I know nothing about this game other than seeing a few YouTube videos.
It's currently has a closed Beta for North America and Europe.
Official page
http://black-desert.com/
This video is kind of boring, but he takes the time to show a lot.
https://www.youtube.com/watch?v=JqZgop1H4Tw
Time-lapse video of character face creation.
https://www.youtube.com/watch?v=72rFa_TscYk
The character creation is currently released as a stand-alone thingy so you can download and play around with it
https://www.blackdesertonline.com/events/ccm/
Shadows and some reflections seems off, but man I would love this game to be in a 3dvision ready shape
simple screenshots from the creator itself
http://photos.3dvisionlive.com/tehace/album/569e95c6e7e5641b0b000200/
How did You even manage to get so far? When I run the game in fullscreen mode and 3DVision enabled I get a complete white screen when the main menu appears or I enter the server. Only with alt+tab to desktop I can see the content again but then the game has switched to windowed mode and 3D turns off. In the main menu I can reactivate fullscreen mode via graphic settings (without the screen getting white). But in the character creation part there are no graphic settings available so I can't switch back to fullscreen. Anyway I hope that during normal game play I always can access graphic settings to get back fullscreen mode.
So far the only way to see 3D was 3D Discover (anaglyph mode) which is also active in windowed mode for Dx11 games. I have tested several profiles for CM. The profile for Asassins Creed III seems to offer best results. In other profiles the halo around the character messed up the hairs. But some "magic effects" caused parts of the screen to get 2D (regarded as HUD-elements?). So I'm quite pessimistic that this game will work in 3D, even when using CM...
How did You even manage to get so far? When I run the game in fullscreen mode and 3DVision enabled I get a complete white screen when the main menu appears or I enter the server. Only with alt+tab to desktop I can see the content again but then the game has switched to windowed mode and 3D turns off. In the main menu I can reactivate fullscreen mode via graphic settings (without the screen getting white). But in the character creation part there are no graphic settings available so I can't switch back to fullscreen. Anyway I hope that during normal game play I always can access graphic settings to get back fullscreen mode.
So far the only way to see 3D was 3D Discover (anaglyph mode) which is also active in windowed mode for Dx11 games. I have tested several profiles for CM. The profile for Asassins Creed III seems to offer best results. In other profiles the halo around the character messed up the hairs. But some "magic effects" caused parts of the screen to get 2D (regarded as HUD-elements?). So I'm quite pessimistic that this game will work in 3D, even when using CM...
My original display name is 3d4dd - for some reason Nvidia changed it..?!
[quote="D-Man11"]The character selection was released as a stand alone.
He never played the game.[/quote]
And this is the reason why I hope that the final game will cause no issues when switching to windowed mode as soon as You alt+tab out of the game. During the real game play it should always be possible to open a menu with graphic settings and switch back from windowed to fullscreen mode. Unfortunately You can't do this with a simple hotkey (alt+enter, F11, etc.). At least I couldn't find it.
D-Man11 said:The character selection was released as a stand alone.
He never played the game.
And this is the reason why I hope that the final game will cause no issues when switching to windowed mode as soon as You alt+tab out of the game. During the real game play it should always be possible to open a menu with graphic settings and switch back from windowed to fullscreen mode. Unfortunately You can't do this with a simple hotkey (alt+enter, F11, etc.). At least I couldn't find it.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Got a key for the closed beta 2. As expected switching back from windowed to fullscreen mode during normal game play is no issue. Sometimes You get not a real (exclusive?) fullscreen and have to try several times changing from windowed to fullscreen mode until S3D gets enabled. But that's the only good news. With real S3D the game is unplayable because of broken shadows,ground textures and water surfaces. The UI is completely 2D (nameplates, interaction icons, etc.).[s] Also in CM the game is not playable.[/s](see below). There are tons of effects (magic, decalls,...) that cause parts of the screen to become 2D. I have tried the profile for AC III which offers good results as long as there are none of these effects. But during fights the game is unplayable in CM.
I have tried 3Dmigoto 1.2.29 and it works. There are about 60 VS and 100 PS. But I have no idea how to fix the issues with 3Dmigoto. I even couldn't clearly identify the shaders for (static) shadows...
Besides from that there are too many game play mechanics I don't like so personally I'm not trying to make any fix for the game and won't buy it. I will return to Blade&Soul instead.
