I think it probably won't work with 3d-vision and it's on the list because it used to work on the older 3d hardware setup. I decided to respond on the off chance that you might have old hardware to play this game on. I have many notes but I'll try to give you just what's important.
Using a CRT and the old 3d dongle under winXP SP3 with a GF6100(GeForce 6150SE nForce 430) with driver combo 165.20/165.20 - (this was an integrated video chip on my motherboard, you might have that too. Use laptopvideo2go drivers.)
Works good except that target reticles and often text labels are at SD when they indicate things in the distance. Also rendered cutscenes are generally too close and don't match the settings you like during gameplay. Also 2d video sequences are only visible in one eye. Otherwise the HUD is nice and 2d and doesn't have any missing text like with other card/driver combos. Also there's no flickering like in other combos. So when you play this game you might wind up adjusting sep/conv alot unless you find some balance that you can live with. I encountered some weirdness near the end of the inro level but changing the antialiasing setting fixed it. I expect more of the same eventually. The weirdness was as if all the new scenery was scrambled in a blender and left very spikey. Unfortunately I didn't think to take a screenshot or save the game.
If the game crashes to the desktop right before the main menu appears, edit swkotor.ini and set
Frame Buffer=0
that should fix it.
Enabling either "soft shadows" or "buffer effects" will make s3d into mono.
If you can't turn the camera after turning on 3d mode, toggle it off/on, then turning should work as normal.
Here's some pics to show the effect of hic-los (high-convergence/low-separation) settings on targetting.
Double-click jps file to view in 3d after downloading.
Other cards that didn't work well include GF2, 4, 7800GTX. Issues include excessive flickering, missing text, and eyeballs and teeth drifting out of skull as separation is increased. I'll have to get a screenshot of that someday. The reason is because it uses the OpenGL graphics API. This also makes mirrored 3d modes not work as well as on iZ3D's monitor (nuerok mode).
I think it probably won't work with 3d-vision and it's on the list because it used to work on the older 3d hardware setup. I decided to respond on the off chance that you might have old hardware to play this game on. I have many notes but I'll try to give you just what's important.
Using a CRT and the old 3d dongle under winXP SP3 with a GF6100(GeForce 6150SE nForce 430) with driver combo 165.20/165.20 - (this was an integrated video chip on my motherboard, you might have that too. Use laptopvideo2go drivers.)
Works good except that target reticles and often text labels are at SD when they indicate things in the distance. Also rendered cutscenes are generally too close and don't match the settings you like during gameplay. Also 2d video sequences are only visible in one eye. Otherwise the HUD is nice and 2d and doesn't have any missing text like with other card/driver combos. Also there's no flickering like in other combos. So when you play this game you might wind up adjusting sep/conv alot unless you find some balance that you can live with. I encountered some weirdness near the end of the inro level but changing the antialiasing setting fixed it. I expect more of the same eventually. The weirdness was as if all the new scenery was scrambled in a blender and left very spikey. Unfortunately I didn't think to take a screenshot or save the game.
If the game crashes to the desktop right before the main menu appears, edit swkotor.ini and set
Frame Buffer=0
that should fix it.
Enabling either "soft shadows" or "buffer effects" will make s3d into mono.
If you can't turn the camera after turning on 3d mode, toggle it off/on, then turning should work as normal.
Here's some pics to show the effect of hic-los (high-convergence/low-separation) settings on targetting.
Double-click jps file to view in 3d after downloading.
Other cards that didn't work well include GF2, 4, 7800GTX. Issues include excessive flickering, missing text, and eyeballs and teeth drifting out of skull as separation is increased. I'll have to get a screenshot of that someday. The reason is because it uses the OpenGL graphics API. This also makes mirrored 3d modes not work as well as on iZ3D's monitor (nuerok mode).
Necroed.........
Has anyone tried the remastered version?
It was finally released on Christmas.
There's not very much info on it.
http://kotorremastered.weebly.com/
http://forums.ordoimperialis.com/index.php/topic/20630-star-wars-kotor-remastered/
https://www.youtube.com/watch?v=VWkb0Wgf-KY
EDIT: It seems it was an Alpha release. There was a patch released yesterday.
http://kotorremaster.webs.com/
Isn't KOTOR OpenGl? I'm pretty sure the "remaster" would still be OpenGl if that's the case. That's why it was initially listed as working. Because Nvidia's first go with stereo 3D was about making OpenGl games work in 3D.
