Elite Dangerous Fix
  7 / 32    
so if you planned to retire, you also abandon the fix ? It's a shame because with shadows , lenz flare and bloom effects , the game is really superb (i've just tested right now the difference) :/ EDIT: just a good news : i found at last that GEMFX 1.09 works in 64 bits !!! And it's a great PostFX injector . Ambient Light , dirtLens and Godrays features of GEMFX are a blast in this game . (only 1.09 working , not 1.08) Missing only shadows and bloom fix and I'll buy Horizon extension for sure :) I've just finish my first well-paid mission (72 000 CR) so a large field of discovery opens up to me ...
so if you planned to retire, you also abandon the fix ? It's a shame because with shadows , lenz flare and bloom effects , the game is really superb (i've just tested right now the difference) :/

EDIT: just a good news : i found at last that GEMFX 1.09 works in 64 bits !!! And it's a great PostFX injector . Ambient Light , dirtLens and Godrays features of GEMFX are a blast in this game .
(only 1.09 working , not 1.08)
Missing only shadows and bloom fix and I'll buy Horizon extension for sure :)
I've just finish my first well-paid mission (72 000 CR) so a large field of discovery opens up to me ...

Matos : Win7 64bits ,i5 3570K 4.2ghz ,GTX 980ti ,12GB ,BenQ W1070 3DTV Play,DSR with CRU (thanks to Skual in this post : https://forums.geforce.com/default/topic/860484/problems-with-3dtv-play-and-witcher-3-on-projector/)

#91
Posted 01/25/2016 03:06 PM   
Mate. Where's the link to the post effect goodies then? I want a look! :)
Mate. Where's the link to the post effect goodies then? I want a look! :)

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes

#92
Posted 01/26/2016 12:46 PM   
here's the link http://www.twcenter.net/forums/showthread.php?672483-A-R2-TW-GEMFX-Version-1-0-9&s=45b1f3e6d604069c3cfcafec1e11b9d5 (download section) . don't forget to tick "64bits application" in the GEMFX configurator. here's my settings (remove jpg extension and put it in the current folder (folder gemfx/Presets):
here's the link http://www.twcenter.net/forums/showthread.php?672483-A-R2-TW-GEMFX-Version-1-0-9&s=45b1f3e6d604069c3cfcafec1e11b9d5 (download section) .

don't forget to tick "64bits application" in the GEMFX configurator.

here's my settings (remove jpg extension and put it in the current folder (folder gemfx/Presets):

Matos : Win7 64bits ,i5 3570K 4.2ghz ,GTX 980ti ,12GB ,BenQ W1070 3DTV Play,DSR with CRU (thanks to Skual in this post : https://forums.geforce.com/default/topic/860484/problems-with-3dtv-play-and-witcher-3-on-projector/)

#93
Posted 01/26/2016 03:36 PM   
here :
here :

Matos : Win7 64bits ,i5 3570K 4.2ghz ,GTX 980ti ,12GB ,BenQ W1070 3DTV Play,DSR with CRU (thanks to Skual in this post : https://forums.geforce.com/default/topic/860484/problems-with-3dtv-play-and-witcher-3-on-projector/)

#94
Posted 01/26/2016 05:53 PM   
OK On the request of bo3b we figured it best to [post my new fix here.. I found that the new version of 3D Migoto will not work with ED. I posted a log but here is the new one I made after bo3b requested I turned Hunting to 0.. well here is the new log with Hunting to 0. My ingame resolution is 2048 x 768 @ 120Hz as I run 2 projectors. [code] D3D11 DLL starting init - v 1.2.43 - Wed Sep 07 11:33:00 2016 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=1 debug=0 unbuffered=0 force_cpu_affinity=0 [System] hook=device skip_dxgi_factory [Device] refresh_rate=120 full_screen=1 get_resolution_from=swap_chain [Stereo] automatic_mode=0 create_profile=0 force_no_nvapi=0 [Rendering] shader_hash=3dmigoto cache_shaders=0 use_criticalsection=1 rasterizer_disable_scissor=1 export_fixed=0 export_shaders=0 export_hlsl=0 dump_usage=1 stereo_params=125 ini_params=120 override_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderFixes cache_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache fix_sv_position=0 ... missing automatic ini section [Hunting] hunting=0 marking_mode=0 reload_config=VK_F10 [KeyChange3DVision2SBSOutputMode] type=cycle Cycle 1: x7=1 Cycle 2: x7=2 Cycle 3: x7=3 Cycle 4: x7=4 Cycle 5: x7=5 Cycle 6: x7=0 Key=F11 [Resource3DVision2SBSBackupTexture] [CustomShader3DVision2SBS] vs=ShaderFixes/3dvision2sbsvs.hlsl hs=null ds=null gs=null ps=ShaderFixes/3dvision2sbsps.hlsl blend=disable cull=none topology=triangle_strip o1=null o2=null o3=null o4=null o5=null o6=null o7=null od=null o0=set_viewport no_view_cache bb resource3dvision2sbsbackuptexture=reference ps-t100 ps-t100=stereo2mono bb draw=4, 0 post ps-t100=reference resource3dvision2sbsbackuptexture [Present] [Constants] x7=0.00 *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll. Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory calling original CreateDXGIFactory1 API CreateDXGIFactory1 returned factory = 0000000064C12570, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@0000000064C117F0) wrapped 0000000064C12570 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064C117F0) called with IID: IDXGIFactory returns result = 0 for 0000000065A4FA30 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064C117F0) called with IID: IDXGIFactory1 returns result = 0 for 0000000065A4FA40 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064C117F0) called with IID: IDXGIFactory2 returns E_NOINTERFACE as error for IDXGIFactory2. HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064C117F0) adapter 0 requested created HackerDXGIAdapter wrapper = 0000000064C11790 of 0000000064C22E40 returns result = 0 HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064C11790) called: output #0 requested returns result = 0, handle = 0000000064C2FFD0 HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064C11790) called: output #1 requested returns result = 887a0002, handle = 0000000000000000 *** D3D11CreateDevice called with pAdapter = 0000000064C11790 Flags = 0 pFeatureLevels = 0 FeatureLevels = 0 ppDevice = 0000000000000000 pFeatureLevel = 0x64b86750 ppImmediateContext = 0000000000000000 ->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0. HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064C26460) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@0000000064C26460), counter=2, this=0000000064C26460 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064C11790), counter=3, this=0000000064C11790 Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 HackerUnknown::Release(class HackerDXGIAdapter@0000000064C11790), counter=3, this=0000000064C11790 D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000 ->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000 *** D3D11CreateDevice called with pAdapter = 0000000064C11790 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 1 ppDevice = 0000000065A4FA18 pFeatureLevel = 0x65a4faa0 ppImmediateContext = 0000000065A4FA08 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064C265E0) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@0000000064C265E0), counter=2, this=0000000064C265E0 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064C11790), counter=3, this=0000000064C11790 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 HackerUnknown::Release(class HackerDXGIAdapter@0000000064C11790), counter=5, this=0000000064C11790 D3D11CreateDevice returned device handle = 0000000064C36328, context handle = 0000000064C67E70 HackerDevice 00000000005550C0 created to wrap 0000000064C36328 HackerContext 0000000064C60990 created to wrap 0000000064C67E70 HackerDevice::Create3DMigotoResources(class HackerDevice@00000000005550C0) called. HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000064D4D1D0) called with: 0000000065A4F508 created HackerDXGIAdapter wrapper = 0000000064D4D200 of 0000000064C22E40 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064D4D200) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerUnknown::Release(class HackerDXGIAdapter@0000000064D4D200), counter=4, this=0000000064D4D200 HackerUnknown::Release(class HackerDXGIDevice@0000000064D4D1D0), counter=3, this=0000000064D4D1D0 created NVAPI stereo handle. Handle = 0000000064CAB4E0 creating stereo parameter texture. stereo texture created, handle = 0000000064C38ED0 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000067EB2050. creating .ini constant parameter texture. IniParam texture created, handle = 0000000064C39550 creating IniParam resource view. Iniparams resource view created, handle = 0000000067EB21D0. ->D3D11CreateDevice result = 0, device handle = 0000000064C36328, device wrapper = 00000000005550C0, context handle = 0000000064C67E70, context wrapper = 0000000064C60990 deleting self HackerDevice::GetHackerContext returns 0000000064C60990 clearing mHackerDevice->mHackerContext HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064C117F0) adapter 1 requested returns result = 0x887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064C11790), counter=5, this=0000000064C11790 HackerUnknown::Release(class HackerDXGIAdapter@0000000064C11790), counter=4, this=0000000064C11790 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064C11790) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064C11790) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064C11790) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 *** D3D11CreateDevice called with pAdapter = 0000000064C11790 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 1 ppDevice = 0000000065A4F880 pFeatureLevel = 0x65a4f950 ppImmediateContext = 0000000065A4F888 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000067EB4620) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@0000000067EB4620), counter=4, this=0000000067EB4620 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064C11790), counter=5, this=0000000064C11790 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 HackerUnknown::Release(class HackerDXGIAdapter@0000000064C11790), counter=7, this=0000000064C11790 D3D11CreateDevice returned device handle = 0000000067EBE268, context handle = 0000000067EBFCC0 HackerDevice 00000000005552A0 created to wrap 0000000067EBE268 HackerContext 0000000067F04E70 created to wrap 0000000067EBFCC0 HackerDevice::Create3DMigotoResources(class HackerDevice@00000000005552A0) called. HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000067F89170) called with: 0000000065A4F398 created HackerDXGIAdapter wrapper = 0000000067F891A0 of 0000000064C22E40 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000067F891A0) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerUnknown::Release(class HackerDXGIAdapter@0000000067F891A0), counter=6, this=0000000067F891A0 HackerUnknown::Release(class HackerDXGIDevice@0000000067F89170), counter=3, this=0000000067F89170 created NVAPI stereo handle. Handle = 0000000067F08DF0 creating stereo parameter texture. stereo texture created, handle = 0000000067FD4050 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000067EB30D0. creating .ini constant parameter texture. IniParam texture created, handle = 0000000067FD4710 creating IniParam resource view. Iniparams resource view created, handle = 0000000067EB3250. ->D3D11CreateDevice result = 0, device handle = 0000000067EBE268, device wrapper = 00000000005552A0, context handle = 0000000067EBFCC0, context wrapper = 0000000067F04E70 deleting self HackerDevice::GetHackerContext returns 0000000067F04E70 clearing mHackerDevice->mHackerContext *** HackerDXGIFactory::CreateSwapChain(class HackerDXGIFactory1@0000000064C117F0) called with parameters Device = Hooked_ID3D11Device@0000000067EBE268 SwapChain = 0000000065A4F8A0 Description = 0000000065A4F830 Windowed = 1 Width = 2048 Height = 768 Refresh rate = -1.#IND00 ->Forcing Windowed to = 0 ->Forcing refresh rate to = 120.000000 failed result = 80004002 for 0000000065A4F6E0 failed result = 80004002 for 0000000065A4F6F0 HackerDevice::GetHackerContext returns 0000000000000000 Overlay::Overlay created for 0000000067FF7350: class HackerDXGISwapChain on HackerDevice: 00000000005552A0, HackerContext: 0000000000000000 Failed to create overlay. Check if courierbold.spritefont is installed ->HackerDXGISwapChain 0000000067FF7350 created to wrap 0000000067FE7DA0 Got resolution from swap chain: 2048x768 ->return value = 0 HackerDXGIFactory::MakeWindowAssociation(class HackerDXGIFactory1@0000000064C117F0) called with WindowHandle = 00000000000202E4, Flags = 3 Flags = DXGI_MWA_NO_WINDOW_CHANGES(no monitoring) DXGI_MWA_NO_ALT_ENTER returns result = 0 HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@0000000067FDD770) called returns result = 0 HackerUnknown::Release(class HackerDXGIDevice1@0000000067FDD770), counter=7, this=0000000067FDD770 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 000000006801C850 created to wrap 0000000067EBFCC0 HackerUnknown::AddRef(class HackerDXGISwapChain@0000000067FF7350), counter=2, this=0000000067FF7350 HackerDevice::CreateComputeShader called with BytecodeLength = 24020, handle = 00000001416887D0 FNV hash = 0e924f4e1f3511c7 returns result = 0, handle = 0000000068023218 HackerDevice::CreateComputeShader called with BytecodeLength = 28784, handle = 000000014168E5C0 FNV hash = fb282eef7e0888c5 returns result = 0, handle = 0000000068023358 HackerDevice::CreateComputeShader called with BytecodeLength = 33752, handle = 0000000141695630 FNV hash = bd63c96c03157dc4 returns result = 0, handle = 0000000068023498 HackerDevice::CreateVertexShader called with BytecodeLength = 600, handle = 000000014169E250, ClassLinkage = 0000000000000000 FNV hash = 852c0c6b5b6c13ef returns result = 0, handle = 0000000068023598 HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 000000014169F1D0, ClassLinkage = 0000000000000000 FNV hash = d194cc8302d3cbd6 returns result = 0, handle = 00000000680236D8 HackerDevice::CreatePixelShader called with BytecodeLength = 564, handle = 000000014169E4B0, ClassLinkage = 0000000000000000 FNV hash = bfe739e0a3b6b021 returns result = 0, handle = 0000000068023818 HackerDevice::CreatePixelShader called with BytecodeLength = 580, handle = 000000014169F420, ClassLinkage = 0000000000000000 FNV hash = c60502dcfdd0a73f returns result = 0, handle = 0000000068023958 HackerUnknown::Release(class HackerDXGISwapChain@0000000067FF7350), counter=2, this=0000000067FF7350 [/code] OK bo3b, I put the hunting to 0 and it looked like it was going to start but it went too desktop after the screen went blank like it was going to go ingame..
OK On the request of bo3b we figured it best to [post my new fix here..

