Tribes: Ascend Free to Play Fps
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Should really mention it on dev forums. Game uses unreal engine. Unreal engine 3 offers easy code implementation to made 3d vision ready. They offer the code to developers to use.
Should really mention it on dev forums. Game uses unreal engine. Unreal engine 3 offers easy code implementation to made 3d vision ready. They offer the code to developers to use.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#31
Posted 05/18/2012 11:15 PM   
I made a post last night on the official forum and got a response from the staff this morning that in the next release there will be some improvements to 3d vision and they are working with nvidia!

Nice one chaps, nice one.


I'm not allowed to link to the forum but its on the hirez tribes forum in the feedback and constructive discussion thread.
I made a post last night on the official forum and got a response from the staff this morning that in the next release there will be some improvements to 3d vision and they are working with nvidia!



Nice one chaps, nice one.





I'm not allowed to link to the forum but its on the hirez tribes forum in the feedback and constructive discussion thread.

#32
Posted 05/19/2012 07:34 AM   
Nice going.

Yea basically its super easy for any developer to make a game 3d vision ready that uses unreal engine 3. Its harder to fix when its compiled though.
Nice going.



Yea basically its super easy for any developer to make a game 3d vision ready that uses unreal engine 3. Its harder to fix when its compiled though.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#33
Posted 05/19/2012 03:21 PM   
They have definitely made some improvements in the 3D of this game, but it's still not perfect. Hope they continue working on it.
They have definitely made some improvements in the 3D of this game, but it's still not perfect. Hope they continue working on it.

#34
Posted 06/26/2012 09:55 AM   
what did they do?
what did they do?

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#35
Posted 06/26/2012 03:17 PM   
Well most obvious is the fact that markers are at the depth of the object/player rather than screen depth. The crosshair is also rendered correctly from what I remember. some shadows and fog are still a problem I think.
Well most obvious is the fact that markers are at the depth of the object/player rather than screen depth. The crosshair is also rendered correctly from what I remember. some shadows and fog are still a problem I think.

#36
Posted 06/26/2012 03:30 PM   
Indeed, the game now has a beautiful, fully 3D HUD.

I attached a disabled shader, just unzip the shaderoverride in tribes/binaries/win32/ along with d3d9.dll and it fixes the halo around the player's gun that messes with shadows.

I also have some other shaders which I believe might be of use to fix the character model shadows and other shadow related problems. The game is now definitely worth working on. There's also something that causes ghosting, you can see it immediately coming from your gun when looking at the sky, couldn't find a VS for it, it might be a pixel shader, there are 5000 though.
Indeed, the game now has a beautiful, fully 3D HUD.



I attached a disabled shader, just unzip the shaderoverride in tribes/binaries/win32/ along with d3d9.dll and it fixes the halo around the player's gun that messes with shadows.



I also have some other shaders which I believe might be of use to fix the character model shadows and other shadow related problems. The game is now definitely worth working on. There's also something that causes ghosting, you can see it immediately coming from your gun when looking at the sky, couldn't find a VS for it, it might be a pixel shader, there are 5000 though.

#37
Posted 06/28/2012 01:25 AM   
Hmm interesting it was a huge pile of mess before. The shaders you posted are same as any unreal engine game I've seen/worked on and should be useful. Will look at it. Did they fix water? I couldnt find a vertex for it and that combined with other things made me give up.

vs_3_0
//def c4, 3, 1, 0, 0
//dcl_position v0
//dcl_blendindices v1
//dcl_blendweight v2
//dcl_position o0
change to
vs_3_0
dcl_position v0
dcl_position o0

For some wierd reason 670/680/690's crash without position information.
Hmm interesting it was a huge pile of mess before. The shaders you posted are same as any unreal engine game I've seen/worked on and should be useful. Will look at it. Did they fix water? I couldnt find a vertex for it and that combined with other things made me give up.



vs_3_0

//def c4, 3, 1, 0, 0

//dcl_position v0

//dcl_blendindices v1

//dcl_blendweight v2

//dcl_position o0

change to

vs_3_0

dcl_position v0

dcl_position o0



For some wierd reason 670/680/690's crash without position information.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#38
Posted 06/28/2012 01:56 AM   
I remember trying to find problems with the water before they fixed anything and I couldn't find any problems with it. What should I be looking for?
I remember trying to find problems with the water before they fixed anything and I couldn't find any problems with it. What should I be looking for?

#39
Posted 06/28/2012 05:51 AM   
Nah ill look. I dont want anyone looking when I try to do something cause I feel like **** when it doesnt work out.
Thank you though.

Thank god . Thought you guys were jerking my chain soon as I launched
http://photos.3dvisionlive.com/eqzitara/image/4fec01373785016077000000/

Water is mostly fixed. Or fixed enough since I remember last time I tried i couldnt find shader.
Hud is amazing now.
Crosshair kind of makes me wonder why they didnt give option to disable. Is it possible to have every gun in training without buying or something? Id rather disable them all and use nvidia laser sight tbh.
Nah ill look. I dont want anyone looking when I try to do something cause I feel like **** when it doesnt work out.

Thank you though.



Thank god . Thought you guys were jerking my chain soon as I launched

http://photos.3dvisionlive.com/eqzitara/image/4fec01373785016077000000/



Water is mostly fixed. Or fixed enough since I remember last time I tried i couldnt find shader.

Hud is amazing now.

Crosshair kind of makes me wonder why they didnt give option to disable. Is it possible to have every gun in training without buying or something? Id rather disable them all and use nvidia laser sight tbh.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#40
Posted 06/28/2012 06:18 AM   
Removed
Removed

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#41
Posted 06/28/2012 11:45 AM   
All hud elements can now be manually switched off in game thanks to a patch. This includes reticles, damage indicators, ammo count, about 99 percent of it.

There is also an AllowNvidiaStereo3d option in the tribes.ini file that you can set to true. From my experience this makes player icons and non toggleable hud objects like inventory icons, radar markers, and player tags only show up if you look directly at them. If not then they dissapear from view. The flag icon will always show up on your hud no matter whether its true or false.

This makes 3D a lot more playable.
All hud elements can now be manually switched off in game thanks to a patch. This includes reticles, damage indicators, ammo count, about 99 percent of it.



There is also an AllowNvidiaStereo3d option in the tribes.ini file that you can set to true. From my experience this makes player icons and non toggleable hud objects like inventory icons, radar markers, and player tags only show up if you look directly at them. If not then they dissapear from view. The flag icon will always show up on your hud no matter whether its true or false.



This makes 3D a lot more playable.

AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision

#42
Posted 06/28/2012 11:27 PM   
LOL I was writing a script so reticle would be activated/reactivated with button press. I guess that saves me time.

Any opinions on shadows?(not menu)
LOL I was writing a script so reticle would be activated/reactivated with button press. I guess that saves me time.



Any opinions on shadows?(not menu)

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#43
Posted 06/28/2012 11:30 PM   
What's wrong with the reticule? Looks fine to me
What's wrong with the reticule? Looks fine to me

#44
Posted 06/29/2012 07:54 AM   
Nothin just prefer nvidia laser sight since crosshair doesnt even do anything really.(doesnt show recoil or anything).
Nothin just prefer nvidia laser sight since crosshair doesnt even do anything really.(doesnt show recoil or anything).

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#45
Posted 06/29/2012 03:26 PM   
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