Where are 3D profile settings stored?
It used to be in the registry, now I can't find it anywhere in the registry. I was using the 290 driver set until Windows Update decided it was time to update to the 3.xx set, without me knowing of course. Now I lost all my 3D game settings. (BTW Nvidia, why don't you find a way to keep the user's @#! game profiles intact during a driver update???) So where are the 3d profiles stored? I don't feel like eyeballing all my convergence settings back to where they were. Luckily I always keep a copy of my profile log file for esch of my gsmes, I just need a way to import those settings back into the registry or wherever the 3D game profiles are now stored.
It used to be in the registry, now I can't find it anywhere in the registry. I was using the 290 driver set until Windows Update decided it was time to update to the 3.xx set, without me knowing of course. Now I lost all my 3D game settings. (BTW Nvidia, why don't you find a way to keep the user's @#! game profiles intact during a driver update???)

So where are the 3d profiles stored? I don't feel like eyeballing all my convergence settings back to where they were. Luckily I always keep a copy of my profile log file for esch of my gsmes, I just need a way to import those settings back into the registry or wherever the 3D game profiles are now stored.

PC Console

Thermaltake Lanbox Lite

Sandy Bridge Core i5 2500

MSI mATX H67 /w 4GB DDR3

Gigabyte GTX 570 OC (780Mhz)

46" Samsung 240hz LED 3DTV

Nvidia 3DTV Play / IZ3D / Tridef (yes all 3!)

Logitech wireless keyboard/mouse

Wireless XBox 360 controller

#1
Posted 11/20/2012 02:43 AM   
Game profiles are stored in your documents/NVstereoscopic.log folder.
Game profiles are stored in your documents/NVstereoscopic.log folder.

#2
Posted 11/20/2012 12:48 PM   
Thanks, but that's where the log files are stored, not the actual saved settings where 3DTV Play/3D vision reads from. Prior to the 3.xx series it was stored in the registry, now I'm not sure where they're stored. The log files were useful to copy the convergence settings back into the registry whenever there was a driver update, but the 3.xx driver series stores the saved settings in a different location. I just need to find out where. Surely someone knows.
Thanks, but that's where the log files are stored, not the actual saved settings where 3DTV Play/3D vision reads from. Prior to the 3.xx series it was stored in the registry, now I'm not sure where they're stored.

The log files were useful to copy the convergence settings back into the registry whenever there was a driver update, but the 3.xx driver series stores the saved settings in a different location. I just need to find out where. Surely someone knows.

PC Console

Thermaltake Lanbox Lite

Sandy Bridge Core i5 2500

MSI mATX H67 /w 4GB DDR3

Gigabyte GTX 570 OC (780Mhz)

46" Samsung 240hz LED 3DTV

Nvidia 3DTV Play / IZ3D / Tridef (yes all 3!)

Logitech wireless keyboard/mouse

Wireless XBox 360 controller

#3
Posted 11/21/2012 04:22 AM   
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PC Console

Thermaltake Lanbox Lite

Sandy Bridge Core i5 2500

MSI mATX H67 /w 4GB DDR3

Gigabyte GTX 570 OC (780Mhz)

46" Samsung 240hz LED 3DTV

Nvidia 3DTV Play / IZ3D / Tridef (yes all 3!)

Logitech wireless keyboard/mouse

Wireless XBox 360 controller

#4
Posted 11/23/2012 05:23 AM   
I'm kind of stuck here too. Without editable stereo profiles, crucial settings can't be edited anymore. In particular the texture strategy (previously registry key "StereoTexture"), which is required for emulators like Dolphin to support render targets. The allowed values have been: bit 0 : [TE] = Stereoize render target textures which are of size or exceeding the size of the backbuffer (and are not square). bit 1 : [ESMTE] = Stereoize all non square render target textures smaller then backbuffer. bit 2 : [ESQTE] = Stereoize sqare render target textures. bit 3 : [DBBSMT] = ??? bit 4 : [DBBSC] = ??? bit 5 : [PRTE] = ??? Most Wii games require everything to be stereoized, else stuff is only visible on one eye or flat. I also tried NVidia Inspector, but it doesn't allow setting or viewing of those advanced stereo settings, or I don't know how.
I'm kind of stuck here too. Without editable stereo profiles, crucial settings can't be edited anymore.

In particular the texture strategy (previously registry key "StereoTexture"), which is required for emulators like Dolphin to support render targets.

The allowed values have been:

bit 0 : [TE] = Stereoize render target textures which are of size or exceeding the size of the backbuffer (and are not square).
bit 1 : [ESMTE] = Stereoize all non square render target textures smaller then backbuffer.
bit 2 : [ESQTE] = Stereoize sqare render target textures.
bit 3 : [DBBSMT] = ???
bit 4 : [DBBSC] = ???
bit 5 : [PRTE] = ???

Most Wii games require everything to be stereoized, else stuff is only visible on one eye or flat.

I also tried NVidia Inspector, but it doesn't allow setting or viewing of those advanced stereo settings, or I don't know how.

