Grim Dawn Official Release Tomorrow. (Near Perfect in 3dvision)
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Just got done with a quick session on this, and its apparent this game has come a really long way. I would say it's really nice Arpg on par with Path of Exile I would say some would greatly prefer it, and is easily better than D3, with the added bonus that you can actually play it offline. I debated starting a new thread on this, but I think since it's content complete now may be a good idea. It's not perfect. The hud is at screen depth, and some effects are broken if you try and increase the graphics beyond medium shaders. But It seems like these small issues wouldn't be much to resolve.
Just got done with a quick session on this, and its apparent this game has come a really long way.
I would say it's really nice Arpg on par with Path of Exile I would say some would greatly prefer it, and is easily better than D3, with the added bonus that you can actually play it offline.

I debated starting a new thread on this, but I think since it's content complete now may be a good idea.

It's not perfect. The hud is at screen depth, and some effects are broken if you try and increase the graphics beyond medium shaders.

But It seems like these small issues wouldn't be much to resolve.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#1
Posted 02/24/2016 03:01 AM   
I`ve checked this one and looks like game is really good. Reminds me Van Helsing and Path of Exile. You right - 3D quality is on good level. One minor effect which is broken - luckily it is the same effect in every area (heat effect). I`ve switched that off and got everything fine, even steam effect on waterfall. There is also this mist effect which I didn`t find yet but that basically it. Only two effects are broken. Game is DX9 so helix tool have to be used. Doesn`t work with 3Dmigoto. Screenshots and that broken shader file:
I`ve checked this one and looks like game is really good. Reminds me Van Helsing and Path of Exile.
You right - 3D quality is on good level. One minor effect which is broken - luckily it is the same effect in every area (heat effect).
I`ve switched that off and got everything fine, even steam effect on waterfall.

There is also this mist effect which I didn`t find yet but that basically it. Only two effects are broken.

Game is DX9 so helix tool have to be used. Doesn`t work with 3Dmigoto.

Screenshots and that broken shader file:
I just put it under..what titans quest? And turned off depth.. looks good. For ME I cant get 3d to work unless I do this lol
I just put it under..what titans quest? And turned off depth.. looks good. For ME I cant get 3d to work unless I do this lol

#3
Posted 02/28/2016 06:34 AM   
It will be on GOG in March. I may buy it then. Although I have my hands full with Van Helsing. Question: does it have a software mouse cursor? If it does, it can be pushed to depth.
It will be on GOG in March. I may buy it then. Although I have my hands full with Van Helsing.

Question: does it have a software mouse cursor? If it does, it can be pushed to depth.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#4
Posted 02/28/2016 11:40 AM   
No but convergence pushed just over the characters head fixes that issue as it does in most of these types of games. With the added bonus of nice toyification. (it's also necessary because otherwise some of the graphics effects don not line up in Stereo) The game also has full gamepad support where the cursor disappears If you turn post processing off in game it's pretty much 3d perfect from what I can see. I might look into putting in some minor fixes and I know 4everawake also has the game.
No but convergence pushed just over the characters head fixes that issue as it does in most of these types of games. With the added bonus of nice toyification. (it's also necessary because otherwise some of the graphics effects don not line up in Stereo)

The game also has full gamepad support where the cursor disappears

If you turn post processing off in game it's pretty much 3d perfect from what I can see. I might look into putting in some minor fixes and I know 4everawake also has the game.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#5
Posted 02/28/2016 12:12 PM   
Hallo, can you tell me what's the best settings to play Grim Dawn in 3d right now? e.g. how to disable broken effects, which profile to take in Inspector, graphics settings etc.? THX
Hallo,
can you tell me what's the best settings to play Grim Dawn in 3d right now?
e.g. how to disable broken effects, which profile to take in Inspector, graphics settings etc.?

THX

#6
Posted 02/29/2016 05:12 PM   
[quote="Scarhead"]Hallo, can you tell me what's the best settings to play Grim Dawn in 3d right now? e.g. how to disable broken effects, which profile to take in Inspector, graphics settings etc.? THX [/quote] That broken shader I found is the only broken effect in the game but I have no skills to make it work as a fixed one - so you have to wait for someone to get his hands on it. It`s been mentioned that 4everAwake got this game and you know - he`s the man. Until that happened you can easily play without doing anything special. It`s all about adjusting convergence and go. No special profile is required, although you can use any other of your choice - just because there is no official game supporting profile for this one and you need something to save your settings to.
Scarhead said:Hallo,
can you tell me what's the best settings to play Grim Dawn in 3d right now?
e.g. how to disable broken effects, which profile to take in Inspector, graphics settings etc.?

