http://www.geforce.com/hardware/technology/vr/vr-ready-programVR Ready Partner Program
"The VR Ready Program will be a new branding/badging initiative from NVIDIA, that similar to past branding initiatives, is being created to label components and systems that the company considers to be VR ready. NVIDIA’s press release notes that they see a need to make it clearer to consumers which systems and components will be suitable for VR, which is why they are launching this program. Meanwhile more pragmatically speaking, this is also the latest effort by NVIDIDA to build up an ecosystem around VR and head mounted displays, as the company sees VR as a major market for high-end GPUs in 2016 and beyond."
http://www.anandtech.com/show/9894/nvidia-announces-the-geforce-gtx-vr-ready-program
http://nvidianews.nvidia.com/news/global-pc-builders-rally-around-nvidia-to-deliver-vr-ready-pcs-and-add-in-cards
"The VR Ready Program will be a new branding/badging initiative from NVIDIA, that similar to past branding initiatives, is being created to label components and systems that the company considers to be VR ready. NVIDIA’s press release notes that they see a need to make it clearer to consumers which systems and components will be suitable for VR, which is why they are launching this program. Meanwhile more pragmatically speaking, this is also the latest effort by NVIDIDA to build up an ecosystem around VR and head mounted displays, as the company sees VR as a major market for high-end GPUs in 2016 and beyond."
http://www.anandtech.com/show/9894/nvidia-announces-the-geforce-gtx-vr-ready-program
http://nvidianews.nvidia.com/news/global-pc-builders-rally-around-nvidia-to-deliver-vr-ready-pcs-and-add-in-cards
Welp, there you have it. The replacement for "3D Vision Ready." I hope they try a little harder with this initiative than they did with the last one, but I'm not holding my breath.
This quote plucked from one of D-Man's links: "Delivering a great VR experience demands seven times the graphics processing power of traditional 3D games and applications -- driving framerates above 90 frames per second (fps) for two simultaneous images (one for each eye).1"
... WuT? Seriously? Such hardware wouldn't even exist right now by that standard! (I'm taking issue with the whole "seven time the graphics processing power..") So.... what... everyone is going to need 4 Titan Blacks in SLI to run VR? Gimme a break.
The footnote clarifies a little bit - basically they are neutering the "traditional 3D games" to 30 fps, which is far from an apples to apples comparison.
Pardon my cynicism. I am excited about the possibilities with VR, but I am skeptical of anything that has to do with Nvidia.
Welp, there you have it. The replacement for "3D Vision Ready." I hope they try a little harder with this initiative than they did with the last one, but I'm not holding my breath.
This quote plucked from one of D-Man's links: "Delivering a great VR experience demands seven times the graphics processing power of traditional 3D games and applications -- driving framerates above 90 frames per second (fps) for two simultaneous images (one for each eye).1"
... WuT? Seriously? Such hardware wouldn't even exist right now by that standard! (I'm taking issue with the whole "seven time the graphics processing power..") So.... what... everyone is going to need 4 Titan Blacks in SLI to run VR? Gimme a break.
The footnote clarifies a little bit - basically they are neutering the "traditional 3D games" to 30 fps, which is far from an apples to apples comparison.
Pardon my cynicism. I am excited about the possibilities with VR, but I am skeptical of anything that has to do with Nvidia.
|CPU: i7-2700k @ 4.5Ghz
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|SSDs: Seagate 600 240GB; Crucial M4 128GB
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Didn't I tellya they were replacing 3dvision with vr? lol. Don't get too excited from nvidia's end though. they will screw it up and get lazy and have it poorly supportd. So just rely on oculus or vrvana's end. Already in their new drivers, they have decreased my firestrike score by 2000 points from an overclock I've always had!!!
Oculus states that you need a minimum of a 970 or a 980m to use it as well as at least an i5 and 1.3 hdmi. So already I am set for vr :)
Even though the only thing i will use is the 3d from it. not gonna care about the movement parts.
Didn't I tellya they were replacing 3dvision with vr? lol. Don't get too excited from nvidia's end though. they will screw it up and get lazy and have it poorly supportd. So just rely on oculus or vrvana's end. Already in their new drivers, they have decreased my firestrike score by 2000 points from an overclock I've always had!!!
