I'm not sure you guys understand what he is talking about. A change in convergence is not the correct solution. You can make the screen converge at the sight, but only at the cost of being able to choose an ideal setting for the rest of the scene. What the OP is talking about is adjusting the center offset. In Nvidia's software, there is no center offset. They only offset the left and the right by equal amounts. iZ3Ds software let's you change the where the center of the two cameras is. This allows you to chose a convergence that is ideal for your scene, but still align one of the cameras directly behind the gun sight. Then you can close one eye and have the gun actually aligned on the target, just as you would in real life.
I'm not sure you guys understand what he is talking about. A change in convergence is not the correct solution. You can make the screen converge at the sight, but only at the cost of being able to choose an ideal setting for the rest of the scene. What the OP is talking about is adjusting the center offset. In Nvidia's software, there is no center offset. They only offset the left and the right by equal amounts. iZ3Ds software let's you change the where the center of the two cameras is. This allows you to chose a convergence that is ideal for your scene, but still align one of the cameras directly behind the gun sight. Then you can close one eye and have the gun actually aligned on the target, just as you would in real life.
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
[quote name='FormulaRedline' date='18 November 2010 - 12:08 PM' timestamp='1290103698' post='1148452']
I'm not sure you guys understand what he is talking about. A change in convergence is not the correct solution. You can make the screen converge at the sight, but only at the cost of being able to choose an ideal setting for the rest of the scene. What the OP is talking about is adjusting the center offset. In Nvidia's software, there is no center offset. They only offset the left and the right by equal amounts. iZ3Ds software let's you change the where the center of the two cameras is. This allows you to chose a convergence that is ideal for your scene, but still align one of the cameras directly behind the gun sight. Then you can close one eye and have the gun actually aligned on the target, just as you would in real life.
[/quote]
I understand what you are saying, but it may not make sense for most people to play like this.
[quote name='FormulaRedline' date='18 November 2010 - 12:08 PM' timestamp='1290103698' post='1148452']
I'm not sure you guys understand what he is talking about. A change in convergence is not the correct solution. You can make the screen converge at the sight, but only at the cost of being able to choose an ideal setting for the rest of the scene. What the OP is talking about is adjusting the center offset. In Nvidia's software, there is no center offset. They only offset the left and the right by equal amounts. iZ3Ds software let's you change the where the center of the two cameras is. This allows you to chose a convergence that is ideal for your scene, but still align one of the cameras directly behind the gun sight. Then you can close one eye and have the gun actually aligned on the target, just as you would in real life.
I understand what you are saying, but it may not make sense for most people to play like this.
[quote name='FormulaRedline' date='18 November 2010 - 12:08 PM' timestamp='1290103698' post='1148452']
I'm not sure you guys understand what he is talking about. A change in convergence is not the correct solution. You can make the screen converge at the sight, but only at the cost of being able to choose an ideal setting for the rest of the scene. What the OP is talking about is adjusting the center offset. In Nvidia's software, there is no center offset. They only offset the left and the right by equal amounts. iZ3Ds software let's you change the where the center of the two cameras is. This allows you to chose a convergence that is ideal for your scene, but still align one of the cameras directly behind the gun sight. Then you can close one eye and have the gun actually aligned on the target, just as you would in real life.
[/quote]
I understand what you are saying, but it may not make sense for most people to play like this.
[quote name='FormulaRedline' date='18 November 2010 - 12:08 PM' timestamp='1290103698' post='1148452']
I'm not sure you guys understand what he is talking about. A change in convergence is not the correct solution. You can make the screen converge at the sight, but only at the cost of being able to choose an ideal setting for the rest of the scene. What the OP is talking about is adjusting the center offset. In Nvidia's software, there is no center offset. They only offset the left and the right by equal amounts. iZ3Ds software let's you change the where the center of the two cameras is. This allows you to chose a convergence that is ideal for your scene, but still align one of the cameras directly behind the gun sight. Then you can close one eye and have the gun actually aligned on the target, just as you would in real life.
I understand what you are saying, but it may not make sense for most people to play like this.
[quote name='andrewf@nvidia' date='18 November 2010 - 01:26 PM' timestamp='1290108368' post='1148498']
I understand what you are saying, but it may not make sense for most people to play like this.
