Yes you're right of course...
I just remember having very long load times with Skyrim when using 3DTV Play, yet when i finally got a 120hz monitor the game loaded within 1 minute max!
Gonna try this game out tonight on the 40" HDTV using 3DTV Play and check the load time...
Yes you're right of course...
I just remember having very long load times with Skyrim when using 3DTV Play, yet when i finally got a 120hz monitor the game loaded within 1 minute max!
Gonna try this game out tonight on the 40" HDTV using 3DTV Play and check the load time...
ACER PREDATOR AG7750-U222 | Intel Core I7-975 Extreme Edition 3.33 GHZ boost to 3.60 | 12GB DDR3 | 3.5 TB storage | Windows 7 HP 64 Bit | Main GPU: EVGA GTX 980 Dual Fan SC edition (Overclocked) | Center display: 43" Sharp 4KTV LC-43UB30U at 2560 x 1440p @144hz (custom), Right display: Acer 24" S242HL 1080p Monitor at 810 x 1440p @75hz in portrait mode, Left display: Asus VG248QE 24" Monitor at 810 x 1440p @85hz attached in portrait mode for multiple displays, alone in landscape mode w 3D Vision at 1920 x 1080 @120hz | Xbox ONE wireless controller with Wireless transmitter for Windows | Astro A50 (Halo Master Chief 117 Edition) Wireless 7.1 Surround Sound gaming headset
Another thing to try is after you find the shaders havent loaded right and this method doesn't work. Log out of game, turn 3d off. reboot the machine and turn 3d back on, then load it up.
I have found in some cases the game once "corrupted" will never come right until you reboot and reset the 3d driver
Its dead wierd.
*I have also found sometime it seems to be location or save related, couldnt get a particular save to work at all until moving to a different area*
Another thing to try is after you find the shaders havent loaded right and this method doesn't work. Log out of game, turn 3d off. reboot the machine and turn 3d back on, then load it up.
I have found in some cases the game once "corrupted" will never come right until you reboot and reset the 3d driver
Its dead wierd.
*I have also found sometime it seems to be location or save related, couldnt get a particular save to work at all until moving to a different area*
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
OK so i tried this game using 3DTV Play on my 40" Active 3DTV, load times were slightly longer, yet no more than 4 minutes tops. Doesnt really discount anything cause i couldnt get the game to render in 3D properly, some objects were 2d, others were 3D, yet when i panned the view around the same 2D objects became 3D! It was the weirdest thing.
Oh well, 24hz is pretty hard to use in a fight sequence anyway so i'll just stick with the 3D Vision rendering which looks perfect in every way shape and form at 120hz... The HelixMod team really knocked the ball out of the park with this one!
Is it even fair to still call the V6 fix a beta? I think its ready for final stage release!
OK so i tried this game using 3DTV Play on my 40" Active 3DTV, load times were slightly longer, yet no more than 4 minutes tops. Doesnt really discount anything cause i couldnt get the game to render in 3D properly, some objects were 2d, others were 3D, yet when i panned the view around the same 2D objects became 3D! It was the weirdest thing.
Oh well, 24hz is pretty hard to use in a fight sequence anyway so i'll just stick with the 3D Vision rendering which looks perfect in every way shape and form at 120hz... The HelixMod team really knocked the ball out of the park with this one!
Is it even fair to still call the V6 fix a beta? I think its ready for final stage release!
ACER PREDATOR AG7750-U222 | Intel Core I7-975 Extreme Edition 3.33 GHZ boost to 3.60 | 12GB DDR3 | 3.5 TB storage | Windows 7 HP 64 Bit | Main GPU: EVGA GTX 980 Dual Fan SC edition (Overclocked) | Center display: 43" Sharp 4KTV LC-43UB30U at 2560 x 1440p @144hz (custom), Right display: Acer 24" S242HL 1080p Monitor at 810 x 1440p @75hz in portrait mode, Left display: Asus VG248QE 24" Monitor at 810 x 1440p @85hz attached in portrait mode for multiple displays, alone in landscape mode w 3D Vision at 1920 x 1080 @120hz | Xbox ONE wireless controller with Wireless transmitter for Windows | Astro A50 (Halo Master Chief 117 Edition) Wireless 7.1 Surround Sound gaming headset
[quote="blubberduck86"]OK so i tried this game using 3DTV Play on my 40" Active 3DTV, load times were slightly longer, yet no more than 4 minutes tops. Doesnt really discount anything cause i couldnt get the game to render in 3D properly, some objects were 2d, others were 3D, yet when i panned the view around the same 2D objects became 3D! It was the weirdest thing.
