Hi,
I post here because despite knowing I will probably not receive the answer I like I am out of options.
I was first introduced to 3D (Non oculus based having owned both the DK1 and DK2) when I decided to try it out on my DLP Benq W1070. I use a 120" screen and found it amazing and it added a lot to the experience. It added enough that I found trying to play 2D afterwards was lacking.
The issue I had however was that I frustrated at being stuck with either 720P @60fps or 1080P @24hz. I was due for a monitor upgrade anyway so decided upon the ROG swift. Now I had heard of the inversion issues but given what I put up with in the DK2 this was not too much of a concern for me.
I have had the monitor for two days now and had largely been dealing with separate windows 10 issues. I had not really moved beyond the early stages of testing 3D titles on it at 1440P and despite the apparent inversion issues I was blown away by it. Primarily I had been playing around in the starting areas of the Vault in fallout 3.
Well tonight I made it outside and my experience and hopes for this monitor were crushed. Absolutely horrific, impossible to ignore ghosting. Thinking it might be just the one game I decided to try other titles and sure enough it is present in anything with a bright/dark scene.
I tried playing with the monitors brightness and contrasting, the nvidia settings, fixes and everything I can think of to reduce it. There are only two ways to resolve it, I drop contrast right down to zero on the display which is stupid for obvious reasons or I can reduce depth in the NV control panel to zero. Anything else results in horrific ghosting leading 3D to be essentially not even worth turning on.
Now I can keep the monitor for 2D stuff as I have had no complaints in that area and its a big upgrade compared to my previous 60HZ monitor but I guess what I am asking is do I have just a dud panel or set of glasses or is the experience on the swift just this bad for everyone?
I finally discover I like 3D only to find out that it seems the only real usable option if you wish to retain graphical fidelity is to stick either with a 24" inch 1080P monitor which I find too small, use a 27" 1080P panel which I dislike as I need to use my monitor for other things and I dislike the resolution or I get stuck with 720P on my projector. I am unable to understand why the 3D landscape is so horrifically mismanaged and uncared for.
At this rate it really is looking like the projector is going to win out unless I find out that this is something I can resolve.
I post here because despite knowing I will probably not receive the answer I like I am out of options.
I was first introduced to 3D (Non oculus based having owned both the DK1 and DK2) when I decided to try it out on my DLP Benq W1070. I use a 120" screen and found it amazing and it added a lot to the experience. It added enough that I found trying to play 2D afterwards was lacking.
The issue I had however was that I frustrated at being stuck with either 720P @60fps or 1080P @24hz. I was due for a monitor upgrade anyway so decided upon the ROG swift. Now I had heard of the inversion issues but given what I put up with in the DK2 this was not too much of a concern for me.
I have had the monitor for two days now and had largely been dealing with separate windows 10 issues. I had not really moved beyond the early stages of testing 3D titles on it at 1440P and despite the apparent inversion issues I was blown away by it. Primarily I had been playing around in the starting areas of the Vault in fallout 3.
Well tonight I made it outside and my experience and hopes for this monitor were crushed. Absolutely horrific, impossible to ignore ghosting. Thinking it might be just the one game I decided to try other titles and sure enough it is present in anything with a bright/dark scene.
I tried playing with the monitors brightness and contrasting, the nvidia settings, fixes and everything I can think of to reduce it. There are only two ways to resolve it, I drop contrast right down to zero on the display which is stupid for obvious reasons or I can reduce depth in the NV control panel to zero. Anything else results in horrific ghosting leading 3D to be essentially not even worth turning on.
Now I can keep the monitor for 2D stuff as I have had no complaints in that area and its a big upgrade compared to my previous 60HZ monitor but I guess what I am asking is do I have just a dud panel or set of glasses or is the experience on the swift just this bad for everyone?
I finally discover I like 3D only to find out that it seems the only real usable option if you wish to retain graphical fidelity is to stick either with a 24" inch 1080P monitor which I find too small, use a 27" 1080P panel which I dislike as I need to use my monitor for other things and I dislike the resolution or I get stuck with 720P on my projector. I am unable to understand why the 3D landscape is so horrifically mismanaged and uncared for.
At this rate it really is looking like the projector is going to win out unless I find out that this is something I can resolve.
I can agree with you that ghosting is more visible here then on other Monitors but I can assure you that this is only annoying with a few type of Game Engines. Definitely everything what comes from Ubisoft got that at high level but everything what works on OpenGL looks great. Unreal Engine is quite good - won`t find many titles with horrible ghosting.
