Maximum Depth Hack Go beyond 100%
  8 / 10    
[quote=""]I really don´t understand how anyone could use even the 100% setting. i can´t go over 50% . after that the difference between images on screen soooo much over my eyes can handle. I play with 135" screen, 2 Projector passive setup. Point of this post is, i always wonder am i doing something wrong as i can´t push the seperation to max.[/quote] Are you also adjusting convergence? If you are, try changing the value for the display size in the script. It seems that certain displays do not report their proper screen size to Nvidia, so it results to some preset value. So those people see better results. If your display size is properly recognized, it might be too excessive with the default value in the script. So adjust it as needed. BTW: Are you using a Silver screen setup or Omega Filters? Are you using a Quadro to get dual output? If not, what's your setup?
said:I really don´t understand how anyone could use even the 100% setting. i can´t go over 50% . after that the difference between images on screen soooo much over my eyes can handle. I play with 135" screen,
2 Projector passive setup.
Point of this post is, i always wonder am i doing something wrong as i can´t push the seperation to max.


Are you also adjusting convergence? If you are, try changing the value for the display size in the script. It seems that certain displays do not report their proper screen size to Nvidia, so it results to some preset value. So those people see better results. If your display size is properly recognized, it might be too excessive with the default value in the script. So adjust it as needed.

BTW: Are you using a Silver screen setup or Omega Filters? Are you using a Quadro to get dual output? If not, what's your setup?

Posted 08/08/2015 10:39 PM   
i think the biggest problem with getting too much depth without a wide field of view is the left & right edges diverge too much between both eyes with narrow fov (eg. a single 16:9 monitor) you can basically see more of the right side of the scene with your left eye, which is opposite to reality. frustrum adjustment can alleviate some of that, but it becomes harder with more and more separation it'll be interesting to see how this might be more comfortable in the future. perhaps if headmounted displays get wide enough field of view...
i think the biggest problem with getting too much depth without a wide field of view is the left & right edges diverge too much between both eyes

with narrow fov (eg. a single 16:9 monitor) you can basically see more of the right side of the scene with your left eye, which is opposite to reality. frustrum adjustment can alleviate some of that, but it becomes harder with more and more separation

it'll be interesting to see how this might be more comfortable in the future. perhaps if headmounted displays get wide enough field of view...

Posted 08/08/2015 11:19 PM   
[quote="Metaloholic"]I really don´t understand how anyone could use even the 100% setting. i can´t go over 50% . after that the difference between images on screen soooo much over my eyes can handle. I play with 135" screen, 2 Projector passive setup. Point of this post is, i always wonder am i doing something wrong as i can´t push the separation to max.[/quote]You're probably not doing anything wrong, you could measure the Separation on the screen to see how close it is to your IPD but either way there's no way for the Drivers to find out what size a DLP screen is so most likely it's being reported as/defaulting to much lower than yours. [quote="The_Nephilim"][quote="Ritchski"]For some reason the depth hack is really hogging my CPU, it uses up to 40%. Is there a simple reason for this?[/quote]yes mine is using a lot too any fix for this or is it normal. I don't want this program running more then needed as it might slow down my games??[/quote]DepthHackEngine is meant to run before the game and exits after the change. Most of the time when the game starts you'll see the window disappearing from the Taskbar, if it's still running after you're in-game then there's an issue. The Loop/Debug versions weren't meant to be used all the time, they're more for troubleshooting. As to why, it's fast enough to catch the change and revert it before the game actually starts ... on my rig, that means it checks/loops about 200+ times a second. [s]There's no way to slow a batch script that's fast enough[/s] ... man you guys make me work for it. Lol. Typically there's two ways to slowdown a batch script, Timeout or Ping. Both of which take about a second to complete and it just isn't fast enough. I was able to come up with my own way of slowing it down though, that dropped CPU usage down to about 1/3 of what it was and it checks about 10x a sec. I'll update the scripts when I get a chance but it really shouldn't matter if you're running the normal version of DepthHackEngine ... I think is about as good as a batch version can get, I have other versions I've been tinkering with though. Edit:Updated the ones in the zip and the post(Main,Loop&Prompt) ... if you guys are just running the Looping version and trying to take the set it and forget way out let me know and I'll try to clean up one of the other AHK versions I've been playing around with. I'm not a huge fan of leaving it running constantly but if you're doing it anyway at least the AHK version is much more efficient. :)
Metaloholic said:I really don´t understand how anyone could use even the 100% setting. i can´t go over 50% . after that the difference between images on screen soooo much over my eyes can handle. I play with 135" screen, 2 Projector passive setup. Point of this post is, i always wonder am i doing something wrong as i can´t push the separation to max.
You're probably not doing anything wrong, you could measure the Separation on the screen to see how close it is to your IPD but either way there's no way for the Drivers to find out what size a DLP screen is so most likely it's being reported as/defaulting to much lower than yours.