Isn't KOTOR OpenGl? I'm pretty sure the "remaster" would still be OpenGl if that's the case. That's why it was initially listed as working. Because Nvidia's first go with stereo 3D was about making OpenGl games work in 3D.
[quote="Paul33993"]Isn't KOTOR OpenGl? I'm pretty sure the "remaster" would still be OpenGl if that's the case. That's why it was initially listed as working. Because Nvidia's first go with stereo 3D was about making OpenGl games work in 3D.[/quote]
Yes but KOTOR uses ARB shaders if I remember correctly, which means that Helifax's OpenGL wrapper cannot fix the game. Maybe this update also updates the shaders to something viable. One can always hope.
Paul33993 said:Isn't KOTOR OpenGl? I'm pretty sure the "remaster" would still be OpenGl if that's the case. That's why it was initially listed as working. Because Nvidia's first go with stereo 3D was about making OpenGl games work in 3D.
Yes but KOTOR uses ARB shaders if I remember correctly, which means that Helifax's OpenGL wrapper cannot fix the game. Maybe this update also updates the shaders to something viable. One can always hope.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="Paul33993"]Isn't KOTOR OpenGl? I'm pretty sure the "remaster" would still be OpenGl if that's the case. That's why it was initially listed as working. Because Nvidia's first go with stereo 3D was about making OpenGl games work in 3D.[/quote]
Yes it is OpenGL and I have checked the developers website and it appears they are using the same engine which suggests it'll be OpenGL. The Single Player version is available for download and they've admitted that it's likely to have bugs. They have an explanation video on the site that explains the status of further development. The download is approx 4.4 GIG and I may try it out for the convenience of HD textures at 1080P.
[url]https://kotorr.sharefile.com/download.aspx?id=s83f0d7f7dcc4d248[/url]
This is one game I would love to play in 3D.
Paul33993 said:Isn't KOTOR OpenGl? I'm pretty sure the "remaster" would still be OpenGl if that's the case. That's why it was initially listed as working. Because Nvidia's first go with stereo 3D was about making OpenGl games work in 3D.
Yes it is OpenGL and I have checked the developers website and it appears they are using the same engine which suggests it'll be OpenGL. The Single Player version is available for download and they've admitted that it's likely to have bugs. They have an explanation video on the site that explains the status of further development. The download is approx 4.4 GIG and I may try it out for the convenience of HD textures at 1080P.
If is still OGL v.2.x and uses ARB shaders I can't do much....
If they updated the shaders with GLSL ones than we are golden;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Can somebody download the remastered edition and upload it somewhere different ? It takes like 14hours to download it -_- 100kb/sec speed.......
-_-
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Can somebody download the remastered edition and upload it somewhere different ? It takes like 14hours to download it -_- 100kb/sec speed.......
-_-[/quote]
I'll try on my end and see what happens. Also, just as a heads up, I sent the development team an email related to what you mention in your earlier post regarding GLSL. I am asking about the engine and if/or they have any changes. We'll see if I get a response and if I do, I'll certainly share it with you guys. I'll try the download later tonight and post probably by tomorrow on that front.
Cheers,
helifax said:Can somebody download the remastered edition and upload it somewhere different ? It takes like 14hours to download it -_- 100kb/sec speed.......
-_-
I'll try on my end and see what happens. Also, just as a heads up, I sent the development team an email related to what you mention in your earlier post regarding GLSL. I am asking about the engine and if/or they have any changes. We'll see if I get a response and if I do, I'll certainly share it with you guys. I'll try the download later tonight and post probably by tomorrow on that front.
Is basically the same old engine apparently with the assets improved but that is it...
It's still using the ANCIENT ARB shaders...
Proof:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63326/[/img]
Don't get me wrong I would really want to play this game in 3D Vision... I started the wrapper mainly for this game (without knowing at the time that it isn't using GLSL)...
I asked around multiple times about people who know ARB shading but no one came in front....
I don't want to waste countless hours to learn and make the wrapper work with a shader system that is not used for almost 15 years now.... :( (Not to mention that resources are scarce...)
Is basically the same old engine apparently with the assets improved but that is it...
It's still using the ANCIENT ARB shaders...