Usually brite areas and light colour surface will be affected. Just check other game - maybe you won`t be much annoyed by that.
I can agree with you that ghosting is more visible here then on other Monitors but I can assure you that this is only annoying with a few type of Game Engines. Definitely everything what comes from Ubisoft got that at high level but everything what works on OpenGL looks great. Unreal Engine is quite good - won`t find many titles with horrible ghosting.
Usually brite areas and light colour surface will be affected. Just check other game - maybe you won`t be much annoyed by that.
Went through 2 of these monitors and both had really bad ghosting with some games. I would return it and save yourself the hassle of trying to fix it. The Rog Swift has way more ghosting then any other monitor I've owned.
Went through 2 of these monitors and both had really bad ghosting with some games. I would return it and save yourself the hassle of trying to fix it. The Rog Swift has way more ghosting then any other monitor I've owned.
One other thing you can try is to unplug the monitor. Make sure Gsync is DISABLED, and then unplug the monitor for a minute and plug it back in.
Other thing I noticed with the swift is that if you let it warm up the ghosting is slightly better. I had a cold basement and the ghosting was very bad. After I let the computer room warm up, the ghosting was better, but still not acceptable to me.
One other thing you can try is to unplug the monitor. Make sure Gsync is DISABLED, and then unplug the monitor for a minute and plug it back in.
Other thing I noticed with the swift is that if you let it warm up the ghosting is slightly better. I had a cold basement and the ghosting was very bad. After I let the computer room warm up, the ghosting was better, but still not acceptable to me.
Thank you both for the suggestions so far, I will try them both.
Hey worst comes to worst I will just relegate 3D to the projector because this monitor is still amazing (At least I feel so) for 2D and given that it appears I have discovered how amazing 3D is at it dies down anyway it probably wont hurt to continue using it at 720P on the projector vs 1440P.
The thing that surprises me the most is just how lacklustre 2D games seem now after having played both Skyrim and Fallout 3 in 3D, they have both blown me completely away.
Thank you both for the suggestions so far, I will try them both.
Hey worst comes to worst I will just relegate 3D to the projector because this monitor is still amazing (At least I feel so) for 2D and given that it appears I have discovered how amazing 3D is at it dies down anyway it probably wont hurt to continue using it at 720P on the projector vs 1440P.
The thing that surprises me the most is just how lacklustre 2D games seem now after having played both Skyrim and Fallout 3 in 3D, they have both blown me completely away.
Sure like my 55 in LG passive 4K 3D TV as a display - with EDID mod (see [url]https://forums.geforce.com/default/topic/818183/3d-vision/gtx-970-4k-3d-vision-gaming-success-with-lgub850v-passive-tv-/post/4510149/#4510149[/url]), 3840x1080 pixels per eye @ 60 fps are displayed in a low-ghosting 3D environment. Unfortunately, your GPU (and CPU) must be sized to support full 3840x2160 3D rendering (some games do not display 1080p correctly). Games like Witcher 3, Dragon Age Inquisition, Trine series, Shadow of Mordor, Watch Dogs, and so on look GREAT with mods provided by 3D Vision's outstanding community support...
Again, we really appreciate the 3D Vision community modding support!
Sure like my 55 in LG passive 4K 3D TV as a display - with EDID mod (see https://forums.geforce.com/default/topic/818183/3d-vision/gtx-970-4k-3d-vision-gaming-success-with-lgub850v-passive-tv-/post/4510149/#4510149), 3840x1080 pixels per eye @ 60 fps are displayed in a low-ghosting 3D environment. Unfortunately, your GPU (and CPU) must be sized to support full 3840x2160 3D rendering (some games do not display 1080p correctly). Games like Witcher 3, Dragon Age Inquisition, Trine series, Shadow of Mordor, Watch Dogs, and so on look GREAT with mods provided by 3D Vision's outstanding community support...
Again, we really appreciate the 3D Vision community modding support!
Hi,
I have completed some further testing this evening, it is not likely to change the situation but I am just throwing it out there for future reference.
System:
ROG Swift (Purchase Date: September 2015)
MSI GTX 980Ti 6G
Nvidia 3D Vision 2
I ran my tests using Fallout 3, Pinball FX2 and Doom3.
