Is The Driver update the big 3d mid January announcement ?
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Is The Driver update the big 3d mid January announcement ?
Is The Driver update the big 3d mid January announcement ?

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#1
Posted 01/30/2014 08:00 PM   
Specifically for 3D Vision, yes. We'll post further news here when we can.
Specifically for 3D Vision, yes. We'll post further news here when we can.

#2
Posted 01/30/2014 08:09 PM   
LOL That's terrible. Waiting and anticipating this long for FAKE 3D.... Too funny.
LOL
That's terrible.
Waiting and anticipating this long for FAKE 3D.... Too funny.

Intel 5960x, Asus RVE, 16 Gb Ram
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Win 10 64

#3
Posted 01/31/2014 12:06 AM   
Give it time, software improves with iteration, and this still has the beta tag on it. They have someone who is actively talking to us about 3D. Crapping on them at version .5 is an awesome way to drive them off.
Give it time, software improves with iteration, and this still has the beta tag on it. They have someone who is actively talking to us about 3D. Crapping on them at version .5 is an awesome way to drive them off.

#4
Posted 01/31/2014 01:55 AM   
SteveK. Have you ever checked out the Helix blog site http://helixmod.blogspot.ca/ This guy by himself created a fix for all your broken games. Others have joined the cause and also fixed plenty of DX9 games too! DX11 started causing problems, but look at the partial Helix fix for Bioshock infinite. It's a masterpiece and much better then your auto (fake) 3D. If one guy can fix games by himself then why can't a company worth billions of dollars come up with something better then what it took one guy to do in his spare time (lots of spare time, but still) I'm "grateful" that we have something vs. nothing. (horray) but have you ever considered getting in contact with Helix? Get him on the payroll and I'm sure it would be cheaper then your 3D vision team you have know. Guys, this is the time to let our voice be heard. I doubt Nvidia had much interest in 3D vision for the last while and maybe now we can bring attention to Helix and what he accomplished. Maybe Nvidia had no idea that one guy was responsible for saving 3D vision. Because of Helix I have given you guys over 3000 in the last few years. So this fake 3D won't cut it for me. BTW, tridef REAL 3D on games like AC4 is much better then the card board cut out version Nvidia is currently offering. We can't settle for this. I don't want to see improvements to fake 3D, I want REAL 3D BACK!! Guys spend a couple of hours with the "new" 3D vision games, and then go back and pop in something like Tomb Raider, Trine 2, or any Helix ready game and I gurantee, you will have a smile on your face.
SteveK. Have you ever checked out the Helix blog site http://helixmod.blogspot.ca/ This guy by himself created a fix for all your broken games. Others have joined the cause and also fixed plenty of DX9 games too! DX11 started causing problems, but look at the partial Helix fix for Bioshock infinite. It's a masterpiece and much better then your auto (fake) 3D.

If one guy can fix games by himself then why can't a company worth billions of dollars come up with something better then what it took one guy to do in his spare time (lots of spare time, but still)

I'm "grateful" that we have something vs. nothing. (horray) but have you ever considered getting in contact with Helix? Get him on the payroll and I'm sure it would be cheaper then your 3D vision team you have know.

Guys, this is the time to let our voice be heard. I doubt Nvidia had much interest in 3D vision for the last while and maybe now we can bring attention to Helix and what he accomplished. Maybe Nvidia had no idea that one guy was responsible for saving 3D vision. Because of Helix I have given you guys over 3000 in the last few years. So this fake 3D won't cut it for me.

BTW, tridef REAL 3D on games like AC4 is much better then the card board cut out version Nvidia is currently offering. We can't settle for this. I don't want to see improvements to fake 3D, I want REAL 3D BACK!!

Guys spend a couple of hours with the "new" 3D vision games, and then go back and pop in something like Tomb Raider, Trine 2, or any Helix ready game and I gurantee, you will have a smile on your face.