Proof:
Don't get me wrong I would really want to play this game in 3D Vision... I started the wrapper mainly for this game (without knowing at the time that it isn't using GLSL)...
I asked around multiple times about people who know ARB shading but no one came in front....
I don't want to waste countless hours to learn and make the wrapper work with a shader system that is not used for almost 15 years now.... :( (Not to mention that resources are scarce...)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I was afraid that it might still be using the old OpenGL 1.4 version.
That's why I necroed the thread.
The OP is the only one that I've ever seen specifically talk about playing this in 3D.
He has a more detailed post on Iz3D.
iondrive posted.........
""These are some of my notes from testing StarWars - Knights of the Old Republic (KOTOR 1 & 2)...
( SD = "screen-depth" = 2d )
Sorry but these notes are for nvidia drivers. I don't think iZ3D will work since it's an OpenGL game.
These games aren't really a favorite of mine and I haven't played them much but I still wanted to see them work well in 3d so I tried a bunch of card/driver combos and this is what I've found:
The best results were with driver 162.50 and the built-in nvidia chip on my motherboard. My motherboard is a Gigabyte GA-M61P-S3 rev-1.0 and the documentation says it has a GeForce 6100 nForce 430 chipset and that's what it installs as when I install the 91.31 driver but when I install the 162.50 driver, it identifies/installs as if it were a GeForce 6150SE nForce 430. It's odd so I don't know what to tell you other than that. So if you have a 6000 series card or motherboard with a similar chip and are a KOTOR and 3d fan, I suggest you try the nvidia driver version 162.50. I can't promise anything but here are some details:
Using winXP-SP3-home-edition and old style E-Dimensional glasses, there are still minor problems or issues but this is the best I've found...
With a GeForce 6100 installed as a GeForce 6150SE nForce 430 using driver 165.20: Works good and has a SD HUD except for some standard 3d complaints. Target reticles and often text labels are at SD when they indicate things in the distance. 2d video sequences are only visible in one eye. Rendered cutscenes are generally too close and don't match the settings you like during gameplay so when you play this game you might wind up adjusting sep/conv alot unless you find some balance that you can live with. I encountered some weirdness near the end of the inro level but changing the antialiasing setting fixed it. I expect more of the same eventually. The weirdness was as if all the new scenery was scrambled in a blender and left very spikey. Unfortunately I didn't think to take a screenshot or save the game.
If the game crashes to the desktop right before the main menu appears, edit swkotor.ini and set
Frame Buffer=0
That should fix it.
Enabling either "soft shadows" or "buffer effects" will disallow proper 3d and result in a monoscopic display.
If you can't turn the camera after activating 3d mode, toggle it off/on, then turning should work as normal.
This didn't help me but it might help you. The readme says:
Last Chance Graphics Fix
If you are still encountering issues with getting the game to run, there is one last thing you can try which may resolve certain graphics issues if all else fails. Edit your swkotor.ini file and locate the [Graphics Options] section. Add a new line and add the following statement:
Disable Vertex Buffer Objects=1
This game uses OpenGL 1.4 so that's one reason it's picky about which card/driver combo it works well with, but if anyone has a list of other games that use the same game-engine, please post it becuse those games will probably have the same issues and possibly the same solutions.
I hope this helps someone.
Later.
================================================
The rest of this post tells you about other combos I've tried but didn't work well.
with a GeForce 7800GTX:
Tried various drivers. All had more or less occasional flickering.
78.01 - very bad flickering in right eye.
91.31 - lightly scattered flickering
162.15 - better, less flickering but bigger patches.
162.50 - flickering only occurs mostly around corridor intersections.
with a GeForce 6100 testing KOTOR-2:
91.31 - No 3d problems, good SD HUD, No text problems, no flickering probs. Doesn't crash when switching to 3d when outside of ship but DOES result in a SLOW load and black screen if you are in s3d mode when game loads new environments like when going in or out of your ship. So you must switch to 2d, go into the new environment, then you can switch 3d back on.
162.15 - like 91.31 but game survives loading new environments except that soon after, the display becomes solid multicolors which gets fixed after turning left/right some. Then turning left and right toggles screwy/normal display. This gets fixed until the next environment-load by turning antialiasing on/off in the game video menu.
