Marlow Briggs and the Mask of Death
  1 / 2    
This game is $1 on steam, i bought it last night and played it about a hour. Its actually pretty good, its funny and the action is nonstop. But for some reason 3D doesnt even activate with the game, which is a shame since honestly this game would be 10x better in 3D. With the camera angles it would just be a perfect match. Anyone have any ideas on how to kick 3D on?
This game is $1 on steam, i bought it last night and played it about a hour. Its actually pretty good, its funny and the action is nonstop.

But for some reason 3D doesnt even activate with the game, which is a shame since honestly this game would be 10x better in 3D. With the camera angles it would just be a perfect match.

Anyone have any ideas on how to kick 3D on?

#1
Posted 06/30/2014 03:47 AM   
DX11 + Fake full screen = can't launch in 3D.
DX11 + Fake full screen = can't launch in 3D.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#2
Posted 06/30/2014 04:13 AM   
[quote="eqzitara"]DX11 + Fake full screen = can't launch in 3D.[/quote] the store page says its dx9. http://store.steampowered.com/app/249680/ I tried to add it to a few random profiles with the nvidia inspector but nothing happened. whats fake full screen mean?
eqzitara said:DX11 + Fake full screen = can't launch in 3D.


the store page says its dx9. http://store.steampowered.com/app/249680/ I tried to add it to a few random profiles with the nvidia inspector but nothing happened.

whats fake full screen mean?

#3
Posted 06/30/2014 04:36 AM   
Its 11. Steam makes up stuff. Says Windows 7 only but it doesnt list vista/xp which means no DX9/10. Fake full screen is not- real full screen. If you hit the windows icon on keyboard while you play it will show your tool bar. And alt tab cycle will show. Same issue was with Elder Scrolls Online and I had to tell people to switch to DX9 cause I knew DX11-3D doesnt render in fake full screen. ------------------ I can also tell because Tridef also doesnt support fake full screen-DX11. [url]https://www.tridef.com/forum/viewtopic.php?f=9&t=4160[/url]
Its 11. Steam makes up stuff. Says Windows 7 only but it doesnt list vista/xp which means no DX9/10.
Fake full screen is not- real full screen. If you hit the windows icon on keyboard while you play it will show your tool bar. And alt tab cycle will show.

Same issue was with Elder Scrolls Online and I had to tell people to switch to DX9 cause I knew DX11-3D doesnt render in fake full screen.
------------------
I can also tell because Tridef also doesnt support fake full screen-DX11.
https://www.tridef.com/forum/viewtopic.php?f=9&t=4160

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#4
Posted 06/30/2014 05:48 AM   
If you haven't played X-Men Origins: Wolverine grab it from Amazon or somewhere. DHR made a fix for it. http://helixmod.blogspot.com/2012/11/x-men-origins-wolverine.html Yah, it's too bad Marlow doesn't play in 3D. I still enjoyed it, but the immersion was lacking without it. I tried Launch options, profiles, etc with no luck. (steams launch options have always seemed hit and miss) https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947
If you haven't played X-Men Origins: Wolverine grab it from Amazon or somewhere.

DHR made a fix for it. http://helixmod.blogspot.com/2012/11/x-men-origins-wolverine.html


Yah, it's too bad Marlow doesn't play in 3D. I still enjoyed it, but the immersion was lacking without it.

I tried Launch options, profiles, etc with no luck. (steams launch options have always seemed hit and miss)

https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947

#5
Posted 06/30/2014 07:33 AM   
Thats to bad, its one of those games that 3D would add so much too. I will check out xmen though.
Thats to bad, its one of those games that 3D would add so much too.

I will check out xmen though.

#6
Posted 06/30/2014 08:45 AM   
I saw this post in the Mars: War Log thread [quote="eqzitara"]out of curiosity. Try this without helix's fix. [url]https://s3.amazonaws.com/chiri/D3Dx.rar[/url] Tell me if it loads game in 3d.[/quote] So I gave it a try, 3D works! Looked good on my saved game. Give it a try.
I saw this post in the Mars: War Log thread

eqzitara said:out of curiosity. Try this without helix's fix.
https://s3.amazonaws.com/chiri/D3Dx.rar
Tell me if it loads game in 3d.


So I gave it a try, 3D works!

