Abzu. Anyone excited for this game? Looks like it would be AMAZING in 3D!
3 / 6
[quote="bo3b"][quote="castlemadeofsand"][quote="BlackSharkfr"]DarkstarSword, I just tried your work-in-progress fix for this game at your Github page.
It took me a while to understand the files in the folder weren't the actual 3DMigoto files but local symbolic links for use on your own computer, which I had to replace with 3DMigoto files on my side.
Once I got it working : wow !
You managed to fix a huge amount of bugs. The game looks amazing, with huge sections completely bug free.
Thank you so much for making this game so great in 3D. You are awesome !
I am looking forward for your final fix with the little remaining things.
By the way : for anyone interested in this game who haven't bought it yet.
It is on sale on steam : 30% off until October 12th.[/quote]do you think you can post this? ive been waiting to play this game in 3d and am eager to try it [/quote]
No, posting someone else's work would be wrong.
DarkStarSword will post it when it's ready. In the meantime, you can piece it together using his GitHub repo, or better, be patient. If it were complete, he would have already posted it, so playing it before it's done means getting an inferior experience.[/quote]
didnt mean to have him post his work, just how he got it working. probably better to wait though since i have so far [quote="BlackSharkfr"][quote="castlemadeofsand"]do you think you can post this? ive been waiting to play this game in 3d and am eager to try it [/quote]
I would not re-publish his work without explicit authorisation. (I did not ask for one).
Also I don't see the point of making a release build since it's not complete and he's still actively working on it.
However, the files are accessible publicly on his github page (scroll up to his post, the link is in his signature).
This means it's ok for you to download the files from his page, but I cannot find any licence information on his github page, so I must assume full copyright is in force (I cannot re-publish the content without his approval, even if I modified it)
If you want to try the work in progress patch :
- First grab the latest 3DMigoto release (1.2.44) and copy the files to your steamapps\common\ABZU\AbzuGame\Binaries\Win64\ folder.
- Download his files directly from his github page (you need to download the whole repository, for some reason github does not let you download a single folder).
- add his d3dx.ini and his ShaderFixes folder to the steamapps\common\ABZU\AbzuGame\Binaries\Win64\ folder and you're done
(the rest are links for use on his own computer : he stores the 3DMigoto files in a separate folder and adds them to the Abzu directory by setting up symbolic links (special type of shortcut). When he pushed the content to GitHub, it automatically synchronized the link instead of the original file)
[/quote]
thank you very much for the explanation and instruction, that is what i was looking for
BlackSharkfr said:DarkstarSword, I just tried your work-in-progress fix for this game at your Github page.
It took me a while to understand the files in the folder weren't the actual 3DMigoto files but local symbolic links for use on your own computer, which I had to replace with 3DMigoto files on my side.
Once I got it working : wow !
You managed to fix a huge amount of bugs. The game looks amazing, with huge sections completely bug free.
Thank you so much for making this game so great in 3D. You are awesome !
I am looking forward for your final fix with the little remaining things.
By the way : for anyone interested in this game who haven't bought it yet.
It is on sale on steam : 30% off until October 12th.
do you think you can post this? ive been waiting to play this game in 3d and am eager to try it
No, posting someone else's work would be wrong.
DarkStarSword will post it when it's ready. In the meantime, you can piece it together using his GitHub repo, or better, be patient. If it were complete, he would have already posted it, so playing it before it's done means getting an inferior experience.
didnt mean to have him post his work, just how he got it working. probably better to wait though since i have so far
BlackSharkfr said:
castlemadeofsand said:do you think you can post this? ive been waiting to play this game in 3d and am eager to try it
I would not re-publish his work without explicit authorisation. (I did not ask for one).
Also I don't see the point of making a release build since it's not complete and he's still actively working on it.
However, the files are accessible publicly on his github page (scroll up to his post, the link is in his signature).