The_Nephilim said:
Ritchski said:For some reason the depth hack is really hogging my CPU, it uses up to 40%. Is there a simple reason for this?
yes mine is using a lot too any fix for this or is it normal. I don't want this program running more then needed as it might slow down my games??
DepthHackEngine is meant to run before the game and exits after the change. Most of the time when the game starts you'll see the window disappearing from the Taskbar, if it's still running after you're in-game then there's an issue. The Loop/Debug versions weren't meant to be used all the time, they're more for troubleshooting.

As to why, it's fast enough to catch the change and revert it before the game actually starts ... on my rig, that means it checks/loops about 200+ times a second. There's no way to slow a batch script that's fast enough ... man you guys make me work for it. Lol. Typically there's two ways to slowdown a batch script, Timeout or Ping. Both of which take about a second to complete and it just isn't fast enough.

I was able to come up with my own way of slowing it down though, that dropped CPU usage down to about 1/3 of what it was and it checks about 10x a sec. I'll update the scripts when I get a chance but it really shouldn't matter if you're running the normal version of DepthHackEngine ... I think is about as good as a batch version can get, I have other versions I've been tinkering with though.

Edit:Updated the ones in the zip and the post(Main,Loop&Prompt) ... if you guys are just running the Looping version and trying to take the set it and forget way out let me know and I'll try to clean up one of the other AHK versions I've been playing around with. I'm not a huge fan of leaving it running constantly but if you're doing it anyway at least the AHK version is much more efficient. :)
Posted 08/09/2015 05:25 PM   
[quote=""][quote=""]I really don´t understand how anyone could use even the 100% setting. i can´t go over 50% . after that the difference between images on screen soooo much over my eyes can handle. I play with 135" screen, 2 Projector passive setup. Point of this post is, i always wonder am i doing something wrong as i can´t push the seperation to max.[/quote] Are you also adjusting convergence? If you are, try changing the value for the display size in the script. It seems that certain displays do not report their proper screen size to Nvidia, so it results to some preset value. So those people see better results. If your display size is properly recognized, it might be too excessive with the default value in the script. So adjust it as needed. BTW: Are you using a Silver screen setup or Omega Filters? Are you using a Quadro to get dual output? If not, what's your setup? [/quote] Thinking about your reply made me think. I have geobox and omegas and couple of mitsubishi HC5 The idea came in to my mind is as im using geobox, i have to use hacked EDID. And all the edid´s are from monitors. so nvidia is propably thinking im using 24 inch or 27 inch monitor. no wonder. Where i can change the monitor size? in some file ? yes im adjusting convergence also and if the seperatin is 60% or more it´s totally unwathcable and the convergence does not make it ok.
said:
said:I really don´t understand how anyone could use even the 100% setting. i can´t go over 50% . after that the difference between images on screen soooo much over my eyes can handle. I play with 135" screen,
2 Projector passive setup.
Point of this post is, i always wonder am i doing something wrong as i can´t push the seperation to max.


