GeForce 3D Vision QA Response Latest: 1/18/2010
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[quote name='Amorphous' post='983748' date='Jan 18 2010, 07:21 PM']This problem should be fixed with our latest CD v1.19 on NVIDIA.com [url="http://www.nvidia.com/object/geforce_3D_vision_winvista_win7_CD_1.19.html"]http://www.nvidia.com/object/geforce_3D_vi...n7_CD_1.19.html[/url]. If users are still having problems, please let me know.[/quote]

We did, [b]over a month ago[/b].
[quote name='Amorphous' post='983748' date='Jan 18 2010, 07:21 PM']This problem should be fixed with our latest CD v1.19 on NVIDIA.com http://www.nvidia.com/object/geforce_3D_vi...n7_CD_1.19.html. If users are still having problems, please let me know.



We did, over a month ago.

#16
Posted 01/20/2010 03:28 AM   
[quote]2. Would you trade OGL support for another feature?[/quote]
[quote name='PiXeL' post='984445' date='Jan 20 2010, 03:11 AM']I understand that the market has moved away from OpenGL with ID being the lone ranger.[/quote]
I jump in just to remind you that there's more to OpenGL than ID games. There's a whole range of non-gaming applications that make use of OpenGL. My company, for one, uses OpenGL to create on-demand 3d applications for its clients. We'd love to be able to propose them stereoscopic applications using 3D Vision. For now, our own user experience with OpenGL on 3D Vision is almost limited to a setup nightmare, and a big deception that we have to own a Quadro to control the buffers to display on the stereo system.

I believe that a robust support of OpenGL should be provided for applications designed to use the stereo - IMO, adding drivers hacks to enable stereo on existing non-stereo GL games is low priority.

Cheers,
Nicolas.
2. Would you trade OGL support for another feature?


[quote name='PiXeL' post='984445' date='Jan 20 2010, 03:11 AM']I understand that the market has moved away from OpenGL with ID being the lone ranger.

I jump in just to remind you that there's more to OpenGL than ID games. There's a whole range of non-gaming applications that make use of OpenGL. My company, for one, uses OpenGL to create on-demand 3d applications for its clients. We'd love to be able to propose them stereoscopic applications using 3D Vision. For now, our own user experience with OpenGL on 3D Vision is almost limited to a setup nightmare, and a big deception that we have to own a Quadro to control the buffers to display on the stereo system.



I believe that a robust support of OpenGL should be provided for applications designed to use the stereo - IMO, adding drivers hacks to enable stereo on existing non-stereo GL games is low priority.



Cheers,

Nicolas.

#17
Posted 01/20/2010 11:56 AM   
[quote name='rotoglup' post='984667' date='Jan 20 2010, 06:56 AM']I jump in just to remind you that there's more to OpenGL than ID games. There's a whole range of non-gaming applications that make use of OpenGL. My company, for one, uses OpenGL to create on-demand 3d applications for its clients. We'd love to be able to propose them stereoscopic applications using 3D Vision. For now, our own user experience with OpenGL on 3D Vision is almost limited to a setup nightmare, and a big deception that we have to own a Quadro to control the buffers to display on the stereo system.

I believe that a robust support of OpenGL should be provided for applications designed to use the stereo - IMO, adding drivers hacks to enable stereo on existing non-stereo GL games is low priority.

Cheers,
Nicolas.[/quote]
Sorry, I should have specified gaming vs professional market. I know that OpenGL is heavily used in the professional market, however in the gaming market specifically the ID OpenGL engine isn't nearly as popular as it used to be. I have never owned a Quadro and can't comment on the compatibility of those cards with 3DVision...
[quote name='rotoglup' post='984667' date='Jan 20 2010, 06:56 AM']I jump in just to remind you that there's more to OpenGL than ID games. There's a whole range of non-gaming applications that make use of OpenGL. My company, for one, uses OpenGL to create on-demand 3d applications for its clients. We'd love to be able to propose them stereoscopic applications using 3D Vision. For now, our own user experience with OpenGL on 3D Vision is almost limited to a setup nightmare, and a big deception that we have to own a Quadro to control the buffers to display on the stereo system.