[/quote]
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
[quote name='andrewf@nvidia' date='18 November 2010 - 01:26 PM' timestamp='1290108368' post='1148498']
I understand what you are saying, but it may not make sense for most people to play like this.
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
[quote name='andrewf@nvidia' date='18 November 2010 - 01:26 PM' timestamp='1290108368' post='1148498']
I understand what you are saying, but it may not make sense for most people to play like this.
[/quote]
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
[quote name='andrewf@nvidia' date='18 November 2010 - 01:26 PM' timestamp='1290108368' post='1148498']
I understand what you are saying, but it may not make sense for most people to play like this.
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
[quote name='FormulaRedline' date='18 November 2010 - 08:24 PM' timestamp='1290111895' post='1148538']
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
[/quote]
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
[quote name='FormulaRedline' date='18 November 2010 - 08:24 PM' timestamp='1290111895' post='1148538']
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
[quote name='FormulaRedline' date='18 November 2010 - 08:24 PM' timestamp='1290111895' post='1148538']
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
[/quote]
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
[quote name='FormulaRedline' date='18 November 2010 - 08:24 PM' timestamp='1290111895' post='1148538']
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
I wasn't getting good frame rates in black ops on my 250 and 2x3.0 ghz computer, so I've been playing modern warfare 2 instead. It works great! I noticed for aiming the gun blurs just like a real gun. The trick I noticed is to focus on where you want the bullet to go. A lot of the 3D gameplay has been learning to look around and focus on differnt things, and the bullets if you look right at your target so there's two blurry guns by your forehead, the next shot should go right where your focused before the recoil blurs you and you have to quickly refocus to fire again, or spray in the general area. A lot of the game is about looking around, and having a high framerate is key...I get like 20 fps in 2D on black ops, and like 5-10 in 3D vision, so in mw2 I even turned the settings down, and I think I'm getting around 120fps now and it works really, really amazingly good. It's like a totally new game engine, albeit one with lots of buggy 2D bitmaps blurred on top of it. One trick is to ignore the bitmaps and focus past the screen plane, the trick is to keep focus in deep, I played some casual left 4 dead 2 to get used to aiming out of multiplayer, and a high framerate helps even more than in regular 2d/3d. High framerate and practice is key, I would never dream of ever going back to 2d/3d after playing mw2 on my 3d vision I got for $500. :) Even sf4 is good in 3D, and the "real 3d" graphics really evoke a new part of my brain I haven't used in video games before, making all my old games like new holodeck games. :)
I wasn't getting good frame rates in black ops on my 250 and 2x3.0 ghz computer, so I've been playing modern warfare 2 instead. It works great! I noticed for aiming the gun blurs just like a real gun. The trick I noticed is to focus on where you want the bullet to go. A lot of the 3D gameplay has been learning to look around and focus on differnt things, and the bullets if you look right at your target so there's two blurry guns by your forehead, the next shot should go right where your focused before the recoil blurs you and you have to quickly refocus to fire again, or spray in the general area. A lot of the game is about looking around, and having a high framerate is key...I get like 20 fps in 2D on black ops, and like 5-10 in 3D vision, so in mw2 I even turned the settings down, and I think I'm getting around 120fps now and it works really, really amazingly good. It's like a totally new game engine, albeit one with lots of buggy 2D bitmaps blurred on top of it. One trick is to ignore the bitmaps and focus past the screen plane, the trick is to keep focus in deep, I played some casual left 4 dead 2 to get used to aiming out of multiplayer, and a high framerate helps even more than in regular 2d/3d. High framerate and practice is key, I would never dream of ever going back to 2d/3d after playing mw2 on my 3d vision I got for $500. :) Even sf4 is good in 3D, and the "real 3d" graphics really evoke a new part of my brain I haven't used in video games before, making all my old games like new holodeck games. :)
