SteamVR/HTC vive Developer Showcase ~ January 28
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IGN Steam VR Developer Showcase contest winning ideas - see [url]https://www.reddit.com/r/Vive/comments/41n4l5/igns_steam_vr_developer_showcase_contest_results/[/url]. Some interesting ideas (while some non-winning ideas were better) - but, overall, I remain concerned about the lack of content supporting the pending release...
IGN Steam VR Developer Showcase contest winning ideas - see https://www.reddit.com/r/Vive/comments/41n4l5/igns_steam_vr_developer_showcase_contest_results/. Some interesting ideas (while some non-winning ideas were better) - but, overall, I remain concerned about the lack of content supporting the pending release...

#16
Posted 01/19/2016 11:16 PM   
[quote="whyme466"] but, overall, I remain concerned about the lack of content supporting the pending release...[/quote] Well they haven't announced games yet. Third party developers as well. I know of at least 10 projects using HTC vive and none have actually announced anything. So there has to be at least some kind of agreement. Both systems unless either crashes and burns will almost certainly have the same third party games because there is 0 point for a developer not to. Its not like sony/Microsoft where they have to pay. Either way at this point in time its intentional that HTC/Valve/Developers themselves have not announced anything. It would be smart to wait till announce a whole bunch at once relatively close to pre order just cause it will at least flicker on the news networks. They got 10 games that are to be revealed at this conference. Though developers have been pretty liberal about discussing it on twitter and such that they got kits + are developing up till last 6-9 months. They haven't made there "pitch" yet. Whether its this conference or release date remains to be seen. It might be a foul ball regardless. -------------------- [quote="mike_ar69"] Minecraft is slated for release I thought, Carmack announced it will be ready for GearVR at the very least, and since this are basically powered by Occulus, it should be available on CV1 as well. If it works well on GearVR, that will prove to me that the first person game can be made to work, and I'll probably get the CV1. BTW - welcome back, it's great to have your input again :-)[/quote] Same Mikear69... Though about MineCraft. The day it happened Carmack said that Minecraft is coming to Oculus Rift. Everyone construed that as exclusive. Then almost immediately after Microsoft said... "Microsoft is partnering with Valve to have its SteamVR system support Windows 10 games" My thoughts are... -I kind of highly doubt that it is exclusive even for just -VR- because Microsoft has its own hardware division. -Minecraft is a billion dollar business. I highly doubt Microsoft would remain exclusive after goodness of there heart. Look at Bethesda, Oculus took off and they wanted money cause Doom 3 BFG was the tech demo for it. -It would widely talked about by Oculus if it was. I seriously couldn't imagine it not being on pre order page saying coming Spring 2016. Unless they have the worlds worst marketing team. It is possible they are doing something different like a quasi augmented/virtual reality but.... yuck. I think augmented alone is gimmicky.
whyme466 said: but, overall, I remain concerned about the lack of content supporting the pending release...

Well they haven't announced games yet. Third party developers as well. I know of at least 10 projects using HTC vive and none have actually announced anything. So there has to be at least some kind of agreement. Both systems unless either crashes and burns will almost certainly have the same third party games because there is 0 point for a developer not to. Its not like sony/Microsoft where they have to pay.

Either way at this point in time its intentional that HTC/Valve/Developers themselves have not announced anything. It would be smart to wait till announce a whole bunch at once relatively close to pre order just cause it will at least flicker on the news networks.
They got 10 games that are to be revealed at this conference. Though developers have been pretty liberal about discussing it on twitter and such that they got kits + are developing up till last 6-9 months.

They haven't made there "pitch" yet. Whether its this conference or release date remains to be seen. It might be a foul ball regardless.
--------------------
mike_ar69 said:
Minecraft is slated for release I thought, Carmack announced it will be ready for GearVR at the very least, and since this are basically powered by Occulus, it should be available on CV1 as well. If it works well on GearVR, that will prove to me that the first person game can be made to work, and I'll probably get the CV1.