I found that the new version of 3D Migoto will not work with ED. I posted a log but here is the new one I made after bo3b requested I turned Hunting to 0.. well here is the new log with Hunting to 0.

My ingame resolution is 2048 x 768 @ 120Hz as I run 2 projectors.


D3D11 DLL starting init - v 1.2.43 - Wed Sep 07 11:33:00 2016


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
[System]
hook=device skip_dxgi_factory
[Device]
refresh_rate=120
full_screen=1
get_resolution_from=swap_chain
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
cache_shaders=0
use_criticalsection=1
rasterizer_disable_scissor=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
override_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderFixes
cache_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache
fix_sv_position=0
... missing automatic ini section
[Hunting]
hunting=0
marking_mode=0
reload_config=VK_F10
[KeyChange3DVision2SBSOutputMode]
type=cycle
Cycle 1: x7=1
Cycle 2: x7=2
Cycle 3: x7=3
Cycle 4: x7=4
Cycle 5: x7=5
Cycle 6: x7=0
Key=F11
[Resource3DVision2SBSBackupTexture]
[CustomShader3DVision2SBS]
vs=ShaderFixes/3dvision2sbsvs.hlsl
hs=null
ds=null
gs=null
ps=ShaderFixes/3dvision2sbsps.hlsl
blend=disable
cull=none
topology=triangle_strip
o1=null
o2=null
o3=null
o4=null
o5=null
o6=null
o7=null
od=null
o0=set_viewport no_view_cache bb
resource3dvision2sbsbackuptexture=reference ps-t100
ps-t100=stereo2mono bb
draw=4, 0
post ps-t100=reference resource3dvision2sbsbackuptexture
[Present]
[Constants]
x7=0.00

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory
calling original CreateDXGIFactory1 API
CreateDXGIFactory1 returned factory = 0000000064C12570, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@0000000064C117F0) wrapped 0000000064C12570
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064C117F0) called with IID: IDXGIFactory
returns result = 0 for 0000000065A4FA30
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064C117F0) called with IID: IDXGIFactory1
returns result = 0 for 0000000065A4FA40
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064C117F0) called with IID: IDXGIFactory2
returns E_NOINTERFACE as error for IDXGIFactory2.
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064C117F0) adapter 0 requested
created HackerDXGIAdapter wrapper = 0000000064C11790 of 0000000064C22E40
returns result = 0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064C11790) called: output #0 requested
returns result = 0, handle = 0000000064C2FFD0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064C11790) called: output #1 requested
returns result = 887a0002, handle = 0000000000000000


*** D3D11CreateDevice called with
pAdapter = 0000000064C11790
Flags = 0
pFeatureLevels = 0
FeatureLevels = 0
ppDevice = 0000000000000000
pFeatureLevel = 0x64b86750
ppImmediateContext = 0000000000000000
->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0.
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064C26460) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000064C26460), counter=2, this=0000000064C26460
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064C11790), counter=3, this=0000000064C11790
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@0000000064C11790), counter=3, this=0000000064C11790
D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000
->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000



*** D3D11CreateDevice called with
pAdapter = 0000000064C11790
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 0000000065A4FA18
pFeatureLevel = 0x65a4faa0
ppImmediateContext = 0000000065A4FA08
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064C265E0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000064C265E0), counter=2, this=0000000064C265E0
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064C11790), counter=3, this=0000000064C11790
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@0000000064C11790), counter=5, this=0000000064C11790
D3D11CreateDevice returned device handle = 0000000064C36328, context handle = 0000000064C67E70
HackerDevice 00000000005550C0 created to wrap 0000000064C36328
HackerContext 0000000064C60990 created to wrap 0000000064C67E70
HackerDevice::Create3DMigotoResources(class HackerDevice@00000000005550C0) called.
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000064D4D1D0) called with: 0000000065A4F508
created HackerDXGIAdapter wrapper = 0000000064D4D200 of 0000000064C22E40
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064D4D200) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerUnknown::Release(class HackerDXGIAdapter@0000000064D4D200), counter=4, this=0000000064D4D200
HackerUnknown::Release(class HackerDXGIDevice@0000000064D4D1D0), counter=3, this=0000000064D4D1D0
created NVAPI stereo handle. Handle = 0000000064CAB4E0
creating stereo parameter texture.
stereo texture created, handle = 0000000064C38ED0
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000067EB2050.
creating .ini constant parameter texture.
IniParam texture created, handle = 0000000064C39550
creating IniParam resource view.
Iniparams resource view created, handle = 0000000067EB21D0.
->D3D11CreateDevice result = 0, device handle = 0000000064C36328, device wrapper = 00000000005550C0, context handle = 0000000064C67E70, context wrapper = 0000000064C60990

deleting self
HackerDevice::GetHackerContext returns 0000000064C60990
clearing mHackerDevice->mHackerContext
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064C117F0) adapter 1 requested
returns result = 0x887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064C11790), counter=5, this=0000000064C11790
HackerUnknown::Release(class HackerDXGIAdapter@0000000064C11790), counter=4, this=0000000064C11790
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064C11790) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064C11790) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064C11790) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504


*** D3D11CreateDevice called with
pAdapter = 0000000064C11790
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 0000000065A4F880
pFeatureLevel = 0x65a4f950
ppImmediateContext = 0000000065A4F888
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000067EB4620) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000067EB4620), counter=4, this=0000000067EB4620
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064C11790), counter=5, this=0000000064C11790
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@0000000064C11790), counter=7, this=0000000064C11790
D3D11CreateDevice returned device handle = 0000000067EBE268, context handle = 0000000067EBFCC0
HackerDevice 00000000005552A0 created to wrap 0000000067EBE268
HackerContext 0000000067F04E70 created to wrap 0000000067EBFCC0
HackerDevice::Create3DMigotoResources(class HackerDevice@00000000005552A0) called.
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000067F89170) called with: 0000000065A4F398
created HackerDXGIAdapter wrapper = 0000000067F891A0 of 0000000064C22E40
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000067F891A0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerUnknown::Release(class HackerDXGIAdapter@0000000067F891A0), counter=6, this=0000000067F891A0
HackerUnknown::Release(class HackerDXGIDevice@0000000067F89170), counter=3, this=0000000067F89170
created NVAPI stereo handle. Handle = 0000000067F08DF0
creating stereo parameter texture.
stereo texture created, handle = 0000000067FD4050
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000067EB30D0.
creating .ini constant parameter texture.
IniParam texture created, handle = 0000000067FD4710
creating IniParam resource view.
Iniparams resource view created, handle = 0000000067EB3250.
->D3D11CreateDevice result = 0, device handle = 0000000067EBE268, device wrapper = 00000000005552A0, context handle = 0000000067EBFCC0, context wrapper = 0000000067F04E70

deleting self
HackerDevice::GetHackerContext returns 0000000067F04E70
clearing mHackerDevice->mHackerContext

*** HackerDXGIFactory::CreateSwapChain(class HackerDXGIFactory1@0000000064C117F0) called with parameters
Device = Hooked_ID3D11Device@0000000067EBE268
SwapChain = 0000000065A4F8A0
Description = 0000000065A4F830
Windowed = 1
Width = 2048
Height = 768
Refresh rate = -1.#IND00
->Forcing Windowed to = 0
->Forcing refresh rate to = 120.000000
failed result = 80004002 for 0000000065A4F6E0
failed result = 80004002 for 0000000065A4F6F0
HackerDevice::GetHackerContext returns 0000000000000000
Overlay::Overlay created for 0000000067FF7350: class HackerDXGISwapChain
on HackerDevice: 00000000005552A0, HackerContext: 0000000000000000
Failed to create overlay. Check if courierbold.spritefont is installed
->HackerDXGISwapChain 0000000067FF7350 created to wrap 0000000067FE7DA0
Got resolution from swap chain: 2048x768
->return value = 0

