Writing a Geforce 3D Vision application
Is it possible to write an application which supplies the Stereo Driver with an alternating left-eye / right-eye render to produce the 3D effect?

We write passive stereo applications which use span mode and twin outputs to display left/right eye simultaneously, would it be possible to send these outputs to the driver and have it display and sync the monitor/glasses directly?

Kind Regards,

Ian.
Is it possible to write an application which supplies the Stereo Driver with an alternating left-eye / right-eye render to produce the 3D effect?



We write passive stereo applications which use span mode and twin outputs to display left/right eye simultaneously, would it be possible to send these outputs to the driver and have it display and sync the monitor/glasses directly?



Kind Regards,



Ian.

#1
Posted 06/02/2009 11:23 AM   
[quote name='stickymango' post='547792' date='Jun 2 2009, 01:23 PM']Is it possible to write an application which supplies the Stereo Driver with an alternating left-eye / right-eye render to produce the 3D effect?

We write passive stereo applications which use span mode and twin outputs to display left/right eye simultaneously, would it be possible to send these outputs to the driver and have it display and sync the monitor/glasses directly?

Kind Regards,

Ian.[/quote]

I guess it should be possible to render 3d stereo models simply using directX libs. Of course I'm not sure, as my only experience with 3d programming is limited to OpenGL, but it is likely that the stereo driver would behave with your custom 3d app as with any other unprofiled games.

I should try it, but much time is needed in my case.
[quote name='stickymango' post='547792' date='Jun 2 2009, 01:23 PM']Is it possible to write an application which supplies the Stereo Driver with an alternating left-eye / right-eye render to produce the 3D effect?



We write passive stereo applications which use span mode and twin outputs to display left/right eye simultaneously, would it be possible to send these outputs to the driver and have it display and sync the monitor/glasses directly?



Kind Regards,



Ian.



I guess it should be possible to render 3d stereo models simply using directX libs. Of course I'm not sure, as my only experience with 3d programming is limited to OpenGL, but it is likely that the stereo driver would behave with your custom 3d app as with any other unprofiled games.



I should try it, but much time is needed in my case.

[twitter]shineangelic[/twitter]

#2
Posted 06/02/2009 09:19 PM   
I can confirm it works.

I tried some demo apps developed with [url="http://www.ogre3d.org/download/demos"]OGRE[/url], an open-source graphics rendering engine that uses underlyng Directx9, and they work in stereo.[url="http://downloads.sourceforge.net/ogre/magicofstonehenge.zip?downloads"] Magic of stonehenge[/url] is impressive
I can confirm it works.



I tried some demo apps developed with OGRE, an open-source graphics rendering engine that uses underlyng Directx9, and they work in stereo. Magic of stonehenge is impressive

[twitter]shineangelic[/twitter]

#3
Posted 06/02/2009 09:36 PM   
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