BTW - welcome back, it's great to have your input again :-)

Same Mikear69... Though about MineCraft.
The day it happened Carmack said that Minecraft is coming to Oculus Rift. Everyone construed that as exclusive. Then almost immediately after Microsoft said...
"Microsoft is partnering with Valve to have its SteamVR system support Windows 10 games"

My thoughts are...
-I kind of highly doubt that it is exclusive even for just -VR- because Microsoft has its own hardware division.
-Minecraft is a billion dollar business. I highly doubt Microsoft would remain exclusive after goodness of there heart. Look at Bethesda, Oculus took off and they wanted money cause Doom 3 BFG was the tech demo for it.
-It would widely talked about by Oculus if it was. I seriously couldn't imagine it not being on pre order page saying coming Spring 2016. Unless they have the worlds worst marketing team.

It is possible they are doing something different like a quasi augmented/virtual reality but.... yuck. I think augmented alone is gimmicky.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#17
Posted 01/20/2016 12:53 AM   
It's funny because people here are not counting with Vorpx at all when they say that there's no content. Ralf already mentioned that he's working on Vorpx for OpenVR / Vive, so we'll have a few hundred well-known games working on VR with Vive. Together with full VR implementation, Vorpx also has a room with big TV for 3d games, so it will be basically 3d vision in VR as we know it. For me I can't wait to try several holodeck experiences, but at the end of the day I will probably be playing lots of old games like Dishonored, Bioshock games, Fallout 4, Skyrim and many others in VR. I finished Bioshock 1 on DK2 and it was an amazing experience, I can't wait to check many other classics in VR with much less SDE and better FOV. Currently I only play third person games in 3d since all first person games I want to play them in VR with Vorpx.
It's funny because people here are not counting with Vorpx at all when they say that there's no content. Ralf already mentioned that he's working on Vorpx for OpenVR / Vive, so we'll have a few hundred well-known games working on VR with Vive. Together with full VR implementation, Vorpx also has a room with big TV for 3d games, so it will be basically 3d vision in VR as we know it.

For me I can't wait to try several holodeck experiences, but at the end of the day I will probably be playing lots of old games like Dishonored, Bioshock games, Fallout 4, Skyrim and many others in VR. I finished Bioshock 1 on DK2 and it was an amazing experience, I can't wait to check many other classics in VR with much less SDE and better FOV. Currently I only play third person games in 3d since all first person games I want to play them in VR with Vorpx.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#18
Posted 01/20/2016 11:59 AM   
[quote="birthright"] It's funny because people here are not counting with Vorpx at all when they say that there's no content. Ralf already mentioned that he's working on Vorpx for OpenVR / Vive, so we'll have a few hundred well-known games working on VR with Vive. Together with full VR implementation, Vorpx also has a room with big TV for 3d games, so it will be basically 3d vision in VR as we know it. For me I can't wait to try several holodeck experiences, but at the end of the day I will probably be playing lots of old games like Dishonored, Bioshock games, Fallout 4, Skyrim and many others in VR. I finished Bioshock 1 on DK2 and it was an amazing experience, I can't wait to check many other classics in VR with much less SDE and better FOV. Currently I only play third person games in 3d since all first person games I want to play them in VR with Vorpx.[/quote] Unless I am mistaken, VorpX doesn't render most games in Geometry 3D but in a CM mode-like way... So, I wouldn't count it as 3D Vision where we have Geometry 3D rendering through the fixes...
birthright said: It's funny because people here are not counting with Vorpx at all when they say that there's no content. Ralf already mentioned that he's working on Vorpx for OpenVR / Vive, so we'll have a few hundred well-known games working on VR with Vive. Together with full VR implementation, Vorpx also has a room with big TV for 3d games, so it will be basically 3d vision in VR as we know it.

For me I can't wait to try several holodeck experiences, but at the end of the day I will probably be playing lots of old games like Dishonored, Bioshock games, Fallout 4, Skyrim and many others in VR. I finished Bioshock 1 on DK2 and it was an amazing experience, I can't wait to check many other classics in VR with much less SDE and better FOV. Currently I only play third person games in 3d since all first person games I want to play them in VR with Vorpx.


