Wolfenstein: The Old Blood - 3D Vision
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[quote="helifax"] In any case! I plan to make a first release around the weekend;))[/quote] I am excited as you. I stopped playing to go through it in 3D. This is just so great. Excellent work!
helifax said:
In any case! I plan to make a first release around the weekend;))


I am excited as you. I stopped playing to go through it in 3D. This is just so great. Excellent work!

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#46
Posted 05/15/2015 08:34 PM   
[quote="helifax"]Fixed even more stuff;)) Overall is looking very sweet! I really like it (some glitches still exist here and there... trying to minimize them currently). I still keep saying that OpenGL is a very good API and this is on OpenGL 3.2 spec. I can't even imagine what ID Tech 6 will look like (if they keep it on OpenGL that is..with OpenGL 4.x support) ^_^ In any case! I plan to make a first release around the weekend;)) So we have what to play before WT3 comes. Oh and by the way I played around 11% of the game while testing;)) Really like the game/scenery, new mechanics! So it is worth the effort;))[/quote] Speaking of OpenGL variants- I ran across this awesome commentary on the differences between OpenGL and DirectX and 'better'. I figured you in particular would find this interesting. [url]http://www.yosoygames.com.ar/wp/2015/05/direct3d11-vs-opengl4-4-in-2015-an-experience-review/[/url] BTW: Thanks for fixing Wolfie! I am definitely going to play these, I love the Wolfenstein.
helifax said:Fixed even more stuff;)) Overall is looking very sweet! I really like it (some glitches still exist here and there... trying to minimize them currently).
I still keep saying that OpenGL is a very good API and this is on OpenGL 3.2 spec. I can't even imagine what ID Tech 6 will look like (if they keep it on OpenGL that is..with OpenGL 4.x support) ^_^

In any case! I plan to make a first release around the weekend;)) So we have what to play before WT3 comes. Oh and by the way I played around 11% of the game while testing;)) Really like the game/scenery, new mechanics!
So it is worth the effort;))

Speaking of OpenGL variants- I ran across this awesome commentary on the differences between OpenGL and DirectX and 'better'. I figured you in particular would find this interesting.

http://www.yosoygames.com.ar/wp/2015/05/direct3d11-vs-opengl4-4-in-2015-an-experience-review/


BTW: Thanks for fixing Wolfie! I am definitely going to play these, I love the Wolfenstein.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#47
Posted 05/16/2015 01:05 AM   
[quote="bo3b"][quote="helifax"]Fixed even more stuff;)) Overall is looking very sweet! I really like it (some glitches still exist here and there... trying to minimize them currently). I still keep saying that OpenGL is a very good API and this is on OpenGL 3.2 spec. I can't even imagine what ID Tech 6 will look like (if they keep it on OpenGL that is..with OpenGL 4.x support) ^_^ In any case! I plan to make a first release around the weekend;)) So we have what to play before WT3 comes. Oh and by the way I played around 11% of the game while testing;)) Really like the game/scenery, new mechanics! So it is worth the effort;))[/quote] Speaking of OpenGL variants- I ran across this awesome commentary on the differences between OpenGL and DirectX and 'better'. I figured you in particular would find this interesting. [url]http://www.yosoygames.com.ar/wp/2015/05/direct3d11-vs-opengl4-4-in-2015-an-experience-review/[/url] BTW: Thanks for fixing Wolfie! I am definitely going to play these, I love the Wolfenstein.[/quote] Big thanks for the article!! Some really interesting stuff there that I found out the hard way;)) I really like the fact that the discussion is not only API related but also about shader compilers;)) And I agree! GLSL is slower (once compiled) but faster in a real-time scenario where basically you don't ship games with pre-compiled shaders but with their source-code and you compile it real time. Plus in GLSL you have a lot of helper functions (like mat- inverse, transpose). You have access to regular floats and double (with double precision which is what helped me fix the shadows, decals in Wolfenstein). Big thanks again for the article;)) It explains a bit there (in the Textures part) why is so damn hard to emulate and duplicate a "FrameBuffer Object" since in GL mostly everything is related to Texture Units and HOW they are generated (Unfortunately there isn't a "generic" format to support everything :( )
bo3b said:
helifax said:Fixed even more stuff;)) Overall is looking very sweet! I really like it (some glitches still exist here and there... trying to minimize them currently).
I still keep saying that OpenGL is a very good API and this is on OpenGL 3.2 spec. I can't even imagine what ID Tech 6 will look like (if they keep it on OpenGL that is..with OpenGL 4.x support) ^_^

