[url]https://research.nvidia.com/publication/near-eye-light-field-displays[/url]
Not sure how I feel about it yet. Not enough solid information and its kind of beyond comprehension for me. Its a prototype though and may stay that way. They seem to be serious though because for kicks I clicked the inventors page and he is basically Nvidia's HMD guy like they grabbed him because of his HMD research.
Its kind of funny I started to think its possible for them to convert 3D Vision to Oculus Rift. Looks like they have other plans in mind.
[quote]To implement a complete dis-
play system, a “backward compatibility” option is required for ex-
isting stereoscopic sources, including movies and video games. We
propose the following solution: emulating the appearance of a con-
ventional, planar autostereoscopic display. For our OpenGL-based
implementation, each stereoscopic view is rendered to a texture at-
tached to a frame buffer object (FBO). A GLSL fragment shader
then generates the projections for each lens by sampling the stereo-
scopic view textures, as mapped onto the virtual display plane[/quote]
Well the good news is more 3D vision games probably.
Not sure how I feel about it yet. Not enough solid information and its kind of beyond comprehension for me. Its a prototype though and may stay that way. They seem to be serious though because for kicks I clicked the inventors page and he is basically Nvidia's HMD guy like they grabbed him because of his HMD research.
Its kind of funny I started to think its possible for them to convert 3D Vision to Oculus Rift. Looks like they have other plans in mind.
To implement a complete dis-
play system, a “backward compatibility” option is required for ex-
isting stereoscopic sources, including movies and video games. We
propose the following solution: emulating the appearance of a con-
ventional, planar autostereoscopic display. For our OpenGL-based
implementation, each stereoscopic view is rendered to a texture at-
tached to a frame buffer object (FBO). A GLSL fragment shader
then generates the projections for each lens by sampling the stereo-
scopic view textures, as mapped onto the virtual display plane
Well the good news is more 3D vision games probably.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Like 1/3 the 3D vision ready games use there own renderer. Not using the 3d vision renderer doesn't mean much. Still plays on it.
Its more ironic that they went with an opengl game since Nvidia's stance on it. And extremely ironic because they sh*t on ID software, who went the extra mile to get it perfect/ 3d vision compatibile. I've said a number of times they should of gave it 3d vision ready but they'd rather give it to one of there sponsored DX11 games like Metro Last Light which has [u]no issues[/u] -_-
Like 1/3 the 3D vision ready games use there own renderer. Not using the 3d vision renderer doesn't mean much. Still plays on it.
Its more ironic that they went with an opengl game since Nvidia's stance on it. And extremely ironic because they sh*t on ID software, who went the extra mile to get it perfect/ 3d vision compatibile. I've said a number of times they should of gave it 3d vision ready but they'd rather give it to one of there sponsored DX11 games like Metro Last Light which has no issues -_-
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Yah, what was making me laugh was the fact that it is OpenGl and I had a hell of a time getting that game to play.
It wouldn't work on my projector no matter what I tried.
I had to use my Acer monitor to finally get it working with Quad buffer.
More competition, i like that. Im eagerly waiting for something better than hmz-t1. Starting to think that i have to wait for oculus for that. No news about sony hmz-t3 either, which i was hoping to be 1080p oled screens with better ergonomics.
More competition, i like that. Im eagerly waiting for something better than hmz-t1. Starting to think that i have to wait for oculus for that. No news about sony hmz-t3 either, which i was hoping to be 1080p oled screens with better ergonomics.
Interesting. Sure looks a MILLION times more comfortable than the HMZ-T1.
I'd prefer they do something in the VR field though. Or maybe Valve. As excited as I am for the Oculus Rift HD, I'd really prefer a larger company tackle this segment with a non-LCD option. Oculus doesn't seem to be in a position for exotic, proprietary screen development.
EDIT: Missed the video at first. Now I see how they can have infinite depth without optics. That seems pretty far away. If it needs to render 100s of perspectives, you'd need beastly power even for older type games.
Interesting. Sure looks a MILLION times more comfortable than the HMZ-T1.
I'd prefer they do something in the VR field though. Or maybe Valve. As excited as I am for the Oculus Rift HD, I'd really prefer a larger company tackle this segment with a non-LCD option. Oculus doesn't seem to be in a position for exotic, proprietary screen development.
