1 month VR headset owners, you still use 3d vision or VR or both?
5 / 6
[quote="Stryker_66"]Just because some are deciding to wait for a next gen VR headset or perhaps a killer game that is a headset seller, doesn't mean 3D Vision users don't want it![/quote]
As new information suggest there will be no next generation at least not in first two years on the market. What they want to do is to improve device accessibility. They want to make it smaller and lighter to improve comfort of wearing it.
All they saying is that this standard will stay for a while as market need to evolve and adopt what was given.
Also to make next gen they need to see that the first one sold and is popular enough. At this point isn`t as good as everybody say. It`s great for hardcore fans but casuals play it for a few weeks and sale it on eBay.
Stryker_66 said:Just because some are deciding to wait for a next gen VR headset or perhaps a killer game that is a headset seller, doesn't mean 3D Vision users don't want it!
As new information suggest there will be no next generation at least not in first two years on the market. What they want to do is to improve device accessibility. They want to make it smaller and lighter to improve comfort of wearing it.
All they saying is that this standard will stay for a while as market need to evolve and adopt what was given.
Also to make next gen they need to see that the first one sold and is popular enough. At this point isn`t as good as everybody say. It`s great for hardcore fans but casuals play it for a few weeks and sale it on eBay.
I can only confirm Raw Data really is the first full VR experience I highly recommend. For the rest, the tech demos are interesting, but do not compete at all with 3D Vision.
What we need for this generation to succeed are more triple AAA games. Let's hope that Fallout 4 on the Vive can really be a game changer.
Concerning the price, I would say it is definitely nothing for casual gamer, or for people without a certain income. But for what it offers, for the experience it is definitely worth the money. I have not regret buying it yet. But I am also one of the working Yuppies. ;)
I can only confirm Raw Data really is the first full VR experience I highly recommend. For the rest, the tech demos are interesting, but do not compete at all with 3D Vision.
What we need for this generation to succeed are more triple AAA games. Let's hope that Fallout 4 on the Vive can really be a game changer.
Concerning the price, I would say it is definitely nothing for casual gamer, or for people without a certain income. But for what it offers, for the experience it is definitely worth the money. I have not regret buying it yet. But I am also one of the working Yuppies. ;)
I got my Vive yesterday and I'm pretty shocked by how much better it looks compared to the DK2. Of course, I've only spent time in The Lab so far (which has 8X MSAA and lots of Super Sampling), but it's a pleasant surprise nonetheless.
I get why VR virgins still complain about things (if they're expecting lucid reality), but it's a very nice surprise for me. My expectations were low in that regard (considering the very modest resolution bump).
I'll probably try and get the compatible sim racers working this weekend. It's the only thing I liked playing on the DK2 and basically abandoned sim racing after I sold my DK2 last fall. Could never go back to monitor racing after I had my hit of the good stuff.
I've got a bunch of stuff I purchsed in the Steam sales (plus the free stuff), but I have no desire to play anything that requires a controller. Steering wheel/ Hotas/ or motion controls only for me. If my hands are not being tracked in VR, I have no interest in strapping on a headset to play it.
EDIT: I already picked up Trine 3 and never got around to playing it. I'll probably give that a go and see what SBS 3D looks like in a virtual theater, but expectations are very low on that.
I got my Vive yesterday and I'm pretty shocked by how much better it looks compared to the DK2. Of course, I've only spent time in The Lab so far (which has 8X MSAA and lots of Super Sampling), but it's a pleasant surprise nonetheless.
I get why VR virgins still complain about things (if they're expecting lucid reality), but it's a very nice surprise for me. My expectations were low in that regard (considering the very modest resolution bump).
I'll probably try and get the compatible sim racers working this weekend. It's the only thing I liked playing on the DK2 and basically abandoned sim racing after I sold my DK2 last fall. Could never go back to monitor racing after I had my hit of the good stuff.
I've got a bunch of stuff I purchsed in the Steam sales (plus the free stuff), but I have no desire to play anything that requires a controller. Steering wheel/ Hotas/ or motion controls only for me. If my hands are not being tracked in VR, I have no interest in strapping on a headset to play it.
