Middle Earth: Shadow of War
  7 / 7    
A heads up that SLI breaks various things. I haven't played the actual game yet, but in the benchmark the green mist sprout and certain other effects only render in one eye, flags are glitched out in a static position, and an overall jerkiness to it. I considered looking to see if I could fix some of these things, but so far I don't have the time to even play this, let alone update the fix, so I'll probably just take the hit and play in single GPU mode, but wanted to at least report the issue in case anyone else tries it in SLI and finds it broken so they know that it's SLI and not the fix itself.
A heads up that SLI breaks various things. I haven't played the actual game yet, but in the benchmark the green mist sprout and certain other effects only render in one eye, flags are glitched out in a static position, and an overall jerkiness to it. I considered looking to see if I could fix some of these things, but so far I don't have the time to even play this, let alone update the fix, so I'll probably just take the hit and play in single GPU mode, but wanted to at least report the issue in case anyone else tries it in SLI and finds it broken so they know that it's SLI and not the fix itself.

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#91
Posted 07/22/2018 06:15 PM   
Thanks for the info DJ-RK....sadly i don't have SLI to test and found a solution. The game have great performance, so probably SLI is not necessary. Also sometimes happens to me when i start the game, some object render in one eye....you need to quit and launch again the game.
Thanks for the info DJ-RK....sadly i don't have SLI to test and found a solution.
The game have great performance, so probably SLI is not necessary.

Also sometimes happens to me when i start the game, some object render in one eye....you need to quit and launch again the game.

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#92
Posted 07/23/2018 12:30 PM   
Thanks DHR for the awesome fix. I was just wondering if anyone is able to run the fix and HDR at the same time. For me, using the fix seems to disable HDR.
Thanks DHR for the awesome fix. I was just wondering if anyone is able to run the fix and HDR at the same time. For me, using the fix seems to disable HDR.

#93
Posted 12/30/2018 10:59 PM   
Hi DHR, I've playing this game a lot lately and works beautifully. Thank you so much!!!! However, the DLC "The Blade of Galadriel" Has a lot of issues. at least for me. The main game works fine, but the DLC has different shaders that display at screen level. It changes every time. they could be grass, rocks, meshes, Orcs, even weapons. Not sure if anyone else can confirm this. Thank you,
Hi DHR, I've playing this game a lot lately and works beautifully. Thank you so much!!!!

However, the DLC "The Blade of Galadriel" Has a lot of issues. at least for me. The main game works fine, but the DLC has different shaders that display at screen level. It changes every time. they could be grass, rocks, meshes, Orcs, even weapons. Not sure if anyone else can confirm this.

Thank you,

#94
Posted 03/13/2019 02:17 PM   
Hi sebastatu! I don't have that DLC to test....also don't have the game installed right now. If you are using SLI...disable it --> this is from the upper comment from DJ-RK.
Hi sebastatu!
I don't have that DLC to test....also don't have the game installed right now.
If you are using SLI...disable it --> this is from the upper comment from DJ-RK.

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#95
Posted 03/13/2019 09:21 PM   
Hey DHR.. thanks for replying I sent you a PM. :)
Hey DHR.. thanks for replying

I sent you a PM.

:)

#96
Posted 03/13/2019 11:23 PM   
[quote="sebastatu"]Hi DHR, I've playing this game a lot lately and works beautifully. Thank you so much!!!! However, the DLC "The Blade of Galadriel" Has a lot of issues. at least for me. The main game works fine, but the DLC has different shaders that display at screen level. It changes every time. they could be grass, rocks, meshes, Orcs, even weapons. Not sure if anyone else can confirm this. Thank you,[/quote] Different game engine, but that sounds very much like the FrostBite engine problem. That one is fixed by setting MaximumPreRenderedFrames=1.
sebastatu said:Hi DHR, I've playing this game a lot lately and works beautifully. Thank you so much!!!!

However, the DLC "The Blade of Galadriel" Has a lot of issues. at least for me. The main game works fine, but the DLC has different shaders that display at screen level. It changes every time. they could be grass, rocks, meshes, Orcs, even weapons. Not sure if anyone else can confirm this.

Thank you,

Different game engine, but that sounds very much like the FrostBite engine problem. That one is fixed by setting MaximumPreRenderedFrames=1.

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#97
Posted 03/14/2019 04:15 AM   
Hi bo3b this seems to have fixed most of the issues. Thanks. I will keep playing and see. Thank you DHR for your work :)
Hi bo3b this seems to have fixed most of the issues. Thanks. I will keep playing and see.

Thank you DHR for your work :)

#98
Posted 03/16/2019 08:49 PM   
  7 / 7    
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