Got a key for the closed beta 2. As expected switching back from windowed to fullscreen mode during normal game play is no issue. Sometimes You get not a real (exclusive?) fullscreen and have to try several times changing from windowed to fullscreen mode until S3D gets enabled. But that's the only good news. With real S3D the game is unplayable because of broken shadows,ground textures and water surfaces. The UI is completely 2D (nameplates, interaction icons, etc.). Also in CM the game is not playable.(see below). There are tons of effects (magic, decalls,...) that cause parts of the screen to become 2D. I have tried the profile for AC III which offers good results as long as there are none of these effects. But during fights the game is unplayable in CM.
I have tried 3Dmigoto 1.2.29 and it works. There are about 60 VS and 100 PS. But I have no idea how to fix the issues with 3Dmigoto. I even couldn't clearly identify the shaders for (static) shadows...
Besides from that there are too many game play mechanics I don't like so personally I'm not trying to make any fix for the game and won't buy it. I will return to Blade&Soul instead.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Update: The issues in CM with several effects were the result of the Assassins Creed III profile. I have used the AC III profile as the halos around characters are smaller and cause less issues with the hairs. Now switching to Sniper Elite 3 profile removed the issues with the 2D effects and made the game at least playable in CM (with the usual drawbacks of CM). But I change to 2D for dialogues and zoom far out during game play to be able to use higher convergence settings and to make the halo issues less obvious.
To prevent the game from using sometimes fullscreen windowed mode instead of real fullscreen it helps to use different screen resolutions for Your desktop and the game.
Update: The issues in CM with several effects were the result of the Assassins Creed III profile. I have used the AC III profile as the halos around characters are smaller and cause less issues with the hairs. Now switching to Sniper Elite 3 profile removed the issues with the 2D effects and made the game at least playable in CM (with the usual drawbacks of CM). But I change to 2D for dialogues and zoom far out during game play to be able to use higher convergence settings and to make the halo issues less obvious.
To prevent the game from using sometimes fullscreen windowed mode instead of real fullscreen it helps to use different screen resolutions for Your desktop and the game.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Its weird because the game seems to be rendering quite well in 3d for me, i also havent experienced any issues with 3d not kicking-in.
http://photos.3dvisionlive.com/tehace/image/56c7445ee7e564013d0002dc/
granted the interface is in 2d but the arrow pointing the direction is in 3d and mouse cursor for when you want to move your character by clicking ont he ground also seems to be rendered properly in 3d.
the main issue is caused by the shadows/reflections that I dont seem to be able to disable in the options too, the ultra low settings still have the shadows ON.
Ive tried to put 3dmigoto to see if I can disable the shadows but it doesnt seem to work at all (tried several versions from 1.2.13 to 1.2.91)
granted the interface is in 2d but the arrow pointing the direction is in 3d and mouse cursor for when you want to move your character by clicking ont he ground also seems to be rendered properly in 3d.
the main issue is caused by the shadows/reflections that I dont seem to be able to disable in the options too, the ultra low settings still have the shadows ON.
Ive tried to put 3dmigoto to see if I can disable the shadows but it doesnt seem to work at all (tried several versions from 1.2.13 to 1.2.91)
But nameplates, icons etc. are all 2D :(
3Dmigoto 1.2.29 worked for me with no changes in the ini file. I could disable some shadows from the trees and the characters. I also could find a shader that affects all the shadows but the shadows are not disabled but stick on the screen.
I could disable the shadows and the issues with some ground textures by choosing the lowest quality setting (was it called "optimization"?). The only remaining shadow issue was an ambiant occlusion dot for the character which could be disabled with 3Dmigoto.
But without shadows the game really looks bad. And combined with the 2D UI the "real 3D" was so bad that I prefer the CM. Just have to switch to 2D for dialogues and inventory, map, etc..
But because of the game design itself I actually don't plan to buy and play the game for a longer period so I can live with CM for this short beta event.
But nameplates, icons etc. are all 2D :(
3Dmigoto 1.2.29 worked for me with no changes in the ini file. I could disable some shadows from the trees and the characters. I also could find a shader that affects all the shadows but the shadows are not disabled but stick on the screen.
I could disable the shadows and the issues with some ground textures by choosing the lowest quality setting (was it called "optimization"?). The only remaining shadow issue was an ambiant occlusion dot for the character which could be disabled with 3Dmigoto.
