Bo3b's School For Shaderhackers
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@Th3_N3philim Dolphin EMU,for most of wii games 3d is nearly perfect, just hud and skybox depth issue,i can us 3dmigoto hunt ps shader ,but this toppci is too hard ,made me dizzy. @DHR An interesting thing,i try wii's lego game enable 3dvision,it has same unfix hud issue like you lego fix,but in Dolphin Official Stereo Function,All hud elements are perfect.
@Th3_N3philim
Dolphin EMU,for most of wii games 3d is nearly perfect, just hud and skybox depth issue,i can us 3dmigoto hunt ps shader ,but this toppci is too hard ,made me dizzy.

@DHR
An interesting thing,i try wii's lego game enable 3dvision,it has same unfix hud issue like you lego fix,but in Dolphin Official Stereo Function,All hud elements are perfect.

Posted 04/17/2019 07:54 AM   
@daspwan Thanks for the info!!...i don't have Wii LEGO games....i will try to find one in the web to test...i'm curious. Probably Dolphin have a different approrach to fix the 3D render...Today in 3Dmigoto we have the "shader" approach, DSS also explore/use the "constant buffer/matrix" approach (in Hellblade)....Tridef also have a Matrix approach.....will be interest to know dolphin's approach....specially with HUD stuff that we know with the "shader" and "constant buffer/matrix" approach is not automatic.
@daspwan
Thanks for the info!!...i don't have Wii LEGO games....i will try to find one in the web to test...i'm curious.
Probably Dolphin have a different approrach to fix the 3D render...Today in 3Dmigoto we have the "shader" approach, DSS also explore/use the "constant buffer/matrix" approach (in Hellblade)....Tridef also have a Matrix approach.....will be interest to know dolphin's approach....specially with HUD stuff that we know with the "shader" and "constant buffer/matrix" approach is not automatic.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 04/17/2019 12:44 PM   
You're welcome,by the way,Do you know tridef's "gun detection" function? and depth Range Scaling? That's the only reason I still use tridef for fps game . ex:all cod.games It's a pity Community Shaderhackers‘s Perfect fps fixes, because low convergence problems, do not have good depth scenarios.
You're welcome,by the way,Do you know tridef's "gun detection" function? and depth Range Scaling?
That's the only reason I still use tridef for fps game .
ex:all cod.games


It's a pity Community Shaderhackers‘s Perfect fps fixes, because low convergence problems, do not have good depth scenarios.

Posted 04/17/2019 03:05 PM   
Battlefield 3 has an option. I seem to recall another option or two for the gun, but I can not find it at the moment. – renderdevice.stereosoldierzoomconvergencescale <float32> https://3dvision-blog.com/6569-console-commands-for-3d-convergence-adjustment-in-battlefield-3/ I was told that DHR added this to one game by Blacksmith, I want to say that it was The Evil Within, but I might be mistaken. I can not find the post atm. There are numerous games that would benefit greatly if this was implemented in FPS fixes. Edit:nvm, it was Doom BFG that I was [url=https://forums.geforce.com/default/topic/572862/3d-vision/booooo-battlefield-3-is-3d-vision-ready-no-convergence-/post/3892885/#3892885]thinking of[/url] that allowed the gun to be re-positioned Unrelated to the world convergence vs gun convergence issue, 3Dmigoto has an option for aiming [quote="bo3b"]3Dmigoto-0.52_alpha That has a feature that allows you to change convergence and separation when aiming. [/quote] For the wrapper by helix, you can bind an alternative convergence to the right mouse button for aiming [url=http://helixmod.blogspot.com/2013/04/battlefield-bad-company-2dx9.html]"Seperate depth/convergence setting for Gun Sights[Hold right mouse button and find desired setting and click F7] "[/url]
Battlefield 3 has an option. I seem to recall another option or two for the gun, but I can not find it at the moment.

– renderdevice.stereosoldierzoomconvergencescale <float32>

https://3dvision-blog.com/6569-console-commands-for-3d-convergence-adjustment-in-battlefield-3/

I was told that DHR added this to one game by Blacksmith, I want to say that it was The Evil Within, but I might be mistaken. I can not find the post atm.

There are numerous games that would benefit greatly if this was implemented in FPS fixes.

Edit:nvm, it was Doom BFG that I was thinking of that allowed the gun to be re-positioned

Unrelated to the world convergence vs gun convergence issue, 3Dmigoto has an option for aiming
bo3b said:3Dmigoto-0.52_alpha
That has a feature that allows you to change convergence and separation when aiming.


For the wrapper by helix, you can bind an alternative convergence to the right mouse button for aiming
"Seperate depth/convergence setting for Gun Sights[Hold right mouse button and find desired setting and click F7] "

Posted 04/17/2019 05:02 PM   
I add a different Gun/hand convergence in "Dying Light" and "Prey"....but some game update broke it and redoing was too much work again.....but is possible, is time consumming. Also all community fix (including mines) for FPS i see, all use the "Hold Right Mouse Button" or "Left Trigger" to reduce the convergence for aiming/shooting.
I add a different Gun/hand convergence in "Dying Light" and "Prey"....but some game update broke it and redoing was too much work again.....but is possible, is time consumming.

Also all community fix (including mines) for FPS i see, all use the "Hold Right Mouse Button" or "Left Trigger" to reduce the convergence for aiming/shooting.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 04/17/2019 06:22 PM   
[quote="FormulaRedline"]date='25 March 2011 How about, from this very thread, as well as others in this forum: This is implemented in iZ3D. It's especially useful for FPS games with no built in 3d crosshair. It allows you to use iron sights as an actual sight. [/quote] [quote="Andrewf@NVIDIA"]Hi We did think about this, but we ultimately decided to not do it since most people dont squint their eyes even in 2D mode.[/quote] lol, wtf
FormulaRedline said:date='25 March 2011
How about, from this very thread, as well as others in this forum:

This is implemented in iZ3D. It's especially useful for FPS games with no built in 3d crosshair. It allows you to use iron sights as an actual sight.


Andrewf@NVIDIA said:Hi

We did think about this, but we ultimately decided to not do it since most people dont squint their eyes even in 2D mode.


lol, wtf

Posted 04/26/2019 12:43 AM   
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