Well I found out how to change the hotkey in the script I linked.. It just does not work ingame.. I am trying to figure out why that happens as it works on Desktop just not ingame..
Well I found out how to change the hotkey in the script I linked.. It just does not work ingame.. I am trying to figure out why that happens as it works on Desktop just not ingame..
I tried it in another 3D game with a hardware cursor and it works fine in that one... not really sure what's going on with this one... :/
The only thing(s) I can think of off the top of my head is that it's using a different cursor id... something other than the ones defined in "system_cursors = 32512,32513,etc"? ...it's not really a windows/system cursor? ...or somehow it's blocking it from working?
I tried it in another 3D game with a hardware cursor and it works fine in that one... not really sure what's going on with this one... :/
The only thing(s) I can think of off the top of my head is that it's using a different cursor id... something other than the ones defined in "system_cursors = 32512,32513,etc"? ...it's not really a windows/system cursor? ...or somehow it's blocking it from working?
Well I made a new fix and updated the Blog I did it finally a mouse cursor that works right.. and with help from a few others here thank you for your time..
I think I will go play LOTRO for a while now and see how it looks..
Well I made a new fix and updated the Blog I did it finally a mouse cursor that works right.. and with help from a few others here thank you for your time..
I think I will go play LOTRO for a while now and see how it looks..
I downloaded it and took a look, I'm pretty sure that's a software cursor... I couldn't find a shader that disabled it when cycling through them with 3DMigoto but it's a texture not a hardware/system cursor...
I poked around a bit in the directory but couldn't find anything for it...
I downloaded it and took a look, I'm pretty sure that's a software cursor... I couldn't find a shader that disabled it when cycling through them with 3DMigoto but it's a texture not a hardware/system cursor...
I poked around a bit in the directory but couldn't find anything for it...
You DL'd LOTRO?? If so did it look ok from what you saw??
Yes I went through Migoto and it did not find a shader file thnx for looking again tho.. I looked in all the directories I could and yes I could not find anything either..
But at least I got it now even if with a payware program..
You DL'd LOTRO?? If so did it look ok from what you saw??
Yes I went through Migoto and it did not find a shader file thnx for looking again tho.. I looked in all the directories I could and yes I could not find anything either..
But at least I got it now even if with a payware program..
Hi Nephilim,
how are you?
Here are the screenshots that demonstrate my issues.
-------------------------------------------
The Screenshot Night_Esteldin_2 has been taken after moving a few cm back compared to Night_Esteldin_1. Between these two positions, the separation of the objects jumped extremely.
Some objects are shifted to lower separation values ("smaller depth"):
- grass and leaves
- overhead symbols
- fire
The other objects (e.g. the tree trunks) and the sky are shifted to high separation values ("larger depth").
Unfortunately, most of the time everything is screwed up like in the second picture.
-------------------------------------------
I also observe a strong ghosting around many objects, e.g. trees in front of the sky. It can be seen best when you keep the jpg ending.
-------------------------------------------
As I mentioned at helixmod, the HUD has no separation and cannot be toggled by pressing <Alt Gr> + 8 (which is '[' on German keyboards). My character just starts to eat something or executes a special attack... This is a minor issue for me, as I usually have the HUD turned off most of the time.
-------------------------------------------
Last but not least, I observe a very strange behavior when I toggle the convergence in the game. At every other game I've played so far, toggling the convergence hardly affects the depth of distant objects, but drastically changes the depth of close objects. With your fix, the effect of toggling the convergence is other way around: the depth of the distant objects and the sky changes, but the depth of my zoomed-in character in 3rd person view is hardly changing. (I always use this toggle so that close objects appear in natural size, but I have some difficulties to find the correct settings with your fix).
-------------------------------------------
These are the 4 issues that I observed so far. Maybe, my computer is broken?
Btw: I'm using v1.4 of your fix, but I didn't install any of your cursor fixes, as the depth of the cursor doesn't bother me that much.
************************************************************************************************
[b] Hey Guys the above the astericks is from another user from the HelixMod site. I posted his email here as to keep him in the loop on what he sent me.. I will post the screenshost in a minute.. Now I don't see what he is talking about in the Night Esteldin shots they look fine to me??
Perhaps he needs to set a convergence or it just looks weird as this is nothing I had anything to do fix wise.. Does anyone here see what he is talking about as I don't..
As for the Ghosting it looks more like an anrtifact in the screenshot in the day with the trees.. maybe he has Specualr Highlights on??
here are the screenshots and the above is the email he sent me.. AS for the key combo I use the left Bracket key to Toggle the UI and HUD but he is in Germany and I am in the USA, so would the keys be different in what was pressed or something.. I don't understand his combo of keys to get the left bracket key?
