How to fix/disable shaders in games(DLL,guide and fixes).
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[quote name='eqzitara' date='11 April 2012 - 06:46 PM' timestamp='1334188015' post='1395099']
I cant tell but did you paste a shaderoverride folder?
You should only have put a d3d9.dll in the folder.
Did you go through this list and make sure you dont have any conflicts? http://helixmod.wikispot.org/How_To_Install
[/quote]

i disabled the steam overlay, which made it stop rendering the red text at the top.

there is no shaderoverride folder

i'm not using anything listed in the conflicts

i tried older versions, all crash the game except

release:
https://s3.amazonaws.com/HelixMods/*Oldversion/Release.zip
https://s3.amazonaws.com/HelixMods/*Oldversion/Release.upd.zip

debug:
http://forums.nvidia.com/index.php?app=core&module=attach&section=attach&attach_id=31421

with that debug version tho f11 does nothing, numpad 4 5 1 2 seem to do nothing? numpad 6 or 3 crashes game.
[quote name='eqzitara' date='11 April 2012 - 06:46 PM' timestamp='1334188015' post='1395099']

I cant tell but did you paste a shaderoverride folder?

You should only have put a d3d9.dll in the folder.

Did you go through this list and make sure you dont have any conflicts? http://helixmod.wikispot.org/How_To_Install





i disabled the steam overlay, which made it stop rendering the red text at the top.



there is no shaderoverride folder



i'm not using anything listed in the conflicts



i tried older versions, all crash the game except



release:

https://s3.amazonaws.com/HelixMods/*Oldversion/Release.zip

https://s3.amazonaws.com/HelixMods/*Oldversion/Release.upd.zip



debug:

http://forums.nvidia.com/index.php?app=core&module=attach&section=attach&attach_id=31421



with that debug version tho f11 does nothing, numpad 4 5 1 2 seem to do nothing? numpad 6 or 3 crashes game.

Posted 04/12/2012 07:57 AM   
Some games have issues with debugger unfortunately. Try newest debugger and if you cant get it to work then looks like it wont work.
https://s3.amazonaws.com/-HeliX-/DLLS/Debug.zip
Some games have issues with debugger unfortunately. Try newest debugger and if you cant get it to work then looks like it wont work.

https://s3.amazonaws.com/-HeliX-/DLLS/Debug.zip

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Posted 04/12/2012 03:41 PM   
They are giving us the source code for iZ3D !!!

http://3dvision-blog.com/7633-the-iz3d-driver-is-going-to-become-an-open-source-project/


This will be huge for fixing problem games in the future if we can compile unique fixes using this source!

/smile.gif' class='bbc_emoticon' alt=':smile:' />
They are giving us the source code for iZ3D !!!



http://3dvision-blog.com/7633-the-iz3d-driver-is-going-to-become-an-open-source-project/





This will be huge for fixing problem games in the future if we can compile unique fixes using this source!



/smile.gif' class='bbc_emoticon' alt=':smile:' />

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Posted 04/12/2012 09:25 PM   
Its a different engine then 3d vision. Fixes made by helix's wrapper use NVAPI(nvidia exclusive). Cant really combine the two.

Maybe some good will come out of it. Just not sure what. I guess it depends on how good their tools are. If they do it real well. Would be good for all users(amd/nvidia) to have a community run software though. Iz3d also seems to work on pretty much all display types as well.
Its a different engine then 3d vision. Fixes made by helix's wrapper use NVAPI(nvidia exclusive). Cant really combine the two.



Maybe some good will come out of it. Just not sure what. I guess it depends on how good their tools are. If they do it real well. Would be good for all users(amd/nvidia) to have a community run software though. Iz3d also seems to work on pretty much all display types as well.

