Please don't take offence at this post I'm just trying to assuage your bad feeling somewhat and offer you some comfort.
You are currently existing on the very bleeding edge of technology, these cards have only been out a week, and like with any new technology there will be teething problems. When I bought my first BlueRay player I was astounded to find I would have to wait what seemed like an eternity for disks to load. It's just a product of having such advanced technology at your finger tips. With 3 GTX480's you have 9.3 billion transistors in you GPU subsystem.. [i][b]9.3 billion[/b][/i]. Getting them all to talk to each other properly is going to be quite complicated.
I read in another thread though that a lot of the problems regarding Quad/4 way and 3 way SLi are going to be ironed out in the near future [from Amorphous]. So with the maturity of GTX480 drivers, 3D drivers and SLi drivers, you have a lot to look forward.
While I understand your anger [I've been on the bleeding edge myself], I think you have to adjust the 'I paid for it.. I want it to work now!!' attitude.
P.S. I wish I could afford your problems.
Good luck mate, and I hope your problems are fixed soon :).
Please don't take offence at this post I'm just trying to assuage your bad feeling somewhat and offer you some comfort.
You are currently existing on the very bleeding edge of technology, these cards have only been out a week, and like with any new technology there will be teething problems. When I bought my first BlueRay player I was astounded to find I would have to wait what seemed like an eternity for disks to load. It's just a product of having such advanced technology at your finger tips. With 3 GTX480's you have 9.3 billion transistors in you GPU subsystem.. 9.3 billion. Getting them all to talk to each other properly is going to be quite complicated.
I read in another thread though that a lot of the problems regarding Quad/4 way and 3 way SLi are going to be ironed out in the near future [from Amorphous]. So with the maturity of GTX480 drivers, 3D drivers and SLi drivers, you have a lot to look forward.
While I understand your anger [I've been on the bleeding edge myself], I think you have to adjust the 'I paid for it.. I want it to work now!!' attitude.
P.S. I wish I could afford your problems.
Good luck mate, and I hope your problems are fixed soon :).
you make excellent points.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.
you make excellent points.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.
3-way SLI was allways a gimic in the first place even for regular gaming. It doesn't scale well.
Problem with 3-way SLI and 3d vision is you have 3 cards attempting to produce 2 frames (left and right images).
With 2 cards card one can produce all the right images for the frames and card 2 can produce the left image. they can do these as fast as possible and simply card display 1 after another. with 3 cards you have the problem where each card is not doing the same sequence of frames or eyes per frame
for instance card 1 may do frame 1 right eye
card 2 frame 1 left eye
card 3 frame 2 right eye
since you have to get an identical frame 2 left eye image) then the next card has to render frame 2 left eye image which will be done by card 1 before frame 3 right and left eye images can be done.
Now you have added sync issues into the system, and lag/delay because you need to wait on one extra card after the cycle is done to make sure each pair is complete.
on the secodn cycle they could do
card 1 frame 2 left eye
card 2 frame 3 right eye
card 3 frame 3 right eye
where frame 2 and frame 3 are identical.
With regular SLI 2 cards all it needs to do is one card does one eye the other card does another eye and you keep alternating output from cards. no wasted frames or no complicated agorithm.
Quad SLI should work fine just that two frame pairs are being created at the same time 1 frame set per pair of cards so they would be some syncing needing but not much for algorithms.
3-way SLI was allways a gimic in the first place even for regular gaming. It doesn't scale well.
Problem with 3-way SLI and 3d vision is you have 3 cards attempting to produce 2 frames (left and right images).
With 2 cards card one can produce all the right images for the frames and card 2 can produce the left image. they can do these as fast as possible and simply card display 1 after another. with 3 cards you have the problem where each card is not doing the same sequence of frames or eyes per frame
for instance card 1 may do frame 1 right eye
card 2 frame 1 left eye
card 3 frame 2 right eye
since you have to get an identical frame 2 left eye image) then the next card has to render frame 2 left eye image which will be done by card 1 before frame 3 right and left eye images can be done.
Now you have added sync issues into the system, and lag/delay because you need to wait on one extra card after the cycle is done to make sure each pair is complete.
on the secodn cycle they could do
card 1 frame 2 left eye
card 2 frame 3 right eye
card 3 frame 3 right eye
where frame 2 and frame 3 are identical.