With a GeForce 4 you get the funniest glitches I've seen: with certain settings for convergence, you can increase separation and then eyeballs and teeth drift out of people's heads while the rest of their heads go in the opposite direction. Hilarious.""
I was afraid that it might still be using the old OpenGL 1.4 version.
That's why I necroed the thread.
The OP is the only one that I've ever seen specifically talk about playing this in 3D.
He has a more detailed post on Iz3D.
iondrive posted.........
""These are some of my notes from testing StarWars - Knights of the Old Republic (KOTOR 1 & 2)...
( SD = "screen-depth" = 2d )
Sorry but these notes are for nvidia drivers. I don't think iZ3D will work since it's an OpenGL game.
These games aren't really a favorite of mine and I haven't played them much but I still wanted to see them work well in 3d so I tried a bunch of card/driver combos and this is what I've found:
The best results were with driver 162.50 and the built-in nvidia chip on my motherboard. My motherboard is a Gigabyte GA-M61P-S3 rev-1.0 and the documentation says it has a GeForce 6100 nForce 430 chipset and that's what it installs as when I install the 91.31 driver but when I install the 162.50 driver, it identifies/installs as if it were a GeForce 6150SE nForce 430. It's odd so I don't know what to tell you other than that. So if you have a 6000 series card or motherboard with a similar chip and are a KOTOR and 3d fan, I suggest you try the nvidia driver version 162.50. I can't promise anything but here are some details:
Using winXP-SP3-home-edition and old style E-Dimensional glasses, there are still minor problems or issues but this is the best I've found...
With a GeForce 6100 installed as a GeForce 6150SE nForce 430 using driver 165.20: Works good and has a SD HUD except for some standard 3d complaints. Target reticles and often text labels are at SD when they indicate things in the distance. 2d video sequences are only visible in one eye. Rendered cutscenes are generally too close and don't match the settings you like during gameplay so when you play this game you might wind up adjusting sep/conv alot unless you find some balance that you can live with. I encountered some weirdness near the end of the inro level but changing the antialiasing setting fixed it. I expect more of the same eventually. The weirdness was as if all the new scenery was scrambled in a blender and left very spikey. Unfortunately I didn't think to take a screenshot or save the game.
If the game crashes to the desktop right before the main menu appears, edit swkotor.ini and set
Frame Buffer=0
That should fix it.
Enabling either "soft shadows" or "buffer effects" will disallow proper 3d and result in a monoscopic display.
If you can't turn the camera after activating 3d mode, toggle it off/on, then turning should work as normal.
This didn't help me but it might help you. The readme says:
Last Chance Graphics Fix
If you are still encountering issues with getting the game to run, there is one last thing you can try which may resolve certain graphics issues if all else fails. Edit your swkotor.ini file and locate the [Graphics Options] section. Add a new line and add the following statement:
Disable Vertex Buffer Objects=1
This game uses OpenGL 1.4 so that's one reason it's picky about which card/driver combo it works well with, but if anyone has a list of other games that use the same game-engine, please post it becuse those games will probably have the same issues and possibly the same solutions.
I hope this helps someone.
Later.
================================================
The rest of this post tells you about other combos I've tried but didn't work well.
with a GeForce 7800GTX:
Tried various drivers. All had more or less occasional flickering.
78.01 - very bad flickering in right eye.
91.31 - lightly scattered flickering
162.15 - better, less flickering but bigger patches.
162.50 - flickering only occurs mostly around corridor intersections.
with a GeForce 6100 testing KOTOR-2:
91.31 - No 3d problems, good SD HUD, No text problems, no flickering probs. Doesn't crash when switching to 3d when outside of ship but DOES result in a SLOW load and black screen if you are in s3d mode when game loads new environments like when going in or out of your ship. So you must switch to 2d, go into the new environment, then you can switch 3d back on.
162.15 - like 91.31 but game survives loading new environments except that soon after, the display becomes solid multicolors which gets fixed after turning left/right some. Then turning left and right toggles screwy/normal display. This gets fixed until the next environment-load by turning antialiasing on/off in the game video menu.
With a GeForce 4 you get the funniest glitches I've seen: with certain settings for convergence, you can increase separation and then eyeballs and teeth drift out of people's heads while the rest of their heads go in the opposite direction. Hilarious.""
eqzitara used a legacy rig to play it once. He mentioned the 3D wasn't great as I recall.
