If there is already a thread on this subject can someone please point me to it. I am playing Left 4 Dead 2 and Borderlands both work brilliantly with 3D vision. Apart from the ghosting issue which I ignore mostly I seem to have a problem when I enter areas with water or special 3D effects. I can hardly make my way through these areas but its a little hard to explain how its a problem I guess its a bit like ghosting except ten times worse. I just see reflections everywhere and get confused about which way I,m going. In Borderlands there are these panels indoors with red on them and as soon as I enter that area I get the same thing. As soon as I have left an area with water it returns to normal. anyone else experience this?
If there is already a thread on this subject can someone please point me to it. I am playing Left 4 Dead 2 and Borderlands both work brilliantly with 3D vision. Apart from the ghosting issue which I ignore mostly I seem to have a problem when I enter areas with water or special 3D effects. I can hardly make my way through these areas but its a little hard to explain how its a problem I guess its a bit like ghosting except ten times worse. I just see reflections everywhere and get confused about which way I,m going. In Borderlands there are these panels indoors with red on them and as soon as I enter that area I get the same thing. As soon as I have left an area with water it returns to normal. anyone else experience this?
I guess what's happening is the depth you see for the water is that of the reflected objects rather than the actual water surface. 3D vision just uses the depth info it finds on the z buffer, so there's all sorts of effects that mess up the depth - shadows in some engines (esp UE3), some skyboxes, water is a very typical example, motion blur, depth of field, any screen based effect. There isn't much nvidia can do about it TBH. Games really need to be written from the ground up with 3d vision in mind.
I guess what's happening is the depth you see for the water is that of the reflected objects rather than the actual water surface. 3D vision just uses the depth info it finds on the z buffer, so there's all sorts of effects that mess up the depth - shadows in some engines (esp UE3), some skyboxes, water is a very typical example, motion blur, depth of field, any screen based effect. There isn't much nvidia can do about it TBH. Games really need to be written from the ground up with 3d vision in mind.
Can you turn the reflections off btw?
Can you turn the reflections off btw?