Actually, I wanted to use the Xcom script to see if I can correct a bad effect in another game. I'm practicing on the demo of "The Ball" and there is a light effect that renders at the wrong distance. I was just a bit confused as to the procedure on fixing this.
Actually, I wanted to use the Xcom script to see if I can correct a bad effect in another game. I'm practicing on the demo of "The Ball" and there is a light effect that renders at the wrong distance. I was just a bit confused as to the procedure on fixing this.
Script doesnt apply to all games. I have no idea if this is one of them.
If script doesnt fix it, needs to be done by hand.
I believe bo3b actually worked on this game, no idea what happened I heard him mention it. May want to ask him.
Yep, I looked at it, but didn't finish it. <cough> Too many other distractions (and also The Ball not being a huge win if fixed.) I was also experimenting with it to learn more about fixing.
What I can offer is that the Lua script doesn't fix those light effects, especially bloom, and not on the ball itself. This is one of those where the auto-fix doesn't work, and you need to do them by hand.
If you scroll back in this thread, there was a discussion with me, eqzitara, and mike about fixing the bloom, and that is a complete fix for it. I made a fix for the Lava that works, but prevents its sloshing movement, that I'm happy to share.
I stalled out looking at the dynamic light on the ball itself. It's possible to disable the light and broken dynamic shadows and make the game playable, but I was looking for an actual fix.
Anyway, don't hesitate to jump in if you like, I can make it playable, but only fixed bloom and lava.
But as a test case for the Helix Lua script, I'm pretty sure it doesn't work there.
Yep, I looked at it, but didn't finish it. <cough> Too many other distractions (and also The Ball not being a huge win if fixed.) I was also experimenting with it to learn more about fixing.
What I can offer is that the Lua script doesn't fix those light effects, especially bloom, and not on the ball itself. This is one of those where the auto-fix doesn't work, and you need to do them by hand.
If you scroll back in this thread, there was a discussion with me, eqzitara, and mike about fixing the bloom, and that is a complete fix for it. I made a fix for the Lava that works, but prevents its sloshing movement, that I'm happy to share.
I stalled out looking at the dynamic light on the ball itself. It's possible to disable the light and broken dynamic shadows and make the game playable, but I was looking for an actual fix.
Anyway, don't hesitate to jump in if you like, I can make it playable, but only fixed bloom and lava.
But as a test case for the Helix Lua script, I'm pretty sure it doesn't work there.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Hello guys,
today I tried to create a Helix mod by myself. According the great work of Helix, it basically does not look that hard to create such a mod.
The game I´m talking about is named World of Tanks (it is a f2p game). Since the last patch it does not look good with 3D Vision anymore. So I decided to help a lot of people who also want to enjoy that game @ 3D.
Important: The game has basically 2 graphic settings, standard and improved. It has less problems @ 3D with standard settings.
I downloaded the debug.zip from http://helixmod.blogspot.de/ and copied d3d9.dll to the game directory and started the game. I tried to find the wrong shaders by searching with Num1 &2 and Num4 &5, but sadly I could not find the wrong shaders. Moreover maybe there is no shader problem, because just the 3D sight and the icons above the tanks are not rendered @ 3D. Example: Left 4 Dead had the same problem with the names and life bar on the top of the characters.
Does anybody have an idea about that, or can give me a helping hand with that issue?
I realy need help with this.
Thank you very much in advance!
today I tried to create a Helix mod by myself. According the great work of Helix, it basically does not look that hard to create such a mod.
The game I´m talking about is named World of Tanks (it is a f2p game). Since the last patch it does not look good with 3D Vision anymore. So I decided to help a lot of people who also want to enjoy that game @ 3D.
Important: The game has basically 2 graphic settings, standard and improved. It has less problems @ 3D with standard settings.
I downloaded the debug.zip from http://helixmod.blogspot.de/ and copied d3d9.dll to the game directory and started the game. I tried to find the wrong shaders by searching with Num1 &2 and Num4 &5, but sadly I could not find the wrong shaders. Moreover maybe there is no shader problem, because just the 3D sight and the icons above the tanks are not rendered @ 3D. Example: Left 4 Dead had the same problem with the names and life bar on the top of the characters.
Does anybody have an idea about that, or can give me a helping hand with that issue?
I realy need help with this.
Great! Glad to see you giving it a whirl.
When you used the helix mod, did you get the red debug text at the top of the screen? That's made by Helix and demonstrates that he is loading.
If that is there, you should be able to cycle through shaders using numberpad. Does anything at all happen? Can see some wink out but not the ones you are interested in?
Some games don't play nice and are not possible to fix. For example, FSX uses a static 2D library for a bunch of effects, so there is no way to fix lights because they ruined it from the start.
If you cannot find a shader that affects what you want, it is possible it might just be a 2D library thing where it draws directly to the screen, not to the 3D buffer. If that is true, it won't be fixable.