With regular SLI 2 cards all it needs to do is one card does one eye the other card does another eye and you keep alternating output from cards. no wasted frames or no complicated agorithm.
Quad SLI should work fine just that two frame pairs are being created at the same time 1 frame set per pair of cards so they would be some syncing needing but not much for algorithms.
JUST MY THOUGHTS
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
3-way SLI was allways a gimic in the first place even for regular gaming. It doesn't scale well.
Problem with 3-way SLI and 3d vision is you have 3 cards attempting to produce 2 frames (left and right images).
With 2 cards card one can produce all the right images for the frames and card 2 can produce the left image. they can do these as fast as possible and simply card display 1 after another. with 3 cards you have the problem where each card is not doing the same sequence of frames or eyes per frame
for instance card 1 may do frame 1 right eye
card 2 frame 1 left eye
card 3 frame 2 right eye
since you have to get an identical frame 2 left eye image) then the next card has to render frame 2 left eye image which will be done by card 1 before frame 3 right and left eye images can be done.
Now you have added sync issues into the system, and lag/delay because you need to wait on one extra card after the cycle is done to make sure each pair is complete.
on the secodn cycle they could do
card 1 frame 2 left eye
card 2 frame 3 right eye
card 3 frame 3 right eye
where frame 2 and frame 3 are identical.
With regular SLI 2 cards all it needs to do is one card does one eye the other card does another eye and you keep alternating output from cards. no wasted frames or no complicated agorithm.
Quad SLI should work fine just that two frame pairs are being created at the same time 1 frame set per pair of cards so they would be some syncing needing but not much for algorithms.
3-way SLI was allways a gimic in the first place even for regular gaming. It doesn't scale well.
Problem with 3-way SLI and 3d vision is you have 3 cards attempting to produce 2 frames (left and right images).
With 2 cards card one can produce all the right images for the frames and card 2 can produce the left image. they can do these as fast as possible and simply card display 1 after another. with 3 cards you have the problem where each card is not doing the same sequence of frames or eyes per frame
for instance card 1 may do frame 1 right eye
card 2 frame 1 left eye
card 3 frame 2 right eye
since you have to get an identical frame 2 left eye image) then the next card has to render frame 2 left eye image which will be done by card 1 before frame 3 right and left eye images can be done.
Now you have added sync issues into the system, and lag/delay because you need to wait on one extra card after the cycle is done to make sure each pair is complete.
on the secodn cycle they could do
card 1 frame 2 left eye
card 2 frame 3 right eye
card 3 frame 3 right eye
where frame 2 and frame 3 are identical.
With regular SLI 2 cards all it needs to do is one card does one eye the other card does another eye and you keep alternating output from cards. no wasted frames or no complicated agorithm.
Quad SLI should work fine just that two frame pairs are being created at the same time 1 frame set per pair of cards so they would be some syncing needing but not much for algorithms.
JUST MY THOUGHTS
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
you make excellent points.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.[/quote]
Yeah, I realize there a lot of strong and valid counter arguments to the points I raised, I'm not really defending nVidia'a position, more trying to offer some perspective and a glimpse into the overall picture.
I also agree with what msm903 said to an extent, I realize it will be a lot more challenging to make 3 cards render 2 images, but I think as time goes on more and more effort will go into getting 3+ GPU's working in harmony.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.
Yeah, I realize there a lot of strong and valid counter arguments to the points I raised, I'm not really defending nVidia'a position, more trying to offer some perspective and a glimpse into the overall picture.
I also agree with what msm903 said to an extent, I realize it will be a lot more challenging to make 3 cards render 2 images, but I think as time goes on more and more effort will go into getting 3+ GPU's working in harmony.
you make excellent points.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.[/quote]
Yeah, I realize there a lot of strong and valid counter arguments to the points I raised, I'm not really defending nVidia'a position, more trying to offer some perspective and a glimpse into the overall picture.
I also agree with what msm903 said to an extent, I realize it will be a lot more challenging to make 3 cards render 2 images, but I think as time goes on more and more effort will go into getting 3+ GPU's working in harmony.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.