I am unsure how to fix the different countries keyboard issue?? [/b]
Here are the screenshots that demonstrate my issues.
-------------------------------------------
The Screenshot Night_Esteldin_2 has been taken after moving a few cm back compared to Night_Esteldin_1. Between these two positions, the separation of the objects jumped extremely.
Some objects are shifted to lower separation values ("smaller depth"):
- grass and leaves
- overhead symbols
- fire
The other objects (e.g. the tree trunks) and the sky are shifted to high separation values ("larger depth").
Unfortunately, most of the time everything is screwed up like in the second picture.
-------------------------------------------
I also observe a strong ghosting around many objects, e.g. trees in front of the sky. It can be seen best when you keep the jpg ending.
-------------------------------------------
As I mentioned at helixmod, the HUD has no separation and cannot be toggled by pressing <Alt Gr> + 8 (which is '[' on German keyboards). My character just starts to eat something or executes a special attack... This is a minor issue for me, as I usually have the HUD turned off most of the time.
-------------------------------------------
Last but not least, I observe a very strange behavior when I toggle the convergence in the game. At every other game I've played so far, toggling the convergence hardly affects the depth of distant objects, but drastically changes the depth of close objects. With your fix, the effect of toggling the convergence is other way around: the depth of the distant objects and the sky changes, but the depth of my zoomed-in character in 3rd person view is hardly changing. (I always use this toggle so that close objects appear in natural size, but I have some difficulties to find the correct settings with your fix).
-------------------------------------------
These are the 4 issues that I observed so far. Maybe, my computer is broken?
Btw: I'm using v1.4 of your fix, but I didn't install any of your cursor fixes, as the depth of the cursor doesn't bother me that much.
Hey Guys the above the astericks is from another user from the HelixMod site. I posted his email here as to keep him in the loop on what he sent me.. I will post the screenshost in a minute.. Now I don't see what he is talking about in the Night Esteldin shots they look fine to me??
Perhaps he needs to set a convergence or it just looks weird as this is nothing I had anything to do fix wise.. Does anyone here see what he is talking about as I don't..
As for the Ghosting it looks more like an anrtifact in the screenshot in the day with the trees.. maybe he has Specualr Highlights on??
here are the screenshots and the above is the email he sent me.. AS for the key combo I use the left Bracket key to Toggle the UI and HUD but he is in Germany and I am in the USA, so would the keys be different in what was pressed or something.. I don't understand his combo of keys to get the left bracket key?
I am unsure how to fix the different countries keyboard issue??
OK I think I figured out what to do with the Keyboard keypresses.. the German keyboard uses a QWERTZ vs the USA's QWERTY.. Now the Numpad keys are all looking the same so I will change the keypress to the Minus on the numpad..
OK I think I figured out what to do with the Keyboard keypresses.. the German keyboard uses a QWERTZ vs the USA's QWERTY.. Now the Numpad keys are all looking the same so I will change the keypress to the Minus on the numpad..
Well I also seen what he was talking about with Problem #4. it seems when we adjust the Convergance the clouds move as separation but they should not move..
I am confused and have used all the code I have and every one does the same thing.. I am unsure why the clouds start to separate when adjusting the convergance like I am adjusting the speration..
I am going to go look at some other fixes and what code they used to fix it.. I could use some pointers here to as well thank you..
Well I also seen what he was talking about with Problem #4. it seems when we adjust the Convergance the clouds move as separation but they should not move..
I am confused and have used all the code I have and every one does the same thing.. I am unsure why the clouds start to separate when adjusting the convergance like I am adjusting the speration..
I am going to go look at some other fixes and what code they used to fix it.. I could use some pointers here to as well thank you..
Guys my Eyes have been opened a bit more with this code stuff.. I found while looking around the iniparam, it seems I can set it at that variable then set a speration in d3dx.ini and that seemed to have fixed the cloud problem..
Man that was cool as beans.. I think I got the sky and clouds fixed to where they stay put and don't adjust when adjusting convergance ingame..
This is good now to do an update and press on with those other problems.. 2 down 2 too go..
Guys my Eyes have been opened a bit more with this code stuff.. I found while looking around the iniparam, it seems I can set it at that variable then set a speration in d3dx.ini and that seemed to have fixed the cloud problem..
Man that was cool as beans.. I think I got the sky and clouds fixed to where they stay put and don't adjust when adjusting convergance ingame..
This is good now to do an update and press on with those other problems.. 2 down 2 too go..
// clouds extra ones
float4 stereo = StereoParams.Load(0);
float4 iniParams = IniParams.Load(0);
o0.x += stereo.x*iniParams.y;
OK this is the code I am using currently. while it does not look to be correct but the separation works when hitting the hotkey it just does not look at the correct depth??