Unless I am mistaken, VorpX doesn't render most games in Geometry 3D but in a CM mode-like way... So, I wouldn't count it as 3D Vision where we have Geometry 3D rendering through the fixes...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#19
Posted 01/20/2016 02:09 PM   
What, can you please give me a reference to that? I have never heard that they use a z-buffer hack. If that is true then its very bad indeed. Then all my hope for legacy support is that nvidia inplement support for Vive / Rift / StarVR / etc, etc into the driver / 3DTV Play. The HMD / VR companies must come up with a API standard, its not sustainable like it is now. I have loked at spoofing the Rift for my own software called FreePIE mostly because of the Headtracking because we support reading of the headtracker but not emulating it. But there is not entrypoint because the api is shipped at a C++ lib not static C dll. One way is to reverse engineer the runtime service, but man what alot of work. And we need todo this for every new company that decides to join the circus with their HMD. Btw, please stop calling it VR when talking about legacy games, its not VR its just playing the game with a large FOV which offcourse is immersive, but true VR needs body tracking
What, can you please give me a reference to that? I have never heard that they use a z-buffer hack. If that is true then its very bad indeed. Then all my hope for legacy support is that nvidia inplement support for Vive / Rift / StarVR / etc, etc into the driver / 3DTV Play.

The HMD / VR companies must come up with a API standard, its not sustainable like it is now. I have loked at spoofing the Rift for my own software called FreePIE mostly because of the Headtracking because we support reading of the headtracker but not emulating it. But there is not entrypoint because the api is shipped at a C++ lib not static C dll. One way is to reverse engineer the runtime service, but man what alot of work. And we need todo this for every new company that decides to join the circus with their HMD.

Btw, please stop calling it VR when talking about legacy games, its not VR its just playing the game with a large FOV which offcourse is immersive, but true VR needs body tracking

#20
Posted 01/20/2016 02:25 PM   
helifax - I submitted an entry to the IGN "contest", suggesting a developer-created interface to helixmod.blogspot games (as well as SOMA as example of potential great VR experience), but the idea was ignored. This is simply a bridge until true VR standards emerge, but a CRITICALLY important bridge until more quality VR content arirves. The overall emerging VR industry does not appear to understand the importance of a broad range of diverse quality content at product launch (true 3D, no artifacts), potentially dooming this new technology to the same public acceptance that 3D and 4K TVs have had... Repeating the compiled lists from another, similar discussion thread: Vive - see [url]https://www.reddit.com/r/Vive/wiki/index[/url] Rift - see [url]https://www.reddit.com/r/oculus/wiki/compatible_games[/url]
helifax - I submitted an entry to the IGN "contest", suggesting a developer-created interface to helixmod.blogspot games (as well as SOMA as example of potential great VR experience), but the idea was ignored. This is simply a bridge until true VR standards emerge, but a CRITICALLY important bridge until more quality VR content arirves.

The overall emerging VR industry does not appear to understand the importance of a broad range of diverse quality content at product launch (true 3D, no artifacts), potentially dooming this new technology to the same public acceptance that 3D and 4K TVs have had...

Repeating the compiled lists from another, similar discussion thread:

Vive - see https://www.reddit.com/r/Vive/wiki/index
Rift - see https://www.reddit.com/r/oculus/wiki/compatible_games