HackerDXGIFactory::MakeWindowAssociation(class HackerDXGIFactory1@0000000064C117F0) called with WindowHandle = 00000000000202E4, Flags = 3
Flags = DXGI_MWA_NO_WINDOW_CHANGES(no monitoring) DXGI_MWA_NO_ALT_ENTER
returns result = 0
HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@0000000067FDD770) called
returns result = 0
HackerUnknown::Release(class HackerDXGIDevice1@0000000067FDD770), counter=7, this=0000000067FDD770
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000006801C850 created to wrap 0000000067EBFCC0
HackerUnknown::AddRef(class HackerDXGISwapChain@0000000067FF7350), counter=2, this=0000000067FF7350
HackerDevice::CreateComputeShader called with BytecodeLength = 24020, handle = 00000001416887D0
FNV hash = 0e924f4e1f3511c7
returns result = 0, handle = 0000000068023218
HackerDevice::CreateComputeShader called with BytecodeLength = 28784, handle = 000000014168E5C0
FNV hash = fb282eef7e0888c5
returns result = 0, handle = 0000000068023358
HackerDevice::CreateComputeShader called with BytecodeLength = 33752, handle = 0000000141695630
FNV hash = bd63c96c03157dc4
returns result = 0, handle = 0000000068023498
HackerDevice::CreateVertexShader called with BytecodeLength = 600, handle = 000000014169E250, ClassLinkage = 0000000000000000
FNV hash = 852c0c6b5b6c13ef
returns result = 0, handle = 0000000068023598
HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 000000014169F1D0, ClassLinkage = 0000000000000000
FNV hash = d194cc8302d3cbd6
returns result = 0, handle = 00000000680236D8
HackerDevice::CreatePixelShader called with BytecodeLength = 564, handle = 000000014169E4B0, ClassLinkage = 0000000000000000
FNV hash = bfe739e0a3b6b021
returns result = 0, handle = 0000000068023818
HackerDevice::CreatePixelShader called with BytecodeLength = 580, handle = 000000014169F420, ClassLinkage = 0000000000000000
FNV hash = c60502dcfdd0a73f
returns result = 0, handle = 0000000068023958
HackerUnknown::Release(class HackerDXGISwapChain@0000000067FF7350), counter=2, this=0000000067FF7350


OK bo3b, I put the hunting to 0 and it looked like it was going to start but it went too desktop after the screen went blank like it was going to go ingame..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#95
Posted 09/07/2016 10:59 PM   
Looking at the log file, I don't see anything significant. No errors for example. Does it crash, or just silently return? Any other hint of problems? Please run it again with full debug logging, although I expect it will be Present() that fails. Any other overlays that might be conflicting? It still seems like an overlay conflict. Also as an experiment, delete the Steam Overlay dlls which have been known to conflict.
Looking at the log file, I don't see anything significant. No errors for example.

Does it crash, or just silently return? Any other hint of problems?


Please run it again with full debug logging, although I expect it will be Present() that fails.

