Everything has a huge grand scale thanks to the design of the environments. Turn shadows off for characters. 2D overlays are wrong, but you don't use them that much. The game is all action.
On a side note, Sonic Racing also has excellent 3D support.
Everything has a huge grand scale thanks to the design of the environments. Turn shadows off for characters. 2D overlays are wrong, but you don't use them that much. The game is all action.
On a side note, Sonic Racing also has excellent 3D support.
Rename bladesoftime.exe to prototype.exe. Im almost positive they never gave it a profile. Last time I checked that one worked better. Shadows are still broken but effects all work then.
The design and "small character in big world" made it work very well in 3d.
Rename bladesoftime.exe to prototype.exe. Im almost positive they never gave it a profile. Last time I checked that one worked better. Shadows are still broken but effects all work then.
The design and "small character in big world" made it work very well in 3d.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
In my computer this game is total unplayable in 3D!!! There is something wrong with the shaders!! Look the picture!! (I have a GTX 460 with latest official drivers!!) I tried other drivers but the same problem!!
[img]http://img24.imageshack.us/img24/9631/bladesni.jpg[/img]
In my computer this game is total unplayable in 3D!!! There is something wrong with the shaders!! Look the picture!! (I have a GTX 460 with latest official drivers!!) I tried other drivers but the same problem!!
I'm using 306.97 drivers with Steam version of the game. Can't rename the game to prototype.exe because steam doesn't allow that for this game. Maybe you should try the game with using the unknown profile. Also, maybe you are using a different shader model. I have a 500 series card.
I'm using 306.97 drivers with Steam version of the game. Can't rename the game to prototype.exe because steam doesn't allow that for this game. Maybe you should try the game with using the unknown profile. Also, maybe you are using a different shader model. I have a 500 series card.
@3DVEE
Download nvidia inspector.
Remove bladesoftime.exe from blades of time profile.
Add bladesoftime.exe to prototype profile.
Unless they add a profile, dust and some effects cause "ghosting"(like some unreal engine games). Prototype profile fixes that.
@stamdd
I wrote about this before to someone. I have no idea why it happens to some people and doesnt to others. I have that exact same issue with blades of time in non sli. But in SLI it will work fine. Someone had a similiar issue in Devil May Cry 4. If you look for the post on 3dvision-blog about blades of time a few people had the issue(comments).
@3DVEE
Download nvidia inspector.
Remove bladesoftime.exe from blades of time profile.
Add bladesoftime.exe to prototype profile.
Unless they add a profile, dust and some effects cause "ghosting"(like some unreal engine games). Prototype profile fixes that.
@stamdd
I wrote about this before to someone. I have no idea why it happens to some people and doesnt to others. I have that exact same issue with blades of time in non sli. But in SLI it will work fine. Someone had a similiar issue in Devil May Cry 4. If you look for the post on 3dvision-blog about blades of time a few people had the issue(comments).
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I always had the problem with black and white flickering Image in 3D in this game but today i tried it with 1080p [u]4K DSR[/u] 24 Hz and it works.
It is strange that it only works with DSR.
I always had the problem with black and white flickering Image in 3D in this game but today i tried it with 1080p 4K DSR 24 Hz and it works.
It is strange that it only works with DSR.
[quote="streamerone"]I always had the problem with black and white flickering Image in 3D in this game but today i tried it with 1080p [u]4K DSR[/u] 24 Hz and it works.
It is strange that it only works with DSR.[/quote]
Thanks - just tried it, it seems to work fine with any DSR resolution and 120HZ..
I have never played it before, because of the black and white issue !
streamerone said:I always had the problem with black and white flickering Image in 3D in this game but today i tried it with 1080p 4K DSR 24 Hz and it works.
It is strange that it only works with DSR.
Thanks - just tried it, it seems to work fine with any DSR resolution and 120HZ..
I have never played it before, because of the black and white issue !
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
This Profile *should* work... StereoTextureEnable gets rid of the white texture issues and StereoUseMatrix gets rid of some haloing, the Shadows are still broken though... can be disabled in the Options or maybe someone can fix them.
[code]Profile "Blades of Time" // import using GeForce 3D Profile Manager
ShowOn GeForce
ProfileType Application
Executable "bladesoftime.exe"
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0 // StereoProfile
Setting ID_0x70edb381 = 0x24208b40 InternalSettingFlag=V0 // StereoTextureEnable
Setting ID_0x70e34a78 = 0x1945b570 InternalSettingFlag=V0 // StereoUseMatrix
EndProfile[/code]
**I'm getting odd minor graphical glitches on the Title screen, minor flickering around the edges(?) but only close up... I can't capture it in a screenshot but from what I played I didn't see them in-game... might just be during cutscenes/close ups?
This Profile *should* work... StereoTextureEnable gets rid of the white texture issues and StereoUseMatrix gets rid of some haloing, the Shadows are still broken though... can be disabled in the Options or maybe someone can fix them.
**I'm getting odd minor graphical glitches on the Title screen, minor flickering around the edges(?) but only close up... I can't capture it in a screenshot but from what I played I didn't see them in-game... might just be during cutscenes/close ups?
Thanks Tsaebeth, your profile works fine here !
The minor flickering can also be seen with the DSR solution, which I actually prefer because it looks nicer.
I only use 2xDSR and i can still keep arround 60 fps on my 980 TI, but your profile will certainly come in handy for people with less horsepower.
I've actually been playing this with all convergence, depth set as low as possible, like American McGee's Alice does stereoscopic 3D.
It 'fixes' the crosshair when you get the gun, the frustum pop-in around the edges and some other haloing issues in some cutscenes not fixed by StereoUseMatrix...
I've actually been playing this with all convergence, depth set as low as possible, like American McGee's Alice does stereoscopic 3D.
It 'fixes' the crosshair when you get the gun, the frustum pop-in around the edges and some other haloing issues in some cutscenes not fixed by StereoUseMatrix...
On a side note, Sonic Racing also has excellent 3D support.
The design and "small character in big world" made it work very well in 3d.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Download nvidia inspector.
Remove bladesoftime.exe from blades of time profile.
Add bladesoftime.exe to prototype profile.
Unless they add a profile, dust and some effects cause "ghosting"(like some unreal engine games). Prototype profile fixes that.
@stamdd
I wrote about this before to someone. I have no idea why it happens to some people and doesnt to others. I have that exact same issue with blades of time in non sli. But in SLI it will work fine. Someone had a similiar issue in Devil May Cry 4. If you look for the post on 3dvision-blog about blades of time a few people had the issue(comments).
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Will try the mentioned fix now.
-Edit: Prototype profile did not fix my problem :/.
It is strange that it only works with DSR.
GTX 1080, i7 7700k, 16GB RAM @3200MHz, Win7
3DTVPlay @ ACER Predator Z650
Thanks - just tried it, it seems to work fine with any DSR resolution and 120HZ..
I have never played it before, because of the black and white issue !
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
**I'm getting odd minor graphical glitches on the Title screen, minor flickering around the edges(?) but only close up... I can't capture it in a screenshot but from what I played I didn't see them in-game... might just be during cutscenes/close ups?
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
The minor flickering can also be seen with the DSR solution, which I actually prefer because it looks nicer.
I only use 2xDSR and i can still keep arround 60 fps on my 980 TI, but your profile will certainly come in handy for people with less horsepower.
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
It 'fixes' the crosshair when you get the gun, the frustum pop-in around the edges and some other haloing issues in some cutscenes not fixed by StereoUseMatrix...
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]