Suggestion for 3D vision rendering?
I was thinking that it would be a good idea to show objects such as text etc that usually appear on the screen (at screen depth) in one eye only.

If they appeared in just one eye, the objects would be in focus whatever depth your eyes are at, hence eliminating the need to refocus to look at text on screen, or HUD objects.

Also, a notable glitch in CoD WaW is that player names are rendered at screen depth, so they are very off-putting. If this was done, the player names, only visible in one eye, would appear to hover over the players head as they should, fixing the bug.

Thanks for reading,
Nick.

PS Any news on an ETA in Aus? I only have the red/blue version of 3D vision :(
I was thinking that it would be a good idea to show objects such as text etc that usually appear on the screen (at screen depth) in one eye only.



If they appeared in just one eye, the objects would be in focus whatever depth your eyes are at, hence eliminating the need to refocus to look at text on screen, or HUD objects.



Also, a notable glitch in CoD WaW is that player names are rendered at screen depth, so they are very off-putting. If this was done, the player names, only visible in one eye, would appear to hover over the players head as they should, fixing the bug.



Thanks for reading,

Nick.



PS Any news on an ETA in Aus? I only have the red/blue version of 3D vision :(

Twitter: @Dr_Inkduff

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#1
Posted 07/31/2009 07:14 AM   
[quote name='Dr Nick' post='572322' date='Jul 31 2009, 12:14 AM']I was thinking that it would be a good idea to show objects such as text etc that usually appear on the screen (at screen depth) in one eye only.

If they appeared in just one eye, the objects would be in focus whatever depth your eyes are at, hence eliminating the need to refocus to look at text on screen, or HUD objects.

Also, a notable glitch in CoD WaW is that player names are rendered at screen depth, so they are very off-putting. If this was done, the player names, only visible in one eye, would appear to hover over the players head as they should, fixing the bug.

Thanks for reading,
Nick.

PS Any news on an ETA in Aus? I only have the red/blue version of 3D vision :([/quote]

The problem there is that the text would get that shimmery look if it was only displayed in one eye. That effect can be seen in some games where the shadows or water glitches out and displays differently in each eye.
[quote name='Dr Nick' post='572322' date='Jul 31 2009, 12:14 AM']I was thinking that it would be a good idea to show objects such as text etc that usually appear on the screen (at screen depth) in one eye only.



If they appeared in just one eye, the objects would be in focus whatever depth your eyes are at, hence eliminating the need to refocus to look at text on screen, or HUD objects.



Also, a notable glitch in CoD WaW is that player names are rendered at screen depth, so they are very off-putting. If this was done, the player names, only visible in one eye, would appear to hover over the players head as they should, fixing the bug.



Thanks for reading,

Nick.



PS Any news on an ETA in Aus? I only have the red/blue version of 3D vision :(



The problem there is that the text would get that shimmery look if it was only displayed in one eye. That effect can be seen in some games where the shadows or water glitches out and displays differently in each eye.

#2
Posted 07/31/2009 08:48 PM   
[quote name='liquor beard' post='572605' date='Aug 1 2009, 06:48 AM']The problem there is that the text would get that shimmery look if it was only displayed in one eye. That effect can be seen in some games where the shadows or water glitches out and displays differently in each eye.[/quote]

In this case would it be possible to use a similar technology to that used in the case of the Laser sight?

It changes depth to suit what you are looking at, and Maybe the text etc could do the same?

Of coarse no matter how this is done, there will be some kind of problem attached, so in the control panel you have have to make a setting for it, and make the default to display them at screen depth, and for people like me, have an option to change it to show them at a newly calculated depth?

I havnt seen theeffect you are talking about, as I use the 60Hz monitor with red/cyan glasses, therefore I see out of both eyes all of the time, and dont get flickering

This is why I am eager to see 3D vision come to Australia... I dont see why nVidia have held it off for so long now.

Thanks,
Nick
[quote name='liquor beard' post='572605' date='Aug 1 2009, 06:48 AM']The problem there is that the text would get that shimmery look if it was only displayed in one eye. That effect can be seen in some games where the shadows or water glitches out and displays differently in each eye.



In this case would it be possible to use a similar technology to that used in the case of the Laser sight?



It changes depth to suit what you are looking at, and Maybe the text etc could do the same?