This means it's ok for you to download the files from his page, but I cannot find any licence information on his github page, so I must assume full copyright is in force (I cannot re-publish the content without his approval, even if I modified it)
If you want to try the work in progress patch :
- First grab the latest 3DMigoto release (1.2.44) and copy the files to your steamapps\common\ABZU\AbzuGame\Binaries\Win64\ folder.
- Download his files directly from his github page (you need to download the whole repository, for some reason github does not let you download a single folder).
- add his d3dx.ini and his ShaderFixes folder to the steamapps\common\ABZU\AbzuGame\Binaries\Win64\ folder and you're done
(the rest are links for use on his own computer : he stores the 3DMigoto files in a separate folder and adds them to the Abzu directory by setting up symbolic links (special type of shortcut). When he pushed the content to GitHub, it automatically synchronized the link instead of the original file)
thank you very much for the explanation and instruction, that is what i was looking for
[quote="BlackSharkfr"]This means it's ok for you to download the files from his page, but I cannot find any licence information on his github page, so I must assume full copyright is in force (I cannot re-publish the content without his approval, even if I modified it)[/quote]The main reason there is no licensing info there is because modding has always been a legal gray area and I don't own copyright on any of the shaders in that repository - I distribute them in good faith to fix rendering issues and on the understanding that anyone using them already possesses a license to use them by virtue of owning the game they came from.
OTOH I do own copyright on the scripts in that repository and could easily slap a GPL header on those - I actually thought I had already done that to some of them... but I guess I must not have gotten around to it.
We (as in all modding communities, not just this one) really need an evangelist to try to change the legal situation around video games to make modding legally sanctioned (I'm thinking something like what Richard Stallman did for the open source communities) - the Steam Subscriber Agreement and most EULAs are horribly out of touch with the reality of the industry and what developers and publishers are actually ok with. Until then we accept the (low) risk and keep modding anyway.
BlackSharkfr said:This means it's ok for you to download the files from his page, but I cannot find any licence information on his github page, so I must assume full copyright is in force (I cannot re-publish the content without his approval, even if I modified it)
The main reason there is no licensing info there is because modding has always been a legal gray area and I don't own copyright on any of the shaders in that repository - I distribute them in good faith to fix rendering issues and on the understanding that anyone using them already possesses a license to use them by virtue of owning the game they came from.
OTOH I do own copyright on the scripts in that repository and could easily slap a GPL header on those - I actually thought I had already done that to some of them... but I guess I must not have gotten around to it.
We (as in all modding communities, not just this one) really need an evangelist to try to change the legal situation around video games to make modding legally sanctioned (I'm thinking something like what Richard Stallman did for the open source communities) - the Steam Subscriber Agreement and most EULAs are horribly out of touch with the reality of the industry and what developers and publishers are actually ok with. Until then we accept the (low) risk and keep modding anyway.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
ABZU is 50% off at 9,99 euro on Steam http://store.steampowered.com/app/384190/?l=spanish , I saw that there's a work in progress fix, can I check it out? This game has to be incredible in 3d.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Without his fix, the game is playable but there are lots of places that are very hard to watch.
With his fix, the game is very enjoyable in 3D, even though there are still many little bugs.
You can download the pre-release files from DarkstarSword's Github page. (Link in his signature)
I wrote instructions of how to install them on the previous page
[url]https://forums.geforce.com/default/topic/953918/3d-vision/abzu-anyone-excited-for-this-game-looks-like-it-would-be-amazing-in-3d-/post/4993687/#4993687[/url]
I got a little side tracked on the fix btw - I started looking to see if it would be possible to extract some metadata from the UE4 files with the aim of identifying which constant buffer is which to allow a scripted fix like I do for Unity games... My conclusion: .... why Epic? why did you design your file format like that? I know how elegant your solution seems for C++ programmers, but ... it is just plain horrible for the rest of us... the format is very specific to the engine version (they did make some attempt at backwards compatibility... they failed), and in fact - in some cases it can even be specific to the game: all it takes is one new C++ shader class, any changes to any of the Serialize() or operator<< methods almost anywhere in the engine, or the addition or removal of a property in any of the existing classes and the whole thing breaks :(
I should probably just abandon that idea and go back to working on the fix the way I was - it would probably only take a few more hours to find the rest of the shaders given the game is pretty short... but I can be stubborn and I spent a lot of time going down that path already...