#5
Posted 01/31/2014 01:56 PM   
[quote="Conan481"]SteveK. Have you ever checked out the Helix blog site http://helixmod.blogspot.ca/ This guy by himself created a fix for all your broken games. Others have joined the cause and also fixed plenty of DX9 games too! DX11 started causing problems, but look at the partial Helix fix for Bioshock infinite. It's a masterpiece and much better then your auto (fake) 3D. If one guy can fix games by himself then why can't a company worth billions of dollars come up with something better then what it took one guy to do in his spare time (lots of spare time, but still) [/quote] After everything blew up earlier this week when we got NVidia's "fixes" for these dx11 games, even I joined in the cries for NVidia to release their own wrapper for the community to use to fix games. Since then, I've thought a lot about what we should be expecting from NVidia in terms of 3D Vision and I really don't think broken 3D games are directly NVidia's responsibility to fix. Yes, these developers are using NVidia's tech to produce real 3D, but its not NVidia who is actually making the games and releasing them without working proper 3D. The responsibility really lies with the developers. The developers are the ones that should "hire Helix". Instead, I think it is NVidia's responsibility to give the developers better tools during the development process to make broken effects easier to diagnose and correct. Last week, there was a great post on the Helix website by Bo3b with lots of information about how 3D vision works, how to program it, and how to fix it. (I'm tyring to go through it all, but its a lot and probably will take me months before I'm actually able to contribute anything meaningful to the community.) But, my fear is that the information posted there is really all the information that's available for developers too. And to this point, its hasn't been enough for developers to use dx11 and have functional 3D. The best thing that NVidia can do for the future of 3D Vision is make it easier for developers to create real 3D Vision content without adding massive time constraints to the development of games. If they can help developers write better code more efficiently, that's when we will really see an advancement in 3D gaming. What I'm about to say is admittedly extremely way over my head, but maybe there is any tiny bit of what im getting at that makes sense to someone who knows more than me. We all know that VR in on its way. And in order for VR to succeed, 3D has to be functional in new games. Nobody is buying VR so they can play Portal 2. And as we can tell from newly released games and our community members who were or currently are working on fixes, dx11 does not play as well with 3D Vision as dx9 did. I think what NVidia can do to get ahead in VR and then also give us great 3D Vision experiences is to develop some sort of low level API (similar to AMD's mantle) which easily integrates 3D effects directly. Its still going to fall on the developer to choose to use that API. But if VR is going to be the next big thing, developers will want their games on it. And you can't be on a VR device with a broken 3D dx11 game. TL;DR, we shouldnt be begging NVidia to release a wrapper or hire Helix. Instead we need to push them to think differently and come up a with a solution which makes 3D Vision development a lot easier.
Conan481 said:SteveK. Have you ever checked out the Helix blog site http://helixmod.blogspot.ca/ This guy by himself created a fix for all your broken games. Others have joined the cause and also fixed plenty of DX9 games too! DX11 started causing problems, but look at the partial Helix fix for Bioshock infinite. It's a masterpiece and much better then your auto (fake) 3D.

If one guy can fix games by himself then why can't a company worth billions of dollars come up with something better then what it took one guy to do in his spare time (lots of spare time, but still)


After everything blew up earlier this week when we got NVidia's "fixes" for these dx11 games, even I joined in the cries for NVidia to release their own wrapper for the community to use to fix games. Since then, I've thought a lot about what we should be expecting from NVidia in terms of 3D Vision and I really don't think broken 3D games are directly NVidia's responsibility to fix. Yes, these developers are using NVidia's tech to produce real 3D, but its not NVidia who is actually making the games and releasing them without working proper 3D. The responsibility really lies with the developers. The developers are the ones that should "hire Helix".

Instead, I think it is NVidia's responsibility to give the developers better tools during the development process to make broken effects easier to diagnose and correct. Last week, there was a great post on the Helix website by Bo3b with lots of information about how 3D vision works, how to program it, and how to fix it. (I'm tyring to go through it all, but its a lot and probably will take me months before I'm actually able to contribute anything meaningful to the community.) But, my fear is that the information posted there is really all the information that's available for developers too. And to this point, its hasn't been enough for developers to use dx11 and have functional 3D.

The best thing that NVidia can do for the future of 3D Vision is make it easier for developers to create real 3D Vision content without adding massive time constraints to the development of games. If they can help developers write better code more efficiently, that's when we will really see an advancement in 3D gaming.

What I'm about to say is admittedly extremely way over my head, but maybe there is any tiny bit of what im getting at that makes sense to someone who knows more than me. We all know that VR in on its way. And in order for VR to succeed, 3D has to be functional in new games. Nobody is buying VR so they can play Portal 2. And as we can tell from newly released games and our community members who were or currently are working on fixes, dx11 does not play as well with 3D Vision as dx9 did. I think what NVidia can do to get ahead in VR and then also give us great 3D Vision experiences is to develop some sort of low level API (similar to AMD's mantle) which easily integrates 3D effects directly. Its still going to fall on the developer to choose to use that API. But if VR is going to be the next big thing, developers will want their games on it. And you can't be on a VR device with a broken 3D dx11 game.