Any other overlays that might be conflicting? It still seems like an overlay conflict. Also as an experiment, delete the Steam Overlay dlls which have been known to conflict.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#96
Posted 09/07/2016 11:15 PM   
It looks like it is going to start the game the screens go blank then silently returns to desktop a moment after the screens blank out.. I ran it again with I think full debugging enabled. I disable all the overlays even nThusim.. I use ED without Steam so the Steam Overlays are not an issue.. here is the new log: [code] D3D11 DLL starting init - v 1.2.43 - Wed Sep 07 19:20:08 2016 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=1 debug=1 unbuffered=1 unbuffered return: 0 force_cpu_affinity=0 [System] hook=device skip_dxgi_factory [Device] refresh_rate=120 full_screen=1 get_resolution_from=swap_chain [Stereo] automatic_mode=0 create_profile=0 force_no_nvapi=0 [Rendering] shader_hash=3dmigoto cache_shaders=0 use_criticalsection=1 rasterizer_disable_scissor=1 export_fixed=0 export_shaders=0 export_hlsl=0 dump_usage=1 stereo_params=125 ini_params=120 override_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderFixes cache_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache fix_sv_position=0 ... missing automatic ini section [Hunting] hunting=0 marking_mode=0 reload_config=VK_F10 [KeyChange3DVision2SBSOutputMode] type=cycle Cycle 1: x7=1 Cycle 2: x7=2 Cycle 3: x7=3 Cycle 4: x7=4 Cycle 5: x7=5 Cycle 6: x7=0 Key=F11 [Resource3DVision2SBSBackupTexture] [CustomShader3DVision2SBS] vs=ShaderFixes/3dvision2sbsvs.hlsl hs=null ds=null gs=null ps=ShaderFixes/3dvision2sbsps.hlsl blend=disable cull=none topology=triangle_strip o1=null o2=null o3=null o4=null o5=null o6=null o7=null od=null o0=set_viewport no_view_cache bb resource3dvision2sbsbackuptexture=reference ps-t100 ps-t100=stereo2mono bb draw=4, 0 post ps-t100=reference resource3dvision2sbsbackuptexture [Present] [Constants] x7=0.00 Hooked_LoadLibraryExW load: nvapi64.dll. *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW load: original_d3d11.dll. Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll. Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory calling original CreateDXGIFactory1 API Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\DXGIDebug.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll. Hooked_LoadLibraryExW load: gdi32.dll. Hooked_LoadLibraryExW load: setupapi.dll. Hooked_LoadLibraryExW load: WINTRUST.dll. CreateDXGIFactory1 returned factory = 0000000065997440, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@0000000065996570) wrapped 0000000065997440 HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000065996570) adapter 0 requested Hooked_LoadLibraryExW load: gdi32.dll. created HackerDXGIAdapter wrapper = 00000000659965D0 of 0000000065991420 returns result = 0 HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@00000000659965D0) called: output #0 requested returns result = 0, handle = 00000000659A1790 HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@00000000659965D0) called: output #1 requested returns result = 887a0002, handle = 0000000000000000 *** D3D11CreateDevice called with pAdapter = 00000000659965D0 Flags = 0 pFeatureLevels = 0 FeatureLevels = 0 ppDevice = 0000000000000000 pFeatureLevel = 0xe0abb4d8 ppImmediateContext = 0000000000000000 ->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0. HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@00000000659965D0) called with IID: IDXGIAdapter1 created HackerDXGIAdapter1(class HackerDXGIAdapter1@0000000065996900) wrapper of 0000000065991420 returns result = 0 for 0000000065996900 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000065996900) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@0000000065996900), counter=2, this=0000000065996900 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000659965D0) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@00000000659965D0), counter=3, this=00000000659965D0 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@00000000659965D0) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF} returns result = 0 for 0000000065991458 Hooked_LoadLibraryExW load: nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Windows\SysWOW64\nvd3dum.dll. Hooked_LoadLibraryExW load: C:\Windows\SysWOW64\nvd3dum.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll. HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000659965D0) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 HackerUnknown::Release(class HackerDXGIAdapter@00000000659965D0), counter=3, this=00000000659965D0 D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000 ->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000 *** D3D11CreateDevice called with pAdapter = 00000000659965D0 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 1 ppDevice = 000000006579FA68 pFeatureLevel = 0x65997440 ppImmediateContext = 000000006579FA58 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@00000000659965D0) called with IID: IDXGIAdapter1 created HackerDXGIAdapter1(class HackerDXGIAdapter1@0000000065996A80) wrapper of 0000000065991420 returns result = 0 for 0000000065996A80 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000065996A80) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@0000000065996A80), counter=2, this=0000000065996A80 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000659965D0) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@00000000659965D0), counter=3, this=00000000659965D0 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@00000000659965D0) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF} returns result = 0 for 0000000065991458 Hooked_LoadLibraryExW load: nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000659965D0) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 Hooked_LoadLibraryExW load: C:\Windows\system32\user32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. HackerUnknown::Release(class HackerDXGIAdapter@00000000659965D0), counter=5, this=00000000659965D0 D3D11CreateDevice returned device handle = 00000000659D4FF8, context handle = 00000000659D6E30 HackerDevice 00000000004D66F0 created to wrap 00000000659D4FF8 HackerContext 00000000659CD210 created to wrap 00000000659D6E30 HackerDevice::Create3DMigotoResources(class HackerDevice@00000000004D66F0) called. Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. HackerDevice::Release counter=2, this=00000000004D66F0 HackerDevice::QueryInterface(class HackerDevice@00000000004D66F0) called with IID: IDXGIDevice created HackerDXGIDevice(class HackerDXGIDevice@0000000067D85CC0) wrapper of 00000000659D4A88 returns result = 0 for 0000000067D85CC0 HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000067D85CC0) called with: 000000006579F558 created HackerDXGIAdapter wrapper = 0000000067D85CF0 of 0000000065991420 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000067D85CF0) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerUnknown::Release(class HackerDXGIAdapter@0000000067D85CF0), counter=4, this=0000000067D85CF0 HackerUnknown::Release(class HackerDXGIDevice@0000000067D85CC0), counter=3, this=0000000067D85CC0 Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. HackerDevice::GetImmediateContext(class HackerDevice@00000000004D66F0) called with:000000006579F540 returns handle = 00000000659CD210 HackerContext(class HackerContext@00000000659CD210)::Begin(pAsync:0x0000000065AE95D0)HackerContext(class HackerContext@00000000659CD210)::End(pAsync:0x0000000065AE95D0)HackerContext(class HackerContext@00000000659CD210)::GetData(pAsync:0x0000000065AE95D0, pData:0x0000000065AB66C8, DataSize:8, GetDataFlags:0) = 1HackerContext(class HackerContext@00000000659CD210)::GetData(pAsync:0x0000000065AE95D0, pData:0x0000000065AB66C8, DataSize:8, GetDataFlags:1) = 0HackerContext::Release counter=1, this=00000000659CD210 HackerDevice::GetImmediateContext(class HackerDevice@00000000004D66F0) called with:000000006579F4C8 returns handle = 00000000659CD210 HackerContext(class HackerContext@00000000659CD210)::Begin(pAsync:0x0000000065AE95D0)HackerContext(class HackerContext@00000000659CD210)::End(pAsync:0x0000000065AE95D0)HackerContext::Release counter=1, this=00000000659CD210 HackerDevice::GetImmediateContext(class HackerDevice@00000000004D66F0) called with:000000006579F588 returns handle = 00000000659CD210 HackerContext(class HackerContext@00000000659CD210)::Begin(pAsync:0x0000000065AE95D0)HackerContext(class HackerContext@00000000659CD210)::End(pAsync:0x0000000065AE95D0)HackerContext::Release counter=1, this=00000000659CD210 HackerDevice::GetImmediateContext(class HackerDevice@00000000004D66F0) called with:000000006579F5E8 returns handle = 00000000659CD210 HackerContext(class HackerContext@00000000659CD210)::Begin(pAsync:0x0000000065AE95D0)HackerContext(class HackerContext@00000000659CD210)::End(pAsync:0x0000000065AE95D0)HackerContext::Release counter=1, this=00000000659CD210 HackerDevice::Release counter=2, this=00000000004D66F0 created NVAPI stereo handle. Handle = 00000000659A99F0 creating stereo parameter texture. stereo texture created, handle = 00000000659348D0 creating stereo parameter resource view. stereo texture resource view created, handle = 00000000004D2050. creating .ini constant parameter texture. IniParam texture created, handle = 0000000067D889D0 creating IniParam resource view. Iniparams resource view created, handle = 00000000004D2190. ->D3D11CreateDevice result = 0, device handle = 00000000659D4FF8, device wrapper = 00000000004D66F0, context handle = 00000000659D6E30, context wrapper = 00000000659CD210 HackerContext::Release counter=0, this=00000000659CD210 deleting self HackerDevice::GetHackerContext returns 00000000659CD210 clearing mHackerDevice->mHackerContext HackerDevice::Release counter=4, this=00000000004D66F0 HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000065996570) adapter 1 requested returns result = 0x887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@00000000659965D0), counter=5, this=00000000659965D0 HackerUnknown::Release(class HackerDXGIAdapter@00000000659965D0), counter=4, this=00000000659965D0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000659965D0) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000659965D0) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000659965D0) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll. Hooked_LoadLibraryExW load: ntmarta.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll. *** D3D11CreateDevice called with pAdapter = 00000000659965D0 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 1 ppDevice = 000000006579F8D0 pFeatureLevel = 0x6579f9a0 ppImmediateContext = 000000006579F8D8 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@00000000659965D0) called with IID: IDXGIAdapter1 created HackerDXGIAdapter1(class HackerDXGIAdapter1@0000000065AED830) wrapper of 0000000065991420 returns result = 0 for 0000000065AED830 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000065AED830) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@0000000065AED830), counter=4, this=0000000065AED830 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000659965D0) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@00000000659965D0), counter=5, this=00000000659965D0 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@00000000659965D0) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF} returns result = 0 for 0000000065991458 Hooked_LoadLibraryExW load: nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000659965D0) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 Hooked_LoadLibraryExW load: C:\Windows\system32\user32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. HackerUnknown::Release(class HackerDXGIAdapter@00000000659965D0), counter=7, this=00000000659965D0 D3D11CreateDevice returned device handle = 0000000065AF1708, context handle = 0000000067D9FEE0 HackerDevice 00000000004D68D0 created to wrap 0000000065AF1708 HackerContext 0000000067E757C0 created to wrap 0000000067D9FEE0 HackerDevice::Create3DMigotoResources(class HackerDevice@00000000004D68D0) called. HackerDevice::Release counter=2, this=00000000004D68D0 HackerDevice::QueryInterface(class HackerDevice@00000000004D68D0) called with IID: IDXGIDevice created HackerDXGIDevice(class HackerDXGIDevice@0000000067E7D2A0) wrapper of 0000000065AF1198 returns result = 0 for 0000000067E7D2A0 HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000067E7D2A0) called with: 000000006579F3E8 created HackerDXGIAdapter wrapper = 0000000067E7D2D0 of 0000000065991420 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000067E7D2D0) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerUnknown::Release(class HackerDXGIAdapter@0000000067E7D2D0), counter=6, this=0000000067E7D2D0 HackerUnknown::Release(class HackerDXGIDevice@0000000067E7D2A0), counter=3, this=0000000067E7D2A0 Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. HackerDevice::GetImmediateContext(class HackerDevice@00000000004D68D0) called with:000000006579F3D0 returns handle = 0000000067E757C0 HackerContext(class HackerContext@0000000067E757C0)::Begin(pAsync:0x0000000065AEA2D0)HackerContext(class HackerContext@0000000067E757C0)::End(pAsync:0x0000000065AEA2D0)HackerContext(class HackerContext@0000000067E757C0)::GetData(pAsync:0x0000000065AEA2D0, pData:0x0000000065AB7448, DataSize:8, GetDataFlags:0) = 1HackerContext(class HackerContext@0000000067E757C0)::GetData(pAsync:0x0000000065AEA2D0, pData:0x0000000065AB7448, DataSize:8, GetDataFlags:1) = 0HackerContext::Release counter=1, this=0000000067E757C0 HackerDevice::GetImmediateContext(class HackerDevice@00000000004D68D0) called with:000000006579F358 returns handle = 0000000067E757C0 HackerContext(class HackerContext@0000000067E757C0)::Begin(pAsync:0x0000000065AEA2D0)HackerContext(class HackerContext@0000000067E757C0)::End(pAsync:0x0000000065AEA2D0)HackerContext::Release counter=1, this=0000000067E757C0 HackerDevice::GetImmediateContext(class HackerDevice@00000000004D68D0) called with:000000006579F418 returns handle = 0000000067E757C0 HackerContext(class HackerContext@0000000067E757C0)::Begin(pAsync:0x0000000065AEA2D0)HackerContext(class HackerContext@0000000067E757C0)::End(pAsync:0x0000000065AEA2D0)HackerContext::Release counter=1, this=0000000067E757C0 HackerDevice::GetImmediateContext(class HackerDevice@00000000004D68D0) called with:000000006579F478 returns handle = 0000000067E757C0 HackerContext(class HackerContext@0000000067E757C0)::Begin(pAsync:0x0000000065AEA2D0)HackerContext(class HackerContext@0000000067E757C0)::End(pAsync:0x0000000065AEA2D0)HackerContext::Release counter=1, this=0000000067E757C0 HackerDevice::Release counter=2, this=00000000004D68D0 created NVAPI stereo handle. Handle = 0000000067D8E380 creating stereo parameter texture. stereo texture created, handle = 0000000067D8C290 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000067EB7E50. creating .ini constant parameter texture. IniParam texture created, handle = 0000000067EAE750 creating IniParam resource view. Iniparams resource view created, handle = 0000000067EB7F90. ->D3D11CreateDevice result = 0, device handle = 0000000065AF1708, device wrapper = 00000000004D68D0, context handle = 0000000067D9FEE0, context wrapper = 0000000067E757C0 HackerContext::Release counter=0, this=0000000067E757C0 deleting self HackerDevice::GetHackerContext returns 0000000067E757C0 clearing mHackerDevice->mHackerContext *** HackerDXGIFactory::CreateSwapChain(class HackerDXGIFactory1@0000000065996570) called with parameters Device = Hooked_ID3D11Device@0000000065AF1708 SwapChain = 000000006579F8F0 Description = 000000006579F880 Windowed = 1 Width = 2048 Height = 768 Refresh rate = -1.#IND00 ->Forcing Windowed to = 0 ->Forcing refresh rate to = 120.000000 HackerDevice::QueryInterface(class HackerDevice@00000000004D68D0) called with IID: {F74EE86F-7270-48E8-9D63-38AF75F22D57} returns result = 0 for 0000000065AF11A0 HackerDevice::CreateTexture2D called with parameters Resource Type = Texture2D Width = 2048 Height = 768 MipLevels = 1 ArraySize = 1 Format = R8G8B8A8_UNORM (28) SampleDesc.Count = 1 SampleDesc.Quality = 0 Usage = 0 BindFlags = 0x20 CPUAccessFlags = 0x0 MiscFlags = 0x0 InitialData = 0000000000000000, hash = 8eab7cc0 Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll. HackerDevice::CreateTexture2D called with parameters Resource Type = Texture2D Width = 2048 Height = 768 MipLevels = 1 ArraySize = 1 Format = R8G8B8A8_UNORM (28) SampleDesc.Count = 1 SampleDesc.Quality = 0 Usage = 0 BindFlags = 0x20 CPUAccessFlags = 0x0 MiscFlags = 0x0 InitialData = 0000000000000000, hash = 8eab7cc0 Hooked_LoadLibraryExW load: dwmapi.dll. HackerDevice::CreateTexture2D called with parameters Resource Type = Texture2D Width = 2048 Height = 768 MipLevels = 1 ArraySize = 1 Format = R8G8B8A8_UNORM (28) SampleDesc.Count = 1 SampleDesc.Quality = 0 Usage = 0 BindFlags = 0x20 CPUAccessFlags = 0x0 MiscFlags = 0x0 InitialData = 0000000000000000, hash = 8eab7cc0 HackerDevice::CreateTexture2D called with parameters Resource Type = Texture2D Width = 2048 Height = 768 MipLevels = 1 ArraySize = 1 Format = R8G8B8A8_UNORM (28) SampleDesc.Count = 1 SampleDesc.Quality = 0 Usage = 0 BindFlags = 0x20 CPUAccessFlags = 0x0 MiscFlags = 0x0 InitialData = 0000000000000000, hash = 8eab7cc0 HackerDevice::CreateTexture2D called with parameters Resource Type = Texture2D Width = 2048 Height = 768 MipLevels = 1 ArraySize = 1 Format = R8G8B8A8_UNORM (28) SampleDesc.Count = 1 SampleDesc.Quality = 0 Usage = 0 BindFlags = 0x20 CPUAccessFlags = 0x0 MiscFlags = 0x0 InitialData = 0000000000000000, hash = 8eab7cc0 HackerDevice::GetHackerContext returns 0000000000000000 Overlay::Overlay created for 0000000067EBA450: class HackerDXGISwapChain on HackerDevice: 00000000004D68D0, HackerContext: 0000000000000000 HackerDXGISwapChain::GetDesc(class HackerDXGISwapChain@0000000067EBA450) called returns Windowed = 0 returns Width = 2048 returns Height = 768 returns Refresh rate = 120.000000 returns result = 0 HackerDevice::CreateTexture2D called with parameters Resource Type = Texture2D Width = 256 Height = 140 MipLevels = 1 ArraySize = 1 Format = BC2_UNORM (74) SampleDesc.Count = 1 SampleDesc.Quality = 0 Usage = 1 BindFlags = 0x8 CPUAccessFlags = 0x0 MiscFlags = 0x0 pInitialData = 000000006579F5D8->000007FEE0B1FCF8, SysMemPitch: 1024, SysMemSlicePitch: 0 00 00 A0 5F F0 AF A0 FF FF FF 00 00 55 C9 81 09 Texture2D length: 35840 bad v1.2.1 length: 35840 InitialData = 000000006579F5D8, hash = d6b559e5 returns result = 0, handle = 0000000067EAE950 HackerDevice::CreateShaderResourceView called returns result = 0 Failed to create overlay. Check if courierbold.spritefont is installed ->HackerDXGISwapChain 0000000067EBA450 created to wrap 0000000067EC6930 Got resolution from swap chain: 2048x768 ->return value = 0 HackerDXGIFactory::MakeWindowAssociation(class HackerDXGIFactory1@0000000065996570) called with WindowHandle = 0000000000080604, Flags = 3 Flags = DXGI_MWA_NO_WINDOW_CHANGES(no monitoring) DXGI_MWA_NO_ALT_ENTER returns result = 0 HackerDevice::QueryInterface(class HackerDevice@00000000004D68D0) called with IID: IDXGIDevice1 created HackerDXGIDevice1(class HackerDXGIDevice1@0000000067F95510) wrapper of 0000000065AF1198 returns result = 0 for 0000000067F95510 HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@0000000067F95510) called returns result = 0 HackerUnknown::Release(class HackerDXGIDevice1@0000000067F95510), counter=7, this=0000000067F95510 HackerDevice::GetImmediateContext(class HackerDevice@00000000004D68D0) called with:000000006579F950 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000067E76480 created to wrap 0000000067D9FEE0 returns handle = 0000000067E76480 HackerUnknown::AddRef(class HackerDXGISwapChain@0000000067EBA450), counter=2, this=0000000067EBA450 HackerDevice::CreateRasterizerState called with FillMode = 3, CullMode = 1, DepthBias = 0, DepthBiasClamp = 0.000000, SlopeScaledDepthBias = -0.000000, DepthClipEnable = 1, ScissorEnable = 0, MultisampleEnable = 0, AntialiasedLineEnable = 0 returns result = 0 HackerDevice::CreateRasterizerState called with FillMode = 3, CullMode = 1, DepthBias = 0, DepthBiasClamp = 0.000000, SlopeScaledDepthBias = -0.000000, DepthClipEnable = 1, ScissorEnable = 1, MultisampleEnable = 0, AntialiasedLineEnable = 0 disabling scissor mode. returns result = 0 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 36 Usage = 1 BindFlags = 0x1 CPUAccessFlags = 0x0 MiscFlags = 0x0 StructureByteStride = 0 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 196608 Usage = 2 BindFlags = 0x2 CPUAccessFlags = 0x10000 MiscFlags = 0x0 StructureByteStride = 0 HackerContext(class HackerContext@0000000067E76480)::Map(pResource:0x0000000067EB0190, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000006579F710)HackerContext(class HackerContext@0000000067E76480)::Unmap(pResource:0x0000000067EB0190, Subresource:0)HackerContext::Release counter=3, this=0000000067E76480 HackerContext::Release counter=4, this=0000000067E76480 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 2048 Usage = 2 BindFlags = 0x4 CPUAccessFlags = 0x10000 MiscFlags = 0x0 StructureByteStride = 0 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 2048 Usage = 2 BindFlags = 0x4 CPUAccessFlags = 0x10000 MiscFlags = 0x0 StructureByteStride = 0 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 2048 Usage = 2 BindFlags = 0x4 CPUAccessFlags = 0x10000 MiscFlags = 0x0 StructureByteStride = 0 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 2048 Usage = 2 BindFlags = 0x4 CPUAccessFlags = 0x10000 MiscFlags = 0x0 StructureByteStride = 0 HackerContext(class HackerContext@0000000067E76480)::VSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006579F640) HackerContext(class HackerContext@0000000067E76480)::PSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006579F640) HackerContext::Release counter=5, this=0000000067E76480 HackerDevice::CreateComputeShader called with BytecodeLength = 24020, handle = 00000001418587D0 FNV hash = 0e924f4e1f3511c7 cs: handle = 0000000067F00118, hash = 0e924f4e1f3511c7 returns result = 0, handle = 0000000067F00118 HackerDevice::CreateComputeShader called with BytecodeLength = 28784, handle = 000000014185E5C0 FNV hash = fb282eef7e0888c5 cs: handle = 0000000067F00258, hash = fb282eef7e0888c5 returns result = 0, handle = 0000000067F00258 HackerDevice::CreateComputeShader called with BytecodeLength = 33752, handle = 0000000141865630 FNV hash = bd63c96c03157dc4 cs: handle = 0000000067F00398, hash = bd63c96c03157dc4 returns result = 0, handle = 0000000067F00398 HackerDevice::CreateVertexShader called with BytecodeLength = 600, handle = 000000014186E250, ClassLinkage = 0000000000000000 FNV hash = 852c0c6b5b6c13ef vs: handle = 0000000067F004D8, hash = 852c0c6b5b6c13ef returns result = 0, handle = 0000000067F004D8 HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 000000014186F1D0, ClassLinkage = 0000000000000000 FNV hash = d194cc8302d3cbd6 vs: handle = 0000000067F005D8, hash = d194cc8302d3cbd6 returns result = 0, handle = 0000000067F005D8 HackerDevice::CreatePixelShader called with BytecodeLength = 564, handle = 000000014186E4B0, ClassLinkage = 0000000000000000 FNV hash = bfe739e0a3b6b021 ps: handle = 0000000067F00718, hash = bfe739e0a3b6b021 returns result = 0, handle = 0000000067F00718 HackerDevice::CreatePixelShader called with BytecodeLength = 580, handle = 000000014186F420, ClassLinkage = 0000000000000000 FNV hash = c60502dcfdd0a73f ps: handle = 0000000067F00858, hash = c60502dcfdd0a73f returns result = 0, handle = 0000000067F00858 HackerContext(class HackerContext@0000000067E76480)::VSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006579F680) HackerContext(class HackerContext@0000000067E76480)::PSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006579F680) HackerDXGISwapChain::GetBuffer(class HackerDXGISwapChain@0000000067EBA450) called with IID: ID3D11Texture2D returns 0 HackerUnknown::Release(class HackerDXGISwapChain@0000000067EBA450), counter=2, this=0000000067EBA450 HackerDevice::Release counter=32, this=00000000004D68D0 HackerContext(class HackerContext@0000000067E76480)::OMSetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000006579F870, pDepthStencilView:0x0000000000000000) HackerContext(class HackerContext@0000000067E76480)::OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000000003A143F0, pDepthStencilView:0x0000000000000000) HackerContext(class HackerContext@0000000067E76480)::RSSetViewports(NumViewports:1, pViewports:0x000000006579F850) HackerContext(class HackerContext@0000000067E76480)::RSSetScissorRects(NumRects:0, pRects:0x0000000003A15CD8) HackerContext(class HackerContext@0000000067E76480)::ClearRenderTargetView(pRenderTargetView:0x0000000067FE2C88, ColorRGBA:0x000000006579F910)HackerDXGISwapChain::Present(class HackerDXGISwapChain@0000000067EBA450) called SyncInterval = 0 Flags = 0 Running frame actions. Device: 00000000004D68D0 Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: ntdll.dll. Hooked_LoadLibraryExW load: advapi32.dll. Hooked_LoadLibraryExW load: ADVAPI32.dll. Hooked_LoadLibraryExW load: powrprof.dll. Hooked_LoadLibraryExW load: psapi.dll. Hooked_LoadLibraryExW load: version.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\portaudio_x64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll. Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll. Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll. Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: ntdll.dll. Hooked_LoadLibraryExW load: advapi32.dll. Hooked_LoadLibraryExW load: powrprof.dll. Hooked_LoadLibraryExW load: psapi.dll. Hooked_LoadLibraryExW load: version.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\portaudio_x64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll. Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll. Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll. Hooked_LoadLibraryExW load: advapi32.dll. [/code]
It looks like it is going to start the game the screens go blank then silently returns to desktop a moment after the screens blank out..

