[quote="D-Man11"][quote="Jojo_fr"]How do I make a screenshot in 3D??[/quote]
This post will tell you how to add a pic to your post
https://forums.geforce.com/default/topic/886744/3d-vision/epic-screenshots/
To take a screenshot, use alt+F1, provided you have the default keys enabled in your Nvidia Control Panel.
On W7 the screenshots are stored in My Documents > NVStereoscopic3D.IMG
W10 should be someplace similar
[/quote]
It doesn't seem to work (I don't have GeForce Experience installed)
You do not need to have GeForce Experience installed.
if Alt+F1 is not working, the game might be conflicting with it. You can try changing the keys to something else. You can do this with either of these apps, 3DFix Manager or Advanced 3D Vision configuration
http://helixmod.blogspot.com/2017/05/3d-fix-manager.html
http://helixmod.blogspot.com/2015/10/advanced-3d-vision-configuration.html
Or you can edit the key manually
https://3dvision-blog.com/3053-modifying-all-3d-vision-control-key-combinations-as-you-need/
You do not need to have GeForce Experience installed.
if Alt+F1 is not working, the game might be conflicting with it. You can try changing the keys to something else. You can do this with either of these apps, 3DFix Manager or Advanced 3D Vision configuration
It's definitely Dark Souls 3 Improved a bit (engine wise).
What I managed to fix so far:
- Fixed the halos
- Fixed some [s]the[/s] lighting.
- Fixed the shadows, some variants.
- Found the damn Screen Space Reflections shader (for water surfaces, but this will require a bit more work, so I've disabled it so far).
- I think I fixed, volumetric lights (need more testing).
Still plenty to fix (I saw the same tile lighting clipping that was present in Dark Souls 3 - for those that remember. I'll have to track that one down).
In any case, here is how it looks so far:) (Still in the first room...)
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77599/[/img]
It's definitely Dark Souls 3 Improved a bit (engine wise).
What I managed to fix so far:
- Fixed the halos
- Fixed some the lighting.
- Fixed the shadows, some variants.
- Found the damn Screen Space Reflections shader (for water surfaces, but this will require a bit more work, so I've disabled it so far).
- I think I fixed, volumetric lights (need more testing).
Still plenty to fix (I saw the same tile lighting clipping that was present in Dark Souls 3 - for those that remember. I'll have to track that one down).
In any case, here is how it looks so far:) (Still in the first room...)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
After a couple of hours with this I am already missing the 3D too much, so I am very excited to hear there might be help on the way! Performance with my Titan XP at 4K seems very smooth, though the game feels quite twitchy compared to Darks Souls more deliberate and weighty movement. 3D will help I think. Hopefully this will be a 3DMigoto effort so I can run it in 4K HDR SBS on my LG TV :-)
Many thanks Helifax.
After a couple of hours with this I am already missing the 3D too much, so I am very excited to hear there might be help on the way! Performance with my Titan XP at 4K seems very smooth, though the game feels quite twitchy compared to Darks Souls more deliberate and weighty movement. 3D will help I think. Hopefully this will be a 3DMigoto effort so I can run it in 4K HDR SBS on my LG TV :-)
I just downloaded from 3d fix manager the dark souls 3 profile, unziped it and copied to Sekiro folder. But not helps, still game looks not good in 3d vision. How you did it guys?
I just downloaded from 3d fix manager the dark souls 3 profile, unziped it and copied to Sekiro folder. But not helps, still game looks not good in 3d vision. How you did it guys?
Did what? Helifax is working on the fix. No one is playing it in 3D properly yet other than him.
@Helifax, when you can, post the screen space reflections shader for me on Steam. I want to see if I recognize any pattern.
[quote="masterotaku"]Did what? Helifax is working on the fix. No one is playing it in 3D properly yet other than him.
