DOOM (2016) - 3D Vision Fix
  24 / 40    
Updated the fix for Campaign + MultiPlayer. Will only work on GTX800-900-1000 series. (I didn't update the fix for the older GPUs). Same link. Enjoy! ("Only" took me 5 hours to update it...sigh)
Updated the fix for Campaign + MultiPlayer.
Will only work on GTX800-900-1000 series. (I didn't update the fix for the older GPUs).
Same link.

Enjoy! ("Only" took me 5 hours to update it...sigh)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 08/02/2016 06:32 PM   
[quote="helifax"]Updated the fix for Campaign + MultiPlayer. Will only work on GTX800-900-1000 series. (I didn't update the fix for the older GPUs). Same link. Enjoy! ("Only" took me 5 hours to update it...sigh)[/quote] Thanks,
helifax said:Updated the fix for Campaign + MultiPlayer.
Will only work on GTX800-900-1000 series. (I didn't update the fix for the older GPUs).
Same link.

Enjoy! ("Only" took me 5 hours to update it...sigh)


Thanks,

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 08/02/2016 06:46 PM   
Thank you so so so much Helifax - I'm gonna donate to you with much pleasure! Best Regards, UB313 [quote="helifax"]Updated the fix for Campaign + MultiPlayer. Will only work on GTX800-900-1000 series. (I didn't update the fix for the older GPUs). Same link. Enjoy! ("Only" took me 5 hours to update it...sigh)[/quote]
Thank you so so so much Helifax - I'm gonna donate to you with much pleasure!

Best Regards,

UB313

helifax said:Updated the fix for Campaign + MultiPlayer.
Will only work on GTX800-900-1000 series. (I didn't update the fix for the older GPUs).
Same link.

Enjoy! ("Only" took me 5 hours to update it...sigh)

PC NAME: OVERFIEND Case: Lian Li PC-V2120X,Board: ASUS Rampage IV Extreme, CPU: Intel ® Core ™ i7-3930K OC @ 4.8ghz,RAM: Corsair 32GB 2133mhz DOMINATOR Platinum, Graphics cards: Asus GTX 2x1080Tis Founders Edition, PSU: Seasonic Platinum-1000,ASUS ROG Xonar Phoebus,Samsung SSD 850 Pro 1TB, 2xVelociRaptors 300GB Raid 1

Posted 08/02/2016 07:42 PM   
Hail helifax! Damn, I just started with an old classic (Assassin's Creed Brotherhood) and instantly got hyped again for the series (Revelations also still waiting on my shelf). I thought/hoped you would stand by your word and fix DOOM AFTER your holiday. Never thought the day would come when I hoped for a fix to emerge rather later ;-) Now I have to play both games simultaneously. You guys are just too efficient!
Hail helifax!

Damn, I just started with an old classic (Assassin's Creed Brotherhood) and instantly got hyped again for the series (Revelations also still waiting on my shelf). I thought/hoped you would stand by your word and fix DOOM AFTER your holiday. Never thought the day would come when I hoped for a fix to emerge rather later ;-)
Now I have to play both games simultaneously.

You guys are just too efficient!

Posted 08/02/2016 08:29 PM   
Thank you very much for this Fix. This game is just awesome, especially in 3D. I'm posting some screenshots with some things I found. Maybe they are unfixable but just to be sure... 1. Lensflare only in one eye. from other angles looks ok only on certain angles gets broken. 2. Light/Shadow? on the bridge renders only in one Eye. I use High preset for both but no other setting fixed it. 3. Scope is 2D 4. Another lensflare Performance wise It works very well, I don't have eye sync problems. It is only noticeable in cinematics where FPS is locked to 60. Your wrapped seems to have a very small performance hit. I am able to keep FPS around 100 in 1440p(100% res scale) with all settings on High. Thank's again for this great fix.
Thank you very much for this Fix.
This game is just awesome, especially in 3D.

