War Thunder 3D Fix..
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it seems you don't have much separation on your settings.. are they the numbers you see on 3D Migoto?? Sep = 6 conv=33.8?? If they are the numbers as seen on 3D Migoto you seem to like a lot of convergence??
it seems you don't have much separation on your settings.. are they the numbers you see on 3D Migoto?? Sep = 6 conv=33.8??

If they are the numbers as seen on 3D Migoto you seem to like a lot of convergence??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#16
Posted 04/02/2017 04:37 PM   
I like lots of seperation but then everything goes to the dogs. I have to reduce seperation only as high as I can and then up the convergence to create 3D but I can only go so far before the sky starts pulling apart or flips onto a black ellipse. Your screenshot looks super wide on my screen with really nice 3D although the plane looks tiny. I am running on 1920x1080 on a 27" monitor. Would looking at my screenshots help? It is playable at my end but I would prefer more seperation and less convergence if I could get it. As always I value your time and assistance. I'll post some screenshots of what I have and what happens when I change the numbers. My figures are indeed from 3DMigoto.
I like lots of seperation but then everything goes to the dogs. I have to reduce seperation only as high as I can and then up the convergence to create 3D but I can only go so far before the sky starts pulling apart or flips onto a black ellipse. Your screenshot looks super wide on my screen with really nice 3D although the plane looks tiny. I am running on 1920x1080 on a 27" monitor. Would looking at my screenshots help? It is playable at my end but I would prefer more seperation and less convergence if I could get it. As always I value your time and assistance. I'll post some screenshots of what I have and what happens when I change the numbers. My figures are indeed from 3DMigoto.

Win7 64 16GB I5-4570 Asus Z87-A
GTX 1080 Benq XL 27" 3DVision 2

#17
Posted 04/02/2017 05:02 PM   
Well I usually like a lot of separation and little bit of positive convergence.. just curious to how you setup your system.. I did get a new fix and I am currently working on getting the crosshairs fixed when aiming with tanks.. or do you think that is OK the way it is??
Well I usually like a lot of separation and little bit of positive convergence.. just curious to how you setup your system..

I did get a new fix and I am currently working on getting the crosshairs fixed when aiming with tanks.. or do you think that is OK the way it is??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#18
Posted 04/02/2017 05:13 PM   
I'm really looking forward to seeing your new fix. The cross hairs are important as they have different settings but I could tie it to a key press at a push. I've taken a lot of screenshots to show you but I'm not sure they help. The bottom line is that I used to run with a seperation of 35 and a convergence setting that gave a good 3Dimage. After the developers screwed it there were so many things broken when using seperation that there was no option but to use convergence instead. You have fixed some major faults so far but even now to run with higher seperation a lot of things start going off the rails. At least at my end, but I have no wish to use your valuable time for anything but essentials as you're doing this as a favour rather than because you love the game as I do. Anything you can do to help is very much appreciated and at any time you move off to do other stuff that appreciation is not diminished. It would be nice to get the aircraft clouds fixed but even without this the game is now playable in 3D thanks to you. Just having your changes to look at helps me in perhaps moving things on in the future. Anything I can provide to help you I'm more than happy, apart from wads of cash obviously ;) - although I would like to do so.
I'm really looking forward to seeing your new fix. The cross hairs are important as they have different settings but I could tie it to a key press at a push. I've taken a lot of screenshots to show you but I'm not sure they help. The bottom line is that I used to run with a seperation of 35 and a convergence setting that gave a good 3Dimage. After the developers screwed it there were so many things broken when using seperation that there was no option but to use convergence instead. You have fixed some major faults so far but even now to run with higher seperation a lot of things start going off the rails. At least at my end, but I have no wish to use your valuable time for anything but essentials as you're doing this as a favour rather than because you love the game as I do. Anything you can do to help is very much appreciated and at any time you move off to do other stuff that appreciation is not diminished. It would be nice to get the aircraft clouds fixed but even without this the game is now playable in 3D thanks to you. Just having your changes to look at helps me in perhaps moving things on in the future. Anything I can provide to help you I'm more than happy, apart from wads of cash obviously ;) - although I would like to do so.