Of coarse no matter how this is done, there will be some kind of problem attached, so in the control panel you have have to make a setting for it, and make the default to display them at screen depth, and for people like me, have an option to change it to show them at a newly calculated depth?



I havnt seen theeffect you are talking about, as I use the 60Hz monitor with red/cyan glasses, therefore I see out of both eyes all of the time, and dont get flickering



This is why I am eager to see 3D vision come to Australia... I dont see why nVidia have held it off for so long now.



Thanks,

Nick

Twitter: @Dr_Inkduff

<b>Processor:</b> Intel Core i7 920 D0 (4Ghz) <b>Motherboard:</b> ASUS P6T

<b>Memory:</b> 6GB DDR3 RAM (Kingston) <b>Graphics:</b> GTX 260 (216 cores, physX); EVGA GTX 480 SC

<b>OS:</b> Win7 Home Premium 64-bit / Vista Home Premium 64-bit

<b>Hard Disks:</b> 750GB + 500GB <b>Tower:</b> Antec 'Twelve Hundred' Gaming Tower

<b>Monitors:</b> 24" ACER GD245HQbd 120Hz 1920*1080 + 22" widescreen LCD 1680x1050

http://bit.ly/Bluesteel

#3
Posted 08/01/2009 02:47 AM   
Try phoning Australian Wholesalers (What ever website you go to for your Computer Hardware over there) and get them to order some from Samsung/nVidia?
Try phoning Australian Wholesalers (What ever website you go to for your Computer Hardware over there) and get them to order some from Samsung/nVidia?

#4
Posted 08/01/2009 03:02 AM   
[quote name='Dr Nick' post='572713' date='Aug 1 2009, 12:47 PM']In this case would it be possible to use a similar technology to that used in the case of the Laser sight?

It changes depth to suit what you are looking at, and Maybe the text etc could do the same?

Of coarse no matter how this is done, there will be some kind of problem attached, so in the control panel you have have to make a setting for it, and make the default to display them at screen depth, and for people like me, have an option to change it to show them at a newly calculated depth?

I havnt seen theeffect you are talking about, as I use the 60Hz monitor with red/cyan glasses, therefore I see out of both eyes all of the time, and dont get flickering

This is why I am eager to see 3D vision come to Australia... I dont see why nVidia have held it off for so long now.

Thanks,
Nick[/quote]

I'm with you Dr Nick I was going crazy since April when I upgraded to a GTX260 to get me some 3D action, last month I ordered the Nvidia 3d Vision+Samsung monitor bundle from Playtech in New Zealand.
I don't understand what is taking it so long to come to Australia and why New Zealand has it but we don't, totally baffles me.
Do Nvidia not like us down under or something :)
[quote name='Dr Nick' post='572713' date='Aug 1 2009, 12:47 PM']In this case would it be possible to use a similar technology to that used in the case of the Laser sight?



It changes depth to suit what you are looking at, and Maybe the text etc could do the same?



Of coarse no matter how this is done, there will be some kind of problem attached, so in the control panel you have have to make a setting for it, and make the default to display them at screen depth, and for people like me, have an option to change it to show them at a newly calculated depth?



I havnt seen theeffect you are talking about, as I use the 60Hz monitor with red/cyan glasses, therefore I see out of both eyes all of the time, and dont get flickering



This is why I am eager to see 3D vision come to Australia... I dont see why nVidia have held it off for so long now.



Thanks,

Nick



I'm with you Dr Nick I was going crazy since April when I upgraded to a GTX260 to get me some 3D action, last month I ordered the Nvidia 3d Vision+Samsung monitor bundle from Playtech in New Zealand.

I don't understand what is taking it so long to come to Australia and why New Zealand has it but we don't, totally baffles me.

Do Nvidia not like us down under or something :)