I got a little side tracked on the fix btw - I started looking to see if it would be possible to extract some metadata from the UE4 files with the aim of identifying which constant buffer is which to allow a scripted fix like I do for Unity games... My conclusion: .... why Epic? why did you design your file format like that? I know how elegant your solution seems for C++ programmers, but ... it is just plain horrible for the rest of us... the format is very specific to the engine version (they did make some attempt at backwards compatibility... they failed), and in fact - in some cases it can even be specific to the game: all it takes is one new C++ shader class, any changes to any of the Serialize() or operator<< methods almost anywhere in the engine, or the addition or removal of a property in any of the existing classes and the whole thing breaks :(
I should probably just abandon that idea and go back to working on the fix the way I was - it would probably only take a few more hours to find the rest of the shaders given the game is pretty short... but I can be stubborn and I spent a lot of time going down that path already...
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]I got a little side tracked on the fix btw - I started looking to see if it would be possible to extract some metadata from the UE4 files with the aim of identifying which constant buffer is which to allow a scripted fix like I do for Unity games... My conclusion: .... why Epic? why did you design your file format like that? I know how elegant your solution seems for C++ programmers, but ... it is just plain horrible for the rest of us... the format is very specific to the engine version (they did make some attempt at backwards compatibility... they failed), and in fact - in some cases it can even be specific to the game: all it takes is one new C++ shader class, any changes to any of the Serialize() or operator<< methods almost anywhere in the engine, or the addition or removal of a property in any of the existing classes and the whole thing breaks :(
I should probably just abandon that idea and go back to working on the fix the way I was - it would probably only take a few more hours to find the rest of the shaders given the game is pretty short... but I can be stubborn and I spent a lot of time going down that path already...[/quote]
thanks for the work on the game! i have been waiting for your fix to play it. sounds like you are pretty close
DarkStarSword said:I got a little side tracked on the fix btw - I started looking to see if it would be possible to extract some metadata from the UE4 files with the aim of identifying which constant buffer is which to allow a scripted fix like I do for Unity games... My conclusion: .... why Epic? why did you design your file format like that? I know how elegant your solution seems for C++ programmers, but ... it is just plain horrible for the rest of us... the format is very specific to the engine version (they did make some attempt at backwards compatibility... they failed), and in fact - in some cases it can even be specific to the game: all it takes is one new C++ shader class, any changes to any of the Serialize() or operator<< methods almost anywhere in the engine, or the addition or removal of a property in any of the existing classes and the whole thing breaks :(
I should probably just abandon that idea and go back to working on the fix the way I was - it would probably only take a few more hours to find the rest of the shaders given the game is pretty short... but I can be stubborn and I spent a lot of time going down that path already...
thanks for the work on the game! i have been waiting for your fix to play it. sounds like you are pretty close
Thanks BlackSharkfr and DarkStarSword for your great work!
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Getting back to finishing up the fix for this game, and discovered that there is a brand new SLI bug causing the water surface to appear corrupt and desynchronising the water geometry between both eyes. If you are on a recent driver you must disable SLI through the control panel (disabling it in a driver profile is not sufficient), or downgrade to a working driver:
- 372.90 (Wed Sep 21, 2016): Works
- 373.06 (Thu Oct 06, 2016): Works
- 375.63 (Sun Oct 23, 2016): Broken
- 375.70 (Fri Oct 28, 2016): Untested, presumed broken
- 375.95 (Fri Nov 18, 2016): Broken
- 376.09 (Mon Nov 28, 2016): Broken
- 376.19 (Mon Dec 05, 2016): Untested, presumed broken
- 376.33 (Wed Dec 14, 2016): Broken
Getting back to finishing up the fix for this game, and discovered that there is a brand new SLI bug causing the water surface to appear corrupt and desynchronising the water geometry between both eyes. If you are on a recent driver you must disable SLI through the control panel (disabling it in a driver profile is not sufficient), or downgrade to a working driver:
- 372.90 (Wed Sep 21, 2016): Works
- 373.06 (Thu Oct 06, 2016): Works
- 375.63 (Sun Oct 23, 2016): Broken
- 375.70 (Fri Oct 28, 2016): Untested, presumed broken
- 375.95 (Fri Nov 18, 2016): Broken
- 376.09 (Mon Nov 28, 2016): Broken
- 376.19 (Mon Dec 05, 2016): Untested, presumed broken
- 376.33 (Wed Dec 14, 2016): Broken
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
I do not have an SLI configuration, but I would like to thank you for all the work you do.
