I can not see 3D
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[quote name='fish99' date='13 October 2011 - 01:45 PM' timestamp='1318513522' post='1307602']
Are your glasses switched on? Is your screen 3D Vision Ready?
[/quote]
Are you kidding or
subject to the open
[quote name='fish99' date='13 October 2011 - 01:45 PM' timestamp='1318513522' post='1307602']

Are your glasses switched on? Is your screen 3D Vision Ready?



Are you kidding or

subject to the open

Asus G53 SW- Intel Core i7 2630QM 2 GHz TB 2.9 GHz||8 GB DDR3 RAM||1.5 GB GEFORCE GTX 460M GDDR5||1 TB 7200 RPM HDD||15,6" HD LED 3D Screen||NVIDIA 3D Glass||W7 64

#16
Posted 10/13/2011 01:49 PM   
It's a lil hard understanding the problem due to the language barrier, but if I'm reading correctly, you are saying that you are not getting any 3D pop-out? If the images are not synced correctly in the proper right/left or left/right order to your eyes, the image indeed will appear flat. The easy way to varify if this is a problem, is simply putting the glasses on upside down. If this is the case try running the Nvidia 3D Wizard/setup again, it will synch the eyes via the selection of the object seen with each eye while running the test. Also there are hot keys for increasing depth and convergenge, if these are set to "Zero" you will not see 3D. Also keep in mind 3D stereographic gaming is more about depth vs pop out. Developers intentionally limit pop out do the headaches some players experience due to the strain it causes when a players eyes have to focus on objects that suddenly appear near/close again and again.
It's a lil hard understanding the problem due to the language barrier, but if I'm reading correctly, you are saying that you are not getting any 3D pop-out? If the images are not synced correctly in the proper right/left or left/right order to your eyes, the image indeed will appear flat. The easy way to varify if this is a problem, is simply putting the glasses on upside down. If this is the case try running the Nvidia 3D Wizard/setup again, it will synch the eyes via the selection of the object seen with each eye while running the test. Also there are hot keys for increasing depth and convergenge, if these are set to "Zero" you will not see 3D. Also keep in mind 3D stereographic gaming is more about depth vs pop out. Developers intentionally limit pop out do the headaches some players experience due to the strain it causes when a players eyes have to focus on objects that suddenly appear near/close again and again.

#17
Posted 10/13/2011 09:03 PM   
[quote name='birkarizma' date='13 October 2011 - 01:32 AM' timestamp='1318483961' post='1307477']
have a look at the nvidia test sample.
the eye
glasses up into
should come
but
remains in the screen.
Do you understand?
[/quote]


[quote name='D-Man11' date='13 October 2011 - 05:03 PM' timestamp='1318539824' post='1307802']
It's a lil hard understanding the problem due to the language barrier, but if I'm reading correctly, you are saying that you are not getting any 3D pop-out? If the images are not synced correctly in the proper right/left or left/right order to your eyes, the image indeed will appear flat. The easy way to varify if this is a problem, is simply putting the glasses on upside down. If this is the case try running the Nvidia 3D Wizard/setup again, it will synch the eyes via the selection of the object seen with each eye while running the test. Also there are hot keys for increasing depth and convergenge, if these are set to "Zero" you will not see 3D. Also keep in mind 3D stereographic gaming is more about depth vs pop out. Developers intentionally limit pop out do the headaches some players experience due to the strain it causes when a players eyes have to focus on objects that suddenly appear near/close again and again.
[/quote]

I also think he's saying there is no pop-out, only depth into the screen. In addition to all of the recommendations D-Man made, he may just need to press CNTL + F5 / CNTL + F6 to adjust 'convergence' - or as it appears in his screenshot 'Yakomsamayiarbr'.
[quote name='birkarizma' date='13 October 2011 - 01:32 AM' timestamp='1318483961' post='1307477']

have a look at the nvidia test sample.

the eye

glasses up into

should come

but

remains in the screen.

Do you understand?







