4K Ultra HD (3840x2160) stereoscopic 3D gaming (videos)
1 / 6
*Even on normal HD screen, always choose the originlal quality option in the youtube player . 4k does not only look better itself also on a normal display. - but Youtube also sends a better bit rat with 4k!*
Hey,
here are our fist 4k 3d videos. We do a massive upgrade in hardware and capturing devices now, so we will become better at the end of this week. And more, much more stuff soon, as have been experimenting with PC hardware. The videos so far on youtube are a small result of this. We had to do it, even our capturing hardware works great, but 4k need very good computers for smooth gaming.
First videos - updates follow soon:
4k Borderlands 2 in stereoscopic 3d:
http://www.youtube.com/watch?v=YXQZMJVEIQw
4k Ridegeracer Unbounded in stereoscopic 3d:
http://www.youtube.com/watch?v=4570-3zPl74
Edited by HDGametest - Today at 11:23 pm
*Even on normal HD screen, always choose the originlal quality option in the youtube player . 4k does not only look better itself also on a normal display. - but Youtube also sends a better bit rat with 4k!*
Hey,
here are our fist 4k 3d videos. We do a massive upgrade in hardware and capturing devices now, so we will become better at the end of this week. And more, much more stuff soon, as have been experimenting with PC hardware. The videos so far on youtube are a small result of this. We had to do it, even our capturing hardware works great, but 4k need very good computers for smooth gaming.
huh? I'm pretty sure that stereoscopic gaming at that resolution isn't supported by Nvidia via a single output or even a dual output atm.
So what exactly is your set up? Motherboard,GPU and CPU?
What stereoscopic format are you using and at what refresh?
Are you using a pixel clock patcher?
How about telling us what display and connection you are using?
It says in one of your descriptions that you are using a Marquee 9500 Ultra.
That CRT Projector was last manufactured around 1999 with a native resolution of 1500x1200. This obviously can't be what you are using. If it is, it's not what you think it is.
I'm not even sure that the new 4K compression codec has been finalised yet. How and what are you using to record?
Edit: The 1500x1200 was an ansi measurement
It says in one of your descriptions that you are using a Marquee 9500 Ultra.
That CRT Projector was last manufactured around 1999 with a native resolution of 1500x1200. This obviously can't be what you are using. If it is, it's not what you think it is.
I'm not even sure that the new 4K compression codec has been finalised yet. How and what are you using to record?
For those interested, here's a link benchmarking the H.265 codec, it specifically states it's still pretty much pre-alpha code. It was posted 2 days ago....
http://www.extremetech.com/computing/162027-h-265-benchmarked-does-the-next-generation-video-codec-live-up-to-expectations
I call shenanigans....on OP
Edit: it seems H.264 can handle 4K, but the files are huge
Hello,
and thanks for your feedbacks. I did some posts before in in other forums, but received only very low feedback (google: real single display 4k). I should have gone here early! So I am very happy to provide details, as long as I do not break my business contract. A friend of mine and I work for a broadcast company, and we are entitled to use the equipment in our private time - as long as we do not share company procedures or secrets.
CRTs I only use in my homecinema, and I did some tests with them how far they can go with 4k equipment. Not far, not if you use only one 200 pound beast.
For our 4k project we did some video to get in touch with the need of the PCs. As you can see, some of the first video do lag. But at the end of the week we should have a multi GPU (7xx series geforce) setup, and in the comppany we have access to a reccent multi "Quardro" systems (read again, read again read again after multi ). And sponsors are welcome...
On the first simple setups, we captured 4k at 30hz in an sbs format, generated by tridef on Nvidia 760 cards (and displayed by a Sony 4k projector via HDMI). I can not tell you what capturing solutions we use, but for normal usage basic systems like Blackmagic 4k or AJA Kona are good, but even they are out of reach for most budgets. And yes, our capturing solutions handle copmpresions 4k real time - thanks for your very qualified question. I am sorried that I can not tell you more, even if I woulld be allowed to, I am not 100 percent sure myself what these devices do.
After far more than a decade with Nvidia and also quite some time with their pro cards, I will focus on 3d by Nvidia. Let me say so much: We can capture simulanteusly eight 1080p steams at 60hz, or 4 2160p strams at 30hz, or two 2160p streams at 60 hz, or one......
