120 hz monitor question samsung bundle
So i'm considering getting this package but I have a few concerns that some of you might be able to resolve. I'm somewhat a novice with nvidia equip and computers in general so any help would be appreciated. Currently I am on a 22 inch (1680x1050) 60 hertz monitor. On all of my games i use vsync to produce a clean image so i'm obviously capped at 60 frames at 60 hertz. When i remove vsync my frames in some games can be around 80. In order to get full use of this system do i need a system that will produce 120 frames? If i'm at 80 frames with vsync unlocked how will this translate to the 3d vision? Will i get the equivalent of abit above 40 perceived frames per second? From my small understanding of it, this monitor/glasses combo requires 120 hertz monitors so that each eye receives it's own 60 hertz.

Example. Lets say i have a system when uncapped runs [b]at the best [/b]@ 50 frames a second. When the 3d vision is used will i see half of that (50 frames/25 per eye)? Will i visually perceive it as a complete 3d picture @ 25 frames? In other words do I need a preexisting system that can push 120 FPS in order to maintain the visual perceived equivalent of 60 frames when using this system? If i can run 60 fps now will i get that same perception with the vision glasses without upgrading the video parts of my system? I just don't want to buy this whole setup to find that visually the games run slower or more laggy because of the frames getting split per eye. I just don't have enough understanding of this.

Also another major question that hinges my purchase is this. In the times that I play games with the 3d glasses turned off how does this monitor work? Can it display a full 120 frames a second if the computer can handle outputting that? Lets say I have a super computer with this 120 hertz monitor. If i lock vsync in most games with this monitor installed, would that limit the frame rate at 120? and if the computer can keep up will this monitor truly display a full on 120 fps? Is this a real 120 hertz monitor and what is this "120Hz Dual Engine" technology.

The last unrelated question I personally have is how well does 3dvision work with team fortress?

Sorry but i wanna know roughly what i'm up agaist before i drop 600 bucks. Also is there any place I can demo this technology?
So i'm considering getting this package but I have a few concerns that some of you might be able to resolve. I'm somewhat a novice with nvidia equip and computers in general so any help would be appreciated. Currently I am on a 22 inch (1680x1050) 60 hertz monitor. On all of my games i use vsync to produce a clean image so i'm obviously capped at 60 frames at 60 hertz. When i remove vsync my frames in some games can be around 80. In order to get full use of this system do i need a system that will produce 120 frames? If i'm at 80 frames with vsync unlocked how will this translate to the 3d vision? Will i get the equivalent of abit above 40 perceived frames per second? From my small understanding of it, this monitor/glasses combo requires 120 hertz monitors so that each eye receives it's own 60 hertz.



Example. Lets say i have a system when uncapped runs at the best @ 50 frames a second. When the 3d vision is used will i see half of that (50 frames/25 per eye)? Will i visually perceive it as a complete 3d picture @ 25 frames? In other words do I need a preexisting system that can push 120 FPS in order to maintain the visual perceived equivalent of 60 frames when using this system? If i can run 60 fps now will i get that same perception with the vision glasses without upgrading the video parts of my system? I just don't want to buy this whole setup to find that visually the games run slower or more laggy because of the frames getting split per eye. I just don't have enough understanding of this.



Also another major question that hinges my purchase is this. In the times that I play games with the 3d glasses turned off how does this monitor work? Can it display a full 120 frames a second if the computer can handle outputting that? Lets say I have a super computer with this 120 hertz monitor. If i lock vsync in most games with this monitor installed, would that limit the frame rate at 120? and if the computer can keep up will this monitor truly display a full on 120 fps? Is this a real 120 hertz monitor and what is this "120Hz Dual Engine" technology.



The last unrelated question I personally have is how well does 3dvision work with team fortress?



Sorry but i wanna know roughly what i'm up agaist before i drop 600 bucks. Also is there any place I can demo this technology?

#1
Posted 02/05/2009 08:29 PM   
[quote name='Refuel' post='501630' date='Feb 5 2009, 03:29 PM']So i'm considering getting this package but I have a few concerns that some of you might be able to resolve. I'm somewhat a novice with nvidia equip and computers in general so any help would be appreciated. Currently I am on a 22 inch (1680x1050) 60 hertz monitor. On all of my games i use vsync to produce a clean image so i'm obviously capped at 60 frames at 60 hertz. When i remove vsync my frames in some games can be around 80. In order to get full use of this system do i need a system that will produce 120 frames? If i'm at 80 frames with vsync unlocked how will this translate to the 3d vision? Will i get the equivalent of abit above 40 perceived frames per second? From my small understanding of it, this monitor/glasses combo requires 120 hertz monitors so that each eye receives it's own 60 hertz.