In any case! I plan to make a first release around the weekend;)) So we have what to play before WT3 comes. Oh and by the way I played around 11% of the game while testing;)) Really like the game/scenery, new mechanics!
So it is worth the effort;))

Speaking of OpenGL variants- I ran across this awesome commentary on the differences between OpenGL and DirectX and 'better'. I figured you in particular would find this interesting.

http://www.yosoygames.com.ar/wp/2015/05/direct3d11-vs-opengl4-4-in-2015-an-experience-review/


BTW: Thanks for fixing Wolfie! I am definitely going to play these, I love the Wolfenstein.


Big thanks for the article!! Some really interesting stuff there that I found out the hard way;))
I really like the fact that the discussion is not only API related but also about shader compilers;))

And I agree! GLSL is slower (once compiled) but faster in a real-time scenario where basically you don't ship games with pre-compiled shaders but with their source-code and you compile it real time. Plus in GLSL you have a lot of helper functions (like mat- inverse, transpose). You have access to regular floats and double (with double precision which is what helped me fix the shadows, decals in Wolfenstein).

Big thanks again for the article;)) It explains a bit there (in the Textures part) why is so damn hard to emulate and duplicate a "FrameBuffer Object" since in GL mostly everything is related to Texture Units and HOW they are generated (Unfortunately there isn't a "generic" format to support everything :( )

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#48
Posted 05/16/2015 01:39 AM   
Haha! Great! When I read that article I thought to myself "I've GOT to share this with Helifax." I ran across it because I'm trying to understand that pCars problem where the compiler seems to be generating some sort of damaged code by being too aggressive. I also liked the comments where his disrespect of OS X managed to gain the ire of a Mac fanboy, then completely deconstructs why OS X is bad for 3D. Nothing like info from a guy with incredible experience in all platforms.
Haha! Great! When I read that article I thought to myself "I've GOT to share this with Helifax." I ran across it because I'm trying to understand that pCars problem where the compiler seems to be generating some sort of damaged code by being too aggressive.

I also liked the comments where his disrespect of OS X managed to gain the ire of a Mac fanboy, then completely deconstructs why OS X is bad for 3D. Nothing like info from a guy with incredible experience in all platforms.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#49
Posted 05/16/2015 02:24 AM   
So finally, what do I have to do, simple way ;-), to play this gaame in good conditions with 3D Nvidia Vision 2 ? ...I don't understand everything posted and that seems so complcated :-) ... Is a helixmod fix comming ? Thank you so much ...
So finally, what do I have to do, simple way ;-), to play this gaame in good conditions with 3D Nvidia Vision 2 ? ...I don't understand everything posted and that seems so complcated :-) ... Is a helixmod fix comming ? Thank you so much ...

Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.

#50
Posted 05/16/2015 04:33 PM   
At the moment you just wait. :) Like me.
At the moment you just wait. :) Like me.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#51
Posted 05/16/2015 05:09 PM   
Almost there guys;)) It will be out today;)) Just a little more time;))
Almost there guys;)) It will be out today;))

Just a little more time;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#52
Posted 05/16/2015 05:29 PM   
@didierh Helixmod, 3Dmigoto and Flugan wrappers = Direct X Helifax wrapper = OpenGL Wolfenstein: The Old Blood = OpenGL @bo3b Nice article, that same poster also rips on how Nvidia isn't as developer friendly as it used to be. http://www.yosoygames.com.ar/wp/2014/09/is-everything-ok-nvidia/
@didierh