And yes, 4k can now be done higher than 30hz. At home with motivation at 60hz (google: ATI 4k 60hz) (Nvidia Pixelclockpatcher plus the right monitors), and on the professional level up to 120hz.
So stay tuned for the next 3D 4k series.
and thanks for your feedbacks. I did some posts before in in other forums, but received only very low feedback (google: real single display 4k). I should have gone here early! So I am very happy to provide details, as long as I do not break my business contract. A friend of mine and I work for a broadcast company, and we are entitled to use the equipment in our private time - as long as we do not share company procedures or secrets.
CRTs I only use in my homecinema, and I did some tests with them how far they can go with 4k equipment. Not far, not if you use only one 200 pound beast.
For our 4k project we did some video to get in touch with the need of the PCs. As you can see, some of the first video do lag. But at the end of the week we should have a multi GPU (7xx series geforce) setup, and in the comppany we have access to a reccent multi "Quardro" systems (read again, read again read again after multi ). And sponsors are welcome...
On the first simple setups, we captured 4k at 30hz in an sbs format, generated by tridef on Nvidia 760 cards (and displayed by a Sony 4k projector via HDMI). I can not tell you what capturing solutions we use, but for normal usage basic systems like Blackmagic 4k or AJA Kona are good, but even they are out of reach for most budgets. And yes, our capturing solutions handle copmpresions 4k real time - thanks for your very qualified question. I am sorried that I can not tell you more, even if I woulld be allowed to, I am not 100 percent sure myself what these devices do.
After far more than a decade with Nvidia and also quite some time with their pro cards, I will focus on 3d by Nvidia. Let me say so much: We can capture simulanteusly eight 1080p steams at 60hz, or 4 2160p strams at 30hz, or two 2160p streams at 60 hz, or one......
And yes, 4k can now be done higher than 30hz. At home with motivation at 60hz (google: ATI 4k 60hz) (Nvidia Pixelclockpatcher plus the right monitors), and on the professional level up to 120hz.
So stay tuned for the next 3D 4k series.
Wait... You say 4k stereo 3D resolution of a total of 3840x2160...
By the looks at the video the video is SBS Half width so the real resolution per eye is 1920x2160 (half frame) which is not at all 4k...
A 4k resolution would be 7680x2160 FULL (frame) side by side....like you can see on my website ( which I didn't had the time to update in the last month. My movies are not actual 4k dues to the lack of proper 4k Height resolution but the width is there)
Am I wrong in the assumption? Which means the resolution of the movie is not at all 4k. 4K is just the raw resolution of the stream...
Wait... You say 4k stereo 3D resolution of a total of 3840x2160...
By the looks at the video the video is SBS Half width so the real resolution per eye is 1920x2160 (half frame) which is not at all 4k...
A 4k resolution would be 7680x2160 FULL (frame) side by side....like you can see on my website ( which I didn't had the time to update in the last month. My movies are not actual 4k dues to the lack of proper 4k Height resolution but the width is there)
Am I wrong in the assumption? Which means the resolution of the movie is not at all 4k. 4K is just the raw resolution of the stream...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
AMD achieves high resolutions/refresh rates on 4K displays via their dual screen support. Which is used as a dual input to achieve 4K at 60. Nvidia will be doing the same on an EDID specific basis in a driver release very soon, but currently does not offer it in a consumer/pro version available to download.
Even with a pixel clock patch on a Nvidia GPU, I'd have a hard time believing you are pushing the bandwidth necessary to push 4K over HDMI for "stereoscopic" gameplay. What color depth/bpp is being used?
3840x2160@30Hz using 32 bit has a pixel clock of 262 in "2D" via HDMI. There's no way you are going to push twice that without using a lower color depth/bpp over HDMI. So that is why you must be using TriDef, because Nvidia 3D only works with 32 bit color.
Even using a single Display port cable for your connection I do not think it's possible, even though DP uses packetized data transmission. I think you need a dual connection.
Even 6G-SDI (serial digital interface) I do not think is finalized yet, although it's available/being used.
You must be using a reduced color depth/bpp in an interlaced format or SBS/TnB half.
Nothing to get too excited about
AMD achieves high resolutions/refresh rates on 4K displays via their dual screen support. Which is used as a dual input to achieve 4K at 60. Nvidia will be doing the same on an EDID specific basis in a driver release very soon, but currently does not offer it in a consumer/pro version available to download.