Oh well, 24hz is pretty hard to use in a fight sequence anyway so i'll just stick with the 3D Vision rendering which looks perfect in every way shape and form at 120hz... The HelixMod team really knocked the ball out of the park with this one!
Is it even fair to still call the V6 fix a beta? I think its ready for final stage release! [/quote]
Hi - yeah we will declare the game "final" when we have tracked down as many fog/decal issues as we can. I also want to fix some water issues, but right now the game always crashes when I try and save the shaders so I need to work around that.
blubberduck86 said:OK so i tried this game using 3DTV Play on my 40" Active 3DTV, load times were slightly longer, yet no more than 4 minutes tops. Doesnt really discount anything cause i couldnt get the game to render in 3D properly, some objects were 2d, others were 3D, yet when i panned the view around the same 2D objects became 3D! It was the weirdest thing.
Oh well, 24hz is pretty hard to use in a fight sequence anyway so i'll just stick with the 3D Vision rendering which looks perfect in every way shape and form at 120hz... The HelixMod team really knocked the ball out of the park with this one!
Is it even fair to still call the V6 fix a beta? I think its ready for final stage release!
Hi - yeah we will declare the game "final" when we have tracked down as many fog/decal issues as we can. I also want to fix some water issues, but right now the game always crashes when I try and save the shaders so I need to work around that.
[quote]
Are there any plans to have this working on Windows 8?
[/quote]
==> The developers do not have Windows 8 as far as i know so...it is not possible, i think.
-----------------------------------------------------------------------------------------------
OK, after christmas i was able to test the mod with V6. First i want to provide a Savegame for you where you an fix water faults if you want :-) (on waterfalls and if you jump to the water, "something" ill only be rendered on one eye)...its in the oasis.
Otherwise the fix will do a great job !!
http://web396.inetseite.de/DAISAVEU138416873D3.DAS
[b][u]Second:[/u][/b]
- forget SweetFX, it will makes the game broken randomly (wrapper turn of, one eye rendering etc.)
[b][u]Third:[/u][/b]
I have fixed the graphic for me to get better colors and contrasts without SweetFX.
[b]==> Depends on your screen so may be you have to play a little bit with the values. Tonemap ("Farbton") can be used to reduce the red in the image. But do not exceed 10%.[/b]
Monitor: 3D-Vision Light Boost: 100 %, Contrast: 30 % (3D-Mode-Settings)
InGame: Gamma: 0,80
NV-Driver:
[img]http://web396.inetseite.de/3ddai.jpg[/img]
[b][u]Fourth:[/u][/b]
I have tryed to remove the Crosshair via DAI_Tools but i cant find any Texture or asset for it :-(( Even with MIGOTO i was not able to do this because the shader did not only affects the crosshair :-(( (i know mike & co tryed and know this ^^)
[b][u]Fivth:[/u][/b]
The game will crash every time on traveling between locations on the mainmap. If it will not crash while loading it will rash while walking a view steps in the new area. So if there is any workaround to reduce theese crashes, let me know °!°
Are there any plans to have this working on Windows 8?
==> The developers do not have Windows 8 as far as i know so...it is not possible, i think.
-----------------------------------------------------------------------------------------------
OK, after christmas i was able to test the mod with V6. First i want to provide a Savegame for you where you an fix water faults if you want :-) (on waterfalls and if you jump to the water, "something" ill only be rendered on one eye)...its in the oasis.
Second:
- forget SweetFX, it will makes the game broken randomly (wrapper turn of, one eye rendering etc.)
Third:
I have fixed the graphic for me to get better colors and contrasts without SweetFX.
==> Depends on your screen so may be you have to play a little bit with the values. Tonemap ("Farbton") can be used to reduce the red in the image. But do not exceed 10%.
