why 3d vision can work on a non-quad-buffer graphic card?
I have a GTX 650,but it doesn't have quad buffer.3d Vision uses quad buffer technology.Why it can work on it.And is there have any differences in 3d vision between nvidia QUADRO card and GEFORCE card.
I have a GTX 650,but it doesn't have quad buffer.3d Vision uses quad buffer technology.Why it can work on it.And is there have any differences in 3d vision between nvidia QUADRO card and GEFORCE card.
[quote="cloudending"]I have a GTX 650,but it doesn't have quad buffer.3d Vision uses quad buffer technology.Why it can work on it.And is there have any differences in 3d vision between nvidia QUADRO card and GEFORCE card.[/quote]Another way to visualize things is that it's like having two separate double-buffers (double-buffer for left eye, double-buffer for right eye). That's what's quad-buffer is. (quad = four buffers).
There's nothing stopping a GTX 650 from using double-buffering separately for each eye, and then terminologically calling it "quad buffer" as a result.
cloudending said:I have a GTX 650,but it doesn't have quad buffer.3d Vision uses quad buffer technology.Why it can work on it.And is there have any differences in 3d vision between nvidia QUADRO card and GEFORCE card.
Another way to visualize things is that it's like having two separate double-buffers (double-buffer for left eye, double-buffer for right eye). That's what's quad-buffer is. (quad = four buffers).
There's nothing stopping a GTX 650 from using double-buffering separately for each eye, and then terminologically calling it "quad buffer" as a result.
It was the DRIVER that Nvidia deliberately crippled until very recently that distinguished the Quadro and Geforce lines, not the hardware architecture. You can quad-buffer in OpenGL with a Geforce card now,providing you use active 120HZ glasses (they still haven't taken all the shackles off)
It was the DRIVER that Nvidia deliberately crippled until very recently that distinguished the Quadro and Geforce lines, not the hardware architecture. You can quad-buffer in OpenGL with a Geforce card now,providing you use active 120HZ glasses (they still haven't taken all the shackles off)
There's nothing stopping a GTX 650 from using double-buffering separately for each eye, and then terminologically calling it "quad buffer" as a result.