Instead of a CRT and E-Dimensional glasses, he used a projector via a VGA connection and DLP Link glasses.
EDIT: I wonder if that Iz3D hack used for System Shock 2 would work?
EDIT 2: I found eqzitara's post (lol, was hard to find, I thought my memory was mistaken)
I quote...."I bought an old school setup and hooked it up.... KOTOR runs awful in 3d and has numerous issues. "
[url]https://forums.geforce.com/default/topic/522773/3d-vision/to-nvidia-opengl-games-in-3d/post/3707455/#3707455[/url]
A couple of old Star Wars games do work quite well with 3D Vision, although they are not as epic as Bioware's Star Wars: Knights of the Old Republic
Star Wars Jedi Knight: Jedi Academy
Star Wars Jedi Knight II: Jedi Outcast
requires config edits, NVidia hotkeys do not work due to stereo support being built into the engine and it uses OpenGL.
[url]https://forums.geforce.com/default/topic/468348/3d-vision/gldirect-unlocks-3d-vision-support-for-older-opengl-titles/post/4255606/#4255606[/url]
Are there more games beside KOTOR that would benefit from an ARB assembler?
Presumably, if we use an off-line assembler, we could hand patch the assembler like we do with HelixMod. Those hand patched shaders could then be loaded by Helifax's tool (with some additional work to just load a binary shader).
If someone already knows HelixMod style ASM, the stretch to ARB is not very far.
So I think the real question is, is it worth the effort? For only one game, even KOTOR, probably not. But even a second game might tilt the balance to being worth a little effort.
Are there more games beside KOTOR that would benefit from an ARB assembler?
Presumably, if we use an off-line assembler, we could hand patch the assembler like we do with HelixMod. Those hand patched shaders could then be loaded by Helifax's tool (with some additional work to just load a binary shader).
If someone already knows HelixMod style ASM, the stretch to ARB is not very far.
So I think the real question is, is it worth the effort? For only one game, even KOTOR, probably not. But even a second game might tilt the balance to being worth a little effort.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I think it probably won't work with 3d-vision and it's on the list because it used to work on the older 3d hardware setup. I decided to respond on the off chance that you might have old hardware to play this game on. I have many notes but I'll try to give you just what's important.
Using a CRT and the old 3d dongle under winXP SP3 with a GF6100(GeForce 6150SE nForce 430) with driver combo 165.20/165.20 - (this was an integrated video chip on my motherboard, you might have that too. Use laptopvideo2go drivers.)
Works good except that target reticles and often text labels are at SD when they indicate things in the distance. Also rendered cutscenes are generally too close and don't match the settings you like during gameplay. Also 2d video sequences are only visible in one eye. Otherwise the HUD is nice and 2d and doesn't have any missing text like with other card/driver combos. Also there's no flickering like in other combos. So when you play this game you might wind up adjusting sep/conv alot unless you find some balance that you can live with. I encountered some weirdness near the end of the inro level but changing the antialiasing setting fixed it. I expect more of the same eventually. The weirdness was as if all the new scenery was scrambled in a blender and left very spikey. Unfortunately I didn't think to take a screenshot or save the game.
If the game crashes to the desktop right before the main menu appears, edit swkotor.ini and set
Frame Buffer=0
that should fix it.
Enabling either "soft shadows" or "buffer effects" will make s3d into mono.
If you can't turn the camera after turning on 3d mode, toggle it off/on, then turning should work as normal.
Here's some pics to show the effect of hic-los (high-convergence/low-separation) settings on targetting.
Double-click jps file to view in 3d after downloading.
Other cards that didn't work well include GF2, 4, 7800GTX. Issues include excessive flickering, missing text, and eyeballs and teeth drifting out of skull as separation is increased. I'll have to get a screenshot of that someday. The reason is because it uses the OpenGL graphics API. This also makes mirrored 3d modes not work as well as on iZ3D's monitor (nuerok mode).
later.
I think it probably won't work with 3d-vision and it's on the list because it used to work on the older 3d hardware setup. I decided to respond on the off chance that you might have old hardware to play this game on. I have many notes but I'll try to give you just what's important.
Using a CRT and the old 3d dongle under winXP SP3 with a GF6100(GeForce 6150SE nForce 430) with driver combo 165.20/165.20 - (this was an integrated video chip on my motherboard, you might have that too. Use laptopvideo2go drivers.)