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Donations for web hosting @ paypal -eqzitara@yahoo.com
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Posted 04/12/2012 09:37 PM   
[quote name='eqzitara' date='12 April 2012 - 10:41 AM' timestamp='1334245297' post='1395360']
Some games have issues with debugger unfortunately. Try newest debugger and if you cant get it to work then looks like it wont work.
https://s3.amazonaws.com/-HeliX-/DLLS/Debug.zip
[/quote]

doesn't work, i'm sad now :~(

maybe i'll get to play with the debugger with another game sometime
[quote name='eqzitara' date='12 April 2012 - 10:41 AM' timestamp='1334245297' post='1395360']

Some games have issues with debugger unfortunately. Try newest debugger and if you cant get it to work then looks like it wont work.

https://s3.amazonaws.com/-HeliX-/DLLS/Debug.zip





doesn't work, i'm sad now :~(



maybe i'll get to play with the debugger with another game sometime

Posted 04/12/2012 10:02 PM   
How many VS and PSs are there?

***edit***
roughly
How many VS and PSs are there?



***edit***

roughly

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Posted 04/13/2012 06:35 AM   
Depends on game and how its coded.
Dungeon defenders had like 5k, mass effect 10k.
Average games less then a 1000
Depends on game and how its coded.

Dungeon defenders had like 5k, mass effect 10k.

Average games less then a 1000

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Posted 04/13/2012 03:45 PM   
Is there a step by step guide to making shader profiles that can be switched using the keyboard? If not, could be useful... I'm having trouble figuring it out myself.

It's for my sega rally fix, I want to take the B503E533 shader, and be able to switch from the 0.80 depth value back to 0 depth with a key press (for the menu). Be much appreciated if one of you fine gentlemen can help with that.
Is there a step by step guide to making shader profiles that can be switched using the keyboard? If not, could be useful... I'm having trouble figuring it out myself.



It's for my sega rally fix, I want to take the B503E533 shader, and be able to switch from the 0.80 depth value back to 0 depth with a key press (for the menu). Be much appreciated if one of you fine gentlemen can help with that.

Posted 04/13/2012 05:14 PM   
Havent experimented to much on it. Its a bit more complicated. Requires an if statement and use of dx9settings.ini .Its explained further here http://helixmod.blogspot.com/2012/03/dlls-update.html
Havent experimented to much on it. Its a bit more complicated. Requires an if statement and use of dx9settings.ini .Its explained further here http://helixmod.blogspot.com/2012/03/dlls-update.html

Co-founder/Web host of helixmod.blog.com

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Posted 04/13/2012 05:52 PM   
I did a vertex shader clean up for Wolfenstein

The game is rated NOT RECOMMENDED but I believe after helix's guide on how to make own fixes, the game could be rated Good or even Excellent

The only downside is that the depth must be set at 0%

You can tweak convergence as much as you like.

Although the depth is at 0% the convergence helps out a bit. With the way the game is right now after the fix it feels like Crysis 2 in 3D.

Here is the shaderoverride folder for Wolfenstein if anyone is ever interested.

Also here are the screenshots
https://s3.amazonaws.com/iardas/Wolfenstein-1.zip
I did a vertex shader clean up for Wolfenstein



The game is rated NOT RECOMMENDED but I believe after helix's guide on how to make own fixes, the game could be rated Good or even Excellent



The only downside is that the depth must be set at 0%



You can tweak convergence as much as you like.



Although the depth is at 0% the convergence helps out a bit. With the way the game is right now after the fix it feels like Crysis 2 in 3D.



Here is the shaderoverride folder for Wolfenstein if anyone is ever interested.



Also here are the screenshots

https://s3.amazonaws.com/iardas/Wolfenstein-1.zip

Posted 04/13/2012 09:31 PM   
I'd love to see Stalker: Call of Pripyat in 3D with max settings. That would be sweet. Right now it only works if you set all lighting to static :(
I'd love to see Stalker: Call of Pripyat in 3D with max settings. That would be sweet. Right now it only works if you set all lighting to static :(

Posted 04/13/2012 10:26 PM   
@iardas which wolfenstein. And what happens when you raise depth?
@iardas which wolfenstein. And what happens when you raise depth?

