Resident Evil 6
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[quote="eqzitara] Im super confused why tomb raider is in list though.[/quote] haha...yeah, the game was pretty much excellent by release, except for the crosshair issue. and then CD fixed that as well. there's no need for Helix's touch:)
eqzitara said:


Im super confused why tomb raider is in list though.


haha...yeah, the game was pretty much excellent by release, except for the crosshair issue. and then CD fixed that as well. there's no need for Helix's touch:)

epenny size =/= nerdiness

#46
Posted 04/17/2013 07:47 AM   
[quote="teardropmina"][quote="unix"]Helix should focus on new popular games instead of fixing old shitty games that no one play's anymore i know he has a real job but most new releases he was right onto dead space 3 tomb raider ect....[/quote] you're in no position whatsoever to say anything about what Helix "should" be doing. [/quote] I agree, besides I'm glad he tries to fix old games, I haven't played yet many of them (like overlord 2 for example which he recently fixed) so it's great for me.
teardropmina said:
unix said:Helix should focus on new popular games instead of fixing old shitty games that no one play's anymore i know he has a real job but most new releases he was right onto dead space 3 tomb raider ect....


you're in no position whatsoever to say anything about what Helix "should" be doing.


I agree, besides I'm glad he tries to fix old games, I haven't played yet many of them (like overlord 2 for example which he recently fixed) so it's great for me.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#47
Posted 04/17/2013 07:47 AM   
[quote="birthright"] I agree, besides I'm glad he tries to fix old games, I haven't played yet many of them (like overlord 2 for example which he recently fixed) so it's great for me.[/quote] exactly, there are many games that I didn't commit to play due to lousy 3D vision effect, Helix and others gave me a reason to play through them. also, there are some incredible works he's done. most recently is Prototype 2; the 3D of this game by release was literally a total mess, honestly I didn't even think there'll ever be a fix. and then, boon, just like magic, the game is pretty much 3D vision ready now. playing it in 3D surround is simply a bliss.
birthright said:
I agree, besides I'm glad he tries to fix old games, I haven't played yet many of them (like overlord 2 for example which he recently fixed) so it's great for me.


exactly, there are many games that I didn't commit to play due to lousy 3D vision effect, Helix and others gave me a reason to play through them.

also, there are some incredible works he's done. most recently is Prototype 2; the 3D of this game by release was literally a total mess, honestly I didn't even think there'll ever be a fix. and then, boon, just like magic, the game is pretty much 3D vision ready now. playing it in 3D surround is simply a bliss.

epenny size =/= nerdiness

#48
Posted 04/17/2013 07:57 AM   
dp sorry
dp sorry

epenny size =/= nerdiness

#49
Posted 04/17/2013 07:58 AM   
[quote="unix"]Helix should focus on new popular games instead of fixing old shitty games that no one play's anymore i know he has a real job but most new releases he was right onto dead space 3 tomb raider ect....[/quote] Good grief mate, are you serious? Talk about taking people for granted. Helix has provided the community with the tools to do game fixes *themselves*. He does not owe any of us anything, and any game that he decides to fix for the community is something most of us are very grateful for. I am also sure he does not have unlimited money to buy games he might not even like playing, let alone unlimited time to do it. That being said, I would say that most of Helix's own fixes have been very current (ie when they were released) games - Skyrim, Mass Effect 3, Kingdoms of Amalur, Aliens Colonial Marines, Borderlands 2 with Eqzitara, Darkness 2, Darksiders 2, Dead Space 3, Dishonoured, Devil May Cry, Far Cry 3, I am Alive, Prototype 2, and XCOM Enemy Unknown - so what exactly are you talking about? Also, as others have pointed out, why on earth does an old game suddenly become "shitty" just because it's not a brand new release? Is Mass Effect 1 now a shitty game all of a sudden? Crysis? Oblivion? Of course not. But back to the "tools" part... Invest your own energy in learning how to do these fixes, it's quite rewarding when you finally get something working - even if you just learn how to disable bad effects, or move the hud around it can take a game from unplayable to "good" in one fell swoop. All the details to get started are on the Helixmod site. The more people in the community that contribute to this, the better it is for all of us, and the more people there will be to fix that next 'new release'. If you don't contribute, you get what you are given.
unix said:Helix should focus on new popular games instead of fixing old shitty games that no one play's anymore i know he has a real job but most new releases he was right onto dead space 3 tomb raider ect....