I ran it again with I think full debugging enabled. I disable all the overlays even nThusim.. I use ED without Steam so the Steam Overlays are not an issue..

here is the new log:


D3D11 DLL starting init - v 1.2.43 - Wed Sep 07 19:20:08 2016


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=1
unbuffered=1
unbuffered return: 0
force_cpu_affinity=0
[System]
hook=device skip_dxgi_factory
[Device]
refresh_rate=120
full_screen=1
get_resolution_from=swap_chain
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
cache_shaders=0
use_criticalsection=1
rasterizer_disable_scissor=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
override_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderFixes
cache_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache
fix_sv_position=0
... missing automatic ini section
[Hunting]
hunting=0
marking_mode=0
reload_config=VK_F10
[KeyChange3DVision2SBSOutputMode]
type=cycle
Cycle 1: x7=1
Cycle 2: x7=2
Cycle 3: x7=3
Cycle 4: x7=4
Cycle 5: x7=5
Cycle 6: x7=0
Key=F11
[Resource3DVision2SBSBackupTexture]
[CustomShader3DVision2SBS]
vs=ShaderFixes/3dvision2sbsvs.hlsl
hs=null
ds=null
gs=null
ps=ShaderFixes/3dvision2sbsps.hlsl
blend=disable
cull=none
topology=triangle_strip
o1=null
o2=null
o3=null
o4=null
o5=null
o6=null
o7=null
od=null
o0=set_viewport no_view_cache bb
resource3dvision2sbsbackuptexture=reference ps-t100
ps-t100=stereo2mono bb
draw=4, 0
post ps-t100=reference resource3dvision2sbsbackuptexture
[Present]
[Constants]
x7=0.00
Hooked_LoadLibraryExW load: nvapi64.dll.

