More robust "Test stereoscopic 3D" application (spinning logo 3d test)
Hello,
Is there an alternative to the spinning logo 3D test? I'd very much like something that I can pause and/or control what depth the geometry is at. Even a simple timeline jog in the existing one would be infinitely more useful.
My issue with the existing implementation is that there's nothing static at the "nearest" depth level. So if you're trying to adjust convergence based on the "nearest" geometry, you basically have to wait for the logo to spin up close. Not ideal for fine tuning.
The alternative is using a game, but it seems like something that 3D Play software should just have built in.
Is there an alternative to the spinning logo 3D test? I'd very much like something that I can pause and/or control what depth the geometry is at. Even a simple timeline jog in the existing one would be infinitely more useful.
My issue with the existing implementation is that there's nothing static at the "nearest" depth level. So if you're trying to adjust convergence based on the "nearest" geometry, you basically have to wait for the logo to spin up close. Not ideal for fine tuning.
The alternative is using a game, but it seems like something that 3D Play software should just have built in.
Convergence isn't a global setting, like Depth/Separation is, so you have to use what ever game you're setting it for and then save it in-game using Ctrl+F7.
Convergence isn't a global setting, like Depth/Separation is, so you have to use what ever game you're setting it for and then save it in-game using Ctrl+F7.
Is there an alternative to the spinning logo 3D test? I'd very much like something that I can pause and/or control what depth the geometry is at. Even a simple timeline jog in the existing one would be infinitely more useful.
My issue with the existing implementation is that there's nothing static at the "nearest" depth level. So if you're trying to adjust convergence based on the "nearest" geometry, you basically have to wait for the logo to spin up close. Not ideal for fine tuning.
The alternative is using a game, but it seems like something that 3D Play software should just have built in.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]