Win7 64 16GB I5-4570 Asus Z87-A
GTX 1080 Benq XL 27" 3DVision 2

#19
Posted 04/02/2017 06:26 PM   
OK I think I know what is wrong I will update the fix with what is current.. the old code I used when setting convergence the clouds did separate so that could be the problem giime a minute and I will update the fix ;)
OK I think I know what is wrong I will update the fix with what is current.. the old code I used when setting convergence the clouds did separate so that could be the problem giime a minute and I will update the fix ;)

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#20
Posted 04/02/2017 11:59 PM   
For future reference if you adjust convergance and the clouds/Stars move a lot when adjusting Convergence there is something wrong with the fix.. I had noticed this last night and adjusted it but did not think it was in the original fix you used.. So Hopefully that is fixed now..
For future reference if you adjust convergance and the clouds/Stars move a lot when adjusting Convergence there is something wrong with the fix..

I had noticed this last night and adjusted it but did not think it was in the original fix you used..

So Hopefully that is fixed now..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#21
Posted 04/03/2017 12:14 AM   
@Bo3b, I came across in War Thunder the same kind of problem you described in your Lesson 6 Prime Directive.. Now I have watched it several times and while it makes perfect cense and really good Lesson by the way.. I do have 1 problem How do I fix this Haloing effect in 3D Migoto?? I seen the code in the Cononical Code but I tried inputting the following code: [code] float separation = StereoParams.Load(0).x; float convergence = StereoParams.Load(0).y; // At this point, "location" is the output position, but missing stereo. location.x += separation * (location.w - convergence); [/code] but when I reloaded the shaders I get an error beep like it did not load so I guess the code I input is wron somehow.. I looked at the log and a PS looked to have failed or something so I was wondering do I need to input the above code into the PS as well as the VS of the Haloe effect of the tank?? I would love to see more lessons for Fixes in 3D Migoto.. I am learning tons of stuff but so many questions and I do need to learn a few more tricks to fix War THunder and Black Desert.. I appreciate your videos and lessons they are very helpful but they where mainly for Helix Mod.. I was wondering at the bottom of these shader txt files there is code similar to the ones you shown in your Videos can I modify that and have the same effect in game or is it different somehow?
@Bo3b,

I came across in War Thunder the same kind of problem you described in your Lesson 6 Prime Directive.. Now I have watched it several times and while it makes perfect cense and really good Lesson by the way..

I do have 1 problem How do I fix this Haloing effect in 3D Migoto?? I seen the code in the Cononical Code but I tried inputting the following code:


float separation = StereoParams.Load(0).x;
float convergence = StereoParams.Load(0).y;

// At this point, "location" is the output position, but missing stereo.

location.x += separation * (location.w - convergence);


but when I reloaded the shaders I get an error beep like it did not load so I guess the code I input is wron somehow..

I looked at the log and a PS looked to have failed or something so I was wondering do I need to input the above code into the PS as well as the VS of the Haloe effect of the tank??

I would love to see more lessons for Fixes in 3D Migoto.. I am learning tons of stuff but so many questions and I do need to learn a few more tricks to fix War THunder and Black Desert..

I appreciate your videos and lessons they are very helpful but they where mainly for Helix Mod.. I was wondering at the bottom of these shader txt files there is code similar to the ones you shown in your Videos can I modify that and have the same effect in game or is it different somehow?

