Kingdom Come: Deliverance
  9 / 11    
[quote="Losti"] //PS: Added support for Auto-Depth Crosshair with the Very Unintrusive Reticle mod.[/quote] Auto depth 3D crosshair doesn't work here.
Losti said:
//PS:
Added support for Auto-Depth Crosshair with the Very Unintrusive Reticle mod.


Auto depth 3D crosshair doesn't work here.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 02/26/2018 03:31 PM   
[quote="chtiblue"][quote="Losti"] //PS: Added support for Auto-Depth Crosshair with the Very Unintrusive Reticle mod.[/quote] Auto depth 3D crosshair doesn't work here.[/quote] May be he did an update of the mod, i will check this four you. //EDIT1: Hm, nope, everything is working fine here. May be this is caused by other mods but i thin the texture hases sould be still the same. So i guess you do not have updated the version correctly? Missed the ini file? Please be sure that you will delete the old fix completely before update it. //EDIT2: If you have used all the files from the lastest Version i will check this issue for you. - please open the d3d11.ini and go to [code][Hunting][/code]. Please set it to hunting=2 - search the d3d11.ini for "shaderusage" and set dump_usage=0 to 1 - start the game, once in the game enable 3D and load a savegame - once loaded please press NUM-0, you should see the green green test qt the top of the screen - please press NUM-3 - leave the game - there should be a ShaderUsage.txt just created (please check the date that it is from today ^^) - please send me this file
chtiblue said:
Losti said:
//PS:
Added support for Auto-Depth Crosshair with the Very Unintrusive Reticle mod.


Auto depth 3D crosshair doesn't work here.


May be he did an update of the mod, i will check this four you.

//EDIT1:
Hm, nope, everything is working fine here. May be this is caused by other mods but i thin the texture hases sould be still the same. So i guess you do not have updated the version correctly? Missed the ini file?
Please be sure that you will delete the old fix completely before update it.

//EDIT2:

If you have used all the files from the lastest Version i will check this issue for you.

- please open the d3d11.ini and go to
[Hunting]
. Please set it to hunting=2
- search the d3d11.ini for "shaderusage" and set dump_usage=0 to 1
- start the game, once in the game enable 3D and load a savegame
- once loaded please press NUM-0, you should see the green green test qt the top of the screen
- please press NUM-3
- leave the game
- there should be a ShaderUsage.txt just created (please check the date that it is from today ^^)
- please send me this file

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/26/2018 04:09 PM   
Sorry it works fine, I had a wrong mod thanks. why don't you use 100% depth? It seems working the same as 30%.
Sorry it works fine, I had a wrong mod
thanks.

why don't you use 100% depth? It seems working the same as 30%.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 02/26/2018 04:30 PM   
[quote="chtiblue"]Sorry it works fine, I had a wrong mod thanks. why don't you use 100% depth? It seems working the same as 30%.[/quote] Yes but the reflection is more noticeable broken. You CAN use 100 % Depth but THAN you cant use 2.0 Convergence (because its simply too high than) and changing the Convergence will breake the light-correction @ distances. I CAN set a correction for this BUT the problem are the reflections that will became more and more broken. ==> The Lightening Correction will not scale with the convergence ==> The more Depth you have the lower the Convergence you have to choose (otherwhise its some eye breaking ^^) = more noticeable broken reflections ==> The more convergence the less noticeable broken reflections but this will need you to set the separation lower (otherwhise its some eye breaking ^^) == Hence, 30 and 2.0 is a compromise for normal gameplay. I will post a new Version with some other key presets that will have fixed light-corrections for different situations (its also in 3.02 but will make it somewhat clearer, eg for dialoges) ==> OF CAUSE you can use the [Key_fight] settings as STANDARD (separation = 100 / convergence = 0.3 / x4=1.0) or the Dialog settings (separation = 60 / convergence = 1.0 / x3=1.0) ==> The respective X value will set the correction for this Convergence BUT: more visible broken reflections !!! (because not fixed) ==> IF you CAN LIFE with loosing some reflections (e.g on streets etc if the sun is near down) but keep and correct the rain (but also not all....) reflections, you can use the X-value setting from the fight-key .... This will correct some reflections while loosing others, but in fights i NEED low convergence so i decided to disable some reflections for fighting .... i think you have other things to do while fights than watching the reflections ^^ ==> As you can see, its not easy to get it universal for every user smoothyyyyy so we have to live with compromises. Even its a WIP i want provide a playable version for the most of you so i have to go with the 30 % Depth and 2.0 separation. If user wants 40 % Depth and 1.5 Convergence or an other settings, you have to correct the lightening by your own in the 82c08ee7da67f710-cs.txt .... the line for standard is [code]//Standard mul r39.w, l(0.57), r39.w[/code] ==> correct lightening depth while chaning the 0.57 until setting your separation/convergence you want, as long as it is OK and corrected ^^ ==> If you want adapt the inventory deoth constant Z and check the depth or make corrections for the depth of the lights in the 82c08ee7da67f710-cs.txt you can enable the hinting mode i written in my last post, swithch to windos and make youe changes in the shader or the ini file and switch back to the game and press F10 to reload the changes, but you have to delete all .bin files from ShaderFixes directory and set cache_shaders=1 to 0 in the ini file. V3.03 i am currently preparing to release will include a more commented 82c08ee7da67f710-cs.txt and d3d11.ini file so everyone can, if he want, have a look and do some corrections.... Or just wait until a Pro-3D-Vision-Man solve the problem completely ^^ //I have also workex out a way the game will NOT run completely black with corrected reflections that can be done withthe procedure DJ-RK posted but the black boarder that is also flickering is not an options in my eyes and its, i think, not working for every PC setup without turning the screen black so i left it for this time and wait for DJ-RK, he announced any progess for the reflection fixing.
chtiblue said:Sorry it works fine, I had a wrong mod
thanks.