THX

That broken shader I found is the only broken effect in the game but I have no skills to make it work as a fixed one - so you have to wait for someone to get his hands on it. It`s been mentioned that 4everAwake got this game and you know - he`s the man.

Until that happened you can easily play without doing anything special. It`s all about adjusting convergence and go. No special profile is required, although you can use any other of your choice - just because there is no official game supporting profile for this one and you need something to save your settings to.
I have looked at the shader file (not having the game). First, I saw that it's a vs_2_0 shader, so it needs to be converted to vs_3_0 with this tool: http://helixmod.blogspot.com.es/2013/05/vs11vs20-vs30-converter.html That flaw mentioned there happened in this case. "dcl_texcoord2 o2." needs to be renamed to "dcl_texcoord2 o2". If the problem is that the shader produces haloes with double depth (the halo figures showing more separation and being correct at screen depth), you probably need to correct that texcoord we renamed before. The resulting file: [code]// // Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000 // // Parameters: // // float3 cameraDirection; // float4x4 invObjectToWorldMatrix; // float4x4 objectToScreenMatrix; // float orientVertically; // // // Registers: // // Name Reg Size // ---------------------- ----- ---- // invObjectToWorldMatrix c0 3 // objectToScreenMatrix c3 4 // orientVertically c7 1 // cameraDirection c8 1 // vs_3_0 def c9, 6.28318548, -3.14159274, 1, 0 def c10, 1, 0.159154937, 0.5, 1.57000005 def c11, -1.55009923e-006, -2.17013894e-005, 0.00260416674, 0.00026041668 def c12, -0.020833334, -0.125, 1, 0.5 def c247, 0, 0, 0.0625, 0 dcl_2d s0 dcl_texcoord1 o1 dcl_position o10 dcl_texcoord2 o2 dcl_texcoord o0.xy dcl_color o8 dcl_position v0 dcl_texcoord v1 dcl_texcoord1 v2 dcl_texcoord2 v3 dcl_color v4 mad r0, v0.xyzx, c9.zzzw, c9.wwwz dp4 o1.x, r0, c3 dp3 r1.y, v2, c0 dp3 r1.z, v2, c1 dp3 r1.x, v2, c2 mov r2.xyz, c8 dp3 r3.x, r2, c0 dp3 r3.y, r2, c1 dp3 r3.z, r2, c2 nrm r2.xyz, r3 mov r3.w, c10.x add r1.w, r3.w, -c7.x mul r2.xz, r2, r1.w mad r2.w, r2.y, r1.w, c7.x dp4 o1.y, r0, c4 mul r3.xyz, r1, r2.wzxw dp4 o1.z, r0, c5 mad r1.xyz, r1.zxyw, r2.zxww, -r3 mul r1.yz, r1.w, r1 mad r1.w, r1.x, r1.w, c7.x dp4 o1.w, r0, c6 mul r0.xyz, r2.wzxw, r1.zwyw mad r0.xyz, r1.yzww, r2.zxww, -r0 nrm r2.xyz, r1.wyzw nrm r4.xyz, r0 add r0.w, v3.x, c10.w mad r1.w, v3.x, c10.y, c10.z mad r0.w, r0.w, c10.y, c10.z frc r1.w, r1.w frc r0.w, r0.w mad r1.w, r1.w, c9.x, c9.y mad r2.w, r0.w, c9.x, c9.y sincos r0.xy, r1.w, c11, c12 sincos r1.xy, r2.w, c11, c12 mul r3.xyz, r4, r0.y mul r4.xyz, r4, r1.y mad r1.xyz, -r2, r1.x, r4 mov r4.x, v2.w mad r0.w, r4.x, v3.z, r3.w mul r1.xyz, r1, r0.w add r4.xy, v1, -c10.z mad r0.xyz, -r2, r0.x, r3 mul r1.xyz, r1, r4.y mad r0.xyz, r4.x, r0, r1 add r0.w, v3.y, v3.y mad r1.xyz, r0, r0.w, v0 mov r1.w, c10.x dp4 r0.x, r1, c3 dp4 r0.y, r1, c4 dp4 r0.z, r1, c5 dp4 r0.w, r1, c6 mov o10, r0 texldl r24, c247.z, s0 add r24.w, r0.w, -r24.y mad r0.x, r24.w, r24.x, r0.x mov o2, r0 mov o0.xy, v1 mov o8, v4 // approximately 75 instruction slots used [/code] Please tell me if it works or if I did it wrong. I've never fixed a converted shader and something else may need to be removed or changed after the conversion. Edit: packed with the 32bit (I guess the game has a 32 bits exe file) release dll: https://www.dropbox.com/s/t70n6xw361u1ysm/grimdawnpossiblefix.7z?dl=0
I have looked at the shader file (not having the game). First, I saw that it's a vs_2_0 shader, so it needs to be converted to vs_3_0 with this tool: http://helixmod.blogspot.com.es/2013/05/vs11vs20-vs30-converter.html

That flaw mentioned there happened in this case. "dcl_texcoord2 o2." needs to be renamed to "dcl_texcoord2 o2".