TL;DR, we shouldnt be begging NVidia to release a wrapper or hire Helix. Instead we need to push them to think differently and come up a with a solution which makes 3D Vision development a lot easier.

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#6
Posted 01/31/2014 05:37 PM   
I don't think we should let Nvidia off the hook that easy and just blame developers. 1. 3D vision is an NVIDIA software/hardware. They advertise this feature as one of the REASONS to own Nvidia products. By buying Nvidia hardware, I EXPECT them to support their own damn features they advertise. Why should the developers care if Nvidia doesn't? 2. Nvidia used to help developers in getting 3D vision ready games out there, but within the last year there support is extremely lacking. An Nvidia sponsored game a year ago would almost guarantee 3D vision support and now it doesn't mean jack shit. So why did Nvidia stop supporting 3D vision ready games? They announce a great partnership with Ubisoft and not one of the UBI games played well with 3D. Sure they are DX11 but so was Tomb Raider (amd sponsored) and the last 3D vision ready game, Metro last Light. 3. Yes they should be internally fixing or patching games. I paid Nvidia for 3D vision support and NOT THE DEVELOPER! Why shift the blame to the developer when Nvidia can do it themselves! Get someone who knows what they are doing and FIX the damn games. Why should an indie developer for example who has very limited resources, time, and money be expected to make 3D vision ready games when Nvidia is a multi billion dollar company who can easily make every game 3D vision if they WANTED TO! Think about it. If Nvidia DID NOT sell 3D vision kits, and did not advertise 3D vision as one of it's features then I would be fine with what they are doing now because it would be a BONUS having 3D working. Do you understand what I'm saying? AMD said they no longer care/support 3D, so obviously you shouldn't expect anything from them, but I ONLY spend money on Nvidia products because I expected some kind of support from them, or they should just take 3D vision off the damn box!
I don't think we should let Nvidia off the hook that easy and just blame developers.

1. 3D vision is an NVIDIA software/hardware. They advertise this feature as one of the REASONS to own Nvidia products. By buying Nvidia hardware, I EXPECT them to support their own damn features they advertise. Why should the developers care if Nvidia doesn't?

2. Nvidia used to help developers in getting 3D vision ready games out there, but within the last year there support is extremely lacking. An Nvidia sponsored game a year ago would almost guarantee 3D vision support and now it doesn't mean jack shit. So why did Nvidia stop supporting 3D vision ready games? They announce a great partnership with Ubisoft and not one of the UBI games played well with 3D. Sure they are DX11 but so was Tomb Raider (amd sponsored) and the last 3D vision ready game, Metro last Light.

3. Yes they should be internally fixing or patching games. I paid Nvidia for 3D vision support and NOT THE DEVELOPER! Why shift the blame to the developer when Nvidia can do it themselves! Get someone who knows what they are doing and FIX the damn games. Why should an indie developer for example who has very limited resources, time, and money be expected to make 3D vision ready games when Nvidia is a multi billion dollar company who can easily make every game 3D vision if they WANTED TO! Think about it.

If Nvidia DID NOT sell 3D vision kits, and did not advertise 3D vision as one of it's features then I would be fine with what they are doing now because it would be a BONUS having 3D working. Do you understand what I'm saying?

AMD said they no longer care/support 3D, so obviously you shouldn't expect anything from them, but I ONLY spend money on Nvidia products because I expected some kind of support from them, or they should just take 3D vision off the damn box!