why don't you use 100% depth? It seems working the same as 30%.


Yes but the reflection is more noticeable broken. You CAN use 100 % Depth but THAN you cant use 2.0 Convergence (because its simply too high than) and changing the Convergence will breake the light-correction @ distances. I CAN set a correction for this BUT the problem are the reflections that will became more and more broken.

==> The Lightening Correction will not scale with the convergence
==> The more Depth you have the lower the Convergence you have to choose (otherwhise its some eye breaking ^^) = more noticeable broken reflections
==> The more convergence the less noticeable broken reflections but this will need you to set the separation lower (otherwhise its some eye breaking ^^)

== Hence, 30 and 2.0 is a compromise for normal gameplay. I will post a new Version with some other key presets that will have fixed light-corrections for different situations (its also in 3.02 but will make it somewhat clearer, eg for dialoges)

==> OF CAUSE you can use the [Key_fight] settings as STANDARD (separation = 100 / convergence = 0.3 / x4=1.0) or the Dialog settings (separation = 60 / convergence = 1.0 / x3=1.0) ==> The respective X value will set the correction for this Convergence BUT: more visible broken reflections !!! (because not fixed)

==> IF you CAN LIFE with loosing some reflections (e.g on streets etc if the sun is near down) but keep and correct the rain (but also not all....) reflections, you can use the X-value setting from the fight-key .... This will correct some reflections while loosing others, but in fights i NEED low convergence so i decided to disable some reflections for fighting .... i think you have other things to do while fights than watching the reflections ^^


==> As you can see, its not easy to get it universal for every user smoothyyyyy so we have to live with compromises. Even its a WIP i want provide a playable version for the most of you so i have to go with the 30 % Depth and 2.0 separation. If user wants 40 % Depth and 1.5 Convergence or an other settings, you have to correct the lightening by your own in the 82c08ee7da67f710-cs.txt .... the line for standard is
//Standard
mul r39.w, l(0.57), r39.w

==> correct lightening depth while chaning the 0.57 until setting your separation/convergence you want, as long as it is OK and corrected ^^
==> If you want adapt the inventory deoth constant Z and check the depth or make corrections for the depth of the lights in the 82c08ee7da67f710-cs.txt you can enable the hinting mode i written in my last post, swithch to windos and make youe changes in the shader or the ini file and switch back to the game and press F10 to reload the changes, but you have to delete all .bin files from ShaderFixes directory and set cache_shaders=1 to 0 in the ini file.

V3.03 i am currently preparing to release will include a more commented 82c08ee7da67f710-cs.txt and d3d11.ini file so everyone can, if he want, have a look and do some corrections....

Or just wait until a Pro-3D-Vision-Man solve the problem completely ^^

//I have also workex out a way the game will NOT run completely black with corrected reflections that can be done withthe procedure DJ-RK posted but the black boarder that is also flickering is not an options in my eyes and its, i think, not working for every PC setup without turning the screen black so i left it for this time and wait for DJ-RK, he announced any progess for the reflection fixing.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/26/2018 05:18 PM   
Ok you play with very low convergence; differrent screen, different eyes ;) depth 100% and convergence =2 is fine for me ;) I can't understand such a low 0.3 convergence too ;)
Ok you play with very low convergence; differrent screen, different eyes ;)
depth 100% and convergence =2 is fine for me ;)