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#22
Posted 04/03/2017 01:55 AM   
OK I remembered to always go look at others code.. Well I did that and found sxome code related to Halo effects.. Metal Gear Solid 5 had quite a few.. Well here is an example code form the effect that was labled Halo.. I seen another and that looked similar but I will only post the Halo one: [code] // Halo cbuffer cVSSystem : register(b0) { struct { float4 m_param; float4 m_renderInfo; float4 m_renderBuffer; float4 m_dominantLightDir; } g_vsSystem : packoffset(c0); } // 3Dmigoto declarations #define cmp - Texture1D<float4> IniParams : register(t120); Texture2D<float4> StereoParams : register(t125); void main( float4 v0 : POSITION0, out float4 o0 : TEXCOORD0, out float4 o1 : TEXCOORD1, out float4 o2 : SV_Position0) { float4 r0,r1; uint4 bitmask, uiDest; float4 fDest; o2.xyzw = v0.xyzw; o0.xyzw = v0.xyzw; float4 stereo = StereoParams.Load(0); v0.x += stereo.x * (v0.w - stereo.y); r0.xyz = float3(0.5,-0.5,0.5) * v0.xyw; r0.xy = r0.xy + r0.zz; r1.xyzw = g_vsSystem.m_renderBuffer.zwzw * g_vsSystem.m_renderInfo.xyzw; r0.zw = v0.ww * r1.zw; o1.xy = r0.xy * r1.xy + r0.zw; o1.zw = v0.zw; return; } [/code] Now here is the line of code from the shader in War Thunder that had a halo effect around the exchause of a tank: [code] // ---- Created with 3Dmigoto v1.2.56 on Thu Mar 30 21:35:16 2017 // Flames and smoke from burning Vehicle..halo effect around Tank when running.. // 3Dmigoto declarations #define cmp - Texture1D<float4> IniParams : register(t120); Texture2D<float4> StereoParams : register(t125); void main( float2 v0 : POSITION0, out float4 o0 : SV_POSITION0, out float2 o1 : TEXCOORD0) { o0.xy = v0.xy; o0.zw = float2(0,1); o1.xy = v0.xy * float2(0.5,-0.5) + float2(0.500010014,0.500010014); //float4 stereo = StereoParams.Load(0); //float depth = stereo.x; //float convergence = stereo.y; //o0.x += depth * 0.99; return; } [/code] I had to rem that stereo code I put in to add the new code which did not work.. I am wondering what needs to be done.. I could always just disable the effect but I would like to learn how to fix it instead so Please I need help ;)
OK I remembered to always go look at others code.. Well I did that and found sxome code related to Halo effects..

Metal Gear Solid 5 had quite a few.. Well here is an example code form the effect that was labled Halo.. I seen another and that looked similar but I will only post the Halo one:


// Halo

cbuffer cVSSystem : register(b0)
{

struct
{
float4 m_param;
float4 m_renderInfo;
float4 m_renderBuffer;
float4 m_dominantLightDir;
} g_vsSystem : packoffset(c0);

}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
float4 v0 : POSITION0,
out float4 o0 : TEXCOORD0,
out float4 o1 : TEXCOORD1,
out float4 o2 : SV_Position0)
{
float4 r0,r1;
uint4 bitmask, uiDest;
float4 fDest;

o2.xyzw = v0.xyzw;
o0.xyzw = v0.xyzw;

float4 stereo = StereoParams.Load(0);
v0.x += stereo.x * (v0.w - stereo.y);




r0.xyz = float3(0.5,-0.5,0.5) * v0.xyw;
r0.xy = r0.xy + r0.zz;
r1.xyzw = g_vsSystem.m_renderBuffer.zwzw * g_vsSystem.m_renderInfo.xyzw;

r0.zw = v0.ww * r1.zw;
o1.xy = r0.xy * r1.xy + r0.zw;
o1.zw = v0.zw;

return;
}



Now here is the line of code from the shader in War Thunder that had a halo effect around the exchause of a tank:


// ---- Created with 3Dmigoto v1.2.56 on Thu Mar 30 21:35:16 2017
// Flames and smoke from burning Vehicle..halo effect around Tank when running..


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
float2 v0 : POSITION0,
out float4 o0 : SV_POSITION0,
out float2 o1 : TEXCOORD0)
{
o0.xy = v0.xy;
o0.zw = float2(0,1);
o1.xy = v0.xy * float2(0.5,-0.5) + float2(0.500010014,0.500010014);

//float4 stereo = StereoParams.Load(0);
//float depth = stereo.x;
//float convergence = stereo.y;
//o0.x += depth * 0.99;
return;
}


I had to rem that stereo code I put in to add the new code which did not work.. I am wondering what needs to be done.. I could always just disable the effect but I would like to learn how to fix it instead so Please I need help ;)

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#23
Posted 04/03/2017 02:44 AM   
Nephilim thanks a million for looking in to a fix for this ! And you to flowbee your work is most appreciated thank you!
Nephilim thanks a million for looking in to a fix for this ! And you to flowbee your work is most appreciated thank you!

