How to fix/disable shaders in games(DLL,guide and fixes).
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I'd be much happier if someone found a way to remove the grain\noise filter from Remember Me
I'd be much happier if someone found a way to remove the grain\noise filter from Remember Me

Posted 06/04/2013 10:33 PM   
show me a picture, unless you are talking about intro. I barely even got to play. But it doesnt seem to happen outside of intro from short time I played if we are talking about same thing.
show me a picture, unless you are talking about intro. I barely even got to play. But it doesnt seem to happen outside of intro from short time I played if we are talking about same thing.

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Posted 06/04/2013 11:03 PM   
Anybody play Jet Set Radio (I've heard no talk about it)?
Anybody play Jet Set Radio (I've heard no talk about it)?

Model: Clevo P570WM Laptop
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OS: Microsoft Windows 7 Ultimate

Posted 06/05/2013 04:20 AM   
[quote="Shinra358"]Anybody play Jet Set Radio (I've heard no talk about it)?[/quote]A bit off topic but ... [url]http://steamcommunity.com/app/205950/discussions/0/864946671959946503/[/url]
Shinra358 said:Anybody play Jet Set Radio (I've heard no talk about it)?
A bit off topic but ...
http://steamcommunity.com/app/205950/discussions/0/864946671959946503/
Posted 06/05/2013 12:14 PM   
I said it in relation to this thread because there is no helix fix for it and it needs one for it's menus. Currently, you can either get the menus/prompts right with disturbance in the 3D models or you can get the 3D models right with disturbance with the menus/prompts.
I said it in relation to this thread because there is no helix fix for it and it needs one for it's menus. Currently, you can either get the menus/prompts right with disturbance in the 3D models or you can get the 3D models right with disturbance with the menus/prompts.

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

Posted 06/05/2013 05:00 PM   
NEVER GIVE UP! NEVER SURRENDER! [url]http://photos.3dvisionlive.com/eqzitara/image/51b0311f5ec346633a0000f1/[/url] [I think thats a Space Marine quote... otherwise thats just Galaxy Quest] Deferred Shadows from indoor lighting is still messed up though unfortunately. Ill try again some other day. If anyones interested in it here.[My files are a mess... been worked on for over a year now] [url]https://s3.amazonaws.com/eqznew/spacemarine/shaderoverride.zip[/url] If anyone is having issues with lighting that inverts itself[I really cant explain it]. I seen it in Payday video on s3dgamerzone[which reminded me to try this game again], spiderman, spacemarine, Use the DefPSViewSizeConst = [210] fuction then apply.. mov r11.xy, vPos.xy rcp r11.z, c210.x rcp r11.w, c210.y mul r11.xy, r11.xy, r11.zw mul r11.zw, r11.zw, c25.xx add r#.xy, r11.xy, r11.zw
NEVER GIVE UP! NEVER SURRENDER!
http://photos.3dvisionlive.com/eqzitara/image/51b0311f5ec346633a0000f1/

[I think thats a Space Marine quote... otherwise thats just Galaxy Quest]
Deferred Shadows from indoor lighting is still messed up though unfortunately. Ill try again some other day. If anyones interested in it here.[My files are a mess... been worked on for over a year now]
https://s3.amazonaws.com/eqznew/spacemarine/shaderoverride.zip



If anyone is having issues with lighting that inverts itself[I really cant explain it].
I seen it in Payday video on s3dgamerzone[which reminded me to try this game again], spiderman, spacemarine,
Use the DefPSViewSizeConst = [210] fuction then apply..
mov r11.xy, vPos.xy
rcp r11.z, c210.x
rcp r11.w, c210.y
mul r11.xy, r11.xy, r11.zw
mul r11.zw, r11.zw, c25.xx
add r#.xy, r11.xy, r11.zw

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Posted 06/06/2013 06:58 AM   
[quote="eqzitara"] If anyone is having issues with lighting that inverts itself[I really cant explain it]. I seen it in Payday video on s3dgamerzone[which reminded me to try this game again], spiderman, spacemarine, Use the DefPSViewSizeConst = [210] fuction then apply.. mov r11.xy, vPos.xy rcp r11.z, c210.x rcp r11.w, c210.y mul r11.xy, r11.xy, r11.zw mul r11.zw, r11.zw, c25.xx add r#.xy, r11.xy, r11.zw[/quote] This looks like the code to rebuild the xy texcoord from vPos, yes? If so then I think your "c25.xx" should probably be "c250.xx", and be clear that c250.x = 0.5. And that it can actually be any constant that has the value 0.5. I might be wrong, but if not that "0.5" part is essential.
eqzitara said:
If anyone is having issues with lighting that inverts itself[I really cant explain it].
I seen it in Payday video on s3dgamerzone[which reminded me to try this game again], spiderman, spacemarine,
Use the DefPSViewSizeConst = [210] fuction then apply..
mov r11.xy, vPos.xy
rcp r11.z, c210.x
rcp r11.w, c210.y
mul r11.xy, r11.xy, r11.zw
mul r11.zw, r11.zw, c25.xx
add r#.xy, r11.xy, r11.zw