I can't understand such a low 0.3 convergence too ;)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 02/26/2018 05:34 PM   
[quote="chtiblue"]Ok you play with very low convergence; differrent screen, different eyes ;) depth 100% and convergence =2 is fine for me ;) I can't understand such a low 0.3 convergence too ;)[/quote] So make it as you prefere :-) have you ever played with a shield? in blocking mode? ^^ More than 0,3 is stressfull for me. Ahm and i normaly play with convergence 2.0 and separation 30.....its not low ^^ ... only in fighting mode with the shiels (not need this mode for bow) ==> You are playing @ 49" ????????????? Ok this makes sence i think ^^ I am @ 22 ^^ ==> Even the distance of the user from the screen is an issue ==> I am sitting max 50 cm infront of it depth 100% and convergence =2 will breake my eyes in many situations is too much ^^ [color="orange"][size="L"][b]BUT as you wrote: "differrent screen, different eyes" ... So make it as you prefere :-)[/b][/size][/color] ==> This is a WIP, i know that MY settings are NOT the settings other likes. I nearly configure EVERY 3D Vision fix for MY eyes and likes, and of cause you can do this here but its more expense for the user to do this. ==> The goal is to make it universal, until this state its not a 3D Vision Helix mod Fix, its a WIP ^^ (PS and I CANT make it 3D Vison ready :-(
chtiblue said:Ok you play with very low convergence; differrent screen, different eyes ;)
depth 100% and convergence =2 is fine for me ;)

I can't understand such a low 0.3 convergence too ;)


So make it as you prefere :-)

have you ever played with a shield? in blocking mode? ^^ More than 0,3 is stressfull for me. Ahm and i normaly play with convergence 2.0 and separation 30.....its not low ^^ ... only in fighting mode with the shiels (not need this mode for bow)

==> You are playing @ 49" ????????????? Ok this makes sence i think ^^ I am @ 22 ^^
==> Even the distance of the user from the screen is an issue
==> I am sitting max 50 cm infront of it

depth 100% and convergence =2 will breake my eyes in many situations is too much ^^

BUT as you wrote: "differrent screen, different eyes" ... So make it as you prefere :-)

==> This is a WIP, i know that MY settings are NOT the settings other likes. I nearly configure EVERY 3D Vision fix for MY eyes and likes, and of cause you can do this here but its more expense for the user to do this.

==> The goal is to make it universal, until this state its not a 3D Vision Helix mod Fix, its a WIP ^^ (PS and I CANT make it 3D Vison ready :-(

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/26/2018 05:59 PM   
[quote="Losti"] ==> This is a WIP, i know that MY settings are NOT the settings other likes. I nearly configure EVERY 3D Vision fix for MY eyes and likes, and of cause you can do this here but its more expense for the user to do this. ==> The goal is to make it universal, until this state its not a 3D Vision Helix mod Fix, its a WIP ^^ (PS and I CANT make it 3D Vison ready :-([/quote] Yeah I know, you made a great job so far, it's very playable thanks to you and DJ-Rk
Losti said:

==> This is a WIP, i know that MY settings are NOT the settings other likes. I nearly configure EVERY 3D Vision fix for MY eyes and likes, and of cause you can do this here but its more expense for the user to do this.

==> The goal is to make it universal, until this state its not a 3D Vision Helix mod Fix, its a WIP ^^ (PS and I CANT make it 3D Vison ready :-(


Yeah I know, you made a great job so far, it's very playable thanks to you and DJ-Rk

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 02/26/2018 06:12 PM   
OK, my (may be) last update so far (because i could play 5h without any realy noticable issue that i can fix) [url]https://forums.geforce.com/default/topic/969396/3d-vision/kingdom-come-deliverance/post/5291128/#5291128[/url] ==> No Changes in shader fixing since 3.02, only description updated and keypresets.
OK, my (may be) last update so far (because i could play 5h without any realy noticable issue that i can fix)

https://forums.geforce.com/default/topic/969396/3d-vision/kingdom-come-deliverance/post/5291128/#5291128

==> No Changes in shader fixing since 3.02, only description updated and keypresets.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/26/2018 07:56 PM   
.
.

Posted 02/27/2018 07:16 PM   
Nice work so far Losti and DRK. Got it working now, looks good as it stands. One problem I am seeing is performance, I get long one second stutters only in 3d. anyone else seeing this? Seems like it's shader caching maybe
Nice work so far Losti and DRK.

