UE3 [i][/i]already[i][/i] works wonderfully well with it. Hell, I play UT3 more than anything else in 3D vision. I hope they don't fix it 'til it's broke.
Considering the amount of time nvidia spends profiling each new Unreal Engine 3 based game, i consider it a good thing.
The problem is that this pre-optimisation will only work for new games, and not with the other UE3 games that don't have a working profile (Bioshock 2 anyone ?)
I bet game developers in the final development stages won't update the game engine any more in order to avoid creating bugs everywhere throughout their game code.
So we won't see any benefit from this for at least a year or two.
Still, i would have preferred a proper stereo3D engine rather than just optimisations specifically for the nvidia driver.
Having an engine pre-optimized tells the game developers : "you don't need to learn the language of 3D, and you don't need to optimize your scenes to make it look better, everything will be 3D automatically like magic". This is not the way to go.
Considering the amount of time nvidia spends profiling each new Unreal Engine 3 based game, i consider it a good thing.
The problem is that this pre-optimisation will only work for new games, and not with the other UE3 games that don't have a working profile (Bioshock 2 anyone ?)
I bet game developers in the final development stages won't update the game engine any more in order to avoid creating bugs everywhere throughout their game code.
So we won't see any benefit from this for at least a year or two.
Still, i would have preferred a proper stereo3D engine rather than just optimisations specifically for the nvidia driver.
Having an engine pre-optimized tells the game developers : "you don't need to learn the language of 3D, and you don't need to optimize your scenes to make it look better, everything will be 3D automatically like magic". This is not the way to go.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
UT2004 is also spot on - 3D crosshair etc. Cant see why they wont sort it out now...
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
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Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
[url="http://www.nvidia.com/object/io_1268372940133.html"]http://www.nvidia.com/object/io_1268372940133.html[/url]
http://www.nvidia.com/object/io_1268372940133.html
Asus Maximus Hero VII
i7 4790k @ 4.8ghz
SLI MSI Gaming 980 @ 1.5ghz
16gb Gskill @ 2400mhz
2x Samsung 840 500gb
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Custom water loop
un78hu9000 with 3dplay on checkerboard 1080p
They're making actual changes to the engine to support 3d Vision so I think it's more than talk. We'll see what happens with future games.
They're making actual changes to the engine to support 3d Vision so I think it's more than talk. We'll see what happens with future games.
It takes a Village to raise a Child, but only 1 Idiot to raze the Village.
The problem is that this pre-optimisation will only work for new games, and not with the other UE3 games that don't have a working profile (Bioshock 2 anyone ?)
I bet game developers in the final development stages won't update the game engine any more in order to avoid creating bugs everywhere throughout their game code.
So we won't see any benefit from this for at least a year or two.
Still, i would have preferred a proper stereo3D engine rather than just optimisations specifically for the nvidia driver.
Having an engine pre-optimized tells the game developers : "you don't need to learn the language of 3D, and you don't need to optimize your scenes to make it look better, everything will be 3D automatically like magic". This is not the way to go.
The problem is that this pre-optimisation will only work for new games, and not with the other UE3 games that don't have a working profile (Bioshock 2 anyone ?)
I bet game developers in the final development stages won't update the game engine any more in order to avoid creating bugs everywhere throughout their game code.
So we won't see any benefit from this for at least a year or two.
Still, i would have preferred a proper stereo3D engine rather than just optimisations specifically for the nvidia driver.
Having an engine pre-optimized tells the game developers : "you don't need to learn the language of 3D, and you don't need to optimize your scenes to make it look better, everything will be 3D automatically like magic". This is not the way to go.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
Anyone have the video?
Anyone have the video?