In Pinball FX2 and Fallout 3 I can remove the ghosting by dropping the Depth completely to zero. Even one bar above zero will introduce severe ghosting, the more the nvidia control panel depth is increased, the worst the ghosting gets. Dropping the contrast to zero is not enough to resolve it. I am only able to achieve a "3D" image with no ghosting in either title is by dropping the depth to zero and jacking up the convergence, again touching the depth by even so much as one point will introduce severe ghosting that makes it essentially unplayable.
In Doom3 given the support is native the ghosting is constant and I can find no way to reduce it save again reducing depth to nothing.
I tried the suggestions given here but to not affect yet sadly, I will try further troubleshooting tomorrow and I am going to rehook up my projector to ensure I am not going insane. I also took pictures on my phone of the effect being seen and will post them in case it helps others in future.
I expected the pixel inversion but sadly I did not do enough research to see a ghosting/crosstalk issue this severe as being considered normal for a display that advertises its self as "3D Vision Ready". Had this monitor been my introduction to 3D display technology I would walk away with the impression that 3D is as many claim, complete garbage that is not worth spending so much as a dollar on. I am just lucky I have my projector to reassure me that this is not the case.
Outside of the specific display issue I must also thank the community for the tremendous effort put into keeping this technology alive and kicking. When it works it is an experience surpassed only by the DK2 and that is impressive to me.
I have completed some further testing this evening, it is not likely to change the situation but I am just throwing it out there for future reference.
System:
ROG Swift (Purchase Date: September 2015)
MSI GTX 980Ti 6G
Nvidia 3D Vision 2
I ran my tests using Fallout 3, Pinball FX2 and Doom3.
In Pinball FX2 and Fallout 3 I can remove the ghosting by dropping the Depth completely to zero. Even one bar above zero will introduce severe ghosting, the more the nvidia control panel depth is increased, the worst the ghosting gets. Dropping the contrast to zero is not enough to resolve it. I am only able to achieve a "3D" image with no ghosting in either title is by dropping the depth to zero and jacking up the convergence, again touching the depth by even so much as one point will introduce severe ghosting that makes it essentially unplayable.
In Doom3 given the support is native the ghosting is constant and I can find no way to reduce it save again reducing depth to nothing.
I tried the suggestions given here but to not affect yet sadly, I will try further troubleshooting tomorrow and I am going to rehook up my projector to ensure I am not going insane. I also took pictures on my phone of the effect being seen and will post them in case it helps others in future.
I expected the pixel inversion but sadly I did not do enough research to see a ghosting/crosstalk issue this severe as being considered normal for a display that advertises its self as "3D Vision Ready". Had this monitor been my introduction to 3D display technology I would walk away with the impression that 3D is as many claim, complete garbage that is not worth spending so much as a dollar on. I am just lucky I have my projector to reassure me that this is not the case.
Outside of the specific display issue I must also thank the community for the tremendous effort put into keeping this technology alive and kicking. When it works it is an experience surpassed only by the DK2 and that is impressive to me.
Ahh the joys of starting out on the best ... if I didn't own a DLP TV(1080p60) I'd most likely be looking into whether or not a polarized dual-projector setup is possible(EDID?) with 3D Vision.
Reducing the Depth to zero is just making the L/R views identical. So the crosstalk still exists but there's just no way to discern the difference.
As far as Doom 3 BFG edition goes, there's a deGhosting function you can set in an (base\)AutoExec.cfg. The default setting is .05, it subtracts from the opposite view ... not exactly sure how well it works and how high you can set it but it's worth a try. You can enable the Console(~) and most likely tinker with it in-game by entering it there.
[code]seta com_allowconsole 1
seta stereoRender_deGhost .05[/code]
Ahh the joys of starting out on the best ... if I didn't own a DLP TV(1080p60) I'd most likely be looking into whether or not a polarized dual-projector setup is possible(EDID?) with 3D Vision.
Reducing the Depth to zero is just making the L/R views identical. So the crosstalk still exists but there's just no way to discern the difference.
As far as Doom 3 BFG edition goes, there's a deGhosting function you can set in an (base\)AutoExec.cfg. The default setting is .05, it subtracts from the opposite view ... not exactly sure how well it works and how high you can set it but it's worth a try. You can enable the Console(~) and most likely tinker with it in-game by entering it there.