Looked good on my saved game. Give it a try.

#7
Posted 07/01/2014 07:31 PM   
Forgot about that possibility even though I am the one often pointing at it. I guess cause it only works sometimes. Yes, that tool CAN force fake fullscreen games to full screen. Any issues with game? --------------- Edit: That doesnt work for me but Changing game name/ using alternate profile [wow.exe / worldofwarcraft] does.
Forgot about that possibility even though I am the one often pointing at it. I guess cause it only works sometimes.
Yes, that tool CAN force fake fullscreen games to full screen. Any issues with game?
---------------
Edit: That doesnt work for me but Changing game name/ using alternate profile [wow.exe / worldofwarcraft] does.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#8
Posted 07/01/2014 09:00 PM   
I just dropped in that d3dx file with nothing in the game folder and it launched in Stereographic mode. I also removed the lauch options I had in the Steam launch. The file was for 1280x720 so I changed it to 1920x1080. ;width=1280 ;height=720 refresh_rate=60 full_screen=1 ;force_stereo=1 There's no options for video setting except resolutions and fullscreen settings. The cutscenes were kinda biorked, gameplay was alright after adjusting convergence. It would be nice to turn the shadows down or off. I didn't mess with it at all, perhaps using a different profile and some kind of ini/config edit would help. Also might try one of the shader sorters. I've been using TriDef mostly on a Radeon rig. So I'm not real familiar with the tricks used by the community. Saving up for a GTX 880 atm, since Nvidia is showing somewhat of a renewed interest in 3D Vision.
I just dropped in that d3dx file with nothing in the game folder and it launched in Stereographic mode. I also removed the lauch options I had in the Steam launch. The file was for 1280x720 so I changed it to 1920x1080.

;width=1280
;height=720
refresh_rate=60
full_screen=1
;force_stereo=1




There's no options for video setting except resolutions and fullscreen settings.

The cutscenes were kinda biorked, gameplay was alright after adjusting convergence. It would be nice to turn the shadows down or off. I didn't mess with it at all, perhaps using a different profile and some kind of ini/config edit would help. Also might try one of the shader sorters.

I've been using TriDef mostly on a Radeon rig. So I'm not real familiar with the tricks used by the community. Saving up for a GTX 880 atm, since Nvidia is showing somewhat of a renewed interest in 3D Vision.

#9
Posted 07/02/2014 02:59 AM   
I tried the Helix Debugger, but the red text overlay never appeared. I found that if I go Marlow Briggs > System > xcom, there's a "visibility material XCOM File" that I can open in notepad. setting "visibility.layerallocation ShadowMeshAlpha" and "visibility.layerallocation ShadowMesh" to 0000 almost completely eliminated shadows. So anyone playing this game might want to try this. Be sure to save a copy first, for backup. For those interested the folder looks like this. ///////////////////////////////////////////////////////// // Setup visibility object allocation per render layer ///////////////////////////////////////////////////////// // Layer Max # of objects visible visibility.layerallocation BackgroundMain 1000 visibility.layerallocation Opaque 16000 visibility.layerallocation AlphaTest 8000 visibility.layerallocation Decal 4000 visibility.layerallocation Alpha 8000 visibility.layerallocation Refraction 1000 visibility.layerallocation DarkLight 1000 visibility.layerallocation ShadowMeshAlpha 4000 visibility.layerallocation Skeleton 4000 visibility.layerallocation ShadowMesh 16000 visibility.layerallocation LightMaskMesh 1000 visibility.layerallocation Light 2000 visibility.layerallocation ShadowLight 500 visibility.layerallocation ShadowView 500 visibility.layerallocation ParticlesLow 4000 visibility.layerallocation WaterFog 500 visibility.layerallocation GUI3D 500 visibility.layerallocation StaticOpaque 16000 visibility.layerallocation StaticAlphaTest 8000 ///////////////////////////////////////////////////////// // Setup render object sorting per render layer ///////////////////////////////////////////////////////// // Layer Decr (by default incremental) visibility.layersort Alpha 1 visibility.layersort ParticlesLow 1 visibility.layersort GUI3D 1 ///////////////////////////////////////////////////////// // Material to render layer mapping ///////////////////////////////////////////////////////// // Material Layers materialrenderlayer Background BackgroundMain materialrenderlayer Opaque Opaque materialrenderlayer Opaque Opaque materialrenderlayer AlphaTest AlphaTest materialrenderlayer AlphaBlend Alpha materialrenderlayer MulAdd Alpha materialrenderlayer WaterGlass Alpha materialrenderlayer Decal Decal materialrenderlayer ParticleRefraction Refraction materialrenderlayer Refraction Refraction materialrenderlayer WaterVolume WaterFog materialrenderlayer GUI GUI materialrenderlayer WaterGlassGUI GUI materialrenderlayer GUI3D GUI3D
I tried the Helix Debugger, but the red text overlay never appeared.

