This will be using the "new" Anvil engine as opposed to Anvil in AC1/2 and AnvilNext in AC3/4, as I understand it.
What is this engine I wonder? Is it going to be a performance and 3D vision disaster as was AC3/4?
I hope they are looking at 3D vision seriously.
Unrelated but possibly relevant: Isn't DX12 meant to have intrinsic support for Stereo3D? I remember reading about something as such a while back. I am presuming this Anvil engine is not DX12.
This will be using the "new" Anvil engine as opposed to Anvil in AC1/2 and AnvilNext in AC3/4, as I understand it.
What is this engine I wonder? Is it going to be a performance and 3D vision disaster as was AC3/4?
I hope they are looking at 3D vision seriously.
Unrelated but possibly relevant: Isn't DX12 meant to have intrinsic support for Stereo3D? I remember reading about something as such a while back. I am presuming this Anvil engine is not DX12.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Seeing as we don't really know anything at this stage, speculation seems a little pointless to me. Especially given it's Ubisoft, who can't be trusted to be honest in their marketing.
Seeing as we don't really know anything at this stage, speculation seems a little pointless to me. Especially given it's Ubisoft, who can't be trusted to be honest in their marketing.
Though I think it's pretty safe to assume that it will be DX11 and that 3D will be broken.
Ubisoft designs their games by gradual iteration, so it's unlikely that this next yearly installment will break the mould set by their previous umpteen games.
I doubt we'll see many DX12 games for years. DX11 was released in 2009, yet we've only started seeing regular DX11 AAA games in the past year or two (still better than DX10 which was largely ignored).
DX12 uptake might be a bit quicker because it won't require customers to buy new hardware that supports it. But then again, it's an update that benefits mainly PCs, so most devs probably won't bother with it for a long time, and will happily continue working in DX11.
Though I think it's pretty safe to assume that it will be DX11 and that 3D will be broken.
Ubisoft designs their games by gradual iteration, so it's unlikely that this next yearly installment will break the mould set by their previous umpteen games.
I doubt we'll see many DX12 games for years. DX11 was released in 2009, yet we've only started seeing regular DX11 AAA games in the past year or two (still better than DX10 which was largely ignored).
DX12 uptake might be a bit quicker because it won't require customers to buy new hardware that supports it. But then again, it's an update that benefits mainly PCs, so most devs probably won't bother with it for a long time, and will happily continue working in DX11.
Well to contradict my comments regarding speculation, either the footage they showed was fake, or the engine has had a significant upgrade. Hopefully they've been forced to optimise for performance this time.
Well to contradict my comments regarding speculation, either the footage they showed was fake, or the engine has had a significant upgrade. Hopefully they've been forced to optimise for performance this time.
What is this engine I wonder? Is it going to be a performance and 3D vision disaster as was AC3/4?
I hope they are looking at 3D vision seriously.
Unrelated but possibly relevant: Isn't DX12 meant to have intrinsic support for Stereo3D? I remember reading about something as such a while back. I am presuming this Anvil engine is not DX12.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Ubisoft designs their games by gradual iteration, so it's unlikely that this next yearly installment will break the mould set by their previous umpteen games.
I doubt we'll see many DX12 games for years. DX11 was released in 2009, yet we've only started seeing regular DX11 AAA games in the past year or two (still better than DX10 which was largely ignored).
DX12 uptake might be a bit quicker because it won't require customers to buy new hardware that supports it. But then again, it's an update that benefits mainly PCs, so most devs probably won't bother with it for a long time, and will happily continue working in DX11.