that if something becomes worthwhile or mainstream they will be forced to upgrade and conform? Needless to say, there is a LOT of this from so-called tech enthusiasts, which is a complete paradox. You usually hear the old/tired reasons for not going 3D before you hear a shred of valid evidence against it, often indicating the person is speaking from a position of ignorance.
Also as msm stated, some do feel it takes away dev time to fix other bugs even though 3D doesn't take that much additional resources if the game was developed with 3D in mind to begin with.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
DX11 renderer is not the problem...look at Batman Arkham City..it is 3D vision in DX11 renderer mode...
Apparently when they migrated to Dx11 they had to rewrite alot of shaders.. and these shaders are not created with 3D Vision in mind...thats the problem...
Is not the same problem as OpenGL 3D vision where you need a quad buffer in the engine for it to work in 3D..anyway...
Just curios if anyone heard any news regarding 3D support in the future?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Some games still prouves that running 3Dvision on Dx11 is possible:
http://www.tomshardware.com/forum/112427-13-crysis-directx-vision-works
http://nvidia.custhelp.com/app/answers/detail/a_id/3005
Regarding Assassin's Creed 3 issue with 3Dvision, Ubisoft support replyed to me:
Helixmod fixes for 3Dvision / 3Dtvplay
My 3D stereo screenshots
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page on Nexus
Skyrim Natural Realizm - The 3Dvision Immersive ENB Gallery
CPU: i7 @ 3.40
GhzRAM: 8Go DDR3
GPU(s): GTX980ti
Display(s): HTC Vive and OptomaHD33 projector with 3D-RF system (3DTVplay)
Result: Gorgious 3D gaming and VR experiences! :D
What's even more concerning is that the Tridef community seem more active judging from their forums and seem to have got Far Cry III working to some extent.
Even more upsetting is that I cannot seem to force Tridef support as Nvidia have removed support for other monitor types by basically removing the option to hide 3D effects when a game starts, thinking of jumping ship here - bring on Oculus Rift!
1) Helix already says that DX10/DX11 doesn't have function for compilation assemble shader code (like DX9), so DX11 games with problematics shaders must be reprogrammed from zero...that's devs job (A remove option for dx11 will be nice)
2) Nvidia remove the "3D vision" sh*t from the geforce page, so i dont think they intend to support 3D for this game.
When finish FC3, i will try this game with Tridef.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Created a DX11 wrapper to get Deus Ex HR to work on 3D Vision before the official patch was released.
A DX11 wrapper obviously does not enable the same capabilities as the helix DX9 wrapper.
I am no expert at DirectX but as far as I could tell the functions to load shaders in DX11 require the shaders to be precompiled even though there seems to be a function to compile during runtime I would assume that it would be rarely used in practice.
By extrapolation the ability to disable problematic shaders in DX11 should still be possible using a wrapper.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I would be very happy if it is at least possible to disable shaders with a DX11 wrapper. The graphic settings and ini files for the (newer)games rarely offer the option to turn off shadows completely or to turn off specific effects (bloom, glow effects etc.). Often You can only choose general low/medium/high settings that are of course not designed to remove issues in S3D but with regards to different hardware requirements. So You often have to turn off a couple of effects that don't cause issues when You want to get rid of a single irritating effect.
Beeing able to turn off specific effects allows to use higher qualitiy settings or can even make the difference between playble and not playable in S3D.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Its "3d supported" but then again 1/3 listed are not lol.
Somewhere along the line people started affiliating helix's wrapper(dx9 atm) with 3d vision support (dx8.1->11). A game that is written for DX11 CAN work in 3D without having 3D Vision Support(Sponsored...pretty much). MOST games with any advanced shadows dont work in 3D regardless of DX version(first person/third person games). Im not sure if DX11 has more chances of being incompatible or not though.
A game that came out recently that was DX11 and was working is call of duty.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I have no experience with shaders in DX only in OpenGL but from what I understand is kinda the same thing.
This change in the shader language is probably what makes it harder to dump and modify the shaders from a DX11 title since I don't know if it possible to dump them as C code (aka not using registers like DX9 does)
But I still think it is possible to hook up and disable them:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
http://www.geforce.com/games-applications
Pity some ppl bought it already because it was listed after release to support it. Lame tactics Nvidia, and I think it's a sign that nvidia has stopped caring about this technology.