#24
Posted 04/03/2017 03:33 AM   
I found some tools written by DSS I am going to see If I can get them to work..so I will be trying that in a bit hopefully it works..
I found some tools written by DSS I am going to see If I can get them to work..so I will be trying that in a bit hopefully it works..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#25
Posted 04/03/2017 05:22 AM   
Again I was really excited to try your new version so many thanks for letting me loose on it. Initially things were much worse so I went back to the working set I had from your first releases and just added your new shaders. Then I picked my way through them eliminating one at a time (I found 2 that gave me issues) until I got a good result. I now have cloudy skies for tanks and aircraft which is good. Unfortunately the moment I add seperation the skies still go nuts. I think next I will need to check if any shaders were updated meantime and check their effect. The halo around the tank against smoke is still there but I didn't mention it before as I didn't wish to add avoidable issues to your list. (I avoid it by using very low seperation and using convergence instead.) Again it would be a major bonus if you could fix it. Also it would be be nice if the tags on objects could be adjustable in terms of depth. They are rendered by one shader but skipping them isn't an option because even in simulation mode they mark friendly targets with blue triangles. What driver version are you using as it might be an idea for me to use the same one as I am often seeing a different outcome from you. Anyway, thanks and good luck with the DSS tools.
Again I was really excited to try your new version so many thanks for letting me loose on it.

Initially things were much worse so I went back to the working set I had from your first releases and just added your new shaders. Then I picked my way through them eliminating one at a time (I found 2 that gave me issues) until I got a good result. I now have cloudy skies for tanks and aircraft which is good. Unfortunately the moment I add seperation the skies still go nuts. I think next I will need to check if any shaders were updated meantime and check their effect.

The halo around the tank against smoke is still there but I didn't mention it before as I didn't wish to add avoidable issues to your list. (I avoid it by using very low seperation and using convergence instead.) Again it would be a major bonus if you could fix it. Also it would be be nice if the tags on objects could be adjustable in terms of depth. They are rendered by one shader but skipping them isn't an option because even in simulation mode they mark friendly targets with blue triangles.

What driver version are you using as it might be an idea for me to use the same one as I am often seeing a different outcome from you.

Anyway, thanks and good luck with the DSS tools.

Win7 64 16GB I5-4570 Asus Z87-A
GTX 1080 Benq XL 27" 3DVision 2

#26
Posted 04/03/2017 12:22 PM   
Well We can co-fix this if you share with me exactly what you changed and if you can provide a DL link for the files I can put them or fix them as required.. I did fix the halo around the tank not sure if I uploaded it yet.. So if you can link me the Files the 2 that gave issue and describe to me which is which.. so you can open the file and isert a line of code describing it and what we want to do with it.. also what did you do to get the cloudy skies maybe I disabled a shader I shouldn't have??
Well We can co-fix this if you share with me exactly what you changed and if you can provide a DL link for the files I can put them or fix them as required..

I did fix the halo around the tank not sure if I uploaded it yet..

So if you can link me the Files the 2 that gave issue and describe to me which is which.. so you can open the file and isert a line of code describing it and what we want to do with it.. also what did you do to get the cloudy skies maybe I disabled a shader I shouldn't have??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#27
Posted 04/03/2017 12:50 PM   
Came back after lunch and the skies no longer went nuts. At first I thought it had something to do with restarting from fresh but it continued to work for a while and after a restart was screwed up again. Then I remembered I had used your "-" key toggle switch (normally I don't use it at all) to adjust the tank gun sight as I was trying big seperation settings. I tried this again and the sky was and stayed good. So another problem (at my end at least) solved although I have no idea where the connection lies. At the moment then the issues appear to be the halo when objects are in front of smoke or dust (it affects trees as well as tank) and the tag icons which sometimes are at the wrong depth. Other than that it is looking very good indeed. I don't want to confuse matters by firing lots of files back at you unless there is a problem at your end but I am happy to provide any or all shader files, screenshots etc. if you think they might be helpful to you. The two shaders I discarded are (01802a9cef08d7e1-vs gave me sky problem) and (fb07ba53fc30a357-vs gave me one eye reflections problem). I don't know what their purpose was/is but I had better results without them. Currently I am using a mixed collection from your 3 release versions. I have no idea as yet what made both skies work but I will get back to trying to figure it out soon as I can as I have a job to do for the next couple of hours. I would really like to try your halo fix later. Here is a list of shaders in my folder at the moment:
Came back after lunch and the skies no longer went nuts. At first I thought it had something to do with restarting from fresh but it continued to work for a while and after a restart was screwed up again. Then I remembered I had used your "-" key toggle switch (normally I don't use it at all) to adjust the tank gun sight as I was trying big seperation settings. I tried this again and the sky was and stayed good. So another problem (at my end at least) solved although I have no idea where the connection lies.