If anyone figures out a solution, I'd love to hear it. I think it's a hardware problem with the Swift and its pixel inversion that is almost exclusively noticeable in 3D due to rapid alternating of R/L eyes. Unless you return it, you'll probably be stuck with the ghosting anytime you play in 3D. Some games are worse than others, but it does happen in EVERY GAME I've tried. Tomb Raider, Assassin's Creed, Deux Ex HR, Portal, GTA4, Call of Duty, etc. I drop contrast down to minimize the problem, but no one wants to play a game with zero contrast. I settled on 25 as a balance. Above 40 it's just glaring in-your-face artifacts all across the screen especially with any movement.
I kept my Swift, however, because I haven't played 3D on any other screens. Without a frame of reference, I figured any other display wouldn't look too much better. But now I've heard more and more about how dramatically worse the ROG Swift's crosstalk is than projectors and older monitors. Depressing. At least 2D games at 1440p with G-sync are super smooth, but if that's how I wanted to play games, I would've gone for the Ultra Wide 34" G-sync monitor that came out. If the crosstalk is a dealbreaker for you, return it before it's too late.
Of course, I still hold out hope that a possible solution might involve adjustments to the Lightboost and glasses timing. Since the upgrade to 3D Vision 2, the glasses shutters stay open longer, and the monitor is supposed to strobe the backlight during pixel transitions. If we could find a way to increase the time the monitor is off, it might hide the crosstalk (while making the screen even darker). But I've played with the Lightboost settings and it didn't improve the ghosting at all. So I don't think it's a matter of seeing the pixels as they transition. I think the pixels just look bad on the swift when they are forced to switch rapidly between light and dark colors. Nevertheless, I can't see pixel inversion at all in 2D, even in high contrast scenes, so none of it makes any sense to me.
If anyone figures out a solution, I'd love to hear it. I think it's a hardware problem with the Swift and its pixel inversion that is almost exclusively noticeable in 3D due to rapid alternating of R/L eyes. Unless you return it, you'll probably be stuck with the ghosting anytime you play in 3D. Some games are worse than others, but it does happen in EVERY GAME I've tried. Tomb Raider, Assassin's Creed, Deux Ex HR, Portal, GTA4, Call of Duty, etc. I drop contrast down to minimize the problem, but no one wants to play a game with zero contrast. I settled on 25 as a balance. Above 40 it's just glaring in-your-face artifacts all across the screen especially with any movement.
I kept my Swift, however, because I haven't played 3D on any other screens. Without a frame of reference, I figured any other display wouldn't look too much better. But now I've heard more and more about how dramatically worse the ROG Swift's crosstalk is than projectors and older monitors. Depressing. At least 2D games at 1440p with G-sync are super smooth, but if that's how I wanted to play games, I would've gone for the Ultra Wide 34" G-sync monitor that came out. If the crosstalk is a dealbreaker for you, return it before it's too late.
Of course, I still hold out hope that a possible solution might involve adjustments to the Lightboost and glasses timing. Since the upgrade to 3D Vision 2, the glasses shutters stay open longer, and the monitor is supposed to strobe the backlight during pixel transitions. If we could find a way to increase the time the monitor is off, it might hide the crosstalk (while making the screen even darker). But I've played with the Lightboost settings and it didn't improve the ghosting at all. So I don't think it's a matter of seeing the pixels as they transition. I think the pixels just look bad on the swift when they are forced to switch rapidly between light and dark colors. Nevertheless, I can't see pixel inversion at all in 2D, even in high contrast scenes, so none of it makes any sense to me.
Asus PG278Q ROG Swift (1440p) - Win 7 SP1 - 3D Vision 2 - Driver 355.98
EVGA GTX 980 Ti SC+ ACX2.0+ @ 1278 Mhz - i5-4690K @ 4.4GHz
Cougar MX500 - MSI Z97 G45 - 16GB RAM - Win7x64 - 512GB SSD - 3TB HD
[quote="jospry"]Thank you both for the suggestions so far, I will try them both.
Hey worst comes to worst I will just relegate 3D to the projector because this monitor is still amazing (At least I feel so) for 2D and given that it appears I have discovered how amazing 3D is at it dies down anyway it probably wont hurt to continue using it at 720P on the projector vs 1440P.
The thing that surprises me the most is just how lacklustre 2D games seem now after having played both Skyrim and Fallout 3 in 3D, they have both blown me completely away.[/quote]
Pretty much the best experience you can get today is using the 720p projector. Since you've already got the projector, I'd encourage you to hook it back up and use it for your 3D. The zero-ghosting from DLP makes a big difference, as well as the ginormous screen size.
Lots of people (including me) have been trying to upgrade from 720p, but there just isn't any tech that is better at present, all the newer stuff come with serious drawbacks like this pixel inversion.