Good grief mate, are you serious? Talk about taking people for granted. Helix has provided the community with the tools to do game fixes *themselves*. He does not owe any of us anything, and any game that he decides to fix for the community is something most of us are very grateful for. I am also sure he does not have unlimited money to buy games he might not even like playing, let alone unlimited time to do it. That being said, I would say that most of Helix's own fixes have been very current (ie when they were released) games - Skyrim, Mass Effect 3, Kingdoms of Amalur, Aliens Colonial Marines, Borderlands 2 with Eqzitara, Darkness 2, Darksiders 2, Dead Space 3, Dishonoured, Devil May Cry, Far Cry 3, I am Alive, Prototype 2, and XCOM Enemy Unknown - so what exactly are you talking about? Also, as others have pointed out, why on earth does an old game suddenly become "shitty" just because it's not a brand new release? Is Mass Effect 1 now a shitty game all of a sudden? Crysis? Oblivion? Of course not.

But back to the "tools" part... Invest your own energy in learning how to do these fixes, it's quite rewarding when you finally get something working - even if you just learn how to disable bad effects, or move the hud around it can take a game from unplayable to "good" in one fell swoop. All the details to get started are on the Helixmod site. The more people in the community that contribute to this, the better it is for all of us, and the more people there will be to fix that next 'new release'. If you don't contribute, you get what you are given.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#50
Posted 04/17/2013 02:33 PM   
So since no one else seems to have had a bash at this, I have put together a basic helixmod WIP. It's not perfect, because it's a laborious process indeed, but I think it improves the visuals significantly. I am still chipping away at it as well and will update as I fix new bits. I have *not* yet fixed 2d shadows, just disabled them for now. I have not spent much time at all trying to fix the shadows yet, and to be honest I may never be able to. If Helix does a comprehensive fix at some point we can all use that, but for now my WIP makes the game look a fair bit better. I have posted videos on SolutionGaming here: [url]http://www.3dsolutiongaming.com/2013/07/resident-evil-6/[/url] There are 3 of them: 1. The RE6 demo with the fix and DOF ON 2. The RE6 demo with no fix 3. The RE6 demo with the fix and DOF OFF I still need to attach links to the helixmod files, and add comparison screenshots, but for now the videos show what has been done well enough. I am at work at the moment so can't do this until later tonight. Fixes: - Disabled 2d shadows (does not look bad at all, there are still loads of other shadows) - Fixed the foggy halo stuff (see video, first demo when they are on the platform with the spotlights) - Fixed messed up water relections on lakes and so on (I fixed one of these and found abotu 10 others in the dumps folder to fixed them 'on faith' using the same technique. Here's hoping...) - Disabled (for now) an effect that was rendering the light 'star' shapes at 2d depth - Have an optional disable of DOF (I don't find it to be a problem, but some don't like it, so I included it) I also fixed a specular reflection problem in the submarine, but later realised this messed something else up, so I need to correct that. As for 2d shadows, I have found a large number of shaders that effect this, including one overriding VS and one overriding PS, so I intend to have a look at them. I have thus not included this fix. I also fixed an issue with light relfections on wet shiny surfaces (i.e. floors), only to realise that these are rendered differently depending how close/far you are from them i.e. they 'flip' between correctly rendered and rendered at 2d as you move closer to or further away from them. Wierd, I plan on looking at this as well, but for now that fix is not included either. There is one other lighting issue that I have not even looked at yet, that I think will alleviate the residual 'shadow' issues. It's on my list. Just want to emphasize this is a WIP, and it is a major league PIA working with this game because none of the helix dll's do the whole job, I have to use a combination of dll's, and restart the game for every single fix I want to test. If anyone else wants to chip in and fix the shadows, PM me :-)
So since no one else seems to have had a bash at this, I have put together a basic helixmod WIP. It's not perfect, because it's a laborious process indeed, but I think it improves the visuals significantly. I am still chipping away at it as well and will update as I fix new bits. I have *not* yet fixed 2d shadows, just disabled them for now. I have not spent much time at all trying to fix the shadows yet, and to be honest I may never be able to. If Helix does a comprehensive fix at some point we can all use that, but for now my WIP makes the game look a fair bit better.