#7
Posted 01/31/2014 06:32 PM   
[quote="Conan481"]I don't think we should let Nvidia off the hook that easy and just blame developers. 3. Yes they should be internally fixing or patching games. I paid Nvidia for 3D vision support and NOT THE DEVELOPER! Why shift the blame to the developer when Nvidia can do it themselves! Get someone who knows what they are doing and FIX the damn games. Why should an indie developer for example who has very limited resources, time, and money be expected to make 3D vision ready games when Nvidia is a multi billion dollar company who can easily make every game 3D vision if they WANTED TO! Think about it. [/quote] I am going to respectfully disagree with you on pretty much every point in your point 3. Nvidia cannot fix all games. Neither can Helix, despite the legend that surrounds his name (and I am sure he will not mind me saying that). Some games cannot be fixed, at least not fully. You absolutely need to understand that. It is precisely the developers responsibility to make a game natively 3D-supported, not NVidia's. Just because Nvidia provide a capability for developers does not mean they are beholden to implement it themselves in every game that is ever produced until the end of time - that's an absolutely impossible proposition for so many reasons. Stereoizing a game is not like applying a post-processing effect like anti-aliasing, it needs to be considered and catered for at design time and in the game code. The prevalence of deferred rendering in modern games is a perfect example of this. Nvidia did provide a lot of assistance to developers for that at one point in time, but it seems to have fizzled out, though frankly this may also be due to developers themselves - the publishers for Battlefield 4 said as much. Also, every graphics card I see on the market boasts about supporting DX11 Tessellation, but we don't demand Nvidia or AMD implement Tessellation in all games if a developer decided not to - and most of them don't - so why demand this for 3D? Just because we all bought 3D glasses and a monitor does not mean we should expect all games to be made 3D vision ready by Nvidia. My view is that Nvidia should put some effort into giving the community extended tools - but there has been no response to such a suggestion, so I guess it is unlikely.
Conan481 said:I don't think we should let Nvidia off the hook that easy and just blame developers.

3. Yes they should be internally fixing or patching games. I paid Nvidia for 3D vision support and NOT THE DEVELOPER! Why shift the blame to the developer when Nvidia can do it themselves! Get someone who knows what they are doing and FIX the damn games. Why should an indie developer for example who has very limited resources, time, and money be expected to make 3D vision ready games when Nvidia is a multi billion dollar company who can easily make every game 3D vision if they WANTED TO! Think about it.


I am going to respectfully disagree with you on pretty much every point in your point 3. Nvidia cannot fix all games. Neither can Helix, despite the legend that surrounds his name (and I am sure he will not mind me saying that). Some games cannot be fixed, at least not fully. You absolutely need to understand that. It is precisely the developers responsibility to make a game natively 3D-supported, not NVidia's. Just because Nvidia provide a capability for developers does not mean they are beholden to implement it themselves in every game that is ever produced until the end of time - that's an absolutely impossible proposition for so many reasons. Stereoizing a game is not like applying a post-processing effect like anti-aliasing, it needs to be considered and catered for at design time and in the game code. The prevalence of deferred rendering in modern games is a perfect example of this. Nvidia did provide a lot of assistance to developers for that at one point in time, but it seems to have fizzled out, though frankly this may also be due to developers themselves - the publishers for Battlefield 4 said as much. Also, every graphics card I see on the market boasts about supporting DX11 Tessellation, but we don't demand Nvidia or AMD implement Tessellation in all games if a developer decided not to - and most of them don't - so why demand this for 3D? Just because we all bought 3D glasses and a monitor does not mean we should expect all games to be made 3D vision ready by Nvidia. My view is that Nvidia should put some effort into giving the community extended tools - but there has been no response to such a suggestion, so I guess it is unlikely.

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#8
Posted 01/31/2014 06:59 PM   
@Conan481 I don't disagree with the end goal of what you are talking about. And I definitely am not letting NVidia off the hook. In fact, I'm proposing they work on something much more difficult and challenging than hiring someone like Helix to correct 3D Vision. I agree that it absolutely is NVidia's responsibility to give us a library of functional 3D Vision games. Where we differ is in the method of how NVidia should be responsible for delivering those functional games. I do not believe NVidia should be responsible for an ecosystem which involves developers releasing broken 3D games which are then fixed post-release with a wrapper and shader fixes. That's not a good model. That model is what we are familiar with as a community because that's what Helix and all the other 3D contributors did to give us our current library of games. But that shouldn't be the future of 3D Vision gaming. Instead, NVidia has to be held accountable for games being released in a broken state in the first place. It's their fault that creating a great 3D vision experience is apparently so difficult in the first place. They need to give developers the tools to efficiently develop and program 3D games while they are being written. Not after the fact by dumping broken effects, correcting hundreds of thousands of lines of code, and re-inserting the corrected effect. As a community, I don't think begging for them to focus on releasing a wrapper or hiring Helix is the right way to go. Instead, we need to push them to create the tools for developers that they clearly don't currently have so that broken games never get released in the first place and there is no need for Helix-like fixes.
@Conan481

I don't disagree with the end goal of what you are talking about. And I definitely am not letting NVidia off the hook. In fact, I'm proposing they work on something much more difficult and challenging than hiring someone like Helix to correct 3D Vision. I agree that it absolutely is NVidia's responsibility to give us a library of functional 3D Vision games. Where we differ is in the method of how NVidia should be responsible for delivering those functional games.

