Resident Evil 2 Remake
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About the RE7 save files, coincidentally I checked my spam folder before your comment. It was there because of the language, lol. I'll check them today.
About the RE7 save files, coincidentally I checked my spam folder before your comment. It was there because of the language, lol.

I'll check them today.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#16
Posted 01/13/2019 07:25 AM   
[quote="Necropants"]So no one has a CM profile? The flags/profile I have tried are not working.[/quote] I used my BFV profile. Attached also the NIP file. you can just change the top part ( ProfileName, Executable) and get a profile for RE2. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/76873/[/img] LE: Let me make your life easier :) You can find attached also the profile for RE2, just need to adjust convergence ingame. LE2: If you have render quality 100 game will be 2D. Set it to 90(or lower)/110 (or higher)
Necropants said:So no one has a CM profile? The flags/profile I have tried are not working.


I used my BFV profile.

Attached also the NIP file. you can just change the top part ( ProfileName, Executable) and get a profile for RE2.

Image


LE: Let me make your life easier :)
You can find attached also the profile for RE2, just need to adjust convergence ingame.

LE2: If you have render quality 100 game will be 2D. Set it to 90(or lower)/110 (or higher)

Intel i7 8086K
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#17
Posted 01/13/2019 08:20 AM   
Does the image on the screen freeze when you watch the camera in the main hall? In my case, different profiles do not change anything. The problem is solved by disabling 3D in the driver settings, or enable DX12 in the game.
Does the image on the screen freeze when you watch the camera in the main hall?
In my case, different profiles do not change anything.
The problem is solved by disabling 3D in the driver settings, or enable DX12 in the game.

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

#18
Posted 01/13/2019 07:51 PM   
Yes, I have the same problem with the camera.
Yes, I have the same problem with the camera.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits

#19
Posted 01/13/2019 09:48 PM   
[quote="joker18"][quote="Necropants"]So no one has a CM profile? The flags/profile I have tried are not working.[/quote] I used my BFV profile. Attached also the NIP file. you can just change the top part ( ProfileName, Executable) and get a profile for RE2. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/76873/[/img] LE: Let me make your life easier :) You can find attached also the profile for RE2, just need to adjust convergence ingame. LE2: If you have render quality 100 game will be 2D. Set it to 90(or lower)/110 (or higher) [/quote] Thanks, much appreciated.
joker18 said:
Necropants said:So no one has a CM profile? The flags/profile I have tried are not working.


I used my BFV profile.

Attached also the NIP file. you can just change the top part ( ProfileName, Executable) and get a profile for RE2.

Image


LE: Let me make your life easier :)
You can find attached also the profile for RE2, just need to adjust convergence ingame.

LE2: If you have render quality 100 game will be 2D. Set it to 90(or lower)/110 (or higher)




Thanks, much appreciated.

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Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#20
Posted 01/14/2019 02:18 AM   
Disabling image sharpening was easy. Download this shader: https://s3.amazonaws.com/masterotaku/Resident+Evil+2/e6326d373901aa4d-ps_replace.txt The line where you see "iniparams.z", "o0.xyz = sharpness * r0.xyz * iniparams.z + r2.xyz;", is where I disable the effect with a hotkey. Until I release something, you can change that "iniparamz.z" to "0" or make a hotkey yourself. About 3D, wow, this is difficult. The left eye shows almost nothing (little more than the skybox) even without stereoized compute shaders. Doing this for this depth target (<DepthTarget orig_hash=c5057d7e type=Texture2D width=2560 height=1440 mips=1 array=1 format="R32G8X24_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x48 cpu_access_flags=0x0 misc_flags=0x0></DepthTarget>) at 2560x1440 made geometry black for the left eye instead of missing: [code] [TextureOverrideGeo1] Hash=c5057d7e StereoMode = 2 [/code] This big issue is the same as in Resident Evil 7, but it needs a very different fix. I'll experiment more tomorrow.
Disabling image sharpening was easy. Download this shader: https://s3.amazonaws.com/masterotaku/Resident+Evil+2/e6326d373901aa4d-ps_replace.txt

The line where you see "iniparams.z", "o0.xyz = sharpness * r0.xyz * iniparams.z + r2.xyz;", is where I disable the effect with a hotkey. Until I release something, you can change that "iniparamz.z" to "0" or make a hotkey yourself.

About 3D, wow, this is difficult. The left eye shows almost nothing (little more than the skybox) even without stereoized compute shaders.

Doing this for this depth target (<DepthTarget orig_hash=c5057d7e type=Texture2D width=2560 height=1440 mips=1 array=1 format="R32G8X24_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x48 cpu_access_flags=0x0 misc_flags=0x0></DepthTarget>) at 2560x1440 made geometry black for the left eye instead of missing:

[TextureOverrideGeo1]
Hash=c5057d7e
StereoMode = 2


This big issue is the same as in Resident Evil 7, but it needs a very different fix. I'll experiment more tomorrow.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#21
Posted 01/14/2019 11:42 PM   
3D looks much better in DX12 mode. The both eyes see images clearly. But! There is lower performance in this mode. Since RE2 is a third person game, the CM mode looks very well! I really like TAA antialiasing! It perfectly smoothes the ladders, and gives the image a cinematic character.
3D looks much better in DX12 mode. The both eyes see images clearly. But! There is lower performance in this mode.