The 'standard' settings might be doing that as a way to improve performance on weak machines. By cheating the graphics, they can get better performance. You might try the 'improved' version, just to see if the pieces you care about are in shaders in that variant. Even though there are more problems to start, it might be the difference between fixable, and unfixable.
When you used the helix mod, did you get the red debug text at the top of the screen? That's made by Helix and demonstrates that he is loading.
If that is there, you should be able to cycle through shaders using numberpad. Does anything at all happen? Can see some wink out but not the ones you are interested in?
Some games don't play nice and are not possible to fix. For example, FSX uses a static 2D library for a bunch of effects, so there is no way to fix lights because they ruined it from the start.
If you cannot find a shader that affects what you want, it is possible it might just be a 2D library thing where it draws directly to the screen, not to the 3D buffer. If that is true, it won't be fixable.
The 'standard' settings might be doing that as a way to improve performance on weak machines. By cheating the graphics, they can get better performance. You might try the 'improved' version, just to see if the pieces you care about are in shaders in that variant. Even though there are more problems to start, it might be the difference between fixable, and unfixable.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Hello,
thank you very much for the friendly welcome and answer. :)
Yes, I got the red debu text, moreover the numberpad changes "big parts", some objects changes, or disappered. Means basically it worked.
The problems I´m talking about look for me as they are not shader related.
But as you know, I´m just a beginner, I´m not realy sure about.
Can you (or one of you pros) give them a short try to check that out?
The game is a free to play game and could be downloaded at: http://worldoftanks.com / http://worldoftanks.eu.
I know this is a big please, but I realy love that game, playing it since 2 years @ 3D.
There is a big community and a lot of people are asking about help according that problem. So I decided to give them a helping hand, but I think I can´t fix that alone. :(
Thank you sooooo much guys!
Greetings
Sebastian
Edit: The "improved" one has more problems, also I can´t find the problem shaders there. ... but number of shaders is higher. Standard uses ~40, improved ~80.
Edit#2: "If you cannot find a shader that affects what you want, it is possible it might just be a 2D library thing where it draws directly to the screen, not to the 3D buffer. If that is true, it won't be fixable." <- I think that is the problem. ...but not sure.
Hello,
thank you very much for the friendly welcome and answer. :)
Yes, I got the red debu text, moreover the numberpad changes "big parts", some objects changes, or disappered. Means basically it worked.
The problems I´m talking about look for me as they are not shader related.
But as you know, I´m just a beginner, I´m not realy sure about.
I know this is a big please, but I realy love that game, playing it since 2 years @ 3D.
There is a big community and a lot of people are asking about help according that problem. So I decided to give them a helping hand, but I think I can´t fix that alone. :(
Thank you sooooo much guys!
Greetings
Sebastian
Edit: The "improved" one has more problems, also I can´t find the problem shaders there. ... but number of shaders is higher. Standard uses ~40, improved ~80.
Edit#2: "If you cannot find a shader that affects what you want, it is possible it might just be a 2D library thing where it draws directly to the screen, not to the 3D buffer. If that is true, it won't be fixable." <- I think that is the problem. ...but not sure.
Sorry, don't have much to add here. It sounds like you have Helix pretty much working, and if you can't separate out the shaders in question, there isn't anything we can do.
Different versions of Helix debugger have differing levels of compatibility, so you might try a couple of different versions of debug dll to see if it helps. Unlikely, but maybe.
Also worth a look: try digging around in the guts of the game itself and see if you can identify a shader folder, or where the original code starts. If somebody has made modder tools for the game, you can sometimes get insight into the underlying code.
I won't be able to take a look cuz I'm too tied up with 3Dmigoto stuff.
Any idea of what the game engine is, the code base behind WorldOfTanks? That can sometimes help to understand. 80 shaders is a surprisingly small number of shaders by today's standards, so either the game engine is super old, or Helix isn't seeing all the shaders.
Sorry, don't have much to add here. It sounds like you have Helix pretty much working, and if you can't separate out the shaders in question, there isn't anything we can do.
Different versions of Helix debugger have differing levels of compatibility, so you might try a couple of different versions of debug dll to see if it helps. Unlikely, but maybe.
Also worth a look: try digging around in the guts of the game itself and see if you can identify a shader folder, or where the original code starts. If somebody has made modder tools for the game, you can sometimes get insight into the underlying code.
I won't be able to take a look cuz I'm too tied up with 3Dmigoto stuff.
Any idea of what the game engine is, the code base behind WorldOfTanks? That can sometimes help to understand. 80 shaders is a surprisingly small number of shaders by today's standards, so either the game engine is super old, or Helix isn't seeing all the shaders.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Last update was a year ago. I havent heard anything so I kind of doubt it. I think I even added fixed shadows after last update.