I have posted videos on SolutionGaming here:
http://www.3dsolutiongaming.com/2013/07/resident-evil-6/

There are 3 of them:
1. The RE6 demo with the fix and DOF ON
2. The RE6 demo with no fix
3. The RE6 demo with the fix and DOF OFF

I still need to attach links to the helixmod files, and add comparison screenshots, but for now the videos show what has been done well enough. I am at work at the moment so can't do this until later tonight.

Fixes:
- Disabled 2d shadows (does not look bad at all, there are still loads of other shadows)
- Fixed the foggy halo stuff (see video, first demo when they are on the platform with the spotlights)
- Fixed messed up water relections on lakes and so on (I fixed one of these and found abotu 10 others in the dumps folder to fixed them 'on faith' using the same technique. Here's hoping...)
- Disabled (for now) an effect that was rendering the light 'star' shapes at 2d depth
- Have an optional disable of DOF (I don't find it to be a problem, but some don't like it, so I included it)

I also fixed a specular reflection problem in the submarine, but later realised this messed something else up, so I need to correct that.

As for 2d shadows, I have found a large number of shaders that effect this, including one overriding VS and one overriding PS, so I intend to have a look at them. I have thus not included this fix.

I also fixed an issue with light relfections on wet shiny surfaces (i.e. floors), only to realise that these are rendered differently depending how close/far you are from them i.e. they 'flip' between correctly rendered and rendered at 2d as you move closer to or further away from them. Wierd, I plan on looking at this as well, but for now that fix is not included either.

There is one other lighting issue that I have not even looked at yet, that I think will alleviate the residual 'shadow' issues. It's on my list.

Just want to emphasize this is a WIP, and it is a major league PIA working with this game because none of the helix dll's do the whole job, I have to use a combination of dll's, and restart the game for every single fix I want to test.

If anyone else wants to chip in and fix the shadows, PM me :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#51
Posted 07/22/2013 04:17 PM   
Thanks alot! I slowly started to loose hope RE6 would ever be fixed!
Thanks alot! I slowly started to loose hope RE6 would ever be fixed!

#52
Posted 07/22/2013 04:41 PM   
Thanks for that - been holding up until any fix will happen. Cant help tho - no skills.
Thanks for that - been holding up until any fix will happen. Cant help tho - no skills.
Just checked your video, mike and I must say I am very impressed. In that state the game should be very playable......
Just checked your video, mike and I must say I am very impressed. In that state the game should be very playable......

#54
Posted 07/22/2013 07:26 PM   
[quote="lohan"]Just checked your video, mike and I must say I am very impressed. In that state the game should be very playable......[/quote] Thanks, I'll be putting the WIP files up on SG later, so you can give it a whirl. I've played the start of each characters campaign, and I could easily play the game as-is, the few remaining visual niggles are minor. Will be nice if the 2d shadows can get sorted, but shadows are a black art. Maybe Helix will have the time, or can offer me some advice. I'll have a go though :-)
lohan said:Just checked your video, mike and I must say I am very impressed. In that state the game should be very playable......

Thanks, I'll be putting the WIP files up on SG later, so you can give it a whirl. I've played the start of each characters campaign, and I could easily play the game as-is, the few remaining visual niggles are minor. Will be nice if the 2d shadows can get sorted, but shadows are a black art. Maybe Helix will have the time, or can offer me some advice. I'll have a go though :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#55
Posted 07/22/2013 08:00 PM   
WOHOO! @mike_ar69 thanx a lot ... really man ... you have my bound :) I'm more than glad that i can play this game in S3D which is rated VERY GOOD !!! Keep up polishing you wont even imagine how much RE's S3D community will appreciate your work!
WOHOO! @mike_ar69 thanx a lot ... really man ... you have my bound :) I'm more than glad that i can play this game in S3D which is rated VERY GOOD !!! Keep up polishing you wont even imagine how much RE's S3D community will appreciate your work!

