FogVolumes are the culprit, Dead Space 1,2 & Mass Effect 1,2.
[size="3"][b]What are FogVolumes?[/b][/size]

Explanation: http://udn.epicgames.com/Three/FogVolumes.html

[i]".....and Fog Volumes for volumetric effects around lights..."[/i]

[size="3"][b]Problem[/b][/size]

* When NVIDIA 3D Vision is enabled, FogVolumes cause a halo effect (SCREENSHOT ATTACHED)

(Look directly at the center of the screen of the attached screenshot. You will notice a light and per epic games recommendation often times a FogVolume is placed at the center point of the light. Notice the halo effects on the left & right of the light, this problem is there throughout the entire game with lights & fogvolumes).

[size="3"][b]Is it worth NVIDIA's time to fix this problem?[/b][/size]

If NVIDIA were to fix this problem, then it would fix this problem for all games based on the unreal engine, that may be a good investment. What do you think? Already two huge titles, Dead Space 1, Dead Space 2, Mass Effect 1 & 2 all suffer from this problem. I bet other games suffer from this same problem, but I haven't played too many games.
What are FogVolumes?



Explanation: http://udn.epicgames.com/Three/FogVolumes.html



".....and Fog Volumes for volumetric effects around lights..."



Problem



* When NVIDIA 3D Vision is enabled, FogVolumes cause a halo effect (SCREENSHOT ATTACHED)



(Look directly at the center of the screen of the attached screenshot. You will notice a light and per epic games recommendation often times a FogVolume is placed at the center point of the light. Notice the halo effects on the left & right of the light, this problem is there throughout the entire game with lights & fogvolumes).



Is it worth NVIDIA's time to fix this problem?



If NVIDIA were to fix this problem, then it would fix this problem for all games based on the unreal engine, that may be a good investment. What do you think? Already two huge titles, Dead Space 1, Dead Space 2, Mass Effect 1 & 2 all suffer from this problem. I bet other games suffer from this same problem, but I haven't played too many games.
Attachments

MassEffect229_90.jps

#1
Posted 01/29/2011 09:18 AM   
I just said this as a reply to you in the other thread. :)

"Mass Effect 2 which I think is built using the same Unreal engine suffered the same fog effect issues but you could disable it with the FloatingPointRenderTargets=false switch. Doing this does affected visual quality, making environment textures look a little grainy. Fortunately, ME3 easily still looks cool enough to enjoy in 3D.

If you could find a similar switch in DS1 I would be greatful. I too had to give up on it because I can no longer gaming in 3D."
I just said this as a reply to you in the other thread. :)



"Mass Effect 2 which I think is built using the same Unreal engine suffered the same fog effect issues but you could disable it with the FloatingPointRenderTargets=false switch. Doing this does affected visual quality, making environment textures look a little grainy. Fortunately, ME3 easily still looks cool enough to enjoy in 3D.



If you could find a similar switch in DS1 I would be greatful. I too had to give up on it because I can no longer gaming in 3D."

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
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#2
Posted 01/29/2011 09:31 AM   
[quote name='andysonofbob' date='29 January 2011 - 09:31 AM' timestamp='1296293503' post='1185432']
I just said this as a reply to you in the other thread. :)

"Mass Effect 2 which I think is built using the same Unreal engine suffered the same fog effect issues but you could disable it with the FloatingPointRenderTargets=false switch. Doing this does affected visual quality, making environment textures look a little grainy. Fortunately, ME3 easily still looks cool enough to enjoy in 3D.

If you could find a similar switch in DS1 I would be greatful. I too had to give up on it because I can no longer gaming in 3D."
[/quote]

FloatingPointRenderTargets=False ....

This setting is CRUEL, it makes the game look HORRIBLE. Makes everything look like a topographical map lol. It's heart breaking. I couldn't bring myself to play ME2 like this. Now I just play with high conv & about 17% depth and the halo effect isn't as bad.

But still if NVIDIA would just fix how the render objects around fogvolumes it would be perfect.

Is there any place in deadspace INI files where you could set FOGVOLUMES=False ?
[quote name='andysonofbob' date='29 January 2011 - 09:31 AM' timestamp='1296293503' post='1185432']

I just said this as a reply to you in the other thread. :)



"Mass Effect 2 which I think is built using the same Unreal engine suffered the same fog effect issues but you could disable it with the FloatingPointRenderTargets=false switch. Doing this does affected visual quality, making environment textures look a little grainy. Fortunately, ME3 easily still looks cool enough to enjoy in 3D.



If you could find a similar switch in DS1 I would be greatful. I too had to give up on it because I can no longer gaming in 3D."





FloatingPointRenderTargets=False ....