I do not believe NVidia should be responsible for an ecosystem which involves developers releasing broken 3D games which are then fixed post-release with a wrapper and shader fixes. That's not a good model. That model is what we are familiar with as a community because that's what Helix and all the other 3D contributors did to give us our current library of games. But that shouldn't be the future of 3D Vision gaming.

Instead, NVidia has to be held accountable for games being released in a broken state in the first place. It's their fault that creating a great 3D vision experience is apparently so difficult in the first place. They need to give developers the tools to efficiently develop and program 3D games while they are being written. Not after the fact by dumping broken effects, correcting hundreds of thousands of lines of code, and re-inserting the corrected effect.

As a community, I don't think begging for them to focus on releasing a wrapper or hiring Helix is the right way to go. Instead, we need to push them to create the tools for developers that they clearly don't currently have so that broken games never get released in the first place and there is no need for Helix-like fixes.

3D Vision Surround | Driver 359.00 | Windows 7
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3x ASUS VG248QE w/ G-SYNC

#9
Posted 01/31/2014 07:21 PM   
@TURDxSANDWICH i think that in this case and while directx would be the main prefer tecnologhy for the games purposes the responsabilities about do the 3d librarys it is perhaps of microsoft, nvidia know as developer can do his games 3d, but it dont depened on of them totally. we are in 2014 and in 100 years that will be trivial for our childrens, but the tecnology it is here now, can we wait so time.
@TURDxSANDWICH

i think that in this case and while directx would be the main prefer tecnologhy for the games purposes the responsabilities about do the 3d librarys it is perhaps of microsoft, nvidia know as developer can do his games 3d, but it dont depened on of them totally. we are in 2014 and in 100 years that will be trivial for our childrens, but the tecnology it is here now, can we wait so time.

Windows 7 64bit, i7, GTX680, 16GB, Benq 120hz

#10
Posted 01/31/2014 07:29 PM   
I dunno if you guys know this, but to develop titles in the Unreal SDK is as hard as turning on 3D vision on a 3D equipped PC. I don't actually see how it could be any easier for any game that uses that engine, but apparently that's too much work for them.
I dunno if you guys know this, but to develop titles in the Unreal SDK is as hard as turning on 3D vision on a 3D equipped PC. I don't actually see how it could be any easier for any game that uses that engine, but apparently that's too much work for them.

#11
Posted 02/01/2014 12:15 AM   
That's probably the only spot that is something NVidia can actually influence directly. NVidia needs to be more proactive and interact with the game engine developers like Unreal and Unity and make sure that all their fancy effect shaders are not busted in 3D. There is no fundamental programming reason why shader effects are broken in 3D, and if Unity and Unreal [i][b]only[/b][/i] shipped valid, functioning, shaders, we'd have a lot less problems. NVidia, please work with the engine developers and make sure 3D is not an afterthought.
That's probably the only spot that is something NVidia can actually influence directly.

NVidia needs to be more proactive and interact with the game engine developers like Unreal and Unity and make sure that all their fancy effect shaders are not busted in 3D. There is no fundamental programming reason why shader effects are broken in 3D, and if Unity and Unreal only shipped valid, functioning, shaders, we'd have a lot less problems.

NVidia, please work with the engine developers and make sure 3D is not an afterthought.

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#12
Posted 02/01/2014 12:55 AM   
Last I checked...nvidia creates HARDWARE and give DRIVERS that integrate their hardware in a PLATFORM (windows, linux) Nvidia creates TECH...they can ONLY advertise it sponsor some companies in employing it. If I make a game and is utterly broken in 3D would you blame nvidia that the game is not working in 3D Vision or me? Me ofc, but I will tell you go away since I don't care and you will have that bitter taste in your mouth... I KNOW...but sadly this is the reality.... I think what Nvidia is doing with the new 3D Vision Automatic algorithm for broken games is actually saving 3D Vision... (overall). It would have been much more easier JUST to PULL the plug but they didn't. What I would want from them is to offer a better SDK and even the tools to fix different shaders! So we can also create stuff...like MS is doing with Visual Studio... (its more than just a compiler, linker etc) The devs don't give a F about 3D vision or Surround... I mean, come on let's be realistic HOW many users here are using 3D Vision and Surround or have GTX780 Ti or Titans etc...Or hardware to push it...Last I checked on steam Geforce 9800 was still the most used card.. Does a handful of people make a return on investment ? No.. So as long as adding 3D vision support is not trivial...most devs wont do it.. (then there is the other aspect...they have NO IDEA what stereoscopy really IS and I can safely say that after having different conversation on this topic with over 10 developers here in the UK on official channels not some forum) So there you have it.. Let's not forget that Surround is in the same boat as 3D Vision (maybe even a bit worse even) So I don't really know what there is there to say...except thank you nVidia for making 3D vision and still supporting it (remember AMD didn't had any actual hardware etc and they even dumped it in the end...)
Last I checked...nvidia creates HARDWARE and give DRIVERS that integrate their hardware in a PLATFORM (windows, linux) Nvidia creates TECH...they can ONLY advertise it sponsor some companies in employing it.
If I make a game and is utterly broken in 3D would you blame nvidia that the game is not working in 3D Vision or me? Me ofc, but I will tell you go away since I don't care and you will have that bitter taste in your mouth... I KNOW...but sadly this is the reality....