Since RE2 is a third person game, the CM mode looks very well!

I really like TAA antialiasing! It perfectly smoothes the ladders, and gives the image a cinematic character.

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

#22
Posted 01/15/2019 03:46 PM   
How does 3D look much better in DX12 with 3D Vision ? 3D Vision doesn't work with DX12 According to Flugan who knows a lot about how 3D Vision works it doesn't work see forum link below https://forums.geforce.com/default/topic/1037433/3d-vision/directx-12/2/ As far CM mode in DX12 this doesn't work either Driver notes below 3D Compatibility Mode 3D Compatibility Mode is an NVIDIA proprietary rendering mode for 3D Vision that improves the 3D experience for many key DirectX 10 and 11 games. NVIDIA continues to add game support with new driver versions. Requirements and Compatibility  Games must be run in DirectX 10 or DirectX 11 mode.  Not compatible with 3D Vision Surround
How does 3D look much better in DX12 with 3D Vision ? 3D Vision doesn't work with DX12
According to Flugan who knows a lot about how 3D Vision works it doesn't work see forum link below

https://forums.geforce.com/default/topic/1037433/3d-vision/directx-12/2/

As far CM mode in DX12 this doesn't work either

Driver notes below

3D Compatibility Mode
3D Compatibility Mode is an NVIDIA proprietary rendering mode for 3D Vision that
improves the 3D experience for many key DirectX 10 and 11 games. NVIDIA continues to
add game support with new driver versions.
Requirements and Compatibility
 Games must be run in DirectX 10 or DirectX 11 mode.
 Not compatible with 3D Vision Surround

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#23
Posted 01/15/2019 04:12 PM   
3D works in dx12 mode in the RE2. I don't know why. Convergence works, but not the depth setting.
3D works in dx12 mode in the RE2. I don't know why. Convergence works, but not the depth setting.

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

#24
Posted 01/15/2019 04:26 PM   
Quote: "As far CM mode in DX12 this doesn't work either" I say about true 3D
Quote: "As far CM mode in DX12 this doesn't work either"
I say about true 3D

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

#25
Posted 01/15/2019 04:36 PM   
3D Vision (true 3D) is still broken with DX12
3D Vision (true 3D) is still broken with DX12

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#26
Posted 01/15/2019 05:01 PM   
So would it be safe to say we won't see a fix for the Resident Evil 2 Remake!? In that case I would get it for my PS4 instead. But I would definitely bite my own a.. if I bought it for PS4 and then all of a sudden a fix comes up.....
So would it be safe to say we won't see a fix for the Resident Evil 2 Remake!?

In that case I would get it for my PS4 instead. But I would definitely bite my own a.. if I bought it for PS4 and then all of a sudden a fix comes up.....

#27
Posted 01/18/2019 02:33 PM   
@lohan_0903 I would wait the game is DX11 or DX12 masterotaku is working on a fix.
@lohan_0903

I would wait the game is DX11 or DX12 masterotaku is working on a fix.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#28
Posted 01/18/2019 04:15 PM   
Thanks, zig!
Thanks, zig!

#29
Posted 01/18/2019 05:22 PM   
Just gave the demo a try using DX12 and I must say I am impressed. I thought the 3D would be broken to the point where it's impossible to just walk around. To my surprise I was able to actually play the demo in "glorious" 3D! Yes there are numerous things VERY broken (shadows, crosshair at screen-depth, everything including character looks slightly blurry, etc.) Also as Arnie mentioned depth-controls are disabled while convergence controls work. All things considered the demo in DX12 already gives you a glimpse of potentially stunning looking 3D vision in this game (in case a fix is possible)! Other than with the DX11 version where absolutely no stereoscopy kicks in the 3D Vision fundamentals are already at play in the DX12 version. The game is definitely not enjoyable and practically unplayable in this state but at least it seems a fix could be possible....
Just gave the demo a try using DX12 and I must say I am impressed.

I thought the 3D would be broken to the point where it's impossible to just walk around. To my surprise I was able to actually play the demo in "glorious" 3D! Yes there are numerous things VERY broken (shadows, crosshair at screen-depth, everything including character looks slightly blurry, etc.)

Also as Arnie mentioned depth-controls are disabled while convergence controls work.

All things considered the demo in DX12 already gives you a glimpse of potentially stunning looking 3D vision in this game (in case a fix is possible)! Other than with the DX11 version where absolutely no stereoscopy kicks in the 3D Vision fundamentals are already at play in the DX12 version.

The game is definitely not enjoyable and practically unplayable in this state but at least it seems a fix could be possible....

#30
Posted 01/19/2019 03:26 PM   
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