big thanks to DHR and Helifax, great "joint" effort:)
now the crosshair becomes a dot, eaiser on the eyes. but in 3D Surround it seems to be still far off from the gun~
it's definitely playable, more so when enabling nvidia lasersight.
@Helifax, what's the crosshair override supposed to do? I don't really see any difference?
big thanks to DHR and Helifax, great "joint" effort:)
now the crosshair becomes a dot, eaiser on the eyes. but in 3D Surround it seems to be still far off from the gun~
it's definitely playable, more so when enabling nvidia lasersight.
@Helifax, what's the crosshair override supposed to do? I don't really see any difference?
Following the logic posted by helifax... try this:
1) Edit C2EEF785.txt (this is the shader related to Crosshair)
2) find this line: def c220, 0.6, 0, 0.0625, 0
3) Change the "0.6" value for: 1.8 or 2.0 or 2.2 (the idea is to increase the 0.6 value)
i don't have 3D Surround, so i can't test. If anyone get the "magic" number, post here to add in blog instructions for 3D Surround users.
Following the logic posted by helifax... try this:
1) Edit C2EEF785.txt (this is the shader related to Crosshair)
2) find this line: def c220, 0.6, 0, 0.0625, 0
3) Change the "0.6" value for: 1.8 or 2.0 or 2.2 (the idea is to increase the 0.6 value)
i don't have 3D Surround, so i can't test. If anyone get the "magic" number, post here to add in blog instructions for 3D Surround users.
[quote="teardropmina"]big thanks to DHR and Helifax, great "joint" effort:)
now the crosshair becomes a dot, eaiser on the eyes. but in 3D Surround it seems to be still far off from the gun~
it's definitely playable, more so when enabling nvidia lasersight.
@Helifax, what's the crosshair override supposed to do? I don't really see any difference?
[/quote]
If you enable the crosshair override a new field will appear (for stereoscopic Depth)
Simply put the same value that you have in Nividia Control Panel-> Stereoscopic 3D.
So if you have 70% depth simply right 70 there. Then start the game.
Example:
[url=http://www.iforce.co.nz/View.aspx?i=5cwi1nqd.pfn.png][img]http://iforce.co.nz/i/5cwi1nqd.pfn.png[/img][/url]
This is how it should be:)
teardropmina said:big thanks to DHR and Helifax, great "joint" effort:)
now the crosshair becomes a dot, eaiser on the eyes. but in 3D Surround it seems to be still far off from the gun~
it's definitely playable, more so when enabling nvidia lasersight.
@Helifax, what's the crosshair override supposed to do? I don't really see any difference?
If you enable the crosshair override a new field will appear (for stereoscopic Depth)
Simply put the same value that you have in Nividia Control Panel-> Stereoscopic 3D.
So if you have 70% depth simply right 70 there. Then start the game.
Example:
This is how it should be:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="teardropmina"]@helifax,
I do know how to enable the function, and I did enable it; it's just that I don't see much difference between with and without it~~
[/quote]
same problem, the croshair is allways in the same depth, i dont understand. Actually i alternate two fixes to continue playing. Meca=far=fix helifax off, Meca=near=fix helifax on xD.
However, thanks helifax for all your work in the community WSGF and all your support to multimonitor players ;)
teardropmina said:@helifax,
I do know how to enable the function, and I did enable it; it's just that I don't see much difference between with and without it~~
same problem, the croshair is allways in the same depth, i dont understand. Actually i alternate two fixes to continue playing. Meca=far=fix helifax off, Meca=near=fix helifax on xD.
However, thanks helifax for all your work in the community WSGF and all your support to multimonitor players ;)
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
[quote="murilladas"][quote="teardropmina"]@helifax,
I do know how to enable the function, and I did enable it; it's just that I don't see much difference between with and without it~~
[/quote]
same problem, the croshair is allways in the same depth, i dont understand. Actually i alternate two fixes to continue playing. Meca=far=fix helifax off, Meca=near=fix helifax on xD.
However, thanks helifax for all your work in the community WSGF and all your support to multimonitor players, you are a master... ;)[/quote]
teardropmina said:@helifax,
I do know how to enable the function, and I did enable it; it's just that I don't see much difference between with and without it~~
same problem, the croshair is allways in the same depth, i dont understand. Actually i alternate two fixes to continue playing. Meca=far=fix helifax off, Meca=near=fix helifax on xD.