This looks like the code to rebuild the xy texcoord from vPos, yes? If so then I think your "c25.xx" should probably be "c250.xx", and be clear that c250.x = 0.5. And that it can actually be any constant that has the value 0.5. I might be wrong, but if not that "0.5" part is essential.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/06/2013 03:23 PM   
Looking for some advice on "SkipSetScissorRect = true". Sometimes it has an effect on rendering, sometimes it does not. My last outsanding issue with my Oblivion fix is the kind of clipping with shadows that I would have expected the 'scissor' statement to solve, but it does not. Does anyone have any additional ideas on why the shadows in Oblivion are clipped? I will note that I have completely redone from scratch the Oblivion fixes for water reflection/refraction and shadows by by fixing VS's and PS's, and not using the DefSquareSurfaceMode = 2 and DefDepthStencilSurfaceMode = 2 statements - there was an issue with HDR rendering using that first approach which I have managed to fix. Anyway, I get the same problem with shadows clipping, using both fix approaches. So I'm kinda stuck - any brainstormy ideas would be welcome! PS - how do I 'subscribe' to a thread so I get email notifications, we could do that with the old Forum. The subscribe button above just gives an RSS feed which I have to proactively look at, so I might as well just come here.
Looking for some advice on "SkipSetScissorRect = true". Sometimes it has an effect on rendering, sometimes it does not. My last outsanding issue with my Oblivion fix is the kind of clipping with shadows that I would have expected the 'scissor' statement to solve, but it does not. Does anyone have any additional ideas on why the shadows in Oblivion are clipped?

I will note that I have completely redone from scratch the Oblivion fixes for water reflection/refraction and shadows by by fixing VS's and PS's, and not using the DefSquareSurfaceMode = 2 and DefDepthStencilSurfaceMode = 2 statements - there was an issue with HDR rendering using that first approach which I have managed to fix. Anyway, I get the same problem with shadows clipping, using both fix approaches. So I'm kinda stuck - any brainstormy ideas would be welcome!

PS - how do I 'subscribe' to a thread so I get email notifications, we could do that with the old Forum. The subscribe button above just gives an RSS feed which I have to proactively look at, so I might as well just come here.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/06/2013 04:07 PM   
I defined c25 x = .5 Its still not "there" regardless. I might kill an effect to get it playable. Then post it just cause it will bother me too much if it justs collects dust for another year. Its a game I try whenever I think I understand something new, I try out.... because everything is wrong lol. Its still by far my worst fix but I dunno... I over romanticized it. Its really not worth anyone's time as far as trying to figure it out. @mike_ar69 I kind of understand what you mean. The game Prince of Persia [New one]. Shadows work well to a point. Then they "fold into themselves" like it runs out of room. I was positive it was the SkipSetScissorRect = true function but I was wrong.
I defined c25 x = .5

Its still not "there" regardless. I might kill an effect to get it playable. Then post it just cause it will bother me too much if it justs collects dust for another year.

Its a game I try whenever I think I understand something new, I try out.... because everything is wrong lol. Its still by far my worst fix but I dunno... I over romanticized it. Its really not worth anyone's time as far as trying to figure it out.


@mike_ar69
I kind of understand what you mean. The game Prince of Persia [New one]. Shadows work well to a point. Then they "fold into themselves" like it runs out of room. I was positive it was the SkipSetScissorRect = true function but I was wrong.