Are you also adjusting convergence? If you are, try changing the value for the display size in the script. It seems that certain displays do not report their proper screen size to Nvidia, so it results to some preset value. So those people see better results. If your display size is properly recognized, it might be too excessive with the default value in the script. So adjust it as needed.

BTW: Are you using a Silver screen setup or Omega Filters? Are you using a Quadro to get dual output? If not, what's your setup?



Thinking about your reply made me think. I have geobox and omegas and couple of mitsubishi HC5
The idea came in to my mind is as im using geobox, i have to use hacked EDID. And all the edid´s
are from monitors. so nvidia is propably thinking im using 24 inch or 27 inch monitor.
no wonder.
Where i can change the monitor size? in some file ?
yes im adjusting convergence also and if the seperatin is 60% or more it´s totally unwathcable and the convergence does not make it ok.

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Posted 08/10/2015 08:44 PM   
[quote=""]Thinking about your reply made me think. I have geobox and omegas and couple of mitsubishi HC5 The idea came in to my mind is as im using geobox, i have to use hacked EDID. And all the edid´s are from monitors. so nvidia is propably thinking im using 24 inch or 27 inch monitor. no wonder. Where i can change the monitor size? in some file ? yes im adjusting convergence also and if the seperatin is 60% or more it´s totally unwathcable and the convergence does not make it ok.[/quote] There is no point in going to "100%". That's just an arbitrary number NVidia slaps on it, after making a lot of assumptions. Using projectors or going through AVRs makes it guess wrong a lot. The real point is to get a set of settings that you find comfortable and enjoyable. If you like what you've got at 60%, that's all that matters. This depth-hack is a way to bypass the NVidia assumptions, because it screws up on projectors and AVRs and locks it down to small in general. It's just a workaround for something NVidia should just let us do. When they say > 100%, that just means greater than NVidia's broken max. The actual, true, 100% is what you see on your screen. When the distance between images as seen with no glasses is the same as your IPD: you are at your 100%. Going further than that makes your eyes actually diverge, which is almost always headache time.
said:Thinking about your reply made me think. I have geobox and omegas and couple of mitsubishi HC5
The idea came in to my mind is as im using geobox, i have to use hacked EDID. And all the edid´s
are from monitors. so nvidia is propably thinking im using 24 inch or 27 inch monitor.
no wonder.
Where i can change the monitor size? in some file ?
yes im adjusting convergence also and if the seperatin is 60% or more it´s totally unwathcable and the convergence does not make it ok.

There is no point in going to "100%". That's just an arbitrary number NVidia slaps on it, after making a lot of assumptions. Using projectors or going through AVRs makes it guess wrong a lot.

The real point is to get a set of settings that you find comfortable and enjoyable. If you like what you've got at 60%, that's all that matters.

This depth-hack is a way to bypass the NVidia assumptions, because it screws up on projectors and AVRs and locks it down to small in general. It's just a workaround for something NVidia should just let us do. When they say > 100%, that just means greater than NVidia's broken max.


The actual, true, 100% is what you see on your screen. When the distance between images as seen with no glasses is the same as your IPD: you are at your 100%. Going further than that makes your eyes actually diverge, which is almost always headache time.