Fourth:
I have tryed to remove the Crosshair via DAI_Tools but i cant find any Texture or asset for it :-(( Even with MIGOTO i was not able to do this because the shader did not only affects the crosshair :-(( (i know mike & co tryed and know this ^^)
Fivth:
The game will crash every time on traveling between locations on the mainmap. If it will not crash while loading it will rash while walking a view steps in the new area. So if there is any workaround to reduce theese crashes, let me know °!°
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Losti"][quote]
Are there any plans to have this working on Windows 8?
[/quote]
==> The developers do not have Windows 8 as far as i know so...it is not possible, i think.
-----------------------------------------------------------------------------------------------
OK, after christmas i was able to test the mod with V6. First i want to provide a Savegame for you where you an fix water faults if you want :-) (on waterfalls and if you jump to the water, "something" ill only be rendered on one eye)...its in the oasis.
Otherwise the fix will do a great job !!
http://web396.inetseite.de/DAISAVEU138416873D3.DAS
[b][u]Second:[/u][/b]
- forget SweetFX, it will makes the game broken randomly (wrapper turn of, one eye rendering etc.)
[b][u]Third:[/u][/b]
I have fixed the graphic for me to get better colors and contrasts without SweetFX.
[b]==> Depends on your screen so may be you have to play a little bit with the values. Tonemap ("Farbton") can be used to reduce the red in the image. But do not exceed 10%.[/b]
Monitor: 3D-Vision Light Boost: 100 %, Contrast: 30 % (3D-Mode-Settings)
InGame: Gamma: 0,80
NV-Driver:
[img]http://web396.inetseite.de/3ddai.jpg[/img]
[b][u]Fourth:[/u][/b]
I have tryed to remove the Crosshair via DAI_Tools but i cant find any Texture or asset for it :-(( Even with MIGOTO i was not able to do this because the shader did not only affects the crosshair :-(( (i know mike & co tryed and know this ^^)
[b][u]Fivth:[/u][/b]
The game will crash every time on traveling between locations on the mainmap. If it will not crash while loading it will rash while walking a view steps in the new area. So if there is any workaround to reduce theese crashes, let me know °!°[/quote]
Hi - thanks for the feedback. I noted in my last post above about the water. When I try and save the shaders I get crashes so it is not done yet...
Regarding your last point - pretty much everything we have provided in terms of configuration settings etc is designed to alleviate this issue, but there is nothing we do about it completely. The game "does not work properly" in 3D, and that's just a sad fact we all have to live with. Save the game before fast travelling, if it crashes, reload it.
Are there any plans to have this working on Windows 8?
==> The developers do not have Windows 8 as far as i know so...it is not possible, i think.
-----------------------------------------------------------------------------------------------
OK, after christmas i was able to test the mod with V6. First i want to provide a Savegame for you where you an fix water faults if you want :-) (on waterfalls and if you jump to the water, "something" ill only be rendered on one eye)...its in the oasis.
Second:
- forget SweetFX, it will makes the game broken randomly (wrapper turn of, one eye rendering etc.)
Third:
I have fixed the graphic for me to get better colors and contrasts without SweetFX.
==> Depends on your screen so may be you have to play a little bit with the values. Tonemap ("Farbton") can be used to reduce the red in the image. But do not exceed 10%.
Fourth:
I have tryed to remove the Crosshair via DAI_Tools but i cant find any Texture or asset for it :-(( Even with MIGOTO i was not able to do this because the shader did not only affects the crosshair :-(( (i know mike & co tryed and know this ^^)
Fivth:
The game will crash every time on traveling between locations on the mainmap. If it will not crash while loading it will rash while walking a view steps in the new area. So if there is any workaround to reduce theese crashes, let me know °!°
Hi - thanks for the feedback. I noted in my last post above about the water. When I try and save the shaders I get crashes so it is not done yet...
Regarding your last point - pretty much everything we have provided in terms of configuration settings etc is designed to alleviate this issue, but there is nothing we do about it completely. The game "does not work properly" in 3D, and that's just a sad fact we all have to live with. Save the game before fast travelling, if it crashes, reload it.
[quote="blubberduck86"]OK so I tried this game using 3DTV Play on my 40" Active 3DTV, load times were slightly longer, yet no more than 4 minutes tops. Doesnt really discount anything cause I couldnt get the game to render in 3D properly, some objects were 2d, others were 3D, yet when I panned the view around the same 2D objects became 3D! It was the weirdest thing.