@Helifax, when you can, post the screen space reflections shader for me on Steam. I want to see if I recognize any pattern.[/quote]
Yeah, will do later this evening when I get home:) I have a couple of shaders that I didn't spend too much time last night.
I didn't even leave the first room, and I need to see how things look further in the game :)
masterotaku said:Did what? Helifax is working on the fix. No one is playing it in 3D properly yet other than him.
@Helifax, when you can, post the screen space reflections shader for me on Steam. I want to see if I recognize any pattern.
Yeah, will do later this evening when I get home:) I have a couple of shaders that I didn't spend too much time last night.
I didn't even leave the first room, and I need to see how things look further in the game :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="sgsrules"]Brilliant Helifax. How's performance? My 980ti is starting to show it's age :([/quote]
I didn't play that much actually, I was just spinning around the initial room looking at walls, floor ceiling :)) and trying to fix all the shaders I saw problematic.
But, I was running the game at 4K (DSR) with constant 60FPS. I don't know how much this is an indication of the performance, but it is what I saw :)
sgsrules said:Brilliant Helifax. How's performance? My 980ti is starting to show it's age :(
I didn't play that much actually, I was just spinning around the initial room looking at walls, floor ceiling :)) and trying to fix all the shaders I saw problematic.
But, I was running the game at 4K (DSR) with constant 60FPS. I don't know how much this is an indication of the performance, but it is what I saw :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Making slow progress:
- Fixed more halos.
- Fixed some [s]the[/s] lighting. The game uses guess what... a Tile Based Lighting System using Compute Shaders. Problem is using the DX10=4000 flag fixes it. But there is a catch.. it breaks after 10 seconds... (Sound very very familiar with Mass Effect: Andromeda and that was a pain, until DSS helped me out :( )
- Fixed more shadows.
- Fixed some decals.
- Pushed the UI to depth. (this will require more tweaking).
If the damn Tile System would work, it would be 95% ready... need to investigate more, I guess :(
(It's not that bad, but is not perfect :( )
- Fixed more halos.
- Fixed some the lighting. The game uses guess what... a Tile Based Lighting System using Compute Shaders. Problem is using the DX10=4000 flag fixes it. But there is a catch.. it breaks after 10 seconds... (Sound very very familiar with Mass Effect: Andromeda and that was a pain, until DSS helped me out :( )
- Fixed more shadows.
- Fixed some decals.
- Pushed the UI to depth. (this will require more tweaking).
If the damn Tile System would work, it would be 95% ready... need to investigate more, I guess :(
(It's not that bad, but is not perfect :( )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="sgsrules"]Brilliant Helifax. How's performance? My 980ti is starting to show it's age :([/quote]
I'm able to play in smooth 4K (high settings)on my LG oled using a 980ti + i7 9700k, so, depending your processor, you should not worry about playing it in 3D 1080p :)
sgsrules said:Brilliant Helifax. How's performance? My 980ti is starting to show it's age :(
I'm able to play in smooth 4K (high settings)on my LG oled using a 980ti + i7 9700k, so, depending your processor, you should not worry about playing it in 3D 1080p :)
Umm...
Fixed:
- Lots of Shadows (Thank you Masterotaku for the Regex help. This is very very useful, as the game has quite a few in-game cutsscenes that can't be paused to hunt the shaders).
- Reflections on different surfaces.
- The whole Particle system (Fog, dust, sparks, fire, snowflakes, rain, etc - Some was wrong, some produced halos or was broken).
- Decals (by default they were at wrong depth and produced clipping).
- Fixed the COMPUTE SHADER based Tile Lighting System: Fixed both the 3DVision heuristic problem (one eye bug) and extended the tiles in both eyes.
- Fixed a lot of Bloom shaders (it might still look a bit wrong in certain cinematics, as the game like to send wrong Z values)
- Fixed lots of Halos generated by the Particle system.
- Pushed the Moon/Sun at the correct depth, which broke some other distant "mountains" -_-. I had to rework and filter this problem.