I wasn't getting good frame rates in black ops on my 250 and 2x3.0 ghz computer, so I've been playing modern warfare 2 instead. It works great! I noticed for aiming the gun blurs just like a real gun. The trick I noticed is to focus on where you want the bullet to go. A lot of the 3D gameplay has been learning to look around and focus on differnt things, and the bullets if you look right at your target so there's two blurry guns by your forehead, the next shot should go right where your focused before the recoil blurs you and you have to quickly refocus to fire again, or spray in the general area. A lot of the game is about looking around, and having a high framerate is key...I get like 20 fps in 2D on black ops, and like 5-10 in 3D vision, so in mw2 I even turned the settings down, and I think I'm getting around 120fps now and it works really, really amazingly good. It's like a totally new game engine, albeit one with lots of buggy 2D bitmaps blurred on top of it. One trick is to ignore the bitmaps and focus past the screen plane, the trick is to keep focus in deep, I played some casual left 4 dead 2 to get used to aiming out of multiplayer, and a high framerate helps even more than in regular 2d/3d. High framerate and practice is key, I would never dream of ever going back to 2d/3d after playing mw2 on my 3d vision I got for $500. :) Even sf4 is good in 3D, and the "real 3d" graphics really evoke a new part of my brain I haven't used in video games before, making all my old games like new holodeck games. :)
I wasn't getting good frame rates in black ops on my 250 and 2x3.0 ghz computer, so I've been playing modern warfare 2 instead. It works great! I noticed for aiming the gun blurs just like a real gun. The trick I noticed is to focus on where you want the bullet to go. A lot of the 3D gameplay has been learning to look around and focus on differnt things, and the bullets if you look right at your target so there's two blurry guns by your forehead, the next shot should go right where your focused before the recoil blurs you and you have to quickly refocus to fire again, or spray in the general area. A lot of the game is about looking around, and having a high framerate is key...I get like 20 fps in 2D on black ops, and like 5-10 in 3D vision, so in mw2 I even turned the settings down, and I think I'm getting around 120fps now and it works really, really amazingly good. It's like a totally new game engine, albeit one with lots of buggy 2D bitmaps blurred on top of it. One trick is to ignore the bitmaps and focus past the screen plane, the trick is to keep focus in deep, I played some casual left 4 dead 2 to get used to aiming out of multiplayer, and a high framerate helps even more than in regular 2d/3d. High framerate and practice is key, I would never dream of ever going back to 2d/3d after playing mw2 on my 3d vision I got for $500. :) Even sf4 is good in 3D, and the "real 3d" graphics really evoke a new part of my brain I haven't used in video games before, making all my old games like new holodeck games. :)
[quote name='aersixb9' date='19 November 2010 - 04:28 AM' timestamp='1290140880' post='1148669']
I wasn't getting good frame rates in black ops on my 250 and 2x3.0 ghz computer, so I've been playing modern warfare 2 instead. It works great! I noticed for aiming the gun blurs just like a real gun. The trick I noticed is to focus on where you want the bullet to go. A lot of the 3D gameplay has been learning to look around and focus on differnt things, and the bullets if you look right at your target so there's two blurry guns by your forehead, the next shot should go right where your focused before the recoil blurs you and you have to quickly refocus to fire again, or spray in the general area. A lot of the game is about looking around, and having a high framerate is key...I get like 20 fps in 2D on black ops, and like 5-10 in 3D vision, so in mw2 I even turned the settings down, and I think I'm getting around 120fps now and it works really, really amazingly good. It's like a totally new game engine, albeit one with lots of buggy 2D bitmaps blurred on top of it. One trick is to ignore the bitmaps and focus past the screen plane, the trick is to keep focus in deep, I played some casual left 4 dead 2 to get used to aiming out of multiplayer, and a high framerate helps even more than in regular 2d/3d. High framerate and practice is key, I would never dream of ever going back to 2d/3d after playing mw2 on my 3d vision I got for $500. :) Even sf4 is good in 3D, and the "real 3d" graphics really evoke a new part of my brain I haven't used in video games before, making all my old games like new holodeck games. :)
[/quote]
Missed the point there old chap. Lovely as your post was, I didn't ask for an advert or a review the issue is that I can't use the in-game iron sights correctly because the 3d vision does not enable you to look through them correctly.
In multiplayer this makes the game unplayable in 3d.
