I was messing with convergence in Battlefield Bad Company 2 because I read on here that it can fix a lot of ghosting issues. All I noticed when changing convergence was that the ghosting on the scope of my gun disappeared after I lowered it enough. The muzzle of my gun still had slight ghosting. If I got the muzzle of the gun to have no ghosting then the scope would have massive ghosting. Another thing I noticed was that no matter what the convergence settings were, I had no effect on the ghosting in the environment nearby.
So I guess I just want to know what the convergence settings are for exactly and how I can utilize them to get the best 3D effect with less ghosting?
While I'm asking noob questions I just thought I'd ask if using 3D stresses my system more? I'm guessing it's an obvious "yes" since my frame-rate drops significantly with half of the anti-aliasing and anisotropic filter.
I was messing with convergence in Battlefield Bad Company 2 because I read on here that it can fix a lot of ghosting issues. All I noticed when changing convergence was that the ghosting on the scope of my gun disappeared after I lowered it enough. The muzzle of my gun still had slight ghosting. If I got the muzzle of the gun to have no ghosting then the scope would have massive ghosting. Another thing I noticed was that no matter what the convergence settings were, I had no effect on the ghosting in the environment nearby.
So I guess I just want to know what the convergence settings are for exactly and how I can utilize them to get the best 3D effect with less ghosting?
While I'm asking noob questions I just thought I'd ask if using 3D stresses my system more? I'm guessing it's an obvious "yes" since my frame-rate drops significantly with half of the anti-aliasing and anisotropic filter.
[quote name='StryfeGhost' date='30 March 2011 - 06:06 AM' timestamp='1301465201' post='1215709']
I was messing with convergence in Battlefield Bad Company 2 because I read on here that it can fix a lot of ghosting issues. All I noticed when changing convergence was that the ghosting on the scope of my gun disappeared after I lowered it enough. The muzzle of my gun still had slight ghosting. If I got the muzzle of the gun to have no ghosting then the scope would have massive ghosting. Another thing I noticed was that no matter what the convergence settings were, I had no effect on the ghosting in the environment nearby.
So I guess I just want to know what the convergence settings are for exactly and how I can utilize them to get the best 3D effect with less ghosting?
While I'm asking noob questions I just thought I'd ask if using 3D stresses my system more? I'm guessing it's an obvious "yes" since my frame-rate drops significantly with half of the anti-aliasing and anisotropic filter.
[/quote]
Convergence is eye separation, or rather, where the eyes look in on. It pulls things in and out of the TV/monitor. It has nothing to do with ghosting other than it can be used to enhance the 3d effect greatly.
To reduce the noticability of ghosting, turn down your gamma (contrast) and brightness in the game and play with the lights off around you.
[quote name='StryfeGhost' date='30 March 2011 - 06:06 AM' timestamp='1301465201' post='1215709']
I was messing with convergence in Battlefield Bad Company 2 because I read on here that it can fix a lot of ghosting issues. All I noticed when changing convergence was that the ghosting on the scope of my gun disappeared after I lowered it enough. The muzzle of my gun still had slight ghosting. If I got the muzzle of the gun to have no ghosting then the scope would have massive ghosting. Another thing I noticed was that no matter what the convergence settings were, I had no effect on the ghosting in the environment nearby.
So I guess I just want to know what the convergence settings are for exactly and how I can utilize them to get the best 3D effect with less ghosting?
While I'm asking noob questions I just thought I'd ask if using 3D stresses my system more? I'm guessing it's an obvious "yes" since my frame-rate drops significantly with half of the anti-aliasing and anisotropic filter.
Convergence is eye separation, or rather, where the eyes look in on. It pulls things in and out of the TV/monitor. It has nothing to do with ghosting other than it can be used to enhance the 3d effect greatly.
To reduce the noticability of ghosting, turn down your gamma (contrast) and brightness in the game and play with the lights off around you.
I find the easiest way of thinking about convergence is it moves your monitor in and out of the display. wherever the images join is where your monitor is at.
so if you had a 3d image of, say, a railway track going into the distance, each 'rung' numbered 1 to 100 (1 being closest, 100 being the furthest away). if you change convergence so that rung number 10 has no ghosting whatsoever then rungs 1-9 would be popping out of the screen and rungs 11-100 would be going into the distance. Your effectively moving your monitor in and out of the screen, or furthger up or down the track from where you are sat.
with this in mind, many 3rd person shooters (where you see your guy) you can use convergence to move the monitor in and out, so you can make it so that your guy is at screen level, of that your guy is floating a few inches in front of the screen or even sunk into the screen a few inches (or foot if you really prefer!).
in your situation, the gun is probably set to pop out of the screen a little. you can use convergence to push it back in the screen or pull it further out. but remember that this affects the whole terrain as well, not just the gun.