EDIT: I already picked up Trine 3 and never got around to playing it. I'll probably give that a go and see what SBS 3D looks like in a virtual theater, but expectations are very low on that.
@ Paul, go for Raw Data. This is really the game to play. The racing sims like Project cars actually disappointed me because of the low resolution. But I hope Dirt Rally is a bit better. Haven't tried the Revive fix yet. Because the last time I installed it, my Vive had big issues.
@ Paul, go for Raw Data. This is really the game to play. The racing sims like Project cars actually disappointed me because of the low resolution. But I hope Dirt Rally is a bit better. Haven't tried the Revive fix yet. Because the last time I installed it, my Vive had big issues.
I've got a pretty large pile to go through before I start purchasing more. But I've heard your opinion a lot... that Raw Data is pretty special.
I actually spent a bunch of hours playing the racing sims with my DK2. Even with the terrible IQ on DK2, I still fell in love with it and abandoned all non-VR sim racing. So if my brief impressions are anything to go by, I'm going to be in heaven with the bump in IQ.
The one thing that confuses me a bit, is Assetto Corso and iRacing both had massive visual upgrades (on DK2) once people figured out how to apply SweetFX to them. It seems like SweetFX has been completely ignored with regards to VR now. It's certainly a lot less performance heavy than having to apply massive super sampling. Wonder why it's been ditched.
I've got a pretty large pile to go through before I start purchasing more. But I've heard your opinion a lot... that Raw Data is pretty special.
I actually spent a bunch of hours playing the racing sims with my DK2. Even with the terrible IQ on DK2, I still fell in love with it and abandoned all non-VR sim racing. So if my brief impressions are anything to go by, I'm going to be in heaven with the bump in IQ.
The one thing that confuses me a bit, is Assetto Corso and iRacing both had massive visual upgrades (on DK2) once people figured out how to apply SweetFX to them. It seems like SweetFX has been completely ignored with regards to VR now. It's certainly a lot less performance heavy than having to apply massive super sampling. Wonder why it's been ditched.
IIRC, SweetFX only works at the shader level. This means that all it can do is inject FXAA / SMAA, which are the absolute worst kinds of supersampling (antialiasing). Other than that, all it can do is adjust the colours / contrast e.t.c.
Compared to real supersampling (DSR, custom resolution, Oculus Debug Tool, etc), it's nothing really special.
IMHO, turning up the vibrance and tweeking the colour settungs under the nVidia cntrol panel, has a similar effect to SweetFX. I have never needed to use SweetFX in more than one or 2 games in my life, and I am an eye candy whore who has played a lot of games :)
Perhaps you are talking about GeDoSaTo?
This indeed was a superb tool, but has been superseded by DSR.
IIRC, SweetFX only works at the shader level. This means that all it can do is inject FXAA / SMAA, which are the absolute worst kinds of supersampling (antialiasing). Other than that, all it can do is adjust the colours / contrast e.t.c.
Compared to real supersampling (DSR, custom resolution, Oculus Debug Tool, etc), it's nothing really special.
IMHO, turning up the vibrance and tweeking the colour settungs under the nVidia cntrol panel, has a similar effect to SweetFX. I have never needed to use SweetFX in more than one or 2 games in my life, and I am an eye candy whore who has played a lot of games :)
Perhaps you are talking about GeDoSaTo?
This indeed was a superb tool, but has been superseded by DSR.
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I absolutely agree with you in principle, but things like iRacing and Assetto Corsa actually looked significantly better when they had SweetFX applied. The only thing worth touching was sharpness (and there was definitely a point where things started looking worse (than better). Both of those games were extremely soft and muddy looking. The extra sharpness was greatly appreciated (although it would have been better to just had a VR sharpness setting in the options).
I agree that 8X MSAA + super sampling is the ultimate goal. I'm just wondering for things like Project Cars (which I admittedly don't like anyways) or Elite Dangerous why these options aren't explored. If super sampling is out of the question for performance reasons, it's not a bad last ditch effort.
