I can only laugh at mentioned Main Cons.
Lightboost doesnt have any downsides. It just prevents picture from getting darkened in 3D. You will never turn it off so the question is irrelevant
I can only laugh at mentioned Main Cons.
Lightboost doesnt have any downsides. It just prevents picture from getting darkened in 3D. You will never turn it off so the question is irrelevant
[quote="VarHyid"][quote="ksyon"]I see no relation between LightBoost and FPS[/quote]
The purpose of LightBoost is to get rid of any ghosting and show you every single frame as clear as possible. However, once you see each frame very clearly, you may want to have one new frame for EVERY refresh. In case of a 120Hz display, that's obviously 120 fps.
If you get any less than that, LightBoost will actually expose any microstutter you'll get from dropped frames which would normally be a bit concealed by ghosting/motion blur. Bottom line - if you want the best out of LightBoost at 120 Hz, your GPU should be able to push constant 120 fps without dropping frames.[/quote]
I think Keyson was thinking more along the lines of the fact that lightboost shouldn't require any particular amount of GPU power to provide it's function.
It's just a gaming fact that if you have a 120hz monitor you want to be running as close to 120fps at all times anyway to cut down on microstutter and mouse input lag - or use G-Sync/Freesync as an alternative, although it's damn hard to run a lot of games at a constant 120fps unless you start dropping details or you run older games.
Almost everyone is sensitive enough to notice microstutter and uneven frames even if they aren't using a screen with ULMB or Lightboost. I guess these features may highlight the stutters, but I doubt that ghosting and motion-blur actually help to mask them much.
I also think the pro's and con's they listed are specifically for 2D gaming. 3D gaming can only benefit from Lightboost, and pretty much all the main con's apply to 3D gaming due to the fact you are using shutter glasses and you have to render in stereo.
ksyon said:I see no relation between LightBoost and FPS
The purpose of LightBoost is to get rid of any ghosting and show you every single frame as clear as possible. However, once you see each frame very clearly, you may want to have one new frame for EVERY refresh. In case of a 120Hz display, that's obviously 120 fps.
If you get any less than that, LightBoost will actually expose any microstutter you'll get from dropped frames which would normally be a bit concealed by ghosting/motion blur. Bottom line - if you want the best out of LightBoost at 120 Hz, your GPU should be able to push constant 120 fps without dropping frames.
I think Keyson was thinking more along the lines of the fact that lightboost shouldn't require any particular amount of GPU power to provide it's function.
It's just a gaming fact that if you have a 120hz monitor you want to be running as close to 120fps at all times anyway to cut down on microstutter and mouse input lag - or use G-Sync/Freesync as an alternative, although it's damn hard to run a lot of games at a constant 120fps unless you start dropping details or you run older games.
Almost everyone is sensitive enough to notice microstutter and uneven frames even if they aren't using a screen with ULMB or Lightboost. I guess these features may highlight the stutters, but I doubt that ghosting and motion-blur actually help to mask them much.
I also think the pro's and con's they listed are specifically for 2D gaming. 3D gaming can only benefit from Lightboost, and pretty much all the main con's apply to 3D gaming due to the fact you are using shutter glasses and you have to render in stereo.
Lightboost doesnt have any downsides. It just prevents picture from getting darkened in 3D. You will never turn it off so the question is irrelevant
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
I think Keyson was thinking more along the lines of the fact that lightboost shouldn't require any particular amount of GPU power to provide it's function.
It's just a gaming fact that if you have a 120hz monitor you want to be running as close to 120fps at all times anyway to cut down on microstutter and mouse input lag - or use G-Sync/Freesync as an alternative, although it's damn hard to run a lot of games at a constant 120fps unless you start dropping details or you run older games.
Almost everyone is sensitive enough to notice microstutter and uneven frames even if they aren't using a screen with ULMB or Lightboost. I guess these features may highlight the stutters, but I doubt that ghosting and motion-blur actually help to mask them much.
I also think the pro's and con's they listed are specifically for 2D gaming. 3D gaming can only benefit from Lightboost, and pretty much all the main con's apply to 3D gaming due to the fact you are using shutter glasses and you have to render in stereo.
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2