Oh well, 24hz is pretty hard to use in a fight sequence anyway so I'll just stick with the 3D Vision rendering which looks perfect in every way shape and form at 120hz... The HelixMod team really knocked the ball out of the park with this one!
Is it even fair to still call the V6 fix a beta? I think its ready for final stage release! [/quote]
Oh, so you get the issue on 3dtv play. I'm sure the 2d objects felt like 3d because your brain tried used the motion data to calculate their 3d geometry since it's used to seeing 3d with glasses on. I remember feeling a pseudo 3d feeling when I played a fully 2d game with glasses on until I turned real 3d on.
blubberduck86 said:OK so I tried this game using 3DTV Play on my 40" Active 3DTV, load times were slightly longer, yet no more than 4 minutes tops. Doesnt really discount anything cause I couldnt get the game to render in 3D properly, some objects were 2d, others were 3D, yet when I panned the view around the same 2D objects became 3D! It was the weirdest thing.
Oh well, 24hz is pretty hard to use in a fight sequence anyway so I'll just stick with the 3D Vision rendering which looks perfect in every way shape and form at 120hz... The HelixMod team really knocked the ball out of the park with this one!
Is it even fair to still call the V6 fix a beta? I think its ready for final stage release!
Oh, so you get the issue on 3dtv play. I'm sure the 2d objects felt like 3d because your brain tried used the motion data to calculate their 3d geometry since it's used to seeing 3d with glasses on. I remember feeling a pseudo 3d feeling when I played a fully 2d game with glasses on until I turned real 3d on.
[quote="mike_ar69"]
Hi - thanks for the feedback. I noted in my last post above about the water. When I try and save the shaders I get crashes so it is not done yet...[/quote]
With the d3d11.dll from 3Dmigoto-DragonAge-0.99.19 (also BETA_V3 works) i have saved the following shaders which both are responsible for the broken water effect. Hopefully it will be the same with the new d3d11.dll so have a look @ theese files and if you can do anything with it.
http://web396.inetseite.de/f0c76cf93d00eff8-ps_replace.txt
http://web396.inetseite.de/b2a44e6f0bcf9489-ps_replace.txt
//EDIT: and VS also ??
http://web396.inetseite.de/2e3aa317093217bb-vs_replace.txt
http://web396.inetseite.de/b33351b1d0ce7275-vs_replace.txt
I think you can try something and you know what to do :-)
mike_ar69 said:
Hi - thanks for the feedback. I noted in my last post above about the water. When I try and save the shaders I get crashes so it is not done yet...
[quote="Losti"][quote="mike_ar69"]
Hi - thanks for the feedback. I noted in my last post above about the water. When I try and save the shaders I get crashes so it is not done yet...[/quote]
With the d3d11.dll from 3Dmigoto-DragonAge-0.99.19 i have saved the following shaders which both are responsible for the broken water effect. Hopefully it will be the same with the new d3d11.dll so have a look @ theese files and if you can do anything with it.
http://web396.inetseite.de/f0c76cf93d00eff8-ps_replace.txt
http://web396.inetseite.de/b2a44e6f0bcf9489-ps_replace.txt[/quote]
As you can see one of the shaders is responsible for the Fog/mist SLI correction (making it transparent rather than white).
Secondly, if something is rendered in just ONE eye there is no correction for that. That means that the effect is not rendered through the CPU->GPU pipeline but rather using direct Compute (handled only by the GPU and not affected by 3D Vision automatic (CPU)) Only thing you can do is disable it.
Also for the Fast travel part there is a workaround, just hard to explain and not 100% crash-proof...
mike_ar69 said:
Hi - thanks for the feedback. I noted in my last post above about the water. When I try and save the shaders I get crashes so it is not done yet...
As you can see one of the shaders is responsible for the Fog/mist SLI correction (making it transparent rather than white).
Secondly, if something is rendered in just ONE eye there is no correction for that. That means that the effect is not rendered through the CPU->GPU pipeline but rather using direct Compute (handled only by the GPU and not affected by 3D Vision automatic (CPU)) Only thing you can do is disable it.
Also for the Fast travel part there is a workaround, just hard to explain and not 100% crash-proof...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Huge cheer for ye lads who worked on the fix, I got it working after following all your tutorials.......