I absolutely agree with you in principle, but things like iRacing and Assetto Corsa actually looked significantly better when they had SweetFX applied. The only thing worth touching was sharpness (and there was definitely a point where things started looking worse (than better). Both of those games were extremely soft and muddy looking. The extra sharpness was greatly appreciated (although it would have been better to just had a VR sharpness setting in the options).
I agree that 8X MSAA + super sampling is the ultimate goal. I'm just wondering for things like Project Cars (which I admittedly don't like anyways) or Elite Dangerous why these options aren't explored. If super sampling is out of the question for performance reasons, it's not a bad last ditch effort.
[quote="SKAUT"][quote="Stryker_66"]Just because some are deciding to wait for a next gen VR headset or perhaps a killer game that is a headset seller, doesn't mean 3D Vision users don't want it![/quote]
As new information suggest there will be no next generation at least not in first two years on the market. What they want to do is to improve device accessibility. They want to make it smaller and lighter to improve comfort of wearing it.
All they saying is that this standard will stay for a while as market need to evolve and adopt what was given.
Also to make next gen they need to see that the first one sold and is popular enough. At this point isn`t as good as everybody say. It`s great for hardcore fans but casuals play it for a few weeks and sale it on eBay.[/quote]
Best I can gather there are less than 150,000 VR gamers on Steam ATM.
Also, VR runs exactly the same risk for death that home user stereoscopic 3d did - incompatibility and competition between standards.
With 3d gaming, only now, years after the fact, because of hacks and community support, can we play a wide variety of games on the format we prefer (for me it's 3d vision on a passive display which was never even an official option). When 3d was being heavily marketed the passive vs active thing effected both display tech and GPU tech and left consumers confused and underwhelmed.
ATM there are 3 main VR options
Sony - probably the worst hardware and most gimmicky games but no doubt with the highest sales. You need a PS4 for this one.
Vive - the most expensive but complete VR hardware experience that is held back by an uncomfortable headset and uninspiring exclusive games.
Occulus - the best headset, which has not been manufactured fast enough for demand (so far). The hand controllers for the full body experience have yet to make an entrance.
I suspect many consumers are like WTF? Why isn't there just VR? Why do I have to decide? What if I want to play that spaceship game, that climbing game and use the hand controllers on my PS4?
Exactly like 3d back in the day, it's a mess. You need a singular VR experience at a reasonable price point that has all of the games to get consumers on board - I think, just like home 3d, VR is destined to destroy itself through competition and incompatibility before it even gets a chance to take off. And the sad thing is, if it did take off, it could actually evolve gaming and get it out of the doldrums.
What is wrong with Occulus and Vive joining forces? Use an Occulus headset with Vive controllers and full compatibility with every game?
Stryker_66 said:Just because some are deciding to wait for a next gen VR headset or perhaps a killer game that is a headset seller, doesn't mean 3D Vision users don't want it!
As new information suggest there will be no next generation at least not in first two years on the market. What they want to do is to improve device accessibility. They want to make it smaller and lighter to improve comfort of wearing it.
All they saying is that this standard will stay for a while as market need to evolve and adopt what was given.
Also to make next gen they need to see that the first one sold and is popular enough. At this point isn`t as good as everybody say. It`s great for hardcore fans but casuals play it for a few weeks and sale it on eBay.
Best I can gather there are less than 150,000 VR gamers on Steam ATM.
Also, VR runs exactly the same risk for death that home user stereoscopic 3d did - incompatibility and competition between standards.
With 3d gaming, only now, years after the fact, because of hacks and community support, can we play a wide variety of games on the format we prefer (for me it's 3d vision on a passive display which was never even an official option). When 3d was being heavily marketed the passive vs active thing effected both display tech and GPU tech and left consumers confused and underwhelmed.
ATM there are 3 main VR options
Sony - probably the worst hardware and most gimmicky games but no doubt with the highest sales. You need a PS4 for this one.
Vive - the most expensive but complete VR hardware experience that is held back by an uncomfortable headset and uninspiring exclusive games.