However, thanks helifax for all your work in the community WSGF and all your support to multimonitor players, you are a master... ;)
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
[quote="teardropmina"]@helifax,
I do know how to enable the function, and I did enable it; it's just that I don't see much difference between with and without it~~
[/quote]
The difference should be HUGE...hmm
What resolution are you running at? can you try 3840x800 just for a test? (bezels shouldn't matter)
Technically It should work for all resolutions....I don't see why it doesn't.....
I tested 3840, 4800 and 5040 (cant go higher)
teardropmina said:@helifax,
I do know how to enable the function, and I did enable it; it's just that I don't see much difference between with and without it~~
The difference should be HUGE...hmm
What resolution are you running at? can you try 3840x800 just for a test? (bezels shouldn't matter)
Technically It should work for all resolutions....I don't see why it doesn't.....
I tested 3840, 4800 and 5040 (cant go higher)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="teardropmina"]@helifax,
I do know how to enable the function, and I did enable it; it's just that I don't see much difference between with and without it~~
[/quote]
The difference should be HUGE...hmm
What resolution are you running at? can you try 3840x800 just for a test? (bezels shouldn't matter)
Technically It should work for all resolutions....I don't see why it doesn't.....
I tested 3840, 4800 and 5040 (cant go higher)[/quote]
I played the game @6050x1080; I tested 5042x1080, the nvidia lasersight stays at the same position (right side of the shoulder/gun), but the game crosshair wanders farther off to the right (almost to the edge of the center screen)~
anyway, the game is playable though, aiming and shooting with lasersight.
teardropmina said:@helifax,
I do know how to enable the function, and I did enable it; it's just that I don't see much difference between with and without it~~
The difference should be HUGE...hmm
What resolution are you running at? can you try 3840x800 just for a test? (bezels shouldn't matter)
Technically It should work for all resolutions....I don't see why it doesn't.....
I tested 3840, 4800 and 5040 (cant go higher)
I played the game @6050x1080; I tested 5042x1080, the nvidia lasersight stays at the same position (right side of the shoulder/gun), but the game crosshair wanders farther off to the right (almost to the edge of the center screen)~
anyway, the game is playable though, aiming and shooting with lasersight.
[quote="teardropmina"][quote="helifax"][quote="teardropmina"]@helifax,
I do know how to enable the function, and I did enable it; it's just that I don't see much difference between with and without it~~
[/quote]
The difference should be HUGE...hmm
What resolution are you running at? can you try 3840x800 just for a test? (bezels shouldn't matter)
Technically It should work for all resolutions....I don't see why it doesn't.....
I tested 3840, 4800 and 5040 (cant go higher)[/quote]
I played the game @6050x1080; I tested 5042x1080, the nvidia lasersight stays at the same position (right side of the shoulder/gun), but the game crosshair wanders farther off to the right (almost to the edge of the center screen)~
anyway, the game is playable though, aiming and shooting with lasersight.[/quote]
Lasersight is not an option :))) I want the default crosshair to be in sync...
I know I am asking to much, but can you make a small video? showing where the laser sight is and where the game crosshair is? (with the fix enabled)
Is hard for me to pinpoint the problem(and understand what is happening) and that is why I ask for your
help;))
With the crosshair override the crosshair SHOULD MOVE LEFT not Right...hmmm something weird...
Also are you putting the same resolution in WSF as the one that you use in the game right ? (Just asking)
If you make any adjustments in WSF when the game is running, you have to disable/enable the fix again and reload the checkpoint in order for the new values to be used by the engine (they are read only in the loading stage)
teardropmina said:@helifax,
I do know how to enable the function, and I did enable it; it's just that I don't see much difference between with and without it~~
The difference should be HUGE...hmm
What resolution are you running at? can you try 3840x800 just for a test? (bezels shouldn't matter)
Technically It should work for all resolutions....I don't see why it doesn't.....
I tested 3840, 4800 and 5040 (cant go higher)
I played the game @6050x1080; I tested 5042x1080, the nvidia lasersight stays at the same position (right side of the shoulder/gun), but the game crosshair wanders farther off to the right (almost to the edge of the center screen)~
anyway, the game is playable though, aiming and shooting with lasersight.
Lasersight is not an option :))) I want the default crosshair to be in sync...
I know I am asking to much, but can you make a small video? showing where the laser sight is and where the game crosshair is? (with the fix enabled)
Is hard for me to pinpoint the problem(and understand what is happening) and that is why I ask for your
help;))
With the crosshair override the crosshair SHOULD MOVE LEFT not Right...hmmm something weird...