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW load: original_d3d11.dll.
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory
calling original CreateDXGIFactory1 API
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\DXGIDebug.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll.
Hooked_LoadLibraryExW load: gdi32.dll.
Hooked_LoadLibraryExW load: setupapi.dll.
Hooked_LoadLibraryExW load: WINTRUST.dll.
CreateDXGIFactory1 returned factory = 0000000065997440, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@0000000065996570) wrapped 0000000065997440
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000065996570) adapter 0 requested
Hooked_LoadLibraryExW load: gdi32.dll.
created HackerDXGIAdapter wrapper = 00000000659965D0 of 0000000065991420
returns result = 0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@00000000659965D0) called: output #0 requested
returns result = 0, handle = 00000000659A1790
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@00000000659965D0) called: output #1 requested
returns result = 887a0002, handle = 0000000000000000


*** D3D11CreateDevice called with
pAdapter = 00000000659965D0
Flags = 0
pFeatureLevels = 0
FeatureLevels = 0
ppDevice = 0000000000000000
pFeatureLevel = 0xe0abb4d8
ppImmediateContext = 0000000000000000
->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0.
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@00000000659965D0) called with IID: IDXGIAdapter1
created HackerDXGIAdapter1(class HackerDXGIAdapter1@0000000065996900) wrapper of 0000000065991420
returns result = 0 for 0000000065996900
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000065996900) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000065996900), counter=2, this=0000000065996900
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000659965D0) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@00000000659965D0), counter=3, this=00000000659965D0
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@00000000659965D0) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF}
returns result = 0 for 0000000065991458
Hooked_LoadLibraryExW load: nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\SysWOW64\nvd3dum.dll.
Hooked_LoadLibraryExW load: C:\Windows\SysWOW64\nvd3dum.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll.
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000659965D0) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@00000000659965D0), counter=3, this=00000000659965D0
D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000
->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000



*** D3D11CreateDevice called with
pAdapter = 00000000659965D0
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 000000006579FA68
pFeatureLevel = 0x65997440
ppImmediateContext = 000000006579FA58
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@00000000659965D0) called with IID: IDXGIAdapter1
created HackerDXGIAdapter1(class HackerDXGIAdapter1@0000000065996A80) wrapper of 0000000065991420
returns result = 0 for 0000000065996A80
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000065996A80) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000065996A80), counter=2, this=0000000065996A80
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000659965D0) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@00000000659965D0), counter=3, this=00000000659965D0
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@00000000659965D0) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF}
returns result = 0 for 0000000065991458
Hooked_LoadLibraryExW load: nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000659965D0) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
Hooked_LoadLibraryExW load: C:\Windows\system32\user32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
HackerUnknown::Release(class HackerDXGIAdapter@00000000659965D0), counter=5, this=00000000659965D0
D3D11CreateDevice returned device handle = 00000000659D4FF8, context handle = 00000000659D6E30
HackerDevice 00000000004D66F0 created to wrap 00000000659D4FF8
HackerContext 00000000659CD210 created to wrap 00000000659D6E30
HackerDevice::Create3DMigotoResources(class HackerDevice@00000000004D66F0) called.
Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
HackerDevice::Release counter=2, this=00000000004D66F0
HackerDevice::QueryInterface(class HackerDevice@00000000004D66F0) called with IID: IDXGIDevice
created HackerDXGIDevice(class HackerDXGIDevice@0000000067D85CC0) wrapper of 00000000659D4A88
returns result = 0 for 0000000067D85CC0
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000067D85CC0) called with: 000000006579F558
created HackerDXGIAdapter wrapper = 0000000067D85CF0 of 0000000065991420
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000067D85CF0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerUnknown::Release(class HackerDXGIAdapter@0000000067D85CF0), counter=4, this=0000000067D85CF0
HackerUnknown::Release(class HackerDXGIDevice@0000000067D85CC0), counter=3, this=0000000067D85CC0
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
HackerDevice::GetImmediateContext(class HackerDevice@00000000004D66F0) called with:000000006579F540
returns handle = 00000000659CD210
HackerContext(class HackerContext@00000000659CD210)::Begin(pAsync:0x0000000065AE95D0)HackerContext(class HackerContext@00000000659CD210)::End(pAsync:0x0000000065AE95D0)HackerContext(class HackerContext@00000000659CD210)::GetData(pAsync:0x0000000065AE95D0, pData:0x0000000065AB66C8, DataSize:8, GetDataFlags:0) = 1HackerContext(class HackerContext@00000000659CD210)::GetData(pAsync:0x0000000065AE95D0, pData:0x0000000065AB66C8, DataSize:8, GetDataFlags:1) = 0HackerContext::Release counter=1, this=00000000659CD210
HackerDevice::GetImmediateContext(class HackerDevice@00000000004D66F0) called with:000000006579F4C8
returns handle = 00000000659CD210
HackerContext(class HackerContext@00000000659CD210)::Begin(pAsync:0x0000000065AE95D0)HackerContext(class HackerContext@00000000659CD210)::End(pAsync:0x0000000065AE95D0)HackerContext::Release counter=1, this=00000000659CD210
HackerDevice::GetImmediateContext(class HackerDevice@00000000004D66F0) called with:000000006579F588
returns handle = 00000000659CD210
HackerContext(class HackerContext@00000000659CD210)::Begin(pAsync:0x0000000065AE95D0)HackerContext(class HackerContext@00000000659CD210)::End(pAsync:0x0000000065AE95D0)HackerContext::Release counter=1, this=00000000659CD210
HackerDevice::GetImmediateContext(class HackerDevice@00000000004D66F0) called with:000000006579F5E8
returns handle = 00000000659CD210
HackerContext(class HackerContext@00000000659CD210)::Begin(pAsync:0x0000000065AE95D0)HackerContext(class HackerContext@00000000659CD210)::End(pAsync:0x0000000065AE95D0)HackerContext::Release counter=1, this=00000000659CD210
HackerDevice::Release counter=2, this=00000000004D66F0
created NVAPI stereo handle. Handle = 00000000659A99F0
creating stereo parameter texture.
stereo texture created, handle = 00000000659348D0
creating stereo parameter resource view.
stereo texture resource view created, handle = 00000000004D2050.
creating .ini constant parameter texture.
IniParam texture created, handle = 0000000067D889D0
creating IniParam resource view.
Iniparams resource view created, handle = 00000000004D2190.
->D3D11CreateDevice result = 0, device handle = 00000000659D4FF8, device wrapper = 00000000004D66F0, context handle = 00000000659D6E30, context wrapper = 00000000659CD210

HackerContext::Release counter=0, this=00000000659CD210
deleting self
HackerDevice::GetHackerContext returns 00000000659CD210
clearing mHackerDevice->mHackerContext
HackerDevice::Release counter=4, this=00000000004D66F0
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000065996570) adapter 1 requested
returns result = 0x887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@00000000659965D0), counter=5, this=00000000659965D0
HackerUnknown::Release(class HackerDXGIAdapter@00000000659965D0), counter=4, this=00000000659965D0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000659965D0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000659965D0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000659965D0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll.
Hooked_LoadLibraryExW load: ntmarta.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll.


*** D3D11CreateDevice called with
pAdapter = 00000000659965D0
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 000000006579F8D0
pFeatureLevel = 0x6579f9a0
ppImmediateContext = 000000006579F8D8
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@00000000659965D0) called with IID: IDXGIAdapter1
created HackerDXGIAdapter1(class HackerDXGIAdapter1@0000000065AED830) wrapper of 0000000065991420
returns result = 0 for 0000000065AED830
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000065AED830) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000065AED830), counter=4, this=0000000065AED830
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000659965D0) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@00000000659965D0), counter=5, this=00000000659965D0
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@00000000659965D0) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF}
returns result = 0 for 0000000065991458
Hooked_LoadLibraryExW load: nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000659965D0) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
Hooked_LoadLibraryExW load: C:\Windows\system32\user32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
HackerUnknown::Release(class HackerDXGIAdapter@00000000659965D0), counter=7, this=00000000659965D0
D3D11CreateDevice returned device handle = 0000000065AF1708, context handle = 0000000067D9FEE0
HackerDevice 00000000004D68D0 created to wrap 0000000065AF1708
HackerContext 0000000067E757C0 created to wrap 0000000067D9FEE0
HackerDevice::Create3DMigotoResources(class HackerDevice@00000000004D68D0) called.
HackerDevice::Release counter=2, this=00000000004D68D0
HackerDevice::QueryInterface(class HackerDevice@00000000004D68D0) called with IID: IDXGIDevice
created HackerDXGIDevice(class HackerDXGIDevice@0000000067E7D2A0) wrapper of 0000000065AF1198
returns result = 0 for 0000000067E7D2A0
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000067E7D2A0) called with: 000000006579F3E8
created HackerDXGIAdapter wrapper = 0000000067E7D2D0 of 0000000065991420
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000067E7D2D0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerUnknown::Release(class HackerDXGIAdapter@0000000067E7D2D0), counter=6, this=0000000067E7D2D0
HackerUnknown::Release(class HackerDXGIDevice@0000000067E7D2A0), counter=3, this=0000000067E7D2A0
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
HackerDevice::GetImmediateContext(class HackerDevice@00000000004D68D0) called with:000000006579F3D0
returns handle = 0000000067E757C0
HackerContext(class HackerContext@0000000067E757C0)::Begin(pAsync:0x0000000065AEA2D0)HackerContext(class HackerContext@0000000067E757C0)::End(pAsync:0x0000000065AEA2D0)HackerContext(class HackerContext@0000000067E757C0)::GetData(pAsync:0x0000000065AEA2D0, pData:0x0000000065AB7448, DataSize:8, GetDataFlags:0) = 1HackerContext(class HackerContext@0000000067E757C0)::GetData(pAsync:0x0000000065AEA2D0, pData:0x0000000065AB7448, DataSize:8, GetDataFlags:1) = 0HackerContext::Release counter=1, this=0000000067E757C0
HackerDevice::GetImmediateContext(class HackerDevice@00000000004D68D0) called with:000000006579F358
returns handle = 0000000067E757C0
HackerContext(class HackerContext@0000000067E757C0)::Begin(pAsync:0x0000000065AEA2D0)HackerContext(class HackerContext@0000000067E757C0)::End(pAsync:0x0000000065AEA2D0)HackerContext::Release counter=1, this=0000000067E757C0
HackerDevice::GetImmediateContext(class HackerDevice@00000000004D68D0) called with:000000006579F418
returns handle = 0000000067E757C0
HackerContext(class HackerContext@0000000067E757C0)::Begin(pAsync:0x0000000065AEA2D0)HackerContext(class HackerContext@0000000067E757C0)::End(pAsync:0x0000000065AEA2D0)HackerContext::Release counter=1, this=0000000067E757C0
HackerDevice::GetImmediateContext(class HackerDevice@00000000004D68D0) called with:000000006579F478
returns handle = 0000000067E757C0
HackerContext(class HackerContext@0000000067E757C0)::Begin(pAsync:0x0000000065AEA2D0)HackerContext(class HackerContext@0000000067E757C0)::End(pAsync:0x0000000065AEA2D0)HackerContext::Release counter=1, this=0000000067E757C0
HackerDevice::Release counter=2, this=00000000004D68D0
created NVAPI stereo handle. Handle = 0000000067D8E380
creating stereo parameter texture.
stereo texture created, handle = 0000000067D8C290
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000067EB7E50.
creating .ini constant parameter texture.
IniParam texture created, handle = 0000000067EAE750
creating IniParam resource view.
Iniparams resource view created, handle = 0000000067EB7F90.
->D3D11CreateDevice result = 0, device handle = 0000000065AF1708, device wrapper = 00000000004D68D0, context handle = 0000000067D9FEE0, context wrapper = 0000000067E757C0

HackerContext::Release counter=0, this=0000000067E757C0
deleting self
HackerDevice::GetHackerContext returns 0000000067E757C0
clearing mHackerDevice->mHackerContext

