I've been playing FPS in stereo 3D mode since the first NVidia drivers appeared that supported stereo almost 8 years ago.
Most games work very nicely except when you need to shoot your gun. Then the crosshair o ironsight become useless because instead of being aligned to either the right or left eye, it's aligned to your nose.
I'm perfectly aware of the 3d crosshair but I find it unsatisfaying and unreal, besides it seems to affect performance. It's ultimately a bad solution specially considering how easy it would be to implement the correct solution.
In real life when you point your gun you align it to your right eye (or left eye) and the target while you close the other eye. You don't align the gun with your nose and shoot with both eyes open.
The problem happens because the drivers use a POV for each eye (POV_L and POV_R) that is offset by the same distance from the original POV (POV_Original or the POV of your nose):
POV_L = POV_Original - Offset
POV_R = POV_Original + Offset
The solution for FPS would be to have an option to offset only one of the POV and keep the other one same as the original POV:
POV_L = POV_Original - Offset
POV_R = POV_Original
With this option to shoot wether with iron sights or crosshair (so called 2D Crosshair which is not really 2D) you just need to close your left eye and point & shoot like you would in normal non-stereo mode. Which is how it happens in real life.
I'm surprised that after all this years the people from NVidia haven't figured it out yet, and I think we need to ask them to add this solution.
I've been playing FPS in stereo 3D mode since the first NVidia drivers appeared that supported stereo almost 8 years ago.
Most games work very nicely except when you need to shoot your gun. Then the crosshair o ironsight become useless because instead of being aligned to either the right or left eye, it's aligned to your nose.
I'm perfectly aware of the 3d crosshair but I find it unsatisfaying and unreal, besides it seems to affect performance. It's ultimately a bad solution specially considering how easy it would be to implement the correct solution.
In real life when you point your gun you align it to your right eye (or left eye) and the target while you close the other eye. You don't align the gun with your nose and shoot with both eyes open.
The problem happens because the drivers use a POV for each eye (POV_L and POV_R) that is offset by the same distance from the original POV (POV_Original or the POV of your nose):
POV_L = POV_Original - Offset
POV_R = POV_Original + Offset
The solution for FPS would be to have an option to offset only one of the POV and keep the other one same as the original POV:
POV_L = POV_Original - Offset
POV_R = POV_Original
With this option to shoot wether with iron sights or crosshair (so called 2D Crosshair which is not really 2D) you just need to close your left eye and point & shoot like you would in normal non-stereo mode. Which is how it happens in real life.
I'm surprised that after all this years the people from NVidia haven't figured it out yet, and I think we need to ask them to add this solution.
I've been playing FPS in stereo 3D mode since the first NVidia drivers appeared that supported stereo almost 8 years ago.
Most games work very nicely except when you need to shoot your gun. Then the crosshair o ironsight become useless because instead of being aligned to either the right or left eye, it's aligned to your nose.
I'm perfectly aware of the 3d crosshair but I find it unsatisfaying and unreal, besides it seems to affect performance. It's ultimately a bad solution specially considering how easy it would be to implement the correct solution.
In real life when you point your gun you align it to your right eye (or left eye) and the target while you close the other eye. You don't align the gun with your nose and shoot with both eyes open.
The problem happens because the drivers use a POV for each eye (POV_L and POV_R) that is offset by the same distance from the original POV (POV_Original or the POV of your nose):
POV_L = POV_Original - Offset
POV_R = POV_Original + Offset
The solution for FPS would be to have an option to offset only one of the POV and keep the other one same as the original POV:
POV_L = POV_Original - Offset
POV_R = POV_Original
With this option to shoot wether with iron sights or crosshair (so called 2D Crosshair which is not really 2D) you just need to close your left eye and point & shoot like you would in normal non-stereo mode. Which is how it happens in real life.
I'm surprised that after all this years the people from NVidia haven't figured it out yet, and I think we need to ask them to add this solution.