[quote name='aersixb9' date='19 November 2010 - 04:28 AM' timestamp='1290140880' post='1148669']
I wasn't getting good frame rates in black ops on my 250 and 2x3.0 ghz computer, so I've been playing modern warfare 2 instead. It works great! I noticed for aiming the gun blurs just like a real gun. The trick I noticed is to focus on where you want the bullet to go. A lot of the 3D gameplay has been learning to look around and focus on differnt things, and the bullets if you look right at your target so there's two blurry guns by your forehead, the next shot should go right where your focused before the recoil blurs you and you have to quickly refocus to fire again, or spray in the general area. A lot of the game is about looking around, and having a high framerate is key...I get like 20 fps in 2D on black ops, and like 5-10 in 3D vision, so in mw2 I even turned the settings down, and I think I'm getting around 120fps now and it works really, really amazingly good. It's like a totally new game engine, albeit one with lots of buggy 2D bitmaps blurred on top of it. One trick is to ignore the bitmaps and focus past the screen plane, the trick is to keep focus in deep, I played some casual left 4 dead 2 to get used to aiming out of multiplayer, and a high framerate helps even more than in regular 2d/3d. High framerate and practice is key, I would never dream of ever going back to 2d/3d after playing mw2 on my 3d vision I got for $500. :) Even sf4 is good in 3D, and the "real 3d" graphics really evoke a new part of my brain I haven't used in video games before, making all my old games like new holodeck games. :)
Missed the point there old chap. Lovely as your post was, I didn't ask for an advert or a review the issue is that I can't use the in-game iron sights correctly because the 3d vision does not enable you to look through them correctly.
In multiplayer this makes the game unplayable in 3d.
[quote name='aersixb9' date='19 November 2010 - 04:28 AM' timestamp='1290140880' post='1148669']
I wasn't getting good frame rates in black ops on my 250 and 2x3.0 ghz computer, so I've been playing modern warfare 2 instead. It works great! I noticed for aiming the gun blurs just like a real gun. The trick I noticed is to focus on where you want the bullet to go. A lot of the 3D gameplay has been learning to look around and focus on differnt things, and the bullets if you look right at your target so there's two blurry guns by your forehead, the next shot should go right where your focused before the recoil blurs you and you have to quickly refocus to fire again, or spray in the general area. A lot of the game is about looking around, and having a high framerate is key...I get like 20 fps in 2D on black ops, and like 5-10 in 3D vision, so in mw2 I even turned the settings down, and I think I'm getting around 120fps now and it works really, really amazingly good. It's like a totally new game engine, albeit one with lots of buggy 2D bitmaps blurred on top of it. One trick is to ignore the bitmaps and focus past the screen plane, the trick is to keep focus in deep, I played some casual left 4 dead 2 to get used to aiming out of multiplayer, and a high framerate helps even more than in regular 2d/3d. High framerate and practice is key, I would never dream of ever going back to 2d/3d after playing mw2 on my 3d vision I got for $500. :) Even sf4 is good in 3D, and the "real 3d" graphics really evoke a new part of my brain I haven't used in video games before, making all my old games like new holodeck games. :)
[/quote]
Missed the point there old chap. Lovely as your post was, I didn't ask for an advert or a review the issue is that I can't use the in-game iron sights correctly because the 3d vision does not enable you to look through them correctly.
In multiplayer this makes the game unplayable in 3d.
[quote name='aersixb9' date='19 November 2010 - 04:28 AM' timestamp='1290140880' post='1148669']
I wasn't getting good frame rates in black ops on my 250 and 2x3.0 ghz computer, so I've been playing modern warfare 2 instead. It works great! I noticed for aiming the gun blurs just like a real gun. The trick I noticed is to focus on where you want the bullet to go. A lot of the 3D gameplay has been learning to look around and focus on differnt things, and the bullets if you look right at your target so there's two blurry guns by your forehead, the next shot should go right where your focused before the recoil blurs you and you have to quickly refocus to fire again, or spray in the general area. A lot of the game is about looking around, and having a high framerate is key...I get like 20 fps in 2D on black ops, and like 5-10 in 3D vision, so in mw2 I even turned the settings down, and I think I'm getting around 120fps now and it works really, really amazingly good. It's like a totally new game engine, albeit one with lots of buggy 2D bitmaps blurred on top of it. One trick is to ignore the bitmaps and focus past the screen plane, the trick is to keep focus in deep, I played some casual left 4 dead 2 to get used to aiming out of multiplayer, and a high framerate helps even more than in regular 2d/3d. High framerate and practice is key, I would never dream of ever going back to 2d/3d after playing mw2 on my 3d vision I got for $500. :) Even sf4 is good in 3D, and the "real 3d" graphics really evoke a new part of my brain I haven't used in video games before, making all my old games like new holodeck games. :)
Missed the point there old chap. Lovely as your post was, I didn't ask for an advert or a review the issue is that I can't use the in-game iron sights correctly because the 3d vision does not enable you to look through them correctly.