Oculus states that you need a minimum of a 970 or a 980m to use it as well as at least an i5 and 1.3 hdmi. So already I am set for vr :)
Even though the only thing i will use is the 3d from it. not gonna care about the movement parts.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
[quote="Shinra358"]Didn't I tellya they were replacing 3dvision with vr? lol. Don't get too excited from nvidia's end though. they will screw it up and get lazy and have it poorly supportd. So just rely on oculus or vrvana's end. Already in their new drivers, they have decreased my firestrike score by 2000 points from an overclock I've always had!!!
Oculus states that you need a minimum of a 970 or a 980m to use it as well as at least an i5 and 1.3 hdmi. So already I am set for vr :)
Even though the only thing i will use is the 3d from it. not gonna care about the movement parts.[/quote]
Rely on Oculus' end? You do realize it's all on AMD/Nvidia to do the heavy lifting on the driver end. And thankfully, they've both been doing great. Something like multi-res shading is above and beyond great. Especially since it's reducing the GPU needed by up to 50 percent (while literally being indistinguishable for those who have tested it with UE4).
I get why some are angry about 3D Vision being moved to legacy status, but they've done some great things already at the driver level for VR. I'm going to applaud them on this.
Shinra358 said:Didn't I tellya they were replacing 3dvision with vr? lol. Don't get too excited from nvidia's end though. they will screw it up and get lazy and have it poorly supportd. So just rely on oculus or vrvana's end. Already in their new drivers, they have decreased my firestrike score by 2000 points from an overclock I've always had!!!
Oculus states that you need a minimum of a 970 or a 980m to use it as well as at least an i5 and 1.3 hdmi. So already I am set for vr :)
Even though the only thing i will use is the 3d from it. not gonna care about the movement parts.
Rely on Oculus' end? You do realize it's all on AMD/Nvidia to do the heavy lifting on the driver end. And thankfully, they've both been doing great. Something like multi-res shading is above and beyond great. Especially since it's reducing the GPU needed by up to 50 percent (while literally being indistinguishable for those who have tested it with UE4).
I get why some are angry about 3D Vision being moved to legacy status, but they've done some great things already at the driver level for VR. I'm going to applaud them on this.
I also like the idea of pushing technology and not holding back on old tech even if it`s good. There is always better ahead and you have to remember that one day you`ll be laughing looking at VR headset in your holographic picture.
There is still a lot of games which plays better and always will be more suitable for 3D Vision - like strategy games, top view (Diablo style) or side view (Trine). I bet that years after VR will settle down in my life I`ll be still going back to 3D Vision.
I also like the idea of pushing technology and not holding back on old tech even if it`s good. There is always better ahead and you have to remember that one day you`ll be laughing looking at VR headset in your holographic picture.
There is still a lot of games which plays better and always will be more suitable for 3D Vision - like strategy games, top view (Diablo style) or side view (Trine). I bet that years after VR will settle down in my life I`ll be still going back to 3D Vision.
I don't mind the push for newer and better tech but I don't like the fact that other tech is dropped like a hot potato which I have invest a large sum of money in.
I don't mind the push for newer and better tech but I don't like the fact that other tech is dropped like a hot potato which I have invest a large sum of money in.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
"The VR Ready Program will be a new branding/badging initiative from NVIDIA, that's similar to past branding initiatives."
To me, the above screams let's gouge the consumer for more monies...your Green God demands tribute.
I truly hope that there is no additional cost added to products because of this licensing/badging.
Almost all of you completely misread that.
Basically its 4K ready logo except for VR. Like it might not be on 980 but it will be slapped onto 980ti.
Vendors who make Nvidia PC's will have to "apply" for VR ready logo.
[img]http://www.geforce.com/sites/default/files-world/attachments/nvidia-geforce-gtx-4k-batman-arkham-origins-4k-is-the-next-big-thing.jpg[/img]
---------
It means nothing except as D-man11 put it. "let's gouge the consumer for more monies"
Its free money for nvidia/cheap ads.
