What does this mean exactly? Tridef has water and moon fixed in Skyrim
I've been on the Tridef forums a bit since i just bought it and have been learning how to use it, etc, and i noticed in the Skyrim thread they said that the moon and water were fixed already. So does that mean that Nvidia, a huge corporation with more than enough funds to hire a few more supporting programmers, could have fixed this too?
I've been on the Tridef forums a bit since i just bought it and have been learning how to use it, etc, and i noticed in the Skyrim thread they said that the moon and water were fixed already. So does that mean that Nvidia, a huge corporation with more than enough funds to hire a few more supporting programmers, could have fixed this too?

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#1
Posted 12/24/2011 03:54 PM   
My experience is that often the Tri-def versions have less issues, they just support less games, and the performance is generally worse.
My experience is that often the Tri-def versions have less issues, they just support less games, and the performance is generally worse.
#2
Posted 12/25/2011 12:30 AM   
I don't mean my post to be a Tridef vs. Nvidia comparison, but a question about Nvidia's frequent claims that 3D anomalies are the fault of the developer. Shouldn't Nvidia also be able to solve the moon and the water problem?
I don't mean my post to be a Tridef vs. Nvidia comparison, but a question about Nvidia's frequent claims that 3D anomalies are the fault of the developer. Shouldn't Nvidia also be able to solve the moon and the water problem?

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#3
Posted 12/25/2011 02:54 AM   
It is the developers issue.
However, the are certain fixes that can be am in the driver.
Basically the driver tries to identify particular patterns of draw calls, and change the way they are drawn to fix the developer issues.

Obviously this is less than ideal for many reasons, notably it requires significant time investment by the driver team per title, it adds overhead to the driver, and it's fragile, if the devs release a patch, it can break the fix in the driver.
Since tridefs entire business is based around offering a good 3d experience in my experience they tend to go further with the popular titles to resolve rendering artifacts.
It is the developers issue.

However, the are certain fixes that can be am in the driver.

Basically the driver tries to identify particular patterns of draw calls, and change the way they are drawn to fix the developer issues.



Obviously this is less than ideal for many reasons, notably it requires significant time investment by the driver team per title, it adds overhead to the driver, and it's fragile, if the devs release a patch, it can break the fix in the driver.

Since tridefs entire business is based around offering a good 3d experience in my experience they tend to go further with the popular titles to resolve rendering artifacts.
#4
Posted 12/25/2011 03:45 AM   
So would it be safe to say that after the last patch has been released for a game, that building in these auxilary fixes would be time well spent for both Nvidia and the end users?
So would it be safe to say that after the last patch has been released for a game, that building in these auxilary fixes would be time well spent for both Nvidia and the end users?

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#5
Posted 12/26/2011 07:12 PM   
I really wish that I had invested in a display with HDMI 1.4 support. It would be nice to have more options.
I really wish that I had invested in a display with HDMI 1.4 support. It would be nice to have more options.

#6
Posted 12/26/2011 09:43 PM   
I thought Tridef supported regular displays too?
I thought Tridef supported regular displays too?

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#7
Posted 12/26/2011 10:07 PM   
[quote name='Libertine' date='26 December 2011 - 11:12 AM' timestamp='1324926720' post='1347425']
So would it be safe to say that after the last patch has been released for a game, that building in these auxilary fixes would be time well spent for both Nvidia and the end users?
[/quote]

Doesn't it depend on how many people are still playing it?
The problem with all these driver fixes is they take time, and everyone wants to play the next great thing not something that shipped 6 months ago.
The only real sustainable solution is to convince devs 3D is important enough for them to actually fix the issues, they can do it faster and better than anyone trying to fix it in the driver.
[quote name='Libertine' date='26 December 2011 - 11:12 AM' timestamp='1324926720' post='1347425']

So would it be safe to say that after the last patch has been released for a game, that building in these auxilary fixes would be time well spent for both Nvidia and the end users?





Doesn't it depend on how many people are still playing it?

The problem with all these driver fixes is they take time, and everyone wants to play the next great thing not something that shipped 6 months ago.

The only real sustainable solution is to convince devs 3D is important enough for them to actually fix the issues, they can do it faster and better than anyone trying to fix it in the driver.
#8
Posted 12/26/2011 11:07 PM   
I'm not exactly sure how the Tridef solution works; whether the staff is able to get deeper into a game's coding than we can, or if the Tridef software itself just has a wider range of features that can nail problems that 3D Vision can't. Some people think it's best to use both, since Tridef works fine with NVIDIA GPUs. Most of the time, if a developer has native support for 3D in their game, they go for 3D Vision, so NVIDIA will probably always have the advantage there. As of now, the only games I can think of that natively supports AMD HD3D are Dirt 3, Deus Ex: Human Revolution and Battlefield 3, I think. Might be others, but I can't think of any.
I'm not exactly sure how the Tridef solution works; whether the staff is able to get deeper into a game's coding than we can, or if the Tridef software itself just has a wider range of features that can nail problems that 3D Vision can't. Some people think it's best to use both, since Tridef works fine with NVIDIA GPUs. Most of the time, if a developer has native support for 3D in their game, they go for 3D Vision, so NVIDIA will probably always have the advantage there. As of now, the only games I can think of that natively supports AMD HD3D are Dirt 3, Deus Ex: Human Revolution and Battlefield 3, I think. Might be others, but I can't think of any.