I'm not at home right now, I'll try your latest patch when I return.
I do not have an SLI configuration, but I would like to thank you for all the work you do.
I'm not at home right now, I'll try your latest patch when I return.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
DarkStarSword I gave your WIP a go... Holy crap this game looks incredible so far. Stellar work! This game has made it to the top 5 games I would recommend as a showcase for 3dvision. There are a few broken shaders, mainly decals and a few lighting effects but it was definitely playable. The game was fairly short but i'll revisit it after its completely fixed. Once again brilliant work. Abzu and INSIDE are the two games I've been looking forward to playing with a proper fix this year.
DarkStarSword I gave your WIP a go... Holy crap this game looks incredible so far. Stellar work! This game has made it to the top 5 games I would recommend as a showcase for 3dvision. There are a few broken shaders, mainly decals and a few lighting effects but it was definitely playable. The game was fairly short but i'll revisit it after its completely fixed. Once again brilliant work. Abzu and INSIDE are the two games I've been looking forward to playing with a proper fix this year.
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
didnt mean to have him post his work, just how he got it working. probably better to wait though since i have so far
thank you very much for the explanation and instruction, that is what i was looking for
Gigabyte Gtx 1070
i5 4690k
16 gb ram
OTOH I do own copyright on the scripts in that repository and could easily slap a GPL header on those - I actually thought I had already done that to some of them... but I guess I must not have gotten around to it.
We (as in all modding communities, not just this one) really need an evangelist to try to change the legal situation around video games to make modding legally sanctioned (I'm thinking something like what Richard Stallman did for the open source communities) - the Steam Subscriber Agreement and most EULAs are horribly out of touch with the reality of the industry and what developers and publishers are actually ok with. Until then we accept the (low) risk and keep modding anyway.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
With his fix, the game is very enjoyable in 3D, even though there are still many little bugs.
You can download the pre-release files from DarkstarSword's Github page. (Link in his signature)
I wrote instructions of how to install them on the previous page
https://forums.geforce.com/default/topic/953918/3d-vision/abzu-anyone-excited-for-this-game-looks-like-it-would-be-amazing-in-3d-/post/4993687/#4993687
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
I should probably just abandon that idea and go back to working on the fix the way I was - it would probably only take a few more hours to find the rest of the shaders given the game is pretty short... but I can be stubborn and I spent a lot of time going down that path already...
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
thanks for the work on the game! i have been waiting for your fix to play it. sounds like you are pretty close
Gigabyte Gtx 1070
i5 4690k
16 gb ram
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
- 372.90 (Wed Sep 21, 2016): Works
- 373.06 (Thu Oct 06, 2016): Works
- 375.63 (Sun Oct 23, 2016): Broken
- 375.70 (Fri Oct 28, 2016): Untested, presumed broken
- 375.95 (Fri Nov 18, 2016): Broken
- 376.09 (Mon Nov 28, 2016): Broken
- 376.19 (Mon Dec 05, 2016): Untested, presumed broken
- 376.33 (Wed Dec 14, 2016): Broken
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I'm not at home right now, I'll try your latest patch when I return.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
Gigabyte Gtx 1070
i5 4690k
16 gb ram