Occulus - the best headset, which has not been manufactured fast enough for demand (so far). The hand controllers for the full body experience have yet to make an entrance.
I suspect many consumers are like WTF? Why isn't there just VR? Why do I have to decide? What if I want to play that spaceship game, that climbing game and use the hand controllers on my PS4?
Exactly like 3d back in the day, it's a mess. You need a singular VR experience at a reasonable price point that has all of the games to get consumers on board - I think, just like home 3d, VR is destined to destroy itself through competition and incompatibility before it even gets a chance to take off. And the sad thing is, if it did take off, it could actually evolve gaming and get it out of the doldrums.
What is wrong with Occulus and Vive joining forces? Use an Occulus headset with Vive controllers and full compatibility with every game?
VR was supposed to be the future, but it has the same pitfalls as 3dvision had for consumers but at an exponential level. I don't see it happening. Hopefully the next generation of headsets resolve these issues. (if it gets that far.)
VR was supposed to be the future, but it has the same pitfalls as 3dvision had for consumers but at an exponential level. I don't see it happening. Hopefully the next generation of headsets resolve these issues. (if it gets that far.)
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[quote="necropants"]VR was supposed to be the future, but it has the same pitfalls as 3dvision had for consumers but at an exponential level. I don't see it happening. Hopefully the next generation of headsets resolve these issues. (if it gets that far.) [/quote]
I feel like this is reactionary. Like if people said the Apple II sucks and the home computer is a gimmick.
I'll agree I think VR is quite a ways from being mainstream in a gaming sense, but it is the next step in computing. Why look at a flat screen when the world can envelop you? And AR/VR will merge in the coming decade. It's just right now only the Vive gives you everything you truly expect (at a base minimum), and it comes with a ton of asterisks/hassles/inconvenience. All of this will change with future iterations.
A lot of the stuff that best sells VR, IMO, isn't even games. It's the non-gaming that has me certain VR/AR is the future of the computing platform. There's stuff you see and immediately understand as a total game-changer.
I think it's why companies like Unity and Unreal have gone all in on VR (which they obviously never did at all with 3D Vision). Because they understand the massive applicability of rendering words in VR and how in transforms many (non gaming) industries.
This is a gaming forum, so you might not care. I'm just saying, there's no way this isn't the future of the computing platform. I'm not sure I'd recommend this generation of headset at all, however, unless you have lot of money or you plan on doing development work for it. Dev work is a huge reason I bought my Vive and why I'll keep it.
necropants said:VR was supposed to be the future, but it has the same pitfalls as 3dvision had for consumers but at an exponential level. I don't see it happening. Hopefully the next generation of headsets resolve these issues. (if it gets that far.)
I feel like this is reactionary. Like if people said the Apple II sucks and the home computer is a gimmick.
I'll agree I think VR is quite a ways from being mainstream in a gaming sense, but it is the next step in computing. Why look at a flat screen when the world can envelop you? And AR/VR will merge in the coming decade. It's just right now only the Vive gives you everything you truly expect (at a base minimum), and it comes with a ton of asterisks/hassles/inconvenience. All of this will change with future iterations.
A lot of the stuff that best sells VR, IMO, isn't even games. It's the non-gaming that has me certain VR/AR is the future of the computing platform. There's stuff you see and immediately understand as a total game-changer.
I think it's why companies like Unity and Unreal have gone all in on VR (which they obviously never did at all with 3D Vision). Because they understand the massive applicability of rendering words in VR and how in transforms many (non gaming) industries.
This is a gaming forum, so you might not care. I'm just saying, there's no way this isn't the future of the computing platform. I'm not sure I'd recommend this generation of headset at all, however, unless you have lot of money or you plan on doing development work for it. Dev work is a huge reason I bought my Vive and why I'll keep it.
Haha...can we knock off this crap. Your NOT expert on 3D in VR now. And if some dont agree with what you personally see and feel.. so what. Some cant see it like others can some just dont like it. Some expet more.. yet again..you are NOT the leading expert on VR. So get over yourself.. have fun.
