How to fix/disable shaders in games(DLL,guide and fixes).
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Isn't that still the one of april 2012? I'd like to have the one of february 2013 too. It would help me in bioshock becouse I'd like to play using debug dll so that I can dump issued shaders when I found them, using an old one let the crosshair to disappear. Also I'd like to experiment with new features..
Isn't that still the one of april 2012? I'd like to have the one of february 2013 too. It would help me in bioshock becouse I'd like to play using debug dll so that I can dump issued shaders when I found them, using an old one let the crosshair to disappear. Also I'd like to experiment with new features..
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Lol, mana84, im about 50% through your fix, I think its 100% there mate. No bugs to report, and I'm playing completionist, so Im really exploring every level.
Lol, mana84, im about 50% through your fix, I think its 100% there mate. No bugs to report, and I'm playing completionist, so Im really exploring every level.
[quote="mana84"]Isn't that still the one of april 2012? I'd like to have the one of february 2013 too. It would help me in bioshock becouse I'd like to play using debug dll so that I can dump issued shaders when I found them, using an old one let the crosshair to disappear. Also I'd like to experiment with new features..[/quote]
I didn't upload last dbg dll yet.
It's still a mess and you won't be able to play with it, because it generates log for 1GB just for 15 min :)
I will try to clean it this week and will make an update.
mana84 said:Isn't that still the one of april 2012? I'd like to have the one of february 2013 too. It would help me in bioshock becouse I'd like to play using debug dll so that I can dump issued shaders when I found them, using an old one let the crosshair to disappear. Also I'd like to experiment with new features..
I didn't upload last dbg dll yet.
It's still a mess and you won't be able to play with it, because it generates log for 1GB just for 15 min :)
I will try to clean it this week and will make an update.
[quote="foreverseeking"]Lol, mana84, im about 50% through your fix, I think its 100% there mate. No bugs to report, and I'm playing completionist, so Im really exploring every level.[/quote]
Thanks for reporting, although each level has new shaders so you could still find something in next levels.. for example I've just updated the archive with a new skybox fixed that a user in the blog found in hephaestus' level.
@Helix: ok lol :) ..no problem don't rush, just someone make me know when you'll update it please... thanks!
foreverseeking said:Lol, mana84, im about 50% through your fix, I think its 100% there mate. No bugs to report, and I'm playing completionist, so Im really exploring every level.
Thanks for reporting, although each level has new shaders so you could still find something in next levels.. for example I've just updated the archive with a new skybox fixed that a user in the blog found in hephaestus' level.
@Helix: ok lol :) ..no problem don't rush, just someone make me know when you'll update it please... thanks!
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Where did the separate Bioshock thread go? Did it get de-railed when I wasn't looking, or am I just not seeing it? Can't even find it in my activity log.
Anyway, just completed Mana84's latest fix of Bioshock. It's pretty much perfect, just a couple of mild oddities, but all in all I would definitely call that Nvidia 3D ready. If you havnt already, go back to rapture and enjoy!
Where did the separate Bioshock thread go? Did it get de-railed when I wasn't looking, or am I just not seeing it? Can't even find it in my activity log.
Anyway, just completed Mana84's latest fix of Bioshock. It's pretty much perfect, just a couple of mild oddities, but all in all I would definitely call that Nvidia 3D ready. If you havnt already, go back to rapture and enjoy!
[quote="mana84"]
@Helix: ok lol :) ..no problem don't rush, just someone make me know when you'll update it please... thanks![/quote]
Have a few hours free from the work this weekend, so I made a cleanup.
It's not ideal , but at least it's not generate big log file.
You can get it from [url=https://s3.amazonaws.com/-HeliX-/DllsModPack.zip]here.[/url]
mana84 said:
@Helix: ok lol :) ..no problem don't rush, just someone make me know when you'll update it please... thanks!
Have a few hours free from the work this weekend, so I made a cleanup.
It's not ideal , but at least it's not generate big log file.
You can get it from here.
Heya trying to work with some shaders on a game, but when I try to save shaders it doesn't save them. So I found out the folder for the game is read only- I've tried to change it, but it keeps going back. Any idears?
Heya trying to work with some shaders on a game, but when I try to save shaders it doesn't save them. So I found out the folder for the game is read only- I've tried to change it, but it keeps going back. Any idears?
[quote="xDefianTx"]Heya trying to work with some shaders on a game, but when I try to save shaders it doesn't save them. So I found out the folder for the game is read only- I've tried to change it, but it keeps going back. Any idears?[/quote]
I had the same problem. I created a dump/shaderoverride map somewhere else (one level up?). Then it worked.
hth.
xDefianTx said:Heya trying to work with some shaders on a game, but when I try to save shaders it doesn't save them. So I found out the folder for the game is read only- I've tried to change it, but it keeps going back. Any idears?
