Dragon Nest spazzing out on melee attack Anyone know of possible workaround?
Hello,
I personally find "Dragon Nest" to be the nicest 3D experience when it is good, but on average, there are some issues. There are the normal issues of the HUD/Menus and Cursor being in the wrong place, as it is in most games (I wish there was a way to reposition nvidia's 3D cursor). However, the issue that is really bugging me is that each time you use a melee attack, the 3D spazzes out. All the characters and anything close enough to the camera are rendered fine, but everything in the distance seems to "split". Another person said this was due to some 3D objects disappearing in the background.
1. I was wondering if the nvidia team was aware of this issue, and if there are any plans on fixing this (assuming the nvidia participates in this forum).
2. I was wondering if anybody has experience with this game and which driver version works the best with it, assuming that there is a version that does not have this issue.
I personally find "Dragon Nest" to be the nicest 3D experience when it is good, but on average, there are some issues. There are the normal issues of the HUD/Menus and Cursor being in the wrong place, as it is in most games (I wish there was a way to reposition nvidia's 3D cursor). However, the issue that is really bugging me is that each time you use a melee attack, the 3D spazzes out. All the characters and anything close enough to the camera are rendered fine, but everything in the distance seems to "split". Another person said this was due to some 3D objects disappearing in the background.
1. I was wondering if the nvidia team was aware of this issue, and if there are any plans on fixing this (assuming the nvidia participates in this forum).
2. I was wondering if anybody has experience with this game and which driver version works the best with it, assuming that there is a version that does not have this issue.
I personally find "Dragon Nest" to be the nicest 3D experience when it is good, but on average, there are some issues. There are the normal issues of the HUD/Menus and Cursor being in the wrong place, as it is in most games (I wish there was a way to reposition nvidia's 3D cursor). However, the issue that is really bugging me is that each time you use a melee attack, the 3D spazzes out. All the characters and anything close enough to the camera are rendered fine, but everything in the distance seems to "split". Another person said this was due to some 3D objects disappearing in the background.
1. I was wondering if the nvidia team was aware of this issue, and if there are any plans on fixing this (assuming the nvidia participates in this forum).
2. I was wondering if anybody has experience with this game and which driver version works the best with it, assuming that there is a version that does not have this issue.
Thanks!
I personally find "Dragon Nest" to be the nicest 3D experience when it is good, but on average, there are some issues. There are the normal issues of the HUD/Menus and Cursor being in the wrong place, as it is in most games (I wish there was a way to reposition nvidia's 3D cursor). However, the issue that is really bugging me is that each time you use a melee attack, the 3D spazzes out. All the characters and anything close enough to the camera are rendered fine, but everything in the distance seems to "split". Another person said this was due to some 3D objects disappearing in the background.
1. I was wondering if the nvidia team was aware of this issue, and if there are any plans on fixing this (assuming the nvidia participates in this forum).
2. I was wondering if anybody has experience with this game and which driver version works the best with it, assuming that there is a version that does not have this issue.
Thanks!