[quote name='D-Man11' date='13 October 2011 - 05:03 PM' timestamp='1318539824' post='1307802']

It's a lil hard understanding the problem due to the language barrier, but if I'm reading correctly, you are saying that you are not getting any 3D pop-out? If the images are not synced correctly in the proper right/left or left/right order to your eyes, the image indeed will appear flat. The easy way to varify if this is a problem, is simply putting the glasses on upside down. If this is the case try running the Nvidia 3D Wizard/setup again, it will synch the eyes via the selection of the object seen with each eye while running the test. Also there are hot keys for increasing depth and convergenge, if these are set to "Zero" you will not see 3D. Also keep in mind 3D stereographic gaming is more about depth vs pop out. Developers intentionally limit pop out do the headaches some players experience due to the strain it causes when a players eyes have to focus on objects that suddenly appear near/close again and again.





I also think he's saying there is no pop-out, only depth into the screen. In addition to all of the recommendations D-Man made, he may just need to press CNTL + F5 / CNTL + F6 to adjust 'convergence' - or as it appears in his screenshot 'Yakomsamayiarbr'.

i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard

#18
Posted 10/13/2011 09:45 PM   
[quote name='Cheezeman' date='13 October 2011 - 09:45 PM' timestamp='1318542349' post='1307823']
I also think he's saying there is no pop-out, only depth into the screen. In addition to all of the recommendations D-Man made, he may just need to press CNTL + F5 / CNTL + F6 to adjust 'convergence' - or as it appears in his screenshot 'Yakomsamayiarbr'.
[/quote]
Thanks, but:
the depth of my computer, not right off the screen. depth into the screen. f6 not tried
[quote name='Cheezeman' date='13 October 2011 - 09:45 PM' timestamp='1318542349' post='1307823']

I also think he's saying there is no pop-out, only depth into the screen. In addition to all of the recommendations D-Man made, he may just need to press CNTL + F5 / CNTL + F6 to adjust 'convergence' - or as it appears in his screenshot 'Yakomsamayiarbr'.



Thanks, but:

the depth of my computer, not right off the screen. depth into the screen. f6 not tried

Asus G53 SW- Intel Core i7 2630QM 2 GHz TB 2.9 GHz||8 GB DDR3 RAM||1.5 GB GEFORCE GTX 460M GDDR5||1 TB 7200 RPM HDD||15,6" HD LED 3D Screen||NVIDIA 3D Glass||W7 64

#19
Posted 10/13/2011 10:33 PM   
Perhaps within the 639 multi-lingual pages of the Nvidia 3D Vision "User's Guide", you can find your answer http://www.nvidia.com/content/3dvision/docs/3dvision-universal-install-guide-may11.pdf

Or maybe this might help you http://www.mtbs3d.com/index.php?option=com_content&view=article&id=6197&Itemid=98
Perhaps within the 639 multi-lingual pages of the Nvidia 3D Vision "User's Guide", you can find your answer http://www.nvidia.com/content/3dvision/docs/3dvision-universal-install-guide-may11.pdf



Or maybe this might help you http://www.mtbs3d.com/index.php?option=com_content&view=article&id=6197&Itemid=98

#20
Posted 10/13/2011 11:24 PM   
[quote name='birkarizma' date='13 October 2011 - 06:33 PM' timestamp='1318545195' post='1307847']
Thanks, but:
the depth of my computer, not right off the screen. depth into the screen. f6 not tried
[/quote]

cntl + F5 = 3d moves towards you
cntl + F6 = 3d moves towards distance

You may have to [b]hold [/b]the buttons for a little while to see the change. The images will become crossed/blurred, then use the opposite keys to adjust the image back to your liking.
[quote name='birkarizma' date='13 October 2011 - 06:33 PM' timestamp='1318545195' post='1307847']

Thanks, but:

the depth of my computer, not right off the screen. depth into the screen. f6 not tried





cntl + F5 = 3d moves towards you

cntl + F6 = 3d moves towards distance



You may have to hold the buttons for a little while to see the change. The images will become crossed/blurred, then use the opposite keys to adjust the image back to your liking.

i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard

#21
Posted 10/14/2011 12:47 AM   
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