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Posted 08/11/2015 02:20 AM   
[quote="TsaebehT"][quote="Metaloholic"]I really don´t understand how anyone could use even the 100% setting. i can´t go over 50% . after that the difference between images on screen soooo much over my eyes can handle. I play with 135" screen, 2 Projector passive setup. Point of this post is, i always wonder am i doing something wrong as i can´t push the separation to max.[/quote]You're probably not doing anything wrong, you could measure the Separation on the screen to see how close it is to your IPD but either way there's no way for the Drivers to find out what size a DLP screen is so most likely it's being reported as/defaulting to much lower than yours. [quote="The_Nephilim"][quote="Ritchski"]For some reason the depth hack is really hogging my CPU, it uses up to 40%. Is there a simple reason for this?[/quote]yes mine is using a lot too any fix for this or is it normal. I don't want this program running more then needed as it might slow down my games??[/quote]DepthHackEngine is meant to run before the game and exits after the change. Most of the time when the game starts you'll see the window disappearing from the Taskbar, if it's still running after you're in-game then there's an issue. The Loop/Debug versions weren't meant to be used all the time, they're more for troubleshooting. As to why, it's fast enough to catch the change and revert it before the game actually starts ... on my rig, that means it checks/loops about 200+ times a second. [s]There's no way to slow a batch script that's fast enough[/s] ... man you guys make me work for it. Lol. Typically there's two ways to slowdown a batch script, Timeout or Ping. Both of which take about a second to complete and it just isn't fast enough. I was able to come up with my own way of slowing it down though, that dropped CPU usage down to about 1/3 of what it was and it checks about 10x a sec. I'll update the scripts when I get a chance but it really shouldn't matter if you're running the normal version of DepthHackEngine ... I think is about as good as a batch version can get, I have other versions I've been tinkering with though. Edit:Updated the ones in the zip and the post(Main,Loop&Prompt) ... if you guys are just running the Looping version and trying to take the set it and forget way out let me know and I'll try to clean up one of the other AHK versions I've been playing around with. I'm not a huge fan of leaving it running constantly but if you're doing it anyway at least the AHK version is much more efficient. :) [/quote] Well I been using the Debug version you had made the DepthHackDebug version buried in the middle of this thread.. I tried using the ones in the OP but I am unable to get them working properly.. So I use your old ones and need to figure out why they don't seem to work unless I use the Debug one..
TsaebehT said:
Metaloholic said:I really don´t understand how anyone could use even the 100% setting. i can´t go over 50% . after that the difference between images on screen soooo much over my eyes can handle. I play with 135" screen, 2 Projector passive setup. Point of this post is, i always wonder am i doing something wrong as i can´t push the separation to max.
You're probably not doing anything wrong, you could measure the Separation on the screen to see how close it is to your IPD but either way there's no way for the Drivers to find out what size a DLP screen is so most likely it's being reported as/defaulting to much lower than yours.

The_Nephilim said:
Ritchski said:For some reason the depth hack is really hogging my CPU, it uses up to 40%. Is there a simple reason for this?
yes mine is using a lot too any fix for this or is it normal. I don't want this program running more then needed as it might slow down my games??
DepthHackEngine is meant to run before the game and exits after the change. Most of the time when the game starts you'll see the window disappearing from the Taskbar, if it's still running after you're in-game then there's an issue. The Loop/Debug versions weren't meant to be used all the time, they're more for troubleshooting.

As to why, it's fast enough to catch the change and revert it before the game actually starts ... on my rig, that means it checks/loops about 200+ times a second. There's no way to slow a batch script that's fast enough ... man you guys make me work for it. Lol. Typically there's two ways to slowdown a batch script, Timeout or Ping. Both of which take about a second to complete and it just isn't fast enough.

I was able to come up with my own way of slowing it down though, that dropped CPU usage down to about 1/3 of what it was and it checks about 10x a sec. I'll update the scripts when I get a chance but it really shouldn't matter if you're running the normal version of DepthHackEngine ... I think is about as good as a batch version can get, I have other versions I've been tinkering with though.

Edit:Updated the ones in the zip and the post(Main,Loop&Prompt) ... if you guys are just running the Looping version and trying to take the set it and forget way out let me know and I'll try to clean up one of the other AHK versions I've been playing around with. I'm not a huge fan of leaving it running constantly but if you're doing it anyway at least the AHK version is much more efficient. :)


Well I been using the Debug version you had made the DepthHackDebug version buried in the middle of this thread.. I tried using the ones in the OP but I am unable to get them working properly.. So I use your old ones and need to figure out why they don't seem to work unless I use the Debug one..