Tho 1 thing, is it not possible to fix Post processing AA ? Because disabling that takes away the colours from the game :(
And having it on, sooner or later, breaks the rendering shadows :)
5 out of 5 lads :)
Huge cheer for ye lads who worked on the fix, I got it working after following all your tutorials.......
Tho 1 thing, is it not possible to fix Post processing AA ? Because disabling that takes away the colours from the game :(
And having it on, sooner or later, breaks the rendering shadows :)
[quote="badhomaks1"][quote="blubberduck86"]OK so I tried this game using 3DTV Play on my 40" Active 3DTV, load times were slightly longer, yet no more than 4 minutes tops. Doesnt really discount anything cause I couldnt get the game to render in 3D properly, some objects were 2d, others were 3D, yet when I panned the view around the same 2D objects became 3D! It was the weirdest thing.
Oh well, 24hz is pretty hard to use in a fight sequence anyway so I'll just stick with the 3D Vision rendering which looks perfect in every way shape and form at 120hz... The HelixMod team really knocked the ball out of the park with this one!
Is it even fair to still call the V6 fix a beta? I think its ready for final stage release! [/quote]
Oh, so you get the issue on 3dtv play. I'm sure the 2d objects felt like 3d because your brain tried used the motion data to calculate their 3d geometry since it's used to seeing 3d with glasses on. I remember feeling a pseudo 3d feeling when I played a fully 2d game with glasses on until I turned real 3d on.[/quote]
No the game was rendering in a 3D fisheye, like panning around would cause certain objects to render in and out of 3D.. Hard to explain. Of course i didnt take those screenshots...
Only about 75% of the game is in 3D when using 3DTV Play. see attached jps files (hopefully viewable!)
These files are from both 720p@60hz and 1080p@24hz... I'm going back to 3D Vision which seems to work perfectly, albeit the occasional crash to desktop out of nowhere, sometimes happens in MP. NBD i can deal with random crashes as this game looks stunning in 3D Vision... The tessellation alone is amazing!
If a 3DTV play save game is needed lemme know.
blubberduck86 said:OK so I tried this game using 3DTV Play on my 40" Active 3DTV, load times were slightly longer, yet no more than 4 minutes tops. Doesnt really discount anything cause I couldnt get the game to render in 3D properly, some objects were 2d, others were 3D, yet when I panned the view around the same 2D objects became 3D! It was the weirdest thing.
Oh well, 24hz is pretty hard to use in a fight sequence anyway so I'll just stick with the 3D Vision rendering which looks perfect in every way shape and form at 120hz... The HelixMod team really knocked the ball out of the park with this one!
Is it even fair to still call the V6 fix a beta? I think its ready for final stage release!
Oh, so you get the issue on 3dtv play. I'm sure the 2d objects felt like 3d because your brain tried used the motion data to calculate their 3d geometry since it's used to seeing 3d with glasses on. I remember feeling a pseudo 3d feeling when I played a fully 2d game with glasses on until I turned real 3d on.
No the game was rendering in a 3D fisheye, like panning around would cause certain objects to render in and out of 3D.. Hard to explain. Of course i didnt take those screenshots...
Only about 75% of the game is in 3D when using 3DTV Play. see attached jps files (hopefully viewable!)
These files are from both 720p@60hz and 1080p@24hz... I'm going back to 3D Vision which seems to work perfectly, albeit the occasional crash to desktop out of nowhere, sometimes happens in MP. NBD i can deal with random crashes as this game looks stunning in 3D Vision... The tessellation alone is amazing!
If a 3DTV play save game is needed lemme know.
ACER PREDATOR AG7750-U222 | Intel Core I7-975 Extreme Edition 3.33 GHZ boost to 3.60 | 12GB DDR3 | 3.5 TB storage | Windows 7 HP 64 Bit | Main GPU: EVGA GTX 980 Dual Fan SC edition (Overclocked) | Center display: 43" Sharp 4KTV LC-43UB30U at 2560 x 1440p @144hz (custom), Right display: Acer 24" S242HL 1080p Monitor at 810 x 1440p @75hz in portrait mode, Left display: Asus VG248QE 24" Monitor at 810 x 1440p @85hz attached in portrait mode for multiple displays, alone in landscape mode w 3D Vision at 1920 x 1080 @120hz | Xbox ONE wireless controller with Wireless transmitter for Windows | Astro A50 (Halo Master Chief 117 Edition) Wireless 7.1 Surround Sound gaming headset
[quote="Falkir"]I have one problem: 2D vertical stripes on the sides. And everything else is just fine. [/quote]
This is a known problem - we mention it on the blog page. Not sure if there is a solution.
