How to fix/disable shaders in games(DLL,guide and fixes).
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Well the minimum PC spec is for a DX9 compatible video card but it remains to be seen what the difference between DX9 and DX11 is for this game. I know its a stretch but I have a glimmer of hope that it might be playable in 3D.
Well the minimum PC spec is for a DX9 compatible video card but it remains to be seen what the difference between DX9 and DX11 is for this game.

I know its a stretch but I have a glimmer of hope that it might be playable in 3D.

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

Posted 11/09/2012 05:34 PM   
@eqzitara: Scania Simulator uses the shader not only for the skybox but also for other parts of the environment. So the ususal shader fix for skyboxes You suggested didn't work as it doesn't allow to differenciate between textures. DHR made another shader for me that allows texture differentiation. But as a side effect the depth of the skybox in relation to the rest of the scenery changes depending on the actual convergence settings. To compensate this effect I introduced an additional constant (DefVSConst1 = 250) for the shader which adapts depending on the depth/convergence presets in the DX9setting.ini. This method works perfectly with the debug.dll but using the release.dll the values for Const1 don't change any more when I press the hotkey for the preset :( So debug.dll and release.dll seem so handle constants in a different way...
@eqzitara: Scania Simulator uses the shader not only for the skybox but also for other parts of the environment. So the ususal shader fix for skyboxes You suggested didn't work as it doesn't allow to differenciate between textures. DHR made another shader for me that allows texture differentiation. But as a side effect the depth of the skybox in relation to the rest of the scenery changes depending on the actual convergence settings. To compensate this effect I introduced an additional constant (DefVSConst1 = 250) for the shader which adapts depending on the depth/convergence presets in the DX9setting.ini. This method works perfectly with the debug.dll but using the release.dll the values for Const1 don't change any more when I press the hotkey for the preset :( So debug.dll and release.dll seem so handle constants in a different way...

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 11/10/2012 08:33 AM   
@3d4dd, only for testing try with 3 or 4 presets with the release version (example 1 to 3 key only)...maybe release version is not working with to many presets and debuger yes.
@3d4dd, only for testing try with 3 or 4 presets with the release version (example 1 to 3 key only)...maybe release version is not working with to many presets and debuger yes.

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Posted 11/10/2012 10:31 AM   
@3d4dd Not sure I understand. Why cant skybox just be seperated from other textures and just pushed max depth? If it works with debugger and not release, I guess you can try the beta release helix used for dishonored/xcom.
@3d4dd
Not sure I understand. Why cant skybox just be seperated from other textures and just pushed max depth?

If it works with debugger and not release, I guess you can try the beta release helix used for dishonored/xcom.

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Posted 11/10/2012 05:05 PM   
@3d4dd, I Have no idea why it doesn't work for you. Only differences between debug and release dll in debug output(LOG/TEXT), otherwise it's the same. Maybe you're using old version of the release dll which doesn't have that feature.
@3d4dd, I Have no idea why it doesn't work for you.
Only differences between debug and release dll in debug output(LOG/TEXT), otherwise it's the same.
Maybe you're using old version of the release dll which doesn't have that feature.

Posted 11/11/2012 01:42 PM   
@helix Silly question, I assume its because of a dropped feature but why do you use R300 driver? It got me curious.
@helix
Silly question, I assume its because of a dropped feature but why do you use R300 driver? It got me curious.

Co-founder/Web host of helixmod.blog.com

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Posted 11/11/2012 05:44 PM   
[quote="eqzitara"]@helix Silly question, I assume its because of a dropped feature but why do you use R300 driver? It got me curious.[/quote] Because of few new functions implemented in NVAPI.
eqzitara said:@helix
Silly question, I assume its because of a dropped feature but why do you use R300 driver? It got me curious.

Because of few new functions implemented in NVAPI.

Posted 11/11/2012 05:52 PM   
Hello, my fix is now OK for the "Rise Of flight" game (I'm quite happy with that), but I have a new problem. I tried to set up 3 convergence/depth profile, but nothing append when I pressed the defined key. Here is my DX9settings.ini file: [b][General] Preset1Key = 66 //6 key Preset2Key = 67 //7 key Preset3Key = 68 //8 key [Preset1] Convergence = 0x3d829a78 Separation = 0x42360002 UseSepSettings = true [Preset2] Convergence = 0x425c0000 Separation = 0x42940000 UseSepSettings = true [Preset3] Convergence = 0x4195f3b6 Separation = 0x42940000 UseSepSettings = true[/b] I use the release dll from here: [url]http://helixmod.blogspot.fr/2012/03/dlls-update.html[/url]
Hello, my fix is now OK for the "Rise Of flight" game (I'm quite happy with that), but I have a new problem. I tried to set up 3 convergence/depth profile, but nothing append when I pressed the defined key.

Here is my DX9settings.ini file:

[General]
Preset1Key = 66 //6 key
Preset2Key = 67 //7 key
Preset3Key = 68 //8 key


[Preset1]
Convergence = 0x3d829a78
Separation = 0x42360002
UseSepSettings = true


[Preset2]
Convergence = 0x425c0000
Separation = 0x42940000
UseSepSettings = true


[Preset3]
Convergence = 0x4195f3b6
Separation = 0x42940000
UseSepSettings = true


I use the release dll from here: http://helixmod.blogspot.fr/2012/03/dlls-update.html

Posted 11/11/2012 07:03 PM   
Where did you get these key values ? Take a look [url=http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx]here[/url]. [code]0x36 6 key 0x37 7 key 0x38 8 key[/code] 0x36 from hex to dec will be 54. So you should use 54,55,56.
Where did you get these key values ?
Take a look here.
0x36  6 key
0x37 7 key
0x38 8 key

0x36 from hex to dec will be 54.
So you should use 54,55,56.