I've been playing FPS in stereo 3D mode since the first NVidia drivers appeared that supported stereo almost 8 years ago.
Most games work very nicely except when you need to shoot your gun. Then the crosshair o ironsight become useless because instead of being aligned to either the right or left eye, it's aligned to your nose.
I'm perfectly aware of the 3d crosshair but I find it unsatisfaying and unreal, besides it seems to affect performance. It's ultimately a bad solution specially considering how easy it would be to implement the correct solution.
In real life when you point your gun you align it to your right eye (or left eye) and the target while you close the other eye. You don't align the gun with your nose and shoot with both eyes open.
The problem happens because the drivers use a POV for each eye (POV_L and POV_R) that is offset by the same distance from the original POV (POV_Original or the POV of your nose):
POV_L = POV_Original - Offset
POV_R = POV_Original + Offset
The solution for FPS would be to have an option to offset only one of the POV and keep the other one same as the original POV:
POV_L = POV_Original - Offset
POV_R = POV_Original
With this option to shoot wether with iron sights or crosshair (so called 2D Crosshair which is not really 2D) you just need to close your left eye and point & shoot like you would in normal non-stereo mode. Which is how it happens in real life.
I'm surprised that after all this years the people from NVidia haven't figured it out yet, and I think we need to ask them to add this solution.
someone posted a custom patch/configuration to do exactly this. You could close one eye and get a prefectly lined up shot. I cant find the post now though...
Although there are a growing amount of games that just get the whole crosshair thing right like BC2. Crosshair and ironsights are perfect in 3d*.
*Not striclty realistic but they do work well ;)
Keep those 3d ready games coming!
someone posted a custom patch/configuration to do exactly this. You could close one eye and get a prefectly lined up shot. I cant find the post now though...
Although there are a growing amount of games that just get the whole crosshair thing right like BC2. Crosshair and ironsights are perfect in 3d*.
someone posted a custom patch/configuration to do exactly this. You could close one eye and get a prefectly lined up shot. I cant find the post now though...
Although there are a growing amount of games that just get the whole crosshair thing right like BC2. Crosshair and ironsights are perfect in 3d*.
*Not striclty realistic but they do work well ;)
Keep those 3d ready games coming!
someone posted a custom patch/configuration to do exactly this. You could close one eye and get a prefectly lined up shot. I cant find the post now though...
Although there are a growing amount of games that just get the whole crosshair thing right like BC2. Crosshair and ironsights are perfect in 3d*.
Thanks Joe, but I think that instead of hoping and praying that game developers implement an unrealistic solution for new games, we should put pressure on NVidia to add this configuration option.
It's an easy solution and it would work for all games new and old and is the most realistic option.
So many existing games would become perfectly playable in stereo 3D if this solution was implemented!
Thanks Joe, but I think that instead of hoping and praying that game developers implement an unrealistic solution for new games, we should put pressure on NVidia to add this configuration option.
It's an easy solution and it would work for all games new and old and is the most realistic option.
So many existing games would become perfectly playable in stereo 3D if this solution was implemented!
Thanks Joe, but I think that instead of hoping and praying that game developers implement an unrealistic solution for new games, we should put pressure on NVidia to add this configuration option.
It's an easy solution and it would work for all games new and old and is the most realistic option.
So many existing games would become perfectly playable in stereo 3D if this solution was implemented!
Thanks Joe, but I think that instead of hoping and praying that game developers implement an unrealistic solution for new games, we should put pressure on NVidia to add this configuration option.
It's an easy solution and it would work for all games new and old and is the most realistic option.
So many existing games would become perfectly playable in stereo 3D if this solution was implemented!
I'm surprised how little interest is on this topic. Meanwhile, there many many topics on fix the crosshair for this game or that game and NVidia has to work with the developers for each and every single game instead of implementing the logical solution that would apply to all games and it would be more realistic and it's oh so simple to implement.
