[quote name='3d Gamer Ready' post='535460' date='Apr 28 2009, 05:27 PM']I would like to know if this game works with 3d Vision!!!!! It looks fun, but games are only fun in 3d!!! Any takers??[/quote]
I tried. It's completely unplayable. Some of the objects disappear. Some walls are transparent.
It's a shame that a game with 'NVidia - The way in meant to be played' logo is not compatible with NVidia product. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
[quote name='3d Gamer Ready' post='535460' date='Apr 28 2009, 05:27 PM']I would like to know if this game works with 3d Vision!!!!! It looks fun, but games are only fun in 3d!!! Any takers??
I tried. It's completely unplayable. Some of the objects disappear. Some walls are transparent.
It's a shame that a game with 'NVidia - The way in meant to be played' logo is not compatible with NVidia product.
I had a slightly different experience with this game, the S3D effect was there and it was OK, nothing stood out. I'd rate it a 6/10 in S3D department: the problem was with the game environment design that didn't have anything beautiful or intricate besides the absolute essentials, the color palette was rust poor literally, there was depth to the rooms I gave it that but that's all I saw. I gave up after walking thru a few rooms in the old shipwreck.
I had a slightly different experience with this game, the S3D effect was there and it was OK, nothing stood out. I'd rate it a 6/10 in S3D department: the problem was with the game environment design that didn't have anything beautiful or intricate besides the absolute essentials, the color palette was rust poor literally, there was depth to the rooms I gave it that but that's all I saw. I gave up after walking thru a few rooms in the old shipwreck.
UPDATE.
After installing a PhysX patch for this game downloaded from NVidia it looks much better.
However, I've managed to run it in 3.0 shader mode only which means PhysX effects are not visible.
In 4.0 shader 3D vision doesn't work at all for me.
The game looks great but I've noticed is that the fog is not rendered in 3D and it is 'in the middle' of the images created for both eyes.
Check out the attached screenshot.
It's a fantastic game. I just finished it this morning. Yeah, I had to throttle back shaders to 2 to get decent fps using a 9800GTX+ but the story and atmosphere are worth it.
It's a fantastic game. I just finished it this morning. Yeah, I had to throttle back shaders to 2 to get decent fps using a 9800GTX+ but the story and atmosphere are worth it.
[quote name='distant' post='563263' date='Jul 8 2009, 08:21 PM']I had a slightly different experience with this game, the S3D effect was there and it was OK, nothing stood out. I'd rate it a 6/10 in S3D department: the problem was with the game environment design that didn't have anything beautiful or intricate besides the absolute essentials, the color palette was rust poor literally, there was depth to the rooms I gave it that but that's all I saw. I gave up after walking thru a few rooms in the old shipwreck.[/quote]
My thoughts exactly. I wanted to give the game a chance because the story premise seemed interesting and it used a pretty unique direction method, but the art/world design and palette.....you hit the nail right on the head. Everything felt just created to 'get the job done', and nothing stood out, it was so boring.
[quote name='distant' post='563263' date='Jul 8 2009, 08:21 PM']I had a slightly different experience with this game, the S3D effect was there and it was OK, nothing stood out. I'd rate it a 6/10 in S3D department: the problem was with the game environment design that didn't have anything beautiful or intricate besides the absolute essentials, the color palette was rust poor literally, there was depth to the rooms I gave it that but that's all I saw. I gave up after walking thru a few rooms in the old shipwreck.
My thoughts exactly. I wanted to give the game a chance because the story premise seemed interesting and it used a pretty unique direction method, but the art/world design and palette.....you hit the nail right on the head. Everything felt just created to 'get the job done', and nothing stood out, it was so boring.
Mb: Asus P5W DH Deluxe
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3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
I tried. It's completely unplayable. Some of the objects disappear. Some walls are transparent.
It's a shame that a game with 'NVidia - The way in meant to be played' logo is not compatible with NVidia product.
I tried. It's completely unplayable. Some of the objects disappear. Some walls are transparent.
It's a shame that a game with 'NVidia - The way in meant to be played' logo is not compatible with NVidia product.
Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+
After installing a PhysX patch for this game downloaded from NVidia it looks much better.
However, I've managed to run it in 3.0 shader mode only which means PhysX effects are not visible.
In 4.0 shader 3D vision doesn't work at all for me.
The game looks great but I've noticed is that the fog is not rendered in 3D and it is 'in the middle' of the images created for both eyes.
Check out the attached screenshot.
After installing a PhysX patch for this game downloaded from NVidia it looks much better.
However, I've managed to run it in 3.0 shader mode only which means PhysX effects are not visible.
In 4.0 shader 3D vision doesn't work at all for me.
The game looks great but I've noticed is that the fog is not rendered in 3D and it is 'in the middle' of the images created for both eyes.
Check out the attached screenshot.
My thoughts exactly. I wanted to give the game a chance because the story premise seemed interesting and it used a pretty unique direction method, but the art/world design and palette.....you hit the nail right on the head. Everything felt just created to 'get the job done', and nothing stood out, it was so boring.
My thoughts exactly. I wanted to give the game a chance because the story premise seemed interesting and it used a pretty unique direction method, but the art/world design and palette.....you hit the nail right on the head. Everything felt just created to 'get the job done', and nothing stood out, it was so boring.
Current parts:
3D Vision w/Acer HN274H 27"
ASUS Sabertooth
i7 2600k
ASUS GTX 580
Corsair Vengeance 8GB DDR3 1866
W7