Basically its 4K ready logo except for VR. Like it might not be on 980 but it will be slapped onto 980ti.
Vendors who make Nvidia PC's will have to "apply" for VR ready logo.
---------
It means nothing except as D-man11 put it. "let's gouge the consumer for more monies"
Its free money for nvidia/cheap ads.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Do we actually think they're getting anything for this though? It seems the VR specs line up entirely with what Oculus released as the developer target specs.
I have a hard time believing this is the same extortion system they used with things like 3D Vision and G-Sync. I seriously doubt anyone would be stupid enough to pay a single cent for that logo.
Agree it's free advertising. Which, hey, why not?
Should be noted, though, it actually has some usefulness for laptops. Many laptops won't work with Oculus since they have a dual GPU setup that doesn't play nice. So for people zany enough to want to VR on a laptop, it actually will eliminate confusion.
Do we actually think they're getting anything for this though? It seems the VR specs line up entirely with what Oculus released as the developer target specs.
I have a hard time believing this is the same extortion system they used with things like 3D Vision and G-Sync. I seriously doubt anyone would be stupid enough to pay a single cent for that logo.
Agree it's free advertising. Which, hey, why not?
Should be noted, though, it actually has some usefulness for laptops. Many laptops won't work with Oculus since they have a dual GPU setup that doesn't play nice. So for people zany enough to want to VR on a laptop, it actually will eliminate confusion.
[quote="Paul33993"][quote="Shinra358"]Didn't I tellya they were replacing 3dvision with vr? lol. Don't get too excited from nvidia's end though. they will screw it up and get lazy and have it poorly supportd. So just rely on oculus or vrvana's end. Already in their new drivers, they have decreased my firestrike score by 2000 points from an overclock I've always had!!!
Oculus states that you need a minimum of a 970 or a 980m to use it as well as at least an i5 and 1.3 hdmi. So already I am set for vr :)
Even though the only thing i will use is the 3d from it. not gonna care about the movement parts.[/quote]
Rely on Oculus' end? You do realize it's all on AMD/Nvidia to do the heavy lifting on the driver end. And thankfully, they've both been doing great. Something like multi-res shading is above and beyond great. Especially since it's reducing the GPU needed by up to 50 percent (while literally being indistinguishable for those who have tested it with UE4).
I get why some are angry about 3D Vision being moved to legacy status, but they've done some great things already at the driver level for VR. I'm going to applaud them on this.[/quote]
meaning not to rely on nvidia's 'fixes'. and know that if they came out with their own headset, it would be inferior compared to everyone elses especially in the software feature department as proven in the censoring of features in 3Dvision over time. Not all vr sets rely on nvidia's gpu. Some vr sets have their own built in graphics processing unit to aid whatever gpu you have. vr headsets have always been out that have been using the gpus just fine. this is not a first release of a vr headset.
Shinra358 said:Didn't I tellya they were replacing 3dvision with vr? lol. Don't get too excited from nvidia's end though. they will screw it up and get lazy and have it poorly supportd. So just rely on oculus or vrvana's end. Already in their new drivers, they have decreased my firestrike score by 2000 points from an overclock I've always had!!!
Oculus states that you need a minimum of a 970 or a 980m to use it as well as at least an i5 and 1.3 hdmi. So already I am set for vr :)
Even though the only thing i will use is the 3d from it. not gonna care about the movement parts.
Rely on Oculus' end? You do realize it's all on AMD/Nvidia to do the heavy lifting on the driver end. And thankfully, they've both been doing great. Something like multi-res shading is above and beyond great. Especially since it's reducing the GPU needed by up to 50 percent (while literally being indistinguishable for those who have tested it with UE4).
I get why some are angry about 3D Vision being moved to legacy status, but they've done some great things already at the driver level for VR. I'm going to applaud them on this.
meaning not to rely on nvidia's 'fixes'. and know that if they came out with their own headset, it would be inferior compared to everyone elses especially in the software feature department as proven in the censoring of features in 3Dvision over time. Not all vr sets rely on nvidia's gpu. Some vr sets have their own built in graphics processing unit to aid whatever gpu you have. vr headsets have always been out that have been using the gpus just fine. this is not a first release of a vr headset.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
I'm not excited at all. Nvidia should stay out of good technology instead of destroying it for everyone. During my years with them, they have only proved to have an extraordinary ability to turn gold into dung.