If you can get anyone to agree there is something wrong with it I'll look but tbh I doubt it.
Last update was a year ago. I havent heard anything so I kind of doubt it. I think I even added fixed shadows after last update.
If you can get anyone to agree there is something wrong with it I'll look but tbh I doubt it.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
If script doesnt fix it, needs to be done by hand.
I believe bo3b actually worked on this game, no idea what happened I heard him mention it. May want to ask him.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
What I can offer is that the Lua script doesn't fix those light effects, especially bloom, and not on the ball itself. This is one of those where the auto-fix doesn't work, and you need to do them by hand.
If you scroll back in this thread, there was a discussion with me, eqzitara, and mike about fixing the bloom, and that is a complete fix for it. I made a fix for the Lava that works, but prevents its sloshing movement, that I'm happy to share.
I stalled out looking at the dynamic light on the ball itself. It's possible to disable the light and broken dynamic shadows and make the game playable, but I was looking for an actual fix.
Anyway, don't hesitate to jump in if you like, I can make it playable, but only fixed bloom and lava.
But as a test case for the Helix Lua script, I'm pretty sure it doesn't work there.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
today I tried to create a Helix mod by myself. According the great work of Helix, it basically does not look that hard to create such a mod.
The game I´m talking about is named World of Tanks (it is a f2p game). Since the last patch it does not look good with 3D Vision anymore. So I decided to help a lot of people who also want to enjoy that game @ 3D.
Important: The game has basically 2 graphic settings, standard and improved. It has less problems @ 3D with standard settings.
I downloaded the debug.zip from http://helixmod.blogspot.de/ and copied d3d9.dll to the game directory and started the game. I tried to find the wrong shaders by searching with Num1 &2 and Num4 &5, but sadly I could not find the wrong shaders. Moreover maybe there is no shader problem, because just the 3D sight and the icons above the tanks are not rendered @ 3D. Example: Left 4 Dead had the same problem with the names and life bar on the top of the characters.
Does anybody have an idea about that, or can give me a helping hand with that issue?
I realy need help with this.
Thank you very much in advance!
When you used the helix mod, did you get the red debug text at the top of the screen? That's made by Helix and demonstrates that he is loading.
If that is there, you should be able to cycle through shaders using numberpad. Does anything at all happen? Can see some wink out but not the ones you are interested in?
Some games don't play nice and are not possible to fix. For example, FSX uses a static 2D library for a bunch of effects, so there is no way to fix lights because they ruined it from the start.
If you cannot find a shader that affects what you want, it is possible it might just be a 2D library thing where it draws directly to the screen, not to the 3D buffer. If that is true, it won't be fixable.
The 'standard' settings might be doing that as a way to improve performance on weak machines. By cheating the graphics, they can get better performance. You might try the 'improved' version, just to see if the pieces you care about are in shaders in that variant. Even though there are more problems to start, it might be the difference between fixable, and unfixable.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
thank you very much for the friendly welcome and answer. :)
Yes, I got the red debu text, moreover the numberpad changes "big parts", some objects changes, or disappered. Means basically it worked.
The problems I´m talking about look for me as they are not shader related.
But as you know, I´m just a beginner, I´m not realy sure about.
Can you (or one of you pros) give them a short try to check that out?
The game is a free to play game and could be downloaded at: http://worldoftanks.com / http://worldoftanks.eu.
I know this is a big please, but I realy love that game, playing it since 2 years @ 3D.
There is a big community and a lot of people are asking about help according that problem. So I decided to give them a helping hand, but I think I can´t fix that alone. :(
Thank you sooooo much guys!
Greetings
Sebastian
Edit: The "improved" one has more problems, also I can´t find the problem shaders there. ... but number of shaders is higher. Standard uses ~40, improved ~80.
Edit#2: "If you cannot find a shader that affects what you want, it is possible it might just be a 2D library thing where it draws directly to the screen, not to the 3D buffer. If that is true, it won't be fixable." <- I think that is the problem. ...but not sure.
Different versions of Helix debugger have differing levels of compatibility, so you might try a couple of different versions of debug dll to see if it helps. Unlikely, but maybe.
Also worth a look: try digging around in the guts of the game itself and see if you can identify a shader folder, or where the original code starts. If somebody has made modder tools for the game, you can sometimes get insight into the underlying code.
I won't be able to take a look cuz I'm too tied up with 3Dmigoto stuff.
Any idea of what the game engine is, the code base behind WorldOfTanks? That can sometimes help to understand. 80 shaders is a surprisingly small number of shaders by today's standards, so either the game engine is super old, or Helix isn't seeing all the shaders.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
If you can get anyone to agree there is something wrong with it I'll look but tbh I doubt it.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
http://photos.3dvisionlive.com/eqzitara/image/5341d324cb85779b5f000165/
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918