Also are you putting the same resolution in WSF as the one that you use in the game right ? (Just asking)
If you make any adjustments in WSF when the game is running, you have to disable/enable the fix again and reload the checkpoint in order for the new values to be used by the engine (they are read only in the loading stage)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@helifax,
I've never made n' uploaded a 3d surround clip~ would figure it out later,
first just screenshots
[url]http://photos.3dvisionlive.com/teardropkeith/album/5225dbc50f3530c96d0000f9/[/url]
after the latest DHR fix, the crosshair becomes just a dot, hope you see it~
those are from 6050x1080, lasersight is around the same position as the dot.
like I siad, @5042x1080, the lasersight would remain at the same place, but the dot wuold move farther right.
as for WSF, I set it uncorrected: 5760x1080 / Bezel: 6050x1080. I always start WSF first, and not making any change after the game loaded.
[quote="teardropmina"]@helifax,
I've never made n' uploaded a 3d surround clip~ would figure it out later,
first just screenshots
[url]http://photos.3dvisionlive.com/teardropkeith/album/5225dbc50f3530c96d0000f9/[/url]
after the latest DHR fix, the crosshair becomes just a dot, hope you see it~
those are from 6050x1080, lasersight is around the same position as the dot.
like I siad, @5042x1080, the lasersight would remain at the same place, but the dot wuold move farther right.
as for WSF, I set it uncorrected: 5760x1080 / Bezel: 6050x1080. I always start WSF first, and not making any change after the game loaded.
[/quote]
Personally I like the full UI (not the dot one) but I have tested with both fixes.
Anyway: I need to explain something first:
In 3D Vision the left eye is the first eye, the right eye is the second eye(for the depth).
Now when the fix is activated to you see the DOT/Crosshair in the left position of the nvidia laser sight?
Without FIX: (game crosshair is in the middle of the actual nvidia sight)
[url=http://postimg.org/image/6878a3g2l/full/][img]http://s22.postimg.org/ny8wv4tnl/WP_000195.jpg[/img][/url]
[url=http://postimage.org/app.php]screenshot program windows[/url]
WITH FIX: (game crosshair is TO THE LEFT, around the "left eye" of the nVidia lasersight) - This will mimic the correct line-up for shooting as stated above.
[url=http://postimg.org/image/3q7zz0wmv/full/][img]http://s23.postimg.org/4fqsbdx6j/WP_000196.jpg[/img][/url]
[url=http://postimage.org/app.php]screen shot[/url]
Do you see the same thing?
after the latest DHR fix, the crosshair becomes just a dot, hope you see it~
those are from 6050x1080, lasersight is around the same position as the dot.
like I siad, @5042x1080, the lasersight would remain at the same place, but the dot wuold move farther right.
as for WSF, I set it uncorrected: 5760x1080 / Bezel: 6050x1080. I always start WSF first, and not making any change after the game loaded.
Personally I like the full UI (not the dot one) but I have tested with both fixes.
Anyway: I need to explain something first:
In 3D Vision the left eye is the first eye, the right eye is the second eye(for the depth).
Now when the fix is activated to you see the DOT/Crosshair in the left position of the nvidia laser sight?
WITH FIX: (game crosshair is TO THE LEFT, around the "left eye" of the nVidia lasersight) - This will mimic the correct line-up for shooting as stated above. screen shot
Do you see the same thing?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Personally I like the full UI (not the dot one) but I have tested with both fixes.[/quote]
If you want to use the full Crosshair/HUD:
1) edit C2EEF785.txt
2) Delete this lines:
[code]mov r4, v1 //r4 for o0
add r4, r4, c220.w //new
mov o0, r4 //new[/code]
3) Save the txt.
I will make an ON/OFF preset.
[quote="DHR"][quote="helifax"]Personally I like the full UI (not the dot one) but I have tested with both fixes.[/quote]
If you want to use the full Crosshair/HUD:
1) edit C2EEF785.txt
2) Delete this lines:
[code]mov r4, v1 //r4 for o0
add r4, r4, c220.w //new
mov o0, r4 //new[/code]
3) Save the txt.
I will make an ON/OFF preset.[/quote]
That is exactly what I did;)) from the last fix (only commented those lines hehe)
That is exactly what I did;)) from the last fix (only commented those lines hehe)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="teardropmina"]@ helifax...
now I see your "right-left" is different from mine~~
it's ok, I'll go fool around with C2EEF785.txt a bit:)[/quote]
Hmm I wonder why that happens....I have tested on two machines and I get the same result always... I wonder why it behaves different in your case...