Even with a pixel clock patch on a Nvidia GPU, I'd have a hard time believing you are pushing the bandwidth necessary to push 4K over HDMI for "stereoscopic" gameplay. What color depth/bpp is being used?
3840x2160@30Hz using 32 bit has a pixel clock of 262 in "2D" via HDMI. There's no way you are going to push twice that without using a lower color depth/bpp over HDMI. So that is why you must be using TriDef, because Nvidia 3D only works with 32 bit color.
Even using a single Display port cable for your connection I do not think it's possible, even though DP uses packetized data transmission. I think you need a dual connection.
Even 6G-SDI (serial digital interface) I do not think is finalized yet, although it's available/being used.
You must be using a reduced color depth/bpp in an interlaced format or SBS/TnB half.
The only 4K projector from Sony that I've found is the VPL-VW1000ES and it will not accept a 4K resolution in 3D from what I've read. Anything in 4K 3D is upscaled.
The only 4K projector from Sony that I've found is the VPL-VW1000ES and it will not accept a 4K resolution in 3D from what I've read. Anything in 4K 3D is upscaled.
Hello,
and thanks for your interrest.
Youtube only allows a max of 4096 horizontally at 30hz. If you upload more hz, it is and will be down converted to 30hz. So we can not upload two full 4k frames. But 4306x2160 or 3840x2160 at 30hz sbs is the best someone can provide in youtube, and that is what whe do. The moment youtube allows more, we will and can provide more.
Let met tell you that we use professional equipment from the broadcast sector, like videoprocessors for capturing and conversion, or dsiplay devices. Save your time, as long as you are not even entiteled to browse the catalog of companies like Barco or a dozen others, you can not know todays possibilies. I am talking here about six digit devices.
But you really know your GPUs, and you are fully right with your writings. But I tried to imply that resolutions become split up by sources, or if not possible by video processors before captureing and processing. But if divided only by processors, different pixel limits of certain single diplay devices and sources/connections apply. But we do not have to care about this.
As a side note, all 4k devices we were working with, worked on a 120hz and up level. Sure you can mostly not input 4k at 120hz, but you can input 4k 30hz sbs or 60hz (!) frame sequential at 60 hz (30 per eye), and the videoprocessors of the devices will double to 60 per eye in 120hz shutter mode. That if you use one device...
It is hard work, but we will continue as long as someone cares. We will show in game menus of video games showing they are running in 4k, rendered in 3d by Nvidia. But again, we have to squeeze them later down in one 4096x306 or 3820x2160 frame. But hey, you stille get f.e 1920x2160 per eye (!) and a great bit rate and thus the gratest possible video quality on youtube. That is what we aim for. This is not our job, it is a hobby and should enrich the comunities 3d material.
Have fun, and do not worry if I do not share more deails or will contiune this technical dialog. It is an industy I/we have to respect.
So I wish you fun with the videos of the furture
Youtube only allows a max of 4096 horizontally at 30hz. If you upload more hz, it is and will be down converted to 30hz. So we can not upload two full 4k frames. But 4306x2160 or 3840x2160 at 30hz sbs is the best someone can provide in youtube, and that is what whe do. The moment youtube allows more, we will and can provide more.
Let met tell you that we use professional equipment from the broadcast sector, like videoprocessors for capturing and conversion, or dsiplay devices. Save your time, as long as you are not even entiteled to browse the catalog of companies like Barco or a dozen others, you can not know todays possibilies. I am talking here about six digit devices.
But you really know your GPUs, and you are fully right with your writings. But I tried to imply that resolutions become split up by sources, or if not possible by video processors before captureing and processing. But if divided only by processors, different pixel limits of certain single diplay devices and sources/connections apply. But we do not have to care about this.
As a side note, all 4k devices we were working with, worked on a 120hz and up level. Sure you can mostly not input 4k at 120hz, but you can input 4k 30hz sbs or 60hz (!) frame sequential at 60 hz (30 per eye), and the videoprocessors of the devices will double to 60 per eye in 120hz shutter mode. That if you use one device...
It is hard work, but we will continue as long as someone cares. We will show in game menus of video games showing they are running in 4k, rendered in 3d by Nvidia. But again, we have to squeeze them later down in one 4096x306 or 3820x2160 frame. But hey, you stille get f.e 1920x2160 per eye (!) and a great bit rate and thus the gratest possible video quality on youtube. That is what we aim for. This is not our job, it is a hobby and should enrich the comunities 3d material.
