Prey 2017
  11 / 17    
I add the TextureOverride_culling4, maybe there is something related to the setup or GFX. In my case if i remove the TextureOverride_culling1 i start to see lots of geometry issues. If you see the ini i already have the 3d7dd24e but i don't use it because for me don't fix anything. Thanks for testing!!
I add the TextureOverride_culling4, maybe there is something related to the setup or GFX.
In my case if i remove the TextureOverride_culling1 i start to see lots of geometry issues. If you see the ini i already have the 3d7dd24e but i don't use it because for me don't fix anything. Thanks for testing!!

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Posted 12/16/2017 01:39 PM   
TextureOverride_culling4 fixed geometry for Kaimasta too, so we are two people that needed it at least.
TextureOverride_culling4 fixed geometry for Kaimasta too, so we are two people that needed it at least.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/16/2017 01:49 PM   
i update the fix with that hash. Having more of those TextureOverride don't hurt and can cover more scenarios.
i update the fix with that hash.
Having more of those TextureOverride don't hurt and can cover more scenarios.

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Posted 12/16/2017 02:21 PM   
Haha, sorry, you'll have to update the fix once more. I have fixed a shader (haloing problem) that can be seen when you ride the helicopter at the start of the game. It affects the sun brightness on the sea and some buildings afterwards. Here it is: https://s3.amazonaws.com/masterotaku/Prey/76f51af1c6101e69-vs_replace.txt
Haha, sorry, you'll have to update the fix once more. I have fixed a shader (haloing problem) that can be seen when you ride the helicopter at the start of the game. It affects the sun brightness on the sea and some buildings afterwards.

Here it is: https://s3.amazonaws.com/masterotaku/Prey/76f51af1c6101e69-vs_replace.txt

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/16/2017 02:39 PM   
ENERGENCY, DHR! Don't use the "6582855f" "TextureOverride_culling5", because it disables lens flares and some sun effects. I didn't see it in the beginning because there are very few of these effects!
ENERGENCY, DHR! Don't use the "6582855f" "TextureOverride_culling5", because it disables lens flares and some sun effects. I didn't see it in the beginning because there are very few of these effects!

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/16/2017 03:49 PM   
I'm a convergence lover, and the hand/gun low convergence is absolutely awesome, and all fps fixes should be with this preset ! Is there a simple way to lower the depht of the UI, I mean there's a function that pushes UI to depht when looking in bodies inventory ect. I really have to refocus otherwise it's double 0_0 [img]https://forums.geforce.com/cmd/default/download-comment-attachment/74205/[/img]
I'm a convergence lover, and the hand/gun low convergence is absolutely awesome, and all fps fixes should be with this preset !

Is there a simple way to lower the depht of the UI, I mean there's a function that pushes UI to depht when looking in bodies inventory ect.
I really have to refocus otherwise it's double 0_0

Image
Attachments

Prey004_050.jps

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 12/16/2017 04:26 PM   
@masterotaku I don't include that one, only the one you confirmed that work ok. And update the VS. @Blacksmith56 Remove this lines in the d3dx.ini....BUT the screen monitors will look a little off [code][PresetMonitor] w = 0.0[/code]
@masterotaku
I don't include that one, only the one you confirmed that work ok.
And update the VS.


@Blacksmith56
Remove this lines in the d3dx.ini....BUT the screen monitors will look a little off
[PresetMonitor]
w = 0.0

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Posted 12/16/2017 04:47 PM   
Just what I needed, thanks again DHR, wonderfull game and fix :)
Just what I needed, thanks again DHR, wonderfull game and fix :)

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 12/16/2017 05:31 PM   
[quote="whyme466"]Thanks for the great suggestions, DHR! "allow_dxgi1_2=2" worked! The game did not launch with "hook=all skip_dxgi_device", by the way.[/quote]Sadly, this addition was a temporary patch that stopped working. I had to use [url]https://steamcommunity.com/app/480490/discussions/0/1471967615872741709/[/url] to finally get more consistent Xbox controller recognition. Note that this problem is NOT related to DHR's great fix - it is a problem with the core (2D) game, and some PC configurations.
whyme466 said:Thanks for the great suggestions, DHR! "allow_dxgi1_2=2" worked! The game did not launch with "hook=all skip_dxgi_device", by the way.
Sadly, this addition was a temporary patch that stopped working. I had to use https://steamcommunity.com/app/480490/discussions/0/1471967615872741709/ to finally get more consistent Xbox controller recognition. Note that this problem is NOT related to DHR's great fix - it is a problem with the core (2D) game, and some PC configurations.

Posted 12/17/2017 12:21 AM   
I have fixed another haloing (double depth image in this case) issue. It was the water tanks in the psychotronics section. File: https://s3.amazonaws.com/masterotaku/Prey/7f30c3a88a385d08-vs_replace.txt The code is almost the same as the other shader I fixed. Could it be worth a new regex? Register numbers changed, but this is the surrounding code (it just needs the standard formula of the register used by o0, just after it uses it. Then the next output will use it after some calculations): [code] o0.xyzw = r1.xyzw; r1.x+=stereo.x*(r1.w-stereo.y); r0.xy = r1.xy * float2(1,-1) + r1.ww; r0.xy = CV_HPosScale.xy * r0.xy; o4.xy = float2(0.5,0.5) * r0.xy; o4.zw = r1.zw; [/code] In the previous shader: [code] o0.xyzw = r0.xyzw; r0.x+=stereo.x*(r0.w-stereo.y); r0.xy = r0.xy * float2(1,-1) + r0.ww; o5.zw = r0.zw; r0.xy = CV_HPosScale.xy * r0.xy; o5.xy = float2(0.5,0.5) * r0.xy; [/code]
I have fixed another haloing (double depth image in this case) issue. It was the water tanks in the psychotronics section.