#5
Posted 08/01/2009 05:06 AM   
My name for that suggestion is one-eyed-HUD and I came up with that name for when I take notes about how to best run some games in s3d. I discovered that when I was trying to get a usable HUD in one of the older Prince of Persia games, like many games, the HUD is too close so that when you find the 3d effect settings you want, the HUD is off-screen. The old way to fix that was to use the screen-depth hotkey but that doesn't really work anymore (please make it work again nvidia) so I tried iZ3D's stereo drivers and the HUD still went offscreen but I found that you could change something that would get you a usable HUD in one eye. It's got to do with the way the two stereo images separate. With nvidia's driver, as separation is increased, each eye's image shifts in opposite directions but they didn't really have to make it that way. iZ3D provides the option of having only one eye's view shift instead of both. This still gives great 3d and is guaranteed to keep the HUD visible in at least one eye. You can choose either eye's view to be shifted while the other's view stays in place. This is a great last-resort feature and I use it when all else fails although I don't really like the effect of a HUD in only one eye. I think other people will also not like it too but like I said, it's a good last resort and it makes the game playable whereas otherwise you would have to either change your 3d settings to less than desired or play without the HUD or toggle 3d off/on to look at your HUD momentarily. I'm sad to say that these are the workarounds we have to use with nvidia when they could have used the iZ3D single-eye-shift idea in their drivers years ago if they had put in more effort into new features. There are other improvements they could get from iZ3D's driver but I'll leave those for another thread and time.

later.
My name for that suggestion is one-eyed-HUD and I came up with that name for when I take notes about how to best run some games in s3d. I discovered that when I was trying to get a usable HUD in one of the older Prince of Persia games, like many games, the HUD is too close so that when you find the 3d effect settings you want, the HUD is off-screen. The old way to fix that was to use the screen-depth hotkey but that doesn't really work anymore (please make it work again nvidia) so I tried iZ3D's stereo drivers and the HUD still went offscreen but I found that you could change something that would get you a usable HUD in one eye. It's got to do with the way the two stereo images separate. With nvidia's driver, as separation is increased, each eye's image shifts in opposite directions but they didn't really have to make it that way. iZ3D provides the option of having only one eye's view shift instead of both. This still gives great 3d and is guaranteed to keep the HUD visible in at least one eye. You can choose either eye's view to be shifted while the other's view stays in place. This is a great last-resort feature and I use it when all else fails although I don't really like the effect of a HUD in only one eye. I think other people will also not like it too but like I said, it's a good last resort and it makes the game playable whereas otherwise you would have to either change your 3d settings to less than desired or play without the HUD or toggle 3d off/on to look at your HUD momentarily. I'm sad to say that these are the workarounds we have to use with nvidia when they could have used the iZ3D single-eye-shift idea in their drivers years ago if they had put in more effort into new features. There are other improvements they could get from iZ3D's driver but I'll leave those for another thread and time.



later.

#6
Posted 08/01/2009 06:26 AM   
[quote name='iondrive' post='572739' date='Aug 1 2009, 12:26 AM']My name for that suggestion is one-eyed-HUD and I came up with that name for when I take notes about how to best run some games in s3d. I discovered that when I was trying to get a usable HUD in one of the older Prince of Persia games, like many games, the HUD is too close so that when you find the 3d effect settings you want, the HUD is off-screen. The old way to fix that was to use the screen-depth hotkey but that doesn't really work anymore (please make it work again nvidia) so I tried iZ3D's stereo drivers and the HUD still went offscreen but I found that you could change something that would get you a usable HUD in one eye. It's got to do with the way the two stereo images separate. With nvidia's driver, as separation is increased, each eye's image shifts in opposite directions but they didn't really have to make it that way. iZ3D provides the option of having only one eye's view shift instead of both. This still gives great 3d and is guaranteed to keep the HUD visible in at least one eye. You can choose either eye's view to be shifted while the other's view stays in place. This is a great last-resort feature and I use it when all else fails although I don't really like the effect of a HUD in only one eye. I think other people will also not like it too but like I said, it's a good last resort and it makes the game playable whereas otherwise you would have to either change your 3d settings to less than desired or play without the HUD or toggle 3d off/on to look at your HUD momentarily. I'm sad to say that these are the workarounds we have to use with nvidia when they could have used the iZ3D single-eye-shift idea in their drivers years ago if they had put in more effort into new features. There are other improvements they could get from iZ3D's driver but I'll leave those for another thread and time.

later.[/quote]