This setting is CRUEL, it makes the game look HORRIBLE. Makes everything look like a topographical map lol. It's heart breaking. I couldn't bring myself to play ME2 like this. Now I just play with high conv & about 17% depth and the halo effect isn't as bad.



But still if NVIDIA would just fix how the render objects around fogvolumes it would be perfect.



Is there any place in deadspace INI files where you could set FOGVOLUMES=False ?

#3
Posted 01/29/2011 03:59 PM   
Setting Fogvolumes=false in the MassEffect2 INIs doesn't do the trick. I was trying this some time ago with the demo.
The volumetric lights still were there and with them the bad halo effect - unplayable with 3D-Vision.
Only way is to disable the FloatingPoint shaders( FloatingPointRenderTargets=False ) which introduces this ugly color banding.

I don't think that Nvidia has a chance to fix this cause its a problem of the Unreal3-Engine - the way the shaders are programmed.
But I heard that the Unreal3-Engine now is fixed to work with 3D-Vision - so future-game releases which use the newest version of Unreal3-Engine will work.
Setting Fogvolumes=false in the MassEffect2 INIs doesn't do the trick. I was trying this some time ago with the demo.

The volumetric lights still were there and with them the bad halo effect - unplayable with 3D-Vision.

Only way is to disable the FloatingPoint shaders( FloatingPointRenderTargets=False ) which introduces this ugly color banding.



I don't think that Nvidia has a chance to fix this cause its a problem of the Unreal3-Engine - the way the shaders are programmed.

But I heard that the Unreal3-Engine now is fixed to work with 3D-Vision - so future-game releases which use the newest version of Unreal3-Engine will work.

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#4
Posted 01/29/2011 09:58 PM   
I am not sure if the problem is or not a problem concerned to Nvidia, but I tested months ago the IZ3D driver and had good 3d support in some games that are supported very bad with Nvidia driver. It seem that the driver can do a lot of things in many cases to solve problems.

Seeying some different small details (support games and hardware) not fixed by Nvidia driver or fixed too late, I understand that Nvidia prefer to do nothing to fix games and let developers to follow and adjust to the Nvidia rules. It seem that many developers still do not follow these rules, and it seem that Nvidia does nothing to fix the problems in these games. It seem that I will play 3d games with a lot of bugs still a lot of time. I hope to be wrong.
I am not sure if the problem is or not a problem concerned to Nvidia, but I tested months ago the IZ3D driver and had good 3d support in some games that are supported very bad with Nvidia driver. It seem that the driver can do a lot of things in many cases to solve problems.



Seeying some different small details (support games and hardware) not fixed by Nvidia driver or fixed too late, I understand that Nvidia prefer to do nothing to fix games and let developers to follow and adjust to the Nvidia rules. It seem that many developers still do not follow these rules, and it seem that Nvidia does nothing to fix the problems in these games. It seem that I will play 3d games with a lot of bugs still a lot of time. I hope to be wrong.

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#5
Posted 01/29/2011 10:45 PM   
[quote name='b4thman' date='29 January 2011 - 10:45 PM' timestamp='1296341136' post='1185690']
I am not sure if the problem is or not a problem concerned to Nvidia, but I tested months ago the IZ3D driver and had good 3d support in some games that are supported very bad with Nvidia driver. It seem that the driver can do a lot of things in many cases to solve problems.

Seeying some different small details (support games and hardware) not fixed by Nvidia driver or fixed too late, I understand that Nvidia prefer to do nothing to fix games and let developers to follow and adjust to the Nvidia rules. It seem that many developers still do not follow these rules, and it seem that Nvidia does nothing to fix the problems in these games. It seem that I will play 3d games with a lot of bugs still a lot of time. I hope to be wrong.
[/quote]

Too bad the source code isn't public, we could easily just go in and fix problems and compile an unofficial version. Well not "Easily" but given enough time.
[quote name='b4thman' date='29 January 2011 - 10:45 PM' timestamp='1296341136' post='1185690']

I am not sure if the problem is or not a problem concerned to Nvidia, but I tested months ago the IZ3D driver and had good 3d support in some games that are supported very bad with Nvidia driver. It seem that the driver can do a lot of things in many cases to solve problems.



Seeying some different small details (support games and hardware) not fixed by Nvidia driver or fixed too late, I understand that Nvidia prefer to do nothing to fix games and let developers to follow and adjust to the Nvidia rules. It seem that many developers still do not follow these rules, and it seem that Nvidia does nothing to fix the problems in these games. It seem that I will play 3d games with a lot of bugs still a lot of time. I hope to be wrong.





Too bad the source code isn't public, we could easily just go in and fix problems and compile an unofficial version. Well not "Easily" but given enough time.

#6
Posted 01/30/2011 03:20 AM   
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