- Disabled the Moon God-Rays.
- Fixed reflections. Screen-Space-Reflections are disabled for the time being. (I've only seen them in one place so far anyway).
- UI:
- Pushed the UI to depth. THIS GAME HAS AROUND 20 Vertex Shaders for the UI!?!?!
- Spent around 6 hours trying different things to make it dynamic, but in the end the "old and good" different depth presets won. (For some reason I couldn't dump the textures used by a shader/global using 3DMigoto).
- Maybe some other thing that I can't think of atm.
Thus, here are some screenshots (while I still work on this):
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77621/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77620/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77622/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77624/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77623/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77625/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77626/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77627/[/img]
You can see everything I enumerated, at the top, in these screenshots:)
And for my 3D Surround Friends:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77628/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77629/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77630/[/img]
(Special Thanks goes to "jackfuste" @ WSGF)
And I made a video at 4k (using Nvidia's Dynamic Super Resolution) that shows the first part of the game:
https://www.youtube.com/watch?v=uYtliTG90yw
(YouTube processing is slow, so wait until it finishes and 4K is available. Might contain some lite spoilers if you didn't play the game.)
- Download the video to your PC and view it with Nvidia 3DVision Stereoscopic Player.
And in the end, "3D VISION" IS DEAD, LONG LIVE "3D VISION" !!!
(For those that don't know what I refer to: https://en.wikipedia.org/wiki/The_king_is_dead,_long_live_the_king!)
Fixed:
- Lots of Shadows (Thank you Masterotaku for the Regex help. This is very very useful, as the game has quite a few in-game cutsscenes that can't be paused to hunt the shaders).
- Reflections on different surfaces.
- The whole Particle system (Fog, dust, sparks, fire, snowflakes, rain, etc - Some was wrong, some produced halos or was broken).
- Decals (by default they were at wrong depth and produced clipping).
- Fixed the COMPUTE SHADER based Tile Lighting System: Fixed both the 3DVision heuristic problem (one eye bug) and extended the tiles in both eyes.
- Fixed a lot of Bloom shaders (it might still look a bit wrong in certain cinematics, as the game like to send wrong Z values)
- Fixed lots of Halos generated by the Particle system.
- Pushed the Moon/Sun at the correct depth, which broke some other distant "mountains" -_-. I had to rework and filter this problem.
- Disabled the Moon God-Rays.
- Fixed reflections. Screen-Space-Reflections are disabled for the time being. (I've only seen them in one place so far anyway).
- UI:
- Pushed the UI to depth. THIS GAME HAS AROUND 20 Vertex Shaders for the UI!?!?!
- Spent around 6 hours trying different things to make it dynamic, but in the end the "old and good" different depth presets won. (For some reason I couldn't dump the textures used by a shader/global using 3DMigoto).
- Maybe some other thing that I can't think of atm.
Thus, here are some screenshots (while I still work on this):
You can see everything I enumerated, at the top, in these screenshots:)
And for my 3D Surround Friends:
(Special Thanks goes to "jackfuste" @ WSGF)
And I made a video at 4k (using Nvidia's Dynamic Super Resolution) that shows the first part of the game:
(YouTube processing is slow, so wait until it finishes and 4K is available. Might contain some lite spoilers if you didn't play the game.)
- Download the video to your PC and view it with Nvidia 3DVision Stereoscopic Player.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
It doesn't seem to work (I don't have GeForce Experience installed)
if Alt+F1 is not working, the game might be conflicting with it. You can try changing the keys to something else. You can do this with either of these apps, 3DFix Manager or Advanced 3D Vision configuration
http://helixmod.blogspot.com/2017/05/3d-fix-manager.html
http://helixmod.blogspot.com/2015/10/advanced-3d-vision-configuration.html
Or you can edit the key manually
https://3dvision-blog.com/3053-modifying-all-3d-vision-control-key-combinations-as-you-need/
What I managed to fix so far:
- Fixed the halos
- Fixed some
thelighting.- Fixed the shadows, some variants.