And for SOME.. its NOT the same as seeing watching it on BIG screen. 1st person does not make it somehow..OMG> WOW nothing like this on EARTH! Been around for a very long time. Still in the works.
Haha...can we knock off this crap. Your NOT expert on 3D in VR now. And if some dont agree with what you personally see and feel.. so what. Some cant see it like others can some just dont like it. Some expet more.. yet again..you are NOT the leading expert on VR. So get over yourself.. have fun.
And for SOME.. its NOT the same as seeing watching it on BIG screen. 1st person does not make it somehow..OMG> WOW nothing like this on EARTH! Been around for a very long time. Still in the works.
[quote="Paul33993"]This is a gaming forum, so you might not care. I'm just saying, there's no way this isn't the future of the computing platform. I'm not sure I'd recommend this generation of headset at all, however, unless you have lot of money or you plan on doing development work for it. Dev work is a huge reason I bought my Vive and why I'll keep it.[/quote]
VR has been the future of computing since before there was computing :D A more perfect interface between human and machine! Praise the transcendence!!
But seriously most users still just see a computer as a tool - much like a more complicated hammer, or typewriter. They don't care about the future of the tool so long as it gives them a way to fill out government forms, remain employed, check email etc - computers are something the majority puts up with, not something they want to enhance their interactive experience with.
What this means is that VR is only going to take off if the masses embrace it. Yet what I see is the masses embracing social media and collecting Pokemons, not VR. The masses ultimately embrace tech that combines with or is additive to reality, not a virtual one - mobile phones, credit cards, DVD players - all very different types of tech, on a functional level, to VR.
Paul33993 said:This is a gaming forum, so you might not care. I'm just saying, there's no way this isn't the future of the computing platform. I'm not sure I'd recommend this generation of headset at all, however, unless you have lot of money or you plan on doing development work for it. Dev work is a huge reason I bought my Vive and why I'll keep it.
VR has been the future of computing since before there was computing :D A more perfect interface between human and machine! Praise the transcendence!!
But seriously most users still just see a computer as a tool - much like a more complicated hammer, or typewriter. They don't care about the future of the tool so long as it gives them a way to fill out government forms, remain employed, check email etc - computers are something the majority puts up with, not something they want to enhance their interactive experience with.
What this means is that VR is only going to take off if the masses embrace it. Yet what I see is the masses embracing social media and collecting Pokemons, not VR. The masses ultimately embrace tech that combines with or is additive to reality, not a virtual one - mobile phones, credit cards, DVD players - all very different types of tech, on a functional level, to VR.
Little update on my part. Ive actually started to like oculus cv1 headset. I have sold vive because its very uncomfortable and screen looks much worse than rift. Rift is comfortable and easier to use, racing games actually convinced me to keep 1 headset. Which was a good thing since ive grown to like vr, ive not done much vr gaming outside of racing but im definitely keepin rift for those. Playing other genres are starting to feel appealing too and ive tried chronos half an hour which was ok experience.
Little update on my part. Ive actually started to like oculus cv1 headset. I have sold vive because its very uncomfortable and screen looks much worse than rift. Rift is comfortable and easier to use, racing games actually convinced me to keep 1 headset. Which was a good thing since ive grown to like vr, ive not done much vr gaming outside of racing but im definitely keepin rift for those. Playing other genres are starting to feel appealing too and ive tried chronos half an hour which was ok experience.
[quote="ummester"]
What this means is that VR is only going to take off if the masses embrace it. Yet what I see is the masses embracing social media and collecting Pokemons, not VR. The masses ultimately embrace tech that combines with or is additive to reality, not a virtual one - mobile phones, credit cards, DVD players - all very different types of tech, on a functional level, to VR.[/quote]
What you are mentionning is tech that allows guys to pick up easier girls - mobile phones, credits cards and who can't remember fake DVD evening on your canapé... lol - I don't see the point where VR helps me to pick up a girl except a virtual girl. But hey, the internet also just had success because of porn. ;) Just kidding...