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Posted 08/13/2015 02:54 AM   
[quote=""][quote="TsaebehT"][quote="Metaloholic"]I really don´t understand how anyone could use even the 100% setting. i can´t go over 50% . after that the difference between images on screen soooo much over my eyes can handle. I play with 135" screen, 2 Projector passive setup. Point of this post is, i always wonder am i doing something wrong as i can´t push the separation to max.[/quote]You're probably not doing anything wrong, you could measure the Separation on the screen to see how close it is to your IPD but either way there's no way for the Drivers to find out what size a DLP screen is so most likely it's being reported as/defaulting to much lower than yours. [quote="The_Nephilim"][quote="Ritchski"]For some reason the depth hack is really hogging my CPU, it uses up to 40%. Is there a simple reason for this?[/quote]yes mine is using a lot too any fix for this or is it normal. I don't want this program running more then needed as it might slow down my games??[/quote]DepthHackEngine is meant to run before the game and exits after the change. Most of the time when the game starts you'll see the window disappearing from the Taskbar, if it's still running after you're in-game then there's an issue. The Loop/Debug versions weren't meant to be used all the time, they're more for troubleshooting. As to why, it's fast enough to catch the change and revert it before the game actually starts ... on my rig, that means it checks/loops about 200+ times a second. [s]There's no way to slow a batch script that's fast enough[/s] ... man you guys make me work for it. Lol. Typically there's two ways to slowdown a batch script, Timeout or Ping. Both of which take about a second to complete and it just isn't fast enough. I was able to come up with my own way of slowing it down though, that dropped CPU usage down to about 1/3 of what it was and it checks about 10x a sec. I'll update the scripts when I get a chance but it really shouldn't matter if you're running the normal version of DepthHackEngine ... I think is about as good as a batch version can get, I have other versions I've been tinkering with though. Edit:Updated the ones in the zip and the post(Main,Loop&Prompt) ... if you guys are just running the Looping version and trying to take the set it and forget way out let me know and I'll try to clean up one of the other AHK versions I've been playing around with. I'm not a huge fan of leaving it running constantly but if you're doing it anyway at least the AHK version is much more efficient. :) [/quote] Well I been using the Debug version you had made the DepthHackDebug version buried in the middle of this thread.. I tried using the ones in the OP but I am unable to get them working properly.. So I use your old ones and need to figure out why they don't seem to work unless I use the Debug one..[/quote] I am using the tool form here: https://forums.geforce.com/default/topic/673425/3d-vision/some-questions-regarding-acer-h5360-5360bd/post/4199047/#4199047 I tried getting the ones someone posted that are called @DepthHackEngine but none of them seem to work like the one listed above does??
said:
TsaebehT said:
Metaloholic said:I really don´t understand how anyone could use even the 100% setting. i can´t go over 50% . after that the difference between images on screen soooo much over my eyes can handle. I play with 135" screen, 2 Projector passive setup. Point of this post is, i always wonder am i doing something wrong as i can´t push the separation to max.
You're probably not doing anything wrong, you could measure the Separation on the screen to see how close it is to your IPD but either way there's no way for the Drivers to find out what size a DLP screen is so most likely it's being reported as/defaulting to much lower than yours.

The_Nephilim said:
Ritchski said:For some reason the depth hack is really hogging my CPU, it uses up to 40%. Is there a simple reason for this?
yes mine is using a lot too any fix for this or is it normal. I don't want this program running more then needed as it might slow down my games??
DepthHackEngine is meant to run before the game and exits after the change. Most of the time when the game starts you'll see the window disappearing from the Taskbar, if it's still running after you're in-game then there's an issue. The Loop/Debug versions weren't meant to be used all the time, they're more for troubleshooting.

As to why, it's fast enough to catch the change and revert it before the game actually starts ... on my rig, that means it checks/loops about 200+ times a second. There's no way to slow a batch script that's fast enough ... man you guys make me work for it. Lol. Typically there's two ways to slowdown a batch script, Timeout or Ping. Both of which take about a second to complete and it just isn't fast enough.

I was able to come up with my own way of slowing it down though, that dropped CPU usage down to about 1/3 of what it was and it checks about 10x a sec. I'll update the scripts when I get a chance but it really shouldn't matter if you're running the normal version of DepthHackEngine ... I think is about as good as a batch version can get, I have other versions I've been tinkering with though.