This is the practical use of convergence. It simply allows you to decide what is at screen level, what pops out and what falls off into the distance.
I find the easiest way of thinking about convergence is it moves your monitor in and out of the display. wherever the images join is where your monitor is at.
so if you had a 3d image of, say, a railway track going into the distance, each 'rung' numbered 1 to 100 (1 being closest, 100 being the furthest away). if you change convergence so that rung number 10 has no ghosting whatsoever then rungs 1-9 would be popping out of the screen and rungs 11-100 would be going into the distance. Your effectively moving your monitor in and out of the screen, or furthger up or down the track from where you are sat.
with this in mind, many 3rd person shooters (where you see your guy) you can use convergence to move the monitor in and out, so you can make it so that your guy is at screen level, of that your guy is floating a few inches in front of the screen or even sunk into the screen a few inches (or foot if you really prefer!).
in your situation, the gun is probably set to pop out of the screen a little. you can use convergence to push it back in the screen or pull it further out. but remember that this affects the whole terrain as well, not just the gun.
This is the practical use of convergence. It simply allows you to decide what is at screen level, what pops out and what falls off into the distance.
For me first person shooters don't generally produce good convergence cause your in first person or right ontop of the game character or screen already. Try a 3rd person shooter like dead space or batman aa or a game like dragon age origins. These types of games will really show you convergence vs depth much clearer.
For me first person shooters don't generally produce good convergence cause your in first person or right ontop of the game character or screen already. Try a 3rd person shooter like dead space or batman aa or a game like dragon age origins. These types of games will really show you convergence vs depth much clearer.
Sometimes you have to hold the key combo down for a bit before it kicks in. You can also hold down the little green light on your emitter and use the dial to change the convergence.
Sometimes you have to hold the key combo down for a bit before it kicks in. You can also hold down the little green light on your emitter and use the dial to change the convergence.
Holy cow I never even knew about this feature. I've had 3DV for well over a year now and have been playing with all that ghosting and cross eyedness! I tried it today and the 3D effect is much better and ghosting is all but gone now. Nice! I feel like an idiot!
Holy cow I never even knew about this feature. I've had 3DV for well over a year now and have been playing with all that ghosting and cross eyedness! I tried it today and the 3D effect is much better and ghosting is all but gone now. Nice! I feel like an idiot!
Asus Maximus X Hero WIFI | 9900K @ 5.1GHz | 16 GB DDR4 3466 | EVGA RTX 2080ti | Corsair 1000HX | Cooler Master HAF-X | Asus 3 X VG248QE - Nvidia 3D Vision Surround | Oculus Rift | Windows 10 Professional X64
Zloth:
sorry, i dont understand what you mean here:
"key combo down for a bit before it kicks in."
Can you explain more?
I don't have any button or dial on emitter, it's not the nvidia one.
I use dlp link glasses.
My only question is: how can i move the depth to the front again, if i push back with
ctrl+f5, and ctrl+f6 does nothing?
The game remain in this settings even after restart.
[quote name='relaxman' date='04 April 2011 - 05:24 AM' timestamp='1301905467' post='1218933']
Zloth:
sorry, i dont understand what you mean here:
"key combo down for a bit before it kicks in."
Can you explain more?
I don't have any button or dial on emitter, it's not the nvidia one.
I use dlp link glasses.
My only question is: how can i move the depth to the front again, if i push back with
ctrl+f5, and ctrl+f6 does nothing?
The game remain in this settings even after restart.
thx
[/quote]
As stated earlier, do you have the keyboard shortcuts enabled in the Nvidia Control Panel? Also as stated, you often have to hold down Ctrl+F6 for quite a while before anythifg happens. When I first adjust convergence, I do it without the glasses. That way I can easily see when it starts to move.
[quote name='relaxman' date='04 April 2011 - 05:24 AM' timestamp='1301905467' post='1218933']
Zloth:
sorry, i dont understand what you mean here:
"key combo down for a bit before it kicks in."