I'm posting some screenshots with some things I found. Maybe they are unfixable but just to be sure...
1. Lensflare only in one eye. from other angles looks ok only on certain angles gets broken.
2. Light/Shadow? on the bridge renders only in one Eye. I use High preset for both but no other setting fixed it.
3. Scope is 2D
4. Another lensflare

Performance wise It works very well, I don't have eye sync problems. It is only noticeable in cinematics where FPS is locked to 60. Your wrapped seems to have a very small performance hit. I am able to keep FPS around 100 in 1440p(100% res scale) with all settings on High.

Thank's again for this great fix.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits

Posted 08/03/2016 06:27 PM   
Use the SUPPLIED convergence with the fix (I only tested that one). You lowered the convergence way too much and thus the crosshair stops working. If you use the default convergence (that comes with the fix) everything related to the scopes/target reticles will work perfectly fine. Shadows/lighting, lens flares only showing IN ONE EYE is a game problem, like the texture clipping (which seems to be WAAY better with the current patch... coincidence? as multiple people reported texture clipping even in 2D lol. I think they increased the rects for some decal textures quite a bit). This is the best I can make it:) Is not 100% 3D Vision Ready but 95% close:) PS: If that is the default convergence you are getting when using the fix, RUN as admin and use NvInspector to reset the profile. Convergence value should be: 0x419099AF
Use the SUPPLIED convergence with the fix (I only tested that one).
You lowered the convergence way too much and thus the crosshair stops working.

If you use the default convergence (that comes with the fix) everything related to the scopes/target reticles will work perfectly fine.

Shadows/lighting, lens flares only showing IN ONE EYE is a game problem, like the texture clipping (which seems to be WAAY better with the current patch... coincidence? as multiple people reported texture clipping even in 2D lol. I think they increased the rects for some decal textures quite a bit).

This is the best I can make it:) Is not 100% 3D Vision Ready but 95% close:)

PS:
If that is the default convergence you are getting when using the fix, RUN as admin and use NvInspector to reset the profile. Convergence value should be: 0x419099AF

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 08/03/2016 08:11 PM   
I increased actually the convergence a little bit but it is possible that the convergence you see in the screenshot to be from pressing F1 to take the screenshot. I will default back convergence. Thank you!
I increased actually the convergence a little bit but it is possible that the convergence you see in the screenshot to be from pressing F1 to take the screenshot.
I will default back convergence.

Thank you!

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits

Posted 08/03/2016 08:49 PM   
Thanks for fixinig it again, Helifax!
Thanks for fixinig it again, Helifax!

Posted 08/04/2016 04:07 AM   
[quote="Pirateguybrush"]Thanks for fixinig it again, Helifax![/quote] Nothing to worry;) ... Until it get's broken again that is;)) Cheers!
Pirateguybrush said:Thanks for fixinig it again, Helifax!


Nothing to worry;) ... Until it get's broken again that is;))
Cheers!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 08/05/2016 12:03 AM   
Thank Helifax you are a hero.
Thank Helifax you are a hero.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 08/05/2016 02:30 AM   
Hello from me as well! helifax keep up the good work and thanks for providing to the community! As it has already been mentioned in the topic, a half over/under (top/bottom) 3d patch would be awesome for the majority of us that are using passive 3D LG TVs. Passive 3d blends two images vertically, so using SBS reduces the resolution /4, while using Half O/U keeps the resolution almost intact. Since I know how touch it is for the community to keep asking (I help around in different fields), if you happen to find some courage to spend some more time, I think a lot of us would be grateful.
Hello from me as well! helifax keep up the good work and thanks for providing to the community!

As it has already been mentioned in the topic, a half over/under (top/bottom) 3d patch would be awesome for the majority of us that are using passive 3D LG TVs.

Passive 3d blends two images vertically, so using SBS reduces the resolution /4, while using Half O/U keeps the resolution almost intact.

Since I know how touch it is for the community to keep asking (I help around in different fields), if you happen to find some courage to spend some more time, I think a lot of us would be grateful.