*** HackerDXGIFactory::CreateSwapChain(class HackerDXGIFactory1@0000000065996570) called with parameters
Device = Hooked_ID3D11Device@0000000065AF1708
SwapChain = 000000006579F8F0
Description = 000000006579F880
Windowed = 1
Width = 2048
Height = 768
Refresh rate = -1.#IND00
->Forcing Windowed to = 0
->Forcing refresh rate to = 120.000000
HackerDevice::QueryInterface(class HackerDevice@00000000004D68D0) called with IID: {F74EE86F-7270-48E8-9D63-38AF75F22D57}
returns result = 0 for 0000000065AF11A0
HackerDevice::CreateTexture2D called with parameters
Resource Type = Texture2D
Width = 2048
Height = 768
MipLevels = 1
ArraySize = 1
Format = R8G8B8A8_UNORM (28)
SampleDesc.Count = 1
SampleDesc.Quality = 0
Usage = 0
BindFlags = 0x20
CPUAccessFlags = 0x0
MiscFlags = 0x0
InitialData = 0000000000000000, hash = 8eab7cc0
Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll.
HackerDevice::CreateTexture2D called with parameters
Resource Type = Texture2D
Width = 2048
Height = 768
MipLevels = 1
ArraySize = 1
Format = R8G8B8A8_UNORM (28)
SampleDesc.Count = 1
SampleDesc.Quality = 0
Usage = 0
BindFlags = 0x20
CPUAccessFlags = 0x0
MiscFlags = 0x0
InitialData = 0000000000000000, hash = 8eab7cc0
Hooked_LoadLibraryExW load: dwmapi.dll.
HackerDevice::CreateTexture2D called with parameters
Resource Type = Texture2D
Width = 2048
Height = 768
MipLevels = 1
ArraySize = 1
Format = R8G8B8A8_UNORM (28)
SampleDesc.Count = 1
SampleDesc.Quality = 0
Usage = 0
BindFlags = 0x20
CPUAccessFlags = 0x0
MiscFlags = 0x0
InitialData = 0000000000000000, hash = 8eab7cc0
HackerDevice::CreateTexture2D called with parameters
Resource Type = Texture2D
Width = 2048
Height = 768
MipLevels = 1
ArraySize = 1
Format = R8G8B8A8_UNORM (28)
SampleDesc.Count = 1
SampleDesc.Quality = 0
Usage = 0
BindFlags = 0x20
CPUAccessFlags = 0x0
MiscFlags = 0x0
InitialData = 0000000000000000, hash = 8eab7cc0
HackerDevice::CreateTexture2D called with parameters
Resource Type = Texture2D
Width = 2048
Height = 768
MipLevels = 1
ArraySize = 1
Format = R8G8B8A8_UNORM (28)
SampleDesc.Count = 1
SampleDesc.Quality = 0
Usage = 0
BindFlags = 0x20
CPUAccessFlags = 0x0
MiscFlags = 0x0
InitialData = 0000000000000000, hash = 8eab7cc0
HackerDevice::GetHackerContext returns 0000000000000000
Overlay::Overlay created for 0000000067EBA450: class HackerDXGISwapChain
on HackerDevice: 00000000004D68D0, HackerContext: 0000000000000000
HackerDXGISwapChain::GetDesc(class HackerDXGISwapChain@0000000067EBA450) called
returns Windowed = 0
returns Width = 2048
returns Height = 768
returns Refresh rate = 120.000000
returns result = 0
HackerDevice::CreateTexture2D called with parameters
Resource Type = Texture2D
Width = 256
Height = 140
MipLevels = 1
ArraySize = 1
Format = BC2_UNORM (74)
SampleDesc.Count = 1
SampleDesc.Quality = 0
Usage = 1
BindFlags = 0x8
CPUAccessFlags = 0x0
MiscFlags = 0x0
pInitialData = 000000006579F5D8->000007FEE0B1FCF8, SysMemPitch: 1024, SysMemSlicePitch: 0 00 00 A0 5F F0 AF A0 FF FF FF 00 00 55 C9 81 09
Texture2D length: 35840 bad v1.2.1 length: 35840
InitialData = 000000006579F5D8, hash = d6b559e5
returns result = 0, handle = 0000000067EAE950
HackerDevice::CreateShaderResourceView called
returns result = 0
Failed to create overlay. Check if courierbold.spritefont is installed
->HackerDXGISwapChain 0000000067EBA450 created to wrap 0000000067EC6930
Got resolution from swap chain: 2048x768
->return value = 0

HackerDXGIFactory::MakeWindowAssociation(class HackerDXGIFactory1@0000000065996570) called with WindowHandle = 0000000000080604, Flags = 3
Flags = DXGI_MWA_NO_WINDOW_CHANGES(no monitoring) DXGI_MWA_NO_ALT_ENTER
returns result = 0
HackerDevice::QueryInterface(class HackerDevice@00000000004D68D0) called with IID: IDXGIDevice1
created HackerDXGIDevice1(class HackerDXGIDevice1@0000000067F95510) wrapper of 0000000065AF1198
returns result = 0 for 0000000067F95510
HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@0000000067F95510) called
returns result = 0
HackerUnknown::Release(class HackerDXGIDevice1@0000000067F95510), counter=7, this=0000000067F95510
HackerDevice::GetImmediateContext(class HackerDevice@00000000004D68D0) called with:000000006579F950
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000067E76480 created to wrap 0000000067D9FEE0
returns handle = 0000000067E76480
HackerUnknown::AddRef(class HackerDXGISwapChain@0000000067EBA450), counter=2, this=0000000067EBA450
HackerDevice::CreateRasterizerState called with
FillMode = 3, CullMode = 1, DepthBias = 0, DepthBiasClamp = 0.000000, SlopeScaledDepthBias = -0.000000,
DepthClipEnable = 1, ScissorEnable = 0, MultisampleEnable = 0, AntialiasedLineEnable = 0
returns result = 0
HackerDevice::CreateRasterizerState called with
FillMode = 3, CullMode = 1, DepthBias = 0, DepthBiasClamp = 0.000000, SlopeScaledDepthBias = -0.000000,
DepthClipEnable = 1, ScissorEnable = 1, MultisampleEnable = 0, AntialiasedLineEnable = 0
disabling scissor mode.
returns result = 0
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 36
Usage = 1
BindFlags = 0x1
CPUAccessFlags = 0x0
MiscFlags = 0x0
StructureByteStride = 0
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 196608
Usage = 2
BindFlags = 0x2
CPUAccessFlags = 0x10000
MiscFlags = 0x0
StructureByteStride = 0
HackerContext(class HackerContext@0000000067E76480)::Map(pResource:0x0000000067EB0190, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000006579F710)HackerContext(class HackerContext@0000000067E76480)::Unmap(pResource:0x0000000067EB0190, Subresource:0)HackerContext::Release counter=3, this=0000000067E76480
HackerContext::Release counter=4, this=0000000067E76480
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 2048
Usage = 2
BindFlags = 0x4
CPUAccessFlags = 0x10000
MiscFlags = 0x0
StructureByteStride = 0
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 2048
Usage = 2
BindFlags = 0x4
CPUAccessFlags = 0x10000
MiscFlags = 0x0
StructureByteStride = 0
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 2048
Usage = 2
BindFlags = 0x4
CPUAccessFlags = 0x10000
MiscFlags = 0x0
StructureByteStride = 0
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 2048
Usage = 2
BindFlags = 0x4
CPUAccessFlags = 0x10000
MiscFlags = 0x0
StructureByteStride = 0
HackerContext(class HackerContext@0000000067E76480)::VSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006579F640)
HackerContext(class HackerContext@0000000067E76480)::PSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006579F640)
HackerContext::Release counter=5, this=0000000067E76480
HackerDevice::CreateComputeShader called with BytecodeLength = 24020, handle = 00000001418587D0
FNV hash = 0e924f4e1f3511c7
cs: handle = 0000000067F00118, hash = 0e924f4e1f3511c7
returns result = 0, handle = 0000000067F00118
HackerDevice::CreateComputeShader called with BytecodeLength = 28784, handle = 000000014185E5C0
FNV hash = fb282eef7e0888c5
cs: handle = 0000000067F00258, hash = fb282eef7e0888c5
returns result = 0, handle = 0000000067F00258
HackerDevice::CreateComputeShader called with BytecodeLength = 33752, handle = 0000000141865630
FNV hash = bd63c96c03157dc4
cs: handle = 0000000067F00398, hash = bd63c96c03157dc4
returns result = 0, handle = 0000000067F00398
HackerDevice::CreateVertexShader called with BytecodeLength = 600, handle = 000000014186E250, ClassLinkage = 0000000000000000
FNV hash = 852c0c6b5b6c13ef
vs: handle = 0000000067F004D8, hash = 852c0c6b5b6c13ef
returns result = 0, handle = 0000000067F004D8
HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 000000014186F1D0, ClassLinkage = 0000000000000000
FNV hash = d194cc8302d3cbd6
vs: handle = 0000000067F005D8, hash = d194cc8302d3cbd6
returns result = 0, handle = 0000000067F005D8
HackerDevice::CreatePixelShader called with BytecodeLength = 564, handle = 000000014186E4B0, ClassLinkage = 0000000000000000
FNV hash = bfe739e0a3b6b021
ps: handle = 0000000067F00718, hash = bfe739e0a3b6b021
returns result = 0, handle = 0000000067F00718
HackerDevice::CreatePixelShader called with BytecodeLength = 580, handle = 000000014186F420, ClassLinkage = 0000000000000000
FNV hash = c60502dcfdd0a73f
ps: handle = 0000000067F00858, hash = c60502dcfdd0a73f
returns result = 0, handle = 0000000067F00858
HackerContext(class HackerContext@0000000067E76480)::VSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006579F680)
HackerContext(class HackerContext@0000000067E76480)::PSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006579F680)
HackerDXGISwapChain::GetBuffer(class HackerDXGISwapChain@0000000067EBA450) called with IID: ID3D11Texture2D
returns 0
HackerUnknown::Release(class HackerDXGISwapChain@0000000067EBA450), counter=2, this=0000000067EBA450
HackerDevice::Release counter=32, this=00000000004D68D0
HackerContext(class HackerContext@0000000067E76480)::OMSetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000006579F870, pDepthStencilView:0x0000000000000000)
HackerContext(class HackerContext@0000000067E76480)::OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000000003A143F0, pDepthStencilView:0x0000000000000000)
HackerContext(class HackerContext@0000000067E76480)::RSSetViewports(NumViewports:1, pViewports:0x000000006579F850)
HackerContext(class HackerContext@0000000067E76480)::RSSetScissorRects(NumRects:0, pRects:0x0000000003A15CD8)
HackerContext(class HackerContext@0000000067E76480)::ClearRenderTargetView(pRenderTargetView:0x0000000067FE2C88, ColorRGBA:0x000000006579F910)HackerDXGISwapChain::Present(class HackerDXGISwapChain@0000000067EBA450) called
SyncInterval = 0
Flags = 0
Running frame actions. Device: 00000000004D68D0
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: ntdll.dll.
Hooked_LoadLibraryExW load: advapi32.dll.
Hooked_LoadLibraryExW load: ADVAPI32.dll.
Hooked_LoadLibraryExW load: powrprof.dll.
Hooked_LoadLibraryExW load: psapi.dll.
Hooked_LoadLibraryExW load: version.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\portaudio_x64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll.
Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll.
Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll.
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: ntdll.dll.
Hooked_LoadLibraryExW load: advapi32.dll.
Hooked_LoadLibraryExW load: powrprof.dll.
Hooked_LoadLibraryExW load: psapi.dll.
Hooked_LoadLibraryExW load: version.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\portaudio_x64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll.
Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll.
Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll.
Hooked_LoadLibraryExW load: advapi32.dll.

