[quote="Blacksmith56"]So how does the renewed version look like - is it ok with the old fix ?[/quote]
Still checking but after five hours I only found two broken shaders. Mostly look great thou. Whole environment is perfect in 3D with fix. Only water reflection in Borgovia are messed up (Second act in first Episode I guess) and some bright, ghosting looking elements (they are not ghosting thou). But that is in just a few moments - really not important.
Whole game is a really good improvement. From very beginning you got all characters to choose from and they are with new type of skill tree - massive one. You got all DLCs included and extra new story content.
Those new textures looks great as well. Whole game look more clear and like more visually advanced. Hard to explain but it is like more realistic - maybe that is because better lightning.
I had only second and third version so I bought first one for like £5 and then I went to theirs support service to get that free game code and that`s it. Process is quick because they checking your Steam account (have to be set to Public) and then they are giving you new code.
EDIT: In this place you can see both of those issues. Water reflection and that similar to ghosting effect on Van Helsing. But this is only in this area.
Blacksmith56 said:So how does the renewed version look like - is it ok with the old fix ?
Still checking but after five hours I only found two broken shaders. Mostly look great thou. Whole environment is perfect in 3D with fix. Only water reflection in Borgovia are messed up (Second act in first Episode I guess) and some bright, ghosting looking elements (they are not ghosting thou). But that is in just a few moments - really not important.
Whole game is a really good improvement. From very beginning you got all characters to choose from and they are with new type of skill tree - massive one. You got all DLCs included and extra new story content.
Those new textures looks great as well. Whole game look more clear and like more visually advanced. Hard to explain but it is like more realistic - maybe that is because better lightning.
I had only second and third version so I bought first one for like £5 and then I went to theirs support service to get that free game code and that`s it. Process is quick because they checking your Steam account (have to be set to Public) and then they are giving you new code.
EDIT: In this place you can see both of those issues. Water reflection and that similar to ghosting effect on Van Helsing. But this is only in this area.
[quote="SKAUT"][quote="Blacksmith56"]So how does the renewed version look like - is it ok with the old fix ?[/quote]
Still checking but after five hours I only found two broken shaders. Mostly look great thou. Whole environment is perfect in 3D with fix. Only water reflection in Borgovia are messed up (Second act in first Episode I guess) and some bright, ghosting looking elements (they are not ghosting thou). But that is in just a few moments - really not important.
Whole game is a really good improvement. From very beginning you got all characters to choose from and they are with new type of skill tree - massive one. You got all DLCs included and extra new story content.
Those new textures looks great as well. Whole game look more clear and like more visually advanced. Hard to explain but it is like more realistic - maybe that is because better lightning.
I had only second and third version so I bought first one for like £5 and then I went to theirs support service to get that free game code and that`s it. Process is quick because they checking your Steam account (have to be set to Public) and then they are giving you new code.
EDIT: In this place you can see both of those issues. Water reflection and that similar to ghosting effect on Van Helsing. But this is only in this area.[/quote]
Other areas are really great. This one for example.
Blacksmith56 said:So how does the renewed version look like - is it ok with the old fix ?
Still checking but after five hours I only found two broken shaders. Mostly look great thou. Whole environment is perfect in 3D with fix. Only water reflection in Borgovia are messed up (Second act in first Episode I guess) and some bright, ghosting looking elements (they are not ghosting thou). But that is in just a few moments - really not important.
Whole game is a really good improvement. From very beginning you got all characters to choose from and they are with new type of skill tree - massive one. You got all DLCs included and extra new story content.
Those new textures looks great as well. Whole game look more clear and like more visually advanced. Hard to explain but it is like more realistic - maybe that is because better lightning.
I had only second and third version so I bought first one for like £5 and then I went to theirs support service to get that free game code and that`s it. Process is quick because they checking your Steam account (have to be set to Public) and then they are giving you new code.
EDIT: In this place you can see both of those issues. Water reflection and that similar to ghosting effect on Van Helsing. But this is only in this area.
Other areas are really great. This one for example.
[quote="SKAUT"][quote="SKAUT"][quote="Blacksmith56"]So how does the renewed version look like - is it ok with the old fix ?[/quote]
Still checking but after five hours I only found two broken shaders. Mostly look great thou. Whole environment is perfect in 3D with fix. Only water reflection in Borgovia are messed up (Second act in first Episode I guess) and some bright, ghosting looking elements (they are not ghosting thou). But that is in just a few moments - really not important.