I just remember having very long load times with Skyrim when using 3DTV Play, yet when i finally got a 120hz monitor the game loaded within 1 minute max!
Gonna try this game out tonight on the 40" HDTV using 3DTV Play and check the load time...
ACER PREDATOR AG7750-U222 | Intel Core I7-975 Extreme Edition 3.33 GHZ boost to 3.60 | 12GB DDR3 | 3.5 TB storage | Windows 7 HP 64 Bit | Main GPU: EVGA GTX 980 Dual Fan SC edition (Overclocked) | Center display: 43" Sharp 4KTV LC-43UB30U at 2560 x 1440p @144hz (custom), Right display: Acer 24" S242HL 1080p Monitor at 810 x 1440p @75hz in portrait mode, Left display: Asus VG248QE 24" Monitor at 810 x 1440p @85hz attached in portrait mode for multiple displays, alone in landscape mode w 3D Vision at 1920 x 1080 @120hz | Xbox ONE wireless controller with Wireless transmitter for Windows | Astro A50 (Halo Master Chief 117 Edition) Wireless 7.1 Surround Sound gaming headset
I have found in some cases the game once "corrupted" will never come right until you reboot and reset the 3d driver
Its dead wierd.
*I have also found sometime it seems to be location or save related, couldnt get a particular save to work at all until moving to a different area*
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Oh well, 24hz is pretty hard to use in a fight sequence anyway so i'll just stick with the 3D Vision rendering which looks perfect in every way shape and form at 120hz... The HelixMod team really knocked the ball out of the park with this one!
Is it even fair to still call the V6 fix a beta? I think its ready for final stage release!
ACER PREDATOR AG7750-U222 | Intel Core I7-975 Extreme Edition 3.33 GHZ boost to 3.60 | 12GB DDR3 | 3.5 TB storage | Windows 7 HP 64 Bit | Main GPU: EVGA GTX 980 Dual Fan SC edition (Overclocked) | Center display: 43" Sharp 4KTV LC-43UB30U at 2560 x 1440p @144hz (custom), Right display: Acer 24" S242HL 1080p Monitor at 810 x 1440p @75hz in portrait mode, Left display: Asus VG248QE 24" Monitor at 810 x 1440p @85hz attached in portrait mode for multiple displays, alone in landscape mode w 3D Vision at 1920 x 1080 @120hz | Xbox ONE wireless controller with Wireless transmitter for Windows | Astro A50 (Halo Master Chief 117 Edition) Wireless 7.1 Surround Sound gaming headset
Hi - yeah we will declare the game "final" when we have tracked down as many fog/decal issues as we can. I also want to fix some water issues, but right now the game always crashes when I try and save the shaders so I need to work around that.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Intel 4770k
Gigabyte Z97X-Gaming GT
2x Gigabyte GTX 980 G1 Gaming
16GB RAM
==> The developers do not have Windows 8 as far as i know so...it is not possible, i think.
-----------------------------------------------------------------------------------------------
OK, after christmas i was able to test the mod with V6. First i want to provide a Savegame for you where you an fix water faults if you want :-) (on waterfalls and if you jump to the water, "something" ill only be rendered on one eye)...its in the oasis.
Otherwise the fix will do a great job !!
http://web396.inetseite.de/DAISAVEU138416873D3.DAS
Second:
- forget SweetFX, it will makes the game broken randomly (wrapper turn of, one eye rendering etc.)
Third:
I have fixed the graphic for me to get better colors and contrasts without SweetFX.
==> Depends on your screen so may be you have to play a little bit with the values. Tonemap ("Farbton") can be used to reduce the red in the image. But do not exceed 10%.