Have fun, and do not worry if I do not share more deails or will contiune this technical dialog. It is an industy I/we have to respect.
So I wish you fun with the videos of the furture
I call shenanigans...
So you are using SDI for output and capturing, then remultiplexing and funneling it out via HDMI to the projector?
It's still not what you claim it is.
There's isn't any super secret catalogs from Barco or the dozen others.
Frame interpolation by the display device does not count in this discussion and is only applicable to stereoscopic video, not "gameplay".
Perhaps you should look into some passive dual projection 3D using polarization filters or Omega's anaglyph filter solution for some real 3D at those resolutions instead of remultiplexing this split signal to go into a single output that's crap. Especially if this new Quadro setup you are claiming will be using the new K6000 with 12Gb DDR5 + 2880 cuda cores.
So you are using SDI for output and capturing, then remultiplexing and funneling it out via HDMI to the projector?
It's still not what you claim it is.
There's isn't any super secret catalogs from Barco or the dozen others.
Frame interpolation by the display device does not count in this discussion and is only applicable to stereoscopic video, not "gameplay".
Perhaps you should look into some passive dual projection 3D using polarization filters or Omega's anaglyph filter solution for some real 3D at those resolutions instead of remultiplexing this split signal to go into a single output that's crap. Especially if this new Quadro setup you are claiming will be using the new K6000 with 12Gb DDR5 + 2880 cuda cores.
[quote="HDGametest2"]We will show in game menus of video games showing they are running in 4k, rendered in 3d by Nvidia.[/quote]
lol, what would this prove? nothing....absolutely nothing.....
I thought all current 4k tvs use passive 3D.
I saw the Sony 4K demo on a 55" and the interlaced 3D was a huge disappointment, the lines are very intrusive and degrade the image quality. My Samsung checkerboard offers a much, much finer pucture in some ways, certainly more pleasing to the eye, imo. I will say i didn't spend much time with the 3D though....
I saw the Sony 4K demo on a 55" and the interlaced 3D was a huge disappointment, the lines are very intrusive and degrade the image quality. My Samsung checkerboard offers a much, much finer pucture in some ways, certainly more pleasing to the eye, imo. I will say i didn't spend much time with the 3D though....
You can go to a Costco, Sam's Club or Best Buy and look at Vizio and LG passive TVs to compare them side by side. They'll normally have a fair selection of 47-55 inch models. You'll see that most of them have great pictures at 1 meter in 3D. A lot has to do with the content source that is being demo'd and how crappy it is. Line Interlaced is very compareable to Checkerboard when implemented and displayed properly.
You can go to a Costco, Sam's Club or Best Buy and look at Vizio and LG passive TVs to compare them side by side. They'll normally have a fair selection of 47-55 inch models. You'll see that most of them have great pictures at 1 meter in 3D. A lot has to do with the content source that is being demo'd and how crappy it is. Line Interlaced is very compareable to Checkerboard when implemented and displayed properly.
[quote="Libertine"]I thought all current 4k tvs use passive 3D.
I saw the Sony 4K demo on a 55" and the interlaced 3D was a huge disappointment, the lines are very intrusive and degrade the image quality. My Samsung checkerboard offers a much, much finer pucture in some ways, certainly more pleasing to the eye, imo. I will say i didn't spend much time with the 3D though....[/quote]
Huh, you'd have thought 4K would be the way forward for passive 3D, smaller pixels making for a less obvious lines effect.
Libertine said:I thought all current 4k tvs use passive 3D.
I saw the Sony 4K demo on a 55" and the interlaced 3D was a huge disappointment, the lines are very intrusive and degrade the image quality. My Samsung checkerboard offers a much, much finer pucture in some ways, certainly more pleasing to the eye, imo. I will say i didn't spend much time with the 3D though....
Huh, you'd have thought 4K would be the way forward for passive 3D, smaller pixels making for a less obvious lines effect.
I dont think a 4K display can display 3d. Passive/active OR at least well.
Im pretty sure 4K cant display 4K 3D, upscaled or not. Its a limitation of the HDMI 1.4 as far as bandwidth. He says 30hz which kinds of it to me since 1920 x 1080p @ 30hz at SIDE BY SIDE is supported.