Whole game is a really good improvement. From very beginning you got all characters to choose from and they are with new type of skill tree - massive one. You got all DLCs included and extra new story content.
Those new textures looks great as well. Whole game look more clear and like more visually advanced. Hard to explain but it is like more realistic - maybe that is because better lightning.
I had only second and third version so I bought first one for like £5 and then I went to theirs support service to get that free game code and that`s it. Process is quick because they checking your Steam account (have to be set to Public) and then they are giving you new code.
EDIT: In this place you can see both of those issues. Water reflection and that similar to ghosting effect on Van Helsing. But this is only in this area.[/quote]
Other areas are really great. This one for example.[/quote]
That looks awesome - and you are just using the fix for VH 3 in the combined game ?
Blacksmith56 said:So how does the renewed version look like - is it ok with the old fix ?
Still checking but after five hours I only found two broken shaders. Mostly look great thou. Whole environment is perfect in 3D with fix. Only water reflection in Borgovia are messed up (Second act in first Episode I guess) and some bright, ghosting looking elements (they are not ghosting thou). But that is in just a few moments - really not important.
Whole game is a really good improvement. From very beginning you got all characters to choose from and they are with new type of skill tree - massive one. You got all DLCs included and extra new story content.
Those new textures looks great as well. Whole game look more clear and like more visually advanced. Hard to explain but it is like more realistic - maybe that is because better lightning.
I had only second and third version so I bought first one for like £5 and then I went to theirs support service to get that free game code and that`s it. Process is quick because they checking your Steam account (have to be set to Public) and then they are giving you new code.
EDIT: In this place you can see both of those issues. Water reflection and that similar to ghosting effect on Van Helsing. But this is only in this area.
Other areas are really great. This one for example.
That looks awesome - and you are just using the fix for VH 3 in the combined game ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
[quote="Blacksmith56"][quote="SKAUT"][quote="SKAUT"][quote="Blacksmith56"]So how does the renewed version look like - is it ok with the old fix ?[/quote]
Still checking but after five hours I only found two broken shaders. Mostly look great thou. Whole environment is perfect in 3D with fix. Only water reflection in Borgovia are messed up (Second act in first Episode I guess) and some bright, ghosting looking elements (they are not ghosting thou). But that is in just a few moments - really not important.
Whole game is a really good improvement. From very beginning you got all characters to choose from and they are with new type of skill tree - massive one. You got all DLCs included and extra new story content.
Those new textures looks great as well. Whole game look more clear and like more visually advanced. Hard to explain but it is like more realistic - maybe that is because better lightning.
I had only second and third version so I bought first one for like £5 and then I went to theirs support service to get that free game code and that`s it. Process is quick because they checking your Steam account (have to be set to Public) and then they are giving you new code.
EDIT: In this place you can see both of those issues. Water reflection and that similar to ghosting effect on Van Helsing. But this is only in this area.[/quote]
Other areas are really great. This one for example.[/quote]
That looks awesome - and you are just using the fix for VH 3 in the combined game ?[/quote]
Yes.
Blacksmith56 said:So how does the renewed version look like - is it ok with the old fix ?
Still checking but after five hours I only found two broken shaders. Mostly look great thou. Whole environment is perfect in 3D with fix. Only water reflection in Borgovia are messed up (Second act in first Episode I guess) and some bright, ghosting looking elements (they are not ghosting thou). But that is in just a few moments - really not important.
Whole game is a really good improvement. From very beginning you got all characters to choose from and they are with new type of skill tree - massive one. You got all DLCs included and extra new story content.
Those new textures looks great as well. Whole game look more clear and like more visually advanced. Hard to explain but it is like more realistic - maybe that is because better lightning.
I had only second and third version so I bought first one for like £5 and then I went to theirs support service to get that free game code and that`s it. Process is quick because they checking your Steam account (have to be set to Public) and then they are giving you new code.
EDIT: In this place you can see both of those issues. Water reflection and that similar to ghosting effect on Van Helsing. But this is only in this area.
Other areas are really great. This one for example.
That looks awesome - and you are just using the fix for VH 3 in the combined game ?
Have you tried different profiles, where the game is broken.
Switching to The Witcher or Prototype profile corrects the start screen with the lion statue on the right...
I haven't got the time to play further in the game right now, so please update here if you come up with any new info.
