GLDirect unlocks 3D Vision support for older OpenGL titles
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Tried all 3 of the penumbras this morning, but as soon as I drop the new dll in, it gives a "Your card does not support vertex shaders warning", so no dice. Gutted.
Tried all 3 of the penumbras this morning, but as soon as I drop the new dll in, it gives a "Your card does not support vertex shaders warning", so no dice. Gutted.

#31
Posted 06/13/2010 06:44 AM   
Just tried this with Descent 2 ([url="http://www.descent2.de/d2x.html"]The OpenGL port[/url]), and it works AMAZINGLY. One of the best games I have seen in 3d Vision. This is way too awesome.
Just tried this with Descent 2 (The OpenGL port), and it works AMAZINGLY. One of the best games I have seen in 3d Vision. This is way too awesome.

#32
Posted 06/14/2010 12:01 AM   
[quote name='Likay' post='1072479' date='Jun 12 2010, 08:46 PM']Microsoft has. You figure out the rest. ;)[/quote]
Yeah, I kind of figured... no surprise. Microsoft is the necessary devil right now...
[quote name='Likay' post='1072479' date='Jun 12 2010, 08:46 PM']Microsoft has. You figure out the rest. ;)

Yeah, I kind of figured... no surprise. Microsoft is the necessary devil right now...

#33
Posted 06/14/2010 12:58 AM   
Star Trek Elite force II works, Its not the greatest 3D but still playable.

I tried Kotor I and II and they both would just crash. Still this is pretty amazing though, Kudos to the OP. :)
Star Trek Elite force II works, Its not the greatest 3D but still playable.



I tried Kotor I and II and they both would just crash. Still this is pretty amazing though, Kudos to the OP. :)

#34
Posted 06/14/2010 01:01 AM   
SiN works great. game options -> handedness: center (off) and increase convergence until it looks "immersive".
useful console commands: intensity 1.5 (needs vid_restart), gl_modulate 2, s_eax_reverblevel 0 (when using creative alchemy)
SiN works great. game options -> handedness: center (off) and increase convergence until it looks "immersive".

useful console commands: intensity 1.5 (needs vid_restart), gl_modulate 2, s_eax_reverblevel 0 (when using creative alchemy)

NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST

#35
Posted 06/17/2010 07:57 PM   
Got Anachronox running in 3d! /yes.gif' class='bbc_emoticon' alt=':yes:' />

I'm glad we get to enjoy at least a few opengl games ... still, would love to be able to play prey in 3d :P
Got Anachronox running in 3d! /yes.gif' class='bbc_emoticon' alt=':yes:' />



I'm glad we get to enjoy at least a few opengl games ... still, would love to be able to play prey in 3d :P

#36
Posted 06/20/2010 08:58 AM   
Just bumping this so more can taste the awesomesauce

been playing a lot of quake 2 with high res textures and stuff in 3d, flawless
Just bumping this so more can taste the awesomesauce



been playing a lot of quake 2 with high res textures and stuff in 3d, flawless

#37
Posted 06/29/2010 06:28 AM   
Just bumping this so more can taste the awesomesauce

been playing a lot of quake 2 with high res textures and stuff in 3d, flawless
Just bumping this so more can taste the awesomesauce



been playing a lot of quake 2 with high res textures and stuff in 3d, flawless

#38
Posted 06/29/2010 06:28 AM   
Can't seem to get it to download, downloads page keeps refreshing and the mirrors do the same.

Anyone know if it works with Soldier of Fortune 2?
Can't seem to get it to download, downloads page keeps refreshing and the mirrors do the same.



Anyone know if it works with Soldier of Fortune 2?

#39
Posted 07/07/2010 02:23 PM   
[quote name='NicWilson89' post='1084234' date='Jul 7 2010, 04:23 PM']Can't seem to get it to download, downloads page keeps refreshing and the mirrors do the same.