But without shadows the game really looks bad. And combined with the 2D UI the "real 3D" was so bad that I prefer the CM. Just have to switch to 2D for dialogues and inventory, map, etc..
But because of the game design itself I actually don't plan to buy and play the game for a longer period so I can live with CM for this short beta event.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
so i was stupid and put migoto where the launcher was. I think that the most broken thing that actually prevents me from playing this game is the ground again :D
I got timed out while trying to post it all in one post. I've uplaoded some screens http://photos.3dvisionlive.com/tehace/album/569e95c6e7e5641b0b000200/ and imo all the rest of the game renders actually pretty decently.
EDIT: its really amazing how I dont seem to be able to play anything in 2d anymore. It feels like Im completely confused to my position in space ingame while playing on a flat screen, also CM is a no go to me I guess I've been spoiled by all those great real 3d fixes this community provides :)
EDIT: its really amazing how I dont seem to be able to play anything in 2d anymore. It feels like Im completely confused to my position in space ingame while playing on a flat screen, also CM is a no go to me I guess I've been spoiled by all those great real 3d fixes this community provides :)
For me only 2D is a "no go" ;) CM is compared to 2D for me acceptable. I have started playing in 3D before there was Helixmod and so I had to learn to ignore some issues that could not be disabled in the graphic settings. This helps me just to ignore the issues CM has like the halos and broken UI elements. Especially in this game where 90% is fighting with groups of mobs I anyway would zoom out as much as possible and choose the bird's eye view. The only UI element that matters during fights is the HP and MP bar for me. In this situation the CM issues are barely visible. The rest is inventory, crafting and micro management which can be done in 2D without loosing anything. Personaly I would miss real 3D if there was a relevant story and interesting dialogues and cut scenes. But so far I could not find a "cinematic" story telling in Black Desert.
But this is just my own experience and my humble opinion and of course it would be great if someone could fix the game and we don't have to play it in CM.
For me only 2D is a "no go" ;) CM is compared to 2D for me acceptable. I have started playing in 3D before there was Helixmod and so I had to learn to ignore some issues that could not be disabled in the graphic settings. This helps me just to ignore the issues CM has like the halos and broken UI elements. Especially in this game where 90% is fighting with groups of mobs I anyway would zoom out as much as possible and choose the bird's eye view. The only UI element that matters during fights is the HP and MP bar for me. In this situation the CM issues are barely visible. The rest is inventory, crafting and micro management which can be done in 2D without loosing anything. Personaly I would miss real 3D if there was a relevant story and interesting dialogues and cut scenes. But so far I could not find a "cinematic" story telling in Black Desert.
But this is just my own experience and my humble opinion and of course it would be great if someone could fix the game and we don't have to play it in CM.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Update: my first impressions of the game (play) were heavily influenced by the fact that I was power leveling as I wanted to reach lvl 20 as fast as possible. Playing as tamer this is the level when You finally get Your fighting pet. But during the last hours of the closed beta I was riding through the landscapes and cities (with auto-navigation on and UI turned off) and just admired the scenery. This game is so absolutely beautifull !!! Not because of the engine and realistic graphics. Of course for a MMORPG it is top-notch but not as good as actual single player games like ROTTR, etc.. It also has some issues with pop ups and lighting (beta?!). But I like so much the amtosphere and the medivial-mediterranean style of the landscape and the architecture. One of the most appealing (fantasy) settings I have ever seen in a game. The character and monster design can't deny its asian roots but is acceptable. Maybe there is even an interesting story and lore but You have to figure it out by Yourself (similar to Dark Souls)...
So I have decided that I will one day return to this country - even as a walking or riding simulator it would be worth to be played :) Too bad that I don't have any experiences in fixing shadow issues with 3Dmigoto.
Update: my first impressions of the game (play) were heavily influenced by the fact that I was power leveling as I wanted to reach lvl 20 as fast as possible. Playing as tamer this is the level when You finally get Your fighting pet. But during the last hours of the closed beta I was riding through the landscapes and cities (with auto-navigation on and UI turned off) and just admired the scenery. This game is so absolutely beautifull !!! Not because of the engine and realistic graphics. Of course for a MMORPG it is top-notch but not as good as actual single player games like ROTTR, etc.. It also has some issues with pop ups and lighting (beta?!). But I like so much the amtosphere and the medivial-mediterranean style of the landscape and the architecture. One of the most appealing (fantasy) settings I have ever seen in a game. The character and monster design can't deny its asian roots but is acceptable. Maybe there is even an interesting story and lore but You have to figure it out by Yourself (similar to Dark Souls)...