Yeah, I realize there a lot of strong and valid counter arguments to the points I raised, I'm not really defending nVidia'a position, more trying to offer some perspective and a glimpse into the overall picture.
I also agree with what msm903 said to an extent, I realize it will be a lot more challenging to make 3 cards render 2 images, but I think as time goes on more and more effort will go into getting 3+ GPU's working in harmony.
[quote name='johnyz333' post='1040705' date='Apr 16 2010, 05:24 AM']Andrew i recently went from 2 480's to now 3. Bad move. Sli was working perfectly in all games, now im running 3-way SLI and yet again im getting the same issues with quad sli 295's. Which by the way i made issue of time and time again yet nothing was done about it. Im getting 20fps in games like batman, street fighter 4, modern warfare 1 and 2, etc. It seems like it is all dx9 titles. I can also add that 3-way SLI in dx10 and dx11 titles are not scaling well. Perfromance is like 2 480's.
I shouldnt be punished becasue i supported nvidia and bought 3 cards, and now 80% of my games are unplayable in 3d vision. Cmon Andrew something needs to be done about this.
Can you atleast confirm whether the upcoming 256 drivers will infact support 3-way SLI? I need to know, casue if not im selling this 3rd card.
By the way i live in Australia and pay $800 a card if that stands for anything...[/quote]
I want this to work as much as you do since I have QUAD SLI, but you should've already known what the case was since you previously owned a QUAD SLI setup.
Plus as of yet 3-way SLI and QUAD SLI aren't *officially* supported as of yet. I'm not sure what you were thinking here. I wouldn't have bought that card knowing that it isn't supported.
[quote name='johnyz333' post='1040705' date='Apr 16 2010, 05:24 AM']Andrew i recently went from 2 480's to now 3. Bad move. Sli was working perfectly in all games, now im running 3-way SLI and yet again im getting the same issues with quad sli 295's. Which by the way i made issue of time and time again yet nothing was done about it. Im getting 20fps in games like batman, street fighter 4, modern warfare 1 and 2, etc. It seems like it is all dx9 titles. I can also add that 3-way SLI in dx10 and dx11 titles are not scaling well. Perfromance is like 2 480's.
I shouldnt be punished becasue i supported nvidia and bought 3 cards, and now 80% of my games are unplayable in 3d vision. Cmon Andrew something needs to be done about this.
Can you atleast confirm whether the upcoming 256 drivers will infact support 3-way SLI? I need to know, casue if not im selling this 3rd card.
By the way i live in Australia and pay $800 a card if that stands for anything...
I want this to work as much as you do since I have QUAD SLI, but you should've already known what the case was since you previously owned a QUAD SLI setup.
Plus as of yet 3-way SLI and QUAD SLI aren't *officially* supported as of yet. I'm not sure what you were thinking here. I wouldn't have bought that card knowing that it isn't supported.
[quote name='johnyz333' post='1040705' date='Apr 16 2010, 05:24 AM']Andrew i recently went from 2 480's to now 3. Bad move. Sli was working perfectly in all games, now im running 3-way SLI and yet again im getting the same issues with quad sli 295's. Which by the way i made issue of time and time again yet nothing was done about it. Im getting 20fps in games like batman, street fighter 4, modern warfare 1 and 2, etc. It seems like it is all dx9 titles. I can also add that 3-way SLI in dx10 and dx11 titles are not scaling well. Perfromance is like 2 480's.
I shouldnt be punished becasue i supported nvidia and bought 3 cards, and now 80% of my games are unplayable in 3d vision. Cmon Andrew something needs to be done about this.
Can you atleast confirm whether the upcoming 256 drivers will infact support 3-way SLI? I need to know, casue if not im selling this 3rd card.
By the way i live in Australia and pay $800 a card if that stands for anything...[/quote]
I want this to work as much as you do since I have QUAD SLI, but you should've already known what the case was since you previously owned a QUAD SLI setup.
Plus as of yet 3-way SLI and QUAD SLI aren't *officially* supported as of yet. I'm not sure what you were thinking here. I wouldn't have bought that card knowing that it isn't supported.