Somebody needs to open their eyes. Go and check how iZ3D does it, it's a very simple option called Separation Mode: Shift Left, it's simple and it works perfectly.
I'm surprised how little interest is on this topic. Meanwhile, there many many topics on fix the crosshair for this game or that game and NVidia has to work with the developers for each and every single game instead of implementing the logical solution that would apply to all games and it would be more realistic and it's oh so simple to implement.
Somebody needs to open their eyes. Go and check how iZ3D does it, it's a very simple option called Separation Mode: Shift Left, it's simple and it works perfectly.
I'm surprised how little interest is on this topic. Meanwhile, there many many topics on fix the crosshair for this game or that game and NVidia has to work with the developers for each and every single game instead of implementing the logical solution that would apply to all games and it would be more realistic and it's oh so simple to implement.
Somebody needs to open their eyes. Go and check how iZ3D does it, it's a very simple option called Separation Mode: Shift Left, it's simple and it works perfectly.
I'm surprised how little interest is on this topic. Meanwhile, there many many topics on fix the crosshair for this game or that game and NVidia has to work with the developers for each and every single game instead of implementing the logical solution that would apply to all games and it would be more realistic and it's oh so simple to implement.
Somebody needs to open their eyes. Go and check how iZ3D does it, it's a very simple option called Separation Mode: Shift Left, it's simple and it works perfectly.
[quote name='Abe' post='1111680' date='Sep 1 2010, 07:11 PM']I'm surprised how little interest is on this topic.[/quote]
Ya I think the lack of enthusiasm probably comes from having to physically pantomime your in-game actions giving you an end result that fully defeats the purpose of 3D to begin with: seeing objects in actual 3D rather than 2D. While closing one eye to aim may be more "realistic" I think most would rather just have the actual 3D for both eyes solution that requires game developers to simply render their crosshairs and iron-sights at the proper relative depth.
[quote name='Abe' post='1111680' date='Sep 1 2010, 07:11 PM']I'm surprised how little interest is on this topic.
Ya I think the lack of enthusiasm probably comes from having to physically pantomime your in-game actions giving you an end result that fully defeats the purpose of 3D to begin with: seeing objects in actual 3D rather than 2D. While closing one eye to aim may be more "realistic" I think most would rather just have the actual 3D for both eyes solution that requires game developers to simply render their crosshairs and iron-sights at the proper relative depth.
[quote name='Abe' post='1111680' date='Sep 1 2010, 07:11 PM']I'm surprised how little interest is on this topic.[/quote]
Ya I think the lack of enthusiasm probably comes from having to physically pantomime your in-game actions giving you an end result that fully defeats the purpose of 3D to begin with: seeing objects in actual 3D rather than 2D. While closing one eye to aim may be more "realistic" I think most would rather just have the actual 3D for both eyes solution that requires game developers to simply render their crosshairs and iron-sights at the proper relative depth.
[quote name='Abe' post='1111680' date='Sep 1 2010, 07:11 PM']I'm surprised how little interest is on this topic.
Ya I think the lack of enthusiasm probably comes from having to physically pantomime your in-game actions giving you an end result that fully defeats the purpose of 3D to begin with: seeing objects in actual 3D rather than 2D. While closing one eye to aim may be more "realistic" I think most would rather just have the actual 3D for both eyes solution that requires game developers to simply render their crosshairs and iron-sights at the proper relative depth.
[b]First[/b] of all, you don't have to keep your left eye closed all the time, only when you're shooting. At that moment there is little reason to be appreciating the 3D view.
If, like you say, most people prefer to shoot with [b]both eyes open that's fine they can still do it[/b], there will be two crosshairs but you can aim correctly with one of them, tipically the one on your dominant eye.
[b]Second[/b], there is no way that iron sights can be "simply render[ed] ... at the right depth" They'[b]re already at the right depth[/b].
They're not like a lasersight that can be placed on top of the target.
As for crosshairs they are an artifical mechanism used to simplify targetiing, as such they can be placed anywhere but placing it on top of the target is even more artificial but I guess aceptable in some cases. That's why they call it lasersight.