The thing is- the 720p is actually just a number. Mentally you are probably thinking this is totally weak compared to the Swift 1440p. But... you have to take into account screen distance. At short range like a monitor, you need a lot more pixels. At distance, like a projector, you don't need that many. Your eye cannot differentiate the pixels anyway, in 3D.
Obligatory Carlton-Bale chart: http://s3.carltonbale.com/resolution_chart.html
When running in 3D, we are get 2x the pixels per frame, so it's actually 1280x720x2 pixels. Close to 1080p, but at distance.
In 2D, I can make out individual pixels. In 3D, I cannot.
Short story- be sure to look at the actual experience, don't just fixate on the resolution.
jospry said:Thank you both for the suggestions so far, I will try them both.
Hey worst comes to worst I will just relegate 3D to the projector because this monitor is still amazing (At least I feel so) for 2D and given that it appears I have discovered how amazing 3D is at it dies down anyway it probably wont hurt to continue using it at 720P on the projector vs 1440P.
The thing that surprises me the most is just how lacklustre 2D games seem now after having played both Skyrim and Fallout 3 in 3D, they have both blown me completely away.
Pretty much the best experience you can get today is using the 720p projector. Since you've already got the projector, I'd encourage you to hook it back up and use it for your 3D. The zero-ghosting from DLP makes a big difference, as well as the ginormous screen size.
Lots of people (including me) have been trying to upgrade from 720p, but there just isn't any tech that is better at present, all the newer stuff come with serious drawbacks like this pixel inversion.
The thing is- the 720p is actually just a number. Mentally you are probably thinking this is totally weak compared to the Swift 1440p. But... you have to take into account screen distance. At short range like a monitor, you need a lot more pixels. At distance, like a projector, you don't need that many. Your eye cannot differentiate the pixels anyway, in 3D.
People in the past have reported issues with G-Sync monitors ghosting horribly and were able to resolve the problem by doing something, but I can't remember what exactly. It seems that G-Sync wasn't disabling completely. I'll see if I can find one of the posts.
People in the past have reported issues with G-Sync monitors ghosting horribly and were able to resolve the problem by doing something, but I can't remember what exactly. It seems that G-Sync wasn't disabling completely. I'll see if I can find one of the posts.
Again thank you all and especially the post from bo3b, you are right. I sit at about 10-11 feet from the 120" display and had no real complaints. The reason I really pursued an upgrade was that my PC room is air conditioned where as the projector room sadly is not. Looks like I will simply have to resolve that problem and stick with the projector.
I am going to wander off and buy a new PSU so I can have a separate PC just for the projector, my older 780Ti should do well enough for 720P 60FPS and will allow me to keep the projector just for 3D.
I will miss the added brightness of lightboost however the 3D on the projector is such a phenominal experience that I can deal with the lower brightness.
I live in hope we see a projection system in the next few years capable of more in line with updates to the 3D TV Play software. This might be a misguided hope but with the rift and vive both coming next year and a renewed focus on stereoscopic content for these devices, perhaps the course of 3D will reverse and we will begin to see a turn around for the technology. One can hope!
I thought I "disliked" 3D for a very long time until being introduced to this projector, if only everybody had a chance to realise how good it can really be.
Again thank you all and especially the post from bo3b, you are right. I sit at about 10-11 feet from the 120" display and had no real complaints. The reason I really pursued an upgrade was that my PC room is air conditioned where as the projector room sadly is not. Looks like I will simply have to resolve that problem and stick with the projector.
I am going to wander off and buy a new PSU so I can have a separate PC just for the projector, my older 780Ti should do well enough for 720P 60FPS and will allow me to keep the projector just for 3D.
I will miss the added brightness of lightboost however the 3D on the projector is such a phenominal experience that I can deal with the lower brightness.
I live in hope we see a projection system in the next few years capable of more in line with updates to the 3D TV Play software. This might be a misguided hope but with the rift and vive both coming next year and a renewed focus on stereoscopic content for these devices, perhaps the course of 3D will reverse and we will begin to see a turn around for the technology. One can hope!
I thought I "disliked" 3D for a very long time until being introduced to this projector, if only everybody had a chance to realise how good it can really be.
Hi,
Just updating this thread as I have taken some images in just one game so far (Fallout3) to show just how bad the "ghosting" I am experiencing really is. Though with that being said I must state that the image degradation seen in the images in the album are present in everything I use in 3D on the monitor. I had expected a little bit of ghosting, I just do not think it should be THIS bad.