I believe that a robust support of OpenGL should be provided for applications designed to use the stereo - IMO, adding drivers hacks to enable stereo on existing non-stereo GL games is low priority.



Cheers,

Nicolas.

Sorry, I should have specified gaming vs professional market. I know that OpenGL is heavily used in the professional market, however in the gaming market specifically the ID OpenGL engine isn't nearly as popular as it used to be. I have never owned a Quadro and can't comment on the compatibility of those cards with 3DVision...

#18
Posted 01/20/2010 12:11 PM   
I am very confused as to why some users and Nvidia think that the detection bug was fixed in 1.19.

Lets be clear here it worked for a rare few people and anyone else who got it working did so by performing surgery on the setup and drivers which should not need to be done at all. The detection was never fixed and since has been reported in over fives places. Please lets get a log file collector instead of taking shots int he dark with every driver release.

[b]And mainly for me:[/b]

[url="http://forums.nvidia.com/index.php?showtopic=152076"]http://forums.nvidia.com/index.php?showtopic=152076[/url]

[b]This bug will not allow me to even use the setup wizard and crashes, I can't even TRY to use my product since 1.15, this is very frustrating.[/b]
I am very confused as to why some users and Nvidia think that the detection bug was fixed in 1.19.



Lets be clear here it worked for a rare few people and anyone else who got it working did so by performing surgery on the setup and drivers which should not need to be done at all. The detection was never fixed and since has been reported in over fives places. Please lets get a log file collector instead of taking shots int he dark with every driver release.



And mainly for me:



http://forums.nvidia.com/index.php?showtopic=152076



This bug will not allow me to even use the setup wizard and crashes, I can't even TRY to use my product since 1.15, this is very frustrating.

#19
Posted 01/20/2010 06:48 PM   
[quote name='andrewf@nvidia' post='984120' date='Jan 19 2010, 09:29 AM']Hi Thanks for your comments:

2. Would you trade OGL support for another feature?[/quote]

For me the answer is no. So few games use OpenGL and games are what I use 3D Vision for. It's a nice to have feature for me. Windowed Direct X might be nice as well.
[quote name='andrewf@nvidia' post='984120' date='Jan 19 2010, 09:29 AM']Hi Thanks for your comments:



2. Would you trade OGL support for another feature?



For me the answer is no. So few games use OpenGL and games are what I use 3D Vision for. It's a nice to have feature for me. Windowed Direct X might be nice as well.

#20
Posted 01/20/2010 09:39 PM   
Thanks for getting back to us, here're my feedback:

2. Would you trade OGL support for another feature? [b][color="#0000ff"]Depends on feature. I would trade OGL for User Convergence Presets.

[/color][/b]5- The [b]1.19 CD still does NOT work[/b] out of the box for Samsung DLP, specifically Samsung HL61A750, HL67A750. There is a workaround that works for several people (including me) but some still can't get it to work. I hope the new driver coming out this weekend (1/22/10) will solve this issue once and for all, otherwise I think engineering needs to take a hard look.

[quote name='andrewf@nvidia' post='984120' date='Jan 19 2010, 09:29 AM']Hi Thanks for your comments:

1. Yep, we will. This feature "snuck in" :)
2. Would you trade OGL support for another feature?
3. We havent experienced this with the Acer projectors we have. Are you experiencing this?
5. We will review the process and the active threads on the CRT/DLP detection.[/quote]
Thanks for getting back to us, here're my feedback:



2. Would you trade OGL support for another feature? Depends on feature. I would trade OGL for User Convergence Presets.



5- The 1.19 CD still does NOT work out of the box for Samsung DLP, specifically Samsung HL61A750, HL67A750. There is a workaround that works for several people (including me) but some still can't get it to work. I hope the new driver coming out this weekend (1/22/10) will solve this issue once and for all, otherwise I think engineering needs to take a hard look.