You still have that issue with telescopic sights.
[b]Third[/b], I believe the lack of interest is just [b]missinformation[/b]. Most people believe that the only solution is to fix each and every game because that's what they're doing. If instead they implemented the right solution, which is very easy to do BTW, [b]all FPS games including legacy ones would become instantly playable without any modification needed[/b].
There are many many legacy games that are never going to be "fixed" and it's a shame because they look great in stereo 3D. It is very frustrating to not be able to play them in stereo 3D just because of this little flaw in the drivers, specially considering how easy it is to fix, it's something that would take literally minutes to fix.
I just can't believe that many gamers that like to play in stereo 3D don't care at all about being able to play their legacy games in stereo 3D.
First of all, you don't have to keep your left eye closed all the time, only when you're shooting. At that moment there is little reason to be appreciating the 3D view.
If, like you say, most people prefer to shoot with both eyes open that's fine they can still do it, there will be two crosshairs but you can aim correctly with one of them, tipically the one on your dominant eye.
Second, there is no way that iron sights can be "simply render[ed] ... at the right depth" They're already at the right depth.
They're not like a lasersight that can be placed on top of the target.
As for crosshairs they are an artifical mechanism used to simplify targetiing, as such they can be placed anywhere but placing it on top of the target is even more artificial but I guess aceptable in some cases. That's why they call it lasersight.
You still have that issue with telescopic sights.
Third, I believe the lack of interest is just missinformation. Most people believe that the only solution is to fix each and every game because that's what they're doing. If instead they implemented the right solution, which is very easy to do BTW, all FPS games including legacy ones would become instantly playable without any modification needed.
There are many many legacy games that are never going to be "fixed" and it's a shame because they look great in stereo 3D. It is very frustrating to not be able to play them in stereo 3D just because of this little flaw in the drivers, specially considering how easy it is to fix, it's something that would take literally minutes to fix.
I just can't believe that many gamers that like to play in stereo 3D don't care at all about being able to play their legacy games in stereo 3D.
[b]First[/b] of all, you don't have to keep your left eye closed all the time, only when you're shooting. At that moment there is little reason to be appreciating the 3D view.
If, like you say, most people prefer to shoot with [b]both eyes open that's fine they can still do it[/b], there will be two crosshairs but you can aim correctly with one of them, tipically the one on your dominant eye.
[b]Second[/b], there is no way that iron sights can be "simply render[ed] ... at the right depth" They'[b]re already at the right depth[/b].
They're not like a lasersight that can be placed on top of the target.
As for crosshairs they are an artifical mechanism used to simplify targetiing, as such they can be placed anywhere but placing it on top of the target is even more artificial but I guess aceptable in some cases. That's why they call it lasersight.
You still have that issue with telescopic sights.
[b]Third[/b], I believe the lack of interest is just [b]missinformation[/b]. Most people believe that the only solution is to fix each and every game because that's what they're doing. If instead they implemented the right solution, which is very easy to do BTW, [b]all FPS games including legacy ones would become instantly playable without any modification needed[/b].
There are many many legacy games that are never going to be "fixed" and it's a shame because they look great in stereo 3D. It is very frustrating to not be able to play them in stereo 3D just because of this little flaw in the drivers, specially considering how easy it is to fix, it's something that would take literally minutes to fix.
I just can't believe that many gamers that like to play in stereo 3D don't care at all about being able to play their legacy games in stereo 3D.
First of all, you don't have to keep your left eye closed all the time, only when you're shooting. At that moment there is little reason to be appreciating the 3D view.
If, like you say, most people prefer to shoot with both eyes open that's fine they can still do it, there will be two crosshairs but you can aim correctly with one of them, tipically the one on your dominant eye.
Second, there is no way that iron sights can be "simply render[ed] ... at the right depth" They're already at the right depth.
They're not like a lasersight that can be placed on top of the target.