Do the IZ3d drivers work with the 3d vision glasses?
[quote name='iondrive' post='572739' date='Aug 1 2009, 12:26 AM']My name for that suggestion is one-eyed-HUD and I came up with that name for when I take notes about how to best run some games in s3d. I discovered that when I was trying to get a usable HUD in one of the older Prince of Persia games, like many games, the HUD is too close so that when you find the 3d effect settings you want, the HUD is off-screen. The old way to fix that was to use the screen-depth hotkey but that doesn't really work anymore (please make it work again nvidia) so I tried iZ3D's stereo drivers and the HUD still went offscreen but I found that you could change something that would get you a usable HUD in one eye. It's got to do with the way the two stereo images separate. With nvidia's driver, as separation is increased, each eye's image shifts in opposite directions but they didn't really have to make it that way. iZ3D provides the option of having only one eye's view shift instead of both. This still gives great 3d and is guaranteed to keep the HUD visible in at least one eye. You can choose either eye's view to be shifted while the other's view stays in place. This is a great last-resort feature and I use it when all else fails although I don't really like the effect of a HUD in only one eye. I think other people will also not like it too but like I said, it's a good last resort and it makes the game playable whereas otherwise you would have to either change your 3d settings to less than desired or play without the HUD or toggle 3d off/on to look at your HUD momentarily. I'm sad to say that these are the workarounds we have to use with nvidia when they could have used the iZ3D single-eye-shift idea in their drivers years ago if they had put in more effort into new features. There are other improvements they could get from iZ3D's driver but I'll leave those for another thread and time.



later.





Do the IZ3d drivers work with the 3d vision glasses?

The human race divides politically into those who want people to be controlled and those who have no such desire.

--Robert A. Heinlein

#7
Posted 08/01/2009 06:12 PM   
[quote name='pahncrd' post='572908' date='Aug 1 2009, 12:12 PM']Do the IZ3d drivers work with the 3d vision glasses?[/quote]

I'm sorry I really don't know, I use the older shutterglasses. If you could get the glasses shuttering independantly of anything else, then maybe but it would also depend on the game and your coputer's speed. I use a little program called E-D Activator to turn on my shutters, then I use interlaced/line-blanking mode on a CRT and I know most people would think that sucks but I think it's OK with higher resolutions. I'll have to setup a dual monitor display sometime though using mirrors. That should be good. I'll bet someone else knows the answer to that question though. Sorry I couldn't help more.
[quote name='pahncrd' post='572908' date='Aug 1 2009, 12:12 PM']Do the IZ3d drivers work with the 3d vision glasses?



I'm sorry I really don't know, I use the older shutterglasses. If you could get the glasses shuttering independantly of anything else, then maybe but it would also depend on the game and your coputer's speed. I use a little program called E-D Activator to turn on my shutters, then I use interlaced/line-blanking mode on a CRT and I know most people would think that sucks but I think it's OK with higher resolutions. I'll have to setup a dual monitor display sometime though using mirrors. That should be good. I'll bet someone else knows the answer to that question though. Sorry I couldn't help more.

#8
Posted 08/01/2009 06:21 PM   
I don't think the iz3d drivers works with 3d-vision because they don't have access to interrupt the rendering train (same problem with the standard shutterglasses option and iz3d if ingame framerate drops below shutterfreq) and be able to send right image to right eye and vice versa. Besides the signal to 3d vision goes via the usbdongle. If i'm not wrong there might be a possibility that nvidia has released an api for 3d-vision which should enable stereoview even from iz3d driver if they implement it. There's a risk that this could be a very slow and hardwaredemanding task though. I don't seem to find any api/sdk for 3d-vision by a quick search though so don't take my words for it that sdk for 3d-vision is existing. Maybe in the future.
I don't think the iz3d drivers works with 3d-vision because they don't have access to interrupt the rendering train (same problem with the standard shutterglasses option and iz3d if ingame framerate drops below shutterfreq) and be able to send right image to right eye and vice versa. Besides the signal to 3d vision goes via the usbdongle. If i'm not wrong there might be a possibility that nvidia has released an api for 3d-vision which should enable stereoview even from iz3d driver if they implement it. There's a risk that this could be a very slow and hardwaredemanding task though. I don't seem to find any api/sdk for 3d-vision by a quick search though so don't take my words for it that sdk for 3d-vision is existing. Maybe in the future.

Image

Mb: Asus P5W DH Deluxe

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Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#9
Posted 08/01/2009 08:41 PM   
Iondrive.

It looks like at least one other person has had the same idea as I have, so i think we should work together to try to come up with a solution.
You obviously agree that games are wrecked by having the HUD drawn at screen depth where you cannot properly focus on them.

Perhaps you could have a hotkey to set the distance of the HUD to be drawn, so it is once again in both eyes, but at a depth that your eyes are likely to already be focused on?