If the problem is that the shader produces haloes with double depth (the halo figures showing more separation and being correct at screen depth), you probably need to correct that texcoord we renamed before.

The resulting file:

//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
// float3 cameraDirection;
// float4x4 invObjectToWorldMatrix;
// float4x4 objectToScreenMatrix;
// float orientVertically;
//
//
// Registers:
//
// Name Reg Size
// ---------------------- ----- ----
// invObjectToWorldMatrix c0 3
// objectToScreenMatrix c3 4
// orientVertically c7 1
// cameraDirection c8 1
//

vs_3_0
def c9, 6.28318548, -3.14159274, 1, 0
def c10, 1, 0.159154937, 0.5, 1.57000005
def c11, -1.55009923e-006, -2.17013894e-005, 0.00260416674, 0.00026041668
def c12, -0.020833334, -0.125, 1, 0.5
def c247, 0, 0, 0.0625, 0
dcl_2d s0
dcl_texcoord1 o1
dcl_position o10
dcl_texcoord2 o2
dcl_texcoord o0.xy
dcl_color o8
dcl_position v0
dcl_texcoord v1
dcl_texcoord1 v2
dcl_texcoord2 v3
dcl_color v4
mad r0, v0.xyzx, c9.zzzw, c9.wwwz
dp4 o1.x, r0, c3
dp3 r1.y, v2, c0
dp3 r1.z, v2, c1
dp3 r1.x, v2, c2
mov r2.xyz, c8
dp3 r3.x, r2, c0
dp3 r3.y, r2, c1
dp3 r3.z, r2, c2
nrm r2.xyz, r3
mov r3.w, c10.x
add r1.w, r3.w, -c7.x
mul r2.xz, r2, r1.w
mad r2.w, r2.y, r1.w, c7.x
dp4 o1.y, r0, c4
mul r3.xyz, r1, r2.wzxw
dp4 o1.z, r0, c5
mad r1.xyz, r1.zxyw, r2.zxww, -r3
mul r1.yz, r1.w, r1
mad r1.w, r1.x, r1.w, c7.x
dp4 o1.w, r0, c6
mul r0.xyz, r2.wzxw, r1.zwyw
mad r0.xyz, r1.yzww, r2.zxww, -r0
nrm r2.xyz, r1.wyzw
nrm r4.xyz, r0
add r0.w, v3.x, c10.w
mad r1.w, v3.x, c10.y, c10.z
mad r0.w, r0.w, c10.y, c10.z
frc r1.w, r1.w
frc r0.w, r0.w
mad r1.w, r1.w, c9.x, c9.y
mad r2.w, r0.w, c9.x, c9.y
sincos r0.xy, r1.w, c11, c12
sincos r1.xy, r2.w, c11, c12
mul r3.xyz, r4, r0.y
mul r4.xyz, r4, r1.y
mad r1.xyz, -r2, r1.x, r4
mov r4.x, v2.w
mad r0.w, r4.x, v3.z, r3.w
mul r1.xyz, r1, r0.w
add r4.xy, v1, -c10.z
mad r0.xyz, -r2, r0.x, r3
mul r1.xyz, r1, r4.y
mad r0.xyz, r4.x, r0, r1
add r0.w, v3.y, v3.y
mad r1.xyz, r0, r0.w, v0
mov r1.w, c10.x
dp4 r0.x, r1, c3
dp4 r0.y, r1, c4
dp4 r0.z, r1, c5
dp4 r0.w, r1, c6
mov o10, r0
texldl r24, c247.z, s0
add r24.w, r0.w, -r24.y
mad r0.x, r24.w, r24.x, r0.x
mov o2, r0
mov o0.xy, v1
mov o8, v4

// approximately 75 instruction slots used


Please tell me if it works or if I did it wrong. I've never fixed a converted shader and something else may need to be removed or changed after the conversion.