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Posted 04/13/2012 10:43 PM   
@ eqzitara

the latest wolfenstein game

it is OpenGl i believe but works with 3Dvision

If you raise depth you start to get artifacting int he game. The depth must be as low as possible.

I can see the guns in 3D when i aim down the sights and after disabling some shaders there are no disturbing images.
@ eqzitara



the latest wolfenstein game



it is OpenGl i believe but works with 3Dvision



If you raise depth you start to get artifacting int he game. The depth must be as low as possible.



I can see the guns in 3D when i aim down the sights and after disabling some shaders there are no disturbing images.

Posted 04/13/2012 11:07 PM   
I dont have game anymore but Single Player is dx9(helix wrapper only works with dx9 games).
Multi-player is opengl(does not work with 3d vision).

Added it to the site http://helixmod.blogspot.com/2012/04/wolfenstein2009.html . Let me know where it gets installed. Also PM me your email address. I will make a blogspot author so next time you have something you can put it up there.
I dont have game anymore but Single Player is dx9(helix wrapper only works with dx9 games).

Multi-player is opengl(does not work with 3d vision).



Added it to the site http://helixmod.blogspot.com/2012/04/wolfenstein2009.html . Let me know where it gets installed. Also PM me your email address. I will make a blogspot author so next time you have something you can put it up there.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 04/13/2012 11:41 PM   
Cool thank you eqzitara.

I installed the shaderoverride folder to where the SP exe is located.
SP and MP have different exes.

Also did you have the chance to look up the last 4 SS i posted on my thread?
also let me post them here.

https://s3.amazonaws.com/iardas/WolfensteinDepthIssue.zip

this is what happens when depth is increased

in 202 the depth is at 0% but when i make it 20% i see dark things on the wall that irritates the eyes

Same with 204 and 205

In 204 there is 0% depth
and in 205 there is 20% depth.

Notice the black bar around the door.

This issue gets even more irritating in lighter environments.

Its like left and right eye images do not match with each other and create anomolies when depth is increased.


Also if anyone has Warhammer Space Marine. Try with 0% depth

the game is actually playabled with 0% depth but you dont really get the 3D effect since there is no depth.

Convergence also does not help for Space Marie because there arent any close up weapons since it is a 3rd person game.

In Wolfenstein though since there are guns close up, especially when aiming down the sights, the 3D effect is pretty good.

Still no depth though.


I believe for games that are really terrible, beyond getting fixed, decreasing the depth to 0% and just increasing convergence could help a little bit especially in FPS games.

After all it is like Crysis 2.

Notice how there isnt really much depth in Crysis 2, you just feel like the guns are popping out, its pretty much the same thing with Wolfenstein.
Cool thank you eqzitara.



I installed the shaderoverride folder to where the SP exe is located.

SP and MP have different exes.



Also did you have the chance to look up the last 4 SS i posted on my thread?

also let me post them here.



https://s3.amazonaws.com/iardas/WolfensteinDepthIssue.zip



this is what happens when depth is increased



in 202 the depth is at 0% but when i make it 20% i see dark things on the wall that irritates the eyes



Same with 204 and 205



In 204 there is 0% depth

and in 205 there is 20% depth.



Notice the black bar around the door.



This issue gets even more irritating in lighter environments.



Its like left and right eye images do not match with each other and create anomolies when depth is increased.





Also if anyone has Warhammer Space Marine. Try with 0% depth



the game is actually playabled with 0% depth but you dont really get the 3D effect since there is no depth.



Convergence also does not help for Space Marie because there arent any close up weapons since it is a 3rd person game.



In Wolfenstein though since there are guns close up, especially when aiming down the sights, the 3D effect is pretty good.



Still no depth though.





I believe for games that are really terrible, beyond getting fixed, decreasing the depth to 0% and just increasing convergence could help a little bit especially in FPS games.



After all it is like Crysis 2.



Notice how there isnt really much depth in Crysis 2, you just feel like the guns are popping out, its pretty much the same thing with Wolfenstein.

Posted 04/13/2012 11:54 PM   
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