Can you explain more?
I don't have any button or dial on emitter, it's not the nvidia one.
I use dlp link glasses.
My only question is: how can i move the depth to the front again, if i push back with
ctrl+f5, and ctrl+f6 does nothing?
The game remain in this settings even after restart.
thx
As stated earlier, do you have the keyboard shortcuts enabled in the Nvidia Control Panel? Also as stated, you often have to hold down Ctrl+F6 for quite a while before anythifg happens. When I first adjust convergence, I do it without the glasses. That way I can easily see when it starts to move.
i7 860 21 X 200 = 4.2GHz at 1.4V, MSI P55-GD85, 2 X 4GB Kingston DDR3-1600, GTX 590 with XSPC Razer block, 2 X Corsair Force 3 120GB in RAID 0,4 X Barracuda SATA 7200.10 250GB RAID 0, 2 X Barracuda SATA 7200.11 500 GB RAID 0 for Back Ups, OCZ ZX 1250W PSU, Z-5500s, Pioneer 212D DVD, Lamptron FCT, Windows 7 X64 Home Premium, HAF X. Vision Quest 24" WS LCD, Optoma H66 Projector
Cooling: CPU - Thermochill PA120.2, DC3.25/XSPC Res top, Apogee Xt extreme. Vid Cards - Exos 2, XSPC Razer.
If you look at the display without the glasses, you can see the left and right views overimposed. As you get closer to an object, the two views of that object get closer until at some point they both converge into one. It is at screen depth. That's why it's called convergence.
When you change convergence you change the point at which this happens, allowing to control how things pop-out or stay into the screen.
If you look at the display without the glasses, you can see the left and right views overimposed. As you get closer to an object, the two views of that object get closer until at some point they both converge into one. It is at screen depth. That's why it's called convergence.
When you change convergence you change the point at which this happens, allowing to control how things pop-out or stay into the screen.
Instead of just pressing control-F6 and expecting something to happen right away, you often have to hold both keys down for several seconds (maybe as much as 15 seconds) before you see anything happening.
P.S. This topic title keeps reminding me of the old Poly Nomial and Curly Pi story...
[quote]Curly leered, "I suppose you've never been operated upon?"
"Come on," said Curly: "Let's go to decimal place I know of, and I'll take you to the limit."
"Never!" gasped Polly..
"Abscissa!" he swore a violent oath. Coshing her over the coefficient with a log until she was powerless...
[/quote]
Oh my! We better leave it at that. Dirty old mathematicians can Google to find the rest.
Instead of just pressing control-F6 and expecting something to happen right away, you often have to hold both keys down for several seconds (maybe as much as 15 seconds) before you see anything happening.
P.S. This topic title keeps reminding me of the old Poly Nomial and Curly Pi story...
Curly leered, "I suppose you've never been operated upon?"
"do you have the keyboard shortcuts enabled in the Nvidia Control Panel"
If not enabled, why worked the CTRL+F5 shortcut?...
Of yourse i have enabled it.
"you often have to hold down Ctrl+F6 for quite a while"
That's what i did, but only for 5-10 seconds. I try for 15-20 sec today..
"I do it without the glasses. That way I can easily see when it starts to move."
Yes, i also view changes without glasses.
So I guess I just want to know what the convergence settings are for exactly and how I can utilize them to get the best 3D effect with less ghosting?
While I'm asking noob questions I just thought I'd ask if using 3D stresses my system more? I'm guessing it's an obvious "yes" since my frame-rate drops significantly with half of the anti-aliasing and anisotropic filter.
So I guess I just want to know what the convergence settings are for exactly and how I can utilize them to get the best 3D effect with less ghosting?
While I'm asking noob questions I just thought I'd ask if using 3D stresses my system more? I'm guessing it's an obvious "yes" since my frame-rate drops significantly with half of the anti-aliasing and anisotropic filter.
I was messing with convergence in Battlefield Bad Company 2 because I read on here that it can fix a lot of ghosting issues. All I noticed when changing convergence was that the ghosting on the scope of my gun disappeared after I lowered it enough. The muzzle of my gun still had slight ghosting. If I got the muzzle of the gun to have no ghosting then the scope would have massive ghosting. Another thing I noticed was that no matter what the convergence settings were, I had no effect on the ghosting in the environment nearby.
So I guess I just want to know what the convergence settings are for exactly and how I can utilize them to get the best 3D effect with less ghosting?