Edit: packed with the 32bit (I guess the game has a 32 bits exe file) release dll: https://www.dropbox.com/s/t70n6xw361u1ysm/grimdawnpossiblefix.7z?dl=0
Attachments

24B46317.txt.jpg

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#8
Posted 02/29/2016 06:13 PM   
[quote="Scarhead"]Hallo, can you tell me what's the best settings to play Grim Dawn in 3d right now? e.g. how to disable broken effects, which profile to take in Inspector, graphics settings etc.? THX [/quote] actually u can set everything on max but for details on medium
Scarhead said:Hallo,
can you tell me what's the best settings to play Grim Dawn in 3d right now?
e.g. how to disable broken effects, which profile to take in Inspector, graphics settings etc.?

THX


actually u can set everything on max but for details on medium

#9
Posted 02/29/2016 06:13 PM   
Ok, I'm on Windows 10 driver 361.75. Nvidia inspector tells me that my Grim Dawn.exe is set to Grim Dawn profile. I can change the convergence but cannot save the setting. And what do you mean by set details on medium? There is only the option to switch "detail objects" on or off, did you mean the shaders? Turning off post processing inproved the graphics, I don't know if depth of field changes anything?
Ok, I'm on Windows 10 driver 361.75.
Nvidia inspector tells me that my Grim Dawn.exe is set to Grim Dawn profile. I can change the convergence but cannot save the setting. And what do you mean by set details on medium? There is only the option to switch "detail objects" on or off, did you mean the shaders? Turning off post processing inproved the graphics, I don't know if depth of field changes anything?

#10
Posted 02/29/2016 07:13 PM   
[quote="Scarhead"]Ok, I'm on Windows 10 driver 361.75. Nvidia inspector tells me that my Grim Dawn.exe is set to Grim Dawn profile. I can change the convergence but cannot save the setting. And what do you mean by set details on medium? There is only the option to switch "detail objects" on or off, did you mean the shaders? Turning off post processing inproved the graphics, I don't know if depth of field changes anything?[/quote] yes, sorry, it is called "shaders", you can max everything, but shaders must be set on medium (and after this i would recommend to set lightings on low) p.s. effects like depth of field and blur are useless when using 3d vision, turn them off always )
Scarhead said:Ok, I'm on Windows 10 driver 361.75.
Nvidia inspector tells me that my Grim Dawn.exe is set to Grim Dawn profile. I can change the convergence but cannot save the setting. And what do you mean by set details on medium? There is only the option to switch "detail objects" on or off, did you mean the shaders? Turning off post processing inproved the graphics, I don't know if depth of field changes anything?


yes, sorry, it is called "shaders", you can max everything, but shaders must be set on medium (and after this i would recommend to set lightings on low)
p.s. effects like depth of field and blur are useless when using 3d vision, turn them off always )

#11
Posted 02/29/2016 07:21 PM   
Thank you, now it looks very good! Last question: Is there a way to save my convergence setting? Saving changes it back to default for me. But it's not a big problem to do it again when restarting the game.
Thank you, now it looks very good!
Last question: Is there a way to save my convergence setting? Saving changes it back to default for me. But it's not a big problem to do it again when restarting the game.

#12
Posted 02/29/2016 08:09 PM   
It looks so much better but I think it will be better to just switch that off - doesn`t do much anyway. Thanks mate.
It looks so much better but I think it will be better to just switch that off - doesn`t do much anyway.
Thanks mate.
[quote="Scarhead"]Thank you, now it looks very good! Last question: Is there a way to save my convergence setting? Saving changes it back to default for me. But it's not a big problem to do it again when restarting the game.[/quote] use the hotkey ctrl+F7
Scarhead said:Thank you, now it looks very good!
Last question: Is there a way to save my convergence setting? Saving changes it back to default for me. But it's not a big problem to do it again when restarting the game.


use the hotkey ctrl+F7

#14
Posted 02/29/2016 08:45 PM   
It's not working like that, I reassigned the hotkeys and it said "saved" but while doing that it went back to default. However I managed it by deleting the grim dawn.exe from its profile in Nvidia Inspector and started the game again. It created automatically a new profile and than I could save the convergence. By the way, pointing the .exe to the profile "Titan Quest" gave me some problems with the graphics.
It's not working like that, I reassigned the hotkeys and it said "saved" but while doing that it went back to default. However I managed it by deleting the grim dawn.exe from its profile in Nvidia Inspector and started the game again. It created automatically a new profile and than I could save the convergence. By the way, pointing the .exe to the profile "Titan Quest" gave me some problems with the graphics.

#15
Posted 02/29/2016 10:17 PM   
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