- Found the damn Screen Space Reflections shader (for water surfaces, but this will require a bit more work, so I've disabled it so far).
- I think I fixed, volumetric lights (need more testing).
Still plenty to fix (I saw the same tile lighting clipping that was present in Dark Souls 3 - for those that remember. I'll have to track that one down).
In any case, here is how it looks so far:) (Still in the first room...)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
Many thanks Helifax.
@Helifax, when you can, post the screen space reflections shader for me on Steam. I want to see if I recognize any pattern.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Yeah, will do later this evening when I get home:) I have a couple of shaders that I didn't spend too much time last night.
I didn't even leave the first room, and I need to see how things look further in the game :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I didn't play that much actually, I was just spinning around the initial room looking at walls, floor ceiling :)) and trying to fix all the shaders I saw problematic.
But, I was running the game at 4K (DSR) with constant 60FPS. I don't know how much this is an indication of the performance, but it is what I saw :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
- Fixed more halos.
- Fixed some
thelighting. The game uses guess what... a Tile Based Lighting System using Compute Shaders. Problem is using the DX10=4000 flag fixes it. But there is a catch.. it breaks after 10 seconds... (Sound very very familiar with Mass Effect: Andromeda and that was a pain, until DSS helped me out :( )- Fixed more shadows.
- Fixed some decals.
- Pushed the UI to depth. (this will require more tweaking).
If the damn Tile System would work, it would be 95% ready... need to investigate more, I guess :(
(It's not that bad, but is not perfect :( )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I'm able to play in smooth 4K (high settings)on my LG oled using a 980ti + i7 9700k, so, depending your processor, you should not worry about playing it in 3D 1080p :)
Fixed:
- Lots of Shadows (Thank you Masterotaku for the Regex help. This is very very useful, as the game has quite a few in-game cutsscenes that can't be paused to hunt the shaders).
- Reflections on different surfaces.
- The whole Particle system (Fog, dust, sparks, fire, snowflakes, rain, etc - Some was wrong, some produced halos or was broken).
- Decals (by default they were at wrong depth and produced clipping).
- Fixed the COMPUTE SHADER based Tile Lighting System: Fixed both the 3DVision heuristic problem (one eye bug) and extended the tiles in both eyes.
- Fixed a lot of Bloom shaders (it might still look a bit wrong in certain cinematics, as the game like to send wrong Z values)
- Fixed lots of Halos generated by the Particle system.
- Pushed the Moon/Sun at the correct depth, which broke some other distant "mountains" -_-. I had to rework and filter this problem.
- Disabled the Moon God-Rays.
- Fixed reflections. Screen-Space-Reflections are disabled for the time being. (I've only seen them in one place so far anyway).
- UI:
- Pushed the UI to depth. THIS GAME HAS AROUND 20 Vertex Shaders for the UI!?!?!
- Spent around 6 hours trying different things to make it dynamic, but in the end the "old and good" different depth presets won. (For some reason I couldn't dump the textures used by a shader/global using 3DMigoto).
- Maybe some other thing that I can't think of atm.
Thus, here are some screenshots (while I still work on this):
You can see everything I enumerated, at the top, in these screenshots:)
And for my 3D Surround Friends:
(Special Thanks goes to "jackfuste" @ WSGF)
And I made a video at 4k (using Nvidia's Dynamic Super Resolution) that shows the first part of the game:
(YouTube processing is slow, so wait until it finishes and 4K is available. Might contain some lite spoilers if you didn't play the game.)
- Download the video to your PC and view it with Nvidia 3DVision Stereoscopic Player.
And in the end, "3D VISION" IS DEAD, LONG LIVE "3D VISION" !!!
(For those that don't know what I refer to: https://en.wikipedia.org/wiki/The_king_is_dead,_long_live_the_king!)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com