Posted 11/11/2012 07:23 PM   
I did not understand that I have to convert the hex code in decimal, and I used codes from here : [url]http://3dvision-blog.com/3053-modifying-all-3d-vision-control-key-combinations-as-you-need/[/url] (I though it was the same code for every use). After all I used the arrow keys to change settings (more convenient for french keyboard than numbers and most of the keys are used for functions) Anyway, all seems OK now. I defined 3 presets, low depth, med depth and special convergence for external view (see screen capture). Do you think it should be interesting to include this fix in helix list ?
I did not understand that I have to convert the hex code in decimal, and I used codes from here : http://3dvision-blog.com/3053-modifying-all-3d-vision-control-key-combinations-as-you-need/ (I though it was the same code for every use). After all I used the arrow keys to change settings (more convenient for french keyboard than numbers and most of the keys are used for functions)
Anyway, all seems OK now. I defined 3 presets, low depth, med depth and special convergence for external view (see screen capture).
Do you think it should be interesting to include this fix in helix list ?

Posted 11/12/2012 09:41 PM   
Sure why not, If its an improvement I see no reason not to, If you want me to post it/ want a blog account will have to wait a week cause helix just posted something other wise I will bump it below his fix. Not too many flight games that work well in 3d, and might make someones day. My beginning stuff is godawful in comparison to stuff I post now. Only way to get better especially if not a coder is to practice and learn what you can/cant do.
Sure why not,
If its an improvement I see no reason not to, If you want me to post it/ want a blog account will have to wait a week cause helix just posted something other wise I will bump it below his fix. Not too many flight games that work well in 3d, and might make someones day.

My beginning stuff is godawful in comparison to stuff I post now. Only way to get better especially if not a coder is to practice and learn what you can/cant do.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 11/12/2012 11:26 PM   
@Helix, eqzitara, DHR: Thank You for Your suggestions! I tested them all but only the debug.dll works correctly with the override. So I would use the debug.dll with a DX9Settings.ini that disables the hotkeys for the debug functions to prevent that the user causes unwanted side effects by pressing debug hotkeys by chance. The user only has to press F11 after the game starts to hide the text info. @eqzitara: Would You be interested in posting the Scania Simulator fix in the blog? About WRC3: Did anyone try to run this game with the debug.dll? Here is a demo of the game: [url]http://www.gamershell.com/download_94687.shtml[/url] As mentioned above I don't get the info text of the debug.dll when running the game. TexMod works with the game but it's info text also disappears from time to time. So it could be that Helixmod works, too, and the only problem is that the info text is not visible. On the other hand pressing the hotkeys to switch trough the shader seems to have no effect. But it is also possible that the game has tons of shaders and I had to press the hotkey several minutes until I disable a shader that has visual effects... Apart from that I can only offer a TexMod fix that disables the issues. The game still looks very good especially when using the cockpit view.
@Helix, eqzitara, DHR:
Thank You for Your suggestions! I tested them all but only the debug.dll works correctly with the override. So I would use the debug.dll with a DX9Settings.ini that disables the hotkeys for the debug functions to prevent that the user causes unwanted side effects by pressing debug hotkeys by chance. The user only has to press F11 after the game starts to hide the text info.

@eqzitara:
Would You be interested in posting the Scania Simulator fix in the blog?

About WRC3:
Did anyone try to run this game with the debug.dll? Here is a demo of the game: http://www.gamershell.com/download_94687.shtml
As mentioned above I don't get the info text of the debug.dll when running the game. TexMod works with the game but it's info text also disappears from time to time. So it could be that Helixmod works, too, and the only problem is that the info text is not visible. On the other hand pressing the hotkeys to switch trough the shader seems to have no effect. But it is also possible that the game has tons of shaders and I had to press the hotkey several minutes until I disable a shader that has visual effects...
Apart from that I can only offer a TexMod fix that disables the issues. The game still looks very good especially when using the cockpit view.

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 11/14/2012 10:05 AM   
Do what you think is best. It seems like a lot of info that needs to be posted. So maybe your better off adding it or I can do it if you just want to tell me what to write. It will be a few days though since helix just posted something recently.
Do what you think is best.
It seems like a lot of info that needs to be posted. So maybe your better off adding it or I can do it if you just want to tell me what to write. It will be a few days though since helix just posted something recently.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 11/15/2012 03:59 AM   
@eqzitara: You will find here:[url]http://dl.free.fr/qX6joGQ1f[/url] a zip file containing [list] [.]The "Rise Of flight Helix" Mod (with a JGMSE version)[/.] [.]a read me file[/.] [.]5 jps showing the effect of the Mod[/.] [/list] I will be very proud if you add these little fix in the Helix blog. The URL is only valid for a month.
@eqzitara:
You will find here:http://dl.free.fr/qX6joGQ1f a zip file containing
  • The "Rise Of flight Helix" Mod (with a JGMSE version)
  • a read me file
  • 5 jps showing the effect of the Mod

I will be very proud if you add these little fix in the Helix blog.

The URL is only valid for a month.

Posted 11/16/2012 10:45 PM   
Added but somethings up with 3dvisionlive(images). I will try to add them again tommorrow.
Added but somethings up with 3dvisionlive(images). I will try to add them again tommorrow.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 11/17/2012 03:14 AM   
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