Have you tried different profiles, where the game is broken.
Switching to The Witcher or Prototype profile corrects the start screen with the lion statue on the right...
I haven't got the time to play further in the game right now, so please update here if you come up with any new info.
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
[quote="Blacksmith56"]Have you tried different profiles, where the game is broken.
Switching to The Witcher or Prototype profile corrects the start screen with the lion statue on the right...
I haven't got the time to play further in the game right now, so please update here if you come up with any new info.[/quote]
Nop. Changing to another profiles didn`t help at all. The shader have to be fixed ones again.
Blacksmith56 said:Have you tried different profiles, where the game is broken.
Switching to The Witcher or Prototype profile corrects the start screen with the lion statue on the right...
I haven't got the time to play further in the game right now, so please update here if you come up with any new info.
Nop. Changing to another profiles didn`t help at all. The shader have to be fixed ones again.
Looks like this Shader been fixed before because is in the folder but this time have some sky reflection in it so it`s basically broken. I will switch that off so water will be disabled completely.
Looks like this Shader been fixed before because is in the folder but this time have some sky reflection in it so it`s basically broken. I will switch that off so water will be disabled completely.
This one is with more disabled shaders. That Lion head in menu as well - maybe this was related to other elements because looked like environmental effect.
This one is with more disabled shaders. That Lion head in menu as well - maybe this was related to other elements because looked like environmental effect.
While I was doing the fix for Shadow Complex (which is almost complete), I got frustrated because I need 12 key cards to reach the fusion helmet (I want to clear all the map just in case) and switched for a while to Van Helsing Final Cut.
Having to delete the Steam overlay renderer every time I started Steam was annoying, and I was getting better frame pacing in DX11, so I started fixing the game in DX11. Comparing it to the DX9 fix, I have fixed a pair of effects that aren't fixed in the DX9 version (the water in the barrel near the smith in Markovna, and the balls in the teleporter with the high shaders option disabled).
I have some questions for the fixer/fixers of the DX9 version:
1- How far into the game did you have to be to see all broken shaders? I finished the first game 2 years ago and took me 30 hours. This is 3 games in 1. I'll have to spend points in different spells to see all kind of effects I can.
2- For now I have fixed around 20 shaders, but there is only one giving me problems: the lighting the main character casts into the ground, which is also for spells lighting, some other lights, etc. The problem seemed simple at first. Haloing, like many other shaders. But in this one, applying the typical fix to the texcoord moved the effect to screen depth, fixing haloing but breaking the position, which was OK before the fix.
Look at the blur lighting of the attack and the light on the ground under the character. Ignore the HUD, I was skipping one of the shaders so I could take the screenshots when pausing the game.
Haloing but good position (I was golding F9 here, so you'll see other shaders unfixed):
Haloing fixed but screen depth position:
If someone with good 3Dmigoto knowledge know how to fix it, here is the untouched vertex shader (7bd5ccb9980f40e0-vs_replace.txt):
// ---- Created with 3Dmigoto v1.2.30 on Wed Feb 17 22:41:28 2016
Both "o0.x-=separation*(o0.w-convergence);" and "o1.x+=separation*(o1.x-convergence);" (only one of those) makes the effect be at screen depth. With both applied, they nullify each other.
This is the pixel shader (5c6fca88699c090a-ps_replace.txt):
// ---- Created with 3Dmigoto v1.2.30 on Wed Feb 17 22:41:55 2016
In the vertex shader I tried things like copying the same r0 and r1 operations to new variables, to apply fixes only to the position or the texcoord. I haven't tried many things with the pixel shader yet, but I don't have any more good ideas.
I may post this in the "bo3b school for shaderhackers" thread too, if this gets little attention.
[quote="masterotaku"]2- For now I have fixed around 20 shaders, but there is only one giving me problems: the lighting the main character casts into the ground, which is also for spells lighting, some other lights, etc. The problem seemed simple at first. Haloing, like many other shaders. But in this one, applying the typical fix to the texcoord moved the effect to screen depth, fixing haloing but breaking the position, which was OK before the fix.[/quote]Sounds fairly typical for a light - the halo fix in the vertex shader will only be one part of the fix, and moving it back to screen depth is expected outcome for that alone. Next you need to fix it in the pixel shader - studying the original DX9 fix would be worthwhile here.
masterotaku said:2- For now I have fixed around 20 shaders, but there is only one giving me problems: the lighting the main character casts into the ground, which is also for spells lighting, some other lights, etc. The problem seemed simple at first. Haloing, like many other shaders. But in this one, applying the typical fix to the texcoord moved the effect to screen depth, fixing haloing but breaking the position, which was OK before the fix.