[quote name='andrewf@nvidia' post='984120' date='Jan 19 2010, 09:29 AM']Hi Thanks for your comments:



1. Yep, we will. This feature "snuck in" :)

2. Would you trade OGL support for another feature?

3. We havent experienced this with the Acer projectors we have. Are you experiencing this?

5. We will review the process and the active threads on the CRT/DLP detection.

Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+

#21
Posted 01/20/2010 11:03 PM   
I have a very similar ghosting problem as shown in the picture a few posts up, but the ghosting is on the lower half of the screen- using a generic non-pnp CRT monitor. Changing resolutions and refresh rates have no effect, and the ghosting is the same whether I am displaying a movie, game or 3D still image.

A shutter sync adjustment would likely solve this.

Thanks!! mark
I have a very similar ghosting problem as shown in the picture a few posts up, but the ghosting is on the lower half of the screen- using a generic non-pnp CRT monitor. Changing resolutions and refresh rates have no effect, and the ghosting is the same whether I am displaying a movie, game or 3D still image.



A shutter sync adjustment would likely solve this.



Thanks!! mark

#22
Posted 01/23/2010 11:47 PM   
[quote name='distant' post='985087' date='Jan 20 2010, 09:03 PM']2. Would you trade OGL support for another feature? [b][color="#0000ff"][b]Depends on feature. I would trade OGL for User Convergence Presets[/b].[/quote]

I second that

and it need to be set automatically for each game that was set before
[quote name='distant' post='985087' date='Jan 20 2010, 09:03 PM']2. Would you trade OGL support for another feature? [color="#0000ff"][b]Depends on feature. I would trade OGL for User Convergence Presets.



I second that



and it need to be set automatically for each game that was set before

#23
Posted 01/25/2010 11:24 PM   
[quote name='twisterbr' post='988748' date='Jan 25 2010, 06:24 PM']I second that

and it need to be set automatically for each game that was set before[/quote]
or autoconvergance like the ddd drivers
[quote name='twisterbr' post='988748' date='Jan 25 2010, 06:24 PM']I second that



and it need to be set automatically for each game that was set before

or autoconvergance like the ddd drivers

#24
Posted 01/26/2010 02:20 AM   
[quote name='PiXeL' post='988836' date='Jan 26 2010, 03:20 AM']or autoconvergance like the ddd drivers[/quote]

Autoconvergence would rock ;)
[quote name='PiXeL' post='988836' date='Jan 26 2010, 03:20 AM']or autoconvergance like the ddd drivers



Autoconvergence would rock ;)

#25
Posted 01/27/2010 10:40 PM   
For #2 Issue, I would add that in our Research Group we do OGL stereo stuff and work with volume models (3d textures) and we can't use our own applications with 3Dvision in our GeForce's cards, wich beats in all ways to Quadro's ones (because we are just drawing quads, that is how 3DTextures are hehe) and not only in performance but also in cost :)
For #2 Issue, I would add that in our Research Group we do OGL stereo stuff and work with volume models (3d textures) and we can't use our own applications with 3Dvision in our GeForce's cards, wich beats in all ways to Quadro's ones (because we are just drawing quads, that is how 3DTextures are hehe) and not only in performance but also in cost :)

#26
Posted 01/28/2010 09:15 PM   
Is it possible for you to add 3D vision support to output left and right channels to two separate monitors?

This should enable 3D stereo for the following setups
- Two projectors using polarized filters and polarized glasses (basically what movie theaters do right now)
- Two identical monitors and a mirror (more info [url="http://www.crystalcanyons.net/abouts/3dc9_DualMonitorComplete.shtm)"]http://www.crystalcanyons.net/abouts/3dc9_...rComplete.shtm)[/url]

These two setups are also flicker free. This will enable those that are flicker sensitive to enjoy 3D stereo gaming too.

Thank you.
Is it possible for you to add 3D vision support to output left and right channels to two separate monitors?