#5
Posted 12/01/2012 12:31 PM   
I was curious about this as well, as it seems sometime in the last 6-9 months while the forums were down, people starting having good results renaming .exes and changing 3D profiles in Nvidia Inspector. I know we have been asking for a long time for Nvidia to merge their 3D Vision profiles with their traditional 3D setting/SLI/AA profiles to eliminate the need for multiple updates for profile fixes, and it looks like they've done just that. I exported the profiles from the latest driver using Nvidia's own GeForce SLI Profile Tool and saw there's definitely new flags in there for 3D Vision, here's one example: [quote]Profile "3D Bricks (3D Winbrick 2001)" ShowOn GeForce ProfileType Application Executable "3dbrick.exe" Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0 Setting ID_0x702c861a = 0x1c943b95 InternalSettingFlag=V0 SettingString ID_0x7049c7ec = "1.0" SettingString ID_0x704cde5a = "K" SettingString ID_0x7051e5f5 = "1" SettingString ID_0x705fafec = "2001-04-10 00:00:00" SettingString ID_0x706c7030 = "Soft & Fun" Setting ID_0x708db8c5 = 0x22d6378b InternalSettingFlag=V0 Setting ID_0x709a1ddf = 0x4b1cd969 InternalSettingFlag=V0 SettingString ID_0x709cc5e0 = "ARCADE" SettingString ID_0x70b5603f = "D3D" Setting ID_0x70edb381 = 0x24208b4f InternalSettingFlag=V0 EndProfile[/quote] The problem is, only the flags with values will be exposed by this tool, you would need some kind of primer or compare against a game profile that has the bit flag setting you want, so its a bit like driving blind. Maybe with enough comparison by someone clever like Chiri, we could compile a list of bit flags for each setting ID.
I was curious about this as well, as it seems sometime in the last 6-9 months while the forums were down, people starting having good results renaming .exes and changing 3D profiles in Nvidia Inspector.

I know we have been asking for a long time for Nvidia to merge their 3D Vision profiles with their traditional 3D setting/SLI/AA profiles to eliminate the need for multiple updates for profile fixes, and it looks like they've done just that.

I exported the profiles from the latest driver using Nvidia's own GeForce SLI Profile Tool and saw there's definitely new flags in there for 3D Vision, here's one example:

Profile "3D Bricks (3D Winbrick 2001)"
ShowOn GeForce
ProfileType Application
Executable "3dbrick.exe"
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
Setting ID_0x702c861a = 0x1c943b95 InternalSettingFlag=V0
SettingString ID_0x7049c7ec = "1.0"
SettingString ID_0x704cde5a = "K"
SettingString ID_0x7051e5f5 = "1"
SettingString ID_0x705fafec = "2001-04-10 00:00:00"
SettingString ID_0x706c7030 = "Soft & Fun"
Setting ID_0x708db8c5 = 0x22d6378b InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd969 InternalSettingFlag=V0
SettingString ID_0x709cc5e0 = "ARCADE"
SettingString ID_0x70b5603f = "D3D"
Setting ID_0x70edb381 = 0x24208b4f InternalSettingFlag=V0
EndProfile


The problem is, only the flags with values will be exposed by this tool, you would need some kind of primer or compare against a game profile that has the bit flag setting you want, so its a bit like driving blind.

Maybe with enough comparison by someone clever like Chiri, we could compile a list of bit flags for each setting ID.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#6
Posted 12/01/2012 03:23 PM   
[quote="chiz1"]Maybe with enough comparison by someone clever like Chiri, we could compile a list of bit flags for each setting ID.[/quote] Haha, I see what you did there. ID_0x70EDB381 is the StereoTexture info. So here's a profile for Dolphin which enables stereo processing on everything: [quote] <?xml version="1.0" encoding="utf-16"?> <ArrayOfProfile> <Profile> <ProfileName>Dolphin</ProfileName> <Executeables> <string>dolphin.exe</string> </Executeables> <Settings> <ProfileSetting> <SettingID>1881060439</SettingID> <SettingValue>1</SettingValue> </ProfileSetting> <ProfileSetting> <SettingID>1887390533</SettingID> <SettingValue>0</SettingValue> </ProfileSetting> <ProfileSetting> <SettingID>1890387400</SettingID> <SettingValue>1355057039</SettingValue> </ProfileSetting> <ProfileSetting> <SettingID>1894626177</SettingID> <SettingValue>63</SettingValue> </ProfileSetting> </Settings> </Profile> </ArrayOfProfile> [/quote] I don't have time to figure the others out. But seriously NVidia: You know all the details, why preventing us building our own profiles by hiding everything?
chiz1 said:Maybe with enough comparison by someone clever like Chiri, we could compile a list of bit flags for each setting ID.

Haha, I see what you did there.

ID_0x70EDB381 is the StereoTexture info. So here's a profile for Dolphin which enables stereo processing on everything:


<?xml version="1.0" encoding="utf-16"?>
<ArrayOfProfile>
<Profile>
<ProfileName>Dolphin</ProfileName>
<Executeables>
<string>dolphin.exe</string>
</Executeables>
<Settings>
<ProfileSetting>
<SettingID>1881060439</SettingID>
<SettingValue>1</SettingValue>
</ProfileSetting>
<ProfileSetting>
<SettingID>1887390533</SettingID>
<SettingValue>0</SettingValue>
</ProfileSetting>
<ProfileSetting>
<SettingID>1890387400</SettingID>
<SettingValue>1355057039</SettingValue>
</ProfileSetting>
<ProfileSetting>
<SettingID>1894626177</SettingID>
<SettingValue>63</SettingValue>
</ProfileSetting>
</Settings>
</Profile>
</ArrayOfProfile>


I don't have time to figure the others out. But seriously NVidia: You know all the details, why preventing us building our own profiles by hiding everything?

#7
Posted 12/09/2012 01:42 PM   
I believe the profiles are stored in a .dll. Too bad..
I believe the profiles are stored in a .dll. Too bad..

#8
Posted 12/09/2012 04:49 PM   
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This Comment Has Been Nuked

#9
Posted 12/10/2012 09:30 AM   
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