I found that if I go Marlow Briggs > System > xcom, there's a "visibility material XCOM File" that I can open in notepad. setting "visibility.layerallocation ShadowMeshAlpha" and "visibility.layerallocation ShadowMesh" to 0000 almost completely eliminated shadows. So anyone playing this game might want to try this. Be sure to save a copy first, for backup.

For those interested the folder looks like this.



/////////////////////////////////////////////////////////
// Setup visibility object allocation per render layer
/////////////////////////////////////////////////////////
// Layer Max # of objects visible
visibility.layerallocation BackgroundMain 1000
visibility.layerallocation Opaque 16000
visibility.layerallocation AlphaTest 8000
visibility.layerallocation Decal 4000
visibility.layerallocation Alpha 8000
visibility.layerallocation Refraction 1000
visibility.layerallocation DarkLight 1000
visibility.layerallocation ShadowMeshAlpha 4000
visibility.layerallocation Skeleton 4000
visibility.layerallocation ShadowMesh 16000
visibility.layerallocation LightMaskMesh 1000
visibility.layerallocation Light 2000
visibility.layerallocation ShadowLight 500
visibility.layerallocation ShadowView 500
visibility.layerallocation ParticlesLow 4000
visibility.layerallocation WaterFog 500
visibility.layerallocation GUI3D 500
visibility.layerallocation StaticOpaque 16000
visibility.layerallocation StaticAlphaTest 8000

/////////////////////////////////////////////////////////
// Setup render object sorting per render layer
/////////////////////////////////////////////////////////
// Layer Decr (by default incremental)
visibility.layersort Alpha 1
visibility.layersort ParticlesLow 1
visibility.layersort GUI3D 1

/////////////////////////////////////////////////////////
// Material to render layer mapping
/////////////////////////////////////////////////////////
// Material Layers
materialrenderlayer Background BackgroundMain
materialrenderlayer Opaque Opaque
materialrenderlayer Opaque Opaque
materialrenderlayer AlphaTest AlphaTest
materialrenderlayer AlphaBlend Alpha
materialrenderlayer MulAdd Alpha
materialrenderlayer WaterGlass Alpha
materialrenderlayer Decal Decal
materialrenderlayer ParticleRefraction Refraction
materialrenderlayer Refraction Refraction
materialrenderlayer WaterVolume WaterFog
materialrenderlayer GUI GUI
materialrenderlayer WaterGlassGUI GUI
materialrenderlayer GUI3D GUI3D

#10
Posted 07/02/2014 11:12 PM   
so which files do you drop in the marlow folder from the file eqzitara posted?
so which files do you drop in the marlow folder from the file eqzitara posted?

#11
Posted 07/03/2014 04:46 PM   
double post
double post

#12
Posted 07/03/2014 04:46 PM   
Marlow Briggs is now available on [url=http://shield.nvidia.com/game-streaming-with-geforce-now]GeForce NOW[/url] http://shield.nvidia.com/blog/marlow-briggs-and-the-mask-of-death

#13
Posted 12/31/2015 12:19 AM   
I just upload the fix: [url]http://helixmod.blogspot.com/2016/07/marlow-briggs-and-mask-of-death-dx11_81.html[/url] Game was really broken...but now you can say is 3D ready. Really fun game to play.
I just upload the fix:

http://helixmod.blogspot.com/2016/07/marlow-briggs-and-mask-of-death-dx11_81.html

Game was really broken...but now you can say is 3D ready.
Really fun game to play.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#14
Posted 07/24/2016 12:03 PM   
Thanks
Thanks

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#15
Posted 07/24/2016 01:13 PM   
  1 / 2    
Scroll To Top