Edit:Updated the ones in the zip and the post(Main,Loop&Prompt) ... if you guys are just running the Looping version and trying to take the set it and forget way out let me know and I'll try to clean up one of the other AHK versions I've been playing around with. I'm not a huge fan of leaving it running constantly but if you're doing it anyway at least the AHK version is much more efficient. :)


Well I been using the Debug version you had made the DepthHackDebug version buried in the middle of this thread.. I tried using the ones in the OP but I am unable to get them working properly.. So I use your old ones and need to figure out why they don't seem to work unless I use the Debug one..


I am using the tool form here:


https://forums.geforce.com/default/topic/673425/3d-vision/some-questions-regarding-acer-h5360-5360bd/post/4199047/#4199047


I tried getting the ones someone posted that are called @DepthHackEngine but none of them seem to work like the one listed above does??

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Posted 08/13/2015 03:23 AM   
Can someone break this hack down to basic terms? So this hack will make my 3D experience even more immersive as in objects will pop further out of my screen or what? As in 3D gets better and deeper than Nvidia's 0-100 depth scale? I mean can you guys post a 3D screenshot for us to view of just how much depth we can see comfortably?
Can someone break this hack down to basic terms?
So this hack will make my 3D experience even more immersive as in objects will pop further out of my screen or what?
As in 3D gets better and deeper than Nvidia's 0-100 depth scale?
I mean can you guys post a 3D screenshot for us to view of just how much depth we can see comfortably?

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Posted 08/13/2015 03:37 AM   
[quote=""]Can someone break this hack down to basic terms? So this hack will make my 3D experience even more immersive as in objects will pop further out of my screen or what? I mean can you guys post a 3D screenshot for us to view of just how much depth we can see comfortably?[/quote] WEll From the way I do it it gives More Depth then normal.. I use it for indepth viewing not for PopOut.. The Thing to do is measure your IDP that is the distance from center of Pupil to the other.. Once you establish the IDP you can set a distant Object to the separation.. I use a VERY Distant Object to do this with.. I then set the Convergance increase it and the depth is way more then the without the fix.. Also whatever your size monitor is set the file to half that roughly to get better separation.. let me see IF I can get a 3D Screenshot.. EDIT: I made a few Screenshots but they did not convert over in the Screenshot Process.. I did however make a video I am trying to upload to 3D Vision live.. Do you have Stereoscopic Player to view 3D Videos??
said:Can someone break this hack down to basic terms?
So this hack will make my 3D experience even more immersive as in objects will pop further out of my screen or what?
I mean can you guys post a 3D screenshot for us to view of just how much depth we can see comfortably?


WEll From the way I do it it gives More Depth then normal.. I use it for indepth viewing not for PopOut..

The Thing to do is measure your IDP that is the distance from center of Pupil to the other.. Once you establish the IDP you can set a distant Object to the separation.. I use a VERY Distant Object to do this with..

I then set the Convergance increase it and the depth is way more then the without the fix.. Also whatever your size monitor is set the file to half that roughly to get better separation..

let me see IF I can get a 3D Screenshot..

EDIT: I made a few Screenshots but they did not convert over in the Screenshot Process.. I did however make a video I am trying to upload to 3D Vision live.. Do you have Stereoscopic Player to view 3D Videos??