At the moment then the issues appear to be the halo when objects are in front of smoke or dust (it affects trees as well as tank) and the tag icons which sometimes are at the wrong depth. Other than that it is looking very good indeed. I don't want to confuse matters by firing lots of files back at you unless there is a problem at your end but I am happy to provide any or all shader files, screenshots etc. if you think they might be helpful to you.

The two shaders I discarded are (01802a9cef08d7e1-vs gave me sky problem) and (fb07ba53fc30a357-vs gave me one eye reflections problem). I don't know what their purpose was/is but I had better results without them. Currently I am using a mixed collection from your 3 release versions. I have no idea as yet what made both skies work but I will get back to trying to figure it out soon as I can as I have a job to do for the next couple of hours. I would really like to try your halo fix later.

Here is a list of shaders in my folder at the moment:
Attachments

shaders.jpg

Win7 64 16GB I5-4570 Asus Z87-A
GTX 1080 Benq XL 27" 3DVision 2

#28
Posted 04/03/2017 03:42 PM   
Well looking at your Picture I see you have many more files.. I was wondering what fixes you have that I do not?? Can you just share all the files you made the txt file not a jpg.. I think you can zip them and send them here via file upload here?? Yes If you had the sky working that would be huge as I am having a bear of a time with getting those fixed.. I am unsure but did you really have the Cumulus clouds fixed in the AIrcraft area??
Well looking at your Picture I see you have many more files.. I was wondering what fixes you have that I do not??

Can you just share all the files you made the txt file not a jpg.. I think you can zip them and send them here via file upload here??

Yes If you had the sky working that would be huge as I am having a bear of a time with getting those fixed.. I am unsure but did you really have the Cumulus clouds fixed in the AIrcraft area??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#29
Posted 04/03/2017 05:20 PM   
Just to clarify - you already have all the files as you have done all the work on this. I just mixed and matched your files to get a working outcome at this end. I haven't fixed anything - I wish I could ;). The only additional thing I did was to skip one minor shader in the .ini file. However, if it helps in any way I will zip up my collection (of your files) and try and get them back to you. Oh, And yes the sky was definitely fixed for aircraft and I took screenshots. It was somehow linked to me pressing the '-' key which I think puts a value into y if that means anything to you. Having trouble sending a zip file now... only graphic files are allowed. OK just rename png to zip then you can mimic my 3D fix status as it stands and see if it works for you.
Just to clarify - you already have all the files as you have done all the work on this. I just mixed and matched your files to get a working outcome at this end. I haven't fixed anything - I wish I could ;).

The only additional thing I did was to skip one minor shader in the .ini file. However, if it helps in any way I will zip up my collection (of your files) and try and get them back to you. Oh, And yes the sky was definitely fixed for aircraft and I took screenshots. It was somehow linked to me pressing the '-' key which I think puts a value into y if that means anything to you.

Having trouble sending a zip file now... only graphic files are allowed.

OK just rename png to zip then you can mimic my 3D fix status as it stands and see if it works for you.
Attachments

flowbeewt.png

Win7 64 16GB I5-4570 Asus Z87-A
GTX 1080 Benq XL 27" 3DVision 2

#30
Posted 04/03/2017 08:03 PM   
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