I must think and see what I can do to combine the other code I did..
OK this is the code I am using currently. while it does not look to be correct but the separation works when hitting the hotkey it just does not look at the correct depth??
I must think and see what I can do to combine the other code I did..
Well that did not seem to work like I though it did.. when I change the Convergance the clouds still move too..
Back to square one.. I just don't understand why the clouds move when setting the convergance no matter the code I used and it was like 5 different codes..
Will go back to the drawing board..
Well that did not seem to work like I though it did.. when I change the Convergance the clouds still move too..
Back to square one.. I just don't understand why the clouds move when setting the convergance no matter the code I used and it was like 5 different codes..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
The only thing(s) I can think of off the top of my head is that it's using a different cursor id... something other than the ones defined in "system_cursors = 32512,32513,etc"? ...it's not really a windows/system cursor? ...or somehow it's blocking it from working?
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I think I will go play LOTRO for a while now and see how it looks..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I poked around a bit in the directory but couldn't find anything for it...
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Yes I went through Migoto and it did not find a shader file thnx for looking again tho.. I looked in all the directories I could and yes I could not find anything either..
But at least I got it now even if with a payware program..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
how are you?
Here are the screenshots that demonstrate my issues.
-------------------------------------------
The Screenshot Night_Esteldin_2 has been taken after moving a few cm back compared to Night_Esteldin_1. Between these two positions, the separation of the objects jumped extremely.
Some objects are shifted to lower separation values ("smaller depth"):
- grass and leaves
- overhead symbols
- fire
The other objects (e.g. the tree trunks) and the sky are shifted to high separation values ("larger depth").
Unfortunately, most of the time everything is screwed up like in the second picture.
-------------------------------------------
I also observe a strong ghosting around many objects, e.g. trees in front of the sky. It can be seen best when you keep the jpg ending.
-------------------------------------------
As I mentioned at helixmod, the HUD has no separation and cannot be toggled by pressing <Alt Gr> + 8 (which is '[' on German keyboards). My character just starts to eat something or executes a special attack... This is a minor issue for me, as I usually have the HUD turned off most of the time.
-------------------------------------------
Last but not least, I observe a very strange behavior when I toggle the convergence in the game. At every other game I've played so far, toggling the convergence hardly affects the depth of distant objects, but drastically changes the depth of close objects. With your fix, the effect of toggling the convergence is other way around: the depth of the distant objects and the sky changes, but the depth of my zoomed-in character in 3rd person view is hardly changing. (I always use this toggle so that close objects appear in natural size, but I have some difficulties to find the correct settings with your fix).
-------------------------------------------
These are the 4 issues that I observed so far. Maybe, my computer is broken?
Btw: I'm using v1.4 of your fix, but I didn't install any of your cursor fixes, as the depth of the cursor doesn't bother me that much.
************************************************************************************************
Hey Guys the above the astericks is from another user from the HelixMod site. I posted his email here as to keep him in the loop on what he sent me.. I will post the screenshost in a minute.. Now I don't see what he is talking about in the Night Esteldin shots they look fine to me??
Perhaps he needs to set a convergence or it just looks weird as this is nothing I had anything to do fix wise.. Does anyone here see what he is talking about as I don't..
As for the Ghosting it looks more like an anrtifact in the screenshot in the day with the trees.. maybe he has Specualr Highlights on??
here are the screenshots and the above is the email he sent me.. AS for the key combo I use the left Bracket key to Toggle the UI and HUD but he is in Germany and I am in the USA, so would the keys be different in what was pressed or something.. I don't understand his combo of keys to get the left bracket key?
I am unsure how to fix the different countries keyboard issue??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I am confused and have used all the code I have and every one does the same thing.. I am unsure why the clouds start to separate when adjusting the convergance like I am adjusting the speration..
I am going to go look at some other fixes and what code they used to fix it.. I could use some pointers here to as well thank you..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Man that was cool as beans.. I think I got the sky and clouds fixed to where they stay put and don't adjust when adjusting convergance ingame..
This is good now to do an update and press on with those other problems.. 2 down 2 too go..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
float4 stereo = StereoParams.Load(0);
float4 iniParams = IniParams.Load(0);
o0.x += stereo.x*iniParams.y;
OK this is the code I am using currently. while it does not look to be correct but the separation works when hitting the hotkey it just does not look at the correct depth??
I must think and see what I can do to combine the other code I did..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Back to square one.. I just don't understand why the clouds move when setting the convergance no matter the code I used and it was like 5 different codes..
Will go back to the drawing board..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit