first, reduce depth to about minimum.
second, adjust convergence as necessary.
battlefield didn't natively allow widescreen resolutions until recently, which suddenly makes decent 3D viable. it works really, really well. other then the HUDs having no depth, its perfect- mindblowing while inebriated.
battlefield didn't natively allow widescreen resolutions until recently, which suddenly makes decent 3D viable. it works really, really well. other then the HUDs having no depth, its perfect- mindblowing while inebriated.
second, adjust convergence as necessary.
battlefield didn't natively allow widescreen resolutions until recently, which suddenly makes decent 3D viable. it works really, really well. other then the HUDs having no depth, its perfect- mindblowing while inebriated.
second, adjust convergence as necessary.
battlefield didn't natively allow widescreen resolutions until recently, which suddenly makes decent 3D viable. it works really, really well. other then the HUDs having no depth, its perfect- mindblowing while inebriated.