Works good except that target reticles and often text labels are at SD when they indicate things in the distance. Also rendered cutscenes are generally too close and don't match the settings you like during gameplay. Also 2d video sequences are only visible in one eye. Otherwise the HUD is nice and 2d and doesn't have any missing text like with other card/driver combos. Also there's no flickering like in other combos. So when you play this game you might wind up adjusting sep/conv alot unless you find some balance that you can live with. I encountered some weirdness near the end of the inro level but changing the antialiasing setting fixed it. I expect more of the same eventually. The weirdness was as if all the new scenery was scrambled in a blender and left very spikey. Unfortunately I didn't think to take a screenshot or save the game.
If the game crashes to the desktop right before the main menu appears, edit swkotor.ini and set
Frame Buffer=0
that should fix it.
Enabling either "soft shadows" or "buffer effects" will make s3d into mono.
If you can't turn the camera after turning on 3d mode, toggle it off/on, then turning should work as normal.
Here's some pics to show the effect of hic-los (high-convergence/low-separation) settings on targetting.
Double-click jps file to view in 3d after downloading.
Other cards that didn't work well include GF2, 4, 7800GTX. Issues include excessive flickering, missing text, and eyeballs and teeth drifting out of skull as separation is increased. I'll have to get a screenshot of that someday. The reason is because it uses the OpenGL graphics API. This also makes mirrored 3d modes not work as well as on iZ3D's monitor (nuerok mode).
later.
Has anyone tried the remastered version?
It was finally released on Christmas.
There's not very much info on it.
http://kotorremastered.weebly.com/
http://forums.ordoimperialis.com/index.php/topic/20630-star-wars-kotor-remastered/
EDIT: It seems it was an Alpha release. There was a patch released yesterday.
http://kotorremaster.webs.com/
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|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Yes but KOTOR uses ARB shaders if I remember correctly, which means that Helifax's OpenGL wrapper cannot fix the game. Maybe this update also updates the shaders to something viable. One can always hope.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Yes it is OpenGL and I have checked the developers website and it appears they are using the same engine which suggests it'll be OpenGL. The Single Player version is available for download and they've admitted that it's likely to have bugs. They have an explanation video on the site that explains the status of further development. The download is approx 4.4 GIG and I may try it out for the convenience of HD textures at 1080P.
https://kotorr.sharefile.com/download.aspx?id=s83f0d7f7dcc4d248
This is one game I would love to play in 3D.
If they updated the shaders with GLSL ones than we are golden;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
-_-
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I'll try on my end and see what happens. Also, just as a heads up, I sent the development team an email related to what you mention in your earlier post regarding GLSL. I am asking about the engine and if/or they have any changes. We'll see if I get a response and if I do, I'll certainly share it with you guys. I'll try the download later tonight and post probably by tomorrow on that front.
Cheers,
It's still using the ANCIENT ARB shaders...
Proof:
Don't get me wrong I would really want to play this game in 3D Vision... I started the wrapper mainly for this game (without knowing at the time that it isn't using GLSL)...
I asked around multiple times about people who know ARB shading but no one came in front....
I don't want to waste countless hours to learn and make the wrapper work with a shader system that is not used for almost 15 years now.... :( (Not to mention that resources are scarce...)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
That's why I necroed the thread.
The OP is the only one that I've ever seen specifically talk about playing this in 3D.
He has a more detailed post on Iz3D.
iondrive posted.........
""These are some of my notes from testing StarWars - Knights of the Old Republic (KOTOR 1 & 2)...
( SD = "screen-depth" = 2d )
Sorry but these notes are for nvidia drivers. I don't think iZ3D will work since it's an OpenGL game.
These games aren't really a favorite of mine and I haven't played them much but I still wanted to see them work well in 3d so I tried a bunch of card/driver combos and this is what I've found:
The best results were with driver 162.50 and the built-in nvidia chip on my motherboard. My motherboard is a Gigabyte GA-M61P-S3 rev-1.0 and the documentation says it has a GeForce 6100 nForce 430 chipset and that's what it installs as when I install the 91.31 driver but when I install the 162.50 driver, it identifies/installs as if it were a GeForce 6150SE nForce 430. It's odd so I don't know what to tell you other than that. So if you have a 6000 series card or motherboard with a similar chip and are a KOTOR and 3d fan, I suggest you try the nvidia driver version 162.50. I can't promise anything but here are some details:
Using winXP-SP3-home-edition and old style E-Dimensional glasses, there are still minor problems or issues but this is the best I've found...
