PAYDAY 2
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The page with the fix is gone :\
The page with the fix is gone :\

#16
Posted 09/14/2013 11:35 AM   
That sucks. It was far from a perfect fix, but it made the game playable.
That sucks. It was far from a perfect fix, but it made the game playable.

#17
Posted 09/15/2013 07:26 AM   
I took it down. It was made for the Beta as an (almost) direct port from PayDay 1 (so I did not really put much effort into it), and when someone (solutiongaming) showed me what it looked like in the final release game many of the fixes did not seem to transfer. Some one else had also complained about lots of bad lighting, so I decided it was not good enough to pose as a public fix. The beta is of course long over so I don't have that for reference anymore, I don't have the full game and don't want to spend $30 on it. I can make the beta fix available again, but it makes me uncomfortable given the feedback, and given that I can't do anything about it without owning the game.
I took it down. It was made for the Beta as an (almost) direct port from PayDay 1 (so I did not really put much effort into it), and when someone (solutiongaming) showed me what it looked like in the final release game many of the fixes did not seem to transfer. Some one else had also complained about lots of bad lighting, so I decided it was not good enough to pose as a public fix. The beta is of course long over so I don't have that for reference anymore, I don't have the full game and don't want to spend $30 on it. I can make the beta fix available again, but it makes me uncomfortable given the feedback, and given that I can't do anything about it without owning the game.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#18
Posted 09/15/2013 10:41 PM   
More things to fix or shader crc change? If its crc chang you could have solutiongaming use a dumpall and just swap shaders like you did for Dragon Commander.
More things to fix or shader crc change?
If its crc chang you could have solutiongaming use a dumpall and just swap shaders like you did for Dragon Commander.

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#19
Posted 09/15/2013 11:19 PM   
I think it's both. I have asked for the dumpall and I'll give that a shot to at least see if I can make the game look like the beta did. I know also, for example, that in the beta there were issues with the lighting from cieling fans and a few other things that were new to PD2, and also the game has a bad case of this 'snapping' in and out with distance, like RE6 has.
I think it's both. I have asked for the dumpall and I'll give that a shot to at least see if I can make the game look like the beta did. I know also, for example, that in the beta there were issues with the lighting from cieling fans and a few other things that were new to PD2, and also the game has a bad case of this 'snapping' in and out with distance, like RE6 has.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#20
Posted 09/16/2013 03:15 AM   
I clocked about 25 hours in 3d with the patch. It's far from perfect, but it takes the game from "unplayable mess" to "fair".
I clocked about 25 hours in 3d with the patch. It's far from perfect, but it takes the game from "unplayable mess" to "fair".

#21
Posted 09/16/2013 05:55 AM   
OK, I'll put it back up with that caveat. If you could somehow get me your "dumps/Allshaders" folder to me I can try doing a shader content comparison to see if/where some shaders may have changed CRC's and correct them. **EDIT I put it back up now on the blog: [url]http://helixmod.blogspot.com/2013/07/payday-2-beta.html[/url]
OK, I'll put it back up with that caveat. If you could somehow get me your "dumps/Allshaders" folder to me I can try doing a shader content comparison to see if/where some shaders may have changed CRC's and correct them.

**EDIT I put it back up now on the blog: http://helixmod.blogspot.com/2013/07/payday-2-beta.html

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#22
Posted 09/16/2013 01:21 PM   
Thanks Mike
Thanks Mike

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#23
Posted 09/16/2013 01:35 PM   
I can do that, but I'll need instructions on how to do a dump. ...heh
I can do that, but I'll need instructions on how to do a dump.

...heh

#24
Posted 09/16/2013 03:40 PM   
Ha ha. Copy the latest debug dll into the same place as the current release dll (backup or rename that one first though). Make sure the line "dumpall=true" is under the [general] section of dx9settings.ini, start the game and start an actual level. Close the game then there will be a folder called "dumps" and under that one called "all shaders". The "all shaders" is the required one. Thanks :-). This game (well, Pay Day 1) was really hard to fix, so I am not guaranteeing anything but hopefully I can perhaps remove more troublesome issues rather than fix them.
Ha ha. Copy the latest debug dll into the same place as the current release dll (backup or rename that one first though). Make sure the line "dumpall=true" is under the [general] section of dx9settings.ini, start the game and start an actual level. Close the game then there will be a folder called "dumps" and under that one called "all shaders". The "all shaders" is the required one. Thanks :-). This game (well, Pay Day 1) was really hard to fix, so I am not guaranteeing anything but hopefully I can perhaps remove more troublesome issues rather than fix them.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#25
Posted 09/16/2013 04:27 PM   
Thank you Mike. I've been using your fix since you posted the beta. Works playable with final version. Only a few lights on night scenes that render incorrectly. Also, I had posted on the old page an issue with binding 2 convergence setting to xbox controller when using xpadder or auto hotkey disabling the controller altogether in game. (very minor and I solved using xpadder profile for mouse and keyboard controls as workaround). I don't have time with work this week to help dump the shaders, but I would be willing to gift this to you if you want to try. No promises on your part if it doesn't work out. No biggie. Eqzitara knows me. I've done testing with him in the past and would be happy to help with testing in the evenings USA EST. Thanks for all you guys do!
Thank you Mike.