Sounds fairly typical for a light - the halo fix in the vertex shader will only be one part of the fix, and moving it back to screen depth is expected outcome for that alone. Next you need to fix it in the pixel shader - studying the original DX9 fix would be worthwhile here.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Still checking but after five hours I only found two broken shaders. Mostly look great thou. Whole environment is perfect in 3D with fix. Only water reflection in Borgovia are messed up (Second act in first Episode I guess) and some bright, ghosting looking elements (they are not ghosting thou). But that is in just a few moments - really not important.
Whole game is a really good improvement. From very beginning you got all characters to choose from and they are with new type of skill tree - massive one. You got all DLCs included and extra new story content.
Those new textures looks great as well. Whole game look more clear and like more visually advanced. Hard to explain but it is like more realistic - maybe that is because better lightning.
I had only second and third version so I bought first one for like £5 and then I went to theirs support service to get that free game code and that`s it. Process is quick because they checking your Steam account (have to be set to Public) and then they are giving you new code.
EDIT: In this place you can see both of those issues. Water reflection and that similar to ghosting effect on Van Helsing. But this is only in this area.
https://steamcommunity.com/profiles/76561198014296177/
Other areas are really great. This one for example.
https://steamcommunity.com/profiles/76561198014296177/
That looks awesome - and you are just using the fix for VH 3 in the combined game ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Yes.
https://steamcommunity.com/profiles/76561198014296177/
Switching to The Witcher or Prototype profile corrects the start screen with the lion statue on the right...
I haven't got the time to play further in the game right now, so please update here if you come up with any new info.
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Nop. Changing to another profiles didn`t help at all. The shader have to be fixed ones again.
https://steamcommunity.com/profiles/76561198014296177/
https://steamcommunity.com/profiles/76561198014296177/
https://steamcommunity.com/profiles/76561198014296177/
https://steamcommunity.com/profiles/76561198014296177/
https://steamcommunity.com/profiles/76561198014296177/
https://steamcommunity.com/profiles/76561198014296177/
thanks..
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Having to delete the Steam overlay renderer every time I started Steam was annoying, and I was getting better frame pacing in DX11, so I started fixing the game in DX11. Comparing it to the DX9 fix, I have fixed a pair of effects that aren't fixed in the DX9 version (the water in the barrel near the smith in Markovna, and the balls in the teleporter with the high shaders option disabled).
I have some questions for the fixer/fixers of the DX9 version:
1- How far into the game did you have to be to see all broken shaders? I finished the first game 2 years ago and took me 30 hours. This is 3 games in 1. I'll have to spend points in different spells to see all kind of effects I can.
2- For now I have fixed around 20 shaders, but there is only one giving me problems: the lighting the main character casts into the ground, which is also for spells lighting, some other lights, etc. The problem seemed simple at first. Haloing, like many other shaders. But in this one, applying the typical fix to the texcoord moved the effect to screen depth, fixing haloing but breaking the position, which was OK before the fix.
Look at the blur lighting of the attack and the light on the ground under the character. Ignore the HUD, I was skipping one of the shaders so I could take the screenshots when pausing the game.
Haloing but good position (I was golding F9 here, so you'll see other shaders unfixed):
Haloing fixed but screen depth position:
If someone with good 3Dmigoto knowledge know how to fix it, here is the untouched vertex shader (7bd5ccb9980f40e0-vs_replace.txt):
Both "o0.x-=separation*(o0.w-convergence);" and "o1.x+=separation*(o1.x-convergence);" (only one of those) makes the effect be at screen depth. With both applied, they nullify each other.
This is the pixel shader (5c6fca88699c090a-ps_replace.txt):
This other pixel shader appeared only at the main menu (66db71004c94e2d0-ps_replace.txt):
In the vertex shader I tried things like copying the same r0 and r1 operations to new variables, to apply fixes only to the position or the texcoord. I haven't tried many things with the pixel shader yet, but I don't have any more good ideas.
I may post this in the "bo3b school for shaderhackers" thread too, if this gets little attention.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I can`t find the other topic where we talked about it.
https://steamcommunity.com/profiles/76561198014296177/
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
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