Anyone know if it works with Soldier of Fortune 2?[/quote]
sof2 works, but not sof1.
[quote name='NicWilson89' post='1084234' date='Jul 7 2010, 04:23 PM']Can't seem to get it to download, downloads page keeps refreshing and the mirrors do the same.



Anyone know if it works with Soldier of Fortune 2?

sof2 works, but not sof1.

NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST

#40
Posted 07/07/2010 04:15 PM   
Excellent, now if only I could get SOF2 MP to work at 1680x1050
Excellent, now if only I could get SOF2 MP to work at 1680x1050

#41
Posted 07/07/2010 07:25 PM   
[quote name='Fguillotine' post='1071823' date='Jun 11 2010, 06:24 AM']OpenGl party! xD

[url="http://www.youtube.com/watch?v=polNYCebO58"]http://www.youtube.com/watch?v=polNYCebO58[/url][/quote]

Wow, despite teh old school pixelation, Hexen look like is was made for 3D! I love how the stained glass shards fly out towards you.
[quote name='Fguillotine' post='1071823' date='Jun 11 2010, 06:24 AM']OpenGl party! xD



" rel="nofollow" target = "_blank">



Wow, despite teh old school pixelation, Hexen look like is was made for 3D! I love how the stained glass shards fly out towards you.

Intel i7-4770k
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Acer H5360 720p Projector with 3D Vision
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Saitek X52 Pro and Rudder Pedals

#42
Posted 07/08/2010 03:49 PM   
Has anybody gotten GLDirect to work with C#/Tao Framework applications? Putting the dll inside my application directories has no effect. I wish I could just replace the system OpenGL dll, but Windows 7 doesn't want to allow it. May need to boot in Linux and replace it manually. Why can't they include this in the drivers? I don't know what MS is doing to NV to crush OpenGL support but this is sad.

I may need to make a custom build of the Tao Framework...?
Has anybody gotten GLDirect to work with C#/Tao Framework applications? Putting the dll inside my application directories has no effect. I wish I could just replace the system OpenGL dll, but Windows 7 doesn't want to allow it. May need to boot in Linux and replace it manually. Why can't they include this in the drivers? I don't know what MS is doing to NV to crush OpenGL support but this is sad.



I may need to make a custom build of the Tao Framework...?

#43
Posted 08/02/2010 04:18 PM   
[quote name='boeroboy@gmail.com' post='1097753' date='Aug 2 2010, 04:18 PM']Has anybody gotten GLDirect to work with C#/Tao Framework applications? Putting the dll inside my application directories has no effect. I wish I could just replace the system OpenGL dll, but Windows 7 doesn't want to allow it. May need to boot in Linux and replace it manually. Why can't they include this in the drivers? I don't know what MS is doing to NV to crush OpenGL support but this is sad.

I may need to make a custom build of the Tao Framework...?[/quote]


you may want to get a DLP display (TV or projector) , with DLP Link glasses with windows XP & older videocard. Perfectly valid way to get it work, cuz these displays are better than the rest anyway.
[quote name='boeroboy@gmail.com' post='1097753' date='Aug 2 2010, 04:18 PM']Has anybody gotten GLDirect to work with C#/Tao Framework applications? Putting the dll inside my application directories has no effect. I wish I could just replace the system OpenGL dll, but Windows 7 doesn't want to allow it. May need to boot in Linux and replace it manually. Why can't they include this in the drivers? I don't know what MS is doing to NV to crush OpenGL support but this is sad.



I may need to make a custom build of the Tao Framework...?





you may want to get a DLP display (TV or projector) , with DLP Link glasses with windows XP & older videocard. Perfectly valid way to get it work, cuz these displays are better than the rest anyway.

#44
Posted 08/02/2010 05:13 PM   
Tried City of Heroes. It warns you that something is horribly wrong, but it lets you try anyway. Trying results in a very fast crash - you never even get to the login screen.
Tried City of Heroes. It warns you that something is horribly wrong, but it lets you try anyway. Trying results in a very fast crash - you never even get to the login screen.

#45
Posted 08/05/2010 02:10 AM   
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