Helixmod, 3Dmigoto and Flugan wrappers = Direct X

Helifax wrapper = OpenGL

Wolfenstein: The Old Blood = OpenGL

@bo3b

Nice article, that same poster also rips on how Nvidia isn't as developer friendly as it used to be.

http://www.yosoygames.com.ar/wp/2014/09/is-everything-ok-nvidia/

#53
Posted 05/16/2015 06:18 PM   
404 Error File Not Found The page you are looking for might have been removed, had its name changed, or is temporarily unavailable.
404 Error File Not Found
The page you are looking for might have been removed,
had its name changed, or is temporarily unavailable.

#54
Posted 05/16/2015 06:28 PM   
[quote="D-Man11"]@didierh Helixmod, 3Dmigoto and Flugan wrappers = Direct X Helifax wrapper = OpenGL Wolfenstein: The Old Blood = OpenGL [/quote] Ok, sorry :-) understood ...just waiting ...big thank to helifax so !
D-Man11 said:@didierh

Helixmod, 3Dmigoto and Flugan wrappers = Direct X

Helifax wrapper = OpenGL

Wolfenstein: The Old Blood = OpenGL


Ok, sorry :-) understood ...just waiting ...big thank to helifax so !

Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.

#55
Posted 05/16/2015 06:36 PM   
[Fix Release - Wolfenstein: The Old Blood] [img]http://3dsurroundgaming.com/VideoPages/icons/WolfOldBlood/WolfOldBlood-slide.jpg[/img] As I promised the fix is ready and RELEASED. Before you go and download the fix however I URGE YOU to read/see the following: ========================== Fixed: ========================== - Shadows. - Lights. (Some lights might render in one eye at certain angles) - Blood and Decals (like gun-shot holes). - Subsurface scattering. - Reflections. - Specularity. - HUD + Videos. - As a result I rated the game as rendering "3D Vision Ready"(as 95% of the times is rendering flawless). [url=http://3dsurroundgaming.com/OGL3DVision/videos/WOLFOLDBLOOD/Video.html]VIDEO[/url]. Watch the video to understand WHAT IS TO BE EXPECTED FROM THIS FIX(The ReadME FILE explains why some eye-sync issues exist !!!). And mostly how it looks and "feels". This was recorded on Single Monitor with 2x780Ti (SLI). Read the Readme file to understand why I recommend SLI for this game. PS: [color="orange"]Requires Firefox 31[/color] to watch it (as later version broke 3D Vision support -_-. A link is on the main page of the web-site). [url=http://3dsurroundgaming.com/OGL3DVision/pictures/WOLFOLDBLOOD/ScreenShots.html]Screenshot[/url]. If you haven't seen them and feel like watching:) If not, you can skip this one. [url=http://3dsurroundgaming.com/OGL3DVision/Releases/ReadmeFiles/WolfOldBlood_Readme.txt]README.TXT[/url]. Read the README.TXT file and understand what is explained there !!! (I didn't went to the expense of testing all possible combinations and writing the Readme file, just to be ignored. I did it for you ^_^. So, please READ IT ^_^). [url=http://3dsurroundgaming.com/OpenGL3DVisionGames.html#wolfoldblood]Download the FIX[/url]. Download the FIX and install it. (Again, read the README file to understand how to install it, what is expected, what settings to use and so on..) I really HOPE that you will enjoy the FIX:) And before you ask: Yes, I will update Wolfenstein: The New Order (soon) to work as GOOD as this one (fixing all the broken things that exist in the current release). :)
[Fix Release - Wolfenstein: The Old Blood]

Image


As I promised the fix is ready and RELEASED.
Before you go and download the fix however I URGE YOU to read/see the following:

==========================
Fixed:
==========================
- Shadows.
- Lights. (Some lights might render in one eye at certain angles)
- Blood and Decals (like gun-shot holes).
- Subsurface scattering.
- Reflections.
- Specularity.
- HUD + Videos.
- As a result I rated the game as rendering "3D Vision Ready"(as 95% of the times is rendering flawless).