Nick

PS I will contact my favourite online computer store to see what they can do to help me get the full 3D vision set :P
Iondrive.



It looks like at least one other person has had the same idea as I have, so i think we should work together to try to come up with a solution.

You obviously agree that games are wrecked by having the HUD drawn at screen depth where you cannot properly focus on them.



Perhaps you could have a hotkey to set the distance of the HUD to be drawn, so it is once again in both eyes, but at a depth that your eyes are likely to already be focused on?



Nick



PS I will contact my favourite online computer store to see what they can do to help me get the full 3D vision set :P

Twitter: @Dr_Inkduff

<b>Processor:</b> Intel Core i7 920 D0 (4Ghz) <b>Motherboard:</b> ASUS P6T

<b>Memory:</b> 6GB DDR3 RAM (Kingston) <b>Graphics:</b> GTX 260 (216 cores, physX); EVGA GTX 480 SC

<b>OS:</b> Win7 Home Premium 64-bit / Vista Home Premium 64-bit

<b>Hard Disks:</b> 750GB + 500GB <b>Tower:</b> Antec 'Twelve Hundred' Gaming Tower

<b>Monitors:</b> 24" ACER GD245HQbd 120Hz 1920*1080 + 22" widescreen LCD 1680x1050

http://bit.ly/Bluesteel

#10
Posted 08/02/2009 12:43 AM   
[quote name='Dr Nick' post='573013' date='Aug 1 2009, 06:43 PM']Iondrive.

It looks like at least one other person has had the same idea as I have, so i think we should work together to try to come up with a solution.
You obviously agree that games are wrecked by having the HUD drawn at screen depth where you cannot properly focus on them.

Perhaps you could have a hotkey to set the distance of the HUD to be drawn, so it is once again in both eyes, but at a depth that your eyes are likely to already be focused on?

Nick

PS I will contact my favourite online computer store to see what they can do to help me get the full 3D vision set :P[/quote]


Well Dr. Nick, I think nvidia has to make the solution unless they open-source their driver... HA!

Actually, I'm usually OK with a screen-depth HUD unless the game's crosshairs are at screen depth and I have to play with most of the game out of the screen in order to use it and then there's some HUD elements on the bottom of the screen where the ground sticks way out towards you. Normally I like a 3rd person mode with the person near screen depth so the HUD looks pretty good unless it's up near the top and I'm using alot of separation so the sky is far away. So to 3d game designers, it makes a difference if the HUD is on top or bottom depending on your 3d settings. So the HUD should be user-configurable. Theif 3 (Deadly Shadows) is the only game I know of that you can do this in. You can even change the 3d depth of the different HUD elements. It's really great, which brings me to a question: can you run levels from an Unreal engined game on a different game's Unreal engine? I ask that because I see that some Unreal-engined games are not configurable like Thief 3.

So I guess one answer is for Microsoft to define DirectX programming standards that allow users to configure their HUD how they want but I won't hold my breath on that one. And yes I too would like hotkeys to control HUD depth as well as LaserSight depth for games where it's not working right although the game reticle is usually preferable since it often has extra data associated with it.

Hmmm, I would blow 200$ on the kit if I had Vista but to play with this stuff I would have to buy Vista too and I'ld rather not spend the dough just to experiment with this. Nvidia should give kits away to helpful people. ;)

I think there's a slim chance iZ3D could work with 3d-vision in some mode. It depends on a couple of things. If I was working on this, I would start with a 120Hz-capable CRT and see If E-D Activator works on Vista to generate line-blanking for interlaced 3d. If that works, then you've got the line-blanking working and you need verify that iZ3D's driver can work on your setup to generate the interlaced 3d image. It should. If all that works, then you've only got to get the glasses shutterring. So here's a question: can you start a game in 3d and then go to the desktop and still have the glasses shutterring? This may not help us and I feel it could be a dead end but anyway... wait I just realized something.

E-D Activator should not work to generate the line-blanking because what it does is trigger the hardware function in the E-Dimensional dongle which is not there in this case so it won't work. I thought for a sec that the line-blanking was generated in software. I guess that's what you need but then you could lose sync. Normally using this method you never lose sync and now I know why. Because it's generated in the hardware dongle. The same goes for over/under - sync-doubling mode. Maybe the above method could work if you had a dongle but then you might as well use the old glasses too.