HW:
i7 3770K @ 4.6Hz on ASUS MAXIMUS V FORMULA together with G.Skill F3-2400C10D-8GTX
ASUS GTX 980ti DirectCU III in SLI paired with ASUS ROG Swift on DP 1.2
Rig is powered by Corsair AX850W
OS: Win8.1 Pro 64bit
Always on latest Gforce Drivers :)

#56
Posted 07/22/2013 11:30 PM   
[quote="Thug"]WOHOO! @mike_ar69 thanx a lot ... really man ... you have my bound :) I'm more than glad that i can play this game in S3D which is rated VERY GOOD !!! Keep up polishing you wont even imagine how much RE's S3D community will appreciate your work! [/quote] Thanks :-) I have now put some comparative screenshots, and links to download the WIP fix files on SolutionGaming here: [b][url]http://www.3dsolutiongaming.com/2013/07/resident-evil-6/[/url][/b] When the WIP has matured a bit i.e. I actually play some of the game and find and fix a few more issues (or other people do and let me know), then it will be ready for posting on the Helixblog site. Also, let me know if the you can't get the WIP to work.
Thug said:WOHOO! @mike_ar69 thanx a lot ... really man ... you have my bound :) I'm more than glad that i can play this game in S3D which is rated VERY GOOD !!! Keep up polishing you wont even imagine how much RE's S3D community will appreciate your work!



Thanks :-) I have now put some comparative screenshots, and links to download the WIP fix files on SolutionGaming here:

http://www.3dsolutiongaming.com/2013/07/resident-evil-6/

When the WIP has matured a bit i.e. I actually play some of the game and find and fix a few more issues (or other people do and let me know), then it will be ready for posting on the Helixblog site.

Also, let me know if the you can't get the WIP to work.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#57
Posted 07/23/2013 01:30 AM   
Looks good.
Looks good.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#58
Posted 07/23/2013 01:40 AM   
WIP updated. Fixed and error in one of the reflection shaders that affected the "Jake" sewer level and outside lake. Also managed to work out the specular reflection issue in the submarine. I updated the links on SolutionGaming. I noticed that my fixes for reflections have either introduced or uncovered a bit of refraction problem at water edges. This is not drastic, and miles less of an issue than the reflection problem in the first place, but I will try and sort it out - I have not even tried yet, so it might be easy. Aside from the 2d shadows, I have noticed one other 'category' of issue - a lighting problem that affects both lights and some shadows whereby the rendering is dependent on how close you are to the thing being rendered e.g. a shadow through a window, a reflection on a wet surface, light illumination on a surface. The effect is that at some acute angles the thing renders correctly, otherwise it renders either with too much depth or with too little, and it literally flips between them as you walk close and further away. It does not render in 2d (i.e. screen depth). I am not sure how to tackle this, other than looking to see if the game is deliberately rendering close, medium and far things differently...
WIP updated. Fixed and error in one of the reflection shaders that affected the "Jake" sewer level and outside lake. Also managed to work out the specular reflection issue in the submarine. I updated the links on SolutionGaming.

I noticed that my fixes for reflections have either introduced or uncovered a bit of refraction problem at water edges. This is not drastic, and miles less of an issue than the reflection problem in the first place, but I will try and sort it out - I have not even tried yet, so it might be easy.

Aside from the 2d shadows, I have noticed one other 'category' of issue - a lighting problem that affects both lights and some shadows whereby the rendering is dependent on how close you are to the thing being rendered e.g. a shadow through a window, a reflection on a wet surface, light illumination on a surface. The effect is that at some acute angles the thing renders correctly, otherwise it renders either with too much depth or with too little, and it literally flips between them as you walk close and further away. It does not render in 2d (i.e. screen depth). I am not sure how to tackle this, other than looking to see if the game is deliberately rendering close, medium and far things differently...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#59
Posted 07/23/2013 04:18 AM   
You checked to make sure retail loaded with fix right?[not benchmark] I havent looked at it since release but Im pretty sure its got reflections that need to be fixed in pixelshaders. They "snap" in/out of place [I believe you ran into this in Payday, if not I talked about it in helixmod thread prior about serious sam]
You checked to make sure retail loaded with fix right?[not benchmark]

I havent looked at it since release but Im pretty sure its got reflections that need to be fixed in pixelshaders. They "snap" in/out of place [I believe you ran into this in Payday, if not I talked about it in helixmod thread prior about serious sam]

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#60
Posted 07/23/2013 05:28 AM   
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