I had the same problem. I created a dump/shaderoverride map somewhere else (one level up?). Then it worked.
[quote="xDefianTx"]It seems to be creating the folders but won't create any .txt's for it, still no luck.[/quote]
What I meant was: when you use the debug dll it creates a dump folder somewhere. Let's say the folder is in c:\folder_a\folder_b\folder_c
Now create a folder "dump" in c:\folder_a\folder_b yourself. And create the folders that are in the orginal dump folders too. The dump folder is now is c:\folder_a\[u]folder_b[/u] instead of c:\folder_a\folder_b\[u]folder_c[/u]
xDefianTx said:It seems to be creating the folders but won't create any .txt's for it, still no luck.
What I meant was: when you use the debug dll it creates a dump folder somewhere. Let's say the folder is in c:\folder_a\folder_b\folder_c
Now create a folder "dump" in c:\folder_a\folder_b yourself. And create the folders that are in the orginal dump folders too. The dump folder is now is c:\folder_a\folder_b instead of c:\folder_a\folder_b\folder_c
[quote="-=HeliX=-"]
Have a few hours free from the work this weekend, so I made a cleanup.
It's not ideal , but at least it's not generate big log file.
You can get it from [url=https://s3.amazonaws.com/-HeliX-/DllsModPack.zip]here.[/url][/quote]
@Helix. Thanks for the updated DLLs. I'm just reporting that I can't start GTA4 with either the debug dll by itself, or with the helixmodlauncher running. I get an error that says "GTA IV FATAL ERROR: D3D Error - Please re-boot your system". I am able to launch the game and modify shaders etc with the 1/4/12 debug dll. Not sure if this is useful feedback, but I have been looking at shadows in GTA4 and struggling for a while, even though I don't think there are many shaders that affect shadows at all (I looked at your Darksiders 2 fix, and I think it's similar, but the solution continues to elude me...)
-=HeliX=- said:
Have a few hours free from the work this weekend, so I made a cleanup.
It's not ideal , but at least it's not generate big log file.
You can get it from here.
@Helix. Thanks for the updated DLLs. I'm just reporting that I can't start GTA4 with either the debug dll by itself, or with the helixmodlauncher running. I get an error that says "GTA IV FATAL ERROR: D3D Error - Please re-boot your system". I am able to launch the game and modify shaders etc with the 1/4/12 debug dll. Not sure if this is useful feedback, but I have been looking at shadows in GTA4 and struggling for a while, even though I don't think there are many shaders that affect shadows at all (I looked at your Darksiders 2 fix, and I think it's similar, but the solution continues to elude me...)
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
OS: Win 8 CPU: I7 4770k 3.5GZ GPU: GTX 780ti
I didn't upload last dbg dll yet.
It's still a mess and you won't be able to play with it, because it generates log for 1GB just for 15 min :)
I will try to clean it this week and will make an update.
Thanks for reporting, although each level has new shaders so you could still find something in next levels.. for example I've just updated the archive with a new skybox fixed that a user in the blog found in hephaestus' level.
@Helix: ok lol :) ..no problem don't rush, just someone make me know when you'll update it please... thanks!
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
Anyway, just completed Mana84's latest fix of Bioshock. It's pretty much perfect, just a couple of mild oddities, but all in all I would definitely call that Nvidia 3D ready. If you havnt already, go back to rapture and enjoy!
OS: Win 8 CPU: I7 4770k 3.5GZ GPU: GTX 780ti
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
OS: Win 8 CPU: I7 4770k 3.5GZ GPU: GTX 780ti
Have a few hours free from the work this weekend, so I made a cleanup.
It's not ideal , but at least it's not generate big log file.
You can get it from here.
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
I had the same problem. I created a dump/shaderoverride map somewhere else (one level up?). Then it worked.
hth.
What I meant was: when you use the debug dll it creates a dump folder somewhere. Let's say the folder is in c:\folder_a\folder_b\folder_c
Now create a folder "dump" in c:\folder_a\folder_b yourself. And create the folders that are in the orginal dump folders too. The dump folder is now is c:\folder_a\folder_b instead of c:\folder_a\folder_b\folder_c
@Helix. Thanks for the updated DLLs. I'm just reporting that I can't start GTA4 with either the debug dll by itself, or with the helixmodlauncher running. I get an error that says "GTA IV FATAL ERROR: D3D Error - Please re-boot your system". I am able to launch the game and modify shaders etc with the 1/4/12 debug dll. Not sure if this is useful feedback, but I have been looking at shadows in GTA4 and struggling for a while, even though I don't think there are many shaders that affect shadows at all (I looked at your Darksiders 2 fix, and I think it's similar, but the solution continues to elude me...)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278