Btw the Vive is awesome. Games like ONWARD or RAW DATA pushing it a lot. I don't want to miss mine anymore. It is not replacing my gaming habits, but it is a great complement to them.
ummester said:
What this means is that VR is only going to take off if the masses embrace it. Yet what I see is the masses embracing social media and collecting Pokemons, not VR. The masses ultimately embrace tech that combines with or is additive to reality, not a virtual one - mobile phones, credit cards, DVD players - all very different types of tech, on a functional level, to VR.
What you are mentionning is tech that allows guys to pick up easier girls - mobile phones, credits cards and who can't remember fake DVD evening on your canapé... lol - I don't see the point where VR helps me to pick up a girl except a virtual girl. But hey, the internet also just had success because of porn. ;) Just kidding...
Btw the Vive is awesome. Games like ONWARD or RAW DATA pushing it a lot. I don't want to miss mine anymore. It is not replacing my gaming habits, but it is a great complement to them.
Alot of flawed logic in this thread.......
I only wanna hear from people who actually own and have experience with 3D Vision and VR headsets.
Please stick to the topic folks.....Gaming in VR or 3D Vision, OR USING BOTH!
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As new information suggest there will be no next generation at least not in first two years on the market. What they want to do is to improve device accessibility. They want to make it smaller and lighter to improve comfort of wearing it.
All they saying is that this standard will stay for a while as market need to evolve and adopt what was given.
Also to make next gen they need to see that the first one sold and is popular enough. At this point isn`t as good as everybody say. It`s great for hardcore fans but casuals play it for a few weeks and sale it on eBay.
https://steamcommunity.com/profiles/76561198014296177/
What we need for this generation to succeed are more triple AAA games. Let's hope that Fallout 4 on the Vive can really be a game changer.
Concerning the price, I would say it is definitely nothing for casual gamer, or for people without a certain income. But for what it offers, for the experience it is definitely worth the money. I have not regret buying it yet. But I am also one of the working Yuppies. ;)
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I get why VR virgins still complain about things (if they're expecting lucid reality), but it's a very nice surprise for me. My expectations were low in that regard (considering the very modest resolution bump).
I'll probably try and get the compatible sim racers working this weekend. It's the only thing I liked playing on the DK2 and basically abandoned sim racing after I sold my DK2 last fall. Could never go back to monitor racing after I had my hit of the good stuff.
I've got a bunch of stuff I purchsed in the Steam sales (plus the free stuff), but I have no desire to play anything that requires a controller. Steering wheel/ Hotas/ or motion controls only for me. If my hands are not being tracked in VR, I have no interest in strapping on a headset to play it.
EDIT: I already picked up Trine 3 and never got around to playing it. I'll probably give that a go and see what SBS 3D looks like in a virtual theater, but expectations are very low on that.
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I actually spent a bunch of hours playing the racing sims with my DK2. Even with the terrible IQ on DK2, I still fell in love with it and abandoned all non-VR sim racing. So if my brief impressions are anything to go by, I'm going to be in heaven with the bump in IQ.
The one thing that confuses me a bit, is Assetto Corso and iRacing both had massive visual upgrades (on DK2) once people figured out how to apply SweetFX to them. It seems like SweetFX has been completely ignored with regards to VR now. It's certainly a lot less performance heavy than having to apply massive super sampling. Wonder why it's been ditched.
Compared to real supersampling (DSR, custom resolution, Oculus Debug Tool, etc), it's nothing really special.
IMHO, turning up the vibrance and tweeking the colour settungs under the nVidia cntrol panel, has a similar effect to SweetFX. I have never needed to use SweetFX in more than one or 2 games in my life, and I am an eye candy whore who has played a lot of games :)
Perhaps you are talking about GeDoSaTo?
This indeed was a superb tool, but has been superseded by DSR.
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I agree that 8X MSAA + super sampling is the ultimate goal. I'm just wondering for things like Project Cars (which I admittedly don't like anyways) or Elite Dangerous why these options aren't explored. If super sampling is out of the question for performance reasons, it's not a bad last ditch effort.
