They should focus on Opengl, DX9, DX11, and DX12. No point in just using one. Gonna have a very small VR compatibility list if that's the case. Nvidia, if you don't do it right, don't do it at all. This will be one of the top points where you would single handedly destroy interest in VR like you did with 3DVision. There are more OpenGL and DX9 games than DX11. It makes no sense why they wouldn't even do DX12 considering the performance boasts.
They should focus on Opengl, DX9, DX11, and DX12. No point in just using one. Gonna have a very small VR compatibility list if that's the case. Nvidia, if you don't do it right, don't do it at all. This will be one of the top points where you would single handedly destroy interest in VR like you did with 3DVision. There are more OpenGL and DX9 games than DX11. It makes no sense why they wouldn't even do DX12 considering the performance boasts.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
[quote="Shinra358"]They should focus on Opengl, DX9, DX11, and DX12. No point in just using one. Gonna have a very small VR compatibility list if that's the case. Nvidia, if you don't do it right, don't do it at all. This will be one of the top points where you would single handedly destroy interest in VR like you did with 3DVision. There are more OpenGL and DX9 games than DX11. It makes no sense why they wouldn't even do DX12 considering the performance boasts.[/quote]
Nvidia does not care man. Nvidia makes tablets. It's now tablet maker
Shinra358 said:They should focus on Opengl, DX9, DX11, and DX12. No point in just using one. Gonna have a very small VR compatibility list if that's the case. Nvidia, if you don't do it right, don't do it at all. This will be one of the top points where you would single handedly destroy interest in VR like you did with 3DVision. There are more OpenGL and DX9 games than DX11. It makes no sense why they wouldn't even do DX12 considering the performance boasts.
Nvidia does not care man. Nvidia makes tablets. It's now tablet maker
Hopefully we can at least get 3DTV Play support for VR headsets in virtual theater. How hard could that possibly be to implement? Since it's looking like VR will be a bigger market for PC gaming than other supported 3D displays there should be enough potential sales there for Nvidia to actually bother with it.
I'm all in favor of gaming moving towards VR, but 3Dvision must be preserved somehow as the definitive experience for games of the present era.
Hopefully we can at least get 3DTV Play support for VR headsets in virtual theater. How hard could that possibly be to implement? Since it's looking like VR will be a bigger market for PC gaming than other supported 3D displays there should be enough potential sales there for Nvidia to actually bother with it.
I'm all in favor of gaming moving towards VR, but 3Dvision must be preserved somehow as the definitive experience for games of the present era.
For those that might be interested.
Nvidia is live streaming/blogging GTC 2015
http://blogs.nvidia.com/blog/2015/03/16/live-gtc/
here's a link to some of the topics, I couldn't find the complete schedule
http://devblogs.nvidia.com/parallelforall/12-gtc-2015-sessions-not-to-miss/
EDIT: Looks like a lot of discussion will be about Graphics Virtualization
http://blogs.nvidia.com/blog/2015/03/11/gtc-graphics-virtualization/
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Nvidia does not care man. Nvidia makes tablets. It's now tablet maker
I'm all in favor of gaming moving towards VR, but 3Dvision must be preserved somehow as the definitive experience for games of the present era.
Nvidia is live streaming/blogging GTC 2015
http://blogs.nvidia.com/blog/2015/03/16/live-gtc/
here's a link to some of the topics, I couldn't find the complete schedule
http://devblogs.nvidia.com/parallelforall/12-gtc-2015-sessions-not-to-miss/
EDIT: Looks like a lot of discussion will be about Graphics Virtualization
http://blogs.nvidia.com/blog/2015/03/11/gtc-graphics-virtualization/