As for crosshairs they are an artifical mechanism used to simplify targetiing, as such they can be placed anywhere but placing it on top of the target is even more artificial but I guess aceptable in some cases. That's why they call it lasersight.
You still have that issue with telescopic sights.
Third, I believe the lack of interest is just missinformation. Most people believe that the only solution is to fix each and every game because that's what they're doing. If instead they implemented the right solution, which is very easy to do BTW, all FPS games including legacy ones would become instantly playable without any modification needed.
There are many many legacy games that are never going to be "fixed" and it's a shame because they look great in stereo 3D. It is very frustrating to not be able to play them in stereo 3D just because of this little flaw in the drivers, specially considering how easy it is to fix, it's something that would take literally minutes to fix.
I just can't believe that many gamers that like to play in stereo 3D don't care at all about being able to play their legacy games in stereo 3D.
So thats how it happened then! About a year ago I was playing CoD4 with iz3D and was amazed that I could hold the gun up to my eye and the other eye wouldn't show it.
Then I updated iz3D and tried to show some friends but CoD4 no longer did it and I never found out why.
So thats how it happened then! About a year ago I was playing CoD4 with iz3D and was amazed that I could hold the gun up to my eye and the other eye wouldn't show it.
Then I updated iz3D and tried to show some friends but CoD4 no longer did it and I never found out why.
Most games work very nicely except when you need to shoot your gun. Then the crosshair o ironsight become useless because instead of being aligned to either the right or left eye, it's aligned to your nose.
I'm perfectly aware of the 3d crosshair but I find it unsatisfaying and unreal, besides it seems to affect performance. It's ultimately a bad solution specially considering how easy it would be to implement the correct solution.
In real life when you point your gun you align it to your right eye (or left eye) and the target while you close the other eye. You don't align the gun with your nose and shoot with both eyes open.
The problem happens because the drivers use a POV for each eye (POV_L and POV_R) that is offset by the same distance from the original POV (POV_Original or the POV of your nose):
POV_L = POV_Original - Offset
POV_R = POV_Original + Offset
The solution for FPS would be to have an option to offset only one of the POV and keep the other one same as the original POV:
POV_L = POV_Original - Offset
POV_R = POV_Original
With this option to shoot wether with iron sights or crosshair (so called 2D Crosshair which is not really 2D) you just need to close your left eye and point & shoot like you would in normal non-stereo mode. Which is how it happens in real life.
I'm surprised that after all this years the people from NVidia haven't figured it out yet, and I think we need to ask them to add this solution.
Most games work very nicely except when you need to shoot your gun. Then the crosshair o ironsight become useless because instead of being aligned to either the right or left eye, it's aligned to your nose.
I'm perfectly aware of the 3d crosshair but I find it unsatisfaying and unreal, besides it seems to affect performance. It's ultimately a bad solution specially considering how easy it would be to implement the correct solution.
In real life when you point your gun you align it to your right eye (or left eye) and the target while you close the other eye. You don't align the gun with your nose and shoot with both eyes open.
The problem happens because the drivers use a POV for each eye (POV_L and POV_R) that is offset by the same distance from the original POV (POV_Original or the POV of your nose):
POV_L = POV_Original - Offset
POV_R = POV_Original + Offset
The solution for FPS would be to have an option to offset only one of the POV and keep the other one same as the original POV:
POV_L = POV_Original - Offset
POV_R = POV_Original
With this option to shoot wether with iron sights or crosshair (so called 2D Crosshair which is not really 2D) you just need to close your left eye and point & shoot like you would in normal non-stereo mode. Which is how it happens in real life.
I'm surprised that after all this years the people from NVidia haven't figured it out yet, and I think we need to ask them to add this solution.
Most games work very nicely except when you need to shoot your gun. Then the crosshair o ironsight become useless because instead of being aligned to either the right or left eye, it's aligned to your nose.
I'm perfectly aware of the 3d crosshair but I find it unsatisfaying and unreal, besides it seems to affect performance. It's ultimately a bad solution specially considering how easy it would be to implement the correct solution.
In real life when you point your gun you align it to your right eye (or left eye) and the target while you close the other eye. You don't align the gun with your nose and shoot with both eyes open.
The problem happens because the drivers use a POV for each eye (POV_L and POV_R) that is offset by the same distance from the original POV (POV_Original or the POV of your nose):
POV_L = POV_Original - Offset
POV_R = POV_Original + Offset
The solution for FPS would be to have an option to offset only one of the POV and keep the other one same as the original POV:
POV_L = POV_Original - Offset
POV_R = POV_Original
With this option to shoot wether with iron sights or crosshair (so called 2D Crosshair which is not really 2D) you just need to close your left eye and point & shoot like you would in normal non-stereo mode. Which is how it happens in real life.
I'm surprised that after all this years the people from NVidia haven't figured it out yet, and I think we need to ask them to add this solution.
Most games work very nicely except when you need to shoot your gun. Then the crosshair o ironsight become useless because instead of being aligned to either the right or left eye, it's aligned to your nose.
I'm perfectly aware of the 3d crosshair but I find it unsatisfaying and unreal, besides it seems to affect performance. It's ultimately a bad solution specially considering how easy it would be to implement the correct solution.
In real life when you point your gun you align it to your right eye (or left eye) and the target while you close the other eye. You don't align the gun with your nose and shoot with both eyes open.
The problem happens because the drivers use a POV for each eye (POV_L and POV_R) that is offset by the same distance from the original POV (POV_Original or the POV of your nose):
POV_L = POV_Original - Offset
POV_R = POV_Original + Offset
The solution for FPS would be to have an option to offset only one of the POV and keep the other one same as the original POV:
POV_L = POV_Original - Offset
POV_R = POV_Original
With this option to shoot wether with iron sights or crosshair (so called 2D Crosshair which is not really 2D) you just need to close your left eye and point & shoot like you would in normal non-stereo mode. Which is how it happens in real life.
I'm surprised that after all this years the people from NVidia haven't figured it out yet, and I think we need to ask them to add this solution.
Although there are a growing amount of games that just get the whole crosshair thing right like BC2. Crosshair and ironsights are perfect in 3d*.
*Not striclty realistic but they do work well ;)
Keep those 3d ready games coming!
Although there are a growing amount of games that just get the whole crosshair thing right like BC2. Crosshair and ironsights are perfect in 3d*.
*Not striclty realistic but they do work well ;)
Keep those 3d ready games coming!
Although there are a growing amount of games that just get the whole crosshair thing right like BC2. Crosshair and ironsights are perfect in 3d*.
*Not striclty realistic but they do work well ;)
Keep those 3d ready games coming!
Although there are a growing amount of games that just get the whole crosshair thing right like BC2. Crosshair and ironsights are perfect in 3d*.
*Not striclty realistic but they do work well ;)
Keep those 3d ready games coming!
It's an easy solution and it would work for all games new and old and is the most realistic option.
So many existing games would become perfectly playable in stereo 3D if this solution was implemented!
It's an easy solution and it would work for all games new and old and is the most realistic option.
So many existing games would become perfectly playable in stereo 3D if this solution was implemented!
It's an easy solution and it would work for all games new and old and is the most realistic option.
So many existing games would become perfectly playable in stereo 3D if this solution was implemented!
It's an easy solution and it would work for all games new and old and is the most realistic option.
So many existing games would become perfectly playable in stereo 3D if this solution was implemented!
It's called Separation Mode, they have 3 modes:
- Left Shift
- Right Shift
- Symmetrical
If you aim with your right eye you use Left Shift if you aim with yor left eye you use Right Shift and if you aim with your nose you use Symmetrical
It's called Separation Mode, they have 3 modes:
- Left Shift
- Right Shift
- Symmetrical
If you aim with your right eye you use Left Shift if you aim with yor left eye you use Right Shift and if you aim with your nose you use Symmetrical
It's called Separation Mode, they have 3 modes:
- Left Shift
- Right Shift
- Symmetrical
If you aim with your right eye you use Left Shift if you aim with yor left eye you use Right Shift and if you aim with your nose you use Symmetrical
It's called Separation Mode, they have 3 modes:
- Left Shift
- Right Shift
- Symmetrical
If you aim with your right eye you use Left Shift if you aim with yor left eye you use Right Shift and if you aim with your nose you use Symmetrical
Somebody needs to open their eyes. Go and check how iZ3D does it, it's a very simple option called Separation Mode: Shift Left, it's simple and it works perfectly.
Somebody needs to open their eyes. Go and check how iZ3D does it, it's a very simple option called Separation Mode: Shift Left, it's simple and it works perfectly.
Somebody needs to open their eyes. Go and check how iZ3D does it, it's a very simple option called Separation Mode: Shift Left, it's simple and it works perfectly.
Somebody needs to open their eyes. Go and check how iZ3D does it, it's a very simple option called Separation Mode: Shift Left, it's simple and it works perfectly.
Ya I think the lack of enthusiasm probably comes from having to physically pantomime your in-game actions giving you an end result that fully defeats the purpose of 3D to begin with: seeing objects in actual 3D rather than 2D. While closing one eye to aim may be more "realistic" I think most would rather just have the actual 3D for both eyes solution that requires game developers to simply render their crosshairs and iron-sights at the proper relative depth.
Ya I think the lack of enthusiasm probably comes from having to physically pantomime your in-game actions giving you an end result that fully defeats the purpose of 3D to begin with: seeing objects in actual 3D rather than 2D. While closing one eye to aim may be more "realistic" I think most would rather just have the actual 3D for both eyes solution that requires game developers to simply render their crosshairs and iron-sights at the proper relative depth.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Ya I think the lack of enthusiasm probably comes from having to physically pantomime your in-game actions giving you an end result that fully defeats the purpose of 3D to begin with: seeing objects in actual 3D rather than 2D. While closing one eye to aim may be more "realistic" I think most would rather just have the actual 3D for both eyes solution that requires game developers to simply render their crosshairs and iron-sights at the proper relative depth.
Ya I think the lack of enthusiasm probably comes from having to physically pantomime your in-game actions giving you an end result that fully defeats the purpose of 3D to begin with: seeing objects in actual 3D rather than 2D. While closing one eye to aim may be more "realistic" I think most would rather just have the actual 3D for both eyes solution that requires game developers to simply render their crosshairs and iron-sights at the proper relative depth.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
If, like you say, most people prefer to shoot with [b]both eyes open that's fine they can still do it[/b], there will be two crosshairs but you can aim correctly with one of them, tipically the one on your dominant eye.
[b]Second[/b], there is no way that iron sights can be "simply render[ed] ... at the right depth" They'[b]re already at the right depth[/b].
They're not like a lasersight that can be placed on top of the target.
As for crosshairs they are an artifical mechanism used to simplify targetiing, as such they can be placed anywhere but placing it on top of the target is even more artificial but I guess aceptable in some cases. That's why they call it lasersight.
You still have that issue with telescopic sights.
[b]Third[/b], I believe the lack of interest is just [b]missinformation[/b]. Most people believe that the only solution is to fix each and every game because that's what they're doing. If instead they implemented the right solution, which is very easy to do BTW, [b]all FPS games including legacy ones would become instantly playable without any modification needed[/b].
There are many many legacy games that are never going to be "fixed" and it's a shame because they look great in stereo 3D. It is very frustrating to not be able to play them in stereo 3D just because of this little flaw in the drivers, specially considering how easy it is to fix, it's something that would take literally minutes to fix.
I just can't believe that many gamers that like to play in stereo 3D don't care at all about being able to play their legacy games in stereo 3D.
