Unforseen Consequences (of the new driver series)
OK, a few things of note that I've just discovered.

I can now use Physx without crashing after 2 seconds of rendering game graphics. Pretty cool, there. This is because you can now designate which graphics card is to render Physx, even when SLi is enabled.

So that's fun. Even better? Max Payne 1 and 2 now load up without issue - no more process running in the background but nothing on the screen. Sweet! I'll keep this updated as I find more new stuff.
OK, a few things of note that I've just discovered.



I can now use Physx without crashing after 2 seconds of rendering game graphics. Pretty cool, there. This is because you can now designate which graphics card is to render Physx, even when SLi is enabled.



So that's fun. Even better? Max Payne 1 and 2 now load up without issue - no more process running in the background but nothing on the screen. Sweet! I'll keep this updated as I find more new stuff.

#1
Posted 09/23/2010 06:32 AM   
OK, a few things of note that I've just discovered.

I can now use Physx without crashing after 2 seconds of rendering game graphics. Pretty cool, there. This is because you can now designate which graphics card is to render Physx, even when SLi is enabled.

So that's fun. Even better? Max Payne 1 and 2 now load up without issue - no more process running in the background but nothing on the screen. Sweet! I'll keep this updated as I find more new stuff.
OK, a few things of note that I've just discovered.



I can now use Physx without crashing after 2 seconds of rendering game graphics. Pretty cool, there. This is because you can now designate which graphics card is to render Physx, even when SLi is enabled.



So that's fun. Even better? Max Payne 1 and 2 now load up without issue - no more process running in the background but nothing on the screen. Sweet! I'll keep this updated as I find more new stuff.

#2
Posted 09/23/2010 06:32 AM   
Also, Serious Sam - the second encounter now works properly in 3d (through a strange hack on croteams side, looks like) - even the crosshair is 3d. Only thing is, convergence is locked - if you adjust convergence you adjust depth at the same time. It's not ideal, but it works, and I'm not about to complain about that!

Max Payne 2 has too many issues in 3d to be playable, sadly. Haven't fully messed around with the first yet.
Also, Serious Sam - the second encounter now works properly in 3d (through a strange hack on croteams side, looks like) - even the crosshair is 3d. Only thing is, convergence is locked - if you adjust convergence you adjust depth at the same time. It's not ideal, but it works, and I'm not about to complain about that!



Max Payne 2 has too many issues in 3d to be playable, sadly. Haven't fully messed around with the first yet.

#3
Posted 09/23/2010 07:20 AM   
Also, Serious Sam - the second encounter now works properly in 3d (through a strange hack on croteams side, looks like) - even the crosshair is 3d. Only thing is, convergence is locked - if you adjust convergence you adjust depth at the same time. It's not ideal, but it works, and I'm not about to complain about that!

Max Payne 2 has too many issues in 3d to be playable, sadly. Haven't fully messed around with the first yet.
Also, Serious Sam - the second encounter now works properly in 3d (through a strange hack on croteams side, looks like) - even the crosshair is 3d. Only thing is, convergence is locked - if you adjust convergence you adjust depth at the same time. It's not ideal, but it works, and I'm not about to complain about that!



Max Payne 2 has too many issues in 3d to be playable, sadly. Haven't fully messed around with the first yet.

#4
Posted 09/23/2010 07:20 AM   
Scroll To Top