This game looks really cool and could be amazing in 3d, anyone tried it?
https://www.youtube.com/watch?v=4HHZfVCbssE
http://store.steampowered.com/app/353580/?l=spanish
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
So I tried it today and it's completely broken, a pity.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
It says that it's using the Unreal 4 engine here https://forums.unrealengine.com/showthread.php?122165-Rad-Rodgers-a-90-s-era-platformer!
So I'd imagine that you'll see it fixed someday :)
Looks fun!
I have been using the amazing ShaderRegex on this title, and disabled a few shaders, and its looking quite good :)
But the rock right under Rad (second pic) needs a fix, is anyone in here able to assist me ?
// ---- Created with 3Dmigoto v1.2.67 on Wed Dec 20 20:32:14 2017
cbuffer cb2 : register(b2)
{
float4 cb2[17];
}
Great that someone is using the Universal Fix for UE4!!
Those bad effect are bad decal type of shaders. Probably the constant buffer to fix those is change. With a little tweak can be adjusted. Hunt the PS for those bad effect and upload to see what constant buffer devs use.
You are using the fix from Obduction?
What effects you remove? also decals type?
Great that someone is using the Universal Fix for UE4!!
Those bad effect are bad decal type of shaders. Probably the constant buffer to fix those is change. With a little tweak can be adjusted. Hunt the PS for those bad effect and upload to see what constant buffer devs use.
Yes, I'm using your Obduction fix, really amazing tool :)
Actually I only disabled a big ugly 2D crosshair, wich is absolutely unnecessary anyway..
In the pictures I had also disabled a fog shader, but I kind of regret that, it makes the game a little bit too colorfull.
Here is the PS responsible for allmost all the bad decalls...
// ---- Created with 3Dmigoto v1.2.67 on Thu Dec 21 16:50:51 2017
Texture2D<float4> t7 : register(t7);
Ahh OK...this is not the decal type (that's the name i call it)...it's the "objects" type.
BUT here the problem is that the shader have a variant in the swizzle in the div operation
"yzw" instead of "xyz"
r1.yzw = r2.xyz / r2.www;
use this manual fixed shader (copy and paste the entire code)
i think this is the correct swizzle correction.
It shouldn't be that hard to copy paste the code, but I feel - what am I doing wrong - Because nothing happens !!
There's nothing wrong with the fog 3D wise, it just covers most of the scene in soft white light, but the devs wanted it so....
those boops are bad!....In the shaderFixes folder don't delete any of the .hlsl files...if you delete those .hlsl you will hear a lot of boops.
And if you delete the matrix.hlsl, the manual fixed shader don't do anything...only add 1 boop more :)
Ahemm.. Maybe I was to eager to clean up unused shaderfixes, by restoring them the beep and boops are gone..
But.. the issue persists, if I go through the ps shaders, the green overlay text says "Manual Fix variant swizzle" as in the header, when I pass the 2 broken shaders (identical stuff), but no visual changes !
Ahemm.. Maybe I was to eager to clean up unused shaderfixes, by restoring them the beep and boops are gone..
But.. the issue persists, if I go through the ps shaders, the green overlay text says "Manual Fix variant swizzle" as in the header, when I pass the 2 broken shaders (identical stuff), but no visual changes !
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Let's start all over again.
Backup and Delete the .txt files that you hunt (the rock with the issue). Start the game and Hunt again the PS related, but this time attach here the files.
For hunting, mark the pixel shader that make the bad effect disappear.
Let's start all over again.
Backup and Delete the .txt files that you hunt (the rock with the issue). Start the game and Hunt again the PS related, but this time attach here the files.
For hunting, mark the pixel shader that make the bad effect disappear.
There is one decompiler issue...i corrected.
That's why the shader was skipped. I will add that variant to the ShaderRegex, because hlsl is broken...so we need it fixed.
There is one decompiler issue...i corrected.
That's why the shader was skipped. I will add that variant to the ShaderRegex, because hlsl is broken...so we need it fixed.
http://store.steampowered.com/app/353580/?l=spanish
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
So I'd imagine that you'll see it fixed someday :)
Looks fun!
But the rock right under Rad (second pic) needs a fix, is anyone in here able to assist me ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Those bad effect are bad decal type of shaders. Probably the constant buffer to fix those is change. With a little tweak can be adjusted. Hunt the PS for those bad effect and upload to see what constant buffer devs use.
You are using the fix from Obduction?
What effects you remove? also decals type?
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Actually I only disabled a big ugly 2D crosshair, wich is absolutely unnecessary anyway..
In the pictures I had also disabled a fog shader, but I kind of regret that, it makes the game a little bit too colorfull.
Here is the PS responsible for allmost all the bad decalls...
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
BUT here the problem is that the shader have a variant in the swizzle in the div operation
"yzw" instead of "xyz"
use this manual fixed shader (copy and paste the entire code)
i think this is the correct swizzle correction.
Post the Fog PS, probably have the same issue than this one.
Cheers!!!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
There's nothing wrong with the fog 3D wise, it just covers most of the scene in soft white light, but the devs wanted it so....
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
When you press F10 you hear a beep or boop sound?
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
1 beep and arround 10 boops after :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
And if you delete the matrix.hlsl, the manual fixed shader don't do anything...only add 1 boop more :)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
But.. the issue persists, if I go through the ps shaders, the green overlay text says "Manual Fix variant swizzle" as in the header, when I pass the 2 broken shaders (identical stuff), but no visual changes !
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Backup and Delete the .txt files that you hunt (the rock with the issue). Start the game and Hunt again the PS related, but this time attach here the files.
For hunting, mark the pixel shader that make the bad effect disappear.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
That's why the shader was skipped. I will add that variant to the ShaderRegex, because hlsl is broken...so we need it fixed.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com