Battlefield 3 is 3d ready
At least that what they say here:

http://bf3blog.com/2011/03/battlefield-3-supports-3d/

[quote]Battlefield 3 supports 3D
4
On March 10th, 2011 in News




At GDC, DICE have a number of technical presentations concerning their new Frostbite 2 engine, which powers Battlefield 3. One of the presentations, called “DirectX 11 Rendering in Battlefield 3″, goes into detail on the PC version of Battlefiled 3, and the DirectX 11 features it uses, such as Deferred Shading and SRAA antialiasing.

What caught our attention was also the talk of 3D support for Battlefield 3, of which one presentation slide was dedicated to, explaining how DICE incorporates 3D into the game. Battlefield 3 will support both Nvidia’s 3D Vision technology, and rival AMD’s HD3D. DICE will use “explicit 3D rendering”, which in essence means each frame is rendered to each eye, while retaining much of the image quality and detail that was in a regular 2D image.

3D on PCs of course requires a modern graphics card and a 3D monitor. There was no mention of 3D support on consoles.[/quote]
At least that what they say here:



http://bf3blog.com/2011/03/battlefield-3-supports-3d/



Battlefield 3 supports 3D

4

On March 10th, 2011 in News









At GDC, DICE have a number of technical presentations concerning their new Frostbite 2 engine, which powers Battlefield 3. One of the presentations, called “DirectX 11 Rendering in Battlefield 3″, goes into detail on the PC version of Battlefiled 3, and the DirectX 11 features it uses, such as Deferred Shading and SRAA antialiasing.



What caught our attention was also the talk of 3D support for Battlefield 3, of which one presentation slide was dedicated to, explaining how DICE incorporates 3D into the game. Battlefield 3 will support both Nvidia’s 3D Vision technology, and rival AMD’s HD3D. DICE will use “explicit 3D rendering”, which in essence means each frame is rendered to each eye, while retaining much of the image quality and detail that was in a regular 2D image.



3D on PCs of course requires a modern graphics card and a 3D monitor. There was no mention of 3D support on consoles.

#1
Posted 03/11/2011 03:06 PM   
[quote]which in essence means each frame is rendered to each eye, while retaining much of the image quality and detail that was in a regular 2D image. [/quote]

That's talkin about console 3d right there IMO.
which in essence means each frame is rendered to each eye, while retaining much of the image quality and detail that was in a regular 2D image.




That's talkin about console 3d right there IMO.

#2
Posted 03/11/2011 03:22 PM   
[quote name='tritosine' date='11 March 2011 - 04:22 PM' timestamp='1299856923' post='1205927']
That's talkin about console 3d right there IMO.
[/quote]
No
I think he's talking about PC and the difference with implicit (Driver-based 3D rendering) where there's almost always something wrong with the rendering and you have to reduce some graphics setting.
On consoles it's always explicit, be it fully dual-camera rendered like Avatar, reprojected like Crysis 2 or assisted with third party toolkits like Batman AA console 3D version : the game developers have to explicitly create the 3D effect and output it to the display.

In this case, they clearly mentioned they used explicit 3D rendering to make the distinction with 3D vision automatic assisted rendering which most 3D Vision-ready games use.
[quote name='tritosine' date='11 March 2011 - 04:22 PM' timestamp='1299856923' post='1205927']

That's talkin about console 3d right there IMO.



No

I think he's talking about PC and the difference with implicit (Driver-based 3D rendering) where there's almost always something wrong with the rendering and you have to reduce some graphics setting.

On consoles it's always explicit, be it fully dual-camera rendered like Avatar, reprojected like Crysis 2 or assisted with third party toolkits like Batman AA console 3D version : the game developers have to explicitly create the 3D effect and output it to the display.



In this case, they clearly mentioned they used explicit 3D rendering to make the distinction with 3D vision automatic assisted rendering which most 3D Vision-ready games use.

Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter

#3
Posted 03/11/2011 03:28 PM   
BF3 gets major respect for this.
BF3 gets major respect for this.

#4
Posted 03/11/2011 03:42 PM   
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