#21
Posted 01/20/2016 02:32 PM   
[quote="CyberVillain"]What, can you please give me a reference to that? I have never heard that they use a z-buffer hack. If that is true then its very bad indeed. Then all my hope for legacy support is that nvidia inplement support for Vive / Rift / StarVR / etc, etc into the driver / 3DTV Play. The HMD / VR companies must come up with a API standard, its not sustainable like it is now. I have loked at spoofing the Rift for my own software called FreePIE mostly because of the Headtracking because we support reading of the headtracker but not emulating it. But there is not entrypoint because the api is shipped at a C++ lib not static C dll. One way is to reverse engineer the runtime service, but man what alot of work. And we need todo this for every new company that decides to join the circus with their HMD. Btw, please stop calling it VR when talking about legacy games, its not VR its just playing the game with a large FOV which offcourse is immersive, but true VR needs body tracking[/quote] First article: http://www.vorpx.com/more-headtracking-z-buffer-vs-geometry-3d/ List of geometry 3D and VORPX (Around 140 games rest are z-buffer based ^_^): https://www.vorpx.com/forums/topic/geometry-mode-list/ (Check the excel sheet). So... it seems that most are working with z-buffer method. However, ONCE either Vive or OC is known to work with vorpx I will buy one headset just to play some of the games from that list. Also, notice something? all the games from that list render perfectly fine on 3D Vision as well;)) (close to being 3D Vision Ready). So I am wondering if this is the case, if 3DMigoto cannot be used to fix a broken game and use it with vorpx to render it in geometry 3D;)) (I am "wetting" at the dream of Playing Soma & Witcher 3 in a HDM mode ^_^). ALso here is the list supported: https://www.vorpx.com/supported-games/ It is not clear though in what mode they are rendered...
CyberVillain said:What, can you please give me a reference to that? I have never heard that they use a z-buffer hack. If that is true then its very bad indeed. Then all my hope for legacy support is that nvidia inplement support for Vive / Rift / StarVR / etc, etc into the driver / 3DTV Play.

The HMD / VR companies must come up with a API standard, its not sustainable like it is now. I have loked at spoofing the Rift for my own software called FreePIE mostly because of the Headtracking because we support reading of the headtracker but not emulating it. But there is not entrypoint because the api is shipped at a C++ lib not static C dll. One way is to reverse engineer the runtime service, but man what alot of work. And we need todo this for every new company that decides to join the circus with their HMD.

Btw, please stop calling it VR when talking about legacy games, its not VR its just playing the game with a large FOV which offcourse is immersive, but true VR needs body tracking


First article:
http://www.vorpx.com/more-headtracking-z-buffer-vs-geometry-3d/

List of geometry 3D and VORPX (Around 140 games rest are z-buffer based ^_^):
https://www.vorpx.com/forums/topic/geometry-mode-list/
(Check the excel sheet).

So... it seems that most are working with z-buffer method. However, ONCE either Vive or OC is known to work with vorpx I will buy one headset just to play some of the games from that list.

Also, notice something? all the games from that list render perfectly fine on 3D Vision as well;)) (close to being 3D Vision Ready). So I am wondering if this is the case, if 3DMigoto cannot be used to fix a broken game and use it with vorpx to render it in geometry 3D;))

(I am "wetting" at the dream of Playing Soma & Witcher 3 in a HDM mode ^_^).


ALso here is the list supported:
https://www.vorpx.com/supported-games/

It is not clear though in what mode they are rendered...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#22
Posted 01/20/2016 03:11 PM   
Had missed that, I have never played a Z-buffer game that was as good as the real 3d counterpart, also in many games Z-buffer introduces a halo around a lot of objects, very noticble for example in Dying Light, luckily we have Helixmod.
Had missed that, I have never played a Z-buffer game that was as good as the real 3d counterpart, also in many games Z-buffer introduces a halo around a lot of objects, very noticble for example in Dying Light, luckily we have Helixmod.

#23
Posted 01/20/2016 03:42 PM   
I have used Veiro with my DK1,works pretty well in some title. However the FOV, placement of hud etc are troublesome in my games
I have used Veiro with my DK1,works pretty well in some title. However the FOV, placement of hud etc are troublesome in my games

#24
Posted 01/20/2016 03:43 PM   
@helifax yeah that's a list of geometry supported games, although quite old. Many of them aren't even mentioned even in the supported list, since many people have made several games work by renaming the exe to geometry supported games, for example I got singularity, contrast and other ue3 games working perfectly using this method. Still I know for sure that easily 10-20 games that I want to play have geo 3d, so i'm sure i'll be busy for a long time in VR even if there's not a lot of native content.
@helifax yeah that's a list of geometry supported games, although quite old. Many of them aren't even mentioned even in the supported list, since many people have made several games work by renaming the exe to geometry supported games, for example I got singularity, contrast and other ue3 games working perfectly using this method.

Still I know for sure that easily 10-20 games that I want to play have geo 3d, so i'm sure i'll be busy for a long time in VR even if there's not a lot of native content.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#25
Posted 01/20/2016 07:25 PM   
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