So I have decided that I will one day return to this country - even as a walking or riding simulator it would be worth to be played :) Too bad that I don't have any experiences in fixing shadow issues with 3Dmigoto.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
It's currently has a closed Beta for North America and Europe.
Official page
http://black-desert.com/
This video is kind of boring, but he takes the time to show a lot.
Time-lapse video of character face creation.
https://www.blackdesertonline.com/events/ccm/
Shadows and some reflections seems off, but man I would love this game to be in a 3dvision ready shape
simple screenshots from the creator itself
http://photos.3dvisionlive.com/tehace/album/569e95c6e7e5641b0b000200/
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
So far the only way to see 3D was 3D Discover (anaglyph mode) which is also active in windowed mode for Dx11 games. I have tested several profiles for CM. The profile for Asassins Creed III seems to offer best results. In other profiles the halo around the character messed up the hairs. But some "magic effects" caused parts of the screen to get 2D (regarded as HUD-elements?). So I'm quite pessimistic that this game will work in 3D, even when using CM...
My original display name is 3d4dd - for some reason Nvidia changed it..?!
He never played the game.
And this is the reason why I hope that the final game will cause no issues when switching to windowed mode as soon as You alt+tab out of the game. During the real game play it should always be possible to open a menu with graphic settings and switch back from windowed to fullscreen mode. Unfortunately You can't do this with a simple hotkey (alt+enter, F11, etc.). At least I couldn't find it.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Also in CM the game is not playable.(see below). There are tons of effects (magic, decalls,...) that cause parts of the screen to become 2D. I have tried the profile for AC III which offers good results as long as there are none of these effects. But during fights the game is unplayable in CM.I have tried 3Dmigoto 1.2.29 and it works. There are about 60 VS and 100 PS. But I have no idea how to fix the issues with 3Dmigoto. I even couldn't clearly identify the shaders for (static) shadows...
Besides from that there are too many game play mechanics I don't like so personally I'm not trying to make any fix for the game and won't buy it. I will return to Blade&Soul instead.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
To prevent the game from using sometimes fullscreen windowed mode instead of real fullscreen it helps to use different screen resolutions for Your desktop and the game.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
http://photos.3dvisionlive.com/tehace/image/56c7445ee7e564013d0002dc/
granted the interface is in 2d but the arrow pointing the direction is in 3d and mouse cursor for when you want to move your character by clicking ont he ground also seems to be rendered properly in 3d.
the main issue is caused by the shadows/reflections that I dont seem to be able to disable in the options too, the ultra low settings still have the shadows ON.
Ive tried to put 3dmigoto to see if I can disable the shadows but it doesnt seem to work at all (tried several versions from 1.2.13 to 1.2.91)
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
3Dmigoto 1.2.29 worked for me with no changes in the ini file. I could disable some shadows from the trees and the characters. I also could find a shader that affects all the shadows but the shadows are not disabled but stick on the screen.
I could disable the shadows and the issues with some ground textures by choosing the lowest quality setting (was it called "optimization"?). The only remaining shadow issue was an ambiant occlusion dot for the character which could be disabled with 3Dmigoto.
But without shadows the game really looks bad. And combined with the 2D UI the "real 3D" was so bad that I prefer the CM. Just have to switch to 2D for dialogues and inventory, map, etc..
But because of the game design itself I actually don't plan to buy and play the game for a longer period so I can live with CM for this short beta event.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
here is the VS for it
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
EDIT: its really amazing how I dont seem to be able to play anything in 2d anymore. It feels like Im completely confused to my position in space ingame while playing on a flat screen, also CM is a no go to me I guess I've been spoiled by all those great real 3d fixes this community provides :)
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
But this is just my own experience and my humble opinion and of course it would be great if someone could fix the game and we don't have to play it in CM.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
So I have decided that I will one day return to this country - even as a walking or riding simulator it would be worth to be played :) Too bad that I don't have any experiences in fixing shadow issues with 3Dmigoto.
My original display name is 3d4dd - for some reason Nvidia changed it..?!