In multiplayer this makes the game unplayable in 3d.
[quote name='Poacher64' date='18 November 2010 - 04:59 PM' timestamp='1290113966' post='1148555']
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
Cheers.
[/quote]
Makes perfect sense to me. No one aims a gun by holding the sights up between their eyes, right in front of their nose. I had always been a lover of games that feature iron sights, but since i started using 3D vision i have had to try to avoid them, which really sucks because both 3D and iron sights do wonders for immersion. It's tolerable, as others have said, if you set the convergence point to be the tip of your front sights when in iron sights view, but when you come out of iron sights in most games there wont be any pop-out. I'd settle for a way to have multiple convergence settings per game that would be automatically switched when the iron sights are toggled on and off, but this dominant eye fix would be way better.
[quote name='Poacher64' date='18 November 2010 - 04:59 PM' timestamp='1290113966' post='1148555']
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
Cheers.
Makes perfect sense to me. No one aims a gun by holding the sights up between their eyes, right in front of their nose. I had always been a lover of games that feature iron sights, but since i started using 3D vision i have had to try to avoid them, which really sucks because both 3D and iron sights do wonders for immersion. It's tolerable, as others have said, if you set the convergence point to be the tip of your front sights when in iron sights view, but when you come out of iron sights in most games there wont be any pop-out. I'd settle for a way to have multiple convergence settings per game that would be automatically switched when the iron sights are toggled on and off, but this dominant eye fix would be way better.
[quote name='Poacher64' date='18 November 2010 - 04:59 PM' timestamp='1290113966' post='1148555']
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
Cheers.
[/quote]
Makes perfect sense to me. No one aims a gun by holding the sights up between their eyes, right in front of their nose. I had always been a lover of games that feature iron sights, but since i started using 3D vision i have had to try to avoid them, which really sucks because both 3D and iron sights do wonders for immersion. It's tolerable, as others have said, if you set the convergence point to be the tip of your front sights when in iron sights view, but when you come out of iron sights in most games there wont be any pop-out. I'd settle for a way to have multiple convergence settings per game that would be automatically switched when the iron sights are toggled on and off, but this dominant eye fix would be way better.
[quote name='Poacher64' date='18 November 2010 - 04:59 PM' timestamp='1290113966' post='1148555']
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
Cheers.
Makes perfect sense to me. No one aims a gun by holding the sights up between their eyes, right in front of their nose. I had always been a lover of games that feature iron sights, but since i started using 3D vision i have had to try to avoid them, which really sucks because both 3D and iron sights do wonders for immersion. It's tolerable, as others have said, if you set the convergence point to be the tip of your front sights when in iron sights view, but when you come out of iron sights in most games there wont be any pop-out. I'd settle for a way to have multiple convergence settings per game that would be automatically switched when the iron sights are toggled on and off, but this dominant eye fix would be way better.
Chaps, if you'd like to join me in campaign of bombarding the Nvidia tech support forums with this issue something might get done.
I already have such a thread open on the helpdesk.
Chaps, if you'd like to join me in campaign of bombarding the Nvidia tech support forums with this issue something might get done.
I already have such a thread open on the helpdesk.
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
I'm not sure you guys understand what he is talking about. A change in convergence is not the correct solution. You can make the screen converge at the sight, but only at the cost of being able to choose an ideal setting for the rest of the scene. What the OP is talking about is adjusting the center offset. In Nvidia's software, there is no center offset. They only offset the left and the right by equal amounts. iZ3Ds software let's you change the where the center of the two cameras is. This allows you to chose a convergence that is ideal for your scene, but still align one of the cameras directly behind the gun sight. Then you can close one eye and have the gun actually aligned on the target, just as you would in real life.