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Posted 06/06/2013 05:24 PM   
I regularly come back to this one as well, lol, so you are not alone. There is so much wrong with it, it makes it such a good 'practicing ground'. I have come back to it again now as a result of your posts here since I have been able to fix a few similar problems with doubling/haloing etc in about 4 or 5 games now, some of them a bit complicated (the L4D2 water was (for me) a bit of a mind bender). Shadows remains a black art though, even though in theory I think I understand the algorithms and the tricks for fixing them... If I do get anywhere, I'll send over each VS/PS to add to the fix, and maybe this time next year it will all sorted ;-)
I regularly come back to this one as well, lol, so you are not alone. There is so much wrong with it, it makes it such a good 'practicing ground'. I have come back to it again now as a result of your posts here since I have been able to fix a few similar problems with doubling/haloing etc in about 4 or 5 games now, some of them a bit complicated (the L4D2 water was (for me) a bit of a mind bender). Shadows remains a black art though, even though in theory I think I understand the algorithms and the tricks for fixing them... If I do get anywhere, I'll send over each VS/PS to add to the fix, and maybe this time next year it will all sorted ;-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/06/2013 06:38 PM   
Well space marine is funny because not a single object object on screen is not controlled by nvapi. Its that bad lol. Like adjusting depth/convergence you see every single object on screen break for a second lol. Every single model, texture, shadow, light was broken. Its really messed up because Im not sure if I convinced myself its fun in 3D or not. Like my first attempt I played through it with interior lighting disabled. Like I really want to play it again lol. And I have like 10 games that just came out [Legitmately bought mind you] That I still haven't played. Its like in between a fair/good in nvidia ratings [which we know what that means...].
Well space marine is funny because not a single object object on screen is not controlled by nvapi. Its that bad lol. Like adjusting depth/convergence you see every single object on screen break for a second lol. Every single model, texture, shadow, light was broken. Its really messed up because Im not sure if I convinced myself its fun in 3D or not. Like my first attempt I played through it with interior lighting disabled. Like I really want to play it again lol. And I have like 10 games that just came out [Legitmately bought mind you] That I still haven't played. Its like in between a fair/good in nvidia ratings [which we know what that means...].

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Posted 06/06/2013 07:39 PM   
Well I posted it. If anyone ever wants to do something with it better, feel free. Im going to clean up the file later today and add a txt what lighting/shadow/etc shaders are turned off. For next time I pick it up if no one else is interested. No pressure, I doubt its worth anyones time. @mikear69 I just fixed some clipping I could of sworn was related to skipscissors using method above. [VPos.xy x Screensize stuff helix wrote] Textures on ground clipped with ground textures but were at correct depth. There were tons of times I saw something at correct depth but it "ghosts". This fixes it. EDIT: Link temporarily moved for space marine. I figured out to fix a lot of stuff. Also I know how to fix dragon age 2 blood and shadows now = )
Well I posted it. If anyone ever wants to do something with it better, feel free. Im going to clean up the file later today and add a txt what lighting/shadow/etc shaders are turned off. For next time I pick it up if no one else is interested.

No pressure, I doubt its worth anyones time.

@mikear69
I just fixed some clipping I could of sworn was related to skipscissors using method above. [VPos.xy x Screensize stuff helix wrote] Textures on ground clipped with ground textures but were at correct depth. There were tons of times I saw something at correct depth but it "ghosts". This fixes it.


EDIT: Link temporarily moved for space marine.
I figured out to fix a lot of stuff. Also I know how to fix dragon age 2 blood and shadows now = )

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Posted 06/07/2013 12:50 AM   
Updated Games List. [Man does that page look ugly lol] I added Metro Last Light to list even though its not a helixmod game but chiri tools have been helpful to everyone. I talked to him a few a times before he went mia and he let me use his unlocker in conjunction with helix's wrapper [Resident Evil/La Noire.] Its a "3d vision ready" game and if people don't see it on list they might assume "that's how it is". It might save someone a hassle. If anyone disagrees, let me know via pm.
Updated Games List. [Man does that page look ugly lol]


I added Metro Last Light to list even though its not a helixmod game but chiri tools have been helpful to everyone. I talked to him a few a times before he went mia and he let me use his unlocker in conjunction with helix's wrapper [Resident Evil/La Noire.]
Its a "3d vision ready" game and if people don't see it on list they might assume "that's how it is". It might save someone a hassle. If anyone disagrees, let me know via pm.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
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Posted 06/10/2013 03:22 AM   
[quote="eqzitara"] @mikear69 I just fixed some clipping I could of sworn was related to skipscissors using method above. [VPos.xy x Screensize stuff helix wrote] Textures on ground clipped with ground textures but were at correct depth. There were tons of times I saw something at correct depth but it "ghosts". This fixes it. [/quote] Thanks for the heads up, I'll try that out in Oblivion. As it happens, I made the mistake of starting to look at Payday The Heist, and this has lots and lots wrong with it, main things being lighting and shadows. I have had some good success with lights actually, fixing most of the problems but the result of this is some residual clipping from small light sources like lamps and so on. I fixed similar VS and they both have the same effect. I have found PSs related to the VS's but have been unsuccessful so far. I think this one is a long term project, I haven't worked out shadows either yet, and there is also some Halo ghosting on the Bridge level that there does not seem to be a shader responsible for...
eqzitara said:
@mikear69
I just fixed some clipping I could of sworn was related to skipscissors using method above. [VPos.xy x Screensize stuff helix wrote] Textures on ground clipped with ground textures but were at correct depth. There were tons of times I saw something at correct depth but it "ghosts". This fixes it.