With a GeForce 6100 installed as a GeForce 6150SE nForce 430 using driver 165.20: Works good and has a SD HUD except for some standard 3d complaints. Target reticles and often text labels are at SD when they indicate things in the distance. 2d video sequences are only visible in one eye. Rendered cutscenes are generally too close and don't match the settings you like during gameplay so when you play this game you might wind up adjusting sep/conv alot unless you find some balance that you can live with. I encountered some weirdness near the end of the inro level but changing the antialiasing setting fixed it. I expect more of the same eventually. The weirdness was as if all the new scenery was scrambled in a blender and left very spikey. Unfortunately I didn't think to take a screenshot or save the game.
If the game crashes to the desktop right before the main menu appears, edit swkotor.ini and set
Frame Buffer=0
That should fix it.
Enabling either "soft shadows" or "buffer effects" will disallow proper 3d and result in a monoscopic display.
If you can't turn the camera after activating 3d mode, toggle it off/on, then turning should work as normal.
This didn't help me but it might help you. The readme says:
Last Chance Graphics Fix
If you are still encountering issues with getting the game to run, there is one last thing you can try which may resolve certain graphics issues if all else fails. Edit your swkotor.ini file and locate the [Graphics Options] section. Add a new line and add the following statement:
Disable Vertex Buffer Objects=1
This game uses OpenGL 1.4 so that's one reason it's picky about which card/driver combo it works well with, but if anyone has a list of other games that use the same game-engine, please post it becuse those games will probably have the same issues and possibly the same solutions.
I hope this helps someone.
Later.
================================================
The rest of this post tells you about other combos I've tried but didn't work well.
with a GeForce 7800GTX:
Tried various drivers. All had more or less occasional flickering.
78.01 - very bad flickering in right eye.
91.31 - lightly scattered flickering
162.15 - better, less flickering but bigger patches.
162.50 - flickering only occurs mostly around corridor intersections.
with a GeForce 6100 testing KOTOR-2:
91.31 - No 3d problems, good SD HUD, No text problems, no flickering probs. Doesn't crash when switching to 3d when outside of ship but DOES result in a SLOW load and black screen if you are in s3d mode when game loads new environments like when going in or out of your ship. So you must switch to 2d, go into the new environment, then you can switch 3d back on.
162.15 - like 91.31 but game survives loading new environments except that soon after, the display becomes solid multicolors which gets fixed after turning left/right some. Then turning left and right toggles screwy/normal display. This gets fixed until the next environment-load by turning antialiasing on/off in the game video menu.
With a GeForce 4 you get the funniest glitches I've seen: with certain settings for convergence, you can increase separation and then eyeballs and teeth drift out of people's heads while the rest of their heads go in the opposite direction. Hilarious.""
Instead of a CRT and E-Dimensional glasses, he used a projector via a VGA connection and DLP Link glasses.
EDIT: I wonder if that Iz3D hack used for System Shock 2 would work?
EDIT 2: I found eqzitara's post (lol, was hard to find, I thought my memory was mistaken)
I quote...."I bought an old school setup and hooked it up.... KOTOR runs awful in 3d and has numerous issues. "
https://forums.geforce.com/default/topic/522773/3d-vision/to-nvidia-opengl-games-in-3d/post/3707455/#3707455
Star Wars Jedi Knight: Jedi Academy
Star Wars Jedi Knight II: Jedi Outcast
requires config edits, NVidia hotkeys do not work due to stereo support being built into the engine and it uses OpenGL.
https://forums.geforce.com/default/topic/468348/3d-vision/gldirect-unlocks-3d-vision-support-for-older-opengl-titles/post/4255606/#4255606
Presumably, if we use an off-line assembler, we could hand patch the assembler like we do with HelixMod. Those hand patched shaders could then be loaded by Helifax's tool (with some additional work to just load a binary shader).
If someone already knows HelixMod style ASM, the stretch to ARB is not very far.
So I think the real question is, is it worth the effort? For only one game, even KOTOR, probably not. But even a second game might tilt the balance to being worth a little effort.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
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Bo3b's School for ShaderHackers