[/quote]
I understand what you are saying, but it may not make sense for most people to play like this.
I'm not sure you guys understand what he is talking about. A change in convergence is not the correct solution. You can make the screen converge at the sight, but only at the cost of being able to choose an ideal setting for the rest of the scene. What the OP is talking about is adjusting the center offset. In Nvidia's software, there is no center offset. They only offset the left and the right by equal amounts. iZ3Ds software let's you change the where the center of the two cameras is. This allows you to chose a convergence that is ideal for your scene, but still align one of the cameras directly behind the gun sight. Then you can close one eye and have the gun actually aligned on the target, just as you would in real life.
I understand what you are saying, but it may not make sense for most people to play like this.
I'm not sure you guys understand what he is talking about. A change in convergence is not the correct solution. You can make the screen converge at the sight, but only at the cost of being able to choose an ideal setting for the rest of the scene. What the OP is talking about is adjusting the center offset. In Nvidia's software, there is no center offset. They only offset the left and the right by equal amounts. iZ3Ds software let's you change the where the center of the two cameras is. This allows you to chose a convergence that is ideal for your scene, but still align one of the cameras directly behind the gun sight. Then you can close one eye and have the gun actually aligned on the target, just as you would in real life.
[/quote]
I understand what you are saying, but it may not make sense for most people to play like this.
I'm not sure you guys understand what he is talking about. A change in convergence is not the correct solution. You can make the screen converge at the sight, but only at the cost of being able to choose an ideal setting for the rest of the scene. What the OP is talking about is adjusting the center offset. In Nvidia's software, there is no center offset. They only offset the left and the right by equal amounts. iZ3Ds software let's you change the where the center of the two cameras is. This allows you to chose a convergence that is ideal for your scene, but still align one of the cameras directly behind the gun sight. Then you can close one eye and have the gun actually aligned on the target, just as you would in real life.
I understand what you are saying, but it may not make sense for most people to play like this.
I understand what you are saying, but it may not make sense for most people to play like this.
[/quote]
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
I understand what you are saying, but it may not make sense for most people to play like this.
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
I understand what you are saying, but it may not make sense for most people to play like this.
[/quote]
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
I understand what you are saying, but it may not make sense for most people to play like this.
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
[/quote]
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
Cheers.
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
Cheers.
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
[/quote]
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
Cheers.
Not exactly sure what you mean by this, but it is should be implemented as an option. So you go in and adjust it to your preference no different than depth or convergence, with a default value of being centered of course.
Actually, if I remember correctly, iZ3D's implementation is just a 3-way option for center, left, or right views. They assume the iron sight brings the gun to the middle of the screen, so depending on whether you prefer to look out of your left or right eye when aiming, it keeps on camera in place and offsets the other by 2x instead of offsetting one by x and the other by -x.
It's sort of hard to describe, much easier when you see it. Is this making sense?
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
Cheers.
I wasn't getting good frame rates in black ops on my 250 and 2x3.0 ghz computer, so I've been playing modern warfare 2 instead. It works great! I noticed for aiming the gun blurs just like a real gun. The trick I noticed is to focus on where you want the bullet to go. A lot of the 3D gameplay has been learning to look around and focus on differnt things, and the bullets if you look right at your target so there's two blurry guns by your forehead, the next shot should go right where your focused before the recoil blurs you and you have to quickly refocus to fire again, or spray in the general area. A lot of the game is about looking around, and having a high framerate is key...I get like 20 fps in 2D on black ops, and like 5-10 in 3D vision, so in mw2 I even turned the settings down, and I think I'm getting around 120fps now and it works really, really amazingly good. It's like a totally new game engine, albeit one with lots of buggy 2D bitmaps blurred on top of it. One trick is to ignore the bitmaps and focus past the screen plane, the trick is to keep focus in deep, I played some casual left 4 dead 2 to get used to aiming out of multiplayer, and a high framerate helps even more than in regular 2d/3d. High framerate and practice is key, I would never dream of ever going back to 2d/3d after playing mw2 on my 3d vision I got for $500. :) Even sf4 is good in 3D, and the "real 3d" graphics really evoke a new part of my brain I haven't used in video games before, making all my old games like new holodeck games. :)
[/quote]
Missed the point there old chap. Lovely as your post was, I didn't ask for an advert or a review the issue is that I can't use the in-game iron sights correctly because the 3d vision does not enable you to look through them correctly.