[quote name='johnyz333' post='1040705' date='Apr 16 2010, 05:24 AM']Andrew i recently went from 2 480's to now 3. Bad move. Sli was working perfectly in all games, now im running 3-way SLI and yet again im getting the same issues with quad sli 295's. Which by the way i made issue of time and time again yet nothing was done about it. Im getting 20fps in games like batman, street fighter 4, modern warfare 1 and 2, etc. It seems like it is all dx9 titles. I can also add that 3-way SLI in dx10 and dx11 titles are not scaling well. Perfromance is like 2 480's.
I shouldnt be punished becasue i supported nvidia and bought 3 cards, and now 80% of my games are unplayable in 3d vision. Cmon Andrew something needs to be done about this.
Can you atleast confirm whether the upcoming 256 drivers will infact support 3-way SLI? I need to know, casue if not im selling this 3rd card.
By the way i live in Australia and pay $800 a card if that stands for anything...
I want this to work as much as you do since I have QUAD SLI, but you should've already known what the case was since you previously owned a QUAD SLI setup.
Plus as of yet 3-way SLI and QUAD SLI aren't *officially* supported as of yet. I'm not sure what you were thinking here. I wouldn't have bought that card knowing that it isn't supported.
You are currently existing on the very bleeding edge of technology, these cards have only been out a week, and like with any new technology there will be teething problems. When I bought my first BlueRay player I was astounded to find I would have to wait what seemed like an eternity for disks to load. It's just a product of having such advanced technology at your finger tips. With 3 GTX480's you have 9.3 billion transistors in you GPU subsystem.. [i][b]9.3 billion[/b][/i]. Getting them all to talk to each other properly is going to be quite complicated.
I read in another thread though that a lot of the problems regarding Quad/4 way and 3 way SLi are going to be ironed out in the near future [from Amorphous]. So with the maturity of GTX480 drivers, 3D drivers and SLi drivers, you have a lot to look forward.
While I understand your anger [I've been on the bleeding edge myself], I think you have to adjust the 'I paid for it.. I want it to work now!!' attitude.
P.S. I wish I could afford your problems.
Good luck mate, and I hope your problems are fixed soon :).
You are currently existing on the very bleeding edge of technology, these cards have only been out a week, and like with any new technology there will be teething problems. When I bought my first BlueRay player I was astounded to find I would have to wait what seemed like an eternity for disks to load. It's just a product of having such advanced technology at your finger tips. With 3 GTX480's you have 9.3 billion transistors in you GPU subsystem.. 9.3 billion. Getting them all to talk to each other properly is going to be quite complicated.
I read in another thread though that a lot of the problems regarding Quad/4 way and 3 way SLi are going to be ironed out in the near future [from Amorphous]. So with the maturity of GTX480 drivers, 3D drivers and SLi drivers, you have a lot to look forward.
While I understand your anger [I've been on the bleeding edge myself], I think you have to adjust the 'I paid for it.. I want it to work now!!' attitude.
P.S. I wish I could afford your problems.
Good luck mate, and I hope your problems are fixed soon :).
you make excellent points.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.
you make excellent points.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.
you make excellent points.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.
you make excellent points.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.
Problem with 3-way SLI and 3d vision is you have 3 cards attempting to produce 2 frames (left and right images).
With 2 cards card one can produce all the right images for the frames and card 2 can produce the left image. they can do these as fast as possible and simply card display 1 after another. with 3 cards you have the problem where each card is not doing the same sequence of frames or eyes per frame
for instance card 1 may do frame 1 right eye
card 2 frame 1 left eye
card 3 frame 2 right eye
since you have to get an identical frame 2 left eye image) then the next card has to render frame 2 left eye image which will be done by card 1 before frame 3 right and left eye images can be done.
Now you have added sync issues into the system, and lag/delay because you need to wait on one extra card after the cycle is done to make sure each pair is complete.
on the secodn cycle they could do
card 1 frame 2 left eye
card 2 frame 3 right eye
card 3 frame 3 right eye
where frame 2 and frame 3 are identical.
With regular SLI 2 cards all it needs to do is one card does one eye the other card does another eye and you keep alternating output from cards. no wasted frames or no complicated agorithm.
Quad SLI should work fine just that two frame pairs are being created at the same time 1 frame set per pair of cards so they would be some syncing needing but not much for algorithms.
JUST MY THOUGHTS
Problem with 3-way SLI and 3d vision is you have 3 cards attempting to produce 2 frames (left and right images).