Best I can gather there are less than 150,000 VR gamers on Steam ATM.
Also, VR runs exactly the same risk for death that home user stereoscopic 3d did - incompatibility and competition between standards.
With 3d gaming, only now, years after the fact, because of hacks and community support, can we play a wide variety of games on the format we prefer (for me it's 3d vision on a passive display which was never even an official option). When 3d was being heavily marketed the passive vs active thing effected both display tech and GPU tech and left consumers confused and underwhelmed.
ATM there are 3 main VR options
Sony - probably the worst hardware and most gimmicky games but no doubt with the highest sales. You need a PS4 for this one.
Vive - the most expensive but complete VR hardware experience that is held back by an uncomfortable headset and uninspiring exclusive games.
Occulus - the best headset, which has not been manufactured fast enough for demand (so far). The hand controllers for the full body experience have yet to make an entrance.
I suspect many consumers are like WTF? Why isn't there just VR? Why do I have to decide? What if I want to play that spaceship game, that climbing game and use the hand controllers on my PS4?
Exactly like 3d back in the day, it's a mess. You need a singular VR experience at a reasonable price point that has all of the games to get consumers on board - I think, just like home 3d, VR is destined to destroy itself through competition and incompatibility before it even gets a chance to take off. And the sad thing is, if it did take off, it could actually evolve gaming and get it out of the doldrums.
What is wrong with Occulus and Vive joining forces? Use an Occulus headset with Vive controllers and full compatibility with every game?
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I feel like this is reactionary. Like if people said the Apple II sucks and the home computer is a gimmick.
I'll agree I think VR is quite a ways from being mainstream in a gaming sense, but it is the next step in computing. Why look at a flat screen when the world can envelop you? And AR/VR will merge in the coming decade. It's just right now only the Vive gives you everything you truly expect (at a base minimum), and it comes with a ton of asterisks/hassles/inconvenience. All of this will change with future iterations.
A lot of the stuff that best sells VR, IMO, isn't even games. It's the non-gaming that has me certain VR/AR is the future of the computing platform. There's stuff you see and immediately understand as a total game-changer.
I think it's why companies like Unity and Unreal have gone all in on VR (which they obviously never did at all with 3D Vision). Because they understand the massive applicability of rendering words in VR and how in transforms many (non gaming) industries.
This is a gaming forum, so you might not care. I'm just saying, there's no way this isn't the future of the computing platform. I'm not sure I'd recommend this generation of headset at all, however, unless you have lot of money or you plan on doing development work for it. Dev work is a huge reason I bought my Vive and why I'll keep it.
And for SOME.. its NOT the same as seeing watching it on BIG screen. 1st person does not make it somehow..OMG> WOW nothing like this on EARTH! Been around for a very long time. Still in the works.
VR has been the future of computing since before there was computing :D A more perfect interface between human and machine! Praise the transcendence!!
But seriously most users still just see a computer as a tool - much like a more complicated hammer, or typewriter. They don't care about the future of the tool so long as it gives them a way to fill out government forms, remain employed, check email etc - computers are something the majority puts up with, not something they want to enhance their interactive experience with.
What this means is that VR is only going to take off if the masses embrace it. Yet what I see is the masses embracing social media and collecting Pokemons, not VR. The masses ultimately embrace tech that combines with or is additive to reality, not a virtual one - mobile phones, credit cards, DVD players - all very different types of tech, on a functional level, to VR.
What you are mentionning is tech that allows guys to pick up easier girls - mobile phones, credits cards and who can't remember fake DVD evening on your canapé... lol - I don't see the point where VR helps me to pick up a girl except a virtual girl. But hey, the internet also just had success because of porn. ;) Just kidding...
Btw the Vive is awesome. Games like ONWARD or RAW DATA pushing it a lot. I don't want to miss mine anymore. It is not replacing my gaming habits, but it is a great complement to them.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
I only wanna hear from people who actually own and have experience with 3D Vision and VR headsets.
Please stick to the topic folks.....Gaming in VR or 3D Vision, OR USING BOTH!
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