This should enable 3D stereo for the following setups

- Two projectors using polarized filters and polarized glasses (basically what movie theaters do right now)

- Two identical monitors and a mirror (more info http://www.crystalcanyons.net/abouts/3dc9_...rComplete.shtm)



These two setups are also flicker free. This will enable those that are flicker sensitive to enjoy 3D stereo gaming too.



Thank you.

#27
Posted 01/31/2010 06:31 PM   
[quote name='Amorphous' post='983748' date='Jan 18 2010, 05:21 PM'][b]3. Can we expect that more features will be added to 3D Vision to help with compatibility and user control, such as, shutter sync timing, custom profiles and a power user settings mode?[/b]

This is a really interesting question, and let me take each feature at a time.[list]
[*][b]Shutter sync timing.[/b] This is a feature that shouldn’t be needed. We custom tune all of the timing for each display and it should work properly. If you are having problems, this is a bug and I would like to know what displays are having the problems so we can fix them.[/quote]


I have access to several CRT desktop monitors as well as a Sony VPH-G90 projector. They all exhibit ghosting at either the top or bottom of the screen, but are all a little different. None are satisfactory.

Please include shutter sync timing adjustment for CRT.
[quote name='Amorphous' post='983748' date='Jan 18 2010, 05:21 PM']3. Can we expect that more features will be added to 3D Vision to help with compatibility and user control, such as, shutter sync timing, custom profiles and a power user settings mode?



This is a really interesting question, and let me take each feature at a time.[list]

  • Shutter sync timing. This is a feature that shouldn’t be needed. We custom tune all of the timing for each display and it should work properly. If you are having problems, this is a bug and I would like to know what displays are having the problems so we can fix them.



  • I have access to several CRT desktop monitors as well as a Sony VPH-G90 projector. They all exhibit ghosting at either the top or bottom of the screen, but are all a little different. None are satisfactory.



    Please include shutter sync timing adjustment for CRT.

    #28
    Posted 02/01/2010 02:40 AM   
    [quote name='PiXeL' post='984445' date='Jan 20 2010, 02:11 AM']Thanks for the direct reply, Andrew. I understand that the market has moved away from OpenGL with ID being the lone ranger. I would put that at the bottom of my current wish list and would easily trade it for a more user friendly detection and setup process as mentioned in my original post and again by DickDasterdly. The Acer problems I mentioned were captured by other users on these forums.[/quote]


    For 1st person shooters perhaps but one "[i]game[/i]" (- though its users mightn't agree ) that is purely OpenGL is [b][i]Second Life[/i][/b]. And you're talking 18 million accounts there, mainly tech-savvy adults who nVidia would ignore at their peril!
    [quote name='PiXeL' post='984445' date='Jan 20 2010, 02:11 AM']Thanks for the direct reply, Andrew. I understand that the market has moved away from OpenGL with ID being the lone ranger. I would put that at the bottom of my current wish list and would easily trade it for a more user friendly detection and setup process as mentioned in my original post and again by DickDasterdly. The Acer problems I mentioned were captured by other users on these forums.





    For 1st person shooters perhaps but one "game" (- though its users mightn't agree ) that is purely OpenGL is Second Life. And you're talking 18 million accounts there, mainly tech-savvy adults who nVidia would ignore at their peril!

    #29
    Posted 02/02/2010 08:29 PM   
    +1 on shutter sync manual adjustment

    This has to come back guys. The problem is too common to ignore and preset sync profiles don't solve the issue. Having 2 different CRT displays and old wired shutter glasses I can confirm that the problem occurs only (!) with 3D vision glasses, with ghosting different on each of my displays.
    +1 on shutter sync manual adjustment



    This has to come back guys. The problem is too common to ignore and preset sync profiles don't solve the issue. Having 2 different CRT displays and old wired shutter glasses I can confirm that the problem occurs only (!) with 3D vision glasses, with ghosting different on each of my displays.

    #30
    Posted 02/03/2010 06:12 PM   
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