For 3DVision, often Vsync must be disabled in game settings and set to on in NVcontrol panel
For many games that are not 3DVision Ready, it is important to disable vsync in game settings but enable it in the NV control panel.
This includes many games like Darksiders 2, and Dead Space 3 which use Helix Mod, as well as many others that do not.
For many games, if vsync is turned on in game settings, it seems that the Nvidia driver will use its own vsync when 3D vision is enabled. This can create a situation in which 2 separate vsyncs are operating effectively against each other. The result is microstutter which can appear as a type of blurring with camera motion (esp rotation) even when using high end cards.
Because the frames are not timed properly (highly variable interframe intervals
), you can still see a good frame rate (e.g. on FRAPS) but will have a very annoying, stuttering experience.
Baragon
GTX 690
Core i7 3930 4.0GHz on water
For many games that are not 3DVision Ready, it is important to disable vsync in game settings but enable it in the NV control panel.
This includes many games like Darksiders 2, and Dead Space 3 which use Helix Mod, as well as many others that do not.
For many games, if vsync is turned on in game settings, it seems that the Nvidia driver will use its own vsync when 3D vision is enabled. This can create a situation in which 2 separate vsyncs are operating effectively against each other. The result is microstutter which can appear as a type of blurring with camera motion (esp rotation) even when using high end cards.
Because the frames are not timed properly (highly variable interframe intervals
), you can still see a good frame rate (e.g. on FRAPS) but will have a very annoying, stuttering experience.
the vsync option in dead space enables a 30 fps cap. (same thing in nfs the run.)
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
This includes many games like Darksiders 2, and Dead Space 3 which use Helix Mod, as well as many others that do not.
For many games, if vsync is turned on in game settings, it seems that the Nvidia driver will use its own vsync when 3D vision is enabled. This can create a situation in which 2 separate vsyncs are operating effectively against each other. The result is microstutter which can appear as a type of blurring with camera motion (esp rotation) even when using high end cards.
Because the frames are not timed properly (highly variable interframe intervals
), you can still see a good frame rate (e.g. on FRAPS) but will have a very annoying, stuttering experience.
Baragon
GTX 690
Core i7 3930 4.0GHz on water
I just verified with DeadSpace 3.
Thanx!
HELIX MOD NEWS
Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing
Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)
Galaxy GTX 670
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
HELIX MOD NEWS
Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing
Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)
Galaxy GTX 670
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530