#9
Posted 12/26/2011 11:39 PM   
In my experience (iz3d and tridef user) tridef definitely looks better with less anomalies for their supported games (tridefs supported list has increased a lot lately!). Iz3d works for a lot of games but is usually plagued by more anomalies. I believe 3d-vision generally is somewhere in between.
The good appeal of tridef isn't without a cost though. Compared to iz3d, tridef requires more resources which implies that they are using correction for a number of things.
So the best is definitely that the gamedevelopers programs their games correctly from the beginning. There may be issues: Some effects are a lot easier to program in 2d and therefore these are the ones that generally causes problems (lightnings, shadows, postprocessing effects etc...)
In my experience (iz3d and tridef user) tridef definitely looks better with less anomalies for their supported games (tridefs supported list has increased a lot lately!). Iz3d works for a lot of games but is usually plagued by more anomalies. I believe 3d-vision generally is somewhere in between.

The good appeal of tridef isn't without a cost though. Compared to iz3d, tridef requires more resources which implies that they are using correction for a number of things.

So the best is definitely that the gamedevelopers programs their games correctly from the beginning. There may be issues: Some effects are a lot easier to program in 2d and therefore these are the ones that generally causes problems (lightnings, shadows, postprocessing effects etc...)

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#10
Posted 12/27/2011 01:04 AM   
[quote name='Likay' date='26 December 2011 - 08:04 PM' timestamp='1324947875' post='1347502']
In my experience (iz3d and tridef user) tridef definitely looks better with less anomalies for their supported games (tridefs supported list has increased a lot lately!). Iz3d works for a lot of games but is usually plagued by more anomalies. I believe 3d-vision generally is somewhere in between.
The good appeal of tridef isn't without a cost though. Compared to iz3d, tridef requires more resources which implies that they are using correction for a number of things.
So the best is definitely that the gamedevelopers programs their games correctly from the beginning. There may be issues: Some effects are a lot easier to program in 2d and therefore these are the ones that generally causes problems (lightnings, shadows, postprocessing effects etc...)
[/quote]

iZ3D hasn't been updated in several months, as the company is going through some changes right now, so it's probably not worth using in its current state.

After going through the Tridef forums, it appears that Tridef is CPU bound, as some games didn't show any performance gain even after Crossfire support was added. The Tridef staff will probably need to look into that sometime in the near future.
[quote name='Likay' date='26 December 2011 - 08:04 PM' timestamp='1324947875' post='1347502']

In my experience (iz3d and tridef user) tridef definitely looks better with less anomalies for their supported games (tridefs supported list has increased a lot lately!). Iz3d works for a lot of games but is usually plagued by more anomalies. I believe 3d-vision generally is somewhere in between.

The good appeal of tridef isn't without a cost though. Compared to iz3d, tridef requires more resources which implies that they are using correction for a number of things.

So the best is definitely that the gamedevelopers programs their games correctly from the beginning. There may be issues: Some effects are a lot easier to program in 2d and therefore these are the ones that generally causes problems (lightnings, shadows, postprocessing effects etc...)





iZ3D hasn't been updated in several months, as the company is going through some changes right now, so it's probably not worth using in its current state.



After going through the Tridef forums, it appears that Tridef is CPU bound, as some games didn't show any performance gain even after Crossfire support was added. The Tridef staff will probably need to look into that sometime in the near future.

#11
Posted 12/27/2011 01:29 AM   
Yeah. New nvidiastereo is a problem for those who haven't got 3d-visioncompatible hardware like myself so iz3d and tridef are the only options for me.
You're right about iz3d and to be honest i don't know if they ever will pick up support on their driver anymore. /crying.gif' class='bbc_emoticon' alt=':'(' />
Yeah. New nvidiastereo is a problem for those who haven't got 3d-visioncompatible hardware like myself so iz3d and tridef are the only options for me.

You're right about iz3d and to be honest i don't know if they ever will pick up support on their driver anymore. /crying.gif' class='bbc_emoticon' alt=':'(' />

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#12
Posted 12/27/2011 01:36 AM   
[quote name='Likay' date='26 December 2011 - 08:36 PM' timestamp='1324949761' post='1347511']
Yeah. New nvidiastereo is a problem for those who haven't got 3d-visioncompatible hardware like myself so iz3d and tridef are the only options for me.
You're right about iz3d and to be honest i don't know if they ever will pick up support on their driver anymore. /crying.gif' class='bbc_emoticon' alt=':'(' />
[/quote]

I'm debating on whether to go AMD or NVIDIA. Haven't actually got around to building a new PC yet, but if NVIDIA's proprietary hardware ends up being significantly more expensive than the non-proprietary monitors we're seeing from companies like Samsung, I might have to go the AMD and Tridef route.
[quote name='Likay' date='26 December 2011 - 08:36 PM' timestamp='1324949761' post='1347511']

Yeah. New nvidiastereo is a problem for those who haven't got 3d-visioncompatible hardware like myself so iz3d and tridef are the only options for me.

You're right about iz3d and to be honest i don't know if they ever will pick up support on their driver anymore. /crying.gif' class='bbc_emoticon' alt=':'(' />





I'm debating on whether to go AMD or NVIDIA. Haven't actually got around to building a new PC yet, but if NVIDIA's proprietary hardware ends up being significantly more expensive than the non-proprietary monitors we're seeing from companies like Samsung, I might have to go the AMD and Tridef route.

#13
Posted 12/27/2011 02:28 AM   
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