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Posted 08/13/2015 03:46 AM   
http://www.3dvisionlive.com/node/29235 there is the link for the video but it did not wpork as well as I hoped.. I have a triplescreen setup and it looks like it squashed it into 1 screen.. But if you do it right the effect is way better then stock settings..
http://www.3dvisionlive.com/node/29235



there is the link for the video but it did not wpork as well as I hoped.. I have a triplescreen setup and it looks like it squashed it into 1 screen.. But if you do it right the effect is way better then stock settings..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 08/13/2015 04:46 AM   
[quote=""][quote=""]Can someone break this hack down to basic terms? So this hack will make my 3D experience even more immersive as in objects will pop further out of my screen or what? I mean can you guys post a 3D screenshot for us to view of just how much depth we can see comfortably?[/quote] WEll From the way I do it it gives More Depth then normal.. I use it for indepth viewing not for PopOut.. The Thing to do is measure your IDP that is the distance from center of Pupil to the other.. Once you establish the IDP you can set a distant Object to the separation.. I use a VERY Distant Object to do this with.. I then set the Convergance increase it and the depth is way more then the without the fix.. Also whatever your size monitor is set the file to half that roughly to get better separation.. let me see IF I can get a 3D Screenshot.. EDIT: I made a few Screenshots but they did not convert over in the Screenshot Process.. I did however make a video I am trying to upload to 3D Vision live.. Do you have Stereoscopic Player to view 3D Videos??[/quote] Yea I have the player, just watched your vid. I'm tempted to try this. Can it be uninstalled if I don't like it?
said:
said:Can someone break this hack down to basic terms?
So this hack will make my 3D experience even more immersive as in objects will pop further out of my screen or what?
I mean can you guys post a 3D screenshot for us to view of just how much depth we can see comfortably?


WEll From the way I do it it gives More Depth then normal.. I use it for indepth viewing not for PopOut..

The Thing to do is measure your IDP that is the distance from center of Pupil to the other.. Once you establish the IDP you can set a distant Object to the separation.. I use a VERY Distant Object to do this with..

I then set the Convergance increase it and the depth is way more then the without the fix.. Also whatever your size monitor is set the file to half that roughly to get better separation..

let me see IF I can get a 3D Screenshot..

EDIT: I made a few Screenshots but they did not convert over in the Screenshot Process.. I did however make a video I am trying to upload to 3D Vision live.. Do you have Stereoscopic Player to view 3D Videos??


Yea I have the player, just watched your vid.
I'm tempted to try this.
Can it be uninstalled if I don't like it?

Gaming Rig 1

i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO

Gaming Rig 2
My new build

Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

Posted 08/13/2015 07:19 AM   
Well the Video is really bad it looks ten times better IRL.. that was my first but I learned I can not make a video bigger then 1gb so I made it half size and 30FPS to make a smaller file will need to learn some techniques.. But anyhow the Mod is and can be removed realy easy as nothing is installed persay.. it is just a bat file you run when you want it to work NO permenant changes are made to your PC.. IF you like 3D and you want more this mod is what you need as I will not game without it anymore.. it just adds so much more depth to the 3D.. Once you setup to your liking I am sure you will agree.. so Go ahead and get it and run it you will be amazed at the increased depth..
Well the Video is really bad it looks ten times better IRL.. that was my first but I learned I can not make a video bigger then 1gb so I made it half size and 30FPS to make a smaller file will need to learn some techniques..

But anyhow the Mod is and can be removed realy easy as nothing is installed persay.. it is just a bat file you run when you want it to work NO permenant changes are made to your PC..

IF you like 3D and you want more this mod is what you need as I will not game without it anymore.. it just adds so much more depth to the 3D..