In multiplayer this makes the game unplayable in 3d.
I wasn't getting good frame rates in black ops on my 250 and 2x3.0 ghz computer, so I've been playing modern warfare 2 instead. It works great! I noticed for aiming the gun blurs just like a real gun. The trick I noticed is to focus on where you want the bullet to go. A lot of the 3D gameplay has been learning to look around and focus on differnt things, and the bullets if you look right at your target so there's two blurry guns by your forehead, the next shot should go right where your focused before the recoil blurs you and you have to quickly refocus to fire again, or spray in the general area. A lot of the game is about looking around, and having a high framerate is key...I get like 20 fps in 2D on black ops, and like 5-10 in 3D vision, so in mw2 I even turned the settings down, and I think I'm getting around 120fps now and it works really, really amazingly good. It's like a totally new game engine, albeit one with lots of buggy 2D bitmaps blurred on top of it. One trick is to ignore the bitmaps and focus past the screen plane, the trick is to keep focus in deep, I played some casual left 4 dead 2 to get used to aiming out of multiplayer, and a high framerate helps even more than in regular 2d/3d. High framerate and practice is key, I would never dream of ever going back to 2d/3d after playing mw2 on my 3d vision I got for $500. :) Even sf4 is good in 3D, and the "real 3d" graphics really evoke a new part of my brain I haven't used in video games before, making all my old games like new holodeck games. :)
Missed the point there old chap. Lovely as your post was, I didn't ask for an advert or a review the issue is that I can't use the in-game iron sights correctly because the 3d vision does not enable you to look through them correctly.
In multiplayer this makes the game unplayable in 3d.
I wasn't getting good frame rates in black ops on my 250 and 2x3.0 ghz computer, so I've been playing modern warfare 2 instead. It works great! I noticed for aiming the gun blurs just like a real gun. The trick I noticed is to focus on where you want the bullet to go. A lot of the 3D gameplay has been learning to look around and focus on differnt things, and the bullets if you look right at your target so there's two blurry guns by your forehead, the next shot should go right where your focused before the recoil blurs you and you have to quickly refocus to fire again, or spray in the general area. A lot of the game is about looking around, and having a high framerate is key...I get like 20 fps in 2D on black ops, and like 5-10 in 3D vision, so in mw2 I even turned the settings down, and I think I'm getting around 120fps now and it works really, really amazingly good. It's like a totally new game engine, albeit one with lots of buggy 2D bitmaps blurred on top of it. One trick is to ignore the bitmaps and focus past the screen plane, the trick is to keep focus in deep, I played some casual left 4 dead 2 to get used to aiming out of multiplayer, and a high framerate helps even more than in regular 2d/3d. High framerate and practice is key, I would never dream of ever going back to 2d/3d after playing mw2 on my 3d vision I got for $500. :) Even sf4 is good in 3D, and the "real 3d" graphics really evoke a new part of my brain I haven't used in video games before, making all my old games like new holodeck games. :)
[/quote]
Missed the point there old chap. Lovely as your post was, I didn't ask for an advert or a review the issue is that I can't use the in-game iron sights correctly because the 3d vision does not enable you to look through them correctly.
In multiplayer this makes the game unplayable in 3d.
I wasn't getting good frame rates in black ops on my 250 and 2x3.0 ghz computer, so I've been playing modern warfare 2 instead. It works great! I noticed for aiming the gun blurs just like a real gun. The trick I noticed is to focus on where you want the bullet to go. A lot of the 3D gameplay has been learning to look around and focus on differnt things, and the bullets if you look right at your target so there's two blurry guns by your forehead, the next shot should go right where your focused before the recoil blurs you and you have to quickly refocus to fire again, or spray in the general area. A lot of the game is about looking around, and having a high framerate is key...I get like 20 fps in 2D on black ops, and like 5-10 in 3D vision, so in mw2 I even turned the settings down, and I think I'm getting around 120fps now and it works really, really amazingly good. It's like a totally new game engine, albeit one with lots of buggy 2D bitmaps blurred on top of it. One trick is to ignore the bitmaps and focus past the screen plane, the trick is to keep focus in deep, I played some casual left 4 dead 2 to get used to aiming out of multiplayer, and a high framerate helps even more than in regular 2d/3d. High framerate and practice is key, I would never dream of ever going back to 2d/3d after playing mw2 on my 3d vision I got for $500. :) Even sf4 is good in 3D, and the "real 3d" graphics really evoke a new part of my brain I haven't used in video games before, making all my old games like new holodeck games. :)
Missed the point there old chap. Lovely as your post was, I didn't ask for an advert or a review the issue is that I can't use the in-game iron sights correctly because the 3d vision does not enable you to look through them correctly.