Im pretty sure hes on 1920x1080p @30hz side by size and is rigging his pixel clock to 4k [I have no idea how/if a single video card could do that. I really dont think so]. Something seems off but regardless.
4k display on Tridef is certainly a pipedream regardless.... can't use SLI....4K display performance is insane thats not even considering that Tridef is known for not being performance friendly. Its a tank without gas.
I dont think a 4K display can display 3d. Passive/active OR at least well.
Im pretty sure 4K cant display 4K 3D, upscaled or not. Its a limitation of the HDMI 1.4 as far as bandwidth. He says 30hz which kinds of it to me since 1920 x 1080p @ 30hz at SIDE BY SIDE is supported.
Im pretty sure hes on 1920x1080p @30hz side by size and is rigging his pixel clock to 4k [I have no idea how/if a single video card could do that. I really dont think so]. Something seems off but regardless.
4k display on Tridef is certainly a pipedream regardless.... can't use SLI....4K display performance is insane thats not even considering that Tridef is known for not being performance friendly. Its a tank without gas.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Hey,
here are our fist 4k 3d videos. We do a massive upgrade in hardware and capturing devices now, so we will become better at the end of this week. And more, much more stuff soon, as have been experimenting with PC hardware. The videos so far on youtube are a small result of this. We had to do it, even our capturing hardware works great, but 4k need very good computers for smooth gaming.
First videos - updates follow soon:
4k Borderlands 2 in stereoscopic 3d:
4k Ridegeracer Unbounded in stereoscopic 3d:
Edited by HDGametest - Today at 11:23 pm
So what exactly is your set up? Motherboard,GPU and CPU?
What stereoscopic format are you using and at what refresh?
Are you using a pixel clock patcher?
How about telling us what display and connection you are using?
That CRT Projector was last manufactured around 1999 with a native resolution of 1500x1200. This obviously can't be what you are using. If it is, it's not what you think it is.
I'm not even sure that the new 4K compression codec has been finalised yet. How and what are you using to record?
Edit: The 1500x1200 was an ansi measurement
http://www.extremetech.com/computing/162027-h-265-benchmarked-does-the-next-generation-video-codec-live-up-to-expectations
I call shenanigans....on OP
Edit: it seems H.264 can handle 4K, but the files are huge
and thanks for your feedbacks. I did some posts before in in other forums, but received only very low feedback (google: real single display 4k). I should have gone here early! So I am very happy to provide details, as long as I do not break my business contract. A friend of mine and I work for a broadcast company, and we are entitled to use the equipment in our private time - as long as we do not share company procedures or secrets.
CRTs I only use in my homecinema, and I did some tests with them how far they can go with 4k equipment. Not far, not if you use only one 200 pound beast.
For our 4k project we did some video to get in touch with the need of the PCs. As you can see, some of the first video do lag. But at the end of the week we should have a multi GPU (7xx series geforce) setup, and in the comppany we have access to a reccent multi "Quardro" systems (read again, read again read again after multi ). And sponsors are welcome...
On the first simple setups, we captured 4k at 30hz in an sbs format, generated by tridef on Nvidia 760 cards (and displayed by a Sony 4k projector via HDMI). I can not tell you what capturing solutions we use, but for normal usage basic systems like Blackmagic 4k or AJA Kona are good, but even they are out of reach for most budgets. And yes, our capturing solutions handle copmpresions 4k real time - thanks for your very qualified question. I am sorried that I can not tell you more, even if I woulld be allowed to, I am not 100 percent sure myself what these devices do.
After far more than a decade with Nvidia and also quite some time with their pro cards, I will focus on 3d by Nvidia. Let me say so much: We can capture simulanteusly eight 1080p steams at 60hz, or 4 2160p strams at 30hz, or two 2160p streams at 60 hz, or one......
And yes, 4k can now be done higher than 30hz. At home with motivation at 60hz (google: ATI 4k 60hz) (Nvidia Pixelclockpatcher plus the right monitors), and on the professional level up to 120hz.
So stay tuned for the next 3D 4k series.
By the looks at the video the video is SBS Half width so the real resolution per eye is 1920x2160 (half frame) which is not at all 4k...