Posted 09/10/2016 12:43 PM   
Thank you for the feedback! I do plan to add SBS & TB support to the wrapper in the future. But it will not be in the next release. But shortly after;)
Thank you for the feedback!

I do plan to add SBS & TB support to the wrapper in the future. But it will not be in the next release.
But shortly after;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 09/10/2016 02:39 PM   
....we can wait :) Thanks. Standarizing it for other games would be awesome!
....we can wait :) Thanks. Standarizing it for other games would be awesome!

Posted 09/10/2016 08:30 PM   
[quote="scooterlord"]....we can wait :) Thanks. Standarizing it for other games would be awesome![/quote] I agree;) Problem is not only doing the Rendering, but also decoupling it from 3D Vision. Currently I use NVAPI to get the Stereo and Convergence;) But if you want for example to play an OGL game on a TV with a ATI/AMD Video card it will not be possible in the current context :( So, I need to make a "Stereo 3D eco-system" inside the wrapper as well;) On top of that I can set both SBS and TB as outputs. Anaglyph will simply not be in there lol. It's crappy as hell:)) I plan to do it after this release (v.6.12) which I have been testing the whole week and fixing all the issues/bugs I find;) It has lots of new features added inside as well. Adding a new thing (as radical as this) will require even more testing... So... it takes time;) (I do this as a hobby as well, so time it limited. But today for example since 10AM this morning, until now 10PM, all I did was test, update already existing game-fixes and fix things in the current build.) You can understand why I am hesitant do it now;) PS: You can see some of the new cool features here: [url]https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4967126/#4967126[/url] Sadly the CM/Depth3D doesn't work with DOOM (2016) as Reshade doesn't hook properly :(
scooterlord said:....we can wait :) Thanks. Standarizing it for other games would be awesome!


I agree;)
Problem is not only doing the Rendering, but also decoupling it from 3D Vision.
Currently I use NVAPI to get the Stereo and Convergence;)

But if you want for example to play an OGL game on a TV with a ATI/AMD Video card it will not be possible in the current context :(

So, I need to make a "Stereo 3D eco-system" inside the wrapper as well;) On top of that I can set both SBS and TB as outputs. Anaglyph will simply not be in there lol. It's crappy as hell:))

I plan to do it after this release (v.6.12) which I have been testing the whole week and fixing all the issues/bugs I find;)
It has lots of new features added inside as well. Adding a new thing (as radical as this) will require even more testing... So... it takes time;) (I do this as a hobby as well, so time it limited. But today for example since 10AM this morning, until now 10PM, all I did was test, update already existing game-fixes and fix things in the current build.)

You can understand why I am hesitant do it now;)

PS: You can see some of the new cool features here:
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4967126/#4967126

Sadly the CM/Depth3D doesn't work with DOOM (2016) as Reshade doesn't hook properly :(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 09/10/2016 09:05 PM   
Somehow after installing new system this game run amazingly well with your fix mate ! I`ve just played for one hour without any slow downs or out of sync issues and that was all with max details on 980ti which by the way was struggling to keep up last time I checked. That is epic surprise for me :) Any suggestion on how to minimize this cut in half effect on decals. Also I don`t remember glass/windows being this messed up. You can see it in first area - where you wake up. I have to look it up. Maybe I need to change some other effects. I have those suggested already off so I know they are not messing with it. Anyway I`m not so sad anymore that we won`t get CM in this game because I got the real thing now :)
Somehow after installing new system this game run amazingly well with your fix mate ! I`ve just played for one hour without any slow downs or out of sync issues and that was all with max details on 980ti which by the way was struggling to keep up last time I checked.
That is epic surprise for me :)

Any suggestion on how to minimize this cut in half effect on decals. Also I don`t remember glass/windows being this messed up. You can see it in first area - where you wake up. I have to look it up. Maybe I need to change some other effects. I have those suggested already off so I know they are not messing with it.

Anyway I`m not so sad anymore that we won`t get CM in this game because I got the real thing now :)
  24 / 40    
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