How do we make our game NVIDIA 3d vision enabled with Unreal Engine 4.10?
We'd like to make our game NVIDIA 3d Vision enabled, but could not find any documentation that allows us to do this with Unreal Engine 4.10. Could the NVIDIA developers upload a five minute tutorial to youtube that explains how to do this? Thank you.
We'd like to make our game NVIDIA 3d Vision enabled, but could not find any documentation that allows us to do this with Unreal Engine 4.10. Could the NVIDIA developers upload a five minute tutorial to youtube that explains how to do this? Thank you.

#1
Posted 11/21/2015 10:12 AM   
This is a consumer GPU user to user feedback forum, you should contact Nvidia directly. https://developer.nvidia.com/gameworks-contact , [url]http://www.nvidia.com/object/partnerforce-contact.html[/url] , https://devtalk.nvidia.com/ (note: Nvidia's devolper forums are a joke, with only 1 in 10 questions ever receiving an official answer) But to get you started, you could check out Nvidia's best practice guide. http://developer.download.nvidia.com/whitepapers/2010/3D_Vision_Best_Practices_Guide.pdf http://www.nvidia.com/content/pdf/gdc2011/stereoscopy.pdf Nvidia also has a gameworks site https://developer.nvidia.com/gameworks On this site you'll find documentation for Nvidia's SDK/API http://docs.nvidia.com/gameworks/content/gameworkslibrary/coresdk/nvapi/group__stereoapi.html You can also enable native stereoscopic support in your game using Microsoft's SDK, but be careful how you implement it, some features are only supported in WDDM 2.0 on Windows 8 and above, this would alienate W7 users. Unreal Engine 3 had integrated 3D Vision support, unfortunately 4 does not. You can get a 3D Vision Sample that provides a reference for applications aiming for compatibility with Nvidia's 3D Vision automated support. The sample demonstrates several of the most common issues developers run into, and the best ways to resolve them. https://developer.nvidia.com/dx11-samples Make sure you click where it says "here" to get the sample package as it is no longer available on their newer pages.
This is a consumer GPU user to user feedback forum, you should contact Nvidia directly.
https://developer.nvidia.com/gameworks-contact
, http://www.nvidia.com/object/partnerforce-contact.html , https://devtalk.nvidia.com/ (note: Nvidia's devolper forums are a joke, with only 1 in 10 questions ever receiving an official answer)

But to get you started, you could check out Nvidia's best practice guide.
http://developer.download.nvidia.com/whitepapers/2010/3D_Vision_Best_Practices_Guide.pdf

http://www.nvidia.com/content/pdf/gdc2011/stereoscopy.pdf

Nvidia also has a gameworks site
https://developer.nvidia.com/gameworks

On this site you'll find documentation for Nvidia's SDK/API
http://docs.nvidia.com/gameworks/content/gameworkslibrary/coresdk/nvapi/group__stereoapi.html

You can also enable native stereoscopic support in your game using Microsoft's SDK, but be careful how you implement it, some features are only supported in WDDM 2.0 on Windows 8 and above, this would alienate W7 users.

Unreal Engine 3 had integrated 3D Vision support, unfortunately 4 does not.

You can get a 3D Vision Sample that provides a reference for applications aiming for compatibility with Nvidia's 3D Vision automated support. The sample demonstrates several of the most common issues developers run into, and the best ways to resolve them.
https://developer.nvidia.com/dx11-samples

Make sure you click where it says "here" to get the sample package as it is no longer available on their newer pages.

#2
Posted 11/22/2015 02:51 AM   
It would be awesome to see your game supporting 3D upon release. One of the biggest issues is making sure that effects render in each eye, if done during development, the task is much easier vs implementation at a later time. You can learn from our community tutorial by bo3b for fixing incompatible games https://forums.geforce.com/default/topic/766890/ While not using the Unreal 4 engine, the Trine series are perfect examples of games with native stereoscopic support.
It would be awesome to see your game supporting 3D upon release.

One of the biggest issues is making sure that effects render in each eye, if done during development, the task is much easier vs implementation at a later time.

You can learn from our community tutorial by bo3b for fixing incompatible games
https://forums.geforce.com/default/topic/766890/

While not using the Unreal 4 engine, the Trine series are perfect examples of games with native stereoscopic support.

#3
Posted 11/22/2015 02:57 AM   
Also Nvidia has a GameWorks VR for HMDs. https://developer.nvidia.com/virtual-reality-development
Also Nvidia has a GameWorks VR for HMDs.


https://developer.nvidia.com/virtual-reality-development

#4
Posted 11/22/2015 02:58 AM   
Neither Unreal, nor NVidia appear to have put any effort into getting 3D working with Unreal 4. But... one of our primary modders has looked at adding support in Unreal 4: [url]https://forums.geforce.com/default/topic/819180/3d-vision/darkstarswords-todo-list/post/4675115/#4675115[/url] You should contact him to see the status of his experimental plugin. It will [i]definitely[/i] save you time. And thanks in advance for looking into supporting 3D in your game! This forum is all 3D enthusiasts and a few developers, it's awesome to see developers add 3D support.
Neither Unreal, nor NVidia appear to have put any effort into getting 3D working with Unreal 4.

But... one of our primary modders has looked at adding support in Unreal 4:

https://forums.geforce.com/default/topic/819180/3d-vision/darkstarswords-todo-list/post/4675115/#4675115

You should contact him to see the status of his experimental plugin. It will definitely save you time.

And thanks in advance for looking into supporting 3D in your game! This forum is all 3D enthusiasts and a few developers, it's awesome to see developers add 3D support.

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#5
Posted 11/22/2015 11:44 AM   
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