Thanks for the heads up, I'll try that out in Oblivion. As it happens, I made the mistake of starting to look at Payday The Heist, and this has lots and lots wrong with it, main things being lighting and shadows. I have had some good success with lights actually, fixing most of the problems but the result of this is some residual clipping from small light sources like lamps and so on. I fixed similar VS and they both have the same effect. I have found PSs related to the VS's but have been unsuccessful so far. I think this one is a long term project, I haven't worked out shadows either yet, and there is also some Halo ghosting on the Bridge level that there does not seem to be a shader responsible for...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/10/2013 06:00 AM   
I wouldn't bother, and me being insane is a good endorsement not to lol[and I know myself well enough to know I think I will look at spiderman]. I was just mentioning it because lighting is identical. Its probably possible but its a not worth it for it. Its going to be forgotten as soon as 2nd one comes out regardless. Space marine was a lot of trial and error[Lets not even think about how much time] and I still had to disable some minor lighting + shadows as end results . [url]http://photos.3dvisionlive.com/eqzitara/image/51b580475ec3464127000031/[/url] I was right though. Problem is I got to remember all the games where I ran into issue = / You use the code I posted to fix the depth sampler. If depth sampler is zw instead of xy add r#.zw, r11.xyxy, r11.zwzw That was the if statement I saw in mars wars log that I didnt understand I mentioned earlier Only problem is I need to use a different profile. Because of an unrelated issue that forces it 2D[models clip] EDIT: Models Clipped with Dragonage2.exe profile-> [Standard profile] Models didnt clip with Witcher profile. Blood was 2D. I fixed blood in vertex/pixel shader....Blood clips. Tried skipsetrect function and didnt resolve it. Went back to dragonage2.exe profile fixed blood in pixelshader. Set SkipSetScissorRect = True Fixed models clipping and I fixed blood/"spot"shadows. Fun times. Am I the only one that find its strange that they dont have the skipsetscissorrect function as an option for each available profile? Thats stupid it doesnt. This is a function I found out about so late that I cant recall games that needed it. Im almost positive Serious Sam 3 had issue from vids I saw[Im checking that out next]. I mean it costs performance is all.... Id figure nvidia would be all about that. Well the good news it wasnt in vain. I actually think DA2 looks better in 3D then DA:Origins now[perspective/hud doesnt make 2D mouse as annoying though its dx9]. Will upload tommorrow.
I wouldn't bother, and me being insane is a good endorsement not to lol[and I know myself well enough to know I think I will look at spiderman]. I was just mentioning it because lighting is identical. Its probably possible but its a not worth it for it. Its going to be forgotten as soon as 2nd one comes out regardless.
Space marine was a lot of trial and error[Lets not even think about how much time] and I still had to disable some minor lighting + shadows as end results .

http://photos.3dvisionlive.com/eqzitara/image/51b580475ec3464127000031/
I was right though. Problem is I got to remember all the games where I ran into issue = /
You use the code I posted to fix the depth sampler. If depth sampler is zw instead of xy
add r#.zw, r11.xyxy, r11.zwzw
That was the if statement I saw in mars wars log that I didnt understand I mentioned earlier
Only problem is I need to use a different profile. Because of an unrelated issue that forces it 2D[models clip]

EDIT:
Models Clipped with Dragonage2.exe profile-> [Standard profile]
Models didnt clip with Witcher profile. Blood was 2D. I fixed blood in vertex/pixel shader....Blood clips. Tried skipsetrect function and didnt resolve it.
Went back to dragonage2.exe profile fixed blood in pixelshader. Set
SkipSetScissorRect = True
Fixed models clipping and I fixed blood/"spot"shadows. Fun times.
Am I the only one that find its strange that they dont have the skipsetscissorrect function as an option for each available profile? Thats stupid it doesnt. This is a function I found out about so late that I cant recall games that needed it. Im almost positive Serious Sam 3 had issue from vids I saw[Im checking that out next]. I mean it costs performance is all.... Id figure nvidia would be all about that.
Well the good news it wasnt in vain. I actually think DA2 looks better in 3D then DA:Origins now[perspective/hud doesnt make 2D mouse as annoying though its dx9]. Will upload tommorrow.

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Posted 06/10/2013 06:19 AM   
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