EDIT: Missed the video at first. Now I see how they can have infinite depth without optics. That seems pretty far away. If it needs to render 100s of perspectives, you'd need beastly power even for older type games.
Wow, that is a really interesting idea for a display. The light field approach is a genuinely new concept.
The other notable device that uses light fields is the Lytro camera.
[url]http://en.wikipedia.org/wiki/Light-field_camera[/url]
They are probably dying because they couldn't understand that their primary value would be for 3D pictures, and spend all their time talking about how you can change the focus on pictures.
They are probably dying because they couldn't understand that their primary value would be for 3D pictures, and spend all their time talking about how you can change the focus on pictures.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="eqzitara"]I think they are saying it "could" of used 100 perspectives. Instead it uses 3.[/quote]
Missed that. Caught the 100 bit comment and then had it stick in my mind when they had what seemed liked 100 little windows of Doom BFG being rendered simulatenously. 3 makes a little more sense;)
eqzitara said:I think they are saying it "could" of used 100 perspectives. Instead it uses 3.
Missed that. Caught the 100 bit comment and then had it stick in my mind when they had what seemed liked 100 little windows of Doom BFG being rendered simulatenously. 3 makes a little more sense;)
Well personally I'd rather them build something "now" instead of focusing on something "X years away". Or at least initially.
Really would like a nice 1080P DVI-D HMD.
https://www.youtube.com/watch?v=deI1IzbveEQ&feature=player_embedded
Found a video on the hardware section of the Star Citizen forums, this looks interesting.
Interesting and promising... Actually 3D Vision Pro (as they say) it was the first thing nVidia developed. For marketing reasons they decided to split it in 2 products for each of their graphic cards lines:
- GTX the consumer
- Quadro the professional.
Since I a quadro is much more expensive than a GTX and is mostly used in the industry on linux machines it is no wonder they decided to scrap the openGL support on the GTX cards. I am still happy for the limited openGL support that we have on Windows thus far:))
Interesting and promising... Actually 3D Vision Pro (as they say) it was the first thing nVidia developed. For marketing reasons they decided to split it in 2 products for each of their graphic cards lines:
- GTX the consumer
- Quadro the professional.
Since I a quadro is much more expensive than a GTX and is mostly used in the industry on linux machines it is no wonder they decided to scrap the openGL support on the GTX cards. I am still happy for the limited openGL support that we have on Windows thus far:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
https://www.youtube.com/watch?feature=player_embedded&v=8hLzESOf8SE
Didn't initially catch this when I saw Oculus hired some guy from Nvidia/MIT. It's the Douglas Lanman that was behind this.
[quote="Paul33993"]https://www.youtube.com/watch?feature=player_embedded&v=8hLzESOf8SE
Didn't initially catch this when I saw Oculus hired some guy from Nvidia/MIT. It's the Douglas Lanman that was behind this.[/quote]
The idiot! He used Doom 3 in his demo, Zenimax will be sueing nvidia now!
[quote="Paul33993"]Didn't initially catch this when I saw Oculus hired some guy from Nvidia/MIT. It's the Douglas Lanman that was behind this.[/quote]
There's another guy at Nvidia working on AR and VR displays, his name is Fu-Chung Huang. Do you think he's related to Jen-Hsun Huang? Maybe his son?
https://www.linkedin.com/in/fu-chung-huang-24991527
I'm a researcher in Virtual Reality (VR) and Augmented Reality (AR) head-mounted displays (HMDs). Currently my work enables new experiences for the next generation head-mounts, with new types of rendering algorithm and prototyping novel hardware. I focus on the holistic integration of computer graphics and computer vision with the co-design of software and hardware for better human visual perception.
Researcher
NVIDIA
February 2015 – Present (1 year 4 months)
New User's Experiences group under Research VP David Luebke.
Integrating graphics, displays, and vision science to deliver a holistic experience.
- Develop realtime low-level system platforms and graphics applications; optimize complex problems and systems using GPUs.
- Design novel optical systems and displays; rapid prototyping hardware; perform full-stack vertical systems integration from software to hardware.
- Present and demo novel technologies to the general public, industrial/academic partners, and investors.
http://www.computationalimaging.org/publications/the-light-field-stereoscope/
http://web.media.mit.edu/~gordonw/VisionCorrectingDisplay/SIG2014-VisionCorrectingDisplay.pdf
I'm a researcher in Virtual Reality (VR) and Augmented Reality (AR) head-mounted displays (HMDs). Currently my work enables new experiences for the next generation head-mounts, with new types of rendering algorithm and prototyping novel hardware. I focus on the holistic integration of computer graphics and computer vision with the co-design of software and hardware for better human visual perception.