I am wondering if I may be eligible for a return to try and get one without this flaw or at least one that has it greatly reduced. I mean maybe this is just normal and people put up with it, I could put up with a little but with this much it makes things at least for me "unplayable", its not something that can just be "tuned out". Modifying gamma values on the monitor along with other settings does nothing to reduce it, neither does playing with any other colour system in OS or game.
[img]http://i.imgur.com/dgXFVQM.jpg?1[/img]
[img]http://i.imgur.com/Km5jXr0.jpg?1[/img]
[img]http://i.imgur.com/EbYVEBy.jpg[/img]
I appreciate any input.
Just updating this thread as I have taken some images in just one game so far (Fallout3) to show just how bad the "ghosting" I am experiencing really is. Though with that being said I must state that the image degradation seen in the images in the album are present in everything I use in 3D on the monitor. I had expected a little bit of ghosting, I just do not think it should be THIS bad.
I am wondering if I may be eligible for a return to try and get one without this flaw or at least one that has it greatly reduced. I mean maybe this is just normal and people put up with it, I could put up with a little but with this much it makes things at least for me "unplayable", its not something that can just be "tuned out". Modifying gamma values on the monitor along with other settings does nothing to reduce it, neither does playing with any other colour system in OS or game.
I have a ROG Swift. Yes, its ghosting is bad. Maybe equally as bad as on yours. On the other hand it is depending a lot on the picture; it's not in all scenes as obvious as in above screenshot.
I haven't played that much since owning the ROG Swift. Currently with Witcher 3 (Hearts of Stone), I sometimes get annoyed by the ghosting, but most of the time I manage to be immersed just by the things that are good, visually and in gameplay. I think for games like Witcher 3 I can get used to the ghosting. But I don't know if that's the case in other, probably graphically more critical games.
However: The ROG Swift is NOT a clear recommendation for use as 3D Vision monitor. It has serious caveats.
But the question is: Which other monitor - all others being 1080x1920, that much is clear - is all around better?
The ASUS VG278H I utilized for years had significantly less ghosting - but the image quality was lackluster. Yet it may be "better" than the ROG Swift, just due to its unobtrusive level of ghosting ...
I would like to hear about "better" alternatives to my old VG278H, if anyone happens to have first hand experience with that one and something else (other than the ROG Swift..).
I have a ROG Swift. Yes, its ghosting is bad. Maybe equally as bad as on yours. On the other hand it is depending a lot on the picture; it's not in all scenes as obvious as in above screenshot.
I haven't played that much since owning the ROG Swift. Currently with Witcher 3 (Hearts of Stone), I sometimes get annoyed by the ghosting, but most of the time I manage to be immersed just by the things that are good, visually and in gameplay. I think for games like Witcher 3 I can get used to the ghosting. But I don't know if that's the case in other, probably graphically more critical games.
However: The ROG Swift is NOT a clear recommendation for use as 3D Vision monitor. It has serious caveats.
But the question is: Which other monitor - all others being 1080x1920, that much is clear - is all around better?
The ASUS VG278H I utilized for years had significantly less ghosting - but the image quality was lackluster. Yet it may be "better" than the ROG Swift, just due to its unobtrusive level of ghosting ...
I would like to hear about "better" alternatives to my old VG278H, if anyone happens to have first hand experience with that one and something else (other than the ROG Swift..).
I post here because despite knowing I will probably not receive the answer I like I am out of options.
I was first introduced to 3D (Non oculus based having owned both the DK1 and DK2) when I decided to try it out on my DLP Benq W1070. I use a 120" screen and found it amazing and it added a lot to the experience. It added enough that I found trying to play 2D afterwards was lacking.
The issue I had however was that I frustrated at being stuck with either 720P @60fps or 1080P @24hz. I was due for a monitor upgrade anyway so decided upon the ROG swift. Now I had heard of the inversion issues but given what I put up with in the DK2 this was not too much of a concern for me.
I have had the monitor for two days now and had largely been dealing with separate windows 10 issues. I had not really moved beyond the early stages of testing 3D titles on it at 1440P and despite the apparent inversion issues I was blown away by it. Primarily I had been playing around in the starting areas of the Vault in fallout 3.
Well tonight I made it outside and my experience and hopes for this monitor were crushed. Absolutely horrific, impossible to ignore ghosting. Thinking it might be just the one game I decided to try other titles and sure enough it is present in anything with a bright/dark scene.