I don't recall nvidia having a setting to "invert eyes" or anything...
now I see your "right-left" is different from mine~~
it's ok, I'll go fool around with C2EEF785.txt a bit:)
Hmm I wonder why that happens....I have tested on two machines and I get the same result always... I wonder why it behaves different in your case...
I don't recall nvidia having a setting to "invert eyes" or anything...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
now the crosshair becomes a dot, eaiser on the eyes. but in 3D Surround it seems to be still far off from the gun~
it's definitely playable, more so when enabling nvidia lasersight.
@Helifax, what's the crosshair override supposed to do? I don't really see any difference?
epenny size =/= nerdiness
1) Edit C2EEF785.txt (this is the shader related to Crosshair)
2) find this line: def c220, 0.6, 0, 0.0625, 0
3) Change the "0.6" value for: 1.8 or 2.0 or 2.2 (the idea is to increase the 0.6 value)
i don't have 3D Surround, so i can't test. If anyone get the "magic" number, post here to add in blog instructions for 3D Surround users.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
If you enable the crosshair override a new field will appear (for stereoscopic Depth)
Simply put the same value that you have in Nividia Control Panel-> Stereoscopic 3D.
So if you have 70% depth simply right 70 there. Then start the game.
Example:
This is how it should be:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I do know how to enable the function, and I did enable it; it's just that I don't see much difference between with and without it~~
epenny size =/= nerdiness
same problem, the croshair is allways in the same depth, i dont understand. Actually i alternate two fixes to continue playing. Meca=far=fix helifax off, Meca=near=fix helifax on xD.
However, thanks helifax for all your work in the community WSGF and all your support to multimonitor players ;)
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
The difference should be HUGE...hmm
What resolution are you running at? can you try 3840x800 just for a test? (bezels shouldn't matter)
Technically It should work for all resolutions....I don't see why it doesn't.....
I tested 3840, 4800 and 5040 (cant go higher)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I played the game @6050x1080; I tested 5042x1080, the nvidia lasersight stays at the same position (right side of the shoulder/gun), but the game crosshair wanders farther off to the right (almost to the edge of the center screen)~
anyway, the game is playable though, aiming and shooting with lasersight.
epenny size =/= nerdiness
Lasersight is not an option :))) I want the default crosshair to be in sync...
I know I am asking to much, but can you make a small video? showing where the laser sight is and where the game crosshair is? (with the fix enabled)
Is hard for me to pinpoint the problem(and understand what is happening) and that is why I ask for your
help;))
With the crosshair override the crosshair SHOULD MOVE LEFT not Right...hmmm something weird...
Also are you putting the same resolution in WSF as the one that you use in the game right ? (Just asking)
If you make any adjustments in WSF when the game is running, you have to disable/enable the fix again and reload the checkpoint in order for the new values to be used by the engine (they are read only in the loading stage)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I've never made n' uploaded a 3d surround clip~ would figure it out later,
first just screenshots
http://photos.3dvisionlive.com/teardropkeith/album/5225dbc50f3530c96d0000f9/
after the latest DHR fix, the crosshair becomes just a dot, hope you see it~
those are from 6050x1080, lasersight is around the same position as the dot.
like I siad, @5042x1080, the lasersight would remain at the same place, but the dot wuold move farther right.
as for WSF, I set it uncorrected: 5760x1080 / Bezel: 6050x1080. I always start WSF first, and not making any change after the game loaded.
epenny size =/= nerdiness
Personally I like the full UI (not the dot one) but I have tested with both fixes.
Anyway: I need to explain something first:
In 3D Vision the left eye is the first eye, the right eye is the second eye(for the depth).
Now when the fix is activated to you see the DOT/Crosshair in the left position of the nvidia laser sight?
Without FIX: (game crosshair is in the middle of the actual nvidia sight)
screenshot program windows
WITH FIX: (game crosshair is TO THE LEFT, around the "left eye" of the nVidia lasersight) - This will mimic the correct line-up for shooting as stated above.
screen shot
Do you see the same thing?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
If you want to use the full Crosshair/HUD:
1) edit C2EEF785.txt
2) Delete this lines:
3) Save the txt.
I will make an ON/OFF preset.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
That is exactly what I did;)) from the last fix (only commented those lines hehe)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
now I see your "right-left" is different from mine~~
it's ok, I'll go fool around with C2EEF785.txt a bit:)
epenny size =/= nerdiness
Hmm I wonder why that happens....I have tested on two machines and I get the same result always... I wonder why it behaves different in your case...
I don't recall nvidia having a setting to "invert eyes" or anything...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)