Got it working now, looks good as it stands.
One problem I am seeing is performance, I get long one second stutters only in 3d. anyone else seeing this? Seems like it's shader caching maybe

i7-4790K CPU 4.8Ghz stable overclock.
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Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 02/27/2018 11:41 PM   
[quote="Necropants"]Nice work so far Losti and DRK. Got it working now, looks good as it stands. One problem I am seeing is performance, I get long one second stutters only in 3d. anyone else seeing this? Seems like it's shader caching maybe[/quote] Yes, should be getting better the longer you play.
Necropants said:Nice work so far Losti and DRK.

Got it working now, looks good as it stands.
One problem I am seeing is performance, I get long one second stutters only in 3d. anyone else seeing this? Seems like it's shader caching maybe


Yes, should be getting better the longer you play.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/28/2018 12:32 PM   
Damn, the lastest Version contains a user.cfg that will be not universal ... there are some mod options in it ... can you delete the user.cfg and try it again Necro??? ... i will update the WIP soon, i have a mod that is cappable to dissable the flickering shadow !!!!!!!!!!! i have only to find the right option ^^
Damn, the lastest Version contains a user.cfg that will be not universal ... there are some mod options in it ... can you delete the user.cfg and try it again Necro???

... i will update the WIP soon, i have a mod that is cappable to dissable the flickering shadow !!!!!!!!!!! i have only to find the right option ^^

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/28/2018 05:44 PM   
Can anyone please try this file: . . . ==> Can you please check this for removing most of flicker shadow and working fine ????????? //EDIT If no wone wants to test some things I will stop doing anything.......*angry*
Can anyone please try this file:
.
.
.
==> Can you please check this for removing most of flicker shadow and working fine ?????????

//EDIT

If no wone wants to test some things I will stop doing anything.......*angry*

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/28/2018 08:26 PM   
[quote="chtiblue"][quote="Losti"] //PS: Added support for Auto-Depth Crosshair with the Very Unintrusive Reticle mod.[/quote] Auto depth 3D crosshair doesn't work here.[/quote] I think the auto-depth crosshair is probably dependent on lighting being at a certain setting (probably either Very High or Ultra). I'll make a note to look into that to make it work with every setting. [quote="Necropants"]One problem I am seeing is performance, I get long one second stutters only in 3d. anyone else seeing this? Seems like it's shader caching maybe[/quote] One thing you can do to reclaim some performance (at the cost of some annoying object pop in/out in the distance) is to locate the TextureOverrideCulling items in the d3dx.ini file and comment those out. I think that was responsible for a 5-10 fps hit alone. Still haven't had any time to look at this since my last message, been called into work on days wasn't expecting, worked a 15 hour shift one day, ended up coming home and sleeping for like 12 hours another day... so yeah, not the easiest thing to manage my time these days.
chtiblue said:
Losti said:
//PS:
Added support for Auto-Depth Crosshair with the Very Unintrusive Reticle mod.


Auto depth 3D crosshair doesn't work here.


I think the auto-depth crosshair is probably dependent on lighting being at a certain setting (probably either Very High or Ultra). I'll make a note to look into that to make it work with every setting.

Necropants said:One problem I am seeing is performance, I get long one second stutters only in 3d. anyone else seeing this? Seems like it's shader caching maybe


One thing you can do to reclaim some performance (at the cost of some annoying object pop in/out in the distance) is to locate the TextureOverrideCulling items in the d3dx.ini file and comment those out. I think that was responsible for a 5-10 fps hit alone.

Still haven't had any time to look at this since my last message, been called into work on days wasn't expecting, worked a 15 hour shift one day, ended up coming home and sleeping for like 12 hours another day... so yeah, not the easiest thing to manage my time these days.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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Posted 03/01/2018 04:28 AM   
[quote="DJ-RK"] I think the auto-depth crosshair is probably dependent on lighting being at a certain setting (probably either Very High or Ultra). I'll make a note to look into that to make it work with every setting. [/quote] Great, thanks [quote="DJ-RK"] One thing you can do to reclaim some performance (at the cost of some annoying object pop in/out in the distance) is to locate the TextureOverrideCulling items in the d3dx.ini file and comment those out. I think that was responsible for a 5-10 fps hit alone. [/quote] I'll have to try that. thanks again for your great work and awesome fixes you've released!
DJ-RK said:
I think the auto-depth crosshair is probably dependent on lighting being at a certain setting (probably either Very High or Ultra). I'll make a note to look into that to make it work with every setting.



Great, thanks

DJ-RK said:

One thing you can do to reclaim some performance (at the cost of some annoying object pop in/out in the distance) is to locate the TextureOverrideCulling items in the d3dx.ini file and comment those out. I think that was responsible for a 5-10 fps hit alone.


I'll have to try that.

thanks again for your great work and awesome fixes you've released!

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 03/01/2018 11:11 AM   
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