In multiplayer this makes the game unplayable in 3d.
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
Cheers.
[/quote]
Makes perfect sense to me. No one aims a gun by holding the sights up between their eyes, right in front of their nose. I had always been a lover of games that feature iron sights, but since i started using 3D vision i have had to try to avoid them, which really sucks because both 3D and iron sights do wonders for immersion. It's tolerable, as others have said, if you set the convergence point to be the tip of your front sights when in iron sights view, but when you come out of iron sights in most games there wont be any pop-out. I'd settle for a way to have multiple convergence settings per game that would be automatically switched when the iron sights are toggled on and off, but this dominant eye fix would be way better.
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
Cheers.
Makes perfect sense to me. No one aims a gun by holding the sights up between their eyes, right in front of their nose. I had always been a lover of games that feature iron sights, but since i started using 3D vision i have had to try to avoid them, which really sucks because both 3D and iron sights do wonders for immersion. It's tolerable, as others have said, if you set the convergence point to be the tip of your front sights when in iron sights view, but when you come out of iron sights in most games there wont be any pop-out. I'd settle for a way to have multiple convergence settings per game that would be automatically switched when the iron sights are toggled on and off, but this dominant eye fix would be way better.
Ubelsteiner Rig
Intel Q9550 @ 3.9Ghz
Asus P5E-VM HDMI
4x2GB DDR2-1000
Nvidia GTX 570 (900/1800/2000)
Creative X-Fi
In-Win BR-665
Mitsubishi 60" DLP
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
Cheers.
[/quote]
Makes perfect sense to me. No one aims a gun by holding the sights up between their eyes, right in front of their nose. I had always been a lover of games that feature iron sights, but since i started using 3D vision i have had to try to avoid them, which really sucks because both 3D and iron sights do wonders for immersion. It's tolerable, as others have said, if you set the convergence point to be the tip of your front sights when in iron sights view, but when you come out of iron sights in most games there wont be any pop-out. I'd settle for a way to have multiple convergence settings per game that would be automatically switched when the iron sights are toggled on and off, but this dominant eye fix would be way better.
Yeah that's what I meant, is it possible to do this at all with Nvidia's software?
See attached diagram for intended outcome - "forgive the crudity of this model, Marty - I didn't have time to build it to scale or to paint it"
The idea being that closing one eye will provide correct sight alignment (just like real life) or keeping both eyes open will allow accurate shooting using dominant eye (in my case right eye).
Cheers.
Makes perfect sense to me. No one aims a gun by holding the sights up between their eyes, right in front of their nose. I had always been a lover of games that feature iron sights, but since i started using 3D vision i have had to try to avoid them, which really sucks because both 3D and iron sights do wonders for immersion. It's tolerable, as others have said, if you set the convergence point to be the tip of your front sights when in iron sights view, but when you come out of iron sights in most games there wont be any pop-out. I'd settle for a way to have multiple convergence settings per game that would be automatically switched when the iron sights are toggled on and off, but this dominant eye fix would be way better.
Ubelsteiner Rig
Intel Q9550 @ 3.9Ghz
Asus P5E-VM HDMI
4x2GB DDR2-1000
Nvidia GTX 570 (900/1800/2000)
Creative X-Fi
In-Win BR-665
Mitsubishi 60" DLP
I already have such a thread open on the helpdesk.
Get cracking.
I already have such a thread open on the helpdesk.
Get cracking.
I already have such a thread open on the helpdesk.
Get cracking.
I already have such a thread open on the helpdesk.
Get cracking.