I've been using your fix since you posted the beta. Works playable with final version. Only a few lights on night scenes that render incorrectly. Also, I had posted on the old page an issue with binding 2 convergence setting to xbox controller when using xpadder or auto hotkey disabling the controller altogether in game. (very minor and I solved using xpadder profile for mouse and keyboard controls as workaround).

I don't have time with work this week to help dump the shaders, but I would be willing to gift this to you if you want to try.

No promises on your part if it doesn't work out. No biggie.

Eqzitara knows me. I've done testing with him in the past and would be happy to help with testing in the evenings USA EST.

Thanks for all you guys do!

#26
Posted 09/16/2013 11:30 PM   
Thanks for uploading it again man.
Thanks for uploading it again man.

#27
Posted 09/17/2013 12:39 AM   
@Xarrdroid Thanks for the offer to help, I appreciate it. Whenever you could get the allshaders folder to me would be fine, no rush. I *did* go back and look at PayDay 1 last couple of evenings (spent an embarrassing amount of time, about 8 hrs, on it actually), since the outstanding issues in that game still apply to PayDay 2 (particularly shadows). As I noted earlier, it's a hard game to work with, it's doing something with shadows I just don't understand and I have banged my head against a wall with it for too much of my life so far. I even went as far as starting from scratch, looking to fix the shadows 'properly' in the Pixel Shaders, and I have run into the 'directional' problem where shadows look perfect at all depth+convergence settings as long as you look in one specific direction (and this is true across all levels, so its a fundamental issue), but go wrong as you look around. If you look 180 the other way, I can make the shadows work perfectly by altering the sign of the stereo shift in the shader - it's really wierd, as if the depth variable is changing sign or something, and I am stuck. Spending 8hrs just to get nowhere is demoralizing lol. I only spent about 8 hrs on Castelvania and fixed that almost fully to put things in perspective (though Helix did a more complete job in the end of course). Thanks also for the offer to gift the game - given my lack of success with PayDay 1 as I describe above, I would not want to waste your money right now (unless you really don't care!), so I'll wait on seeing what success (or otherwise) I have with the shader dump.
@Xarrdroid
Thanks for the offer to help, I appreciate it. Whenever you could get the allshaders folder to me would be fine, no rush. I *did* go back and look at PayDay 1 last couple of evenings (spent an embarrassing amount of time, about 8 hrs, on it actually), since the outstanding issues in that game still apply to PayDay 2 (particularly shadows). As I noted earlier, it's a hard game to work with, it's doing something with shadows I just don't understand and I have banged my head against a wall with it for too much of my life so far. I even went as far as starting from scratch, looking to fix the shadows 'properly' in the Pixel Shaders, and I have run into the 'directional' problem where shadows look perfect at all depth+convergence settings as long as you look in one specific direction (and this is true across all levels, so its a fundamental issue), but go wrong as you look around. If you look 180 the other way, I can make the shadows work perfectly by altering the sign of the stereo shift in the shader - it's really wierd, as if the depth variable is changing sign or something, and I am stuck. Spending 8hrs just to get nowhere is demoralizing lol. I only spent about 8 hrs on Castelvania and fixed that almost fully to put things in perspective (though Helix did a more complete job in the end of course).
Thanks also for the offer to gift the game - given my lack of success with PayDay 1 as I describe above, I would not want to waste your money right now (unless you really don't care!), so I'll wait on seeing what success (or otherwise) I have with the shader dump.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#28
Posted 09/17/2013 05:46 PM   
This is such a cool game - just wondering if any progress has been made on this front? Thanks :)
This is such a cool game - just wondering if any progress has been made on this front?

Thanks :)

#29
Posted 01/03/2014 08:45 PM   
Hello ! i'd like to know if this "old" fix for Payday Beta can be used for the full game on Steam [url]http://helixmod.blogspot.fr/2013/07/payday-2-beta.html[/url] any chance to get an "official" helixteam fix for the "normal" game ?
Hello !

i'd like to know if this "old" fix for Payday Beta can be used for the full game on Steam

http://helixmod.blogspot.fr/2013/07/payday-2-beta.html

any chance to get an "official" helixteam fix for the "normal" game ?

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#30
Posted 06/14/2016 07:05 PM   
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