Problem in mode 3d with drivers from 326.80 / 327.23 with asus VG278H monitor
2 / 2
I set maxprerendered frames to 1 in global settings, this did correct 3D in the games I tested:
Borderlands 2, Marvel Heroes and Guild Wars 2
The problem I still see is in some areas I get really bad screen tearing about 1/4 up from bottom of screen. This is very visible in Guild Wars 2 when viewing the map and moving it around. (Yes I have Vsync turned on). Looks like I will probably roll back to 320.49 driver. Hopefully the next beta or WHQL will fix these issues.
I set maxprerendered frames to 1 in global settings, this did correct 3D in the games I tested:
Borderlands 2, Marvel Heroes and Guild Wars 2
The problem I still see is in some areas I get really bad screen tearing about 1/4 up from bottom of screen. This is very visible in Guild Wars 2 when viewing the map and moving it around. (Yes I have Vsync turned on). Looks like I will probably roll back to 320.49 driver. Hopefully the next beta or WHQL will fix these issues.
I had this problem playing Dishonored and everything is fine after setting vsync off in game and forceing vsync off in drivrs menu.
I am going back to previous version anyway because i like to have vsync set to adaptive - because like someone noticed ages ago that makes 3D works without this annoying blurry, laggi view. Irony is that in this case it makes it even worse.
BTW thanks for this mate - whoever figured this out. I forgot.
I had this problem playing Dishonored and everything is fine after setting vsync off in game and forceing vsync off in drivrs menu.
I am going back to previous version anyway because i like to have vsync set to adaptive - because like someone noticed ages ago that makes 3D works without this annoying blurry, laggi view. Irony is that in this case it makes it even worse.
BTW thanks for this mate - whoever figured this out. I forgot.
with 331.40 driver sli mode if you put 1 set max prerendered the 3d is all correct in all games. If you have no need to put sli set max prerendered because it works correctly.
with 331.40 driver sli mode if you put 1 set max prerendered the 3d is all correct in all games. If you have no need to put sli set max prerendered because it works correctly.
I wouldn't say this is nonsense, it sounds like exactly the same symptoms I had ages ago:
https://forums.geforce.com/default/topic/507246/?comment=3619254
Maybe a different cause, but something funny going on with Vsync. It was fixed in a later driver although I don't think there was ever any official acknowledgement.
Maybe a different cause, but something funny going on with Vsync. It was fixed in a later driver although I don't think there was ever any official acknowledgement.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
Can someone please check the latest (331.58) version if this lag still exist. I have everything set and don`t want to play with all convergence settings back again. Maybe someone know how to keep them if you reinstall/update drivers.
Can someone please check the latest (331.58) version if this lag still exist. I have everything set and don`t want to play with all convergence settings back again. Maybe someone know how to keep them if you reinstall/update drivers.
331.58 fixed the issue I was having with vsync appearing to not work with 327.23 loaded.
I don't know if they ever fixed 'Alice: the madness returns' as its been broken for sometime now.
Borderlands 2, Marvel Heroes and Guild Wars 2
The problem I still see is in some areas I get really bad screen tearing about 1/4 up from bottom of screen. This is very visible in Guild Wars 2 when viewing the map and moving it around. (Yes I have Vsync turned on). Looks like I will probably roll back to 320.49 driver. Hopefully the next beta or WHQL will fix these issues.
I am going back to previous version anyway because i like to have vsync set to adaptive - because like someone noticed ages ago that makes 3D works without this annoying blurry, laggi view. Irony is that in this case it makes it even worse.
BTW thanks for this mate - whoever figured this out. I forgot.
https://steamcommunity.com/profiles/76561198014296177/
https://steamcommunity.com/profiles/76561198014296177/
https://steamcommunity.com/profiles/76561198014296177/
Setting max pre-rendered frames to 1 globally fixed it.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
https://forums.geforce.com/default/topic/507246/?comment=3619254
Maybe a different cause, but something funny going on with Vsync. It was fixed in a later driver although I don't think there was ever any official acknowledgement.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
https://steamcommunity.com/profiles/76561198014296177/
I don't know if they ever fixed 'Alice: the madness returns' as its been broken for sometime now.
i7-2600K-4.5Ghz/Corsair H100i/8GB/GTX780SC-SLI/Win7-64/1200W-PSU/Samsung 840-500GB SSD/Coolermaster-Tower/Benq 1080ST @ 100"