I think what Nvidia is doing with the new 3D Vision Automatic algorithm for broken games is actually saving 3D Vision... (overall). It would have been much more easier JUST to PULL the plug but they didn't.

What I would want from them is to offer a better SDK and even the tools to fix different shaders! So we can also create stuff...like MS is doing with Visual Studio... (its more than just a compiler, linker etc)

The devs don't give a F about 3D vision or Surround... I mean, come on let's be realistic HOW many users here are using 3D Vision and Surround or have GTX780 Ti or Titans etc...Or hardware to push it...Last I checked on steam Geforce 9800 was still the most used card.. Does a handful of people make a return on investment ? No..
So as long as adding 3D vision support is not trivial...most devs wont do it.. (then there is the other aspect...they have NO IDEA what stereoscopy really IS and I can safely say that after having different conversation on this topic with over 10 developers here in the UK on official channels not some forum)

So there you have it.. Let's not forget that Surround is in the same boat as 3D Vision (maybe even a bit worse even)

So I don't really know what there is there to say...except thank you nVidia for making 3D vision and still supporting it (remember AMD didn't had any actual hardware etc and they even dumped it in the end...)

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etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

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#13
Posted 02/01/2014 12:50 AM   
@helifax: Pretty much agree. With the only caveat that the indie developers are going to take the path of least resistance and use a game engine. If that game engine were to work flawlessly in S3D Automatic, they'd get 3D for free, and we'd all be happy. NVidia also has a developer support group, and if they can evangelize or work with the game engines, they multiply their effect and make it free and easy to get S3D. The vast majority of game developers are not ever going to write their own shaders- they are just using what is given to them in an effects library. If that effects library can just work instead of be broken, we all win.
@helifax: Pretty much agree. With the only caveat that the indie developers are going to take the path of least resistance and use a game engine. If that game engine were to work flawlessly in S3D Automatic, they'd get 3D for free, and we'd all be happy.

NVidia also has a developer support group, and if they can evangelize or work with the game engines, they multiply their effect and make it free and easy to get S3D. The vast majority of game developers are not ever going to write their own shaders- they are just using what is given to them in an effects library. If that effects library can just work instead of be broken, we all win.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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Latest 3Dmigoto Release
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#14
Posted 02/01/2014 01:16 AM   
[quote="bo3b"]@helifax: Pretty much agree. With the only caveat that the indie developers are going to take the path of least resistance and use a game engine. If that game engine were to work flawlessly in S3D Automatic, they'd get 3D for free, and we'd all be happy. NVidia also has a developer support group, and if they can evangelize or work with the game engines, they multiply their effect and make it free and easy to get S3D. The vast majority of game developers are not ever going to write their own shaders- they are just using what is given to them in an effects library. If that effects library can just work instead of be broken, we all win.[/quote] Yes that is very very true!!!! Problem is making it happen;))
bo3b said:@helifax: Pretty much agree. With the only caveat that the indie developers are going to take the path of least resistance and use a game engine. If that game engine were to work flawlessly in S3D Automatic, they'd get 3D for free, and we'd all be happy.

NVidia also has a developer support group, and if they can evangelize or work with the game engines, they multiply their effect and make it free and easy to get S3D. The vast majority of game developers are not ever going to write their own shaders- they are just using what is given to them in an effects library. If that effects library can just work instead of be broken, we all win.


Yes that is very very true!!!! Problem is making it happen;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#15
Posted 02/01/2014 01:26 AM   
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