Example. Lets say i have a system when uncapped runs [b]at the best [/b]@ 50 frames a second. When the 3d vision is used will i see half of that (50 frames/25 per eye)? Will i visually perceive it as a complete 3d picture @ 25 frames? In other words do I need a preexisting system that can push 120 FPS in order to maintain the visual perceived equivalent of 60 frames when using this system? If i can run 60 fps now will i get that same perception with the vision glasses without upgrading the video parts of my system? I just don't want to buy this whole setup to find that visually the games run slower or more laggy because of the frames getting split per eye. I just don't have enough understanding of this.

Also another major question that hinges my purchase is this. In the times that I play games with the 3d glasses turned off how does this monitor work? Can it display a full 120 frames a second if the computer can handle outputting that? Lets say I have a super computer with this 120 hertz monitor. If i lock vsync in most games with this monitor installed, would that limit the frame rate at 120? and if the computer can keep up will this monitor truly display a full on 120 fps? Is this a real 120 hertz monitor and what is this "120Hz Dual Engine" technology.

The last unrelated question I personally have is how well does 3dvision work with team fortress?

Sorry but i wanna know roughly what i'm up agaist before i drop 600 bucks. Also is there any place I can demo this technology?[/quote]

Monitor refresh rate is not tied to in-game frame-rate. Even if your fps dropped to the teens, the pixels on the monitor will still be refreshing 120 times per second (if you have it set at 120 Hz), so both your eyes will still be seeing a 60 Hz image because the glasses will still be shuttering at a 60 Hz rate as well, and the 3D effect will remain. So no, you do not need to have a system capable of pushing 120 fps to be able to enjoy the 3D effects, although you will still want a good framerate, both for a better gaming experience and to prevent funky stuff from happening between the glasses and the IR emitter (if your computer is bogged down it won't be able to send signals through the IR emitter and sync as well with the glasses than if it was running fluidly).

A 120 Hz monitor will be able to display up to 120 frames per second without suffering from screen tear. Locking Vsync on such a monitor will limit your games to 120 fps to avoid screen tear due to sending frames to the monitor at a faster rate than the pixels can refresh.

TF2 works technically well (meaning good performance and the 3d effects are well implemented), but the sheer amount of text on screen at any one time (your HUD, teammates status, control point status, etc) make it a bit of a headache because your eyes are constantly focusing between the text (which is at monitor depth), with depth of the map and visuals. If there was a way to disable all these text popups, it would be a much better experience.
[quote name='Refuel' post='501630' date='Feb 5 2009, 03:29 PM']So i'm considering getting this package but I have a few concerns that some of you might be able to resolve. I'm somewhat a novice with nvidia equip and computers in general so any help would be appreciated. Currently I am on a 22 inch (1680x1050) 60 hertz monitor. On all of my games i use vsync to produce a clean image so i'm obviously capped at 60 frames at 60 hertz. When i remove vsync my frames in some games can be around 80. In order to get full use of this system do i need a system that will produce 120 frames? If i'm at 80 frames with vsync unlocked how will this translate to the 3d vision? Will i get the equivalent of abit above 40 perceived frames per second? From my small understanding of it, this monitor/glasses combo requires 120 hertz monitors so that each eye receives it's own 60 hertz.



Example. Lets say i have a system when uncapped runs at the best @ 50 frames a second. When the 3d vision is used will i see half of that (50 frames/25 per eye)? Will i visually perceive it as a complete 3d picture @ 25 frames? In other words do I need a preexisting system that can push 120 FPS in order to maintain the visual perceived equivalent of 60 frames when using this system? If i can run 60 fps now will i get that same perception with the vision glasses without upgrading the video parts of my system? I just don't want to buy this whole setup to find that visually the games run slower or more laggy because of the frames getting split per eye. I just don't have enough understanding of this.



Also another major question that hinges my purchase is this. In the times that I play games with the 3d glasses turned off how does this monitor work? Can it display a full 120 frames a second if the computer can handle outputting that? Lets say I have a super computer with this 120 hertz monitor. If i lock vsync in most games with this monitor installed, would that limit the frame rate at 120? and if the computer can keep up will this monitor truly display a full on 120 fps? Is this a real 120 hertz monitor and what is this "120Hz Dual Engine" technology.



The last unrelated question I personally have is how well does 3dvision work with team fortress?



Sorry but i wanna know roughly what i'm up agaist before i drop 600 bucks. Also is there any place I can demo this technology?



Monitor refresh rate is not tied to in-game frame-rate. Even if your fps dropped to the teens, the pixels on the monitor will still be refreshing 120 times per second (if you have it set at 120 Hz), so both your eyes will still be seeing a 60 Hz image because the glasses will still be shuttering at a 60 Hz rate as well, and the 3D effect will remain. So no, you do not need to have a system capable of pushing 120 fps to be able to enjoy the 3D effects, although you will still want a good framerate, both for a better gaming experience and to prevent funky stuff from happening between the glasses and the IR emitter (if your computer is bogged down it won't be able to send signals through the IR emitter and sync as well with the glasses than if it was running fluidly).



A 120 Hz monitor will be able to display up to 120 frames per second without suffering from screen tear. Locking Vsync on such a monitor will limit your games to 120 fps to avoid screen tear due to sending frames to the monitor at a faster rate than the pixels can refresh.



TF2 works technically well (meaning good performance and the 3d effects are well implemented), but the sheer amount of text on screen at any one time (your HUD, teammates status, control point status, etc) make it a bit of a headache because your eyes are constantly focusing between the text (which is at monitor depth), with depth of the map and visuals. If there was a way to disable all these text popups, it would be a much better experience.

#2
Posted 02/05/2009 09:19 PM   
[quote name='new_parad1gm' post='501661' date='Feb 5 2009, 03:19 PM']Monitor refresh rate is not tied to in-game frame-rate. Even if your fps dropped to the teens, the pixels on the monitor will still be refreshing 120 times per second (if you have it set at 120 Hz), so both your eyes will still be seeing a 60 Hz image because the glasses will still be shuttering at a 60 Hz rate as well, and the 3D effect will remain. So no, you do not need to have a system capable of pushing 120 fps to be able to enjoy the 3D effects, although you will still want a good framerate, both for a better gaming experience and to prevent funky stuff from happening between the glasses and the IR emitter (if your computer is bogged down it won't be able to send signals through the IR emitter and sync as well with the glasses than if it was running fluidly).

A 120 Hz monitor will be able to display up to 120 frames per second without suffering from screen tear. Locking Vsync on such a monitor will limit your games to 120 fps to avoid screen tear due to sending frames to the monitor at a faster rate than the pixels can refresh.

TF2 works technically well (meaning good performance and the 3d effects are well implemented), but the sheer amount of text on screen at any one time (your HUD, teammates status, control point status, etc) make it a bit of a headache because your eyes are constantly focusing between the text (which is at monitor depth), with depth of the map and visuals. If there was a way to disable all these text popups, it would be a much better experience.[/quote]

Terrific answer! Better than I could have written.
[quote name='new_parad1gm' post='501661' date='Feb 5 2009, 03:19 PM']Monitor refresh rate is not tied to in-game frame-rate. Even if your fps dropped to the teens, the pixels on the monitor will still be refreshing 120 times per second (if you have it set at 120 Hz), so both your eyes will still be seeing a 60 Hz image because the glasses will still be shuttering at a 60 Hz rate as well, and the 3D effect will remain. So no, you do not need to have a system capable of pushing 120 fps to be able to enjoy the 3D effects, although you will still want a good framerate, both for a better gaming experience and to prevent funky stuff from happening between the glasses and the IR emitter (if your computer is bogged down it won't be able to send signals through the IR emitter and sync as well with the glasses than if it was running fluidly).



A 120 Hz monitor will be able to display up to 120 frames per second without suffering from screen tear. Locking Vsync on such a monitor will limit your games to 120 fps to avoid screen tear due to sending frames to the monitor at a faster rate than the pixels can refresh.



TF2 works technically well (meaning good performance and the 3d effects are well implemented), but the sheer amount of text on screen at any one time (your HUD, teammates status, control point status, etc) make it a bit of a headache because your eyes are constantly focusing between the text (which is at monitor depth), with depth of the map and visuals. If there was a way to disable all these text popups, it would be a much better experience.



Terrific answer! Better than I could have written.

#3
Posted 02/06/2009 10:37 PM   
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