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#97
Posted 09/07/2016 11:24 PM   
[quote="The_Nephilim"]Well I creditied andy in the very beginning of the thread at helixmod ;) Is there anyway we can get this thread deleted or closed?[/quote] Hey The_Nephilim Congrats on the fix! That's tip-top. Seriously, thanks, but keep it simple, no need to continue crediting me if you're happy to maintain it for the time being; I honestly don't care. :) You might want to mention your update on the Elite Dangerous forums? Possibly in the VR section because there might be some 3D Vision heads lurking in there... Nice1 and all the best!
The_Nephilim said:Well I creditied andy in the very beginning of the thread at helixmod ;)

Is there anyway we can get this thread deleted or closed?


Hey The_Nephilim

Congrats on the fix! That's tip-top.

Seriously, thanks, but keep it simple, no need to continue crediting me if you're happy to maintain it for the time being; I honestly don't care. :)

You might want to mention your update on the Elite Dangerous forums? Possibly in the VR section because there might be some 3D Vision heads lurking in there...

Nice1 and all the best!

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes

#98
Posted 09/08/2016 06:43 PM   
Well that is OK the credit is yours either way. I will try and maintain it for a bit as I have the game and like playing it.. I spent the last month fixing FFXIV.. ;) I was asked to check the mining lasers tho so I still need to go and check that out to see what is wrong.. From what I was told there is a double image when mining with the lasers in the dust cloud the lasers produce I think.. I only fixed the sun there where 2 bad shaders there so basically I just added to your already cool fix so, I will give the manin credit to you as always and just include my name in updating and maintaining it in your absence ;) Seriously tho you do deserve the bulk of credit either way.. We are currently trying to get the new version of 3D Migoto to work with ED as of right now the game does not start.. Hopefully we cn iron it out and I can get to use the newer version of Migoto.. Thank you Andy and hopefully we can keep this updated.. I do hear a new patch is on the way thoi with some major changes..
Well that is OK the credit is yours either way. I will try and maintain it for a bit as I have the game and like playing it.. I spent the last month fixing FFXIV.. ;)

I was asked to check the mining lasers tho so I still need to go and check that out to see what is wrong.. From what I was told there is a double image when mining with the lasers in the dust cloud the lasers produce I think..

I only fixed the sun there where 2 bad shaders there so basically I just added to your already cool fix so, I will give the manin credit to you as always and just include my name in updating and maintaining it in your absence ;)

Seriously tho you do deserve the bulk of credit either way.. We are currently trying to get the new version of 3D Migoto to work with ED as of right now the game does not start..

Hopefully we cn iron it out and I can get to use the newer version of Migoto..

Thank you Andy and hopefully we can keep this updated.. I do hear a new patch is on the way thoi with some major changes..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#99
Posted 09/08/2016 09:46 PM   
OK Moving on to what is broke.. I was asked to look at the mining laser trail. it appears the image is doubled with glasses on and looks like some info on the one side is missing and on the other side it is there.. I have a few screenshots to look at.. I will post them here: http://photos.3dvisionlive.com/The_Nephilim/image/57d203b2e7e5647773000318/ http://photos.3dvisionlive.com/The_Nephilim/image/57d203cfe7e564544d000319/ [img]https://forums.geforce.com/cmd/default/download-comment-attachment/70143/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/70144/[/img]
OK Moving on to what is broke.. I was asked to look at the mining laser trail. it appears the image is doubled with glasses on and looks like some info on the one side is missing and on the other side it is there.. I have a few screenshots to look at..

I will post them here:



http://photos.3dvisionlive.com/The_Nephilim/image/57d203b2e7e5647773000318/


http://photos.3dvisionlive.com/The_Nephilim/image/57d203cfe7e564544d000319/



Image

Image

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 09/09/2016 12:36 AM   
Not to step on anyone's toes, but I've begun looking at this game now as I've had an itch to break out my HOTAS setup and actually use the darn thing and this seems like the best game to do it. Here are the improvements I'm looking to implement: -adjust the HUD in a fashion that will allow use of a higher convergence, which will allow for greater 3D effect outside of the ship -lighting/shadows fixes -fix, rather than disable problem shaders So far I've only begun working on the first item, but that's really the most exciting one of all. Allow me to demonstrate what I've achieved, and the difference. Here is an image of the default HUD/convergence: [img]https://forums.geforce.com/cmd/default/download-comment-attachment/70202/[/img] and now here is an image of the modified HUD with a very high convergence value: [img]https://forums.geforce.com/cmd/default/download-comment-attachment/70203/[/img] Note: Both screenshots were taken from the exact same location. Notice how you can actually see the depth/volume of the asteroids in the 2nd picture? I'm hoping that bo3b revisits this thread and takes a look at the debug log provided (and is able to find something in it), because I would love to be able to work on a later version of 3DMigoto when it comes to fixing the lighting/shadows, and I'm sure there's some people that would like to have SBS/TAB support added. I've tried all the different options under the System section of the d3dx.ini file to try to fix compatibility here, but none of them worked. I've tried disabling the Steam overlay, that hasn't helped, and I don't have any others running. Anything else I can do to help figure this one out, I'll gladly do.
Not to step on anyone's toes, but I've begun looking at this game now as I've had an itch to break out my HOTAS setup and actually use the darn thing and this seems like the best game to do it.

Here are the improvements I'm looking to implement:
-adjust the HUD in a fashion that will allow use of a higher convergence, which will allow for greater 3D effect outside of the ship
-lighting/shadows fixes
-fix, rather than disable problem shaders

So far I've only begun working on the first item, but that's really the most exciting one of all. Allow me to demonstrate what I've achieved, and the difference.

Here is an image of the default HUD/convergence:
Image

and now here is an image of the modified HUD with a very high convergence value:
Image

Note: Both screenshots were taken from the exact same location. Notice how you can actually see the depth/volume of the asteroids in the 2nd picture?

I'm hoping that bo3b revisits this thread and takes a look at the debug log provided (and is able to find something in it), because I would love to be able to work on a later version of 3DMigoto when it comes to fixing the lighting/shadows, and I'm sure there's some people that would like to have SBS/TAB support added. I've tried all the different options under the System section of the d3dx.ini file to try to fix compatibility here, but none of them worked. I've tried disabling the Steam overlay, that hasn't helped, and I don't have any others running. Anything else I can do to help figure this one out, I'll gladly do.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

Posted 09/19/2016 03:43 AM   
can you save the attachments as JPS?? I cant convert them and not sure if I can?? your more them welcome to look at this, I also was told about when using mining lasers the fire trail looks funny see my above post..
can you save the attachments as JPS?? I cant convert them and not sure if I can?? your more them welcome to look at this, I also was told about when using mining lasers the fire trail looks funny see my above post..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 09/19/2016 05:06 AM   
All you need to do to 'convert' them is rename them as .jps (so, literally, just change the 'g' to an 's' in the file extension). Alternatively, you could try to learn how to look at these using the cross-eyed method. And yes, I saw your mention of that issue so I'll take a look at it when I come across it. For now, I'm still on the training missions while I fix up everything that I can there before I venture out in the real worl- err, universe!
All you need to do to 'convert' them is rename them as .jps (so, literally, just change the 'g' to an 's' in the file extension). Alternatively, you could try to learn how to look at these using the cross-eyed method.

And yes, I saw your mention of that issue so I'll take a look at it when I come across it. For now, I'm still on the training missions while I fix up everything that I can there before I venture out in the real worl- err, universe!

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

Posted 09/19/2016 05:19 AM   
accidental double post
accidental double post

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

Posted 09/19/2016 05:20 AM   
OK Guardians came out a few days ago and ED needed a small fix.. I am trying to tackle the Starfield, I have a user who says the starfield needs to be pushed back further but I think it looks fine.. Here is the code originally used: // Move StarField to infinity. float4 st = StereoParams.Load(0); float separation = st.x; float convergence = st.y; o6.x += separation * 1.3; Now I am sure that will work but when I input this code to the new Shader file a users said they still need to be pushed back further?? I don't see it but maybe I don't know for sure it looked fine to me.. Now I tried to use another code and this is it: // Stars to infinity float4 stereo = StereoParams.Load(0); float depth = stereo.x; float convergence = stereo.y; o0.x += depth*convergence*1.0; Now this code did not work either according to the user?? I am sure I have the correct shader and it is a Vertex shader to be exact.. here are the 2 files names: 1. 0c3345e4f21bc6de 2. df226b8076adab82 Now the original code worked before no problems.. I am unsure why it is not working currently but I don't think it is not working as it looks fine to me.. Should I use a different code altogether since I am out in space this time to see the stars to infinity or will either of these codes work properly??
OK Guardians came out a few days ago and ED needed a small fix.. I am trying to tackle the Starfield, I have a user who says the starfield needs to be pushed back further but I think it looks fine..

Here is the code originally used:


// Move StarField to infinity.
float4 st = StereoParams.Load(0);
float separation = st.x;
float convergence = st.y;
o6.x += separation * 1.3;


Now I am sure that will work but when I input this code to the new Shader file a users said they still need to be pushed back further?? I don't see it but maybe I don't know for sure it looked fine to me..

Now I tried to use another code and this is it:



// Stars to infinity
float4 stereo = StereoParams.Load(0);
float depth = stereo.x;
float convergence = stereo.y;
o0.x += depth*convergence*1.0;

Now this code did not work either according to the user?? I am sure I have the correct shader and it is a Vertex shader to be exact.. here are the 2 files names:


1. 0c3345e4f21bc6de
2. df226b8076adab82

Now the original code worked before no problems.. I am unsure why it is not working currently but I don't think it is not working as it looks fine to me..

Should I use a different code altogether since I am out in space this time to see the stars to infinity or will either of these codes work properly??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 10/30/2016 06:59 PM   
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