If, like you say, most people prefer to shoot with both eyes open that's fine they can still do it, there will be two crosshairs but you can aim correctly with one of them, tipically the one on your dominant eye.
Second, there is no way that iron sights can be "simply render[ed] ... at the right depth" They're already at the right depth.
They're not like a lasersight that can be placed on top of the target.
As for crosshairs they are an artifical mechanism used to simplify targetiing, as such they can be placed anywhere but placing it on top of the target is even more artificial but I guess aceptable in some cases. That's why they call it lasersight.
You still have that issue with telescopic sights.
Third, I believe the lack of interest is just missinformation. Most people believe that the only solution is to fix each and every game because that's what they're doing. If instead they implemented the right solution, which is very easy to do BTW, all FPS games including legacy ones would become instantly playable without any modification needed.
There are many many legacy games that are never going to be "fixed" and it's a shame because they look great in stereo 3D. It is very frustrating to not be able to play them in stereo 3D just because of this little flaw in the drivers, specially considering how easy it is to fix, it's something that would take literally minutes to fix.
I just can't believe that many gamers that like to play in stereo 3D don't care at all about being able to play their legacy games in stereo 3D.
If, like you say, most people prefer to shoot with [b]both eyes open that's fine they can still do it[/b], there will be two crosshairs but you can aim correctly with one of them, tipically the one on your dominant eye.
[b]Second[/b], there is no way that iron sights can be "simply render[ed] ... at the right depth" They'[b]re already at the right depth[/b].
They're not like a lasersight that can be placed on top of the target.
As for crosshairs they are an artifical mechanism used to simplify targetiing, as such they can be placed anywhere but placing it on top of the target is even more artificial but I guess aceptable in some cases. That's why they call it lasersight.
You still have that issue with telescopic sights.
[b]Third[/b], I believe the lack of interest is just [b]missinformation[/b]. Most people believe that the only solution is to fix each and every game because that's what they're doing. If instead they implemented the right solution, which is very easy to do BTW, [b]all FPS games including legacy ones would become instantly playable without any modification needed[/b].
There are many many legacy games that are never going to be "fixed" and it's a shame because they look great in stereo 3D. It is very frustrating to not be able to play them in stereo 3D just because of this little flaw in the drivers, specially considering how easy it is to fix, it's something that would take literally minutes to fix.
I just can't believe that many gamers that like to play in stereo 3D don't care at all about being able to play their legacy games in stereo 3D.
If, like you say, most people prefer to shoot with both eyes open that's fine they can still do it, there will be two crosshairs but you can aim correctly with one of them, tipically the one on your dominant eye.
Second, there is no way that iron sights can be "simply render[ed] ... at the right depth" They're already at the right depth.
They're not like a lasersight that can be placed on top of the target.
As for crosshairs they are an artifical mechanism used to simplify targetiing, as such they can be placed anywhere but placing it on top of the target is even more artificial but I guess aceptable in some cases. That's why they call it lasersight.
You still have that issue with telescopic sights.
Third, I believe the lack of interest is just missinformation. Most people believe that the only solution is to fix each and every game because that's what they're doing. If instead they implemented the right solution, which is very easy to do BTW, all FPS games including legacy ones would become instantly playable without any modification needed.
There are many many legacy games that are never going to be "fixed" and it's a shame because they look great in stereo 3D. It is very frustrating to not be able to play them in stereo 3D just because of this little flaw in the drivers, specially considering how easy it is to fix, it's something that would take literally minutes to fix.
I just can't believe that many gamers that like to play in stereo 3D don't care at all about being able to play their legacy games in stereo 3D.
Then I updated iz3D and tried to show some friends but CoD4 no longer did it and I never found out why.
Left/Right Shift FTW.
Now excuse me guys as I go and install iz3D :P
Then I updated iz3D and tried to show some friends but CoD4 no longer did it and I never found out why.
Left/Right Shift FTW.
Now excuse me guys as I go and install iz3D :P