While I'm asking noob questions I just thought I'd ask if using 3D stresses my system more? I'm guessing it's an obvious "yes" since my frame-rate drops significantly with half of the anti-aliasing and anisotropic filter.
[/quote]
Convergence is eye separation, or rather, where the eyes look in on. It pulls things in and out of the TV/monitor. It has nothing to do with ghosting other than it can be used to enhance the 3d effect greatly.
To reduce the noticability of ghosting, turn down your gamma (contrast) and brightness in the game and play with the lights off around you.
I was messing with convergence in Battlefield Bad Company 2 because I read on here that it can fix a lot of ghosting issues. All I noticed when changing convergence was that the ghosting on the scope of my gun disappeared after I lowered it enough. The muzzle of my gun still had slight ghosting. If I got the muzzle of the gun to have no ghosting then the scope would have massive ghosting. Another thing I noticed was that no matter what the convergence settings were, I had no effect on the ghosting in the environment nearby.
So I guess I just want to know what the convergence settings are for exactly and how I can utilize them to get the best 3D effect with less ghosting?
While I'm asking noob questions I just thought I'd ask if using 3D stresses my system more? I'm guessing it's an obvious "yes" since my frame-rate drops significantly with half of the anti-aliasing and anisotropic filter.
Convergence is eye separation, or rather, where the eyes look in on. It pulls things in and out of the TV/monitor. It has nothing to do with ghosting other than it can be used to enhance the 3d effect greatly.
To reduce the noticability of ghosting, turn down your gamma (contrast) and brightness in the game and play with the lights off around you.
We also have a KB article on how to use convergence if you want some more details.
http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2943
We also have a KB article on how to use convergence if you want some more details.
http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2943
Hi
We also have a KB article on how to use convergence if you want some more details.
http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2943
[/quote]
I know how to change the convergence but I just didn't notice any change in the 3d effect. Maybe I need to try it with another game.
Hi
We also have a KB article on how to use convergence if you want some more details.
http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2943
I know how to change the convergence but I just didn't notice any change in the 3d effect. Maybe I need to try it with another game.
so if you had a 3d image of, say, a railway track going into the distance, each 'rung' numbered 1 to 100 (1 being closest, 100 being the furthest away). if you change convergence so that rung number 10 has no ghosting whatsoever then rungs 1-9 would be popping out of the screen and rungs 11-100 would be going into the distance. Your effectively moving your monitor in and out of the screen, or furthger up or down the track from where you are sat.
with this in mind, many 3rd person shooters (where you see your guy) you can use convergence to move the monitor in and out, so you can make it so that your guy is at screen level, of that your guy is floating a few inches in front of the screen or even sunk into the screen a few inches (or foot if you really prefer!).
in your situation, the gun is probably set to pop out of the screen a little. you can use convergence to push it back in the screen or pull it further out. but remember that this affects the whole terrain as well, not just the gun.
This is the practical use of convergence. It simply allows you to decide what is at screen level, what pops out and what falls off into the distance.
so if you had a 3d image of, say, a railway track going into the distance, each 'rung' numbered 1 to 100 (1 being closest, 100 being the furthest away). if you change convergence so that rung number 10 has no ghosting whatsoever then rungs 1-9 would be popping out of the screen and rungs 11-100 would be going into the distance. Your effectively moving your monitor in and out of the screen, or furthger up or down the track from where you are sat.
with this in mind, many 3rd person shooters (where you see your guy) you can use convergence to move the monitor in and out, so you can make it so that your guy is at screen level, of that your guy is floating a few inches in front of the screen or even sunk into the screen a few inches (or foot if you really prefer!).
in your situation, the gun is probably set to pop out of the screen a little. you can use convergence to push it back in the screen or pull it further out. but remember that this affects the whole terrain as well, not just the gun.
This is the practical use of convergence. It simply allows you to decide what is at screen level, what pops out and what falls off into the distance.
with CTRL+F5, but cannot move back with CTRL+F6? It does nothing.
with CTRL+F5, but cannot move back with CTRL+F6? It does nothing.
Asus Maximus X Hero WIFI | 9900K @ 5.1GHz | 16 GB DDR4 3466 | EVGA RTX 2080ti | Corsair 1000HX | Cooler Master HAF-X | Asus 3 X VG248QE - Nvidia 3D Vision Surround | Oculus Rift | Windows 10 Professional X64
sorry, i dont understand what you mean here:
"key combo down for a bit before it kicks in."