I'm not excited at all. Nvidia should stay out of good technology instead of destroying it for everyone. During my years with them, they have only proved to have an extraordinary ability to turn gold into dung.
Gotta agree. Nvidia's support for surround and 3D surround has been half-hearted at best over the past 8 years. Many, many driver problems as well as patchy support from game devs. I see no reason to believe that VR support by nvidia or devs will be any better than it has been for surround and 3D. I just want it to work well for DCS and FSX and the occasional racing sim so hopefully they can at least muster enough support for sims that are a natural match for VR.
Gotta agree. Nvidia's support for surround and 3D surround has been half-hearted at best over the past 8 years. Many, many driver problems as well as patchy support from game devs. I see no reason to believe that VR support by nvidia or devs will be any better than it has been for surround and 3D. I just want it to work well for DCS and FSX and the occasional racing sim so hopefully they can at least muster enough support for sims that are a natural match for VR.
Asus Maximus X Hero WIFI | 9900K @ 5.1GHz | 16 GB DDR4 3466 | EVGA RTX 2080ti | Corsair 1000HX | Cooler Master HAF-X | Asus 3 X VG248QE - Nvidia 3D Vision Surround | Oculus Rift | Windows 10 Professional X64
I hope that VR headsets will work with 3D Vision, so that all the titles with community fixes can be played that way. I remember Nvidia promising something like that. Finally ghosting free 3D displays then.
If it does I will get a Headset right from the start.
I hope that VR headsets will work with 3D Vision, so that all the titles with community fixes can be played that way. I remember Nvidia promising something like that. Finally ghosting free 3D displays then.
If it does I will get a Headset right from the start.
GTX 1080ti - Rampage III Extreme - XEON i7 920 @ 4.0 GHz - 24 GB Ram - Windows 7 64 - ASUS PG278QR
I don't think VR headsets are ghosting free. As i know they still have only one display for both eyes which is later filtered into left and right images.
You would think VR headsets would be the perfect solution to fix that. I am extremely disappointed VR headsets went for one big display instead of two separate displays for each eye (which could solved ghosting forever)
I don't think VR headsets are ghosting free. As i know they still have only one display for both eyes which is later filtered into left and right images.
You would think VR headsets would be the perfect solution to fix that. I am extremely disappointed VR headsets went for one big display instead of two separate displays for each eye (which could solved ghosting forever)
[quote="Payne-TK"]I don't think VR headsets are ghosting free. As i know they still have only one display for both eyes which is later filtered into left and right images.
You would think VR headsets would be the perfect solution to fix that. I am extremely disappointed VR headsets went for one big display instead of two separate displays for each eye (which could solved ghosting forever)[/quote]
The left eye should not have been seeing what the right eye was seeing. There should have been no ghosting on the DK2.
All that said, The Oculus CV1 and HTC Vive ARE using two separate screens. That's one of the reasons it's so easy to implement VR SLI. Each GPU is literally driving a single screen.
Payne-TK said:I don't think VR headsets are ghosting free. As i know they still have only one display for both eyes which is later filtered into left and right images.
You would think VR headsets would be the perfect solution to fix that. I am extremely disappointed VR headsets went for one big display instead of two separate displays for each eye (which could solved ghosting forever)
The left eye should not have been seeing what the right eye was seeing. There should have been no ghosting on the DK2.
All that said, The Oculus CV1 and HTC Vive ARE using two separate screens. That's one of the reasons it's so easy to implement VR SLI. Each GPU is literally driving a single screen.