A 4k resolution would be 7680x2160 FULL (frame) side by side....like you can see on my website ( which I didn't had the time to update in the last month. My movies are not actual 4k dues to the lack of proper 4k Height resolution but the width is there)
Am I wrong in the assumption? Which means the resolution of the movie is not at all 4k. 4K is just the raw resolution of the stream...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Even with a pixel clock patch on a Nvidia GPU, I'd have a hard time believing you are pushing the bandwidth necessary to push 4K over HDMI for "stereoscopic" gameplay. What color depth/bpp is being used?
3840x2160@30Hz using 32 bit has a pixel clock of 262 in "2D" via HDMI. There's no way you are going to push twice that without using a lower color depth/bpp over HDMI. So that is why you must be using TriDef, because Nvidia 3D only works with 32 bit color.
Even using a single Display port cable for your connection I do not think it's possible, even though DP uses packetized data transmission. I think you need a dual connection.
Even 6G-SDI (serial digital interface) I do not think is finalized yet, although it's available/being used.
You must be using a reduced color depth/bpp in an interlaced format or SBS/TnB half.
Nothing to get too excited about
and thanks for your interrest.
Youtube only allows a max of 4096 horizontally at 30hz. If you upload more hz, it is and will be down converted to 30hz. So we can not upload two full 4k frames. But 4306x2160 or 3840x2160 at 30hz sbs is the best someone can provide in youtube, and that is what whe do. The moment youtube allows more, we will and can provide more.
Let met tell you that we use professional equipment from the broadcast sector, like videoprocessors for capturing and conversion, or dsiplay devices. Save your time, as long as you are not even entiteled to browse the catalog of companies like Barco or a dozen others, you can not know todays possibilies. I am talking here about six digit devices.
But you really know your GPUs, and you are fully right with your writings. But I tried to imply that resolutions become split up by sources, or if not possible by video processors before captureing and processing. But if divided only by processors, different pixel limits of certain single diplay devices and sources/connections apply. But we do not have to care about this.
As a side note, all 4k devices we were working with, worked on a 120hz and up level. Sure you can mostly not input 4k at 120hz, but you can input 4k 30hz sbs or 60hz (!) frame sequential at 60 hz (30 per eye), and the videoprocessors of the devices will double to 60 per eye in 120hz shutter mode. That if you use one device...
It is hard work, but we will continue as long as someone cares. We will show in game menus of video games showing they are running in 4k, rendered in 3d by Nvidia. But again, we have to squeeze them later down in one 4096x306 or 3820x2160 frame. But hey, you stille get f.e 1920x2160 per eye (!) and a great bit rate and thus the gratest possible video quality on youtube. That is what we aim for. This is not our job, it is a hobby and should enrich the comunities 3d material.
Have fun, and do not worry if I do not share more deails or will contiune this technical dialog. It is an industy I/we have to respect.
So I wish you fun with the videos of the furture
So you are using SDI for output and capturing, then remultiplexing and funneling it out via HDMI to the projector?
It's still not what you claim it is.
There's isn't any super secret catalogs from Barco or the dozen others.
Frame interpolation by the display device does not count in this discussion and is only applicable to stereoscopic video, not "gameplay".
Perhaps you should look into some passive dual projection 3D using polarization filters or Omega's anaglyph filter solution for some real 3D at those resolutions instead of remultiplexing this split signal to go into a single output that's crap. Especially if this new Quadro setup you are claiming will be using the new K6000 with 12Gb DDR5 + 2880 cuda cores.
lol, what would this prove? nothing....absolutely nothing.....
I saw the Sony 4K demo on a 55" and the interlaced 3D was a huge disappointment, the lines are very intrusive and degrade the image quality. My Samsung checkerboard offers a much, much finer pucture in some ways, certainly more pleasing to the eye, imo. I will say i didn't spend much time with the 3D though....
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
Huh, you'd have thought 4K would be the way forward for passive 3D, smaller pixels making for a less obvious lines effect.
Im pretty sure 4K cant display 4K 3D, upscaled or not. Its a limitation of the HDMI 1.4 as far as bandwidth. He says 30hz which kinds of it to me since 1920 x 1080p @ 30hz at SIDE BY SIDE is supported.
Im pretty sure hes on 1920x1080p @30hz side by size and is rigging his pixel clock to 4k [I have no idea how/if a single video card could do that. I really dont think so]. Something seems off but regardless.
4k display on Tridef is certainly a pipedream regardless.... can't use SLI....4K display performance is insane thats not even considering that Tridef is known for not being performance friendly. Its a tank without gas.
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