Monitor: 3D-Vision Light Boost: 100 %, Contrast: 30 % (3D-Mode-Settings)
InGame: Gamma: 0,80
NV-Driver:
Fourth:
I have tryed to remove the Crosshair via DAI_Tools but i cant find any Texture or asset for it :-(( Even with MIGOTO i was not able to do this because the shader did not only affects the crosshair :-(( (i know mike & co tryed and know this ^^)
Fivth:
The game will crash every time on traveling between locations on the mainmap. If it will not crash while loading it will rash while walking a view steps in the new area. So if there is any workaround to reduce theese crashes, let me know °!°
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Hi - thanks for the feedback. I noted in my last post above about the water. When I try and save the shaders I get crashes so it is not done yet...
Regarding your last point - pretty much everything we have provided in terms of configuration settings etc is designed to alleviate this issue, but there is nothing we do about it completely. The game "does not work properly" in 3D, and that's just a sad fact we all have to live with. Save the game before fast travelling, if it crashes, reload it.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Oh, so you get the issue on 3dtv play. I'm sure the 2d objects felt like 3d because your brain tried used the motion data to calculate their 3d geometry since it's used to seeing 3d with glasses on. I remember feeling a pseudo 3d feeling when I played a fully 2d game with glasses on until I turned real 3d on.
With the d3d11.dll from 3Dmigoto-DragonAge-0.99.19 (also BETA_V3 works) i have saved the following shaders which both are responsible for the broken water effect. Hopefully it will be the same with the new d3d11.dll so have a look @ theese files and if you can do anything with it.
http://web396.inetseite.de/f0c76cf93d00eff8-ps_replace.txt
http://web396.inetseite.de/b2a44e6f0bcf9489-ps_replace.txt
//EDIT: and VS also ??
http://web396.inetseite.de/2e3aa317093217bb-vs_replace.txt
http://web396.inetseite.de/b33351b1d0ce7275-vs_replace.txt
I think you can try something and you know what to do :-)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
As you can see one of the shaders is responsible for the Fog/mist SLI correction (making it transparent rather than white).
Secondly, if something is rendered in just ONE eye there is no correction for that. That means that the effect is not rendered through the CPU->GPU pipeline but rather using direct Compute (handled only by the GPU and not affected by 3D Vision automatic (CPU)) Only thing you can do is disable it.
Also for the Fast travel part there is a workaround, just hard to explain and not 100% crash-proof...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Tho 1 thing, is it not possible to fix Post processing AA ? Because disabling that takes away the colours from the game :(
And having it on, sooner or later, breaks the rendering shadows :)
5 out of 5 lads :)
Win 7 64bit ; i7 4790K ; GTX 980 ASUS OC ;10 gb ram ; 353.06 ; 42" edid 3Dvision passive interleaved screen
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
No the game was rendering in a 3D fisheye, like panning around would cause certain objects to render in and out of 3D.. Hard to explain. Of course i didnt take those screenshots...
Only about 75% of the game is in 3D when using 3DTV Play. see attached jps files (hopefully viewable!)
These files are from both 720p@60hz and 1080p@24hz... I'm going back to 3D Vision which seems to work perfectly, albeit the occasional crash to desktop out of nowhere, sometimes happens in MP. NBD i can deal with random crashes as this game looks stunning in 3D Vision... The tessellation alone is amazing!
If a 3DTV play save game is needed lemme know.
ACER PREDATOR AG7750-U222 | Intel Core I7-975 Extreme Edition 3.33 GHZ boost to 3.60 | 12GB DDR3 | 3.5 TB storage | Windows 7 HP 64 Bit | Main GPU: EVGA GTX 980 Dual Fan SC edition (Overclocked) | Center display: 43" Sharp 4KTV LC-43UB30U at 2560 x 1440p @144hz (custom), Right display: Acer 24" S242HL 1080p Monitor at 810 x 1440p @75hz in portrait mode, Left display: Asus VG248QE 24" Monitor at 810 x 1440p @85hz attached in portrait mode for multiple displays, alone in landscape mode w 3D Vision at 1920 x 1080 @120hz | Xbox ONE wireless controller with Wireless transmitter for Windows | Astro A50 (Halo Master Chief 117 Edition) Wireless 7.1 Surround Sound gaming headset
Intel Xeon E5430 @ 3.6GHz
GTX 960
8GB RAM
Windows 10
Gamepad xbox 360
This is a known problem - we mention it on the blog page. Not sure if there is a solution.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278