Researcher
NVIDIA
February 2015 – Present (1 year 4 months)
New User's Experiences group under Research VP David Luebke.
Integrating graphics, displays, and vision science to deliver a holistic experience.
- Develop realtime low-level system platforms and graphics applications; optimize complex problems and systems using GPUs.
- Design novel optical systems and displays; rapid prototyping hardware; perform full-stack vertical systems integration from software to hardware.
- Present and demo novel technologies to the general public, industrial/academic partners, and investors.
Not sure how I feel about it yet. Not enough solid information and its kind of beyond comprehension for me. Its a prototype though and may stay that way. They seem to be serious though because for kicks I clicked the inventors page and he is basically Nvidia's HMD guy like they grabbed him because of his HMD research.
Its kind of funny I started to think its possible for them to convert 3D Vision to Oculus Rift. Looks like they have other plans in mind.
Well the good news is more 3D vision games probably.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Its more ironic that they went with an opengl game since Nvidia's stance on it. And extremely ironic because they sh*t on ID software, who went the extra mile to get it perfect/ 3d vision compatibile. I've said a number of times they should of gave it 3d vision ready but they'd rather give it to one of there sponsored DX11 games like Metro Last Light which has no issues -_-
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
It wouldn't work on my projector no matter what I tried.
I had to use my Acer monitor to finally get it working with Quad buffer.
I'd prefer they do something in the VR field though. Or maybe Valve. As excited as I am for the Oculus Rift HD, I'd really prefer a larger company tackle this segment with a non-LCD option. Oculus doesn't seem to be in a position for exotic, proprietary screen development.
EDIT: Missed the video at first. Now I see how they can have infinite depth without optics. That seems pretty far away. If it needs to render 100s of perspectives, you'd need beastly power even for older type games.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
The other notable device that uses light fields is the Lytro camera.
http://en.wikipedia.org/wiki/Light-field_camera
They are probably dying because they couldn't understand that their primary value would be for 3D pictures, and spend all their time talking about how you can change the focus on pictures.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Missed that. Caught the 100 bit comment and then had it stick in my mind when they had what seemed liked 100 little windows of Doom BFG being rendered simulatenously. 3 makes a little more sense;)
Really would like a nice 1080P DVI-D HMD.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Found a video on the hardware section of the Star Citizen forums, this looks interesting.
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
- GTX the consumer
- Quadro the professional.
Since I a quadro is much more expensive than a GTX and is mostly used in the industry on linux machines it is no wonder they decided to scrap the openGL support on the GTX cards. I am still happy for the limited openGL support that we have on Windows thus far:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Didn't initially catch this when I saw Oculus hired some guy from Nvidia/MIT. It's the Douglas Lanman that was behind this.
The idiot! He used Doom 3 in his demo, Zenimax will be sueing nvidia now!
There's another guy at Nvidia working on AR and VR displays, his name is Fu-Chung Huang. Do you think he's related to Jen-Hsun Huang? Maybe his son?
https://www.linkedin.com/in/fu-chung-huang-24991527
I'm a researcher in Virtual Reality (VR) and Augmented Reality (AR) head-mounted displays (HMDs). Currently my work enables new experiences for the next generation head-mounts, with new types of rendering algorithm and prototyping novel hardware. I focus on the holistic integration of computer graphics and computer vision with the co-design of software and hardware for better human visual perception.
Researcher
NVIDIA
February 2015 – Present (1 year 4 months)
New User's Experiences group under Research VP David Luebke.
Integrating graphics, displays, and vision science to deliver a holistic experience.
- Develop realtime low-level system platforms and graphics applications; optimize complex problems and systems using GPUs.
- Design novel optical systems and displays; rapid prototyping hardware; perform full-stack vertical systems integration from software to hardware.
- Present and demo novel technologies to the general public, industrial/academic partners, and investors.
http://www.computationalimaging.org/publications/the-light-field-stereoscope/
http://web.media.mit.edu/~gordonw/VisionCorrectingDisplay/SIG2014-VisionCorrectingDisplay.pdf