been reading a lot that the flickering issue still exists for some and not for others. as well as "severe ghosting"
what kind of rigs are getting the ghosting and what is not?
for example I am running
gtx 275
i7 cpu 2.0 ghz
4 gigs ram
60 gig ssd drive.
syncmaster 2233rc {acer h5360 projector in about 5 hours}
win 7 32 bit
with that I get 0 flickering in 3d vision and I have never seen this ghosting problem.
but when running in vista I did get the flickering. I have not upgraded the drivers with the newest release am using the 1.20 version.
I am wondering if the biggest problems may stem from vista and not the glasses or card.
any thoughts?
Flickering is usually due more to a program causing interference (rivatuner and rivatuner based programs for example), usb issues(could be hardware or software causing usb issues), or something outside causing intereference like a periphreal device or something else operating IR waves around the emitter/glasses. Not so much the actual computer.
Ghosting is highly depent on two things, the display used, and the game played. LCDs currently have minor top and bottom screen ghosting almost universally across every compatible LCD some better and some worse than others. The newer ones are generally better. DLPs/projectors dont do this as I understand but I don't own one so do your on reasearch on this. There is plenty of threads disucissng the ups and downs of different display types here.
The games that cause ghosting (not limited to top and bottom of the screen) often times happen because of heavily constrating colors super bright light colors on real dark backgrounds and vice versa.
Me personally the only flicker i ever experienced was with eVGA Precision, a fan and clock monitoring and controlling program which is based of rivatuner.
Some games can work frustratingly poor, but you can usually find out if a game doesn't work well here with a little searching. Some games were as close to perfect as you could ask for.
Overall, while it has its quirks, I like the technology. I would like to see support from nVidia on 3d profiles, drivers, and other fixes come out more quickly, but 3d VIsion isn't their big money maker yet and it only makes sense they will only pool an economical amount of resources for 3d Vision.
Flickering is usually due more to a program causing interference (rivatuner and rivatuner based programs for example), usb issues(could be hardware or software causing usb issues), or something outside causing intereference like a periphreal device or something else operating IR waves around the emitter/glasses. Not so much the actual computer.
Ghosting is highly depent on two things, the display used, and the game played. LCDs currently have minor top and bottom screen ghosting almost universally across every compatible LCD some better and some worse than others. The newer ones are generally better. DLPs/projectors dont do this as I understand but I don't own one so do your on reasearch on this. There is plenty of threads disucissng the ups and downs of different display types here.
The games that cause ghosting (not limited to top and bottom of the screen) often times happen because of heavily constrating colors super bright light colors on real dark backgrounds and vice versa.
Me personally the only flicker i ever experienced was with eVGA Precision, a fan and clock monitoring and controlling program which is based of rivatuner.
Some games can work frustratingly poor, but you can usually find out if a game doesn't work well here with a little searching. Some games were as close to perfect as you could ask for.
Overall, while it has its quirks, I like the technology. I would like to see support from nVidia on 3d profiles, drivers, and other fixes come out more quickly, but 3d VIsion isn't their big money maker yet and it only makes sense they will only pool an economical amount of resources for 3d Vision.
what kind of rigs are getting the ghosting and what is not?
for example I am running
gtx 275
i7 cpu 2.0 ghz
4 gigs ram
60 gig ssd drive.
syncmaster 2233rc {acer h5360 projector in about 5 hours}
win 7 32 bit
with that I get 0 flickering in 3d vision and I have never seen this ghosting problem.
but when running in vista I did get the flickering. I have not upgraded the drivers with the newest release am using the 1.20 version.
I am wondering if the biggest problems may stem from vista and not the glasses or card.
any thoughts?
what kind of rigs are getting the ghosting and what is not?
for example I am running
gtx 275
i7 cpu 2.0 ghz
4 gigs ram
60 gig ssd drive.
syncmaster 2233rc {acer h5360 projector in about 5 hours}
win 7 32 bit
with that I get 0 flickering in 3d vision and I have never seen this ghosting problem.
but when running in vista I did get the flickering. I have not upgraded the drivers with the newest release am using the 1.20 version.
I am wondering if the biggest problems may stem from vista and not the glasses or card.
any thoughts?
Gtx285
E8400 3ghz processor
Samsung 2233 lcd
1066 ddr3 ram 4 gb
Windows 7 64 bit
197.13 nvidia driver
No Flickering here,and a little ghosting in some games.
In my opinion it works great over here...
Gtx285
E8400 3ghz processor
Samsung 2233 lcd
1066 ddr3 ram 4 gb
Windows 7 64 bit
197.13 nvidia driver
No Flickering here,and a little ghosting in some games.
In my opinion it works great over here...
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
Ghosting is highly depent on two things, the display used, and the game played. LCDs currently have minor top and bottom screen ghosting almost universally across every compatible LCD some better and some worse than others. The newer ones are generally better. DLPs/projectors dont do this as I understand but I don't own one so do your on reasearch on this. There is plenty of threads disucissng the ups and downs of different display types here.
The games that cause ghosting (not limited to top and bottom of the screen) often times happen because of heavily constrating colors super bright light colors on real dark backgrounds and vice versa.
Me personally the only flicker i ever experienced was with eVGA Precision, a fan and clock monitoring and controlling program which is based of rivatuner.
Some games can work frustratingly poor, but you can usually find out if a game doesn't work well here with a little searching. Some games were as close to perfect as you could ask for.
Overall, while it has its quirks, I like the technology. I would like to see support from nVidia on 3d profiles, drivers, and other fixes come out more quickly, but 3d VIsion isn't their big money maker yet and it only makes sense they will only pool an economical amount of resources for 3d Vision.
Ghosting is highly depent on two things, the display used, and the game played. LCDs currently have minor top and bottom screen ghosting almost universally across every compatible LCD some better and some worse than others. The newer ones are generally better. DLPs/projectors dont do this as I understand but I don't own one so do your on reasearch on this. There is plenty of threads disucissng the ups and downs of different display types here.
The games that cause ghosting (not limited to top and bottom of the screen) often times happen because of heavily constrating colors super bright light colors on real dark backgrounds and vice versa.
Me personally the only flicker i ever experienced was with eVGA Precision, a fan and clock monitoring and controlling program which is based of rivatuner.
Some games can work frustratingly poor, but you can usually find out if a game doesn't work well here with a little searching. Some games were as close to perfect as you could ask for.
Overall, while it has its quirks, I like the technology. I would like to see support from nVidia on 3d profiles, drivers, and other fixes come out more quickly, but 3d VIsion isn't their big money maker yet and it only makes sense they will only pool an economical amount of resources for 3d Vision.