"The VR Ready Program will be a new branding/badging initiative from NVIDIA, that similar to past branding initiatives, is being created to label components and systems that the company considers to be VR ready. NVIDIA’s press release notes that they see a need to make it clearer to consumers which systems and components will be suitable for VR, which is why they are launching this program. Meanwhile more pragmatically speaking, this is also the latest effort by NVIDIDA to build up an ecosystem around VR and head mounted displays, as the company sees VR as a major market for high-end GPUs in 2016 and beyond."
http://www.anandtech.com/show/9894/nvidia-announces-the-geforce-gtx-vr-ready-program
http://nvidianews.nvidia.com/news/global-pc-builders-rally-around-nvidia-to-deliver-vr-ready-pcs-and-add-in-cards
This quote plucked from one of D-Man's links: "Delivering a great VR experience demands seven times the graphics processing power of traditional 3D games and applications -- driving framerates above 90 frames per second (fps) for two simultaneous images (one for each eye).1"
... WuT? Seriously? Such hardware wouldn't even exist right now by that standard! (I'm taking issue with the whole "seven time the graphics processing power..") So.... what... everyone is going to need 4 Titan Blacks in SLI to run VR? Gimme a break.
The footnote clarifies a little bit - basically they are neutering the "traditional 3D games" to 30 fps, which is far from an apples to apples comparison.
Pardon my cynicism. I am excited about the possibilities with VR, but I am skeptical of anything that has to do with Nvidia.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Oculus states that you need a minimum of a 970 or a 980m to use it as well as at least an i5 and 1.3 hdmi. So already I am set for vr :)
Even though the only thing i will use is the 3d from it. not gonna care about the movement parts.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Rely on Oculus' end? You do realize it's all on AMD/Nvidia to do the heavy lifting on the driver end. And thankfully, they've both been doing great. Something like multi-res shading is above and beyond great. Especially since it's reducing the GPU needed by up to 50 percent (while literally being indistinguishable for those who have tested it with UE4).
I get why some are angry about 3D Vision being moved to legacy status, but they've done some great things already at the driver level for VR. I'm going to applaud them on this.
There is still a lot of games which plays better and always will be more suitable for 3D Vision - like strategy games, top view (Diablo style) or side view (Trine). I bet that years after VR will settle down in my life I`ll be still going back to 3D Vision.
https://steamcommunity.com/profiles/76561198014296177/
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
To me, the above screams let's gouge the consumer for more monies...your Green God demands tribute.
I truly hope that there is no additional cost added to products because of this licensing/badging.
Basically its 4K ready logo except for VR. Like it might not be on 980 but it will be slapped onto 980ti.
Vendors who make Nvidia PC's will have to "apply" for VR ready logo.
---------
It means nothing except as D-man11 put it. "let's gouge the consumer for more monies"
Its free money for nvidia/cheap ads.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I have a hard time believing this is the same extortion system they used with things like 3D Vision and G-Sync. I seriously doubt anyone would be stupid enough to pay a single cent for that logo.
Agree it's free advertising. Which, hey, why not?
Should be noted, though, it actually has some usefulness for laptops. Many laptops won't work with Oculus since they have a dual GPU setup that doesn't play nice. So for people zany enough to want to VR on a laptop, it actually will eliminate confusion.
meaning not to rely on nvidia's 'fixes'. and know that if they came out with their own headset, it would be inferior compared to everyone elses especially in the software feature department as proven in the censoring of features in 3Dvision over time. Not all vr sets rely on nvidia's gpu. Some vr sets have their own built in graphics processing unit to aid whatever gpu you have. vr headsets have always been out that have been using the gpus just fine. this is not a first release of a vr headset.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
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If it does I will get a Headset right from the start.
GTX 1080ti - Rampage III Extreme - XEON i7 920 @ 4.0 GHz - 24 GB Ram - Windows 7 64 - ASUS PG278QR
You would think VR headsets would be the perfect solution to fix that. I am extremely disappointed VR headsets went for one big display instead of two separate displays for each eye (which could solved ghosting forever)
i7-6700K 4.0GHz, GTX 970, 8 Gb DDR4, SSD
The left eye should not have been seeing what the right eye was seeing. There should have been no ghosting on the DK2.
All that said, The Oculus CV1 and HTC Vive ARE using two separate screens. That's one of the reasons it's so easy to implement VR SLI. Each GPU is literally driving a single screen.