Once you setup to your liking I am sure you will agree.. so Go ahead and get it and run it you will be amazed at the increased depth..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 08/13/2015 07:31 AM   
[quote="Airion"] The result is miniaturization, a sort of hyper 3D effect where I can see stereoscopic depth farther than the human eye should be able to see in any particular scene, but the result is everything seems smaller than it should appear. What looks like realistically sized buildings at 70% depth appears to be models at 100% depth. Realism vs super human depth perception, take your pick!<br> [/quote] Actually this happens in Flight Simulator X when you try set convergence too high. You get miniaturization. Check out my FSX 3D pics in my 3DVision gallery and youll see exactly that. Its weird because that's actually the only way to get the outside FSX environment objects to pop into 3D. Otherwise only the planes and virtual cockpits are in 3D. [url]http://photos.3dvisionlive.com/blueshark747/image/4fc11fb03785010823000003/[/url] [quote="The_Nephilim"]Well the Video is really bad it looks ten times better IRL.. that was my first but I learned I can not make a video bigger then 1gb so I made it half size and 30FPS to make a smaller file will need to learn some techniques.. But anyhow the Mod is and can be removed realy easy as nothing is installed persay.. it is just a bat file you run when you want it to work NO permenant changes are made to your PC.. IF you like 3D and you want more this mod is what you need as I will not game without it anymore.. it just adds so much more depth to the 3D.. Once you setup to your liking I am sure you will agree.. so Go ahead and get it and run it you will be amazed at the increased depth..[/quote] Ok do I really need to do all that finger measurement distance stuff or can I just keep adjusting the settings to my liking? I'm using an Asus Asus VG278H
Airion said: The result is miniaturization, a sort of hyper 3D effect where I can see stereoscopic depth farther than the human eye should be able to see in any particular scene, but the result is everything seems smaller than it should appear. What looks like realistically sized buildings at 70% depth appears to be models at 100% depth. Realism vs super human depth perception, take your pick!<br>


Actually this happens in Flight Simulator X when you try set convergence too high.
You get miniaturization.
Check out my FSX 3D pics in my 3DVision gallery and youll see exactly that.
Its weird because that's actually the only way to get the outside FSX environment objects to pop into 3D.
Otherwise only the planes and virtual cockpits are in 3D.
http://photos.3dvisionlive.com/blueshark747/image/4fc11fb03785010823000003/

The_Nephilim said:Well the Video is really bad it looks ten times better IRL.. that was my first but I learned I can not make a video bigger then 1gb so I made it half size and 30FPS to make a smaller file will need to learn some techniques..

But anyhow the Mod is and can be removed realy easy as nothing is installed persay.. it is just a bat file you run when you want it to work NO permenant changes are made to your PC..

IF you like 3D and you want more this mod is what you need as I will not game without it anymore.. it just adds so much more depth to the 3D..

Once you setup to your liking I am sure you will agree.. so Go ahead and get it and run it you will be amazed at the increased depth..


Ok do I really need to do all that finger measurement distance stuff or can I just keep adjusting the settings to my liking?
I'm using an Asus Asus VG278H

Gaming Rig 1

i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO

Gaming Rig 2
My new build

Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

Posted 08/13/2015 07:42 AM   
WEll yes to your liking works too ;)
WEll yes to your liking works too ;)

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 08/13/2015 07:43 AM   
[quote="The_Nephilim"]I tried getting the ones someone posted that are called @DepthHackEngine but none of them seem to work like the one listed above does??[/quote]The only thing I can think of off the top of my head is this ... [quote="TsaebehT"]Updated(8/28/14): Apparently 'Run as Admin' doesn't like the @ symbols in the naming scheme either, updated the bats/zip ... and added a few very minor tweaks to the Scripts.[/quote]At one point I was using the @ symbol to make scripts appear at the top of the list in the folder, later I found out that this causes issues when running as Admin and iirc rerunning the script to Auto-Minimize it ... if this, removing the @ symbol in the script's name or using the newer posted code/zip ones, doesn't work for you just shoot me a PM maybe we can get it sorted for you.
The_Nephilim said:I tried getting the ones someone posted that are called @DepthHackEngine but none of them seem to work like the one listed above does??
The only thing I can think of off the top of my head is this ...

TsaebehT said:Updated(8/28/14): Apparently 'Run as Admin' doesn't like the @ symbols in the naming scheme either, updated the bats/zip ... and added a few very minor tweaks to the Scripts.
At one point I was using the @ symbol to make scripts appear at the top of the list in the folder, later I found out that this causes issues when running as Admin and iirc rerunning the script to Auto-Minimize it ... if this, removing the @ symbol in the script's name or using the newer posted code/zip ones, doesn't work for you just shoot me a PM maybe we can get it sorted for you.
Posted 08/13/2015 02:48 PM   
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