I tried playing with the monitors brightness and contrasting, the nvidia settings, fixes and everything I can think of to reduce it. There are only two ways to resolve it, I drop contrast right down to zero on the display which is stupid for obvious reasons or I can reduce depth in the NV control panel to zero. Anything else results in horrific ghosting leading 3D to be essentially not even worth turning on.
Now I can keep the monitor for 2D stuff as I have had no complaints in that area and its a big upgrade compared to my previous 60HZ monitor but I guess what I am asking is do I have just a dud panel or set of glasses or is the experience on the swift just this bad for everyone?
I finally discover I like 3D only to find out that it seems the only real usable option if you wish to retain graphical fidelity is to stick either with a 24" inch 1080P monitor which I find too small, use a 27" 1080P panel which I dislike as I need to use my monitor for other things and I dislike the resolution or I get stuck with 720P on my projector. I am unable to understand why the 3D landscape is so horrifically mismanaged and uncared for.
At this rate it really is looking like the projector is going to win out unless I find out that this is something I can resolve.
Usually brite areas and light colour surface will be affected. Just check other game - maybe you won`t be much annoyed by that.
https://steamcommunity.com/profiles/76561198014296177/
Other thing I noticed with the swift is that if you let it warm up the ghosting is slightly better. I had a cold basement and the ghosting was very bad. After I let the computer room warm up, the ghosting was better, but still not acceptable to me.
Hey worst comes to worst I will just relegate 3D to the projector because this monitor is still amazing (At least I feel so) for 2D and given that it appears I have discovered how amazing 3D is at it dies down anyway it probably wont hurt to continue using it at 720P on the projector vs 1440P.
The thing that surprises me the most is just how lacklustre 2D games seem now after having played both Skyrim and Fallout 3 in 3D, they have both blown me completely away.
Again, we really appreciate the 3D Vision community modding support!
I have completed some further testing this evening, it is not likely to change the situation but I am just throwing it out there for future reference.
System:
ROG Swift (Purchase Date: September 2015)
MSI GTX 980Ti 6G
Nvidia 3D Vision 2
I ran my tests using Fallout 3, Pinball FX2 and Doom3.
In Pinball FX2 and Fallout 3 I can remove the ghosting by dropping the Depth completely to zero. Even one bar above zero will introduce severe ghosting, the more the nvidia control panel depth is increased, the worst the ghosting gets. Dropping the contrast to zero is not enough to resolve it. I am only able to achieve a "3D" image with no ghosting in either title is by dropping the depth to zero and jacking up the convergence, again touching the depth by even so much as one point will introduce severe ghosting that makes it essentially unplayable.
In Doom3 given the support is native the ghosting is constant and I can find no way to reduce it save again reducing depth to nothing.
I tried the suggestions given here but to not affect yet sadly, I will try further troubleshooting tomorrow and I am going to rehook up my projector to ensure I am not going insane. I also took pictures on my phone of the effect being seen and will post them in case it helps others in future.
I expected the pixel inversion but sadly I did not do enough research to see a ghosting/crosstalk issue this severe as being considered normal for a display that advertises its self as "3D Vision Ready". Had this monitor been my introduction to 3D display technology I would walk away with the impression that 3D is as many claim, complete garbage that is not worth spending so much as a dollar on. I am just lucky I have my projector to reassure me that this is not the case.
Outside of the specific display issue I must also thank the community for the tremendous effort put into keeping this technology alive and kicking. When it works it is an experience surpassed only by the DK2 and that is impressive to me.
Reducing the Depth to zero is just making the L/R views identical. So the crosstalk still exists but there's just no way to discern the difference.
As far as Doom 3 BFG edition goes, there's a deGhosting function you can set in an (base\)AutoExec.cfg. The default setting is .05, it subtracts from the opposite view ... not exactly sure how well it works and how high you can set it but it's worth a try. You can enable the Console(~) and most likely tinker with it in-game by entering it there.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
I kept my Swift, however, because I haven't played 3D on any other screens. Without a frame of reference, I figured any other display wouldn't look too much better. But now I've heard more and more about how dramatically worse the ROG Swift's crosstalk is than projectors and older monitors. Depressing. At least 2D games at 1440p with G-sync are super smooth, but if that's how I wanted to play games, I would've gone for the Ultra Wide 34" G-sync monitor that came out. If the crosstalk is a dealbreaker for you, return it before it's too late.