With 2 cards card one can produce all the right images for the frames and card 2 can produce the left image. they can do these as fast as possible and simply card display 1 after another. with 3 cards you have the problem where each card is not doing the same sequence of frames or eyes per frame
for instance card 1 may do frame 1 right eye
card 2 frame 1 left eye
card 3 frame 2 right eye
since you have to get an identical frame 2 left eye image) then the next card has to render frame 2 left eye image which will be done by card 1 before frame 3 right and left eye images can be done.
Now you have added sync issues into the system, and lag/delay because you need to wait on one extra card after the cycle is done to make sure each pair is complete.
on the secodn cycle they could do
card 1 frame 2 left eye
card 2 frame 3 right eye
card 3 frame 3 right eye
where frame 2 and frame 3 are identical.
With regular SLI 2 cards all it needs to do is one card does one eye the other card does another eye and you keep alternating output from cards. no wasted frames or no complicated agorithm.
Quad SLI should work fine just that two frame pairs are being created at the same time 1 frame set per pair of cards so they would be some syncing needing but not much for algorithms.
JUST MY THOUGHTS
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
Problem with 3-way SLI and 3d vision is you have 3 cards attempting to produce 2 frames (left and right images).
With 2 cards card one can produce all the right images for the frames and card 2 can produce the left image. they can do these as fast as possible and simply card display 1 after another. with 3 cards you have the problem where each card is not doing the same sequence of frames or eyes per frame
for instance card 1 may do frame 1 right eye
card 2 frame 1 left eye
card 3 frame 2 right eye
since you have to get an identical frame 2 left eye image) then the next card has to render frame 2 left eye image which will be done by card 1 before frame 3 right and left eye images can be done.
Now you have added sync issues into the system, and lag/delay because you need to wait on one extra card after the cycle is done to make sure each pair is complete.
on the secodn cycle they could do
card 1 frame 2 left eye
card 2 frame 3 right eye
card 3 frame 3 right eye
where frame 2 and frame 3 are identical.
With regular SLI 2 cards all it needs to do is one card does one eye the other card does another eye and you keep alternating output from cards. no wasted frames or no complicated agorithm.
Quad SLI should work fine just that two frame pairs are being created at the same time 1 frame set per pair of cards so they would be some syncing needing but not much for algorithms.
JUST MY THOUGHTS
Problem with 3-way SLI and 3d vision is you have 3 cards attempting to produce 2 frames (left and right images).
With 2 cards card one can produce all the right images for the frames and card 2 can produce the left image. they can do these as fast as possible and simply card display 1 after another. with 3 cards you have the problem where each card is not doing the same sequence of frames or eyes per frame
for instance card 1 may do frame 1 right eye
card 2 frame 1 left eye
card 3 frame 2 right eye
since you have to get an identical frame 2 left eye image) then the next card has to render frame 2 left eye image which will be done by card 1 before frame 3 right and left eye images can be done.
Now you have added sync issues into the system, and lag/delay because you need to wait on one extra card after the cycle is done to make sure each pair is complete.
on the secodn cycle they could do
card 1 frame 2 left eye
card 2 frame 3 right eye
card 3 frame 3 right eye
where frame 2 and frame 3 are identical.
With regular SLI 2 cards all it needs to do is one card does one eye the other card does another eye and you keep alternating output from cards. no wasted frames or no complicated agorithm.
Quad SLI should work fine just that two frame pairs are being created at the same time 1 frame set per pair of cards so they would be some syncing needing but not much for algorithms.
JUST MY THOUGHTS
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
:)
[quote name='baragon' post='1040762' date='Apr 16 2010, 01:42 PM']obone
you make excellent points.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.[/quote]
Yeah, I realize there a lot of strong and valid counter arguments to the points I raised, I'm not really defending nVidia'a position, more trying to offer some perspective and a glimpse into the overall picture.
I also agree with what msm903 said to an extent, I realize it will be a lot more challenging to make 3 cards render 2 images, but I think as time goes on more and more effort will go into getting 3+ GPU's working in harmony.
:)
[quote name='baragon' post='1040762' date='Apr 16 2010, 01:42 PM']obone
you make excellent points.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.