Then there's the possiblity of some game that can work with both drivers activated. I've tried activating them both in some games and it can work sometimes. In one of the Starwars Battlefront games I can use the iZ3D for 3d and then the nvidia for the gamma hotkey control. Normally I wouldn't do that but on Hoth it's very white outside and then dark when you go in the bunkers/caves. In this case the iZ3D driver takes priority for the 3d function. The nvidia separation only shifts the image and doesn't generate an extra pair.

As far as iZ3D's driver losing sync in page-flipping mode, it depends on the game and your hardware. Some older games do work without losing sync on my system but I use the interlaced mode now since it never loses sync on any game that works.

OK that's all for now. bye.
[quote name='Dr Nick' post='573013' date='Aug 1 2009, 06:43 PM']Iondrive.



It looks like at least one other person has had the same idea as I have, so i think we should work together to try to come up with a solution.

You obviously agree that games are wrecked by having the HUD drawn at screen depth where you cannot properly focus on them.



Perhaps you could have a hotkey to set the distance of the HUD to be drawn, so it is once again in both eyes, but at a depth that your eyes are likely to already be focused on?



Nick



PS I will contact my favourite online computer store to see what they can do to help me get the full 3D vision set :P





Well Dr. Nick, I think nvidia has to make the solution unless they open-source their driver... HA!



Actually, I'm usually OK with a screen-depth HUD unless the game's crosshairs are at screen depth and I have to play with most of the game out of the screen in order to use it and then there's some HUD elements on the bottom of the screen where the ground sticks way out towards you. Normally I like a 3rd person mode with the person near screen depth so the HUD looks pretty good unless it's up near the top and I'm using alot of separation so the sky is far away. So to 3d game designers, it makes a difference if the HUD is on top or bottom depending on your 3d settings. So the HUD should be user-configurable. Theif 3 (Deadly Shadows) is the only game I know of that you can do this in. You can even change the 3d depth of the different HUD elements. It's really great, which brings me to a question: can you run levels from an Unreal engined game on a different game's Unreal engine? I ask that because I see that some Unreal-engined games are not configurable like Thief 3.



So I guess one answer is for Microsoft to define DirectX programming standards that allow users to configure their HUD how they want but I won't hold my breath on that one. And yes I too would like hotkeys to control HUD depth as well as LaserSight depth for games where it's not working right although the game reticle is usually preferable since it often has extra data associated with it.



Hmmm, I would blow 200$ on the kit if I had Vista but to play with this stuff I would have to buy Vista too and I'ld rather not spend the dough just to experiment with this. Nvidia should give kits away to helpful people. ;)



I think there's a slim chance iZ3D could work with 3d-vision in some mode. It depends on a couple of things. If I was working on this, I would start with a 120Hz-capable CRT and see If E-D Activator works on Vista to generate line-blanking for interlaced 3d. If that works, then you've got the line-blanking working and you need verify that iZ3D's driver can work on your setup to generate the interlaced 3d image. It should. If all that works, then you've only got to get the glasses shutterring. So here's a question: can you start a game in 3d and then go to the desktop and still have the glasses shutterring? This may not help us and I feel it could be a dead end but anyway... wait I just realized something.



E-D Activator should not work to generate the line-blanking because what it does is trigger the hardware function in the E-Dimensional dongle which is not there in this case so it won't work. I thought for a sec that the line-blanking was generated in software. I guess that's what you need but then you could lose sync. Normally using this method you never lose sync and now I know why. Because it's generated in the hardware dongle. The same goes for over/under - sync-doubling mode. Maybe the above method could work if you had a dongle but then you might as well use the old glasses too.



Then there's the possiblity of some game that can work with both drivers activated. I've tried activating them both in some games and it can work sometimes. In one of the Starwars Battlefront games I can use the iZ3D for 3d and then the nvidia for the gamma hotkey control. Normally I wouldn't do that but on Hoth it's very white outside and then dark when you go in the bunkers/caves. In this case the iZ3D driver takes priority for the 3d function. The nvidia separation only shifts the image and doesn't generate an extra pair.



As far as iZ3D's driver losing sync in page-flipping mode, it depends on the game and your hardware. Some older games do work without losing sync on my system but I use the interlaced mode now since it never loses sync on any game that works.



OK that's all for now. bye.

#11
Posted 08/03/2009 07:50 AM   
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