File: https://s3.amazonaws.com/masterotaku/Prey/7f30c3a88a385d08-vs_replace.txt


The code is almost the same as the other shader I fixed. Could it be worth a new regex? Register numbers changed, but this is the surrounding code (it just needs the standard formula of the register used by o0, just after it uses it. Then the next output will use it after some calculations):

o0.xyzw = r1.xyzw;
r1.x+=stereo.x*(r1.w-stereo.y);
r0.xy = r1.xy * float2(1,-1) + r1.ww;
r0.xy = CV_HPosScale.xy * r0.xy;
o4.xy = float2(0.5,0.5) * r0.xy;
o4.zw = r1.zw;


In the previous shader:

o0.xyzw = r0.xyzw;
r0.x+=stereo.x*(r0.w-stereo.y);
r0.xy = r0.xy * float2(1,-1) + r0.ww;
o5.zw = r0.zw;
r0.xy = CV_HPosScale.xy * r0.xy;
o5.xy = float2(0.5,0.5) * r0.xy;

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/17/2017 10:55 AM   
@masterotaku Those Halo VS (the sun one and the water tanks in the psychotronics) i already fixed in my play time. There is not a single Halo issue remaining. So i suppose those VS hashes change somehow in your setup...maybe is something related to GPU branch, i still playing with my old 980GTX....and i know you play with a 1080. Also i check my game, is updated to 1.05. There are 3 VS related to halo issues that ShaderRegex don't catch, so i suppose the other Halo VS (1 of 3) is OK (it was previous in the psychotronics). Very strange, normally the #hashes in Shadows, lights and always in the HUD, specially texture hashes are the ones that break somehow, but all of those are working. I will add that VS.
@masterotaku
Those Halo VS (the sun one and the water tanks in the psychotronics) i already fixed in my play time. There is not a single Halo issue remaining. So i suppose those VS hashes change somehow in your setup...maybe is something related to GPU branch, i still playing with my old 980GTX....and i know you play with a 1080. Also i check my game, is updated to 1.05.

There are 3 VS related to halo issues that ShaderRegex don't catch, so i suppose the other Halo VS (1 of 3) is OK (it was previous in the psychotronics). Very strange, normally the #hashes in Shadows, lights and always in the HUD, specially texture hashes are the ones that break somehow, but all of those are working.

I will add that VS.

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Posted 12/17/2017 01:26 PM   
@DHR I haven't gotten to Psychotronics yet but I experienced the same Sun issue that affected the sea and buildings when you take the helicopter ride at the beginning and masterotaku's VS seems to have corrected it after doing another test. I'm running a single GTX 970 on 1080p 16:9 with the latest nVidia drivers so maybe the drivers are at fault here or Win10... or the depth difference between a monitor and a HDTV. Also I haven't noticed any issues using SMAA 1x, only SMAA 1tx and 2tx were broken.
@DHR
I haven't gotten to Psychotronics yet but I experienced the same Sun issue that affected the sea and buildings when you take the helicopter ride at the beginning and masterotaku's VS seems to have corrected it after doing another test. I'm running a single GTX 970 on 1080p 16:9 with the latest nVidia drivers so maybe the drivers are at fault here or Win10... or the depth difference between a monitor and a HDTV.

Also I haven't noticed any issues using SMAA 1x, only SMAA 1tx and 2tx were broken.

Posted 12/17/2017 02:56 PM   
Thanks for the feedback Kaimasta....a mistery for me that only 2 VS have different hashes #...LOL. The fix for halos work for any convergence value or monitor or tv...the strange here is those 2 # hashes change. I'm win7. i already add those 2 VS...hope this cover all scenarios. **edit: another thing that can affect shader #hashes is the install location/folder...i never install my games in the default location/driver letter.
Thanks for the feedback Kaimasta....a mistery for me that only 2 VS have different hashes #...LOL. The fix for halos work for any convergence value or monitor or tv...the strange here is those 2 # hashes change. I'm win7. i already add those 2 VS...hope this cover all scenarios.

**edit: another thing that can affect shader #hashes is the install location/folder...i never install my games in the default location/driver letter.

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 12/17/2017 03:10 PM   
Another fixed shader, with the same kind of fix as the other two: https://s3.amazonaws.com/masterotaku/Prey/959e6ddc43f6cfcc-vs_replace.txt This time it was hard to detect. It was the eyeballs of at least one NPC, Rani, after doing the greenhouse sidequest. It might have been the lighting in that location what made the issue visible to me, because the "haloing" problem was more noticeable when she was having shadows cast over her body. If I find and fix more issues while playing, I'll post them quickly as always :).
Another fixed shader, with the same kind of fix as the other two: https://s3.amazonaws.com/masterotaku/Prey/959e6ddc43f6cfcc-vs_replace.txt

This time it was hard to detect. It was the eyeballs of at least one NPC, Rani, after doing the greenhouse sidequest. It might have been the lighting in that location what made the issue visible to me, because the "haloing" problem was more noticeable when she was having shadows cast over her body.

If I find and fix more issues while playing, I'll post them quickly as always :).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/17/2017 10:15 PM   
Will be better to add a ShaderRegex for this....probably this Shaders will change Hash# if the game update and to be sure will cover all scenarios.
Will be better to add a ShaderRegex for this....probably this Shaders will change Hash# if the game update and to be sure will cover all scenarios.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 12/18/2017 01:02 PM   
  11 / 17    
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