Of course, I still hold out hope that a possible solution might involve adjustments to the Lightboost and glasses timing. Since the upgrade to 3D Vision 2, the glasses shutters stay open longer, and the monitor is supposed to strobe the backlight during pixel transitions. If we could find a way to increase the time the monitor is off, it might hide the crosstalk (while making the screen even darker). But I've played with the Lightboost settings and it didn't improve the ghosting at all. So I don't think it's a matter of seeing the pixels as they transition. I think the pixels just look bad on the swift when they are forced to switch rapidly between light and dark colors. Nevertheless, I can't see pixel inversion at all in 2D, even in high contrast scenes, so none of it makes any sense to me.
Asus PG278Q ROG Swift (1440p) - Win 7 SP1 - 3D Vision 2 - Driver 355.98
EVGA GTX 980 Ti SC+ ACX2.0+ @ 1278 Mhz - i5-4690K @ 4.4GHz
Cougar MX500 - MSI Z97 G45 - 16GB RAM - Win7x64 - 512GB SSD - 3TB HD
Pretty much the best experience you can get today is using the 720p projector. Since you've already got the projector, I'd encourage you to hook it back up and use it for your 3D. The zero-ghosting from DLP makes a big difference, as well as the ginormous screen size.
Lots of people (including me) have been trying to upgrade from 720p, but there just isn't any tech that is better at present, all the newer stuff come with serious drawbacks like this pixel inversion.
The thing is- the 720p is actually just a number. Mentally you are probably thinking this is totally weak compared to the Swift 1440p. But... you have to take into account screen distance. At short range like a monitor, you need a lot more pixels. At distance, like a projector, you don't need that many. Your eye cannot differentiate the pixels anyway, in 3D.
Obligatory Carlton-Bale chart: http://s3.carltonbale.com/resolution_chart.html
When running in 3D, we are get 2x the pixels per frame, so it's actually 1280x720x2 pixels. Close to 1080p, but at distance.
In 2D, I can make out individual pixels. In 3D, I cannot.
Short story- be sure to look at the actual experience, don't just fixate on the resolution.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I am going to wander off and buy a new PSU so I can have a separate PC just for the projector, my older 780Ti should do well enough for 720P 60FPS and will allow me to keep the projector just for 3D.
I will miss the added brightness of lightboost however the 3D on the projector is such a phenominal experience that I can deal with the lower brightness.
I live in hope we see a projection system in the next few years capable of more in line with updates to the 3D TV Play software. This might be a misguided hope but with the rift and vive both coming next year and a renewed focus on stereoscopic content for these devices, perhaps the course of 3D will reverse and we will begin to see a turn around for the technology. One can hope!
I thought I "disliked" 3D for a very long time until being introduced to this projector, if only everybody had a chance to realise how good it can really be.
https://forums.geforce.com/default/topic/809785/
Just updating this thread as I have taken some images in just one game so far (Fallout3) to show just how bad the "ghosting" I am experiencing really is. Though with that being said I must state that the image degradation seen in the images in the album are present in everything I use in 3D on the monitor. I had expected a little bit of ghosting, I just do not think it should be THIS bad.
I am wondering if I may be eligible for a return to try and get one without this flaw or at least one that has it greatly reduced. I mean maybe this is just normal and people put up with it, I could put up with a little but with this much it makes things at least for me "unplayable", its not something that can just be "tuned out". Modifying gamma values on the monitor along with other settings does nothing to reduce it, neither does playing with any other colour system in OS or game.
I appreciate any input.
I haven't played that much since owning the ROG Swift. Currently with Witcher 3 (Hearts of Stone), I sometimes get annoyed by the ghosting, but most of the time I manage to be immersed just by the things that are good, visually and in gameplay. I think for games like Witcher 3 I can get used to the ghosting. But I don't know if that's the case in other, probably graphically more critical games.
However: The ROG Swift is NOT a clear recommendation for use as 3D Vision monitor. It has serious caveats.
But the question is: Which other monitor - all others being 1080x1920, that much is clear - is all around better?
The ASUS VG278H I utilized for years had significantly less ghosting - but the image quality was lackluster. Yet it may be "better" than the ROG Swift, just due to its unobtrusive level of ghosting ...
I would like to hear about "better" alternatives to my old VG278H, if anyone happens to have first hand experience with that one and something else (other than the ROG Swift..).
Graphics Card: GTX 980 Ti; Monitor: Acer VG274H
OS: Windows 8.1