VIDEO. Watch the video to understand WHAT IS TO BE EXPECTED FROM THIS FIX(The ReadME FILE explains why some eye-sync issues exist !!!). And mostly how it looks and "feels". This was recorded on Single Monitor with 2x780Ti (SLI). Read the Readme file to understand why I recommend SLI for this game.
PS: Requires Firefox 31 to watch it (as later version broke 3D Vision support -_-. A link is on the main page of the web-site).


Screenshot. If you haven't seen them and feel like watching:) If not, you can skip this one.


README.TXT. Read the README.TXT file and understand what is explained there !!!
(I didn't went to the expense of testing all possible combinations and writing the Readme file, just to be ignored. I did it for you ^_^. So, please READ IT ^_^).


Download the FIX. Download the FIX and install it. (Again, read the README file to understand how to install it, what is expected, what settings to use and so on..)


I really HOPE that you will enjoy the FIX:) And before you ask: Yes, I will update Wolfenstein: The New Order (soon) to work as GOOD as this one (fixing all the broken things that exist in the current release). :)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#56
Posted 05/16/2015 07:34 PM   
Thank you so much. Great work. I am testing it at the moment on my Titan X Single GPU. Very GPU demanding. ;)
Thank you so much. Great work. I am testing it at the moment on my Titan X Single GPU. Very GPU demanding. ;)

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#57
Posted 05/16/2015 08:24 PM   
Thanks, Working 3DTV play hdmi checkerboard UN55HU9000 Samsung
Thanks,

Working 3DTV play hdmi checkerboard UN55HU9000 Samsung

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#58
Posted 05/16/2015 09:09 PM   
Works good. Everithing looks great, the only problem is that during intense actions scenes is sometimes hard to focus due to eye sync issue. Unfortunately we have to live with it. A BIG THANK YOU HELIFAX!! PS: If you have big frame drop when near to some objects or enemies turn off antialiasing PS2: No motion sickness for me.
Works good. Everithing looks great, the only problem is that during intense actions scenes is sometimes hard to focus due to eye sync issue. Unfortunately we have to live with it.
A BIG THANK YOU HELIFAX!!

PS: If you have big frame drop when near to some objects or enemies turn off antialiasing
PS2: No motion sickness for me.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits

#59
Posted 05/16/2015 10:21 PM   
[quote="joker18"]Works good. Everithing looks great, the only problem is that during intense actions scenes is sometimes hard to focus due to eye sync issue. Unfortunately we have to live with it. A BIG THANK YOU HELIFAX!! PS: If you have big frame drop when near to some objects or enemies turn off antialiasing PS2: No motion sickness for me.[/quote] Big thank you (Mersi mult!) for the AA tip;)) will add it to the Readme.txt file;)) Unfortunately, I know about the eye-sync:( is not ideal, but because the way OpenGL works is very very very.... hard to duplicate the framebuffers. I did experiment with it quite a bit and got some partial good results... However it proved to be engine dependent (based on what OGL extensions each engine loads) which means I might end up work alot for one engine and other engines be completely broken :(
joker18 said:Works good. Everithing looks great, the only problem is that during intense actions scenes is sometimes hard to focus due to eye sync issue. Unfortunately we have to live with it.
A BIG THANK YOU HELIFAX!!

PS: If you have big frame drop when near to some objects or enemies turn off antialiasing
PS2: No motion sickness for me.


Big thank you (Mersi mult!) for the AA tip;)) will add it to the Readme.txt file;))

Unfortunately, I know about the eye-sync:( is not ideal, but because the way OpenGL works is very very very.... hard to duplicate the framebuffers. I did experiment with it quite a bit and got some partial good results... However it proved to be engine dependent (based on what OGL extensions each engine loads) which means I might end up work alot for one engine and other engines be completely broken :(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#60
Posted 05/16/2015 10:34 PM   
  4 / 9    
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