Yeah, I realize there a lot of strong and valid counter arguments to the points I raised, I'm not really defending nVidia'a position, more trying to offer some perspective and a glimpse into the overall picture.
I also agree with what msm903 said to an extent, I realize it will be a lot more challenging to make 3 cards render 2 images, but I think as time goes on more and more effort will go into getting 3+ GPU's working in harmony.
:)
[quote name='baragon' post='1040762' date='Apr 16 2010, 01:42 PM']obone
you make excellent points.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.[/quote]
Yeah, I realize there a lot of strong and valid counter arguments to the points I raised, I'm not really defending nVidia'a position, more trying to offer some perspective and a glimpse into the overall picture.
I also agree with what msm903 said to an extent, I realize it will be a lot more challenging to make 3 cards render 2 images, but I think as time goes on more and more effort will go into getting 3+ GPU's working in harmony.
:)
[quote name='baragon' post='1040762' date='Apr 16 2010, 01:42 PM']obone
you make excellent points.
ON the other hand there are some titles including a showcase 3DVision title "Avatar" that after many months still have no sli support.
Yeah, I realize there a lot of strong and valid counter arguments to the points I raised, I'm not really defending nVidia'a position, more trying to offer some perspective and a glimpse into the overall picture.
I also agree with what msm903 said to an extent, I realize it will be a lot more challenging to make 3 cards render 2 images, but I think as time goes on more and more effort will go into getting 3+ GPU's working in harmony.
Using Left over CPU coolers to keep phones cool since 2012.

Using Left over CPU coolers to keep phones cool since 2012.

I shouldnt be punished becasue i supported nvidia and bought 3 cards, and now 80% of my games are unplayable in 3d vision. Cmon Andrew something needs to be done about this.
Can you atleast confirm whether the upcoming 256 drivers will infact support 3-way SLI? I need to know, casue if not im selling this 3rd card.
By the way i live in Australia and pay $800 a card if that stands for anything...[/quote]
I want this to work as much as you do since I have QUAD SLI, but you should've already known what the case was since you previously owned a QUAD SLI setup.
Plus as of yet 3-way SLI and QUAD SLI aren't *officially* supported as of yet. I'm not sure what you were thinking here. I wouldn't have bought that card knowing that it isn't supported.
I shouldnt be punished becasue i supported nvidia and bought 3 cards, and now 80% of my games are unplayable in 3d vision. Cmon Andrew something needs to be done about this.
Can you atleast confirm whether the upcoming 256 drivers will infact support 3-way SLI? I need to know, casue if not im selling this 3rd card.
By the way i live in Australia and pay $800 a card if that stands for anything...
I want this to work as much as you do since I have QUAD SLI, but you should've already known what the case was since you previously owned a QUAD SLI setup.
Plus as of yet 3-way SLI and QUAD SLI aren't *officially* supported as of yet. I'm not sure what you were thinking here. I wouldn't have bought that card knowing that it isn't supported.
I shouldnt be punished becasue i supported nvidia and bought 3 cards, and now 80% of my games are unplayable in 3d vision. Cmon Andrew something needs to be done about this.
Can you atleast confirm whether the upcoming 256 drivers will infact support 3-way SLI? I need to know, casue if not im selling this 3rd card.
By the way i live in Australia and pay $800 a card if that stands for anything...[/quote]
I want this to work as much as you do since I have QUAD SLI, but you should've already known what the case was since you previously owned a QUAD SLI setup.
Plus as of yet 3-way SLI and QUAD SLI aren't *officially* supported as of yet. I'm not sure what you were thinking here. I wouldn't have bought that card knowing that it isn't supported.
I shouldnt be punished becasue i supported nvidia and bought 3 cards, and now 80% of my games are unplayable in 3d vision. Cmon Andrew something needs to be done about this.
Can you atleast confirm whether the upcoming 256 drivers will infact support 3-way SLI? I need to know, casue if not im selling this 3rd card.
By the way i live in Australia and pay $800 a card if that stands for anything...
I want this to work as much as you do since I have QUAD SLI, but you should've already known what the case was since you previously owned a QUAD SLI setup.
Plus as of yet 3-way SLI and QUAD SLI aren't *officially* supported as of yet. I'm not sure what you were thinking here. I wouldn't have bought that card knowing that it isn't supported.