Can you explain more?
I don't have any button or dial on emitter, it's not the nvidia one.
I use dlp link glasses.
My only question is: how can i move the depth to the front again, if i push back with
ctrl+f5, and ctrl+f6 does nothing?
The game remain in this settings even after restart.
thx
sorry, i dont understand what you mean here:
"key combo down for a bit before it kicks in."
Can you explain more?
I don't have any button or dial on emitter, it's not the nvidia one.
I use dlp link glasses.
My only question is: how can i move the depth to the front again, if i push back with
ctrl+f5, and ctrl+f6 does nothing?
The game remain in this settings even after restart.
thx
Zloth:
sorry, i dont understand what you mean here:
"key combo down for a bit before it kicks in."
Can you explain more?
I don't have any button or dial on emitter, it's not the nvidia one.
I use dlp link glasses.
My only question is: how can i move the depth to the front again, if i push back with
ctrl+f5, and ctrl+f6 does nothing?
The game remain in this settings even after restart.
thx
[/quote]
As stated earlier, do you have the keyboard shortcuts enabled in the Nvidia Control Panel? Also as stated, you often have to hold down Ctrl+F6 for quite a while before anythifg happens. When I first adjust convergence, I do it without the glasses. That way I can easily see when it starts to move.
Zloth:
sorry, i dont understand what you mean here:
"key combo down for a bit before it kicks in."
Can you explain more?
I don't have any button or dial on emitter, it's not the nvidia one.
I use dlp link glasses.
My only question is: how can i move the depth to the front again, if i push back with
ctrl+f5, and ctrl+f6 does nothing?
The game remain in this settings even after restart.
thx
As stated earlier, do you have the keyboard shortcuts enabled in the Nvidia Control Panel? Also as stated, you often have to hold down Ctrl+F6 for quite a while before anythifg happens. When I first adjust convergence, I do it without the glasses. That way I can easily see when it starts to move.
i7 860 21 X 200 = 4.2GHz at 1.4V, MSI P55-GD85, 2 X 4GB Kingston DDR3-1600, GTX 590 with XSPC Razer block, 2 X Corsair Force 3 120GB in RAID 0,4 X Barracuda SATA 7200.10 250GB RAID 0, 2 X Barracuda SATA 7200.11 500 GB RAID 0 for Back Ups, OCZ ZX 1250W PSU, Z-5500s, Pioneer 212D DVD, Lamptron FCT, Windows 7 X64 Home Premium, HAF X. Vision Quest 24" WS LCD, Optoma H66 Projector
Cooling: CPU - Thermochill PA120.2, DC3.25/XSPC Res top, Apogee Xt extreme. Vid Cards - Exos 2, XSPC Razer.
When you change convergence you change the point at which this happens, allowing to control how things pop-out or stay into the screen.
When you change convergence you change the point at which this happens, allowing to control how things pop-out or stay into the screen.
P.S. This topic title keeps reminding me of the old Poly Nomial and Curly Pi story...
[quote]Curly leered, "I suppose you've never been operated upon?"
"Of course not. I'm absolutely convergent!" Polly replied quite properly.
"Come on," said Curly: "Let's go to decimal place I know of, and I'll take you to the limit."
"Never!" gasped Polly..
"Abscissa!" he swore a violent oath. Coshing her over the coefficient with a log until she was powerless...
[/quote]
Oh my! We better leave it at that. Dirty old mathematicians can Google to find the rest.
P.S. This topic title keeps reminding me of the old Poly Nomial and Curly Pi story...
Oh my! We better leave it at that. Dirty old mathematicians can Google to find the rest.
If not enabled, why worked the CTRL+F5 shortcut?...
Of yourse i have enabled it.
"you often have to hold down Ctrl+F6 for quite a while"
That's what i did, but only for 5-10 seconds. I try for 15-20 sec today..
"I do it without the glasses. That way I can easily see when it starts to move."
Yes, i also view changes without glasses.
If not enabled, why worked the CTRL+F5 shortcut?...
Of yourse i have enabled it.
"you often have to hold down Ctrl+F6 for quite a while"
That's what i did, but only for 5-10 seconds. I try for 15-20 sec today..
"I do it without the glasses. That way I can easily see when it starts to move."
Yes, i also view changes without glasses.